TrollAutokill Posted September 28, 2024 Author Posted September 28, 2024 8 hours ago, Nohrin said: Very strange. The mods have been working pretty well until now. And I am only using 1 addon that I am aware of, which is the fellglow slave camp option from PAHE. Besides that just PAHE, HSH and DOM, in that order for the left side of MO2 In regards to plugin load order: Pahe_halls.esm Pahe_Dragonborn_fixes.esl . Paradise_halls_SLExtension.esp (not sure what this is, but it was part of PAHE) . PAH_HomeSweetHome.esp . DiaryofMine.esp (is very high up on the list) . . . DOMHSH.esp is lowest, near the bottom* * As I mentioned in a previous post, I installed this "DOMHSH.esp" patch in both Home Sweet Home and Diary of Mine's FOMODs. That confused me, because both patches were named the exact same, and therefore get overwritten in MO2. But the way my left panel is setup, Diary of Mine's version of the patch overwrites Home Sweet Homes (I did this naturally, as it is more recent). 6 hours ago, サマエル said: Then try uninstalling the DOM patch from HSH and leave only the HSH patch from DOM. Probably HSH patch is adding some scripts that mess up the dialog. Reinstall HSH without the patch, just install the patch for HSH from the DOM installer. I don't see much point in installing the obsolete HSH patch if the DOM patch has been updated more recently. Dialogues are in esp/esm you don't need to worry about scripts at this point. For the dialogue to show, you need to make sure all 3 quests are started: HsH DoM and DoMHSH. 1
tonitrulupus Posted September 28, 2024 Posted September 28, 2024 On 9/26/2024 at 3:57 PM, TrollAutokill said: With version 5, when training stats reach 100%, depression/jealousy/insecurity chance get lower and lower as you increase the love stats toward 100%. So is there a way we can see that stat?
TrollAutokill Posted September 28, 2024 Author Posted September 28, 2024 (edited) 4 hours ago, tonitrulupus said: So is there a way we can see that stat? You can see the love stats once the corresponding training stat reaches 100 and the slave is inlove. Just use the slave info spell/power. The chances for mood changes are visible using the debug spell "mood spectrum". Edited September 28, 2024 by TrollAutokill 1
tonitrulupus Posted September 28, 2024 Posted September 28, 2024 1 hour ago, TrollAutokill said: You can see the love stats once the corresponding training stat reaches 0 and the slave is inlove. Just use the slave info spell/power. The chances for mood changes are visible using the debug spell "mood spectrum". ahh, ok thanks!
TrollAutokill Posted September 28, 2024 Author Posted September 28, 2024 1 hour ago, tonitrulupus said: ahh, ok thanks! Reaches 100. I don't know why it said 0. Corrected.
tonitrulupus Posted September 28, 2024 Posted September 28, 2024 1 hour ago, TrollAutokill said: Reaches 100. I don't know why it said 0. Corrected. I knew what you meant
tonitrulupus Posted September 29, 2024 Posted September 29, 2024 I have notice that combat hits 127, unlike the rest that hit just 100, is that normal or is it a bug?
TrollAutokill Posted September 29, 2024 Author Posted September 29, 2024 26 minutes ago, tonitrulupus said: I have notice that combat hits 127, unlike the rest that hit just 100, is that normal or is it a bug? It's normal it dates back from PAH, plus 127 is the max value for a faction in Skyrim.
