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Posted
3 hours ago, jaglord said:

after testing this out it's either bugged or my save is bugged. the latter is possible as I have done multiple DOM versions on one save at this point, just crossing my fingers that it more or less works out without making a clean save, so far it has without any major issues.

what i expect to see upon opening the npc menu is the stat thresholds to be at the default for all 4 of them, instead what I see is all of them set to 0. the expected outcome of them being set to 0 is not what i observe in game. changing them to 1 2 3 4 or back to defaults doesn't do anything, after setting them to any value and closing MCM, re-opening MCM reveals that all the values are back at 0 again, it's like anything I set doesn't get saved properly as well as the apparent 0 value thresholds not working. from limited testing, because it is semi tedious to train NPCs, it seems like my save is stuck on the default values despite reading 0 0 0 0, and I can't change them.

 

i have also tried updating to .11 to see if this changes it, same thing. if people are seeing this work properly on .10+ I guess I'll just have to chalk it up to old save bugginess.

Relationship thresholds or stat thresholds?

Posted

Hello thx again Troll but. i need help ...

 

Hello Troll and users. I'm missing some files when I launch FNIS. I think they're animation files from the SLAL pack that I'm missing. I've reread the DOM installation procedure, but I think not all the packs you use in your Skyrim game, Troll, are listed...

Here are the FNIS warnings:

3000 animations for 8 mods and 35 creatures successfully included.

3 Warning(s).

consistency check

Missing AnimFile Paired_BaboStripMotionS01Loop_A01.hkx for character, mod DiaryOfMine
Missing AnimFile Paired_BaboStripMotionS03Loop_A01.hkx for character, mod DiaryOfMine
Missing AnimFile Paired_BaboStripMotionS05Loop_A01.hkx for character, mod DiaryOfMine
Missing AnimFile Paired_BaboStripMotionS01Loop_A02.hkx for character, mod DiaryOfMine
Missing AnimFile Paired_BaboStripMotionS03Loop_A02.hkx for character, mod DiaryOfMine
Missing AnimFile Paired_BaboStripMotionS05Loop_A02.hkx for character, mod DiaryOfMine
Missing AnimFile leitostrippingnonconsensualaggressor.hkx for character, mod DiaryOfMine
Missing AnimFile leitostrippingnonconsensualvictim.hkx for character, mod DiaryOfMine
Missing AnimFile wash_anubsadult_nsfw_bath_A1_S1.hkx for character, mod DiaryOfMine
Missing AnimFile wash_anubsadult_nsfw_bath_A2_S1.hkx for character, mod DiaryOfMine
Missing AnimFile offsetBoundStandingStartArmbinder.hkx for character, mod DiaryOfMine
Missing AnimFile offsetBoundStandingStartCrossed.hkx for character, mod DiaryOfMine
Missing AnimFile offsetBoundStandingStartBoxtied.hkx for character, mod DiaryOfMine 
13 possible consistency issues

Posted
5 hours ago, TrollAutokill said:

It's a widget. I'll look at it, but it could only come as an optional replacement for the normal message box.

 

that would be cool! your mod is awesome.

I wish I could help a bit on minor stuff like this but not sure how to start

Posted
18 hours ago, Iridescent Fellow said:

thanks, so i actually found the problem, weirdly enough it was immersive wenches

 

in the same logs, i saw a huge wall of an error about not being able to bind a script called "lalawench_CW_patronspa"

the version was 2.0.1, updating to 2.0.2 fixed the problem sooooooooo  ¯\_(ツ)_/¯ 

 

 

Funny, I used to have the same issue and I thought it was cause of just slp+, but it turned out its cause this mod I had needed to be updated: https://www.nexusmods.com/skyrimspecialedition/mods/163969

 

Posted
13 hours ago, jaglord said:

after testing this out it's either bugged or my save is bugged. the latter is possible as I have done multiple DOM versions on one save at this point, just crossing my fingers that it more or less works out without making a clean save, so far it has without any major issues.

what i expect to see upon opening the npc menu is the stat thresholds to be at the default for all 4 of them, instead what I see is all of them set to 0. the expected outcome of them being set to 0 is not what i observe in game. changing them to 1 2 3 4 or back to defaults doesn't do anything, after setting them to any value and closing MCM, re-opening MCM reveals that all the values are back at 0 again, it's like anything I set doesn't get saved properly as well as the apparent 0 value thresholds not working. from limited testing, because it is semi tedious to train NPCs, it seems like my save is stuck on the default values despite reading 0 0 0 0, and I can't change them.

