TrollAutokill Posted December 6, 2025 Author Posted December 6, 2025 44 minutes ago, veebars said: Coming back to this after a while away. Lots of great additions, really impressive stuff! One small problem that you're probably aware of, but just in case: with the current HSH/AYGAS stack I see most things working well except that when a newly abducted slave is still being processed by Papyrus, followers will target that slave for use before the slave is done being processed. This seems to deadlock the slave and follower. Might need a guard on that targeting code or just delay moving whatever flag enables targeting until after the initial processing is done. The only workaround I've found so far is to just disable the followers-use system completely. You mean followers start to use your freshly captured slaves? What a bunch of horny bastards. I already added a dialogue to tell followers to not use your slaves. I will make sure freshly abducted slaves are not selected. 44 minutes ago, veebars said: One question: as so many more mods are using things like SPID, KID, CDF, et al, as their "core", I'm seeing the "problem" I reported back in '22 as being "worse" in a way. NPCs that are targeted by SPID for inventory additions like adding Wisps or potions end up not only getting those added back into their inventory, but the adding happens over and over so after some time a slave might have 10 wisps and 50 health potions! There's not much I can think of that DOM could do for this, I think we player just have to roll up our sleeves and start updating the many DIST.ini files in our load orders. So my question is: what are people doing or recommending for avoiding this with DOM? Are you just adding a -Faction to the rules where the Faction is something that is guaranteed to be there for DOM, PAHE, HSH, etc? Or a negative keyword? Or some other approach entirely? I don't know spid rules enough, but the solution would be to exclude NPCs in the DOMActorFaction. 44 minutes ago, veebars said: Lastly: I would like to enslave Olava the Feeble. But it appears that is blocked intentionally. Can I work around that without breaking things (after her quest line is complete?) Yes she is protected for quest reasons. Just remove her from the DOMActorExcludedFaction if you want to enslave her.
Zoltar Posted December 6, 2025 Posted December 6, 2025 (edited) Is there a way to stop actors from moving around when they are getting whipped/punished? My slaves are usualy tied up or bound to a ZAZ device and when I punish them with whip or slap tool then they are moving around and it looks kinda weird, especialy when they are boudn to a pole or other big furnitures, I'd like them to stay in one place. I'm using Precision for collisions and Sanguine Symphony for effects, tried to turn off all features of these two mods in MCM but no luck, actors still move around like crazy - btw this "armor" mod looks soo good on female trainers 😈 I know there are like bamzilion of kinky clothing mods out there but this one has realistic good looking dark leather texture, I love it Edited December 6, 2025 by Zoltar
Fraying9981 Posted December 6, 2025 Posted December 6, 2025 1 hour ago, Zoltar said: Is there a way to stop actors from moving around when they are getting whipped/punished? My slaves are usualy tied up or bound to a ZAZ device and when I punish them with whip or slap tool then they are moving around and it looks kinda weird, especialy when they are boudn to a pole or other big furnitures, I'd like them to stay in one place. I'm using Precision for collisions and Sanguine Symphony for effects, tried to turn off all features of these two mods in MCM but no luck, actors still move around like crazy -------------------------------------- Also this "armor" mod looks so good on female trainers I know there are like bamzilion of kinky clothing mods out there but this one has realistic good looking dark leather texture, I love it yeah same also using Precision, i start punishment by my trainers in Whiterun and they end up in Riverwood even on flat surfaces. Ok i'm exaggerating but it feels a bit off 1
TrollAutokill Posted December 6, 2025 Author Posted December 6, 2025 4 hours ago, Zoltar said: Is there a way to stop actors from moving around when they are getting whipped/punished? My slaves are usualy tied up or bound to a ZAZ device and when I punish them with whip or slap tool then they are moving around and it looks kinda weird, especialy when they are boudn to a pole or other big furnitures, I'd like them to stay in one place. I'm using Precision for collisions and Sanguine Symphony for effects, tried to turn off all features of these two mods in MCM but no luck, actors still move around like crazy - btw this "armor" mod looks soo good on female trainers 😈 I know there are like bamzilion of kinky clothing mods out there but this one has realistic good looking dark leather texture, I love it 3 hours ago, Fraying9981 said: yeah same also using Precision, i start punishment by my trainers in Whiterun and they end up in Riverwood even on flat surfaces. Ok i'm exaggerating but it feels a bit off This is Skyrim. There is an option in DOM MCM to move back posing and tied up actors to their position. It comes with its own set of annoyances. Try it. 1
Fraying9981 Posted December 6, 2025 Posted December 6, 2025 6 minutes ago, TrollAutokill said: This is Skyrim. There is an option in DOM MCM to move back posing and tied up actors to their position. It comes with its own set of annoyances. Try it. Thank you! sorry if it sounded like a complaint, it wasn't. Great that there is an option to circumvent that, I will use it.
