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Posted
3 hours ago, TrollAutokill said:

This is due to the positioning XMarker being not correctly initialized. I will check the plugin, but a temporary fix is to start a new game with an older version and update right after the first save.

I actually did fix it using resaver and just cleaning unattached instances and references, but now ive noticed another problem where DOM doesnt do the usual tasks on startup. This means that group orders dont work when i reload a save, until i move the slave in and out of DOM. 

Posted
56 minutes ago, whooptyscoop said:

I actually did fix it using resaver and just cleaning unattached instances and references, but now ive noticed another problem where DOM doesnt do the usual tasks on startup. This means that group orders dont work when i reload a save, until i move the slave in and out of DOM. 

Could be that you cleaned up too much. Try to set the startup check and sync in the MCM, save and reload.

 

Posted

Version 5.2.3 is out SE and LE. This is still a development version with a focus on the new API by @Yomikaki. Other changes are small bug fixes and menu extensions.

 

New in version 5.2.3:

 

 - Few typo corrections thanks to @Jasmine92 SE only.

 - New option in MCM wheel menu to deactivate punishment/praise type selection and use default value instead.
 - Exporting to JSON file includes training stats and counters. You need to edit them out if you don't want them when importing JSON from MCM.
 - Slave can now refuse to follow orders "Look at me", "Turn around" and "Come here". Restrained slaves have no choice but to obey.
 - Slave can be ordered to follow another slave from the Upkeeping wheel menu. Order will always succeed if a valid target is found.
 - "Look at me" and "Turn around" orders are available as group orders under group abuse wheel menu "Attention" -> "Upkeeping"
 - Mood status and slave info spell/power now gives a quick indication on the slave progress. E.g. XXX is angry and untamed. This is only for role play purpose.
 - Corrected a bug where OBody Nude armor was not correctly flagged as special clothing.

 

Posted
51 minutes ago, TrollAutokill said:

Version 5.2.3 is out SE and LE. This is still a development version with a focus on the new API by @Yomikaki. Other changes are small bug fixes and menu extensions.

 

New in version 5.2.3:

 

 - Few typo corrections thanks to @Jasmine92 SE only.

 - New option in MCM wheel menu to deactivate punishment/praise type selection and use default value instead.
 - Exporting to JSON file includes training stats and counters. You need to edit them out if you don't want them when importing JSON from MCM.
 - Slave can now refuse to follow orders "Look at me", "Turn around" and "Come here". Restrained slaves have no choice but to obey.
 - Slave can be ordered to follow another slave from the Upkeeping wheel menu. Order will always succeed if a valid target is found.
 - "Look at me" and "Turn around" orders are available as group orders under group abuse wheel menu "Attention" -> "Upkeeping"
 - Mood status and slave info spell/power now gives a quick indication on the slave progress. E.g. XXX is angry and untamed. This is only for role play purpose.
 - Corrected a bug where OBody Nude armor was not correctly flagged as special clothing.

 

 

Ooofff! you have been quite active these days

 

Spoiler

17Cg.gif.4d279fb54d7431c73d72f8c307f1f4d9.gif

 

Thanks a lot!

Posted
39 minutes ago, サマエル said:

 

Ooofff! you have been quite active these days

 

  Hide contents

17Cg.gif.4d279fb54d7431c73d72f8c307f1f4d9.gif

 

Thanks a lot!

Still a lot on my plate. Most importantly:

- Fix alignment for a few animations.

- Check what's going on with HSH and AYGAS.

Posted
21 hours ago, reding93 said:

I so wish this can work with Ostim SA instead Sexlab.
Sexlab is just too old :(

All the calls to Sexlab are in DoM_Core in just 2 functions, one for twosomes, one for threesomes. If you really want it, you can come up with an alternative.

Posted
16 hours ago, TrollAutokill said:

This is due to the positioning XMarker being not correctly initialized. I will check the plugin, but a temporary fix is to start a new game with an older version and update right after the first save.

