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Posted

Any one have a soliton for crying animtions? There is no problem about animations but there is no sounds. Acutlly there is no sounds from enslaved chracters they don2T talk they don't scream. Is there any soliton for that?

Posted
2 minutes ago, MigthyOwl said:

Any one have a soliton for crying animtions? There is no problem about animations but there is no sounds. Acutlly there is no sounds from enslaved chracters they don2T talk they don't scream. Is there any soliton for that?

You need the voicepack for actors to talk with voice. There is no crying sound, yet. Actors should moan when masturbating and yell when slapped.

Posted (edited)

Hi @TrollAutokill I've been testing the new update and so far I haven't found any significant issues as usual

 

On 10/17/2024 at 10:03 AM, TrollAutokill said:
  • Corrected "wait here" sandbox distance wheel menu.

 

This function seems to work pretty well, it's funny to see when you command "tigh" the slaves practically stand still without doing anything, haha. The other distances work well. ✔️

 

On 10/17/2024 at 10:03 AM, TrollAutokill said:

 

  • Miners should start collecting ore every 24 ticks. Miners can collect from 2 to 12 pieces of ore depending on their work_training stat.

 

I'm not really a fan of putting my slaves into money making jobs but for you I've tested the feature in one of the mines on one of my properties. Everything seems to be working properly. ✔️

 

Spoiler

 

 

On 10/17/2024 at 10:03 AM, TrollAutokill said:

 

  • Added player skill milestone messages when skills reach 1, 5, 10% and each 10% above. Can be turned off from MCM player tab.

I have noticed those messages and I find them interesting although I really need to experiment more on what the true impact of managing my toys really is. I like the direction you're taking the mod. ✔️ 

 

On 10/17/2024 at 10:03 AM, TrollAutokill said:

 

  • Tweak in mood system because some moods were being ignored during mood changes.

Using the Mood Spectrum spell I've noticed that some moods don't change after switching to the "InLove" state. One of them is the high levels of sad mood that they develop during the abuse after the InLove state, although curiously I have not really noticed an impact on their behavior since when achieving the InLove state the slaves indisputably idolize you. Although I'm sure you're still working on it. That being said, I really have nothing to report on this matter. ✔️

 

On 10/17/2024 at 10:03 AM, TrollAutokill said:

 

  • Running away slaves don't get fighting for player messages anymore.

 

I had not experienced such a bug, so I assume everything is fine there.✔️

 

On 10/17/2024 at 10:03 AM, TrollAutokill said:

 

  • Various diary text additions and corrections. Corrected diary ashamed entry to reveal unknown hidden kink instead of any kink.

  • Diary ashamed entry is also triggered for in-love slaves getting into insecure mood with the possibility to reveal a hidden kink.

  • Diary entries for orgasm and drunkness are in and can also reveal hidden kinks.

I like how the text of the diary changes, I feel it is more personal according to the personality and the hints to discover the new kinks are quite useful, thanks. ✔️

 

Now I can't upload images because for some reason LL is not accepting even webp formats anymore, the problem is probably temporary.

 

 

 

 

 

Edited by サマエル
Posted (edited)

Keep up the good work. This last update fixed a few things I was having issues with, plus added more features. The diary makes more sense now than it did before, but there are still a few things that are weird. I am impressed that you can string it together as well as you do though.

  • Maybe I should talk to Mistress about my kink for being slapped on her face.
  • on <datetime> while I was Magic, I wave of pleasure came over me.

I did notice in that same diary that the first paragraph still says the name of a now released slave, but the book name and content (the recent stuff at least) seem to be correct.

 

Since you've done so much with personalities and moods in this mod, one thought is to have what they are wearing have more of an effect on their mood. I have one that has been in a straitjacket since I captured her, and another that has a straitjacket, plugs, gag, and hood/blindfold, yet both of them are happy as a clam instead of losing their mind. (at least the latter has a kink that covers pretty much all of them)

Edited by vrelk
Posted (edited)

I'm trying to upgrade from 5.5 to 6.0.7 and my game crashes when I boot it. Was there a new requirement added for the latest versions of DOM?

 

Edit: Nevermind, fixed it with "Backported Extended ESL Support" mod on nexus.