Fraying9981 Posted December 6, 2025 Posted December 6, 2025 (edited) Do you add the zad_Lockable/zad_DeviousHeavyBondage/zbfEffectWrist/zad_DeviousCollar keywords to your DOM devices (or zaz keywords zbfWornDevice, zbfWornCollar, zbfWornDevice)? asking because mods like Scrappies Matchmaker track these. if not I will add them, just asking because i didnt find the information in ssedit Edited December 6, 2025 by Fraying9981
DonQuiWho Posted December 7, 2025 Posted December 7, 2025 @TrollAutokill / ASnyone else who might be able to help I'm using latest DOM version+patches on a mature game that has been running DOM since the outset. But I am now getting a load of CTDs, and the log is showing heaps of errors like this excerpt below - which may of course not be the actual cause, but it's somewhere to start I've also included the Papyrus log from my latest CTD. --------- Setup is AE DOM 7.11.1 NO PAHE HSH+AYGAS+CART all in the correct order - at least the one that has worked for months previously 😊 SexlabAE 166b Animations using OAR and Pandora Heaps of other mods ------- The log covers a point in the game where my player is in the wilderness near Rorikstead and, from a complete layman's POV, it's almost as if some of the DOM trainers and trainees that have been set to train/learn the sexual arts in their accomodations in Whiterun, or wherever else I have them, are overdoing things, with Sexlab trying to have them bonk away when the player is out of the cell/visual range, but tanking during the process. FWIW, A lot of my trainers are summonsed creatures - egs trolls, and weird creatures in semi humanoid form. So far they had always shown a great liking for their tasks, and I haven't had CTDs like this, nor do I recall similar log errors I'm not sure which NPCs are involved - they have 'numbers' - but I don't know how to translate those to the DOM Slave/Trainer lists to check that the ones with the problems are paired up as trainer/trainee. (I can see the slave status 'Follow_Trainer in the MCM lists, but I'm not sure how the numbers are allocated). Any advice on that might be of help ------------- This is the sort of issue [12/07/2025 - 05:01:41AM] warning: Function dom_sexlab.StartSexlab(Actor[] akActors,dom_actor[] akDOMActors,string tied_pose,string Tags,bool is_punishment,string reason_name,sslBaseAnimation[] Anims,ObjectReference CenterOn,bool AllowBed,string Hook) received NONE to non-object argument! Received types (Actor,dom_actor,string,string,bool,string,none,ObjectReference,bool,string) instead! stack: [alias slave027 on quest DOM02Topic (270ED87C)].dom_actor.Anim_SexlabWithActor() - "DOM_Actor.psc" Line 7021 [alias slave027 on quest DOM02Topic (270ED87C)].dom_actor.Anim_Sexlab() - "DOM_Actor.psc" Line 7000 [alias slave027 on quest DOM02Topic (270ED87C)].dom_actor.StartPunishingWithTag() - "DOM_Actor.psc" Line 11745 [alias thug013 on quest DOM01 (27000D61)].dom_actor.OnBehaviourUpdate() - "DOM_Actor.psc" Line ? [alias thug013 on quest DOM01 (27000D61)].dom_actor.OnUpdate() - "DOM_Actor.psc" Line 1446 [12/07/2025 - 05:01:41AM] Error: Cannot cast from None to sslBaseAnimation[] stack: [DOM02Topic (270ED87C)].dom_sexlab.StartSexlab() - "DOM_Sexlab.psc" Line 1344 [alias slave027 on quest DOM02Topic (270ED87C)].dom_actor.Anim_SexlabWithActor() - "DOM_Actor.psc" Line 7021 [alias slave027 on quest DOM02Topic (270ED87C)].dom_actor.Anim_Sexlab() - "DOM_Actor.psc" Line 7000 [alias slave027 on quest DOM02Topic (270ED87C)].dom_actor.StartPunishingWithTag() - "DOM_Actor.psc" Line 11745 [alias thug013 on quest DOM01 (27000D61)].dom_actor.OnBehaviourUpdate() - "DOM_Actor.psc" Line ? [alias thug013 on quest DOM01 (27000D61)].dom_actor.OnUpdate() - "DOM_Actor.psc" Line 1446 ------------- This is the latest Papyrus log that the excerpts come from Papyrus.0.log ------------- If anyone can give me any clues as to what I might have done wrong, please do! Alternatively, if this is a glitch in the mod, is there a way of changing the settings to get round it.? As you can imagine, at Save 2412, I'd rather not abandon it all 😜 TIA for any advice anyone can give to help me DQW 1
