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Posted
1 hour ago, Will55 said:

The HSH author insists that I run the HSH-DOM patch after  your version of such. Does this still apply? Or is yours now the state of the "state of the art" version? 

Can be hard to follow yes. @Musjeand I worked together on this patch. Latest version is the one in DoM.

Posted
12 minutes ago, oys051 said:

Hi. I don't know if it's a topic to question here, when I leave the house of HSH with my bandit slave's clothes off or re-load game, the bandit is always wearing clothes something. If I check "Clear spawned outfit", there's no problem, but there's a problem with naked bandit spawning, so I'm using it without checking it. If I don't want naked bandit to be spawned, is it only the way to turn off the naked outfit in DOM/PAH?

Skyrim... You can't have naked bandit slaves without naked bandits. Best is to use bandit variant mods. Than you get less chance for a naked bandit.

Posted
35 minutes ago, TrollAutokill said:

Skyrim... You can't have naked bandit slaves without naked bandits. Best is to use bandit variant mods. Than you get less chance for a naked bandit.

That's a good tip.
If mean bandit variable mods, is it like OBIS MOD. right?

Posted (edited)
Spoiler

ScreenShot604.jpg.dbf3e3d134289ce51ec9b6d59b48b33e.jpg

 

Spoiler

ScreenShot607.jpg.b2e741594c38d77f4fd35c33201e13bc.jpg

 

Making some progress on the slave diaries. The first 24 slaves have a diary now. This is not released, do not look for a new version. Stick to 5.2.5.

 

Skyrim is not being cooperative but I tamed more difficult ones:

 

  • Skyrim doesn't allow to update the text of a book before opening it. So we try to close the diary and reopen it as soon as the text is updated.
  • Changing a diary name screws all the text after the first text replacement. What the fµ©&? I might have missed an option in the alias though. Anyhow I had to make a cover and an inside book, so 48 that is. Test jeremy cell is a mess now.
  • Player's diary is 18 pages, the usual business. It is on the floor next to the entrance in Breezehome, trying to avoid conflict with house rebuilds.
  • A slave diary is only 5 entries for now. It will grow with next versions. Slave's diary will be given to the player if already captured otherwise it will be added to their inventory at capture.
  • Putting diary's in a player book shelf and they use the base object name instead of the display name! Got to love Skyrim!
  • While in player's bookshelves, if you try to read a slave's diary it opens the player's diary. This one could be on me...

Comments and suggestions welcome.

 

 

 

 

Edited by TrollAutokill
Posted (edited)

Maybe there can be hints about the slaves' kinks or kinks that can be developed in their diary to give an incentive to read them

Edited by McLovin3
Posted
1 hour ago, McLovin3 said:

Maybe there can be hints about the slaves' kinks or kinks that can be developed in their diary to give an incentive to read them

That's a very good point.

Posted (edited)

I've been having a bit of an issue with getting DOM to work. I've got PAHE, HSH, and AYGAS installed, and I have gotten them working without issue. I went to add DOM, and none of those features are working. Happens with both 5.2.5 and 4.9.1.

 

Any time that I attempt to use any discussion topic in "Let's have a serious chat" with any NPC, nothing happens. I think I'm supposed to get a popup that has the info, but that never comes up... instead it just waits a few seconds, then goes back to where I can select dialogue options. Happens with both enslaved and non-enslaved NPCs. Additionally, if I use the option to transfer a slave to DOM, the slave is removed from PAHE but never shows up in the DOM slave list. From that point on, nothing I do to interact with the slave works.

 

As far as I can tell, I have the load order correct. Essentially: PAHE plugins, HSH plugin, AYGAS plugin, DOM, DOM patches, and PAHE Alternate Start.

 

EDIT: Okay, so I figured out the issue with the information not popping up. I was running through the requirements and saw I somehow missed UIExtensions, not sure how that happened. So the "Let's have a serious chat" prompt is now working correctly.

 

However, I'm still unable to transfer a slave to DOM. When I select that option, they are removed from PAHE, but immediately start sandboxing... and when I attempt to talk to them, the "Let's have a serious chat" treats them as an unenslaved NPC and there's no other dialogue options (aside from the MHIYM one)

Edited by wickedcandle3
Posted
6 hours ago, wickedcandle3 said:

 

However, I'm still unable to transfer a slave to DOM. When I select that option, they are removed from PAHE, but immediately start sandboxing... and when I attempt to talk to them, the "Let's have a serious chat" treats them as an unenslaved NPC and there's no other dialogue options (aside from the MHIYM one)

I'll need a logfile of this happening to sort it out.

Posted (edited)
16 hours ago, McLovin3 said:

Maybe there can be hints about the slaves' kinks or kinks that can be developed in their diary to give an incentive to read them

 

I second this as well, put something in the diaries to give us hints on what actions to take. or what actions not to take and, for example maybe you read a diary right. You find out that one npc you want to be a slave has a secret kink where she likes it rough and responds well to it. 

Edited by Clea Strange
Posted (edited)

with the help of an item spawner i found some books (not the spell books) in the mod are there new quests or will that come later

image.jpeg.4cdbb5449c1e00bccfba2ee3300d7701.jpeg

20240218225543_1.jpg

Edited by randy1990
Posted

I'm trying this mod in SAE for the first time after coming from modding LE and for some reason my slaves don't follow me and I can't transfer them from PAHE to DOM using the dialogue menu. What could be the reason for this?