Is this problem resolved in the new version? My fix on slavetats stopped working and now I'm afraid to update the mod

Posted
On 2/1/2024 at 5:16 PM, reding93 said:

I so wish this can work with Ostim SA instead Sexlab.
Sexlab is just too old :(

age of the mod has nothing to do with it. ostim and the other sex mods dont even think have correct flags to find a noncon  animation as they are nexus mods they cant officially have "rape or noncon" for most part.

Posted
53 minutes ago, niggamanny said:

i love everything about this mod, is there any chance of a ostim port?

??? your trolling right? read 2 posts up and why it probably never have a patch  just above you.

Posted
9 hours ago, Empty3301 said:

Is this problem resolved in the new version? My fix on slavetats stopped working and now I'm afraid to update the mod

It is resolved. We are talking of a problem appearing after editing a save game with Resaver. When the quest doesn't get properly (re)initialised it can cause  missing properties or unresponsiveness to events.

Posted

5.2 LE here, new save, new installation.

The audio files i used from 4.7 give me a cute CDT , so i try downloading again just in case.ñ, follow the instructions,  Same. Im using all the audio files, so i Guess im Will test folder by folder

Anything else goes like a charm .

Posted (edited)
2 hours ago, pitipol said:

5.2 LE here, new save, new installation.

The audio files i used from 4.7 give me a cute CDT , so i try downloading again just in case.ñ, follow the instructions,  Same. Im using all the audio files, so i Guess im Will test folder by folder

Anything else goes like a charm .

One audio file in the wrong audio format is enough for a CTD. You got to love Skyrim!

 

I would suggest you download the new audio files from @Jasmine92

Edited by TrollAutokill
Posted
42 minutes ago, TrollAutokill said:

One audio file in the wrong audio format is enough for a CTD. You got to love Skyrim!

 

I would suggest you download the new audio files from @Jasmine92

 

2tba3j.jpg.7fa155b37ca68434bb39646ec4f74bb8.jpg

 

Nah seriously, I'm so inlove with the bath mechanics. You have also added keywords to prevent some clothetypes from being undressed, thank you very much

 

Does anyone know of any mods that add portable baths/bathtups or something similar for SSE/AE?

Posted
1 hour ago, TrollAutokill said:

One audio file in the wrong audio format is enough for a CTD. You got to love Skyrim!

 

I would suggest you download the new audio files from @Jasmine92

More than Skyrim i LOVE testing! Like puzzle solving, but with slaves.  

After install 5.2.2  i will try the files. Thanks Bro !

Posted

For Legendary Edition:

 

When using the 5.2.2 mod the game either freezes or crashes to desktop when closing a slave inventory.

This problem does not seem to be present in the stable 4.9.1 version.

I tested both on the same save.

This might be due to some weird mod interactions on my end, but just letting you know.

Has anyone else experienced the same issue?

Posted
34 minutes ago, hurtifrej said:

For Legendary Edition:

 

When using the 5.2.2 mod the game either freezes or crashes to desktop when closing a slave inventory.

This problem does not seem to be present in the stable 4.9.1 version.

I tested both on the same save.

This might be due to some weird mod interactions on my end, but just letting you know.

Has anyone else experienced the same issue?

Does this happen even if you don't change anything from the inventory?

Posted
12 minutes ago, TrollAutokill said:

Does this happen even if you don't change anything from the inventory?

 

I can't see a pattern to it yet... sometimes it crashes or freezes while the inventory is open, sometimes when I transfer items, sometimes when I close it after transferring items, but sometimes I can give items over with no issues. So I have no clue at the moment.

Just to note, this issue does not exist with the similar functions of PAH... however overloaded my mod list might be.

If I find anything out I'll let you know

Posted (edited)
37 minutes ago, hurtifrej said:

 

I can't see a pattern to it yet... sometimes it crashes or freezes while the inventory is open, sometimes when I transfer items, sometimes when I close it after transferring items, but sometimes I can give items over with no issues. So I have no clue at the moment.