TrollAutokill Posted December 7, 2025 Author Posted December 7, 2025 (edited) 2 hours ago, DonQuiWho said: @TrollAutokill / ASnyone else who might be able to help I'm using latest DOM version+patches on a mature game that has been running DOM since the outset. But I am now getting a load of CTDs, and the log is showing heaps of errors like this excerpt below - which may of course not be the actual cause, but it's somewhere to start I've also included the Papyrus log from my latest CTD. --------- Setup is AE DOM 7.11.1 NO PAHE HSH+AYGAS+CART all in the correct order - at least the one that has worked for months previously 😊 SexlabAE 166b Animations using OAR and Pandora Heaps of other mods ------- The log covers a point in the game where my player is in the wilderness near Rorikstead and, from a complete layman's POV, it's almost as if some of the DOM trainers and trainees that have been set to train/learn the sexual arts in their accomodations in Whiterun, or wherever else I have them, are overdoing things, with Sexlab trying to have them bonk away when the player is out of the cell/visual range, but tanking during the process. FWIW, A lot of my trainers are summonsed creatures - egs trolls, and weird creatures in semi humanoid form. So far they had always shown a great liking for their tasks, and I haven't had CTDs like this, nor do I recall similar log errors I'm not sure which NPCs are involved - they have 'numbers' - but I don't know how to translate those to the DOM Slave/Trainer lists to check that the ones with the problems are paired up as trainer/trainee. (I can see the slave status 'Follow_Trainer in the MCM lists, but I'm not sure how the numbers are allocated). Any advice on that might be of help ------------- This is the sort of issue [12/07/2025 - 05:01:41AM] warning: Function dom_sexlab.StartSexlab(Actor[] akActors,dom_actor[] akDOMActors,string tied_pose,string Tags,bool is_punishment,string reason_name,sslBaseAnimation[] Anims,ObjectReference CenterOn,bool AllowBed,string Hook) received NONE to non-object argument! Received types (Actor,dom_actor,string,string,bool,string,none,ObjectReference,bool,string) instead! stack: [alias slave027 on quest DOM02Topic (270ED87C)].dom_actor.Anim_SexlabWithActor() - "DOM_Actor.psc" Line 7021 [alias slave027 on quest DOM02Topic (270ED87C)].dom_actor.Anim_Sexlab() - "DOM_Actor.psc" Line 7000 [alias slave027 on quest DOM02Topic (270ED87C)].dom_actor.StartPunishingWithTag() - "DOM_Actor.psc" Line 11745 [alias thug013 on quest DOM01 (27000D61)].dom_actor.OnBehaviourUpdate() - "DOM_Actor.psc" Line ? [alias thug013 on quest DOM01 (27000D61)].dom_actor.OnUpdate() - "DOM_Actor.psc" Line 1446 [12/07/2025 - 05:01:41AM] Error: Cannot cast from None to sslBaseAnimation[] stack: [DOM02Topic (270ED87C)].dom_sexlab.StartSexlab() - "DOM_Sexlab.psc" Line 1344 [alias slave027 on quest DOM02Topic (270ED87C)].dom_actor.Anim_SexlabWithActor() - "DOM_Actor.psc" Line 7021 [alias slave027 on quest DOM02Topic (270ED87C)].dom_actor.Anim_Sexlab() - "DOM_Actor.psc" Line 7000 [alias slave027 on quest DOM02Topic (270ED87C)].dom_actor.StartPunishingWithTag() - "DOM_Actor.psc" Line 11745 [alias thug013 on quest DOM01 (27000D61)].dom_actor.OnBehaviourUpdate() - "DOM_Actor.psc" Line ? [alias thug013 on quest DOM01 (27000D61)].dom_actor.OnUpdate() - "DOM_Actor.psc" Line 