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Posted (edited)

Getting an error when installing. this happen at 100% just before it done installing.

errorinstalling dom.png

 

I guess I should tell you its the 6.0.5 ver on NMM

 

Edited by tonitrulupus
Posted
9 hours ago, tonitrulupus said:

Getting an error when installing. this happen at 100% just before it done installing.

errorinstalling dom.png

 

I guess I should tell you its the 6.0.5 ver on NMM

 

 

aka the Troll vs the Neanderthal 😉

 

acdcdd31-3407-5c6b-833f-1393673dc61f.webp.fc4aec63ed43a6bfaf1511623df8ccd5.webpl

Posted (edited)
10 hours ago, tonitrulupus said:

Getting an error when installing. this happen at 100% just before it done installing.

errorinstalling dom.png

 

I guess I should tell you its the 6.0.5 ver on NMM

 

Maybe it's time to try MO2. The installation is a bit more complicated but after that it's pure butter.

Edited by TrollAutokill
Posted

I want to ask a question. Is it possible to exploit slaves? It is clear that Skyrim is a game where there is no need to extract resources and process them, so a real system of using slave labor is not feasible. But maybe it is possible to at least pretend that slaves work and do something useful? Maybe something material?

Posted
57 minutes ago, Ears said:

I want to ask a question. Is it possible to exploit slaves? It is clear that Skyrim is a game where there is no need to extract resources and process them, so a real system of using slave labor is not feasible. But maybe it is possible to at least pretend that slaves work and do something useful? Maybe something material?

I am working on it, but it's not easy. The usual Skyrim way for mining/baking/crafting us to assign an actor to sandbox around a specific furniture, see Windstad Mine for example.

 

It's a bit harder for DOM as we want to be able to use any furniture and need to use SKSE functions to scan for them.

Posted
14 minutes ago, TrollAutokill said:

I am working on it, but it's not easy. The usual Skyrim way for mining/baking/crafting us to assign an actor to sandbox around a specific furniture, see Windstad Mine for example.

 

It's a bit harder for DOM as we want to be able to use any furniture and need to use SKSE functions to scan for them.

I think that trying to use the fittings as a production machine is completely unnecessary. A cosmetic solution is quite sufficient. For example, if the slaves living in the manor depict a "working atmosphere", and then the "produced" resource appears in the box.

It is important that there is a semblance of active activity and an end result. Otherwise, the accumulated collection of idle slaves begins to look implausible.

Posted
1 hour ago, Ears said:

I think that trying to use the fittings as a production machine is completely unnecessary. A cosmetic solution is quite sufficient. For example, if the slaves living in the manor depict a "working atmosphere", and then the "produced" resource appears in the box.

It is important that there is a semblance of active activity and an end result. Otherwise, the accumulated collection of idle slaves begins to look implausible.

 

@Nonseen has a mod for 'Working Slaves' that can be used with at least PAHE slaves, so you could t/f them into PAH and use them there.  It's not entirely the most intuitive mod, but it can be made to work if that's your thing

 

DQW

Posted (edited)
5 hours ago, TrollAutokill said:

Maybe it's time to try MO2. The installation is a bit more complicated but after that it's pure butter.

It looks like just about every patch available was trying to install, patches to mods I am not using or ever had used, once I unchecked them it installed without issue, but I did get a pop up stating the game can become unstable by unchecking the patches to mod I do not have installed.

 

unknownwhyinstalled.png.4caa1a337605db85eed9f216e182d9db.png

Installed them any ways

Edited by tonitrulupus
Posted (edited)
22 minutes ago, tonitrulupus said:

It looks like just about every patch available was trying to install, patches to mods I am not using or ever had used, once I unchecked them it installed without issue, but I did get a pop up stating the game can become unstable by unchecking the patches to mod I do not have installed.

 

unknownwhyinstalled.png.4caa1a337605db85eed9f216e182d9db.png

Installed them any ways

Installed is not a problem, they just sit there and are only loaded if checked in the right panel. Just make sure they are not checked if you don't want them (they should be unchecked automatically if you don't have all their dependencies).

Edited by TrollAutokill
Posted
15 minutes ago, TrollAutokill said:

Installed is not a problem, they just sit there and are only loaded if checked in the right panel. Just make sure they are not checked if you don't want them (they should be unchecked automatically if you don't have all their dependencies).

