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Posted
28 minutes ago, DocClox said:

Is there some condition other than orgasm needed to keep the Rapture promise?

 

What I did was line up three slaves, promise each of them rapture, and then set them to masturbating. When one of them came, I set her to stand at attention. I continued this until all three were standing at attention. I verified the orgasm by checking that I could praise them for orgasming on demand.

 

Thing is, when the promise expired, one slave was impressed that I kept my promise, one didn't believe in my promise any more and didn't appear to report (though I may have missed it).

 

Things being what they are in my version of Skyrim, it's likely that the girls received an uneven amount of stimulation during the course of the day in question. So if the promise depends on a certain number of orgasms, or if there's a chance that goes up with the number, that could explain things.

 

So: don't know if it's a bug or if I just don't understand the mechanism, but that's what happened.

It should be just orgasm and one is enough.

Posted (edited)

Hello.

 

Weird thing happened. A while ago i had to start a new game....I have installed the latest version of DOM. I started the Kimli quest after having talked to her aunt in Whiterun a while ago (at that time it was most likely a previous version of DOM installed...you are publishing new versions very quick....). Now, a couple of ingame days later i was wandering through Whiterun, not thinking about something special, just enjoying the scene, and all over the sudden, i ran into Kimli and her aunt. UPS. I thought she was kidnapped? And now i met her in Whitrun following her aunt on a late afternoon stroll through the town. I haven't had the time yet to "rescue" her yet. Maybe somebody else did the job?

What's going on? BTW, the quest for rescuing Kimli is still active in my Quest Journal

Edited by Battlestar1965
Posted
55 minutes ago, Battlestar1965 said:

你好。

 

奇怪的事情发生了。不久前我不得不开始一个新游戏....我已经安装了最新版本的 DOM。在不久前与她在 Whiterun 的阿姨交谈后,我开始了 Kimli 任务(当时很可能安装了以前版本的 DOM……您发布新版本的速度非常快……)。现在,几天后的游戏中,我在 Whiterun 闲逛,没有想什么特别的事情,只是享受这个场景,突然之间,我遇到了 Kimli 和她的姑姑。UPS。我以为她被绑架了?现在我在 Whitrun 遇见了她,她跟随她的姑姑在一个下午晚些时候漫步穿过小镇。我还没来得及“救”她呢。也许其他人做了这项工作?

这是怎么回事?顺便说一句,营救 Kimli 的任务在我的任务日志中仍然活跃

According to my experience, Kimli was spawned in dragonsreach, and will start to walk towards Dleas's hut at an unknown timepoint which takes time. So If you execute the task too early, Kimli may not have arrived the correct position. I don't know whether it was designed that way or not.

Posted
1 hour ago, Battlestar1965 said:

Hello.

 

Weird thing happened. A while ago i had to start a new game....I have installed the latest version of DOM. I started the Kimli quest after having talked to her aunt in Whiterun a while ago (at that time it was most likely a previous version of DOM installed...you are publishing new versions very quick....). Now, a couple of ingame days later i was wandering through Whiterun, not thinking about something special, just enjoying the scene, and all over the sudden, i ran into Kimli and her aunt. UPS. I thought she was kidnapped? And now i met her in Whitrun following her aunt on a late afternoon stroll through the town. I haven't had the time yet to "rescue" her yet. Maybe somebody else did the job?

What's going on? BTW, the quest for rescuing Kimli is still active in my Quest Journal

It means her actor package took over her alias package. Probably because her factions are wrong. Set her to IN faction using cnsole command to DOMActionTied and then evaluate package. It should fix it, if you wait enough time for her to wander back to Drela's.

Posted (edited)
26 minutes ago, KaiserC5 said:

According to my experience, Kimli was spawned in dragonsreach, and will start to walk towards Dleas's hut at an unknown timepoint which takes time. So If you execute the task too early, Kimli may not have arrived the correct position. I don't know whether it was designed that way or not.

Yes her default package makes her wander in Whiterun with her aunt and friends. Her alias package will send her to Drela's cottage and be tied to the cross.

Edited by TrollAutokill
Posted
On 4/7/2023 at 5:09 AM, gekker said:

I'm getting a recurring, reproducible issue where scolding a slave, then attempting to save, ends with my game CTD.  This interaction, without fail, causes a crash.  I'm on LE 4.4.4. Anyone else have this issue?

 

Actions followed by log.

 

Abduct Slave.

Save, no problem.

Set Outfit For Slave.

Save, no problem.

Slave attempts to run.

Tell slave not to do it again (be nice).

Scold slave for being angry.

Save attempt, CTD.

 

 

