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Posted
2 hours ago, colobe7402 said:

Hi, i wanted to re-install DOM but do you know what will break if i don't re-install fnis, i got used to newer tools and i see everywhere that nowadays fnis is only used for animal animations and i will not use them.

It should work well with Nemesis too.

Posted

Hey thx for the mod. Really awesome indeed.

And then I have a small issue. I put some slaves under the DoM list. When I close the game and start it the next day, the sexual training log just don't pop up on the screen after the sex, and sexual training of the slaves fails to grow. When I move the slaves to PAH list and then move them back to DoM, things seem to be functioning again. Is someone familiar with such issues? Looking for reply anytime and thx for the assist.

Posted
3 hours ago, Sasa19823330 said:

Hey thx for the mod. Really awesome indeed.

And then I have a small issue. I put some slaves under the DoM list. When I close the game and start it the next day, the sexual training log just don't pop up on the screen after the sex, and sexual training of the slaves fails to grow. When I move the slaves to PAH list and then move them back to DoM, things seem to be functioning again. Is someone familiar with such issues? Looking for reply anytime and thx for the assist.

Is this a new playthrough? or did you add it during a playthrough? if it was a added during a play through I would test it on a new test character and see if the same thing happens, I know that I get some issues like that if I add mods during a playthrough.

Posted
3 hours ago, tonitrulupus said:

Is this a new playthrough? or did you add it during a playthrough? if it was a added during a play through I would test it on a new test character and see if the same thing happens, I know that I get some issues like that if I add mods during a playthrough.

Indeed it's an old save and I updated the DoM from older version. I'll give it a shot on a new save. Thx for the advice.

Posted
On 10/25/2024 at 7:32 AM, Sasa19823330 said:

Indeed it's an old save and I updated the DoM from older version. I'll give it a shot on a new save. Thx for the advice.

I think I know the reason

 

On 10/25/2024 at 1:18 AM, Sasa19823330 said:

Hey thx for the mod. Really awesome indeed.

And then I have a small issue. I put some slaves under the DoM list. When I close the game and start it the next day, the sexual training log just don't pop up on the screen after the sex, and sexual training of the slaves fails to grow. When I move the slaves to PAH list and then move them back to DoM, things seem to be functioning again. Is someone familiar with such issues? Looking for reply anytime and thx for the assist.

I think I know the reason. I use an old save, which has DoM 3.x installed and I' currently trying to use 6.0.7. That could be the reason, I'll use resaver to  give it a shot.

Posted
2 hours ago, Sasa19823330 said:

I think I know the reason

 

I think I know the reason. I use an old save, which has DoM 3.x installed and I' currently trying to use 6.0.7. That could be the reason, I'll use resaver to  give it a shot.

DOM 3 and below are never compatible with DOM 4 and above, the setup is completely different.

Posted
49 minutes ago, TrollAutokill said:

DOM 3 and below are never compatible with DOM 4 and above, the setup is completely different.

Hmm.. Are there ways to setup? Was it discussed in this topic?

Posted
On 10/20/2024 at 3:45 AM, crazymango54 said:

The only good one is the AYGAS prostitution feature, it's very simple, fully integrated, uses slave training levels, and the money earned is balanced. The only problem with that one is you need to have the location you are currently in be accepting of slavery, and you need to have sold a certain number of slaves. That takes a while to do in-game, and the debug options to skip those requirements skip all requirements for everything in the mod. Also, custom locations just don't really work at all.

If you don't want to play the AYGAS game loop, just set global slavery (i think it's a cheat mode) in the MCM.

Posted
2 hours ago, Sasa19823330 said:

Hmm.. Are there ways to setup? Was it discussed in this topic?

Managed to completely uninstall PAH and DoM using resaver, and it seems to be ok now but I lost all my slaves under PAH lol. Are there ways to save them?

Posted
43 minutes ago, Sasa19823330 said:

Managed to completely uninstall PAH and DoM using resaver, and it seems to be ok now but I lost all my slaves under PAH lol. Are there ways to save them?