1446 ------------- This is the latest Papyrus log that the excerpts come from Papyrus.0.log 359.25 kB · 0 downloads ------------- If anyone can give me any clues as to what I might have done wrong, please do! Alternatively, if this is a glitch in the mod, is there a way of changing the settings to get round it.? As you can imagine, at Save 2412, I'd rather not abandon it all 😜 TIA for any advice anyone can give to help me DQW Known bug because of wrong Papyrus scripts in save game. I will issue a fix later today. The fix will make the Sexlab scenes fail until the scripts are updated by the papyrus engine. Better than CTD. Meanwhile make sure you update papyrus tweaks and papyrus extender to latest version. Edited December 7, 2025 by TrollAutokill 1
TrollAutokill Posted December 7, 2025 Author Posted December 7, 2025 (edited) DOM 7.11.2 is out. Still development version. Only one change: Replaced DOMSexlab StartSexlab function with a more Papyrus friendly version for those who have an older version or not the latest Papyrus tweaks. Which ever is causing papyrus to complain about None arrays in arguments. Testers welcome because I didn't have this "feature" and couldn't reproduce the whiny Papyrus bug. Note: LL upload was successful this time, but I had to trash some older versions of DOM. Edited December 7, 2025 by TrollAutokill 1
Fraying9981 Posted December 7, 2025 Posted December 7, 2025 (edited) Hey TAK, I noticed the following, when I ask a slave to get into ZaZ furniture, they do but: - They are stuck in the device. asking them to follow me doesn't work. reset key doesn't work either. I think iirc the only way i ever found was to tell them to untie (but I'm not sure). It's not super practical because I like to use ZaZ devices a bit like display model furniture: to put slaves somewhere so they don't move. - However, a slave in ZaZ furniture can still escape. This surprised me because it seems ZaZ locks a character into the furniture by design. but it happened. -> This is not very logical to me + I don't see the benefit of this dual system. It just results in the player not using ZaZ devices because they are annoying. I'm happy to use the DOM tie up system since it works great for each of these purposes, but just wondering. Btw, display model devices seem buggy with DOM: they often end up breaking position. For example, they stay on the device but start running/posing. Is this normal too? This is why I don't use DM3 either. It makes more sense if there is no integration since it's a more recent/complex mod I suppose. Finally: do these devices (ZaZ and DM3, and DM3 extensions like 1158968611_(DM3)PRJFurniturePackv1_1 and (DM3) RZAA Furniture Pack v1_3) improve training in some way? I like to add them with Jaxonz furnishings so I wish they did, though I really like the selection you included with DOM that works perfectly. If any of this is too complex, I wish you could add more furniture from these packs to your DOM system so they would work properly, for example from ZaZ: - fashion runway for posing - bitch dildo for sex training - Pole dance & dance markers in general for posing Thanks in advance for your insights on this! Mod links https://github.com/darkconsole/dse-display-model Edited December 7, 2025 by Fraying9981
Dreamer1986 Posted December 7, 2025 Posted December 7, 2025 Hello, I noticed a bug I'm trying to figure out how to solve, with version 7.10.9. It looks like all followers I recruit have the "Listen to me" dialogue line. It seems like their faction has been tagged as slaves or something like that. Does anyone know what might cause this and how to fix it? Or maybe its fixed already in the version from 3 hours ago? Thanks.
