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Posted (edited)
18 hours ago, TrollAutokill said:

I honestly don't think it's script bloat. This is happening to me too, especially with tied-up slaves, and it seems to be linked with the 3d rendering of the actor. The fact that hitting the slaves renders them selectable is weird.

 

Maybe it's not related, but I noticed when using the option to clone a slave "Someone has ordered your death" for two slaves in a short sequence, the 2nd slave can come out bugged, they're not registered on the list, you can talk to them but there's no DOM interaction options, maybe that can trigger this? Or maybe it's a similar bug.

Edited by Durante
Posted

Version 6.0.7 for AE/SE/VR is out. Still WIP, still mostly untested.

 

Important note: If you're still running a Skyrim version lower than 1.6.1130, then you need to install Backported Extended ESL Support(https://www.nexusmods.com/skyrimspecialedition/mods/106441. Users of 1.6.1130+ don't need this patch.

 

New in release 6.0.7:

  • Corrected "wait here" sandbox distance wheel menu.

  • Miners should start collecting ore every 24 ticks. Miners can collect from 2 to 12 pieces of ore depending on their work_training stat.

  • Added player skill milestone messages when skills reach 1, 5, 10% and each 10% above. Can be turned off from MCM player tab.

  • Tweak in mood system because some moods were being ignored during mood changes.

  • Running away slaves don't get fighting for player messages anymore.

  • Check for Modesty mod to add NoModesty keyword to slaves at capture and remove it from slavers at hiring. This uses PO3 functions.

  • Various diary text additions and corrections. Corrected diary ashamed entry to reveal unknown hidden kink instead of any kink.

  • Diary ashamed entry is also triggered for in-love slaves getting into insecure mood with the possibility to reveal a hidden kink.

  • Diary entries for orgasm and drunkness are in and can also reveal hidden kinks.

  • Successive memories with same category, type and reason will now automatically merge, recording the number of times it happened.

  • New DOM extended external events with DOMOnDrunkennessChange, DOMOnHEXACOChange, DOMOnFACETChange and DOMOnTrainingStatChange. Those events need to be turn on with DOMCore.SetSendExternalEventsExt(true) or for specific actors.

  • More DOM external events with DOMOnKinkDiscovered and DOMOnRunaway. Those events need to be turn on with DOMCore.SetSendExternalEvents(true) or for specific actors.

  • WARNING because of the new DOMOnRunaway event, the event DOMOnBehaviourChange does not trigger for behaviour change to running_away.

Posted
1 hour ago, Durante said:

 

Maybe it's not related, but I noticed when using the option to clone a slave "Someone has ordered your death" for two slaves in a short sequence, the 2nd slave can come out bugged, they're not registered on the list, you can talk to them but there's no DOM interaction options, maybe that can trigger this? Or maybe it's a similar bug.

That's sound more like a problem with the script not able to add two slaves at the same time.

Posted
14 hours ago, crazymango54 said:

I have noticed this too, whenever a slave is posing or tied in my game and I hit them, they become unselectable. If I hit them again, there is a half-second window where I can interact with them. One thing that fixes it is turning on the "fix posing actors every frame" option, this prevents the issue from happening, but that option has its own bugs. I hope that helps you find the problem.

What I find is when I load up my game, as long as I don't change cells, I can have dialogue with any DOM slave in that cell, once I exit that cell, I will lose the dialogue option and their name is blank in the MCM Dom list, but all their stats, locations show. Sometimes I can fix that by selecting the "fix unresponsive actor" button, but it's not 100%. I generally have 3-4 DOM slaves following me and once I change cells I will likley only be able to talk to one of them. If I enter a cell with DOM slaves already in it, then their dialogue works.

 

Picture is for fun, showing off a daily body inspection of Nellie, one of my DOM slaves.

20240119214740_1.jpg

Posted

One issue I do have is that none of the dairies work for me. When I open them they appear, reload and open to a blank page. I am carrying the dairies on me, or should the slave have them?

Posted
On 10/7/2024 at 3:09 PM, crazymango54 said:

I have not been able to get my trainers to go back to base for a few versions now, they just stand there. Have you ever had this problem? I tried with a very light load order on a new game and it still wouldn't work.