Yes there is, just tie your slaves in a locked room and re-enslave them after cleaning. If you don't want them to lose their training information, do not clean the PAH and DOM factions, but make sure to clean everything else.

Posted
1 hour ago, TrollAutokill said:

Yes there is, just tie your slaves in a locked room and re-enslave them after cleaning. If you don't want them to lose their training information, do not clean the PAH and DOM factions, but make sure to clean everything else.

It works. Thx for the advice! But MCM has a glitch now. PAH is functioning, but menus show something like this. Do I Need to refresh?IMG_20241026_194850.thumb.jpg.81609f2c3bba239bbc7cc5c0e9df52e5.jpg

Posted
33 minutes ago, Sasa19823330 said:

It works. Thx for the advice! But MCM has a glitch now. PAH is functioning, but menus show something like this. Do I Need to refresh?IMG_20241026_194850.thumb.jpg.81609f2c3bba239bbc7cc5c0e9df52e5.jpg

Just try to reset MCM: setstage ski_configmanagerinstance 1

Posted
2 hours ago, TrollAutokill said:

Just try to reset MCM: setstage ski_configmanagerinstance 1

After the full test, I think there is no way to solve the problem. Checking the save file, I find the pahcore item in the scripts is the reason for the issue, but after deleting it, PAH itself just won't function, thus making a dilemma. I'll just leave the comment here to give somebody a hint, or luckily having someone able to edit that pahcore item. Anyway, thx for the patient answers Troll. Have a good day :D

Posted
6 hours ago, Sasa19823330 said:

After the full test, I think there is no way to solve the problem. Checking the save file, I find the pahcore item in the scripts is the reason for the issue, but after deleting it, PAH itself just won't function, thus making a dilemma. I'll just leave the comment here to give somebody a hint, or luckily having someone able to edit that pahcore item. Anyway, thx for the patient answers Troll. Have a good day :D

In resaver if you right click on the mod plugin you can choose "purge". That's the best way to clean a mod.

Posted
14 hours ago, TrollAutokill said:

In resaver if you right click on the mod plugin you can choose "purge". That's the best way to clean a mod.

Nah, purge in plugin or in instance just wont delete anything. It's not working. I'll go deeper for a while to find if editing pahcore can solve the problem.

Posted (edited)

@TrollAutokill

 

This may not be directly related to DOM, but as you helped write the patches for AYGAS etc, I thought that you might know the answer

 

Background is that I am now working my way through Skyrim, trying to establish slavery in all the cities.  Currently doing so in Riften.  I 'collect' suitable samples, and pass them to my Troll Henchman, who is set up to do speedy training and who is making a fine job of that.  All done in DOM, from Abduction/Capture, through training, to Point of Sale

 

So I then go out and sell hi quality fully trained slaves.  I sell a few untrained ones too, just to add to the numbers

 

But in AYGAS, the 'Total' slave count does not seem to properly reflect the numbers 'SOLD', which is how I would expect progress to be measured.  And worse, the change in the AYGAS slavery progression measure (ie NONE, SOME, COMMON, ACTIVE) for Riften has been seen to go from 'SOME' to 'COMMON' and then back again to 'SOME'  So I have doubts about this working properly, in that it almost looks like getting to the 'ACTIVE' level may not be even possible

 

What I think is happening is that :

 

1: Riften has a few bandit spawn points in it.  When there is a punchup, the local worthies are also killing some of the sold slaves.  I find there corpses afterwards, almost all containing single arrows, presumably having been killed by overenthusiastic locals - probably envious of the owners, but hey, who wouldn't be ...

 

2: I understand AYGAS updates the slavery level at the midnight point.  