  Reveal hidden contents

[04/07/2023 - 08:20:07AM] VM is freezing...
[04/07/2023 - 08:20:07AM] VM is frozen
[04/07/2023 - 08:20:08AM] Saving game...
[04/07/2023 - 08:20:09AM] VM is thawing...
[04/07/2023 - 08:20:10AM] DOM_Actor: Bandit Chief: say: subject 4 0.000000 respectful=False
[04/07/2023 - 08:20:10AM] DOM_Actor: Bandit Chief: SayTopic blocked=2 global blocked=2
[04/07/2023 - 08:20:19AM] DOM_Actor: Bandit Chief: HandleDialogueOnActivate()
[04/07/2023 - 08:20:19AM] DOM_Actor: Bandit Chief: HandleDialogueOnActivate() is_in_combat=TRUE
[04/07/2023 - 08:20:19AM] DOM_Actor: Bandit Chief: SayTopic blocked=26 global blocked=5
[04/07/2023 - 08:20:24AM] DOM_Mind: Bandit Chief: MakeRunAway no chance=0.303935
[04/07/2023 - 08:20:24AM] DOM_Actor: Bandit Chief: OpenInventory() wait=False
[04/07/2023 - 08:20:41AM] DOM_Actor: Bandit Chief: TryEquipInventory tied=False changes=TRUE
[04/07/2023 - 08:20:41AM] DOM_Actor: Bandit Chief: EquipInventory start wait=TRUE should be naked=False changes=TRUE
[04/07/2023 - 08:20:41AM] DOM_Actor: Bandit Chief: EquipItemArmor found armor=LSJkuwat29
[04/07/2023 - 08:20:41AM] DOM_Actor: Bandit Chief: EquipItemArmor found armor=[Ran 2] - Gloves black
[04/07/2023 - 08:20:42AM] DOM_Actor: Bandit Chief: EquipItemArmor found armor=[Ran 2] - Elbow black
[04/07/2023 - 08:20:43AM] DOM_Actor: Bandit Chief: EquipItemArmor found armor=[Ran 2] - Cuirass black
[04/07/2023 - 08:20:44AM] DOM_Actor: Bandit Chief: EquipItemArmor found armor=[Ran 2] - Chains black
[04/07/2023 - 08:20:44AM] DOM_Actor: Bandit Chief: EquipItemArmor found armor=[HairPack] - Wig 21 Black
[04/07/2023 - 08:20:44AM] DOM_Actor: Bandit Chief: DOM_Actor::ApplyEquipmentEffects open wait=False changes=TRUE
[04/07/2023 - 08:20:44AM] DOM_Actor: Bandit Chief: Set has_leash=False
[04/07/2023 - 08:20:44AM] DOM_Actor: Bandit Chief: is_naked=TRUE
[04/07/2023 - 08:20:45AM] DOM_Actor: Bandit Chief: SetWeaponState: Bandit Chief has_weapon=0.000000
[04/07/2023 - 08:20:45AM] DOM_Actor: Bandit Chief: SetArmorState: Bandit Chief has_armor=0.000000
[04/07/2023 - 08:20:45AM] DOM_Actor: Bandit Chief: HasShameClothes: Bandit Chief has no humiliating clothes
[04/07/2023 - 08:20:45AM] DOM_Actor: Bandit Chief: SetShameClothesState: Bandit Chief has_shame_clothes=False
[04/07/2023 - 08:20:46AM] DOM_Actor: Bandit Chief: SetBoundState: Bandit Chief is_bounded=False
[04/07/2023 - 08:20:46AM] DOM_Mind: Bandit Chief: After update 0x48003F33 48003F33
[04/07/2023 - 08:20:46AM] DOM_Mind: Bandit Chief: End update 0x00000000
[04/07/2023 - 08:20:46AM] DOM_Actor: Bandit Chief: SetJewelryState: Bandit Chief has_jewelry before=0.000000 now=0.000000
[04/07/2023 - 08:20:46AM] DOM_Mind: Bandit Chief: SetNextPunishmentReasonSilent() NO reason=12 already registered being angry
[04/07/2023 - 08:20:46AM] DOM_Core: WIDGET=Bandit Chief: Bandit Chief looks upset about what you took from her
[04/07/2023 - 08:20:46AM] DOM_Mind: Bandit Chief: After update 0x48000E00 48000E00
[04/07/2023 - 08:20:46AM] DOM_Mind: Bandit Chief: End update 0x00000000
[04/07/2023 - 08:20:47AM] DOM_Actor: Bandit Chief: Actor::ApplyEquipmentEffects close wait=False
[04/07/2023 - 08:20:47AM] DOM_Actor: Bandit Chief: EquipInventory close wait=False init=False
[04/07/2023 - 08:20:57AM] VM is freezing...
[04/07/2023 - 08:20:57AM] VM is frozen
[04/07/2023 - 08:20:57AM] Saving game...
[04/07/2023 - 08:20:58AM] VM is thawing...
[04/07/2023 - 08:21:00AM] warning: Property PatronRef1 on script aygasworkdetectorscript attached to aygasWorkDetector (6A012726) cannot be initialized because the script no longer contains that property
[04/07/2023 - 08:21:03AM] DOM_Mind: Bandit Chief: MakeRunAway yes chance=0.306534 has_leash=False
[04/07/2023 - 08:21:03AM] DOM_Core: WIDGET=Bandit Chief: Bandit Chief is trying to run away
[04/07/2023 - 08:21:03AM] DOM_Actor: Bandit Chief: Behaviour.set() from follow_player to running_away
[04/07/2023 - 08:21:03AM] DOM_Actor: Bandit Chief: Behaviour.set() reset_on_behaviour_change = TRUE
[04/07/2023 - 08:21:03AM] DOM_Actor:Animation: Bandit Chief: Anim_IdleReset TRUE IsDead=False
[04/07/2023 - 08:21:03AM] DOM_Actor: Bandit Chief: reset_on_behaviour_change=TRUE changed from TRUE
[04/07/2023 - 08:21:04AM] DOM_Mind: Bandit Chief: SetNextPunishmentReasonForceMessage() YES reason=25 running away
[04/07/2023 - 08:21:04AM] DOM_Mind: Bandit Chief: AddNextPunishmentReason() Bandit Chief n=1 25 running away
[04/07/2023 - 08:21:04AM] DOM_Mind: Bandit Chief: AddNextPunishmentReasonInSlot() Bandit Chief reason1=25 running away
[04/07/2023 - 08:21:04AM] DOM_Core: WIDGET=Bandit Chief: Bandit Chief is running away!
[04/07/2023 - 08:21:04AM] DOM_Actor: Bandit Chief: behaviour=running_away start canIdle=False canMove=TRUE
[04/07/2023 - 08:21:04AM] DOM_Actor: Bandit Chief: TryWearClothes tied=False changes=False
[04/07/2023 - 08:21:04AM] DOM_Actor: Bandit Chief: EquipInventory start wait=False should be naked=False changes=False
[04/07/2023 - 08:21:04AM] DOM_Actor: Bandit Chief: friend Imperial Captain watches friend running away
[04/07/2023 - 08:21:04AM] DOM_Actor: Bandit Chief: friend Imperial Captain considers running away
[04/07/2023 - 08:21:04AM] DOM_Mind: Imperial Captain: MakeRunAwayGang runaway forbidden
[04/07/2023 - 08:21:04AM] DOM_Actor: Bandit Chief: friend Imperial Captain does not feel like running away
[04/07/2023 - 08:21:04AM] DOM_Mind: Bandit Chief: SetNextPraiseReasonSilent() YES reason=25 not running away
[04/07/2023 - 08:21:04AM] DOM_Mind: Bandit Chief: AddNextPraiseReason() Bandit Chief n=0 25
[04/07/2023 - 08:21:04AM] DOM_Mind: Bandit Chief: AddNextPraiseReasonInSlot() Bandit Chief reason0=25
[04/07/2023 - 08:21:08AM] DOM_Mind: Bandit Chief: MakeRunAway yes chance=0.307425 has_leash=False
[04/07/2023 - 08:21:11AM] DOM_Actor: Bandit Chief: HandleDialogueOnActivate()
[04/07/2023 - 08:21:11AM] DOM_Actor: Bandit Chief: HandleDialogueOnActivate() is_in_combat=TRUE
[04/07/2023 - 08:21:16AM] DOM_Core: WIDGET=Bandit Chief: Scolding Bandit Chief for running away
[04/07/2023 - 08:21:16AM] DOM_Core: TrainWitnesses: Bandit Chief number of actors=2 reason=25 type=toldoff amount=4.570965
[04/07/2023 - 08:21:16AM] DOM_Actor: Bandit Chief: TrainFriends: Imperial Captain witnesses her friend Bandit Chief punishment index=0 amount=2.773216