TrollAutokill Posted December 7, 2025 Author Posted December 7, 2025 12 minutes ago, Dreamer1986 said: Hello, I noticed a bug I'm trying to figure out how to solve, with version 7.10.9. It looks like all followers I recruit have the "Listen to me" dialogue line. It seems like their faction has been tagged as slaves or something like that. Does anyone know what might cause this and how to fix it? Or maybe its fixed already in the version from 3 hours ago? Thanks. Starting version 7.10 you can abuse free NPCs. You can turn off the corresponding dialogues by putting the relationship thresholds to 5 in the MCM. 1
TrollAutokill Posted December 7, 2025 Author Posted December 7, 2025 (edited) 1 hour ago, Fraying9981 said: Hey TAK, I noticed the following, when I ask a slave to get into ZaZ furniture, they do but: - They are stuck in the device. asking them to follow me doesn't work. reset key doesn't work either. I think iirc the only way i ever found was to tell them to untie (but I'm not sure). It's not super practical because I like to use ZaZ devices a bit like display model furniture: to put slaves somewhere so they don't move. - However, a slave in ZaZ furniture can still escape. This surprised me because it seems ZaZ locks a character into the furniture by design. but it happened. -> This is not very logical to me + I don't see the benefit of this dual system. It just results in the player not using ZaZ devices because they are annoying. I'm happy to use the DOM tie up system since it works great for each of these purposes, but just wondering. Btw, display model devices seem buggy with DOM: they often end up breaking position. For example, they stay on the device but start running/posing. Is this normal too? This is why I don't use DM3 either. It makes more sense if there is no integration since it's a more recent/complex mod I suppose. Finally: do these devices (ZaZ and DM3, and DM3 extensions like 1158968611_(DM3)PRJFurniturePackv1_1 and (DM3) RZAA Furniture Pack v1_3) improve training in some way? I like to add them with Jaxonz furnishings so I wish they did, though I really like the selection you included with DOM that works perfectly. If any of this is too complex, I wish you could add more furniture from these packs to your DOM system so they would work properly, for example from ZaZ: - fashion runway for posing - bitch dildo for sex training - Pole dance & dance markers in general for posing Thanks in advance for your insights on this! Mod links https://github.com/darkconsole/dse-display-model When a slave is ordered to sit in a Zaz furniture it should change it's behaviour to tied in furniture and can not escape. This is done with "do favor" vanilla feature. If the furniture is not recognised as bondage (like a standard chair) it will go into pose in furniture behaviour. Check the behaviour of your slave in the DOM MCM list. Edited December 7, 2025 by TrollAutokill 1
Dreamer1986 Posted December 7, 2025 Posted December 7, 2025 (edited) 1 hour ago, TrollAutokill said: Starting version 7.10 you can abuse free NPCs. You can turn off the corresponding dialogues by putting the relationship thresholds to 5 in the MCM. Thank you! I was worried it was a bug, since I didn't notice that dialogue before. I found the setting. Edited December 7, 2025 by Dreamer1986 1
TrollAutokill Posted December 7, 2025 Author Posted December 7, 2025 (edited) DOM 7.11.3 is out. Replaced DOMSexlab StartSexlab function with an even more Papyrus friendly version for those who have an older version of the Papyrus engine or not the latest Papyrus tweaks. Which ever is causing papyrus to complain about None arrays. Hoping this version is fully backward compatible. Added MCM options to choose between Sexlab and OStim for player scenes, NPCs scenes (without player) and DOM actors only scenes. Added VampireFeedProxy for compatibility if installed. Edited December 7, 2025 by TrollAutokill 4
SkyrimOne Posted December 7, 2025 Posted December 7, 2025 I am so mad.. or sad :{ I have been trying to install every release of DOM, injecting into several wabbajack modlists and I keep having the same issues, no matter what I try to do: A - During a fight (when I do not have Acheron) I can select "E" for the NPC I am fighting and if the health condition % is met, I can "enslave". The NPC will go do into a defeat state, but it would resolve into a "stuck"/unresponsive state where I am no longer able to get any dialogue out. If I press "k", I get a temporary reset, where the NPC would get naked, dressed again and down again but still unresponsive. I have tried to use the DOM MCM reset option and I get exactly the no-responsive state as before. So, I have opted to "release" and press quickly "H" to enslave. That way I get the NPC dialogue and I can progress. Why is this happening? I have been having again the same issue every time in multiple Skyrim modelists. Also, I have been trying to see if running DOM+PAHE would resolve this, but I still have the same issue. on MO2 I have elevated Diary of Mine very high and I see I have no conflicts. Also, I have placed the plug-in at the very top as suggested in the instructions. B - In the latest release 7.11.3 I have noticed I am not longer able to get the "contraptions" chains and other to "keep in place" the NPC. I was usually able to get those even when I was running the A issue, but this time I have not installed Sexlab and it does not appear working for me. Is there any suggestions of what I could check? Again, I am running DOM as standalone with no support of both Sexlab or PAHE. (is Sexlab required for that functionality?). I am running Ostim for animations and those are working ok. Let me know if there are any suggestions. Thanks!