 

i have also tried updating to .11 to see if this changes it, same thing. if people are seeing this work properly on .10+ I guess I'll just have to chalk it up to old save bugginess.

Not working for me.

Setting thresholds to 0,0,0,0 does not help.

Most of the NPCs, I never get the "Come closer" dialog option or "You will call me Master".

Sometimes, they start of with the option "You will do exactly what I say" and no longer have that option after chatting with them.

Giving them a drink brings it back - sometimes.

Posted
11 hours ago, TrollAutokill said:

Relationship thresholds or stat thresholds?

stat thresholds. the relationship thresholds seem to be working, I see the usual dialogue trees when the NPC is in love with me, but the stat thresholds appear to not be working for me. to reiterate its like the MCM is bugged at the default thresholds but is displaying 0 0 0 0, and nothing seems to change that.

Posted
11 hours ago, madcyb said:

Hello thx again Troll but. i need help ...

 

Hello Troll and users. I'm missing some files when I launch FNIS. I think they're animation files from the SLAL pack that I'm missing. I've reread the DOM installation procedure, but I think not all the packs you use in your Skyrim game, Troll, are listed...

Here are the FNIS warnings:

3000 animations for 8 mods and 35 creatures successfully included.

3 Warning(s).

consistency check

Missing AnimFile Paired_BaboStripMotionS01Loop_A01.hkx for character, mod DiaryOfMine
Missing AnimFile Paired_BaboStripMotionS03Loop_A01.hkx for character, mod DiaryOfMine
Missing AnimFile Paired_BaboStripMotionS05Loop_A01.hkx for character, mod DiaryOfMine
Missing AnimFile Paired_BaboStripMotionS01Loop_A02.hkx for character, mod DiaryOfMine
Missing AnimFile Paired_BaboStripMotionS03Loop_A02.hkx for character, mod DiaryOfMine
Missing AnimFile Paired_BaboStripMotionS05Loop_A02.hkx for character, mod DiaryOfMine
Missing AnimFile leitostrippingnonconsensualaggressor.hkx for character, mod DiaryOfMine
Missing AnimFile leitostrippingnonconsensualvictim.hkx for character, mod DiaryOfMine
Missing AnimFile wash_anubsadult_nsfw_bath_A1_S1.hkx for character, mod DiaryOfMine
Missing AnimFile wash_anubsadult_nsfw_bath_A2_S1.hkx for character, mod DiaryOfMine
Missing AnimFile offsetBoundStandingStartArmbinder.hkx for character, mod DiaryOfMine
Missing AnimFile offsetBoundStandingStartCrossed.hkx for character, mod DiaryOfMine
Missing AnimFile offsetBoundStandingStartBoxtied.hkx for character, mod DiaryOfMine 
13 possible consistency issues

Those animations should be installed with the fomod. Check your DOM directory  and if they are not in meshes/actor/.../animations/Diary... then report again with version number.

 

Meanwhile you can open the fomod with 7zip and copy the files by hand.

Posted
8 hours ago, Fraying9981 said:

Hey TAK, is there a way to prevent slaves from stripping naked when equipping cuffs/blindfolds?

No. That's Skyrim forcing them to redress with an empty outfit. DOM would need to force reequip everything and I prefer not to for the moment. Too many equipping events could hog the papyrus engine.

Posted
12 hours ago, TrollAutokill said:

Those animations should be installed with the fomod. Check your DOM directory  and if they are not in meshes/actor/.../animations/Diary... then report again with version number.

 

Meanwhile you can open the fomod with 7zip and copy the files by hand.

