TrollAutokill Posted October 7, 2024 Author Posted October 7, 2024 6 hours ago, Empty3301 said: This message pops up in the top left corner of the screen every ten seconds after I updated the mod, what could be the problem? SLA = Sexlab Aroused mod.
TrollAutokill Posted October 7, 2024 Author Posted October 7, 2024 (edited) 1 hour ago, ekion said: Got a Slave status that I have never gotten before, and cannot find anything about it on the mod page. Captured a bandit and her feelings are listed as feeling dominated. Just curious what the info behind this is. Also she has a kink for being told she is a good girl, which i have never gotten before so I'm assuming it is a new one. "Dominated" is one of the overall feeling from the training. It's just a RP text to describe the level of training and which stat is highest. It was introduced for the player's diary to give an overview of the slaves training level. Edited October 7, 2024 by TrollAutokill
sumatranratmonkey Posted October 7, 2024 Posted October 7, 2024 2 hours ago, TrollAutokill said: You need the CK and a lot of scripting, it's a complete rewrite. Ah ok since you said it was "aliases in quests." I was under the impression it was just a matter of modifying a couple records.. nvm then.
TrollAutokill Posted October 7, 2024 Author Posted October 7, 2024 17 hours ago, DonQuiWho said: Hi FWIW, on the 'Book Weight' thing, I did try out an old mod called 'Weightless Books' as an alternative solution, but while it makes base game books weightless, it doesn't seem to do the same with some of the books added by LL mods, this one included. Only reason I can think of is because it maybe classifies books from LL as the wrong sort of reading material, being too 'Heavy' for the average punter ... 😳 DQW I already changed the weight of the 128 diaries to 0.1 one by one in SSEedit, don't tell me it was not needed... It will be in next version. 1
DonQuiWho Posted October 7, 2024 Posted October 7, 2024 48 minutes ago, TrollAutokill said: I already changed the weight of the 128 diaries to 0.1 one by one in SSEedit, don't tell me it was not needed... It will be in next version. Thanks! I had to kick something else out of my game to even just try it, so a proper fix is most welcome 👏 DQW
Empt1e Posted October 7, 2024 Posted October 7, 2024 9 hours ago, TrollAutokill said: SLA = Sexlab Aroused mod. I doubt that they will help me there because I use Sexlab Aroused NG. But I'll try.
crazymango54 Posted October 7, 2024 Posted October 7, 2024 4 hours ago, Empty3301 said: I doubt that they will help me there because I use Sexlab Aroused NG. But I'll try. @TrollAutokill I have the same thing on my game after the latest update, and I also use SL Aroused NG. I've never seen this before. 1
crazymango54 Posted October 7, 2024 Posted October 7, 2024 On 10/2/2024 at 11:28 AM, Nohrin said: Is there a way to have my slave trainer return back to base, and immediately begin training? I can only get them to return to base. They just stand around wasting time when I do this. I'd like them to begin training after they get back to base. That way I could have them escort freshly captured slaves and begin the training process to be sold. I have not been able to get my trainers to go back to base for a few versions now, they just stand there. Have you ever had this problem? I tried with a very light load order on a new game and it still wouldn't work.
tonitrulupus Posted October 8, 2024 Posted October 8, 2024 On 10/5/2024 at 4:24 AM, Ears said: I want to ask a question. Is it possible to exploit slaves? It is clear that Skyrim is a game where there is no need to extract resources and process them, so a real system of using slave labor is not feasible. But maybe it is possible to at least pretend that slaves work and do something useful? Maybe something material? There is a mod that can have your slaves work for you, may even help in figuring out how to integrate something for dom. 1
Empt1e Posted October 8, 2024 Posted October 8, 2024 On 10/7/2024 at 9:07 PM, crazymango54 said: @TrollAutokill I have the same thing on my game after the latest update, and I also use SL Aroused NG. I've never seen this before. Let me know if you fix this problem. If I find a solution I will do the same.
