sidfu1 Posted February 11, 2024 Posted February 11, 2024 trol might want to check this mod and how they get the book to update when something changes aka finds the maps and when you find the treasure. maybe it give some hints on how to do the slaver book 1
TrollAutokill Posted February 11, 2024 Author Posted February 11, 2024 (edited) 12 hours ago, sidfu1 said: trol might want to check this mod and how they get the book to update when something changes aka finds the maps and when you find the treasure. maybe it give some hints on how to do the slaver book Nothing new there. I use the same techniques. Limitations and hard to find information are: - Max of 256 characters per paragraph. So you'll need like 10 aliases per book. - Each paragraph is a misc object. I put mine in test Jeremy cell. It's a mess in there, don't go. - The books can not be updated before being activated and read. That means more script intensive to update the book when information changes. - OnActivate is not called when book is read from inventory. Book can not be updated after read if in inventory. I need to check for OnOpen and OnRead though. - One set of aliases per book. If you want to have a diary per slave that's 128x10 aliases. - Text is stored in base object name. You can't use the same form for all the paragraphs. In our example above you'll also need 128x10 objects! - The book alias needs to be defined below the paragraph aliases in the quest or it won't work. This was the stupidest and hardest piece of information to get. To avoid duplicating aliases and object references there is only one think needed: allowing update to happen before OnActivate is called on the book. I am hoping OnOpen or OnRead will allow that. Edit: Apparently the only working method is having the script close and reopen the book. With all animations playing it's a 2s lag... But it's working. Edited February 11, 2024 by TrollAutokill
maegliin Posted February 12, 2024 Posted February 12, 2024 On 1/22/2024 at 3:57 PM, TrollAutokill said: 1) You can change the faction rank by hand yes, but only on a released slave (free NPC or HSH/pahe/aygas) as DoM slaves overwrite their faction ranks with their data. Kink numbers/strings are defined in DoM_util.psc. Make sure to change both factions (hidden and known kinks if they are defined or you can delete the known kink faction for a restart). 2) Kink triggers use keywords to identify sex toys and devices. Default keywords are Zaz keywords. It's possible I missed most from DD as I had problems with DD. 3) Enslaving creatures is at your own risk 👹 So I'm a total noob on this, first time tying to edit a JSON (much less anything). I found the stock NPC JSON and made the changes, but nothing shows, just uses old defaults from a previous game. And I cannot for the life of me find the DoM_util.psc file. only the .pex, which is greek to me. So could you point me at the .psc file?
sidfu1 Posted February 12, 2024 Posted February 12, 2024 3 minutes ago, maegliin said: So I'm a total noob on this, first time tying to edit a JSON (much less anything). I found the stock NPC JSON and made the changes, but nothing shows, just uses old defaults from a previous game. And I cannot for the life of me find the DoM_util.psc file. only the .pex, which is greek to me. So could you point me at the .psc file? you dont need to touch any scripts. that means yu modifed the wrong file. also think you have to go into optiosn and reload the json if you already enslaved them. i tuse to be if you talked to teh npc and checked their stats then they where locked into thost stats for rest of that game 1
maegliin Posted February 12, 2024 Posted February 12, 2024 5 minutes ago, sidfu1 said: you dont need to touch any scripts. that means yu modifed the wrong file. also think you have to go into optiosn and reload the json if you already enslaved them. i tuse to be if you talked to teh npc and checked their stats then they where locked into thost stats for rest of that game Thanks for the reply. The only JSON I can see to import is settings.json, ond the DOM mcm under import or export. I was just quoting what troll said about editing both the actor JSON located in DOM and that you apparently also need to change it in dom_util.psc. The actor in question (Olfina) was in a previous game, but seems to have kept the kinks.
TrollAutokill Posted February 12, 2024 Author Posted February 12, 2024 (edited) 3 hours ago, maegliin said: Thanks for the reply. The only JSON I can see to import is settings.json, ond the DOM mcm under import or export. I was just quoting what troll said about editing both the actor JSON located in DOM and that you apparently also need to change it in dom_util.psc. The actor in question (Olfina) was in a previous game, but seems to have kept the kinks. First are you using MO2, or what else? Second as Sidfu said, the file is read only once for the personality traits (the first time you talk to the NPC or at capture) and only at capture for the other information. Then if it still doesn't work there is probably something wrong with your file. Post it here and we will check it. DOM_Util.psc is a source file, maybe you didn't install the source files as it is optional. Edited February 12, 2024 by TrollAutokill
sidfu1 Posted February 12, 2024 Posted February 12, 2024 toll found 2 bugs iwth clothing 1 is the old bug maybe and other is new 1. conflict with sexlab utilities adding tongues for expressions. dom prevents sexlab utilities from removing the tongue after sex since its a fx item. 2. slaves are4 back to instant put back on clothing for when you tell them to bath. not sure if your fixed this one or not before.
