tarkowsky9 Posted September 24, 2024 Posted September 24, 2024 2 hours ago, DonQuiWho said: Yes. That's the one Seems to work for me DQW Unfortunately doesn't seem to work for me. The slaves still come out of the furniture and sit next to it.
DonQuiWho Posted September 24, 2024 Posted September 24, 2024 6 hours ago, tarkowsky9 said: Unfortunately doesn't seem to work for me. The slaves still come out of the furniture and sit next to it. Sorry about that! Might be worth asking @Herowynne for some advice as I think that they did the SE conversions of Pyrite's mods and some of them seem to place NPCs in furniture quite successfully Hope that might help DQW
Herowynne Posted September 25, 2024 Posted September 25, 2024 7 hours ago, DonQuiWho said: Sorry about that! Might be worth asking @Herowynne for some advice as I think that they did the SE conversions of Pyrite's mods and some of them seem to place NPCs in furniture quite successfully Hope that might help DQW I did an SE conversion of a bondage furniture replacer mod by Nymra, but not any mods by Pyreite. In my experience, Display Model 3 is best at keeping NPCs in place. Other mods have issues with that.
DonQuiWho Posted September 25, 2024 Posted September 25, 2024 6 hours ago, Herowynne said: I did an SE conversion of a bondage furniture replacer mod by Nymra, but not any mods by Pyreite. In my experience, Display Model 3 is best at keeping NPCs in place. Other mods have issues with that. Thanks My mistake .... 🤔 But I agree about DM3. It works well with this addon too 1158968611_(DM3)PRJFurniturePackv1_1 I have a pair of its animated multiple dildo rails placed at either side of the main Whiterun stairs. with 2 local lasses happily having fun bouncing their way along them. They've been enjoying themselves for days ...... 😳 DQW 1
tonitrulupus Posted September 25, 2024 Posted September 25, 2024 On 9/22/2024 at 9:03 PM, TrollAutokill said: Then we get the opposite problem: How to tell Skyrim the player was fed blood and how much? I don't know of any papyrus function to call for that. Have you thought about looking at fill her up? that mod uses amounts with semen, you may be able to adapt it to the feeding.
TrollAutokill Posted September 25, 2024 Author Posted September 25, 2024 49 minutes ago, tonitrulupus said: Have you thought about looking at fill her up? that mod uses amounts with semen, you may be able to adapt it to the feeding. The blood feeding is handled by Skyrim, that's the problem.
Nohrin Posted September 25, 2024 Posted September 25, 2024 Hi again. I got a suggestion. Could we get an easier way to make this happen? Basically a command given to slaves to "go to [insert bed] and wait there for me, while presenting yourself" The way I did this was by restraining my slave, standing on top of the bed, and using console to "moveto player" the NPC. I'm not sure how you could do this, but a few ideas: If a slave is inside a bag and you open them using the Wheel: For some reason if the bag was ontop of the bed, the slave will be teleported OFF of the bed. Very frustrating. Maybe look into the mod "Jaxons Positioner" and figure out how its able to grab hold of objects and move them around. Not sure if it would work for NPCs. But if it could, that would be amazing. I have a vague memory of Home Sweet Home having a similar feature. But its been a long time since I played with it. And I am not even sure if that feature had them wait on top of the bed. Thats probably the hardest part of getting it to work. P.S (If such an option already exists, to get slaves to wait on your bed, and I am unaware of it...this mod is massive! Not my fault!)
TrollAutokill Posted September 25, 2024 Author Posted September 25, 2024 1 hour ago, Nohrin said: Hi again. I got a suggestion. Could we get an easier way to make this happen? Basically a command given to slaves to "go to [insert bed] and wait there for me, while presenting yourself" The way I did this was by restraining my slave, standing on top of the bed, and using console to "moveto player" the NPC. I'm not sure how you could do this, but a few ideas: If a slave is inside a bag and you open them using the Wheel: For some reason if the bag was ontop of the bed, the slave will be teleported OFF of the bed. Very frustrating. Maybe look into the mod "Jaxons Positioner" and figure out how its able to grab hold of objects and move them around. Not sure if it would work for NPCs. But if it could, that would be amazing. I have a vague memory of Home Sweet Home having a similar feature. But its been a long time since I played with it. And I am not even sure if that feature had them wait on top of the bed. Thats probably the hardest part of getting it to work. P.S (If such an option already exists, to get slaves to wait on your bed, and I am unaware of it...this mod is massive! Not my fault!) I had the idea a long time ago to get the capture animation for sleeping NPCs to tie them to their bed. I will have to go down this road again to find the correct way to animate actors on bed. 2
The Man in Black Posted September 25, 2024 Posted September 25, 2024 Don't know if it's a bug or just that Skyrim might not register the player as the cause, but the mod doesn't seem to register damage caused by telekinesis as being "pain." Specifically, from using telekinesis to grab a slave and toss her around to make her take fall damage, or throwing stuff at her.