 

Posted (edited)
On 11/25/2025 at 1:24 PM, madcyb said:

Hello thx again Troll but. i need help ...

 

Hello Troll and users. I'm missing some files when I launch FNIS. I think they're animation files from the SLAL pack that I'm missing. I've reread the DOM installation procedure, but I think not all the packs you use in your Skyrim game, Troll, are listed...

Here are the FNIS warnings:

3000 animations for 8 mods and 35 creatures successfully included.

3 Warning(s).

consistency check

Missing AnimFile Paired_BaboStripMotionS01Loop_A01.hkx for character, mod DiaryOfMine
Missing AnimFile Paired_BaboStripMotionS03Loop_A01.hkx for character, mod DiaryOfMine
Missing AnimFile Paired_BaboStripMotionS05Loop_A01.hkx for character, mod DiaryOfMine
Missing AnimFile Paired_BaboStripMotionS01Loop_A02.hkx for character, mod DiaryOfMine
Missing AnimFile Paired_BaboStripMotionS03Loop_A02.hkx for character, mod DiaryOfMine
Missing AnimFile Paired_BaboStripMotionS05Loop_A02.hkx for character, mod DiaryOfMine
Missing AnimFile leitostrippingnonconsensualaggressor.hkx for character, mod DiaryOfMine
Missing AnimFile leitostrippingnonconsensualvictim.hkx for character, mod DiaryOfMine
Missing AnimFile wash_anubsadult_nsfw_bath_A1_S1.hkx for character, mod DiaryOfMine
Missing AnimFile wash_anubsadult_nsfw_bath_A2_S1.hkx for character, mod DiaryOfMine
Missing AnimFile offsetBoundStandingStartArmbinder.hkx for character, mod DiaryOfMine
Missing AnimFile offsetBoundStandingStartCrossed.hkx for character, mod DiaryOfMine
Missing AnimFile offsetBoundStandingStartBoxtied.hkx for character, mod DiaryOfMine 
13 possible consistency issues

Those animations should be installed with the fomod. Check your DOM directory  and if they are not in meshes/actor/.../animations/Diary... then report again with version number.

 

Meanwhile you can open the fomod with 7zip and copy the files by hand.

 

Well done, Troll! After checking, all the files marked as missing by FNIS are indeed in DOM's FOMOD folder. But since I used WinRAR instead of Seven-Zip to manage the FOMOD, I restarted the installation, first recompressing the FOMOD with Seven-Zip. Then, voilà! No more files reported as missing by FNIS! Thank you so much! Thanks a lot!!!

Edited by madcyb
Posted
7 hours ago, TrollAutokill said:

No. That's Skyrim forcing them to redress with an empty outfit. DOM would need to force reequip everything and I prefer not to for the moment. Too many equipping events could hog the papyrus engine.

 

thanks, noted.
What's the risk of NOT cloning spawned NPC on capture btw?
Specifically generics (like bandits)

Posted
1 hour ago, Fraying9981 said:

 

thanks, noted.
What's the risk of NOT cloning spawned NPC on capture btw?
Specifically generics (like bandits)

DOM and PAH don't allow straight capture of spawned characters. They will always be cloned after capture. Otherwise they would be cleaned up by the game engine as soon as you leave the area.

 

Cloning unique characters, is a matter of taste. Do you want more than one Lydia? 

Posted
2 hours ago, TrollAutokill said:

DOM and PAH don't allow straight capture of spawned characters. They will always be cloned after capture. Otherwise they would be cleaned up by the game engine as soon as you leave the area.

 

Cloning unique characters, is a matter of taste. Do you want more than one Lydia? 

 

thanks, i was referring to the setting in the MCM: it says clone spawned NPC on capture Y/N
it's set to Y for now. I notice that when a generic npc is enslaved, it dies then a new one comes, which btw may be a bit different (also noticed this with Pahe back when i was using it). 

what is the setting for? what happens if I untick the option?

Posted
8 hours ago, Fraying9981 said:

 

thanks, i was referring to the setting in the MCM: it says clone spawned NPC on capture Y/N
it's set to Y for now. I notice that when a generic npc is enslaved, it dies then a new one comes, which btw may be a bit different (also noticed this with Pahe back when i was using it). 

what is the setting for? what happens if I untick the option?