Edited by CrazySloth
Posted

Hi, i got a small problem with the evolution progress towards Devotion. 
I got all the main stats up to a 100 and tried manually putting them up with the json file but they didn't change to the new ones you should get after completing the "training". 

As well as the manual, editing and letting DoM read them doesn't seem to change their stats in game at all. 
There is no massage in the Console telling me the game couldn't read it and in the top left it tells me that the actor has been succesfully updated.

Is there something im missing ? 
(i added my load order in the addendum)

loadorder.txt

Posted
6 hours ago, Trumis said:

Hi, i got a small problem with the evolution progress towards Devotion. 
I got all the main stats up to a 100 and tried manually putting them up with the json file but they didn't change to the new ones you should get after completing the "training". 

As well as the manual, editing and letting DoM read them doesn't seem to change their stats in game at all. 
There is no massage in the Console telling me the game couldn't read it and in the top left it tells me that the actor has been succesfully updated.

Is there something im missing ? 
(i added my load order in the addendum)

loadorder.txt 51.66 kB · 0 downloads

You're missing an attachment of your json file, so I can see what you wrote.

Posted
1 hour ago, deleteman90 said:

Are there technical limitations or somesuch that necessitate a numerical hard cap on how many slaves are possible? I find myself running out of slots, x.x

128 is the limit for almost everything in Skyrim.

Posted (edited)
2 hours ago, DonQuiWho said:

I'm trying to pluck up the courage to risk ruining my game  LOL

 

So, on SE, is it safe to overwrite 5.5 with 6.0.7?

 

DQW

I tried, it worked without crashing, but I can't guarantee you will not hit a bug. You have to understand the main DOM quest is embedded in your save.

 

It's called DOM 6 because the main quest was changed, if you use an old save it won't be updated.

 

It's called a beta because the main quest is still subject to changes. So if you want to transfer your previous save, it might be better to wait.

 

Edited by TrollAutokill
Posted
3 hours ago, TrollAutokill said:

You're missing an attachment of your json file, so I can see what you wrote.

Oh, yeah sorry!
Its the one i tried fumbling with.. though the problem seems to be even if i get their stats up by traditional means.

002DEaf5_Dremora Kynreeve.txt

Posted (edited)
51 minutes ago, Trumis said:

Oh, yeah sorry!
Its the one i tried fumbling with.. though the problem seems to be even if i get their stats up by traditional means.

002DEaf5_Dremora Kynreeve.txt 1.74 kB · 0 downloads

Feelings towards the player start to grow once the slave mood gets to loyal/inlove and to reach those you need not only high training stats but also a lot of abuse of different kinds. Once the slave is loyal/inlove you reach the Stockholm Syndrom level. But at 100 training stats with no abuse you just get a broken slave.

 

Or you can put all feelings to 100 in the JSON and your slave will eventually become stuck in loyal/inlove mood.

Edited by TrollAutokill
Posted
34 minutes ago, TrollAutokill said:

Feelings towards the player start to grow once the slave mood gets to loyal/inlove and to reach those you need not only high training stats but also a lot of abuse of different kinds. Once the slave is loyal/inlove you reach the Stockholm Syndrom level. But at 100 training stats with no abuse you just get a broken slave.

 

Or you can put all feelings to 100 in the JSON and your slave will eventually become stuck in loyal/inlove mood.

Ok, shouldnt Anger, Fear, Humiliation, Resignation, Respect, Submission once they all get to 100 turn into Admiration, Desire, Fascination, absolution, devotion, worship or is that just the case once they reach the Stockholm Syndrom?

Posted
2 hours ago, TrollAutokill said:

I tried, it worked without crashing, but I can't guarantee you will not hit a bug. You have to understand the main DOM quest is embedded in your save.

 

It's called DOM 6 because the main quest was changed, if you use an old save it won't be updated.

 

It's called a beta because the main quest is still subject to changes. So if you want to transfer your previous save, it might be better to wait.

 

 

Thanks!

 

I shall!

 

DQW

Posted
23 minutes ago, Trumis said:

Ok, shouldnt Anger, Fear, Humiliation, Resignation, Respect, Submission once they all get to 100 turn into Admiration, Desire, Fascination, absolution, devotion, worship or is that just the case once they reach the Stockholm Syndrom?