maegliin Posted February 12, 2024 Posted February 12, 2024 4 hours ago, TrollAutokill said: First are you using MO2, or what else? Second as Sidfu said, the file is read only once for the personality traits (the first time you talk to the NPC or at capture) and only at capture for the other information. Then if it still doesn't work there is probably something wrong with your file. Post it here and we will check it. DOM_Util.psc is a source file, maybe you didn't install the source files as it is optional. SIdfu (and you) were right. and yeah I didn't do source files, as I don't mess with this stuff really. I sorted it out, apparently I put an extra comma in and missed it. But yeah, I'd have to make a new game. Which was fine I guess, gives me an excuse to try the more updated version and I was having other bugs as well (other mods). Thank you both for the reply.
TrollAutokill Posted February 12, 2024 Author Posted February 12, 2024 2 hours ago, maegliin said: SIdfu (and you) were right. and yeah I didn't do source files, as I don't mess with this stuff really. I sorted it out, apparently I put an extra comma in and missed it. But yeah, I'd have to make a new game. Which was fine I guess, gives me an excuse to try the more updated version and I was having other bugs as well (other mods). Thank you both for the reply. You don't have to make a new game since you can force reload the JSON from the MCM slave list.
whooptyscoop Posted February 12, 2024 Posted February 12, 2024 Ive turned off the "never strip FX" option, but DOM stripping always seems to get stuck at any item occupying slot 52, and keeps infinitely trying to strip it.
TrollAutokill Posted February 12, 2024 Author Posted February 12, 2024 (edited) 4 hours ago, whooptyscoop said: Ive turned off the "never strip FX" option, but DOM stripping always seems to get stuck at any item occupying slot 52, and keeps infinitely trying to strip it. Point me to a mod with this item, so I can do a crash test. Edited February 12, 2024 by TrollAutokill 1
catk1717 Posted February 12, 2024 Posted February 12, 2024 kinda found an issue not technically related to your mod creating the issue. some custom wardrobe mods come mislabeled between clothing and armor. this is the mod that i found issues with : https://www.nexusmods.com/skyrimspecialedition/mods/105097 so the clothing shows up as light armor in game, so the slaves wont wear them as clothing. is there a way to fix this? i remember i think lazy tools you could change the type between heavy armor, light armor and clothes in game. i think that mod is now kinda dated for AE though. is there a better option?
whooptyscoop Posted February 13, 2024 Posted February 13, 2024 10 hours ago, TrollAutokill said: Point me to a mod with this item, so I can do a crash test. Any of the steel bikini bottoms from TAWOBA https://www.sunjeongskyrimse.com/post/the-amazing-world-of-bikini-armors-remastered-6-0 Ryanreos BladeDancer Mercenary Panty from here https://www.immyneedscake.com/skyrim-se-mods/ryanreos-bladedancer Sparrow Huntress Skirt from here https://www.sunjeongskyrimse.com/post/paragon-sparrow-huntress 1
whooptyscoop Posted February 13, 2024 Posted February 13, 2024 On 2/10/2024 at 8:00 PM, TrollAutokill said: No, first try to just purge the quests. Look for DOM01, DOM02 and DOM03. Then update DoM and try to load the save with the quests purged. Then if it doesn't work, purge the whole plugin and load the game without DoM, save, update, reload. Btw I cant find on how to purge quests on resaver. Only option I can see is to purge the whole plugin, do you know how to purge the quests themselves?