The cloning spawned NPC should be impossible to deactivate. It's an informative box. 

Posted
On 11/23/2025 at 2:23 PM, TrollAutokill said:

You must be doing something wrong 😉🤣

 

Joke aside, I am on it. Thanks for the report.

So I was trying again after some changes to my load order, and I noticed that this went a lot better. I was still noticing some differences between the wheel menu choice and the animation choice (e.g. it picked an oral animation if Vaginal was chosen), but it was a minority now. Virginity was reliably identified with the correct animations now, so no more virgins with a body count. I only saw one case where a virginity wasn't removed, but I didn't note down the animation.

 

The things that changed:

*Installed a SLAL pack (Billy), previously I only had Leito installed.

*updated Sexlab to version 1.63 from 1.63Beta8 (apparently my sexlab version was a beta version, real version has been out for 4 years. I'm feeling a bit silly about that.)

*Installed Sexlab Separate Orgasm

*Installed Bloodline and its Fertility Mode requirements and DOM's patches for it.

 

I also started a new save, so I don't know which change did anything. If I find out more, I'll let you know.

Posted (edited)
25 minutes ago, a_random_user said:

So I was trying again after some changes to my load order, and I noticed that this went a lot better. I was still noticing some differences between the wheel menu choice and the animation choice (e.g. it picked an oral animation if Vaginal was chosen), but it was a minority now. Virginity was reliably identified with the correct animations now, so no more virgins with a body count. I only saw one case where a virginity wasn't removed, but I didn't note down the animation.

 

The things that changed:

*Installed a SLAL pack (Billy), previously I only had Leito installed.

*updated Sexlab to version 1.63 from 1.63Beta8 (apparently my sexlab version was a beta version, real version has been out for 4 years. I'm feeling a bit silly about that.)

*Installed Sexlab Separate Orgasm

*Installed Bloodline and its Fertility Mode requirements and DOM's patches for it.

 

I also started a new save, so I don't know which change did anything. If I find out more, I'll let you know.

DOM has a mechanism to always find a fitting animation for Sexlab scenes. It first tries all tags and then fewer, then one tag at a time. Then if nothing works it just starts Sexlab without any requirements. So yes if you don't have enough scenes registered it might end up choosing a scene with just a few asked tags, or just one, or none at all.

Edited by TrollAutokill
Posted (edited)

So coming back to the discussion of capturing. Temptation is getting me to try Chainbeasts again because of being reminded on its interesting mechanics on capturing.

With how the Chainbeasts do stamina damage and when the target's Stamina is low, capturing chance goes off. (And there's now a MCM setting for a "crit chance" for instant capturing)

Not sure if I can adjust Chainbeasts' MCM settings balanced or well enough for them to be efficient in combat and capturing with the mod's new changes, but there's only one way to find out.

 

Anyway, I was thinking maybe something like how Chainbeasts does its capturing mechanics but in rune/trap, arrow or weapon enchantment might be the best course in terms of DoM combat capturing.

 

Something involving draining the target's Stamina or Magicka (or maybe a variant of one of each: Something to pick on mages' weak Stamina and something to pick on Warriors' weak Magicka)

When the target's MP/SP is fully drained. The target is knocked down and "unconscious" similar to Bludgeon or how the target acts if you tried abducting and got caught.

This will (hopefully) keep them out of being targeted or killed until combat ends and things settle so you can capture them with minimal issues.

 

And then maybe as a method so it's not super op. Maybe they get back up when their MP/SP is fully restored but during the "unconscious" phase they have a reduced MP/SP regen debuff

Edited by McLovin3
Posted
12 hours ago, McLovin3 said:

So coming back to the discussion of capturing. Temptation is getting me to try Chainbeasts again because of being reminded on its interesting mechanics on capturing.

With how the Chainbeasts do stamina damage and when the target's Stamina is low, capturing chance goes off. (And there's now a MCM setting for a "crit chance" for instant capturing)

Not sure if I can adjust Chainbeasts' MCM settings balanced or well enough for them to be efficient in combat and capturing with the mod's new changes, but there's only one way to find out.