tonitrulupus Posted October 8, 2024 Posted October 8, 2024 On 10/6/2024 at 6:15 PM, Empty3301 said: This message pops up in the top left corner of the screen every ten seconds after I updated the mod, what could be the problem? I have started seeing that message once I installed the latest dom ver. as long as it don't cause problem or issues, I am just ignoring it
TrollAutokill Posted October 8, 2024 Author Posted October 8, 2024 31 minutes ago, Empty3301 said: Let me know if you fix this problem. If I find a solution I will do the same. 19 minutes ago, tonitrulupus said: I have started seeing that message once I installed the latest dom ver. as long as it don't cause problem or issues, I am just ignoring it I'll check that later today. It still could be a debug message I forgot. 1
Empt1e Posted October 8, 2024 Posted October 8, 2024 25 minutes ago, tonitrulupus said: I have started seeing that message once I installed the latest dom ver. as long as it don't cause problem or issues, I am just ignoring it same
tonitrulupus Posted October 8, 2024 Posted October 8, 2024 41 minutes ago, TrollAutokill said: I'll check that later today. It still could be a debug message I forgot. I can see it being a debug message, like I said as long as it don't effect the game or create an issue, what it looks like it its a verification that there is a sla array list or or calling it up as a reference, very close to the types of messages you would get when you program in python
DonQuiWho Posted October 8, 2024 Posted October 8, 2024 @tonitrulupus @Empty3301 Are you also running AYGAS, and maybe HSH? With the full DOM patches set up properly? If so, have you tried to 'sell' any slaves yet, and if you did, did sales go through OK? DQW
Empt1e Posted October 9, 2024 Posted October 9, 2024 4 hours ago, DonQuiWho said: @tonitrulupus @Empty3301 Are you also running AYGAS, and maybe HSH? With the full DOM patches set up properly? If so, have you tried to 'sell' any slaves yet, and if you did, did sales go through OK? DQW Yes. There were mods, yes, they sold successfully.
The Man in Black Posted October 9, 2024 Posted October 9, 2024 I'm getting so close to a release of ToMB 2.0 that I can almost taste it. It should provide an alternative to selling your slaves or having them work, so you won't have to worry about transferring them between systems anymore. After all, DOM natively boots them from their alias when you sacrifice them to Molag Bal. 😈 5
TrollAutokill Posted October 9, 2024 Author Posted October 9, 2024 (edited) Here is another development beta version 6.0.6: Still beta, so still mostly untested. Minor changes include the removal of the infamous "SLA: got actor array" message, correctly set location type at capture and MCM toggle to rip-off non-clothes items, Diaries now have 128 paragraphs instead of 32. If running on an old save game with DOM, the number of paragraphs will not be updated, because it's Skyrim and we love it no matter what. The effect of using an old save is merely cosmetic with a lot of [...] and the last paragraph being pushed in the end of the diary. Mining is currently WIP. Slaves up for mining must be told through the wheel menu "work" -> "mine". If no mine is found in a radius of 100 meters they will reverse to sandbox. Otherwise they will magically appear in front of the ore vein, get a pick and start using the pick. Nothing else for now. Travel mode when ordering a trainer to go to camp. Once the camp is reached the trainer will proceed with one of the activity: Wait, Punish, Train sexually. Bludgeon weapon is available hidden at the Riverwood's Trader in front of Lucan's feet or through the MCM Debug tab and click "Get slaver equipment". Any hit with the bludgeon from behind or while sneaking will knockout NPCs. Once an NPC is unconscious you can choose to bag, enslave or wake them. This is the only way to bag an NPC before enslavement. You can even knockout your slaves so you have time to think in peace. Interaction works whatever the way the NPCs was set to unconscious, so it is compatible with blackjack mods and with the default knockout perk. You need to run FNIS one more time for the new animations to show. Foursomes are available for Player with slaves, for NPC with slaves and with or without the Player, and for trainers. Trainers can choose between threesome (60%) and foursome (40%) if they have 3 or more trainees. Still untested and undocumented. Foursomes are only accessible through the wheel/flat menu for the moment. Wheel menu is highly recommended as flat menu doesn't check on reused actors. Skills for player and trainers. There is one skill per personality trait, so six skills in total. Player's skills can be seen in the MCM under the "Player" tab. Skills are explained on the LL mod