tonitrulupus Posted September 29, 2024 Posted September 29, 2024 (edited) What option is used for the control organism kink? Edited September 29, 2024 by tonitrulupus
TrollAutokill Posted September 29, 2024 Author Posted September 29, 2024 5 hours ago, tonitrulupus said: What option is used for the control organism kink? Control orgasm. Orgasm control is available through the dialogue or through the wheel. But then you have to use the key to allow/disallow during sex or masturbation. Best is to use it with a rapture promise. 1
Uffda Posted September 30, 2024 Posted September 30, 2024 (edited) After latest udates its several things that got messed up. I started new game. Interactions betwee PaH and DOM dont seem to work, - can transfer them, but not tell slaves to interact between eachother more (they dont see eachoter). DOM 5.5.0 SSE and PAH Enhanced 8,2 SSE - loadorder is loot. When I tell slaves to wait, they stay put - no sandbox mode. I tried to take a werewolf as slave, that made my game go slower than a turtle...and i got it stuck for like 20 mins, and gave up. Tried another werewolf, same... gave it up. Is it possible u could add a 'bend over slave' like Things in the Dark have? And make a sandbox mode that is working? Edited September 30, 2024 by Uffda
深淵の神 Posted September 30, 2024 Posted September 30, 2024 27 minutes ago, Uffda said: After latest udates its several things that got messed up. Yes, that's a Bethesda thing. 27 minutes ago, Uffda said: Interactions betwee PaH and DOM dont seem to work, - can transfer them Hi, this is not the first time I see someone mentioning the transfer between PAH and DOM, which I find quite pointless, no offense intended. It is assumed that if you have installed DOM, this mod will be the one in charge of managing the slaves almost leaving PAH just as a merely master file, you too probably have some conflict in your load order that is affecting its operation, if you follow the main pages of the mod correctly this should not be a problem. Although I don't really know if it affects anything to use the most recent version of Skyrim (1.6.1170 I suppose, I don't know any more what mess Greedthesda is up to).
Good Provider Posted September 30, 2024 Posted September 30, 2024 What version of skyrim SE should I use?
TrollAutokill Posted September 30, 2024 Author Posted September 30, 2024 3 hours ago, Good Provider said: What version of skyrim SE should I use? I am on the latest, so any version should be good as long as you update SKSE, Address Library and all DLLs accordingly.
TrollAutokill Posted September 30, 2024 Author Posted September 30, 2024 6 hours ago, Uffda said: loadorder is loot Never use LOOT it is not able to get the load order correctly for Sexlab and the PAH suite, you will screw your load order. Just use the installation and load order listed in this mod description.
MasterKriiden Posted September 30, 2024 Posted September 30, 2024 Really looking forward to any updates that might be coming out soonish (?). Waiting on it before I redo another Servitum reinstall. 1
TrollAutokill Posted September 30, 2024 Author Posted September 30, 2024 (edited) DOM 6 is out with version 6.0.4. This is a beta version almost untested because RL got in the way when my miniature khajiit pet decided to get sick. But since the release was planned for the end of the month, here it is. You can report bugs but no complaining is allowed. Stay safe. Bludgeon weapon is available hidden at the Riverwood's Trader in front of Lucan's feet or through the MCM Debug tab and click "Get slaver equipment". Any hit with the bludgeon from behind or while sneaking will knockout NPCs. Once an NPC is unconscious you can choose to bag, enslave or wake them. This is the only way to bag an NPC before enslavement. You can even knockout your slaves so you have time to think in peace. Interaction works whatever the way the NPCs was set to unconscious, so it is compatible with blackjack mods and with the default knockout perk. You need to run FNIS one more time for the new animations to show. Foursomes are available for Player with slaves, for NPC with slaves and with or without the Player, and for trainers. Trainers can choose between threesome (60%) and foursome (40%) if they have 3 or more trainees. Still untested and undocumented. Foursomes are only accessible through the wheel/flat menu for the moment. Wheel menu is highly recommended as flat menu doesn't check on reused actors. Skills for player and trainers. There is one skill per personality trait, so six skills in total. Player's skills can be seen in the MCM under the "Player" tab. Skills are explained on the LL mod description page. Since skills affect training efficiency, the early game will be more challenging for the player. But the rate at which skills grow can be adjusted from the MCM. Three more moods for the slaves: defiant, proud and crushed. Defiant is the long term version of angry, when the slaves start to think of means of escape instead of rushing for it. While proud and crushed join the immediate moods, slaves choose from at capture. Proud is the opposite of ashamed (or rather tries to as the actor is in denial) and crushed is an exaggerated version of sad. All moods are documented on the LL mod description page. More personal information at the beginning of the slave's diary about where they used to live and what kind of occupation they had. Sandbox radius can be set through the wheel menu. Select the waiting option. Available radius values are 4, 8, 16, 32, 64 and 128 meters. Same for follow mode where distance can be set to 2, 4, 8 and 16 meters. Added bonus/malus for Daedra and Succubus races. They need to have the word "Daedra" and "Succubus" in their race name to be recognized. Relationship changes: Added family and friendship check to isWillingTohaveSexWith for NPC. Courting relationship with rank lower than 4 means only the "parent" actor is in love. Spoiler Spoiler Spoiler Edited September 30, 2024 by TrollAutokill 4