 

Anyway, I was thinking maybe something like how Chainbeasts does its capturing mechanics but in rune/trap, arrow or weapon enchantment might be the best course in terms of DoM combat capturing.

 

Something involving draining the target's Stamina or Magicka (or maybe a variant of one of each: Something to pick on mages' weak Stamina and something to pick on Warriors' weak Magicka)

When the target's MP/SP is fully drained. The target is knocked down and "unconscious" similar to Bludgeon or how the target acts if you tried abducting and got caught.

This will (hopefully) keep them out of being targeted or killed until combat ends and things settle so you can capture them with minimal issues.

 

And then maybe as a method so it's not super op. Maybe they get back up when their MP/SP is fully restored but during the "unconscious" phase they have a reduced MP/SP regen debuff

Sorry I never used chainbeasts. But if they do set their victims in paralyzed mode or unconscious, DOM would pick up on that and make them eligible for instant capture.

Posted (edited)

Oh you don't have to worry about DoM compatibility with Chainbeasts. While the beasts don't paralyze, There are compatibility patches for PAH and both pre & post DoM 7.0 that gives an enslave dialogue option on NPCs fully captured by a Chainbeast.

 

The are 2 main problems with Chainbeasts for an Pah/DoM enslaver

1: Most of the beasts aren't very capable by themselves (These beasts are modeled after Skyrim creatures like Wolves/Dogs and Spiders after all).
    They are meant to overwhelm as a group. So that can be a problem as a Conjuration spell caster unless you increased your summon limits

2: Chainbeast Capturing process is a bit slow. There are several stages of capturing once the targets stamina is low and they are stripped and given a Zaz Bondage device during each stage until they are fully captured with the beast (Some NPCs ride the beast, other's the beast attaches to it like a bondage equipment like zaz with a soul gem up their ass)

 

Or at least this was the case. As I mentioned, new stuff like new beasts and MCM settings since my last time trying this may make for a better experience. I just have to experiment.

There's apparently also some kind of Player/NPC vs Chainbeast betting and battle arena I want to fiddle with too.

 

I was trying the Chain Spiders last night as one grabbed someone and it felt like watching a puppy you had since it was born play fetch successfully for the first time.

Only instead of a ball it was pussy

 

Spoiler

ScreenShot3.thumb.png.245f30d753ae43b8032c7f9420e94d52.png

 

 

 

 

 

I also found another interesting mod M.A.R.A.S - Marry Anyone Rule All Skyrim at Skyrim Special Edition Nexus - Mods and Community

And while an affection marriage mod certainly brings up some question marks as it sounds like something the opposite of what DoM does.

A few things in the mod description caught my eye that I will leave in quotes. edit: also added the compatibility notes for context.

 

Quote

• Polygamy with Lore (Not Just a Checkbox)

Polygamy is off by default. To unlock multi-spouse life you must:
 

  • Be married
  • Have at least one dragon soul
  • Sleep somewhere (yes, just… go to bed)

 


That starts the quest “The Flame Divides Not”, which grants you divine permission to run a harem… if you can handle the politics. 😇🔥

After that you can:

 

  • Have multiple spouses
  • Assign ranks (first spouse, second, etc.)
  • Give higher ranks stronger buffs
  • Start glorious domestic fights by demoting people (recommended only for chaos builds)

 


• Archetypes & Buffs = Your Love Life Is a Talent Tree

Each spouse gets an archetype made of:

 

 

  • Social Class (Outcast, Working, Noble, Ruler, etc.)
  • Skill Type (Warrior, Mage, Rogue, Craftsman, Ranger, Orator)
  • Temperament (Proud, Humble, Jealous, Romantic, Independent…)

 


These give you:

 

 

  • Permanent buffs from their social class (trade, sneak, speech, etc.)
  • Follower buffs when they’re in your party (more damage, shout cooldown, magicka regen…)
  • Different affection behavior – proud nobles are not chill about being ignored 😅

Compatibility (Short & Honest)
 

  • Does not rewrite vanilla marriage quests
  • Does not mass-flag NPCs as marriageable
  • Uses its own framework layered on top of the game
  • Can run alongside other adult mods – they handle scenes, M.A.R.A.S handles feelings and paperwork

 

 

 

I guess this is just a matter of fiddling, reading and learning MARAS and experimenting it with DoM inlove slaves with their lover relationship.