I have never had any issue with the slavers transporting the slaves back. So I don't think I can help.

 

But ensure that you have your "slave camp/base" setup, and that the slaves are currently following the slave trainer before sending them off. 

 

I haven't used the feature all that much. I mostly just used it for transportation. I'm sure theres many more creative ways to use it. And the feature got updated in the latest release as well. Hopefully it works for you now.

Posted

I have all the requirements except for slavetats ... Is there a guide to a minimal install of slave and rape tats for this mods crying feature. 

 

I'm not into excessive tats and graffiti on slaves. I go to the tats pages and there are a long list of files I don't want to bother with

Posted (edited)

Is there a way to download older versions? I specifically want to download Version 6.0.6 for use in an older version of a modpack, but this mod was updated just before I started downloading

Edited by AtomicShogeki
Posted

 

3 hours ago, TrollAutokill said:

Version 6.0.7 for AE/SE/VR is out. Still WIP, still mostly untested.

 

Important note: If you're still running a Skyrim version lower than 1.6.1130, then you need to install Backported Extended ESL Support(https://www.nexusmods.com/skyrimspecialedition/mods/106441. Users of 1.6.1130+ don't need this patch.

 

New in release 6.0.7:

  • Corrected "wait here" sandbox distance wheel menu.

  • Miners should start collecting ore every 24 ticks. Miners can collect from 2 to 12 pieces of ore depending on their work_training stat.

  • Added player skill milestone messages when skills reach 1, 5, 10% and each 10% above. Can be turned off from MCM player tab.

  • Tweak in mood system because some moods were being ignored during mood changes.

  • Running away slaves don't get fighting for player messages anymore.

  • Check for Modesty mod to add NoModesty keyword to slaves at capture and remove it from slavers at hiring. This uses PO3 functions.

  • Various diary text additions and corrections. Corrected diary ashamed entry to reveal unknown hidden kink instead of any kink.

  • Diary ashamed entry is also triggered for in-love slaves getting into insecure mood with the possibility to reveal a hidden kink.

  • Diary entries for orgasm and drunkness are in and can also reveal hidden kinks.

  • Successive memories with same category, type and reason will now automatically merge, recording the number of times it happened.

  • New DOM extended external events with DOMOnDrunkennessChange, DOMOnHEXACOChange, DOMOnFACETChange and DOMOnTrainingStatChange. Those events need to be turn on with DOMCore.SetSendExternalEventsExt(true) or for specific actors.

  • More DOM external events with DOMOnKinkDiscovered and DOMOnRunaway. Those events need to be turn on with DOMCore.SetSendExternalEvents(true) or for specific actors.

  • WARNING because of the new DOMOnRunaway event, the event DOMOnBehaviourChange does not trigger for behaviour change to running_away.

 

Thank you very much for the update, as soon as I have the time to test each of the new implementations I will upload my report. 🫶

Posted
1 hour ago, Parky said:

One issue I do have is that none of the dairies work for me. When I open them they appear, reload and open to a blank page. I am carrying the dairies on me, or should the slave have them?

I honestly let the slave keep their diaries. It just adds more weight I haver to carry around. But that's my preference 

Posted
1 hour ago, Burensc said:

I have all the requirements except for slavetats ... Is there a guide to a minimal install of slave and rape tats for this mods crying feature. 

 

I'm not into excessive tats and graffiti on slaves. I go to the tats pages and there are a long list of files I don't want to bother with

Just install slavetats and then go to SlaveTats MCM to register DOM tats.

Posted
29 minutes ago, AtomicShogeki said:

Is there a way to download older versions? I specifically want to download Version 6.0.6 for use in an older version of a modpack, but this mod was updated just before I started downloading

6.0.7 replaced 6.0.6. The only older versions available are the latest x.y, not x.y.z and only on Patreon, I don't want to overload LL.

Posted
1 hour ago, Parky said:

One issue I do have is that none of the dairies work for me. When I open them they appear, reload and open to a blank page. I am carrying the dairies on me, or should the slave have them?

Does the player diary work for you?

 

Anyhow since the diaries use a nasty trick, and this trick is highly dependent on how heavily modded your game is, I can't help you without a log.