TrollAutokill Posted September 25, 2024 Author Posted September 25, 2024 (edited) 18 minutes ago, The Man in Black said: Don't know if it's a bug or just that Skyrim might not register the player as the cause, but the mod doesn't seem to register damage caused by telekinesis as being "pain." Specifically, from using telekinesis to grab a slave and toss her around to make her take fall damage, or throwing stuff at her. Probably, it's Skyrim not registering the aggressor for throwing objects or falls. Like when you kill the orphanage old bitch with a thrown item, you don't get reported for murder. But she dies and the quests are updated because the OnDeath event is triggered and there is no need to check for the aggressor. DOM can't register items/falls as a punishment because there is no aggressor and no OnHit event is generated. Edited September 25, 2024 by TrollAutokill
DonQuiWho Posted September 25, 2024 Posted September 25, 2024 2 hours ago, TrollAutokill said: I had the idea a long time ago to get the capture animation for sleeping NPCs to tie them to their bed. I will have to go down this road again to find the correct way to animate actors on bed. FWIW, (which is probably not very much 🙄), if you could find a way of reliably placing, and orientating, the ZaZ ground based rope struggling animations ON the 'bed surface', you could certainly get some entertaining positioning effects from that Although you've probably already thought of that already 😋, and worked out how to do it, but are just stymied a little as to how to get the local troll to make best use of the placed character 😉 DQW
深淵の神 Posted September 25, 2024 Posted September 25, 2024 Well, I used a temporary solution for that purpose of having my slaves "tied" to their beds. I will use sweet Mirabelle as an example to show what I do. Pretty simple but better than nothing. You just have to position yourself correctly, stand on the bed where you want to keep your slave and then go to the MCM to teleport your slave, from there you just have to tie the slave as usual, done! Your slave looks like she is tied to your bed. Spoiler It looks like she's floating a little in bed but that's a slight side effect of wearing high heels. 2
The Man in Black Posted September 26, 2024 Posted September 26, 2024 (edited) 5 hours ago, TrollAutokill said: Probably, it's Skyrim not registering the aggressor for throwing objects or falls. Like when you kill the orphanage old bitch with a thrown item, you don't get reported for murder. But she dies and the quests are updated because the OnDeath event is triggered and there is no need to check for the aggressor. DOM can't register items/falls as a punishment because there is no aggressor and no OnHit event is generated. Hmmmm… PO3 has an OnActorFallLongDistance event. I don't know how you'd register throwing something at the slave, but I wonder if it's possible to use that. Maybe either adding an extra effect on the spell when used by the player to register events in the next few seconds. Or if I just add detection on to the ToMB slave alias, since that's where I'm usually beating up slaves and there's no other reason they'd take fall damage. Maybe I'll play around with it… Is there a function I can call to register "pain"? Or should just have it trigger a second spell with the keyword? Edited September 26, 2024 by The Man in Black
TrollAutokill Posted September 26, 2024 Author Posted September 26, 2024 (edited) 1 hour ago, The Man in Black said: Hmmmm… PO3 has an OnActorFallLongDistance event. I don't know how you'd register throwing something at the slave, but I wonder if it's possible to use that. Maybe either adding an extra effect on the spell when used by the player to register events in the next few seconds. Or if I just add detection on to the ToMB slave alias, since that's where I'm usually beating up slaves and there's no other reason they'd take fall damage. Maybe I'll play around with it… Is there a function I can call to register "pain"? Or should just have it trigger a second spell with the keyword? Pain is usually registered in the OnHit event. What it does is basically register and exit to wait for more beating and if nothing happens in the next few ticks it will move on to EndPunishment. Then it all depends on the total damage and the weapon type used. In your case I would add a weapon type for items, but for falls I believe a new punishment type is in order, as one fall is one punishment. It's all easy once you know the correct event. Edited September 26, 2024 by TrollAutokill
Nohrin Posted September 26, 2024 Posted September 26, 2024 (edited) I got another question, if anyone can answer: Is it possible to directly transfer slaves from DoM over to Home Sweet Home? From briefly using Loverslab search function on the HSH thread, I couldn't get a clear answer. Or will I have to transfer to PAHE and then HSH? I remember last time I played with DoM there was a group transfer option over to PAHE. So that would be fine as well. (Actually that might be a memory of a HSH command to transfer from HSH -> PAHE) Just making sure I am not missing a direct transfer to HSH in one action. Edited September 26, 2024 by Nohrin
