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Posted
3 hours ago, TrollAutokill said:

Run FNIS again?

 

I ran nemesis quite a few times, there's probably something else up. For record the Gsposes I use is 08/21

Posted

Wondering if its possible to disable the morality requirements when asking NPCs to rape your slaves. Kind of annoying that ~90% of NPCs won't, from my experience.

Posted

Did you ever thought to make a dialogue based sex mod for general NPCs?

We have SLEN but it doesn't have a complex emotion system like DOM have for slaves.

Btw, SLEN looks more like a gambling than a proper dialogue.

Posted
1 hour ago, EthernalNoob said:

Did you ever thought to make a dialogue based sex mod for general NPCs?

We have SLEN but it doesn't have a complex emotion system like DOM have for slaves.

Btw, SLEN looks more like a gambling than a proper dialogue.

 

 

Dialog Sex - LoversLab

 

You can look here for some alternatives to SLEN but if you ask me none of them really feel truly immersive. I think someone with Shadowma2777's style would nail it, in the meantime: it is what it is.

 

Spoiler

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Posted
23 hours ago, Durante said:

I think something's wrong with some of the poses. Getting a lot of X cross hanging in air poses when asking captives to pose, it seems like a T pose that I also get on GSPoses in Gunslicer's placeholder animation slots. It could be that they rearranged the order of some animations?

There are other that are getting t-poses on that mod, May wish to look through the comments, the link to the one I found 

that may help you out to track down the issue.

I know I had an issue with an animation or 2 on there human animation, fnis was seeing then as invalid for SE.

 

Posted (edited)

I've been testing out a LO with only Pandora for animations (no FNIS XXXXXXXXL etc). Working great with everything so far, even complex furniture, DD/bound stuff. Everything except the most basic kneeling+bound idle used by PAH*/DOM mods for slaves. That just T-poses. Unfortunately my understanding of mods is limited to bumbling around xEdit. No idea what to look for to fix this or even investigate if it is fixable (without doing the FNIS+Nemesis+Pandora combo I've seen posted about elsewhere in LL). What should I look at for that idle/animation (is it even something provided/impacted by PAH*/DOM or is it generic from somewhere else?)

Edited by veebars
Posted

Is there a way to have DOM never (or close to never) pick ZAP animations when there are others that would fit the bill? The ZAP stuff tends to have wild offsets/alignments both horizontal and vertical, seem most likely to fail to position actors at all, and seem most likely to do that looping-anim-start thing SL does seemingly at random. I would be happier even if the animations didn't match the scenario, like losing shackles or something, rather than one participant facing North, the other South, one floating, the other waist-deep in the ground, and both far apart. :) I do have both "require all tags" unchecked.

Posted (edited)
55 minutes ago, veebars said:

Is there a way to have DOM never (or close to never) pick ZAP animations when there are others that would fit the bill? The ZAP stuff tends to have wild offsets/alignments both horizontal and vertical, seem most likely to fail to position actors at all, and seem most likely to do that looping-anim-start thing SL does seemingly at random. I would be happier even if the animations didn't match the scenario, like losing shackles or something, rather than one participant facing North, the other South, one floating, the other waist-deep in the ground, and both far apart. :) I do have both "require all tags" unchecked.

Require all tags is for SLAL animation selection. If you get ZAP anims in SL scenes, it means you have registered them from the Zaz MCM as such. You should then be able to undo that.

 

Otherwise, Zaz animations are used in DOM for kneeling, tied-up and a few other stuffs. All single idles, so alignment shouldn't be an issue. Plus I don't know of any replacement options, unfortunately.

 

Also you might want to try ZAP 9 as it should be more up to date with the latest skeletons. I don't know if it is available yet, you need to ask @t.ara .

Edited by TrollAutokill
Posted
1 hour ago, veebars said:

Is there a way to have DOM never (or close to never) pick ZAP animations when there are others that would fit the bill? The ZAP stuff tends to have wild offsets/alignments both horizontal and vertical, seem most likely to fail to position actors at all, and seem most likely to do that looping-anim-start thing SL does seemingly at random. I would be happier even if the animations didn't match the scenario, like losing shackles or something, rather than one participant facing North, the other South, one floating, the other waist-deep in the ground, and both far apart. :) I do have both "require all tags" unchecked.

 

 

As a tip I will tell you not to register the animations in the ZAZ MCM since they are not even necessary for the bound animations that the PAH series mods occupy and they are also old by 2024 standards, install the latest from Baka, Anubs and Billyy (You may be interested in the paid versions, but that is another story that only concerns to you)

 

First you need to enable Debug mode in Sexlab, then play a sex animation through DoM. Open Console and check the required (and discarded) tags for that event. Use SLATE and dedicate yourself to adding and removing tags for those animations that you want to be played for sex in DoM. Profit!

 

 

Posted
19 hours ago, Nohrin said:

Wondering if its possible to disable the morality requirements when asking NPCs to rape your slaves. Kind of annoying that ~90% of NPCs won't, from my experience.


I got you fam.  You just need to use the "Reduce Persona" spell on them until their "honesty" is below 50 and ideally below 40.   between 40-50 honesty they will reluctantly agree and below 40 they will "smile a malicious grin"   Had to do it for both Serana and Harkon

Posted (edited)
On 9/20/2024 at 7:55 AM, TrollAutokill said:

It's in my to-do list.