 

So if you want help, you need to turn on verbose debugging from the DOM MCM, and open a slave diary, then open the player diary then send me the log.

Posted
6 hours ago, eclipsed7774 said:

Interracial kink possible? like argonian on elf or breton on orc?

I'll see to it, but races will be human, khajiit, argonian, elf and orcs. No humans or elves differentiations.

Posted (edited)
19 hours ago, crazymango54 said:

Yes, that's the one.

So my first impression would be the animation is moving the actor a bit off the terrain mesh and Skyrim looses the tracking of the actor and the actor becomes unselectable.

 

Requesting the DOM MCM toggle:

 

19 hours ago, crazymango54 said:

Reset actor position when posing or tied

forces the actor back on the terrain mesh, hence it can be activated. Same with the reset actor key.

Edited by TrollAutokill
Posted

Does anyone know how to capture animals? None of the spellbound weapons seem to work, the effect is resisted and the mod I use for enslaving acheron doesn't seem to allow it

Posted (edited)
6 hours ago, lenazuladd said:

Does anyone know how to capture animals? None of the spellbound weapons seem to work, the effect is resisted and the mod I use for enslaving acheron doesn't seem to allow it

Spellbound weapons don't work on animals. Try to get their health to 50% and press 'E', or try the abduction spell.

Edited by TrollAutokill
Posted

Would you consider adding money to the "have sex with/rape slave" option for NPCs? I feel like that mechanic is a little too difficult and it's missing an opportunity to make some easy septims.

 

What do you think about raising the base success to like a 75% chance, then the honesty trait can move it to 100% or 50%, then you can offer a price (free, 25, 50, 100) that would lower the chance of success as the prices get higher? For example, free - no change, 25 - minus 10% success, 50 - minus 20% success, 100 - minus 30% success.

 

You could do the same for raping the slave but give it a lower base chance but weighted more on honesty, so like a 50% base chance, with honesty bringing it to 0% or 100%, then the prices could do the same thing.

 

This way, for sex a really honest person would only do it half of the time if it's free, and almost never if it cost them money, but dishonest people would pay 50 or 100 most of the time, and everyone else would land somewhere in between. For rape, only dishonest people would really consider it, and they may even pay for it.

 

I'm curious what you think, I don't 100% understand how the mechanic works right now, but if I understand it well enough I think this is possible. Is it something you would consider doing? Honestly, even if you just made it so you get 50 septims every time someone accepts, that would improve the mechanic a lot, I just thought I'd share the idea. 

Posted (edited)
2 hours ago, The Man in Black said:

Don't prostitution mods already cover that kind of play?

That's true but basically all of them are way too complicated, outdated, unbalanced, or all three, and none of them integrate very well into the PAHE/DoM suite. A few of them technically do on paper, but they all work by basically adding an NPC to their respective framework, with everything that entails, and none of them would take anything from DoM into account, it would be like riding two unicycles at the same time instead of a bicycle.

 

The only good one is the AYGAS prostitution feature, it's very simple, fully integrated, uses slave training levels, and the money earned is balanced. The only problem with that one is you need to have the location you are currently in be accepting of slavery, and you need to have sold a certain number of slaves. That takes a while to do in-game, and the debug options to skip those requirements skip all requirements for everything in the mod. Also, custom locations just don't really work at all.

 

As far as I know, there isn't a decent prostitution mod that would allow for seamless use between itself and DoM. Besides, the offer sex mechanic already exists in DoM right now, I was just suggesting that if it dispensed a few coins it would be an improvement.

Edited by crazymango54
Posted
2 hours ago, crazymango54 said:

As far as I know, there isn't a decent prostitution mod that would allow for seamless use between itself and DoM. Besides, the offer sex mechanic already exists in DoM right now, I was just suggesting that if it dispensed a few coins it would be an improvement.


As long as it's optional. Not everyone uses their slaves to make gold.

Posted (edited)
40 minutes ago, The Man in Black said:


As long as it's optional. Not everyone uses their slaves to make gold.

Fair enough. Maybe a toggle for charging or not, or two different options, one for free or for a charge. Seems doable regardless.

Edited by crazymango54

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