But somehow having DoM have some sort of integration with MARAS (depending on how this mod is as I dig deeper) could make something interesting

 

Having something more beneficial from the slaves and harem you mold and build based on who they are: race, class or otherwise, to make each one of them more unique, has been something I've been dying for, for quite a while. So this will be a fun holiday break for me trying all these experiments

 

Edited by McLovin3
Posted
1 hour ago, McLovin3 said:

Oh you don't have to worry about DoM compatibility with Chainbeasts. While the beasts don't paralyze, There are compatibility patches for PAH and both pre & post DoM 7.0 that gives an enslave dialogue option on NPCs fully captured by a Chainbeast.

 

The are 2 main problems with Chainbeasts for an Pah/DoM enslaver

1: Most of the beasts aren't very capable by themselves (These beasts are modeled after Skyrim creatures like Wolves/Dogs and Spiders after all).
    They are meant to overwhelm as a group. So that can be a problem as a Conjuration spell caster unless you increased your summon limits

2: Chainbeast Capturing process is a bit slow. There are several stages of capturing once the targets stamina is low and they are stripped and given a Zaz Bondage device during each stage until they are fully captured with the beast (Some NPCs ride the beast, other's the beast attaches to it like a bondage equipment like zaz with a soul gem up their ass)

 

Or at least this was the case. As I mentioned, new stuff like new beasts and MCM settings since my last time trying this may make for a better experience. I just have to experiment.

There's apparently also some kind of Player/NPC vs Chainbeast betting and battle arena I want to fiddle with too.

 

I was trying the Chain Spiders last night as one grabbed someone and it felt like watching a puppy you had since it was born play fetch successfully for the first time.

Only instead of a ball it was pussy

 

  Reveal hidden contents

ScreenShot3.thumb.png.245f30d753ae43b8032c7f9420e94d52.png

 

 

 

 

 

I also found another interesting mod M.A.R.A.S - Marry Anyone Rule All Skyrim at Skyrim Special Edition Nexus - Mods and Community

And while an affection marriage mod certainly brings up some question marks as it sounds like something the opposite of what DoM does.

A few things in the mod description caught my eye that I will leave in quotes. edit: also added the compatibility notes for context.

 

 

 

 

I guess this is just a matter of fiddling, reading and learning MARAS and experimenting it with DoM inlove slaves with their lover relationship.

But somehow having DoM have some sort of integration with MARAS (depending on how this mod is as I dig deeper) could make something interesting

 

Having something more beneficial from the slaves and harem you mold and build based on who they are: race, class or otherwise, to make each one of them more unique, has been something I've been dying for, for quite a while. So this will be a fun holiday break for me trying all these experiments

 

1) I see you also have this Zaz dialogue "you appear to be in a bind", twice. I need to fix it and maybe add a capture option.

 

2) So your spouses have personality. A DOM patch would have to link this personality determination with the DOM system. It shouldn't be too difficult using a few DOM personality modifiers to check the most fitting MARAS personality.

Posted
1 hour ago, TrollAutokill said:

1) I see you also have this Zaz dialogue "you appear to be in a bind", twice. I need to fix it and maybe add a capture option.

 

2) So your spouses have personality. A DOM patch would have to link this personality determination with the DOM system. It shouldn't be too difficult using a few DOM personality modifiers to check the most fitting MARAS personality.

 

1) I'll have to double check that and check some other bound npcs or slaves, it might be something Chainbeast related not DoM related

 

2) I've been reading the docs of MARAS and this is what it says in regards to MARAS Personalities

 

Quote

Temperament isn’t random: it’s derived from the intersection of Social Class and Skill Type.