Just to note, this issue does not exist with the similar functions of PAH... however overloaded my mod list might be.

If I find anything out I'll let you know

You have an SKSE crashlog or papyrus log?

-----

 

 

4 hours ago, TrollAutokill said:

One audio file in the wrong audio format is enough for a CTD. You got to love Skyrim!

 

I would suggest you download the new audio files from @Jasmine92

2 hours ago, pitipol said:

More than Skyrim i LOVE testing! Like puzzle solving, but with slaves.  

After install 5.2.2  i will try the files. Thanks Bro !

My pack for 5.1 should work with SE and LE (it's loose files in 44.1khz, LE doesn't like 48khz). Should, because no one ever tested them for LE.

-----

 

 

On 2/2/2024 at 10:00 AM, TrollAutokill said:

Corrected and will be in next version. But I couldn't find anything wrong with the "you'll", you'll need to point me to the exact line.

Here is one of the lines in CSV, maybe the outpath will help finding it? (notice the � in You'll):

game_id,voice_id,text,vocoder,out_path,pacing
skyrim,sk_adril,You�ll see this as you take your last breath!,hifi,d:/Working_Space/XVA/Audio/01_gen/sound/Voice/DiaryOfMine.esp/DLC2MaleUniqueAdril/DOM02Topic_DOM02TopicAnswe_0051B342_1.wav,1

 

Edited by Jasmine92
Posted

Alright I might've found the culprit

 

I commented out every function in DOM_Actor that handled equipment and then added them back to go through a process of elimination.

When I had Event OnItemAdded(...) un-commented I started getting crashes again.

So I went through the code until I narrowed it down to two identical lines:

DOM01.EquipItemWearable(akRef,akBaseItem,(poseID == 99),mind.should_be_naked,mind.should_wear_armor,mind.should_hold_weapons)

That line exists twice in the OnItemAdded(...) event/function.

 

I haven't un-commented every other inventory function yet, but am a bit suspicious of the "poseID == 99".

 

It exists in the EquipInventory() function as well:

DOM01.EquipInventory(akRef,(poseID == 99),mind.should_be_naked,mind.should_wear_armor,hold_weapons)

 

Perhaps the pose is somehow responsible for the crashes/freezes when the inventory is closed? Maybe my game cannot find the torch-holding pose for some reason?

 

Getting a bit late, so I will leave it at this for today o/

 

Posted
44 minutes ago, hurtifrej said:

Alright I might've found the culprit

 

I commented out every function in DOM_Actor that handled equipment and then added them back to go through a process of elimination.

When I had Event OnItemAdded(...) un-commented I started getting crashes again.

So I went through the code until I narrowed it down to two identical lines:

DOM01.EquipItemWearable(akRef,akBaseItem,(poseID == 99),mind.should_be_naked,mind.should_wear_armor,mind.should_hold_weapons)

That line exists twice in the OnItemAdded(...) event/function.

 

I haven't un-commented every other inventory function yet, but am a bit suspicious of the "poseID == 99".

 

It exists in the EquipInventory() function as well:

DOM01.EquipInventory(akRef,(poseID == 99),mind.should_be_naked,mind.should_wear_armor,hold_weapons)

 

Perhaps the pose is somehow responsible for the crashes/freezes when the inventory is closed? Maybe my game cannot find the torch-holding pose for some reason?

 

Getting a bit late, so I will leave it at this for today o/

 

Nah, this is just a test to see if the actor is currently holding a torch, so that EquipInventory won't try to unequip the torch.

 

OnItemAdded does nothing if you choose the right MCM option, as I suggested before.

 

By the way which version are you using? 5.2.2 or 5.2.3?

Posted (edited)

Great idea and well done! I love the depth and sensitivity of slaves. The integration with expressions, tears and idles really makes them seem shocked, rebellious, depressed, etc. Savage!