[04/07/2023 - 08:21:16AM] DOM_Core: WIDGET=Imperial Captain: Imperial Captain is saddened by her friend Bandit Chief's punishment
[04/07/2023 - 08:21:16AM] DOM_Mind: Bandit Chief: TrainRespect: respect=4.920979 amount=9.141931
[04/07/2023 - 08:21:17AM] DOM_Mind: Imperial Captain: After update 0x462AFFAE 462AFFAE
[04/07/2023 - 08:21:17AM] DOM_Mind: Imperial Captain: End update 0x00000000
[04/07/2023 - 08:21:17AM] DOM_Mind: Bandit Chief: RemoveNextPunishmentReason() Bandit Chief n=2 25
[04/07/2023 - 08:21:17AM] DOM_Mind: Bandit Chief: RemoveNextPunishmentReasonInSlot() Bandit Chief reason1=none
[04/07/2023 - 08:21:17AM] DOM_Mind: Bandit Chief: After update 0x472AFFEE 472AFFEE
[04/07/2023 - 08:21:17AM] DOM_Mind: Bandit Chief: End update 0x00000000
[04/07/2023 - 08:21:17AM] DOM_Mind: Bandit Chief: StartScolding() reason=25 running away
[04/07/2023 - 08:21:17AM] DOM_Actor: Bandit Chief: CorrectBehaviour() force follow
[04/07/2023 - 08:21:17AM] DOM_Actor: Bandit Chief: Behaviour.set() from running_away to follow_player
[04/07/2023 - 08:21:17AM] DOM_Actor: Bandit Chief: Behaviour.set() reset_on_behaviour_change = TRUE
[04/07/2023 - 08:21:17AM] DOM_Actor:Animation: Bandit Chief: Anim_IdleReset TRUE IsDead=False
[04/07/2023 - 08:21:17AM] DOM_Actor: Bandit Chief: reset_on_behaviour_change=TRUE changed from TRUE
[04/07/2023 - 08:21:17AM] DOM_Core: WIDGET=Bandit Chief: Bandit Chief is now following you
[04/07/2023 - 08:21:17AM] DOM_Actor: Bandit Chief: behaviour=follow_player start canIdle=False canMove=TRUE
[04/07/2023 - 08:21:17AM] DOM_Actor: Bandit Chief: TryWearClothes tied=False changes=False
[04/07/2023 - 08:21:17AM] DOM_Actor: Bandit Chief: EquipInventory start wait=False should be naked=False changes=False
[04/07/2023 - 08:21:17AM] DOM_Actor: Bandit Chief: SayTopic blocked=31 global blocked=2
[04/07/2023 - 08:21:17AM] DOM_Mind: Bandit Chief: ChooseMoodSpontaneous() canChangeMood=TRUE
[04/07/2023 - 08:21:17AM] DOM_Mind: Bandit Chief: choose mood spontaneous COOPERATIVE START
[04/07/2023 - 08:21:17AM] DOM_Mind: Bandit Chief: choose mood spontaneous COOPERATIVE FAILED
[04/07/2023 - 08:21:17AM] DOM_Mind: Bandit Chief: IsMoodSpontaneouslyActive() chance=0.356645/0.051753 mod=0.517526 amount=0.100000
[04/07/2023 - 08:21:17AM] DOM_Mind: Bandit Chief: IsMoodSpontaneouslyPassive() chance=0.614144/0.050916 mod=0.509163 amount=0.100000
[04/07/2023 - 08:21:17AM] DOM_Mind: Bandit Chief: IsMoodSpontaneouslyNeutral() chance=0.900711/0.012099 mod=0.483973 amount=0.025000
[04/07/2023 - 08:21:17AM] DOM_Mind: Bandit Chief: IsMoodSpontaneouslyNeutral() chance=0.031153/0.012099 mod=0.483973 amount=0.025000
[04/07/2023 - 08:21:17AM] DOM_Mind: Bandit Chief: IsMoodSpontaneouslyPassive() chance=0.111749/0.050916 mod=0.509163 amount=0.100000
[04/07/2023 - 08:21:17AM] DOM_Mind: Bandit Chief: choose mood spontaneous passive 3 = Neutral
[04/07/2023 - 08:21:18AM] DOM_Actor: Bandit Chief: SayTopic blocked=63 global blocked=13
[04/07/2023 - 08:21:27AM] DOM_Actor: Bandit Chief: HandleDialogueOnActivate()
[04/07/2023 - 08:21:27AM] DOM_Actor: Bandit Chief: HandleDialogueOnActivate() is_in_combat=TRUE
[04/07/2023 - 08:21:28AM] DOM_Actor: Bandit Chief: SayTopic blocked=86 global blocked=15
[04/07/2023 - 08:21:32AM] warning: Property PatronRef1 on script aygasworkdetectorscript attached to aygasWorkDetector (6A012726) cannot be initialized because the script no longer contains that property
[04/07/2023 - 08:21:32AM] DOM_Core: WIDGET=Bandit Chief: Scolding Bandit Chief for being angry
[04/07/2023 - 08:21:32AM] DOM_Core: TrainWitnesses: Bandit Chief number of actors=2 reason=12 type=toldoff amount=4.570965
[04/07/2023 - 08:21:33AM] DOM_Actor: Bandit Chief: TrainFriends: Imperial Captain witnesses her friend Bandit Chief punishment index=0 amount=2.773216
[04/07/2023 - 08:21:33AM] DOM_Core: WIDGET=Imperial Captain: Imperial Captain is saddened by her friend Bandit Chief's punishment
[04/07/2023 - 08:21:33AM] DOM_Core: WIDGET=Imperial Captain: Imperial Captain is downhearted being in such a sinister place
[04/07/2023 - 08:21:33AM] DOM_Mind: Bandit Chief: TrainRespect: respect=8.840174 amount=9.141931
[04/07/2023 - 08:21:33AM] DOM_Mind: Bandit Chief: RemoveNextPunishmentReason() Bandit Chief n=1 12
[04/07/2023 - 08:21:33AM] DOM_Mind: Bandit Chief: RemoveNextPunishmentReasonInSlot() Bandit Chief reason0=none
[04/07/2023 - 08:21:33AM] DOM_Mind: Bandit Chief: After update 0x4F6BFFEF 4F6BFFEF
[04/07/2023 - 08:21:33AM] DOM_Mind: Bandit Chief: End update 0x00000000
[04/07/2023 - 08:21:33AM] DOM_Mind: Bandit Chief: StartScolding() reason=12 being angry
[04/07/2023 - 08:21:33AM] DOM_Actor: Bandit Chief: SayTopic blocked=114 global blocked=22
[04/07/2023 - 08:21:33AM] DOM_Mind: Bandit Chief: ChooseMoodSpontaneous() canChangeMood=TRUE
[04/07/2023 - 08:21:33AM] DOM_Mind: Bandit Chief: choose mood spontaneous COOPERATIVE START
[04/07/2023 - 08:21:33AM] DOM_Mind: Bandit Chief: choose mood spontaneous COOPERATIVE FAILED
[04/07/2023 - 08:21:33AM] DOM_Mind: Bandit Chief: IsMoodSpontaneouslyActive() chance=0.736073/0.051753 mod=0.517526 amount=0.100000
[04/07/2023 - 08:21:33AM] DOM_Mind: Bandit Chief: IsMoodSpontaneouslyPassive() chance=0.288806/0.050916 mod=0.509163 amount=0.100000
[04/07/2023 - 08:21:33AM] DOM_Mind: Bandit Chief: IsMoodSpontaneouslyNeutral() chance=0.026941/0.012099 mod=0.483973 amount=0.025000
[04/07/2023 - 08:21:33AM] DOM_Mind: Bandit Chief: IsMoodSpontaneouslyNeutral() chance=0.781029/0.012099 mod=0.483973 amount=0.025000
[04/07/2023 - 08:21:33AM] DOM_Mind: Bandit Chief: IsMoodSpontaneouslyPassive() chance=0.099349/0.050916 mod=0.509163 amount=0.100000
[04/07/2023 - 08:21:33AM] DOM_Mind: Bandit Chief: choose mood spontaneous passive 3 = Neutral
[04/07/2023 - 08:21:33AM] DOM_Mind: Imperial Captain: After update 0x4E6BFFAF 4E6BFFAF
[04/07/2023 - 08:21:33AM] DOM_Mind: Imperial Captain: End update 0x00000000
[04/07/2023 - 08:21:33AM] DOM_Actor: Bandit Chief: SayTopic blocked=146 global blocked=34
[04/07/2023 - 08:21:37AM] warning: Property PatronRef1 on script aygasworkdetectorscript attached to aygasWorkDetector (6A012726) cannot be initialized because the script no longer contains that property
[04/07/2023 - 08:21:45AM] VM is freezing...
[04/07/2023 - 08:21:45AM] VM is frozen
 