 

3: If it is counting 'live' slaves, as opposed to 'sales made', the slavery level is going to go up and down from day to day, like a yo-yo, in accordance with the daily sales made and death toll  😄

 

4: Consequently you could play forever without AYGAS actually recording your real progress, as should probably be measured by 'sales volume', not 'number of bimbos still alive at midnight'

 

If that's right, then

 

a: As I make all my sales from DOM slaves, is there any chance the AYGAS DOM patches have amended the count mechanism in any way that might result in this? - I'd doubt that but it needs asked (I've also trawled the threads to see if this has come up before, but I can't find any direct references)

 

b: If the issue is with the AYGAS count mechanism, is the simple solution for this purpose maybe just to protect all slaves before sale, something that might even be a popular measure in that they know they won't be able to be shagged to death?  If so, can I do that in DOM itself, in any way, before sale, or do I just do it through the console?  (Obviously I could do that now, but if it is a glitch in the mod, others need to know, and it's fixable, I thought you might like to know too 😛)

 

Look forward to seeing your thoughts

 

DQW

 

 

 

 

 

Edited by DonQuiWho
Posted (edited)
3 hours ago, Sasa19823330 said:

Nah, purge in plugin or in instance just wont delete anything. It's not working. I'll go deeper for a while to find if editing pahcore can solve the problem.

Hi, I just found something interesting in the savefile. These entries were found under script instance "pahcore" that I believe relating to DoM. Problem is, if I delete them, will I cut the old connection between PAH and DoM? And also, how can I select the "remove entry" button LOL(sry if it's a dumb question).  Looking forward to any replies, thank you!

mmexport1730042935693.png

Edited by Sasa19823330
Posted
39 minutes ago, Sasa19823330 said:

Hi, I just found something interesting in the savefile. These entries were found under script instance "pahcore" that I believe relating to DoM. Problem is, if I delete them, will I cut the old connection between PAH and DoM? And also, how can I select the "remove entry" button LOL(sry if it's a dumb question).  Looking forward to any replies, thank you!

mmexport1730042935693.png

Since DOM 3 is intertwined with PAH, yes you need to delete almost anything from PAH and DOM in your save and cut the umbilical cord. Try to keep the factions to keep your slaves training level.

Posted

@DonQuiWho You are probably right that the slaves getting murdered is messing with your progress. One thing you might try while it gets figured out mechanically is focusing on interior sales, selling mostly to shopkeepers that spend most/all of their time inside. Off the top of my head, you could sell to the general store, the alchemist, the court wizard, the inn, and even to the barkeep in the Ragged Flagon; none of those people ever leave their interior locations. If you sell multiple to the inn and bar, you should probably hit common or active slavery presence if you have it set to normal or easy difficulty.

 

If you really want to see the slaves walking around outside, you could sell to outside people after you have this guaranteed baseline from interiors. That will keep the slavery level high enough for auctions etc., but you may still notice some casualties lol, I can't say I've ever seen that myself.

Posted
1 hour ago, crazymango54 said:

@DonQuiWho You are probably right that the slaves getting murdered is messing with your progress. One thing you might try while it gets figured out mechanically is focusing on interior sales, selling mostly to shopkeepers that spend most/all of their time inside. Off the top of my head, you could sell to the general store, the alchemist, the court wizard, the inn, and even to the barkeep in the Ragged Flagon; none of those people ever leave their interior locations. If you sell multiple to the inn and bar, you should probably hit common or active slavery presence if you have it set to normal or easy difficulty.

 

If you really want to see the slaves walking around outside, you could sell to outside people after you have this guaranteed baseline from interiors. That will keep the slavery level high enough for auctions etc., but you may still notice some casualties lol, I can't say I've ever seen that myself.

 

Yeah, sure you're right.