I have been struggling to discover the "raping someone" kink after adding it to my slave via JSON. I tried various methods including "Honour your mistress > It's your turn to rape another slave", "Let's talk about the slaves > Train your slaves in the sexual arts" and also restraining one slave before telling another "Honour your mistress > I want you to have sex with...". Each of these actions initiates "punishment with rape" but the kink of "raping someone" remains hidden. I believe the kink is there because I can write to JSON again and see it in the file. Other kinks seem to be discovered immediately.


Thanks.

Here's an example of my JSON 

Spoiler


{
	"float" : 
	{
		"agreeableness" : 100.0,
		"boldness" : 97.728675842285156,
		"conscientiousness" : 33.0,
		"emmotionality" : 24.0,
		"extraversion" : 43.928630828857422,
		"honesty" : 13.821557998657227,
		"openness" : 53.34521484375,
		"sensuality" : 75.390708923339844,
		"smartness" : 86.0,
		"submissivity" : 78.139961242675781,
		"toughness" : 69.0,
		"wilpower" : 67.0,
		"xangertraining" : 100.0,
		"xfeartraining" : 86.871818542480469,
		"xhumiliation" : 100.0,
		"xresignation" : 100.0,
		"xrespecttraining" : 100.0,
		"xsubmission" : 92.808830261230469,
		"yloveadmiration" : 0.0,
		"ylovedesire" : 0.0,
		"ylovefascination" : 0.0,
		"yloyalabsolution" : 4.7783203125,
		"yloyaldevotion" : 0.89057332277297974,
		"yloyalworship" : 0.0,
		"zanaltraining" : 10.466557502746582,
		"zcombattraining" : 127.0,
		"zcrimetraining" : 0.0,
		"zhousetraining" : 0.0,
		"zmastertraining" : 2.6995596885681152,
		"zoraltraining" : 26.385236740112305,
		"zposetraining" : 100.0,
		"zvaginaltraining" : 29.788476943969727,
		"zworktraining" : 0.0
	},
	"int" : 
	{
		"number_of_broken" : 1,
		"number_of_comfort" : 8,
		"number_of_flatter" : 3,
		"number_of_insult" : 0,
		"number_of_orgasm" : 3,
		"number_of_pain" : 101,
		"number_of_player_chat" : 0,
		"number_of_player_fling" : 0,
		"number_of_praise" : 114,
		"number_of_promise" : 2,
		"number_of_rape" : 0,
		"number_of_sex" : 21,
		"number_of_shame" : 3,
		"number_of_shock" : 10,
		"number_of_threat" : 0,
		"number_of_toldoff" : 101,
		"number_of_trainee" : 5,
		"number_of_trainer" : 0,
		"virginanal" : 1,
		"virgingangbang" : 1,
		"virginoral" : 1,
		"virginsame" : 1,
		"virginvaginal" : 1
	},
	"string" : 
	{
		"fullname" : "Minazuki",
		"hiddenkink0" : "being collared",
		"hiddenkink1" : "getting a cunnilingus",
		"hiddenkink2" : "raping someone"
	}
}

 

 

(I got her combat training to 127 with the spell of subjugation)


Couple other minor issues.

Written JSON files always have virginity set to 1, even if it should be 0 for that actor, causing slaves to lose virginity again after reading from JSON.

Freeing a slave makes other slaves saddened by their friend's death.

Using version 5.2.3!

Edited by newuser221
Additional info
Posted
1 hour ago, newuser221 said:

Great idea and well done! I love the depth and sensitivity of slaves. The integration with expressions, tears and idles really makes them seem shocked, rebellious, depressed, etc. Savage!

I have been struggling to discover the "raping someone" kink after adding it to my slave via JSON. I tried various methods including "Honour your mistress > It's your turn to rape another slave", "Let's talk about the slaves > Train your slaves in the sexual arts" and also restraining one slave before telling another "Honour your mistress > I want you to have sex with...". Each of these actions initiates "punishment with rape" but the kink of "raping someone" remains hidden. I believe the kink is there because I can write to JSON again and see it in the file. Other kinks seem to be discovered immediately.