 

I think I'm getting the same crash.  I didn't realize that scolding was related, but I crashed 3 times non-consecutively due to saving my game, over about 3 hours of play.  I got no additional crashes.
REALLY terrific mod btw!  So happy to have tears, automatic facial expressions, and a prompt for sweeping!  Thanks very much for DOM!

Posted (edited)
6 minutes ago, ez2kill said:

I think I'm getting the same crash.  I didn't realize that scolding was related, but I crashed 3 times non-consecutively due to saving my game, over about 3 hours of play.  I got no additional crashes.
REALLY terrific mod btw!  So happy to have tears, automatic facial expressions, and a prompt for sweeping!  Thanks very much for DOM!

CTD main cause is wrong audio files. Try to rename sound/voice/DiaryOfMine.esp directory and see if it solves the problem.

Edited by TrollAutokill
Posted (edited)

So, is it just me or does ordering the slaves to strip now cause them to strip EVERYTHING, even things that are tagged sexlabnostrip... it even strips SMP effect so instead of nice jiggles i see static fake titties... is this only me?

EDIT : using latest release 4.4.4

Edited by notimportanterik
Posted
40 minutes ago, TrollAutokill said:

CTD main cause is wrong audio files. Try to rename sound/voice/DiaryOfMine.esp directory and see if it solves the problem.

Idk.  I had not had Reedeonry's DOM Voicepack installed before.  After your reply, I installed the DOM voicepack and began a new save, but nothing seemed any different.  I have never heard DOM slaves use voices.  My crash still occurred during saving, after scolding.  I haven't tried renaming the sound/voice/DiaryofMine.esp directory because I already crashed with and without those folders installed.

Posted (edited)

OK, so i played around with this some more and i found that the  wig the slave was wearing did not have the sexlabnostrip keyword on it so THAT issue was 100% on my end, ordering to strip does respect sexlabnostrip.

BUT...

Ordering the slave to strip DOES remove the physics of the slave somehow... I am using 3bba body with SMP physics on the slave...

Edited by notimportanterik
Posted (edited)
1 hour ago, notimportanterik said:

So, is it just me or does ordering the slaves to strip now cause them to strip EVERYTHING, even things that are tagged sexlabnostrip... it even strips SMP effect so instead of nice jiggles i see static fake titties... is this only me?

EDIT : using latest release 4.4.4

DoM can not strip the bones from the skeleton, something is wrong with your setup.

 

Can you give an example of a piece of equipment being stripped when it shouldn't? Or a logfile.

 

Edited by TrollAutokill
Posted
1 minute ago, notimportanterik said:

OK, so i played around with this some more and i found that the  wig the slave was wearing did not have the sexlabnostrip keyword on it so THAT issue was 100% on my end, ordering to strip does respect sexlabnostrip.

BUT...

Ordering the slave to strip DOES remove the physics of the slave somehow...

It means your naked body doesn't have physics but your clothes do. Tities are safe with DoM, we don't strip bones.

 

Try to remove the slave clothes through open inventory to see if you have the same result.

Posted
11 minutes ago, TrollAutokill said:

It means your naked body doesn't have physics but your clothes do. Tities are safe with DoM, we don't strip bones.

 

Try to remove the slave clothes through open inventory to see if you have the same result.

No, my body 100% has physics... If i tell my slave to put clothes on, she jiggles :) if i remove clothes  through the inventory, she still jiggles like jello :D  if i then tell the already naked slave to "be naked",  the physics is removed from the body and her tits go rock hard :S

 

The SMP physics are an invisible armor/item that gets applied to the body (default slot 50 think, but can be 48,50,51 or 60) when enabled. but this armor does have the sexlabnostrip keyword. 

i agree though, its starting to look like the problem is on my end, because if DOM respects the keyword on the wig, then it it should also respect it for the physics item. Will dig around some more in SSEEdit and see what i can find...

Thank you very much for responding to me, and i apologize for wasting your time.

also, thank you for putting your time and energy into this mod, it is seriously awesome!



 

Posted
5 hours ago, ez2kill said:

Idk.  I had not had Reedeonry's DOM Voicepack installed before.  After your reply, I installed the DOM voicepack and began a new save, but nothing seemed any different.  I have never heard DOM slaves use voices.  My crash still occurred during saving, after scolding.  I haven't tried renaming the sound/voice/DiaryofMine.esp directory because I already crashed with and without those folders installed.

 

Glad to see someone else had the same thing happen on a different setup.  I did have voices installed personally, and am still on LE.   I uninstalled the diary of mine voices addon this attempt and was optimistic as I successfully saved after scolding a couple of times.  But the crash reared it's ugly head again.

Posted
7 hours ago, TrollAutokill said:

It means her actor package took over her alias package. Probably because her factions are wrong. Set her to IN faction using cnsole command to DOMActionTied and then evaluate package. It should fix it, if you wait enough time for her to wander back to Drela's.

Sorry...I'm a little confused. I know about console commands and how to use them. But I'm having difficulties to understand your instructions.

Posted (edited)
17 hours ago, TrollAutokill said:

Do you have the DoM voicepack installed? Your logfiles always end on a dialogue answer. Try to disable/uninstall the voicepack.

 

Okay I followed your instructions.  This log is long, the pertinent stuff is likely near the bottom pre crash, but I included preceding stuff in case it is useful:

 