 

But selling a highly trained, class act, to, say, Bersi feels like a bit of a waste 🙂

 

And having trained, Nivenor, Drifa and Ingun to a level where they could now strut round the town, if slavery was 'ACTIVE, selling their services, 😋 , and got them stashed away in Honeyside until I can let them loose to do that, I don't want to be flogging them off, as if second rate goods, to some oick down in Riften Fishery for sock washing or whatever. 😉

 

So I'm meantime trying the 'setessential XXXXXXXX 1' dodge, and I think that might just be working

 

BTW, if anyone feels that they are running short of fresh nubile females to enslave from town populations, I just came across these mods, and they do increase the in-town target headcount nicely 😋  Both are .esl files too 

 

https://www.nexusmods.com/skyrimspecialedition/mods/127723

 

https://www.nexusmods.com/skyrimspecialedition/mods/132339

 

And, as I'm sure you'll have realised, I don't take any of this terribly terribly seriously .... 😄

 

Thanks again for the suggestions, though

 

DQW

 

 

Posted
41 minutes ago, DonQuiWho said:

 

Yeah, sure you're right.

 

But selling a highly trained, class act, to, say, Bersi feels like a bit of a waste 🙂

 

And having trained, Nivenor, Drifa and Ingun to a level where they could now strut round the town, if slavery was 'ACTIVE, selling their services, 😋 , and got them stashed away in Honeyside until I can let them loose to do that, I don't want to be flogging them off, as if second rate goods, to some oick down in Riften Fishery for sock washing or whatever. 😉

 

So I'm meantime trying the 'setessential XXXXXXXX 1' dodge, and I think that might just be working

 

BTW, if anyone feels that they are running short of fresh nubile females to enslave from town populations, I just came across these mods, and they do increase the in-town target headcount nicely 😋  Both are .esl files too 

 

https://www.nexusmods.com/skyrimspecialedition/mods/127723

 

https://www.nexusmods.com/skyrimspecialedition/mods/132339

 

And, as I'm sure you'll have realised, I don't take any of this terribly terribly seriously .... 😄

 

Thanks again for the suggestions, though

 

DQW

 

 

The essential flag ought to do it as well, yes. You should also know there is a button to do exactly that in the DoM MCM, under the "Slaves 1 - 43" section near the bottom. You can click on each slave's name there and click 'set essential' on the right side, that should at least be a little faster than the console.

 

Best of luck.

Posted (edited)
21 minutes ago, crazymango54 said:

The essential flag ought to do it as well, yes. You should also know there is a button to do exactly that in the DoM MCM, under the "Slaves 1 - 43" section near the bottom. You can click on each slave's name there and click 'set essential' on the right side, that should at least be a little faster than the console.

 

Best of luck.

 

I had forgotten about that! ... and TBH, had been too lazy to look properly either  🙄 having never really plumbed DOM's depths  

 

I tend to use DOM on only the most basic of levels - I'm too old and cynical to believe that any real nymph is likely to ever fall in love with me, so expending considerable effort on an imaginary, pixelated, virtual one would seem to be even more unduly optimistic, if not totally demented.  So playing 'grab, bag, shag until you flag, and then flog them off' is about the limit of my imagination

 

But, heigh ho, each to their own fantasies.... It would be boring otherwise

 

Thanks again for the 'heads up'....

 

DQW

 

 

Edited by DonQuiWho
Posted (edited)
6 hours ago, DonQuiWho said:

 

I tend to use DOM on only the most basic of levels

Next version will have toggles to turn off loyal and inlove moods. For those who prefer the broken state as end game.

Edited by TrollAutokill
Posted

I use the spell from this mod I think called ultimate subjugation, because I just struggle with training the girls or any girl the natural way even after reading on how to do it and picking punishment for the different moods etc.

 

 

Posted (edited)
6 hours ago, Clea Strange said:

I use the spell from this mod I think called ultimate subjugation, because I just struggle with training the girls or any girl the natural way even after reading on how to do it and picking punishment for the different moods etc.

 

 

That's a way to do it. You can also adjust the training efficiency from the MCM.

 

Next version will have enhanced dialogue with NPCs to prepare them psychologically to be abducted... Similar dialogue ls will be available for slaves for those who prefer talking to whipping.

Edited by TrollAutokill

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