I have thought about using them, just don't have the spaces for them at this time. I have not tested to make sure everything is working right. I will check it out here in a little while

Posted
1 hour ago, TrollAutokill said:

Installed is not a problem, they just sit there and are only loaded if checked in the right panel. Just make sure they are not checked if you don't want them (they should be unchecked automatically if you don't have all their dependencies).

Works without issue so far, I like how you added a player section/menu to the mcm and put the slaver equipment there. much better design I think, keep the good work up

Posted

Ok so great mod but it's super annoying to have 4 different types of slaves with each different functionalities between PAH, DOM, HSH and AYGAS.. Isn't there a way to just merge the lists and have only one type of slave(PaH)?? Or am I being stupid and not seeing something obvious?

Posted

After updating from version 5.4.5 to 6.0.5 the game stopped launching and crashes. Were some new dependencies added? Maybe I missed something or the game started to conflict with some mod? Any ideas?

Posted
32 minutes ago, Empty3301 said:

After updating from version 5.4.5 to 6.0.5 the game stopped launching and crashes. Were some new dependencies added? Maybe I missed something or the game started to conflict with some mod? Any ideas?

Which Skyrim version are you on? Some people found "backported extended esl support" mod to solve crashes on older versions.

Posted (edited)
1 hour ago, sumatranratmonkey said:

Ok so great mod but it's super annoying to have 4 different types of slaves with each different functionalities between PAH, DOM, HSH and AYGAS.. Isn't there a way to just merge the lists and have only one type of slave(PaH)?? Or am I being stupid and not seeing something obvious?

Lists of slaves are actually aliases in quests. All those mods have their own quest, hence their own list. Plus those mods have different authors, and CK and Papyrus scripting is nothing like linear programming, meaning it's hard to work with more than one author. But if
@Musje agrees I can give it a go with HSH.

Edited by TrollAutokill
Posted
15 hours ago, TrollAutokill said:

Which Skyrim version are you on? Some people found "backported extended esl support" mod to solve crashes on older versions.

1.5.97.0.8

Posted
24 minutes ago, Empty3301 said:

1.5.97.0.8

I am on latest and everything works fine. Except I didn't have time to deal with schlongs, so my male characters have a black hole down there 🤪

Posted

Hi

 

FWIW, on the 'Book Weight' thing, I did try out an old mod called 'Weightless Books' as an alternative solution, but while it makes base game books weightless, it doesn't seem to do the same with some of the books added by LL mods, this one included. 

 

Only reason I can think of is because it maybe classifies books from LL as the wrong sort of reading material, being too 'Heavy' for the average punter ... 😳

 

DQW

Posted (edited)
43 minutes ago, TrollAutokill said:

У меня последняя версия и все работает нормально. Вот только у меня не было времени заниматься шлангами, поэтому у моих мужских персонажей там черная дыра 🤪

"backported extended esl support"
I'll try to install this
__________________________
This helped, thanks for the advice! Good luck in further development of the mod, I hope everything works out

Edited by Empty3301
Posted

I love the mod, however, how do you (please god)  turn off the slave diaries. Every time I load the game 128 diaries are added to my inventory at 1 pound apiece. Also, moving the notifications to the right are not being stored with the rest of the data. I have to move it every time I load the game.

Posted

I'll

20 minutes ago, crazyslut said:

I love the mod, however, how do you (please god)  turn off the slave diaries. Every time I load the game 128 diaries are added to my inventory at 1 pound apiece. Also, moving the notifications to the right are not being stored with the rest of the data. I have to move it every time I load the game.

Turn off the diaries from the MCM and drop the diaries in a room, not a container. I will check the notifications saving.

Posted
23 hours ago, TrollAutokill said:

Lists of slaves are actually aliases in quests. All those mods have their own quest, hence their own list. Plus those mods have different authors, and CK and Papyrus scripting is nothing like linear programming, meaning it's hard to work with more than one author. But if
@Musje agrees I can give it a go with HSH.

Thanks, I have no xp with modding but if you give me some pointers maybe I can fire off xEdit and try to do it?

Posted

Got a Slave status that I have never gotten before, and cannot find anything about it on the mod page. Captured a bandit and her feelings are listed as feeling dominated.

Just curious what the info behind this is.

 

Also she has a kink for being told she is a good girl, which i have never gotten before so I'm assuming it is a new one.

Posted
6 hours ago, sumatranratmonkey said:

Thanks, I have no xp with modding but if you give me some pointers maybe I can fire off xEdit and try to do it?

You need the CK and a lot of scripting, it's a complete rewrite.

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