Spoiler

[04/08/2023 - 07:51:43PM] VM is freezing...
[04/08/2023 - 07:51:43PM] VM is frozen
[04/08/2023 - 07:51:43PM] Saving game...
[04/08/2023 - 07:51:43PM] VM is thawing...
[04/08/2023 - 07:51:51PM] warning: Property PatronRef1 on script aygasworkdetectorscript attached to aygasWorkDetector (6A012726) cannot be initialized because the script no longer contains that property
[04/08/2023 - 07:51:54PM] DOM_SlaveManager: Capture() name=Bandit Frostborn pose=bleedOutStart
[04/08/2023 - 07:51:55PM] DOM_SlaveManager: Animation: Bandit Frostborn pose=bleedOutStart anim=TRUE
[04/08/2023 - 07:51:55PM] DOM_Core: CloneOrNot() Start
[04/08/2023 - 07:51:56PM] DOM_Core: CloneOrNot() Force cloning IsDead=False
[04/08/2023 - 07:51:56PM] DOM_Core: CloneMe(): Start Bandit Frostborn
[04/08/2023 - 07:51:56PM] DOM_Core: ClonePAH(): get clone
[04/08/2023 - 07:51:56PM] DOM_Core: Clone() try=1
[04/08/2023 - 07:51:57PM] DOM_Core: cleanActor()
[04/08/2023 - 07:51:58PM] DOM_Core: CheckGender()
[04/08/2023 - 07:51:59PM] DOM_Core: actor is Sexlab gender 0
[04/08/2023 - 07:51:59PM] SEXLAB - NOTICE: Bandit Frostborn Seeded Stats: [14.755778, 24.864426, 19.541924, 23.572514, 1.822875, 44.373913, 0.000000, 4.000000, 0.000000, 0.000000, 2.000000, 0.000000, 4.000000, 0.000000, 69.000000, 31.973476, 1384.047852, 0.026544]
[04/08/2023 - 07:51:59PM] SEXLAB - NOTICE: Bandit Frostborn Seeded Stats: [94.904800, 184.208847, 92.128242, 177.412689, 1.822959, 64.715027, 0.000000, 14.000000, 0.000000, 0.000000, 5.000000, 0.000000, 14.000000, 0.000000, 91.000000, 264.508362, 2363.360107, 0.191224]
[04/08/2023 - 07:51:59PM] DOM_Core: copyFactions() name=Bandit Frostborn
[04/08/2023 - 07:51:59PM] warning: Assigning None to a non-object variable named "::temp414"
stack:
    [DOM01 (6C000D61)].dom_core.CloneMe() - "DOM_Core.psc" Line 3712
    [DOM01 (6C000D61)].dom_core.CloneOrNot() - "DOM_Core.psc" Line 3664
    [DOM02Topic (6C0ED87C)].dom_slavemanager.Capture() - "DOM_SlaveManager.psc" Line 188
    [ (6C5D6A6A)].DOMAbductionPerk.DOMCapture() - "DOMAbductionPerk.psc" Line 28
    [ (6C5D6A6A)].DOMAbductionPerk.Fragment_1() - "DOMAbductionPerk.psc" Line 8
[04/08/2023 - 07:51:59PM] DOM_Core: SlaveTats: 0 entries
[04/08/2023 - 07:51:59PM] DOM_Core: RemoveFromEnemyFactions() name=Bandit Frostborn
[04/08/2023 - 07:52:00PM] SOS Actor Schlongify: new schlong for Bandit Frostborn got schlong index 1 size 6
[04/08/2023 - 07:52:01PM] DOM_SlaveManager: Animation: Bandit Frostborn pose=bleedOutStart anim=TRUE
[04/08/2023 - 07:52:01PM] DOM_SlaveManager: AddActor() start name=Bandit Frostborn agg=2.000000
[04/08/2023 - 07:52:01PM] DOM_SlaveManager: ERROR: GetActorAlias() not found Bandit Frostborn
[04/08/2023 - 07:52:01PM] DOM_Actor: Bandit Frostborn: ClearValues()
[04/08/2023 - 07:52:01PM] DOM_Actor: Bandit Frostborn: SetProperties() start isSlave=TRUE behaviour=flee_and_cower
[04/08/2023 - 07:52:01PM] DOM_Actor: Bandit Frostborn: gender adjustment was 0 changed to 0
[04/08/2023 - 07:52:02PM] DOM_Actor: Bandit Frostborn: Sexlab voice set to [sslBaseVoice <alias RegistrySlot331 on quest SexLabQuestRegistry (080664FB)>]
[04/08/2023 - 07:52:02PM] DOM_Actor: Bandit Frostborn: AfterAssign() properties done behaviour=flee_and_cower
[04/08/2023 - 07:52:02PM] DOM_Actor: Bandit Frostborn: AfterAssign() done behaviour=flee_and_cower [DOM_Actor <alias Slave001 on quest DOM02Topic (6C0ED87C)>] is [Actor < (FF001158)>]
[04/08/2023 - 07:52:02PM] DOM_Mind: Bandit Frostborn: SetProperties() start mood=just_captured
[04/08/2023 - 07:52:02PM] DOM_Mind: Bandit Frostborn: AfterAssign() properties done mood=just_captured [dom_mind <alias Slave001 on quest DOM02Topic (6C0ED87C)>] is [Actor < (FF001158)>]
[04/08/2023 - 07:52:02PM] DOM_Generator: GetNPCTraits: Bandit Frostborn [Actor < (FF001158)>]
[04/08/2023 - 07:52:02PM] DOM_Generator: GetDefaultTraits: Bandit Frostborn [Actor < (FF001158)>]
[04/08/2023 - 07:52:02PM] DOM_Generator: Looking if json file exists for 0000C1DE: Diary Of Mine/0000C1DE.json
[04/08/2023 - 07:52:02PM] DOM_Generator: Bandit Frostborn GenerateDefaultTraits()
[04/08/2023 - 07:52:03PM] Cannot open store for class "po3_sksefunctions", missing file?
[04/08/2023 - 07:52:03PM] Error: Unable to obtain function call information - returning None
stack:
    [DOMGenerator (6C1ABB55)].dom_generator.GenerateDefaultTraits() - "DOM_Generator.psc" Line 891
    [DOMGenerator (6C1ABB55)].dom_generator.GetDefaultTraits() - "DOM_Generator.psc" Line 501
    [DOMGenerator (6C1ABB55)].dom_generator.GetNPCTraits() - "DOM_Generator.psc" Line 416
    [alias Slave001 on quest DOM02Topic (6C0ED87C)].dom_mind.SetPersonality() - "DOM_Mind.psc" Line 621
    [alias Slave001 on quest DOM02Topic (6C0ED87C)].dom_mind.AfterAssign() - "DOM_Mind.psc" Line 454
    [DOM02Topic (6C0ED87C)].dom_slavemanager.AddActor() - "DOM_SlaveManager.psc" Line 261
    [DOM02Topic (6C0ED87C)].dom_slavemanager.Capture() - "DOM_SlaveManager.psc" Line 218
    [ (6C5D6A6A)].DOMAbductionPerk.DOMCapture() - "DOMAbductionPerk.psc" Line 28
    [ (6C5D6A6A)].DOMAbductionPerk.Fragment_1() - "DOMAbductionPerk.psc" Line 8
[04/08/2023 - 07:52:03PM] warning: Assigning None to a non-object variable named "::temp110"
stack:
    [DOMGenerator (6C1ABB55)].dom_generator.GenerateDefaultTraits() - "DOM_Generator.psc" Line 891
    [DOMGenerator (6C1ABB55)].dom_generator.GetDefaultTraits() - "DOM_Generator.psc" Line 501
    [DOMGenerator (6C1ABB55)].dom_generator.GetNPCTraits() - "DOM_Generator.psc" Line 416