深淵の神 Posted September 26, 2024 Posted September 26, 2024 (edited) 2 hours ago, Nohrin said: Is it possible to directly transfer slaves from DoM over to Home Sweet Home? If you have installed all the requirements correctly there should be no problem transferring slaves from DOM to HSH. I do it all the time because I use HSH as a "storage" to avoid the decline of my DoM slaves' mood. Having so many of them makes them easily depressed if you stop paying attention to some of them. I know I could easily disable that feature in MCM but I like the realism and the mental acrobatics I do to avoid it haha edit: mental gymnastics, I think, I am not a native English speaker haha Edited September 26, 2024 by サマエル 1
TrollAutokill Posted September 26, 2024 Author Posted September 26, 2024 (edited) 2 hours ago, サマエル said: If you have installed all the requirements correctly there should be no problem transferring slaves from DOM to HSH. I do it all the time because I use HSH as a "storage" to avoid the decline of my DoM slaves' mood. Having so many of them makes them easily depressed if you stop paying attention to some of them. I know I could easily disable that feature in MCM but I like the realism and the mental acrobatics I do to avoid it haha With version 5, when training stats reach 100%, depression/jealousy/insecurity chance get lower and lower as you increase the love stats toward 100%. Edited September 26, 2024 by TrollAutokill 1
Nohrin Posted September 27, 2024 Posted September 27, 2024 4 hours ago, サマエル said: If you have installed all the requirements correctly there should be no problem transferring slaves from DOM to HSH. I do it all the time because I use HSH as a "storage" to avoid the decline of my DoM slaves' mood. Having so many of them makes them easily depressed if you stop paying attention to some of them. I know I could easily disable that feature in MCM but I like the realism and the mental acrobatics I do to avoid it haha edit: mental gymnastics, I think, I am not a native English speaker haha I'm not seeing the "You're going to stay here for awhile" dialogue, unless their in PAHE. Is there a way to transfer a group of slaves all at once to HSH from DoM? Lets say for example I capture 5 slaves in one dungeon. I transport them to Restless Hunter. Now I want to store them. As of now, I have to go to each one and tell them "I don't want to deal with your mood swings" just to get the dialogue to move them into HSH. Am I missing some dialogue to move them over? Ideally multiple slaves all at once?
TrollAutokill Posted September 27, 2024 Author Posted September 27, 2024 (edited) 20 minutes ago, Nohrin said: I'm not seeing the "You're going to stay here for awhile" dialogue, unless their in PAHE. Is there a way to transfer a group of slaves all at once to HSH from DoM? Lets say for example I capture 5 slaves in one dungeon. I transport them to Restless Hunter. Now I want to store them. As of now, I have to go to each one and tell them "I don't want to deal with your mood swings" just to get the dialogue to move them into HSH. Am I missing some dialogue to move them over? Ideally multiple slaves all at once? There is no move all at once to HSH. If you don't see the HSH dialogue with DOM slaves it means you didn't install the DOM/HSH addon. You need to run DOM installer one more time and tell it to install the HSH addon. Edited September 27, 2024 by TrollAutokill 1
tonitrulupus Posted September 27, 2024 Posted September 27, 2024 On 9/25/2024 at 11:29 AM, TrollAutokill said: The blood feeding is handled by Skyrim, that's the problem. After re-reading what was asked, I am not so sure blood drinking is so much what the focus should be on but the bite its self, you would want to treating like being whipped or something to that effect, a counter of after like 20 feeding they start to like it, after 50 they start asking for the pc is hungry or need to feed. as for the death due to draining, I would recommend a mod like Sacrosanct, and the mod, Sexual Vampire Feed for the after 50 bites. As you can see no options but a friend, when you fist talk to then you have these options, this is from Sacrosanct, this also creates a blood bond and will make the victim into a lover and follower, which I would not use the follower option, follower tweaks, breaks if you do this with PH, (I am sure it would break other multi follower mods as well) Choose feed, turn, or drain. once you feed, these options will show. If you use my love, you can choose "i,m thirsty..." this will give you the option to refer them to a "my pet" This is why I use those mods together, the sexual vamp feeding actually is an animation mod that is tied to the "I'm thisty..." option and triggers a animation of the PC feeding. As far as I can tell, I have not noticed a limit of the times I can feed on one NPC, so I am not sure they have that type of mechanics in Skyrim, I know that they removed a lot of the vamp mechanics out that oblivion has. I have noticed it isn't like some games like vampire masquerade where it effect the health of the NPC , the longer you feed the closer to death they become. and what I have read, without a mod you can feed only so many time of a NPC that is non essential in a 24 hour period before killing that NPC but if the yare essential you can only feed once. So one of the post on steam has stated,, since I use a mod, I can't verify that. But back to the point, I would focus on working with bite more the "blood" . Maybe look at some of the vamp mods and see how they handle the feeding and it could give you an idea how to circumvent the skyrim mechanic of feeding. Not sure if this is any help. I hope it is.