Social Class \ Skill Type Warrior Mage Rogue Craftsman Ranger Orator
Outcast Independent Jealous Jealous Humble Independent Romantic
Poverty Humble Romantic Jealous Independent Proud Romantic
Working Proud Humble Romantic Independent Independent Proud
Middle Proud Romantic Independent Romantic Humble Jealous
Wealthy Proud Jealous Romantic Romantic Independent Jealous
Religious Independent Humble Romantic Jealous Humble Proud
Nobles Jealous Romantic Independent Proud Humble Proud
Rulers Proud Independent Humble Romantic Jealous Independent

 

  • Romantic – bigger gains from gifts, intimacy, and sleeping nearby; more sensitive to being ignored.
  • Jealous – strong reaction to intimacy and presence; doesn’t love feeling second-best.
  • Proud – big emotional swings from promotion/demotion in your household rank.
  • Humble – softer responses to rank changes, more forgiving overall.
  • Independent – gets less from mushy closeness, loses less from distance; emotionally low-maintenance.

 

Skill Type is based on the NPCs highest skill

Orators are those whose highest stat is Speech like Bards

Craftsman are the crafting skills :Alchemy, Smithing and Enchanting.

The rest of the skills are kinda easy to tell what falls into what.

 

Some of the settings of their stats when viewing an NPC you put into the MARAS system can be changed manually if desired like social class, Personality, Skill Type etc.

 

Still too early to make some judgement and big ideas yet.

 

But If I had to toss an idea or 2, there does seem to be a feature of a MARAS spouse divorcing you if leaving them at low affection for too long.

I did some more reading onto this: And while there are your usual speech check options for stopping the divorce it can happen automatically if ignored

Any divorce can also lead to a settlement of you owing money to your ex. Ignoring that puts a bounty on your head (even your no-origin non-uniques, the bounty gets put to Solitude/Haafingar)

Kind of a wacky strange scenario of all this of someone you forcibly enslaved to do that.

 

edit: and there is apparently a Jilted stat for the NPC if you no show or mess up the wedding or break up with them that makes them not want to talk with you for a day. Could potentially be a problem on a DoM Slave, I'll have to test that

 

But Social Class has been interesting, or at least my bandit overhaul mods of the few I've enslaved during my very brief testing have not all been falling into the Outcast category.

(Which is promising news for me since I frequently go after hostiles)

 

Affection seems a bit weird. One Fresh slave I put into MARAS started with 77/100 affection, and I doubt DoM had any hand in that.

edit: Actually, maybe DoM did. I just read Skyrim Relationship Ranks does affect that and DoM does shift that around with their moods.

I got Relationship Change Notifications at Skyrim Special Edition Nexus - Mods and Community in my modlist and while its obviously unimportant for a DoM slave that's not broken or loyal/inlove. It does make such a scenario to watch their relationship rank easier for further testing this

And It doesn't sound like a 100/100 affection means a guaranteed proposal for ones dating

 

And while I still got to further test this. I'm not sure if DoM sex scenes (or perhaps SexLab in general) increases affection on the intimacy side.

It sounds like Intimacy is only involved with a different mod that right now that uses OStim (going to dig deeper on this tomorrow)

That might be a thing for someone else to handle.

This mod does seem to be attracting some popularity in the week it has been out so I'm sure questions about SexLab support has been brought up by now

Posted
On 11/24/2025 at 7:26 PM, Fraying9981 said:

Fyi ive been using slp+ for a while with dom and it runs fine. Ive pushed it to 100 slaves, am using hsh, scrappies matchmaker which is somewhat script heavy.

 

The only minor issue ive discovered by reading this forum is that dom specific orgasm mechanics dont work with slp+.

 

But 0 crash/freeze/busy stuck loop.

That's true for the last DoM stable but the update were troll added sexlab debug stuff completely broke p+ compatibility. so what he reports is true.

Posted
On 11/22/2025 at 8:00 PM, DieHans said:

what are the current and planned features if SexLab vs OStim? Which functionality works on which choice.

 

Just asking in order to decide which I should use next playthrough.

would still be interested in an answer

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