Posted
36 minutes ago, randy1990 said:

with the help of an item spawner i found some books (not the spell books) in the mod are there new quests or will that come later

image.jpeg.4cdbb5449c1e00bccfba2ee3300d7701.jpeg

20240218225543_1.jpg

It's coming next update.

Posted
10 minutes ago, CrazySloth said:

I'm trying this mod in SAE for the first time after coming from modding LE and for some reason my slaves don't follow me and I can't transfer them from PAHE to DOM using the dialogue menu. What could be the reason for this?

I can't tell you unless you post a logfile.

Posted

In case, nobody has time for my explanation why I have to use Wrye Bash, I split my comment to put my question first 🙂 

 

Wrye Bash has this feature to make Bain Projects from changes in the game files detected from external Installations. 

 

Does anybody here have a clue, how I could use the Fnis-Output-turned-Mod to get Fnis and Nemesis playing nicely in Wrye Bash?

 

Two pages earlier TrollAutokill mentioned to run Fnis AFTER Nemesis, anywhere I looked, people were suggesting the opposite. Or am I just misreading this?

 

Also: Deinstalling Fnis from the Installer page makes WryeBash delete all traces from the data folder. As it structurises the Installers hierarchical, I would guess letting Fnis installed but overwritten with the Nemesis installation would lead to Fnis being functionally deactivated, since the fins.esp in the Mods-tab should be the dummy-esp from Nemesis...

 

Some Ideas?

 

 

 

 

 

And now, the polite part....

 

Hi,

First, congrats, how much you implemented in the meantime!!!

I was on pause with Skyrim for some time. My old computer broke down and I had to find a cheap replacement. 

 

 

And: Ta Daa... there was a used MacBookPro11,5 15" with a discrete G9 M370X... ...wich means, I am still playing the game on a MacBook via Wine (Porting Kit)

It was quite fiddly to get through every hoop and loop, finding working versions of Python etc. wich also work together...
 

And: I still can only use WryeBash, Qt6.5 was the showstopper in the end for MO2 etc. 

 

Since I last modded Skyrim, nearly one year had passed and nowadays it seems to be the best choice to get Fnis working with Nemesis. 

 

 

So long, best wishes, J. 

 

 

 

 

 



 

Posted
18 minutes ago, Jekyll83 said:

Two pages earlier TrollAutokill mentioned to run Fnis AFTER Nemesis, anywhere I looked, people were suggesting the opposite. Or am I just misreading this?

If it works for you, don't try to fix it!

It's not very important if you don't care about creatures. Unless you run into Nemesis error for duplicate animation headers. In this case FNIS is more forgiving.

Posted (edited)

Could the Option to disable Jewlery Feature be added in the future?, The "Slave" Lights up at their new Jewlery, or "Slave" is sad at what you took from her.


Might also be a good idea to integrate sexlabs, "Clear Heel Heights" as an option into DOM's animations as well.

Edited by ChingChongWong
Posted
56 minutes ago, サマエル said:

Hello, I was trying to give Kimli a bath but I ran into an interesting bug. The NPCs float in very shallow waters, obviously it is not my intention to blame this god mod just to know if anyone has ever found themselves in this situation and how they were able to deal with it, haha

 

 

It seems like a water height bug to me or another conflict. I doubt it is DoM related since the follow package is nothing but the usual. Try to send her to PAH and walk in again. Or try another river.

Posted

I'm testing out this mod, and I'm having issues with (1) my slave disappearing during import and (2) opening slave inventory (including PAHE slaves).

 

How likely is (1) to be the result of overall script lag? (Which I'm trying to reduce but probably still need more)

 

Has anyone else had similar experience with (2)?

Posted
1 hour ago, The Man in Black said:

I'm testing out this mod, and I'm having issues with (1) my slave disappearing during import and (2) opening slave inventory (including PAHE slaves).

 

How likely is (1) to be the result of overall script lag? (Which I'm trying to reduce but probably still need more)

 

Has anyone else had similar experience with (2)?

1) Import from? And to?

2) Try with a minimum amount of mods. It should be next to no script lag.

 

Posted

Hey I'm having an issue with the slaves inventories. If I remove their original armor and dress them with something else, they re-equip their original armor after a while and it's not even in their inventory.

Posted (edited)
12 minutes ago, CrazySloth said:

Hey I'm having an issue with the slaves inventories. If I remove their original armor and dress them with something else, they re-equip their original armor after a while and it's not even in their inventory.

Welcome to the Skyrim outfit system.

 

What you're describing is the default behaviour for PAH slaves, but not for DOM slaves.

 

If you're having this issue with PAH slaves you have to strip them of their outfit through the strip dialogue.

 

For DOM slaves it probably means you disabled the clear outfit at capture toggle from the MCM menu. Good news you should be able to strip them of their outfit from one of the dialogue lines under "Let's have a serious chat".

 

Remember that clearing outfits from slaves will give you the infamous "naked bandits bug".

Edited by TrollAutokill
Posted (edited)

So I used OBIS to enslave bandits.
Simply, does this MOD only reduce the chances of meet naked bandits?
 

Or the "leveled" bandit, does it no longer respawn when the player reaches a certain level?
I haven't fully understood "leveled NPC" yet. I wonder if it also has the ability to stop a respawn NPC.

Edited by oys051

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