TrollAutokill Posted December 8, 2025 Author Posted December 8, 2025 (edited) 30 minutes ago, SkyrimOne said: I am so mad.. or sad :{ I have been trying to install every release of DOM, injecting into several wabbajack modlists and I keep having the same issues, no matter what I try to do: A - During a fight (when I do not have Acheron) I can select "E" for the NPC I am fighting and if the health condition % is met, I can "enslave". The NPC will go do into a defeat state, but it would resolve into a "stuck"/unresponsive state where I am no longer able to get any dialogue out. If I press "k", I get a temporary reset, where the NPC would get naked, dressed again and down again but still unresponsive. I have tried to use the DOM MCM reset option and I get exactly the no-responsive state as before. So, I have opted to "release" and press quickly "H" to enslave. That way I get the NPC dialogue and I can progress. Why is this happening? I have been having again the same issue every time in multiple Skyrim modelists. Also, I have been trying to see if running DOM+PAHE would resolve this, but I still have the same issue. on MO2 I have elevated Diary of Mine very high and I see I have no conflicts. Also, I have placed the plug-in at the very top as suggested in the instructions. B - In the latest release 7.11.3 I have noticed I am not longer able to get the "contraptions" chains and other to "keep in place" the NPC. I was usually able to get those even when I was running the A issue, but this time I have not installed Sexlab and it does not appear working for me. Is there any suggestions of what I could check? Again, I am running DOM as standalone with no support of both Sexlab or PAHE. (is Sexlab required for that functionality?). I am running Ostim for animations and those are working ok. Let me know if there are any suggestions. Thanks! A. Is what happens with PAH or DOM if you don't save reload after first install. B.DOM is progressing towards less Sexlab dependencies, but it could be some of the basic tied poses are still from Sexlab. But even if the poses are not there the actor should be tied and not moving. Unknown poses can be removed/replaced in the animations.json file. Edited December 8, 2025 by TrollAutokill
fred200 Posted December 8, 2025 Posted December 8, 2025 (edited) By accident, from a post on here, I stumbled on the mod "Sucubuss Personal Assistant". It is able to share training stats with Paradise Halls - but not DOM. It would be super if DOM had a compatibility patch.... The Sucubuss trio of mods is far cooler than I expected. Highly recommended - once you get used to the unfortunate English. (Read "Layer" as "Lair"). Edited December 8, 2025 by fred200 1
Fraying9981 Posted December 8, 2025 Posted December 8, 2025 15 minutes ago, fred200 said: By accident, from a post on here, I stumbled on the mod "Sucubuss Personal Assistant". It is able to share training stats with Paradise Halls - but not DOM. It would be super if DOM had a compatibility patch.... The Sucubuss trio of mods is far cooler than I expected. Highly recommended - once you get used to the unfortunate English. (Read "Layer" as "Lair"). i saw this mod once. then i saw this, and it turned me off
ASs9q Posted December 8, 2025 Posted December 8, 2025 (edited) When i update i lose the friend dialogue all i have is the "let's have a serious chat" & "Listen to me, love" Please help Edited December 8, 2025 by ASs9q
kraker95 Posted December 8, 2025 Posted December 8, 2025 2 hours ago, TrollAutokill said: A. Is what happens with PAH or DOM if you don't save reload after first install. B.DOM is progressing towards less Sexlab dependencies, but it could be some of the basic tied poses are still from Sexlab. But even if the poses are not there the actor should be tied and not moving. Unknown poses can be removed/replaced in the animations.json file. Having the same issue as him (tried saving and reloading after install) trying to fit it in Apostasy modlist from wabbajack. Tried it with nordic souls and it works so maybe there is a mod conflicting with DOM in Apostasy, but i have no clue which can make this happen.