 

Main problem is: how do you detect feeding without replacing or breaking vanilla or modded vampire feeding. I never modded vampires so may be there is an event for it, but I don't know.

 

Hmm that is a good point.  I'm not sure on that one but what you could do in the interim is to trigger the feeding via DoM through dialog and have it fire off the vanilla feeding scene while also firing off a DoM script.   You could even do several different varieties:

"Bend your neck to my fangs slave! I am thirsty" punishment + submission + fear
"Come here slave! Your blood is disgusting!, but I must feed" insult/scold + punishment + submission + fear
"Come here my Pet, I want to savor your delicious blood, don't worry I will be gentle as you are one of my favorites" Praise + compliment + submission + arousal?

 

Like wise you could have separate praise/scold/insults for the quality of their blood in the "listen to me" dialogue tree. 

 

If you wanted to get really crazy with it you could add a trait that specifies how the slave's blood tastes to you... that would add an interesting variable to slaves.  Virgins could have better tasting blood perhaps? 
 

Edited by Furflz
Posted
3 hours ago, Furflz said:

 

Hmm that is a good point.  I'm not sure on that one but what you could do in the interim is to trigger the feeding via DoM through dialog and have it fire off the vanilla feeding scene while also firing off a DoM script.   You could even do several different varieties:

"Bend your neck to my fangs slave! I am thirsty" punishment + submission + fear
"Come here slave! Your blood is disgusting!, but I must feed" insult/scold + punishment + submission + fear
"Come here my Pet, I want to savor your delicious blood, don't worry I will be gentle as you are one of my favorites" Praise + compliment + submission + arousal?

 

Like wise you could have separate praise/scold/insults for the quality of their blood in the "listen to me" dialogue tree. 

 

If you wanted to get really crazy with it you could add a trait that specifies how the slave's blood tastes to you... that would add an interesting variable to slaves.  Virgins could have better tasting blood perhaps? 
 

Then we get the opposite problem: How to tell Skyrim the player was fed blood and how much? I don't know of any papyrus function to call for that.

Posted
2 hours ago, TrollAutokill said:

Then we get the opposite problem: How to tell Skyrim the player was fed blood and how much? I don't know of any papyrus function to call for that.


Well I wasn't thinking of using a new feeding event.   more like  the Dialogue trigger causes 2 things to happen:  1) trigger vanilla feeding event (so this would fire off like it normally does)  2) fire off your DoM script for updating the slave's current condition.   

Posted
9 hours ago, Furflz said:


Well I wasn't thinking of using a new feeding event.   more like  the Dialogue trigger causes 2 things to happen:  1) trigger vanilla feeding event (so this would fire off like it normally does)  2) fire off your DoM script for updating the slave's current condition.   

 

I seem to get only extract blood and feed options on captives. Like, you can't talk to them until you overfeed on them with two bites. Same for you or no?

Posted (edited)
7 hours ago, mnp63 said:

to use GS Poses for DOM, do I need GS SLAL or GS poses SE?

I use GSPoses, that's for single actor idles. GS SLAL is for Sexlab animations, so with two actors.

Edited by TrollAutokill
Posted
1 hour ago, DarkBasement said:

Says mod was updated 9 hours ago but I cant find the update 

Only the description was updated. Next version is currently being tested. It should be public by the end of the month.

Posted

I've been meaning to ask this but have always forgot: If you're installing both Home Sweet Home and DoM, do you need Home Sweet Homes's Diary of Mine patch? I'm referring to the patch that is apart of Home Sweet Home's FOMOD. Obviously you would need the patch included with DoM. Just wondering if both of them together are redundant/incorrect? 

Posted
48 minutes ago, Nohrin said:

I've been meaning to ask this but have always forgot: If you're installing both Home Sweet Home and DoM, do you need Home Sweet Homes's Diary of Mine patch? I'm referring to the patch that is apart of Home Sweet Home's FOMOD. Obviously you would need the patch included with DoM. Just wondering if both of them together are redundant/incorrect? 

You need both patches because of the scripts. For the esp you only need the one from DOM, it's the latest version. This is because you need HSH scripts to be DOM aware. Then you need DOM update on a few of those scripts.

Posted
33 minutes ago, TrollAutokill said:

You need both patches because of the scripts. For the esp you only need the one from DOM, it's the latest version. This is because you need HSH scripts to be DOM aware. Then you need DOM update on a few of those scripts.

Both patches are named the same in each mod. So as long as I have DoM below HSH (on the left pane of MO2), DoM will win the conflict and overwrite. Is that correct?

Posted
15 minutes ago, tarkowsky9 said:

Is there any way to make slaves stay in ZaZ furniture even if the cell is reloaded?

 

Search here (can't remember exactly where I saw it) for a mod called

 

KLB ZAZ Fixer Beta4

 

That might help you

 

DQW

Posted
13 minutes ago, DonQuiWho said:

 

Search here (can't remember exactly where I saw it) for a mod called

 

KLB ZAZ Fixer Beta4

 

That might help you

 

DQW

 Is this what you're talking about?

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