深淵の神 Posted February 13, 2024 Posted February 13, 2024 On 2/10/2024 at 2:06 AM, TrollAutokill said: You need to reopen it to get the correct text though. And it has to be on the table, not in the inventory for it to update properly. Now I am curious to see a picture of the updated diary. here is some update, I start training the Pahe Slaves in Pinewatch so not so great update by now Spoiler Fuuuuuck! I hate that default crossing arms animation so much! On 2/10/2024 at 2:02 AM, TrollAutokill said: Animations are still WIP mostly because of that. I might add a toggle to choose one or the other option. That is to correct animations axis or not. Fine by me, I am very patient and more so when it comes to this wonderful mod. On 2/10/2024 at 2:02 AM, TrollAutokill said: As for the rescaling, make sure the toggle is on in the MCM. Yeah that's the thing, I have that option toggle, anyways my dude thanks for the greatest times of debauchery! 1
TrollAutokill Posted February 13, 2024 Author Posted February 13, 2024 (edited) 8 hours ago, whooptyscoop said: Btw I cant find on how to purge quests on resaver. Only option I can see is to purge the whole plugin, do you know how to purge the quests themselves? Search for the quest name in the top left search box (DoM_Core or DoMCore). Right click on the quest script instance and delete it. Resaver should create a backup so you're safe to try. Edit: answer was misleading. Edited February 13, 2024 by TrollAutokill 1
TrollAutokill Posted February 13, 2024 Author Posted February 13, 2024 6 hours ago, catk1717 said: kinda found an issue not technically related to your mod creating the issue. some custom wardrobe mods come mislabeled between clothing and armor. this is the mod that i found issues with : https://www.nexusmods.com/skyrimspecialedition/mods/105097 so the clothing shows up as light armor in game, so the slaves wont wear them as clothing. is there a way to fix this? i remember i think lazy tools you could change the type between heavy armor, light armor and clothes in game. i think that mod is now kinda dated for AE though. is there a better option? Keyword Item Distributor.
Tempest_Art Posted February 13, 2024 Posted February 13, 2024 (edited) Is it any way to disable random idle animation(posing, dance, etc)? Or is it only can be done by sending NPCs to Pahe? Edit: If I'm not mistaken, Stand Still do this. I'm right? Edited February 13, 2024 by Tempest_Art
TrollAutokill Posted February 13, 2024 Author Posted February 13, 2024 2 hours ago, Tempest_Art said: Is it any way to disable random idle animation(posing, dance, etc)? Or is it only can be done by sending NPCs to Pahe? Edit: If I'm not mistaken, Stand Still do this. I'm right? Stand still should be still if the slave is well trained.
SIKguy Posted February 13, 2024 Posted February 13, 2024 Always got an ERROR when lauching Nemesis. ERROR(3024): Duplicated header has been detected in "animationdatasinglefile.txt". Please contact the template creator Template: b Project: DefaultFemale.txt Header: 4965 This ERROR is only on versions 5.2.5 and 5.2.6. Version 4.9.1 works fine. Using SSE 1.5.97. Can some1 help solving this, cause wanna test new build
TrollAutokill Posted February 13, 2024 Author Posted February 13, 2024 5 hours ago, SIKguy said: Always got an ERROR when lauching Nemesis. ERROR(3024): Duplicated header has been detected in "animationdatasinglefile.txt". Please contact the template creator Template: b Project: DefaultFemale.txt Header: 4965 This ERROR is only on versions 5.2.5 and 5.2.6. Version 4.9.1 works fine. Using SSE 1.5.97. Can some1 help solving this, cause wanna test new build The solution is to run Nemesis with DoM ticked off, then run FNIS with DoM on.
SIKguy Posted February 13, 2024 Posted February 13, 2024 1 hour ago, TrollAutokill said: The solution is to run Nemesis with DoM ticked off, then run FNIS with DoM on. Is this a temporary problem that will be solved in the next builds, or is it now necessary to constantly work with FNIS? Cause personally, I haven’t used it for a long time, since I gave up on creature animations.
TrollAutokill Posted February 13, 2024 Author Posted February 13, 2024 52 minutes ago, SIKguy said: Is this a temporary problem that will be solved in the next builds, or is it now necessary to constantly work with FNIS? Cause personally, I haven’t used it for a long time, since I gave up on creature animations. It's a reused animation. Fnis just gives a warning, Nemesis gives an error. I'll try to fix it.
Will55 Posted February 14, 2024 Posted February 14, 2024 (edited) The HSH author insists that I run the HSH-DOM patch after your version of such. Does this still apply? Or is yours now the "state of the art" version? Edited February 15, 2024 by Will55
oys051 Posted February 14, 2024 Posted February 14, 2024 Hi. I don't know if it's a topic to question here, when I leave the house of HSH with my bandit slave's clothes off or re-load game, the bandit is always wearing clothes something. If I check "Clear spawned outfit", there's no problem, but there's a problem with naked bandit spawning, so I'm using it without checking it. If I don't want naked bandit to be spawned, is it only the way to turn off the naked outfit in DOM/PAH?
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