McLovin3 Posted December 8, 2025 Posted December 8, 2025 (edited) 4 hours ago, fred200 said: By accident, from a post on here, I stumbled on the mod "Sucubuss Personal Assistant". It is able to share training stats with Paradise Halls - but not DOM. It would be super if DOM had a compatibility patch.... The Sucubuss trio of mods is far cooler than I expected. Highly recommended - once you get used to the unfortunate English. (Read "Layer" as "Lair"). I guess I don't know the full finer details on the situation, and it has been awhile since we discussed this. But it sounds like getting DoM compatibility patches for that is rather complicated Like the SlaveTat issue on slaves in that system. @a_random_user might know more on this issue on a personal level as I remember hearing a similar situation occurred in regards to non-unique Slave generation breaking SlaveTats on them during Enthralled's Jail system development I do find its capturing system as great way as a means of abducting someone and getting them out of there immediately to your player home as a safe location till you are ready to decide what to do with them. I've been having fun capturing everyone, male or female, and then deciding who to gets transferred to DoM and who works to death in the Sucubus System. Now If I had to recommend a single compatibility feature for DoM for the Sucubus system is a dialogue option on a Sucubus slave in the home to transfer directly to DoM. But in order for this to work properly with its system (such as the previously mentioned SlaveTats issue), the slave needs to be recloned after being transferred but before the slave is teleported back to the marked location (where you were before teleporting to the Sucubus Layer Player Home, The transfer to PAH option already in this mod does the same thing). I honestly don't think giving DoM brains to slaves in the Sucubus system will be worth it. 4 hours ago, Fraying9981 said: i saw this mod once. then i saw this, and it turned me off That stuff can be easily ignored, I do not find that a major integral part of this system. And if the grind is the problem you have with it, remember after activating that menu once, any player sex gives powerpoints (It'll be based on people involved in the player sex scene, so threesomes give 2 points) The Seduction power for a capturing mechanic as a lesser power is nice but it has a very low health threshold requirement (<20% HP) and using it on a friendly triggers a sex scene with that NPC, so it can't be used for Stealth captures. You are still better off with the Summons while you provide support and casting the "capture on kill" spell on the targets And while the HSH-like training there can get some insane speeds, it's not really worth it due to the previously mentioned no DoM Compaitbility, so a fully trained Sucubus slave will have 0 Humilation and Resignation when transferred to DoM Edited December 8, 2025 by McLovin3
Fraying9981 Posted December 8, 2025 Posted December 8, 2025 2 minutes ago, McLovin3 said: And if the grind is the problem you have with it, remember after activating that menu once, any player sex gives powerpoints sorry i was just making a silly joke but thanks 😇 btw, is there a way to get just the locations from this mod? the arena looks huge and convenient for HSH purposes
McLovin3 Posted December 8, 2025 Posted December 8, 2025 37 minutes ago, Fraying9981 said: sorry i was just making a silly joke but thanks 😇 btw, is there a way to get just the locations from this mod? the arena looks huge and convenient for HSH purposes Isn't there an addon in the PAH fomod that gives a large amount of "Free Space" to the Hearthfire Basements? It's nowhere near as big as that but it's at least something
SkyrimOne Posted December 8, 2025 Posted December 8, 2025 8 hours ago, TrollAutokill said: A. Is what happens with PAH or DOM if you don't save reload after first install. B.DOM is progressing towards less Sexlab dependencies, but it could be some of the basic tied poses are still from Sexlab. But even if the poses are not there the actor should be tied and not moving. Unknown poses can be removed/replaced in the animations.json file. Thanks for the reply, as always. I have double-triple checked A. I have "reloaded" from a save and tested the capture via "E". And I get the stuck issue. I have restarted the game and tested again with same results. So, for me, the capture with "E" is not viable. I have however tested the captured with "H" and that does work. The NPC is not stuck, but then I have the "B" issue, so the poses are not working. I will try to expand my modlist adding sexlab and more. I really loved to have Diary of Mine as a standlone for everything as I have switched to Ostim and Sexlab is just a wasted plug-in.
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