wower2345 Posted September 30, 2024 Posted September 30, 2024 (edited) 2 hours ago, TrollAutokill said: DOM 6 is out with version 6.0.4. This is a beta version almost untested because RL got in the way when my miniature khajiit pet decided to get sick. But since the release was planned for the end of the month, here it is. You can report bugs but no complaining is allowed. Stay safe. Bludgeon weapon is available hidden at the Riverwood's Trader in front of Lucan's feet or through the MCM Debug tab and click "Get slaver equipment". Any hit with the bludgeon from behind or while sneaking will knockout NPCs. Once an NPC is unconscious you can choose to bag, enslave or wake them. This is the only way to bag an NPC before enslavement. You can even knockout your slaves so you have time to think in peace. Interaction works whatever the way the NPCs was set to unconscious, so it is compatible with blackjack mods and with the default knockout perk. You need to run FNIS one more time for the new animations to show. Foursomes are available for Player with slaves, for NPC with slaves and with or without the Player, and for trainers. Trainers can choose between threesome (60%) and foursome (40%) if they have 3 or more trainees. Still untested and undocumented. Foursomes are only accessible through the wheel/flat menu for the moment. Wheel menu is highly recommended as flat menu doesn't check on reused actors. Skills for player and trainers. There is one skill per personality trait, so six skills in total. Player's skills can be seen in the MCM under the "Player" tab. Skills are explained on the LL mod description page. Since skills affect training efficiency, the early game will be more challenging for the player. But the rate at which skills grow can be adjusted from the MCM. Three more moods for the slaves: defiant, proud and crushed. Defiant is the long term version of angry, when the slaves start to think of means of escape instead of rushing for it. While proud and crushed join the immediate moods, slaves choose from at capture. Proud is the opposite of ashamed (or rather tries to as the actor is in denial) and crushed is an exaggerated version of sad. All moods are documented on the LL mod description page. More personal information at the beginning of the slave's diary about where they used to live and what kind of occupation they had. Sandbox radius can be set through the wheel menu. Select the waiting option. Available radius values are 4, 8, 16, 32, 64 and 128 meters. Same for follow mode where distance can be set to 2, 4, 8 and 16 meters. Added bonus/malus for Daedra and Succubus races. They need to have the word "Daedra" and "Succubus" in their race name to be recognized. Relationship changes: Added family and friendship check to isWillingTohaveSexWith for NPC. Courting relationship with rank lower than 4 means only the "parent" actor is in love. Reveal hidden contents Reveal hidden contents Reveal hidden contents Sounds great, just asking to make sure, is a new save file necessary? Either way, I don't know if you looked into my previous bug report, but I would like to say that the issue with the rescaling during poses still occurs. Edited September 30, 2024 by wower2345
TrollAutokill Posted September 30, 2024 Author Posted September 30, 2024 (edited) 3 hours ago, wower2345 said: Sounds great, just asking to make sure, is a new save file necessary? Either way, I don't know if you looked into my previous bug report, but I would like to say that the issue with the rescaling during poses still occurs. Sorry this is still beta and I didn't have time to test it on an old save game. Plus I had to reinstall Steam and Skyrim because Steam crashed on me systematically. I lost my test saves in the process, but they are on my backup somewhere. Until I put my shit together, you're on your own! Also rescaling during poses is not a feature in DOM, sorry I can't reproduce the problem. If you mean during dual animations, there is a setting for that in the MCM anim tab. Edited September 30, 2024 by TrollAutokill 2
wower2345 Posted September 30, 2024 Posted September 30, 2024 1 hour ago, TrollAutokill said: Sorry this is still beta and I didn't have time to test it on an old save game. Plus I had to reinstall Steam and Skyrim because Steam crashed on me systematically. I lost my test saves in the process, but they are on my backup somewhere. Until I put my shit together, you're on your own! Also rescaling during poses is not a feature in DOM, sorry I can't reproduce the problem. If you mean during dual animations, there is a setting for that in the MCM anim tab. No problem, the issue only arises with custom races from what I can tell, have you tried using the same NPCs that were in my screenshots?