    [alias Slave001 on quest DOM02Topic (6C0ED87C)].dom_mind.SetPersonality() - "DOM_Mind.psc" Line 621
    [alias Slave001 on quest DOM02Topic (6C0ED87C)].dom_mind.AfterAssign() - "DOM_Mind.psc" Line 454
    [DOM02Topic (6C0ED87C)].dom_slavemanager.AddActor() - "DOM_SlaveManager.psc" Line 261
    [DOM02Topic (6C0ED87C)].dom_slavemanager.Capture() - "DOM_SlaveManager.psc" Line 218
    [ (6C5D6A6A)].DOMAbductionPerk.DOMCapture() - "DOMAbductionPerk.psc" Line 28
    [ (6C5D6A6A)].DOMAbductionPerk.Fragment_1() - "DOMAbductionPerk.psc" Line 8
[04/08/2023 - 07:52:03PM] DOM_Generator: Bandit Frostborn is not unique, faction [Faction < (100A66B7)>]
[04/08/2023 - 07:52:03PM] DOM_Generator: Bandit Frostborn Is in faction? False rank -2
[04/08/2023 - 07:52:03PM] DOM_Generator: Bandit Frostborn New value stored PAHRandomSeed = -38
[04/08/2023 - 07:52:03PM] DOM_Generator: Bandit Frostborn New seed value used = -38
[04/08/2023 - 07:52:03PM] DOM_Generator: Actor Bandit Frostborn uses ID = [ActorBase < (6400C1DE)>] and seed = 1225306843
[04/08/2023 - 07:52:03PM] DOM_Generator: Looking up bonus for Bandit Frostborn race = Breton BretonRace
[04/08/2023 - 07:52:03PM] DOM_Generator: Bandit Frostborn traits[11]=47.647186
[04/08/2023 - 07:52:03PM] DOM_Generator: Bandit Frostborn traits[10]=18.236267
[04/08/2023 - 07:52:03PM] DOM_Generator: Bandit Frostborn traits[9]=34.744736
[04/08/2023 - 07:52:03PM] DOM_Generator: Bandit Frostborn traits[8]=42.236694
[04/08/2023 - 07:52:03PM] DOM_Generator: Bandit Frostborn traits[7]=46.704056
[04/08/2023 - 07:52:03PM] DOM_Generator: Bandit Frostborn traits[6]=62.286407
[04/08/2023 - 07:52:03PM] DOM_Generator: Bandit Frostborn traits[5]=55.726978
[04/08/2023 - 07:52:03PM] DOM_Generator: Bandit Frostborn traits[4]=59.683903
[04/08/2023 - 07:52:03PM] DOM_Generator: Bandit Frostborn traits[3]=45.568848
[04/08/2023 - 07:52:03PM] DOM_Generator: Bandit Frostborn traits[2]=53.652512
[04/08/2023 - 07:52:03PM] DOM_Generator: Bandit Frostborn traits[1]=49.122993
[04/08/2023 - 07:52:03PM] DOM_Generator: Bandit Frostborn traits[0]=72.077629
[04/08/2023 - 07:52:03PM] DOM_Mind: Bandit Frostborn: RegisterForUpdateTrainer: Bandit Frostborn Update=0x7FFFFfff
[04/08/2023 - 07:52:03PM] DOM_Mind: Bandit Frostborn: RegisterForUpdateCrimeLord: Bandit Frostborn Update=0x7FFFFfff
[04/08/2023 - 07:52:03PM] DOM_Mind: Bandit Frostborn: RegisterForUpdateCrimeLord: Bandit Frostborn Update=0x7FFFFfff
[04/08/2023 - 07:52:03PM] DOM_Mind: Bandit Frostborn: RegisterForUpdateTrainer: Bandit Frostborn Update=0x7FFFFfff
[04/08/2023 - 07:52:03PM] DOM_Mind: Bandit Frostborn: RegisterForUpdateCrimeLord: Bandit Frostborn Update=0x7FFFFfff
[04/08/2023 - 07:52:03PM] DOM_Mind: Bandit Frostborn: RegisterForUpdateTrainer: Bandit Frostborn Update=0x7FFFFfff
[04/08/2023 - 07:52:03PM] DOM_Mind: Bandit Frostborn: RegisterForUpdateCrimeLord: Bandit Frostborn Update=0x7FFFFfff
[04/08/2023 - 07:52:03PM] DOM_Mind: Bandit Frostborn: RegisterForUpdateTrainer: Bandit Frostborn Update=0x7FFFFfff
[04/08/2023 - 07:52:03PM] DOM_Mind: Bandit Frostborn: RegisterForUpdateCrimeLord: Bandit Frostborn Update=0x7FFFFfff
[04/08/2023 - 07:52:04PM] DOM_Mind: Bandit Frostborn: RegisterForUpdateCrimeLord: Bandit Frostborn Update=0x7FFFFfff
[04/08/2023 - 07:52:04PM] DOM_Mind: Bandit Frostborn: RegisterForUpdateTrainer: Bandit Frostborn Update=0x7FFFFfff
[04/08/2023 - 07:52:04PM] DOM_Mind: Bandit Frostborn: RegisterForUpdateTrainer: Bandit Frostborn Update=0x7FFFFfff
[04/08/2023 - 07:52:04PM] DOM_Mind: Bandit Frostborn: RegisterForUpdateCrimeLord: Bandit Frostborn Update=0x7FFFFfff
[04/08/2023 - 07:52:04PM] DOM_Mind: Bandit Frostborn: RegisterForUpdateTrainer: Bandit Frostborn Update=0x7FFFFfff
[04/08/2023 - 07:52:04PM] DOM_Mind: Bandit Frostborn: RegisterForUpdateTrainer: Bandit Frostborn Update=0x7FFFFfff
[04/08/2023 - 07:52:04PM] DOM_Mind: Bandit Frostborn: RegisterForUpdateCrimeLord: Bandit Frostborn Update=0x7FFFFfff
[04/08/2023 - 07:52:04PM] DOM_Mind: Bandit Frostborn: RegisterForUpdateTrainer: Bandit Frostborn Update=0x7FFFFfff
[04/08/2023 - 07:52:04PM] DOM_Mind: Bandit Frostborn: RegisterForUpdateCrimeLord: Bandit Frostborn Update=0x7FFFFfff
[04/08/2023 - 07:52:05PM] DOM_Mind: Bandit Frostborn: RegisterForUpdateTrainer: Bandit Frostborn Update=0x7FFFFfff
[04/08/2023 - 07:52:05PM] DOM_Mind: Bandit Frostborn: RegisterForUpdateCrimeLord: Bandit Frostborn Update=0x7FFFFfff
[04/08/2023 - 07:52:05PM] DOM_Core: Bandit FrostbornTransferOutfitToInventory n items=7
[04/08/2023 - 07:52:05PM] DOM_Core: Bandit FrostbornTransferOutfitToInventory found item=6 name= [Form < (64045D74)>]
[04/08/2023 - 07:52:05PM] DOM_Core: Bandit FrostbornTransferOutfitToInventory found item=5 name= [Form < (64045D6A)>]
[04/08/2023 - 07:52:05PM] DOM_Core: Bandit FrostbornTransferOutfitToInventory found item=4 name= [Form < (6400C1F7)>]
[04/08/2023 - 07:52:05PM] DOM_Core: Bandit FrostbornTransferOutfitToInventory found item=3 name= [LeveledItem < (00037C25)>]
[04/08/2023 - 07:52:05PM] DOM_Core: Bandit FrostbornTransferOutfitToInventory found item=2 name= [LeveledItem < (00037C23)>]
[04/08/2023 - 07:52:06PM] DOM_Core: Bandit FrostbornTransferOutfitToInventory found item=1 name= [Form < (00016E1D)>]
[04/08/2023 - 07:52:06PM] DOM_Core: Bandit FrostbornTransferOutfitToInventory found item=0 name= [Form < (6400C1E1)>]
[04/08/2023 - 07:52:06PM] DOM_Mind: Bandit Frostborn: UnregisterCombatEvents()
[04/08/2023 - 07:52:06PM] DOM_Mind: Bandit Frostborn: should_be_naked = False
[04/08/2023 - 07:52:06PM] DOM_Actor: Bandit Frostborn: EquipInventory start wait=False should be naked=False changes=TRUE