description page. Since skills affect training efficiency, the early game will be more challenging for the player. But the rate at which skills grow can be adjusted from the MCM. Three more moods for the slaves: defiant, proud and crushed. Defiant is the long term version of angry, when the slaves start to think of means of escape instead of rushing for it. While proud and crushed join the immediate moods, slaves choose from at capture. Proud is the opposite of ashamed (or rather tries to as the actor is in denial) and crushed is an exaggerated version of sad. All moods are documented on the LL mod description page. More personal information at the beginning of the slave's diary about where they used to live and what kind of occupation they had. Sandbox radius can be set through the wheel menu. Select the waiting option. Available radius values are 4, 8, 16, 32, 64 and 128 meters. Same for follow mode where distance can be set to 2, 4, 8 and 16 meters. Added bonus/malus for Daedra and Succubus races. They need to have the word "Daedra" and "Succubus" in their race name to be recognized. Relationship changes: Added family and friendship check to isWillingTohaveSexWith for NPC. Courting relationship with rank lower than 4 means only the "parent" actor is in love. Edited October 9, 2024 by TrollAutokill 3
tonitrulupus Posted October 9, 2024 Posted October 9, 2024 3 hours ago, TrollAutokill said: Here is another development beta version 6.0.6: Still beta, so still mostly untested. Minor changes include the removal of the infamous "SLA: got actor array" message, correctly set location type at capture and MCM toggle to rip-off non-clothes items, That was fast, thanks. I notice a new kink, a servant? in how is this achieved? is there a new option to make a slave into a servant?
TrollAutokill Posted October 9, 2024 Author Posted October 9, 2024 19 minutes ago, tonitrulupus said: That was fast, thanks. I notice a new kink, a servant? in how is this achieved? is there a new option to make a slave into a servant? Servant=maid for males. It was already there.
DieHans Posted October 9, 2024 Posted October 9, 2024 Can you add a "NoModesty" Keyword to slaves to make it compatible with https://www.nexusmods.com/skyrimspecialedition/mods/104374. I tried to fix it with SPID to add the keyword to slave factions but that doesnt work as SPID only add the keyword to NPCs that have that Faction in xEdit and slaves are elected ingame. If you want you can also let that mod handle the modesty simply by replacing the "covering self" faction (if thats a thing) with removing the "NoModesty" keyword maybe with an MCM option or detecting the Modesty_Keyword.esp. The Modesty mod is really well implemented so could be worth it. 2
DonQuiWho Posted October 9, 2024 Posted October 9, 2024 6 hours ago, TrollAutokill said: Here is another development beta version 6.0.6: Still beta, so still mostly untested. Minor changes include the removal of the infamous "SLA: got actor array" message, correctly set location type at capture and MCM toggle to rip-off non-clothes items, Diaries now have 128 paragraphs instead of 32. If running on an old save game with DOM, the number of paragraphs will not be updated, because it's Skyrim and we love it no matter what. The effect of using an old save is merely cosmetic with a lot of [...] and the last paragraph being pushed in the end of the diary. 😲 Does this mean that diaries will now each have 4 weight units!? \ducks quickly, and runs out of the room as fast as the backpack will allow ..... 😉 DQW 1
tonitrulupus Posted October 10, 2024 Posted October 10, 2024 10 hours ago, TrollAutokill said: Servant=maid for males. It was already there. Thats the first one I have seen with that kink lol
tonitrulupus Posted October 10, 2024 Posted October 10, 2024 (edited) "Mining is currently WIP. Slaves up for mining must be told through the wheel menu "work" -> "mine". If no mine is found in a radius of 100 meters they will reverse to sandbox. Otherwise they will magically appear in front of the ore vein, get a pick and start using the pick. Nothing else for now." How does this work? Does this work for stone and clay? Does it add mined ores to the slaves' inventory? I have a mod called Windstad Mine, do you know if there will be any conflicts? Edited October 10, 2024 by tonitrulupus
TrollAutokill Posted October 10, 2024 Author Posted October 10, 2024 40 minutes ago, tonitrulupus said: How does this work? Does this work for stone and clay? Does it add mined ores to the slaves' inventory? I have a mod called Windstad Mine, do you know if there will be any conflicts? It's WIP so try it to and you'll get your answers, but don't save your game after trying, reload from before trying.
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