wower2345 Posted September 30, 2024 Posted September 30, 2024 On 9/17/2024 at 11:47 PM, wower2345 said: I mentioned it sometime ago that NPCs with custom races seem to get rescaled when playing DOM animations. I didn't pay it as much attention then since I didn't really have too much slaves like that but now it's a little annoying. The interesting thing is that it only happens when I explicitly order them to pose or kneel or whatever but when they pose by themselves to greet me or to clean they don't get rescaled (I have the rescaling disabled in the MCM) You can see the issue here: small BIG The relevant NPCs in the screenshot are M'rissi from M'rissi's Tails of Troubles and Lynx from Goblin sisters follower mod. I tested it on a lot of other custom races and it affects a lot of them. As I said before it only happens when I explicitly order them to do something and as far as I know DOM is the only mod that causes poses to have such an issue in my modlist. I can console command "setscale 1" while they're doing it and they will be normal until I ask them to pose again. These I mean 1
verydarknut Posted September 30, 2024 Posted September 30, 2024 (edited) Thanks for updating, happy to see the teleport during the 'slap boob'-animation not happening anymore. The feedback messages in the top left corner are a good touch too. I got a slight problem though after the update on a new game. Most of the checkboxes in the MCM stopped working. Dropdown menus are still working, but most of the checkboxes , both new and old, just dont respond when clicked. Now luckily I still have my old settings file, which is still working, even on checkboxes I can't edit ingame through the MCM, but I need some advice on whether this is my fault or something happening on other machines too. The MCM of the prior version had been working fine yesterday. Anyway, back to playing with my favorite follower framework Edit: upon re-reading the main mod page I noticed I didnt follow the instructions. Thus far I had everything installed at the same time. I'll redo the process, start a new game and check if that will fix my mcm 2nd Edit: Sadly after starting a new game deliberately following the instructions the MCM checkboxes remain unresponsive. The pages 'Dom v5','Notification' and 'Debug' have working boxes, every other page has frozen boxes. But other UI elements and the mod work fine Edited October 1, 2024 by verydarknut
ChingChongWong Posted October 1, 2024 Posted October 1, 2024 (edited) V6.04 doesn't seem to work for SE at least. The animation files are being detected by FNIS and the esp is also activated but the game won't detect the mod, the esp file isn't being detected ingame. I've reverted back to 5.50 for now. Edited October 1, 2024 by ChingChongWong
TrollAutokill Posted October 1, 2024 Author Posted October 1, 2024 (edited) 6 hours ago, verydarknut said: 2nd Edit: Sadly after starting a new game deliberately following the instructions the MCM checkboxes remain unresponsive. The pages 'Dom v5','Notification' and 'Debug' have working boxes, every other page has frozen boxes. But other UI elements and the mod work fine Edited 4 hours ago by verydarknut Thanks for the report, I will check, but it's probably because I missed some of the check boxes during my reordering of the MCM menu. In the meantime you can try to restart the MCM from the console with: setstage ski_configmanagerinstance 1 Edited October 1, 2024 by TrollAutokill
TrollAutokill Posted October 1, 2024 Author Posted October 1, 2024 3 hours ago, ChingChongWong said: V6.04 doesn't seem to work for SE at least. The animation files are being detected by FNIS and the esp is also activated but the game won't detect the mod, the esp file isn't being detected ingame. I've reverted back to 5.50 for now. This never happened to me. If you're using MO2 hover the mouse on the DOM esp to check for any warnings. Could be just a missing dependency. Otherwise try to save and reload.
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