[04/08/2023 - 07:52:06PM] DOM_Actor: Bandit Frostborn: EquipItemNoStrip no strip item=Novice Hood
[04/08/2023 - 07:52:06PM] DOM_Actor: Bandit Frostborn: EquipItemNoStrip no strip item=Novice Robes of Destruction
[04/08/2023 - 07:52:06PM] DOM_Actor: Bandit Frostborn: EquipItemNoStrip no strip item=Hide Boots
[04/08/2023 - 07:52:06PM] DOM_Actor: Bandit Frostborn: EquipItemNoStrip no strip item=
[04/08/2023 - 07:52:06PM] DOM_Actor: Bandit Frostborn: EquipItemNoStrip no strip item=Vampire Dust
[04/08/2023 - 07:52:06PM] DOM_Actor: Bandit Frostborn: EquipItemNoStrip no strip item=Fur Bracers
[04/08/2023 - 07:52:07PM] DOM_Actor: Bandit Frostborn: EquipItemNoStrip no strip item=Elves Ear
[04/08/2023 - 07:52:07PM] DOM_Actor: Bandit Frostborn: EquipItemNoStrip no strip item=Orange Dartwing
[04/08/2023 - 07:52:07PM] DOM_Actor: Bandit Frostborn: EquipItemNoStrip no strip item=Iron Dagger of Chills
[04/08/2023 - 07:52:07PM] DOM_Actor: Bandit Frostborn: DOM_Actor::ApplyEquipmentEffects open wait=False changes=TRUE
[04/08/2023 - 07:52:07PM] DOM_Actor: Bandit Frostborn: Set has_leash=False
[04/08/2023 - 07:52:07PM] DOM_Actor: Bandit Frostborn: is_naked=False
[04/08/2023 - 07:52:07PM] DOM_Actor: Bandit Frostborn: HasWeapon: Bandit Frostborn has weapon Iron Dagger of Chills damage=4 speed=1.300000 Value=10 x=6.600000
[04/08/2023 - 07:52:07PM] DOM_Actor: Bandit Frostborn: SetWeaponState: Bandit Frostborn has_weapon=6.600000
[04/08/2023 - 07:52:07PM] DOM_Actor: Bandit Frostborn: HasArmor: Bandit Frostborn has armor Novice Robes of Destruction rating=0 Value=5 x=0.100000
[04/08/2023 - 07:52:07PM] DOM_Actor: Bandit Frostborn: SetArmorState: Bandit Frostborn has_armor=0.100000
[04/08/2023 - 07:52:07PM] DOM_Actor: Bandit Frostborn: HasShameClothes: Bandit Frostborn has no humiliating clothes
[04/08/2023 - 07:52:07PM] DOM_Actor: Bandit Frostborn: SetShameClothesState: Bandit Frostborn has_shame_clothes=False
[04/08/2023 - 07:52:08PM] DOM_Actor: Bandit Frostborn: SetBoundState: Bandit Frostborn is_bounded=False
[04/08/2023 - 07:52:08PM] DOM_Actor: Bandit Frostborn: SetJewelryState: Bandit Frostborn has_jewelry before=0.000000 now=0.000000
[04/08/2023 - 07:52:08PM] DOM_Mind: Bandit Frostborn: getModifierTrainer() =0.495709 Insensitivity=0.403542 Criminality=0.354189 Daring=0.533792 training=0.000000
[04/08/2023 - 07:52:08PM] DOM_Mind: Bandit Frostborn: UpdateRegistered1 MOD_Trainer=0.495709
[04/08/2023 - 07:52:08PM] DOM_Mind: Bandit Frostborn: getModifierCrimeLord() =0.476840 Criminality=0.354189 Insensitivity=0.403542 SelfEsteem=0.375587 training=0.000000
[04/08/2023 - 07:52:08PM] DOM_Mind: Bandit Frostborn: UpdateRegistered1 MOD_CrimeLord=0.476840
[04/08/2023 - 07:52:08PM] DOM_Mind: Bandit Frostborn: After update 0x7FFFFfff 7FFFFfff
[04/08/2023 - 07:52:08PM] DOM_Mind: Bandit Frostborn: End update 0x00000000
[04/08/2023 - 07:52:08PM] DOM_Mind: Bandit Frostborn: After update 0x7FFFFfff 7FFFFfff
[04/08/2023 - 07:52:08PM] DOM_Mind: Bandit Frostborn: End update 0x00000000
[04/08/2023 - 07:52:08PM] DOM_Actor: Bandit Frostborn: Actor::ApplyEquipmentEffects close wait=False
[04/08/2023 - 07:52:08PM] DOM_Actor: Bandit Frostborn: EquipInventory close wait=False init=TRUE
[04/08/2023 - 07:52:09PM] DOM_Mind: Bandit Frostborn: getModifierTrainer() =0.495709 Insensitivity=0.403542 Criminality=0.354189 Daring=0.533792 training=0.000000
[04/08/2023 - 07:52:09PM] DOM_Mind: Bandit Frostborn: UpdateRegistered1 MOD_Trainer=0.495709
[04/08/2023 - 07:52:09PM] DOM_Mind: Bandit Frostborn: getModifierCrimeLord() =0.476840 Criminality=0.354189 Insensitivity=0.403542 SelfEsteem=0.375587 training=0.000000
[04/08/2023 - 07:52:09PM] DOM_Mind: Bandit Frostborn: UpdateRegistered1 MOD_CrimeLord=0.476840
[04/08/2023 - 07:52:09PM] DOM_Mind: Bandit Frostborn: After update 0x7FFFFfff 7FFFFfff
[04/08/2023 - 07:52:09PM] DOM_Mind: Bandit Frostborn: End update 0x00000000
[04/08/2023 - 07:52:09PM] DOM_Mind: Bandit Frostborn: After update 0x7FFFFfff 7FFFFfff
[04/08/2023 - 07:52:09PM] DOM_Mind: Bandit Frostborn: End update 0x00000000
[04/08/2023 - 07:52:09PM] DOM_Mind: Bandit Frostborn:  Personality traits, facets and modifiers: id=0000C1DE
[04/08/2023 - 07:52:09PM] DOM_Mind: Bandit Frostborn:  Honesty            = 72.077629 / 72
[04/08/2023 - 07:52:09PM] DOM_Mind: Bandit Frostborn:  Wilfulness         = 46.704056 / 46
[04/08/2023 - 07:52:09PM] DOM_Mind: Bandit Frostborn:  *+- HUMILITY        [Wilfulness   ] {SUBMISSION      } = 86.745132 / 86.745132 / 86.000000
[04/08/2023 - 07:52:09PM] DOM_Mind: Bandit Frostborn:   +- sincerity       [Toughness    ] {pain eff        } = 89.510559 / 89.510559
[04/08/2023 - 07:52:09PM] DOM_Mind: Bandit Frostborn:   ++ modesty         [Sensuality   ] {Love desire     } = 56.099892 / 56.099892
[04/08/2023 - 07:52:09PM] DOM_Mind: Bandit Frostborn:   -- insensitivity   [Submissivity ] {trainer eff     } = 40.354210 / 40.354210 / 40.000000
[04/08/2023 - 07:52:09PM] DOM_Mind: Bandit Frostborn:   -- greed           [Boldness     ] {gifts eff       } = 15.850348 / 15.850348
[04/08/2023 - 07:52:09PM] DOM_Mind: Bandit Frostborn:   -+ criminality     [Smartness    ] {slave master eff} = 35.418919 / 35.418919 / 36.000000
[04/08/2023 - 07:52:09PM] DOM_Mind: Bandit Frostborn:  Emotionality       = 49.122993 / 49
[04/08/2023 - 07:52:09PM] DOM_Mind: Bandit Frostborn:  Toughness          = 18.236267 / 18
[04/08/2023 - 07:52:09PM] DOM_Mind: Bandit Frostborn:   +- panicky         [Wilfulness   ] {Emotions trigger} = 48.612411 / 48.612411