Here "turns into" means if the stat is at 100 and the slave is loyal/inlove (=SS) then the corresponding feelings stat (admiration,.. ) will start to grow from 0 to 100.

Posted

I suddenly have a major delay on some of the features in "let's have a chat" option. some of them are like 3 or 4 min. before it pops up. I am using your 6.0.7 version, would initialize help with this issues?

 

Posted
2 hours ago, tonitrulupus said:

I suddenly have a major delay on some of the features in "let's have a chat" option. some of them are like 3 or 4 min. before it pops up. I am using your 6.0.7 version, would initialize help with this issues?

 

What features exactly?

Posted
1 hour ago, TrollAutokill said:

What features exactly?

when getting the "how do you feel now" stats, some of the other options also do slow down on the list or information popping up but not has bad

 

it happened after I used a teleport spell from Synthesis Redux mod, but this isn't the first time a teleport spell has messed with DOM. what I am wondering could their be a slight conflict issue with teleport spells?

 

I will see if that happens again, it could be just skyrim being skyrim as well.

Posted (edited)
18 minutes ago, tonitrulupus said:

when getting the "how do you feel now" stats, some of the other options also do slow down on the list or information popping up but not has bad

 

it happened after I used a teleport spell from Synthesis Redux mod, but this isn't the first time a teleport spell has messed with DOM. what I am wondering could their be a slight conflict issue with teleport spells?

 

I will see if that happens again, it could be just skyrim being skyrim as well.

also through the mcm the slaves list wont show up, I believe it may be teleport that is messing with dom due to the location I am teleporting from to whiterun, I did it from the same location to riften then to whiterun and no issues, so any guesses?

Its a quirky issue.

Edited by tonitrulupus
Posted (edited)
8 hours ago, tonitrulupus said:

also through the mcm the slaves list wont show up, I believe it may be teleport that is messing with dom due to the location I am teleporting from to whiterun, I did it from the same location to riften then to whiterun and no issues, so any guesses?

Its a quirky issue.

How many slaves do you have? In the starting cell? In the end cell? Following you?

Edited by TrollAutokill
Posted

Using the enable/disable command or the hotkey to fix invisible npcs usually has a small bug where the npc will get some of their loot items added to their inventory, usually things like soul gems, potions, money, daggers, etc. What I usually do instead is use the moveto command to move them to Lydia (because I never use Lydia so she isn't in my game) and then move them back, so I do moveto a2c94 and then moveto 14. This works perfectly at fixing the invisibility and does not add those loot items.

 

This works for me because I never have Lydia in my game, but I think it would work for any npc or object that is far away or not placed in-game. Since some people actually use Lydia or don't want to use the console, I had an idea that maybe you could create a dummy npc in DoM.esp that never gets placed anywhere, and then the hotkey could move the npc to that dummy and then back right away. If the hotkey did that instead, I think it could be a better solution than enable/disable. At the very least, a separate hotkey could be set up to test it and make sure it works first.

 

Just an idea, hope you'll consider it :)

 

Posted (edited)

Hi, i wanted to re-install DOM but do you know what will break if i don't re-install fnis, i got used to newer tools and i see everywhere that nowadays fnis is only used for animal animations and i will not use them.

Edited by colobe7402
Posted (edited)
9 hours ago, TrollAutokill said:

How many slaves do you have? In the starting cell? In the end cell? Following you?

17 total, 2 following, kimli and I am trying out the dom stories and I have the sister for the other slave following. I am going through the rigmor of bruma quest and I was tring to teleport from the camp by iversted to white run, like I stated, 

Normally what happens the will show up either west of me or east of me an come running up, but when I did it this time they were over by mixwater, I am just not sure if it do to the teleport mod or the combination of rob and the teleport mod messing with your mod, but so far all other teleports from that mod seems to work without issue.

 

I dod have the tracker marks active and their markers would blink after the teleport. this is where I am teleporting from, where the cursor is at.

20241024075800_1.jpg.814082d58a0addebe79a0ff2f410a86f.jpg

 

This is where they show up at20241024075818_1.jpg.1346b951c28c3a47113c37ecbd409e4d.jpg

 

like I said I do not believe it is your mod, 

It could be linked with another issue I was having with carriages and fast travel to whiterun, I did fine a patch that fixed that issue

Edited by tonitrulupus

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