Thanks.

Here's an example of my JSON 

  Reveal hidden contents

 

 

{
	"float" : 
	{
		"agreeableness" : 100.0,
		"boldness" : 97.728675842285156,
		"conscientiousness" : 33.0,
		"emmotionality" : 24.0,
		"extraversion" : 43.928630828857422,
		"honesty" : 13.821557998657227,
		"openness" : 53.34521484375,
		"sensuality" : 75.390708923339844,
		"smartness" : 86.0,
		"submissivity" : 78.139961242675781,
		"toughness" : 69.0,
		"wilpower" : 67.0,
		"xangertraining" : 100.0,
		"xfeartraining" : 86.871818542480469,
		"xhumiliation" : 100.0,
		"xresignation" : 100.0,
		"xrespecttraining" : 100.0,
		"xsubmission" : 92.808830261230469,
		"yloveadmiration" : 0.0,
		"ylovedesire" : 0.0,
		"ylovefascination" : 0.0,
		"yloyalabsolution" : 4.7783203125,
		"yloyaldevotion" : 0.89057332277297974,
		"yloyalworship" : 0.0,
		"zanaltraining" : 10.466557502746582,
		"zcombattraining" : 127.0,
		"zcrimetraining" : 0.0,
		"zhousetraining" : 0.0,
		"zmastertraining" : 2.6995596885681152,
		"zoraltraining" : 26.385236740112305,
		"zposetraining" : 100.0,
		"zvaginaltraining" : 29.788476943969727,
		"zworktraining" : 0.0
	},
	"int" : 
	{
		"number_of_broken" : 1,
		"number_of_comfort" : 8,
		"number_of_flatter" : 3,
		"number_of_insult" : 0,
		"number_of_orgasm" : 3,
		"number_of_pain" : 101,
		"number_of_player_chat" : 0,
		"number_of_player_fling" : 0,
		"number_of_praise" : 114,
		"number_of_promise" : 2,
		"number_of_rape" : 0,
		"number_of_sex" : 21,
		"number_of_shame" : 3,
		"number_of_shock" : 10,
		"number_of_threat" : 0,
		"number_of_toldoff" : 101,
		"number_of_trainee" : 5,
		"number_of_trainer" : 0,
		"virginanal" : 1,
		"virgingangbang" : 1,
		"virginoral" : 1,
		"virginsame" : 1,
		"virginvaginal" : 1
	},
	"string" : 
	{
		"fullname" : "Minazuki",
		"hiddenkink0" : "being collared",
		"hiddenkink1" : "getting a cunnilingus",
		"hiddenkink2" : "raping someone"
	}
}

 

 

(I got her combat training to 127 with the spell of subjugation)


Couple other minor issues.

Written JSON files always have virginity set to 1, even if it should be 0 for that actor, causing slaves to lose virginity again after reading from JSON.

Freeing a slave makes other slaves saddened by their friend's death.

Using version 5.2.3!

Yes virginity is a flag in the JSON, the script is more complex. You need to edit them out from the JSON if you do not want them resetting.

 

Death/free is a known bug. I will put it higher in my to-do list.

Posted
On 2/3/2024 at 6:52 PM, TrollAutokill said:

It is resolved. We are talking of a problem appearing after editing a save game with Resaver. When the quest doesn't get properly (re)initialised it can cause  missing properties or unresponsiveness to events.

Ok i think i finally narrowed it down lol. For some reason, triggering the loving kiss from the wheel causes the first 2-3 phases to fly the camera around everywhere, but weirdly, it works  perfectly fine when triggered from the dialogue (Come here slave; I need to kiss you; Lets try something long and romantic)

 

Have no fucking clue why it works that why, and i think its specific to my old save after upgrading but im cool with it.

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