Nohrin Posted September 27, 2024 Posted September 27, 2024 (edited) 14 hours ago, TrollAutokill said: There is no move all at once to HSH. If you don't see the HSH dialogue with DOM slaves it means you didn't install the DOM/HSH addon. You need to run DOM installer one more time and tell it to install the HSH addon. I checked the mod folder and I did indeed install the HSH patch. I installed the patch on HSH and DoM, but allow DoM's to replace HSH's on Mod Organizer (both left and right side have priority on MO2). Is the dialogue supposed to be on the main dialogue tree? Or is it in one of the sub-dialogues? Edited September 27, 2024 by Nohrin 1
深淵の神 Posted September 27, 2024 Posted September 27, 2024 1 hour ago, Nohrin said: Is the dialogue supposed to be on the main dialogue tree? Yup: Something about your load order is definitely messing up your dialogs, I only use PAH, PAH HSH and PAH DOM and everything works great for me so maybe it's one of those extra addons out there. You will have to make a careful arrangement in your load order, assuming you haven't installed one of those fancy useless mod packs. Good luck. 1
ekion Posted September 27, 2024 Posted September 27, 2024 5 hours ago, Nohrin said: I checked the mod folder and I did indeed install the HSH patch. I installed the patch on HSH and DoM, but allow DoM's to replace HSH's on Mod Organizer (both left and right side have priority on MO2). Is the dialogue supposed to be on the main dialogue tree? Or is it in one of the sub-dialogues? do you have a slave cell marker in the location you are trying to leave your slaves? I spent a few hours before trying to figure out why the slaves wouldn't stay in my new house, and it turned out i had forgotten to place a permanent slave camp token there
Nohrin Posted September 27, 2024 Posted September 27, 2024 (edited) 6 hours ago, サマエル said: Something about your load order is definitely messing up your dialogs, I only use PAH, PAH HSH and PAH DOM and everything works great for me so maybe it's one of those extra addons out there. You will have to make a careful arrangement in your load order, assuming you haven't installed one of those fancy useless mod packs. Good luck. Very strange. The mods have been working pretty well until now. And I am only using 1 addon that I am aware of, which is the fellglow slave camp option from PAHE. Besides that just PAHE, HSH and DOM, in that order for the left side of MO2 In regards to plugin load order: Pahe_halls.esm Pahe_Dragonborn_fixes.esl . Paradise_halls_SLExtension.esp (not sure what this is, but it was part of PAHE) . PAH_HomeSweetHome.esp . DiaryofMine.esp (is very high up on the list) . . . DOMHSH.esp is lowest, near the bottom* * As I mentioned in a previous post, I installed this "DOMHSH.esp" patch in both Home Sweet Home and Diary of Mine's FOMODs. That confused me, because both patches were named the exact same, and therefore get overwritten in MO2. But the way my left panel is setup, Diary of Mine's version of the patch overwrites Home Sweet Homes (I did this naturally, as it is more recent). Edited September 28, 2024 by Nohrin
深淵の神 Posted September 28, 2024 Posted September 28, 2024 1 hour ago, Nohrin said: DOMHSH.esp is lowest, near the bottom* * As I mentioned in a previous post, I installed this "DOMHSH.esp" patch in both Home Sweet Home and Diary of Mine's FOMODs. Then try uninstalling the DOM patch from HSH and leave only the HSH patch from DOM. Probably HSH patch is adding some scripts that mess up the dialog. Reinstall HSH without the patch, just install the patch for HSH from the DOM installer. I don't see much point in installing the obsolete HSH patch if the DOM patch has been updated more recently.
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