[04/08/2023 - 07:52:09PM] DOM_Mind: Bandit Frostborn:  *+- FEARFULNESS     [Toughness    ] {FEAR TRAINING   } = 60.758156 / 60.758156 / 60.000000
[04/08/2023 - 07:52:09PM] DOM_Mind: Bandit Frostborn:   ++ sentimentality  [Sensuality   ] {                } = 43.182526 / 43.182526
[04/08/2023 - 07:52:09PM] DOM_Mind: Bandit Frostborn:   ++ impressionable  [Submissivity ] {                } = 49.385979 / 49.385979
[04/08/2023 - 07:52:09PM] DOM_Mind: Bandit Frostborn:   +- dependence      [Boldness     ] {Loyal worship   } = 41.786423 / 41.786423
[04/08/2023 - 07:52:09PM] DOM_Mind: Bandit Frostborn:   ++ anxiety         [Smartness    ] {Mood swings     } = 48.587711 / 48.587711
[04/08/2023 - 07:52:10PM] DOM_Mind: Bandit Frostborn:  eXtraversion       = 53.652512 / 53
[04/08/2023 - 07:52:10PM] DOM_Mind: Bandit Frostborn:  Sensuality         = 34.744736 / 34
[04/08/2023 - 07:52:10PM] DOM_Mind: Bandit Frostborn:   +- liveliness      [Wilfulness   ] {rape eff        } = 52.186382 / 52.186382
[04/08/2023 - 07:52:10PM] DOM_Mind: Bandit Frostborn:   ++ self-esteem     [Toughness    ] {                } = 37.558739 / 37.558739
[04/08/2023 - 07:52:10PM] DOM_Mind: Bandit Frostborn:  *-+ NAIVETY         [Sensuality   ] {HUMILIATION     } = 42.134159 / 42.134159 / 42.000000
[04/08/2023 - 07:52:10PM] DOM_Mind: Bandit Frostborn:   ++ sociability     [Submissivity ] {Feelings trigger} = 56.335938 / 56.335938
[04/08/2023 - 07:52:10PM] DOM_Mind: Bandit Frostborn:   ++ daring          [Boldness     ] {arousal eff     } = 53.379177 / 53.379177
[04/08/2023 - 07:52:10PM] DOM_Mind: Bandit Frostborn:   -- ingenuity       [Smartness    ] {Love fascination} = 50.615345 / 50.615345
[04/08/2023 - 07:52:10PM] DOM_Mind: Bandit Frostborn:  Agreeableness      = 45.568848 / 45
[04/08/2023 - 07:52:10PM] DOM_Mind: Bandit Frostborn:  Submissivity       = 47.647186 / 47
[04/08/2023 - 07:52:10PM] DOM_Mind: Bandit Frostborn:   +- gentleness      [Wilfulness   ] {Loyal absolution} = 52.562679 / 52.562679
[04/08/2023 - 07:52:10PM] DOM_Mind: Bandit Frostborn:   -- impatience      [Toughness    ] {Mood angry      } = 62.411350 / 62.411350 / 62.000000
[04/08/2023 - 07:52:10PM] DOM_Mind: Bandit Frostborn:   ++ flexibility     [Sensuality   ] {Pose training   } = 43.308086 / 43.308086 / 44.000000
[04/08/2023 - 07:52:10PM] DOM_Mind: Bandit Frostborn:  *++ FORGIVENESS     [Submissivity ] {ANGER TRAINING  } = 46.853985 / 46.853985 / 46.000000
[04/08/2023 - 07:52:10PM] DOM_Mind: Bandit Frostborn:   ++ empathy         [Boldness     ] {friends eff     } = 52.834393 / 52.834393
[04/08/2023 - 07:52:10PM] DOM_Mind: Bandit Frostborn:   -+ resentment      [Smartness    ] {anger eff       } = 51.241791 / 51.241791
[04/08/2023 - 07:52:10PM] DOM_Mind: Bandit Frostborn:  Conscientious      = 59.683903 / 59
[04/08/2023 - 07:52:10PM] DOM_Mind: Bandit Frostborn:  Boldness           = 62.286407 / 62
[04/08/2023 - 07:52:10PM] DOM_Mind: Bandit Frostborn:   +- Laborious       [Wilfulness   ] {Scolding eff    } = 57.234486 / 57.234486
[04/08/2023 - 07:52:10PM] DOM_Mind: Bandit Frostborn:   ++ diligent        [Toughness    ] {Devotion        } = 44.646179 / 44.646179
[04/08/2023 - 07:52:10PM] DOM_Mind: Bandit Frostborn:   ++ consideration   [Sensuality   ] {sex eff         } = 47.709129 / 47.709129
[04/08/2023 - 07:52:10PM] DOM_Mind: Bandit Frostborn:   ++ perfectionism   [Submissivity ] {House training  } = 53.508354 / 53.508354 / 54.000000
[04/08/2023 - 07:52:10PM] DOM_Mind: Bandit Frostborn:  *+- PRUDENT         [Boldness     ] {RESIGNATION     } = 50.007957 / 50.007957 / 50.000000
[04/08/2023 - 07:52:10PM] DOM_Mind: Bandit Frostborn:   +- organized       [Smartness    ] {Praising eff    } = 56.475224 / 56.475224
[04/08/2023 - 07:52:10PM] DOM_Mind: Bandit Frostborn:  Open-mindedness    = 55.726978 / 55
[04/08/2023 - 07:52:10PM] DOM_Mind: Bandit Frostborn:  Smartness          = 42.236694 / 42
[04/08/2023 - 07:52:10PM] DOM_Mind: Bandit Frostborn:   -- authority       [Wilfulness   ] {                } = 49.849140 / 49.849140
[04/08/2023 - 07:52:10PM] DOM_Mind: Bandit Frostborn:   ++ rebellion       [Toughness    ] {                } = 41.726257 / 41.726257
[04/08/2023 - 07:52:10PM] DOM_Mind: Bandit Frostborn:   ++ hope            [Sensuality   ] {comfort eff     } = 47.039875 / 47.039875
[04/08/2023 - 07:52:10PM] DOM_Mind: Bandit Frostborn:   -+ manipulation    [Submissivity ] {Love admiration } = 46.206070 / 46.206070
[04/08/2023 - 07:52:10PM] DOM_Mind: Bandit Frostborn:   ++ creativity      [Boldness     ] {                } = 54.416412 / 54.416412
[04/08/2023 - 07:52:10PM] DOM_Mind: Bandit Frostborn:  *-- DISCIPLINE      [Smartness    ] {RESPECT TRAINING} = 53.403885 / 53.403885 / 54.000000
[04/08/2023 - 07:52:10PM] DOM_Mind: Bandit Frostborn:  Physical sensitivity:
[04/08/2023 - 07:52:10PM] DOM_Mind: Bandit Frostborn:   ++ vaginal         [H+A+sens     ] = 50.797070 / 50.797070 / 50.000000
[04/08/2023 - 07:52:10PM] DOM_Mind: Bandit Frostborn:   -+ oral            [X+C+sens+sub ] = 49.075787 / 49.075787 / 50.000000
[04/08/2023 - 07:52:10PM] DOM_Mind: Bandit Frostborn:   -- anal            [E+O+sub      ] = 47.014404 / 47.014404 / 48.000000
[04/08/2023 - 07:52:10PM] DOM_Mind: Bandit Frostborn:   ++ orgasm          [sens+sub     ] = 46.882050 / 46.882050
[04/08/2023 - 07:52:10PM] DOM_Mind: Bandit Frostborn:   ++ combat          [all facets   ] = 14.418699 / 14.418699 / 44.000000
[04/08/2023 - 07:52:10PM] DOM_Mind: Bandit Frostborn: set mood from just_captured to just_captured canChangeMood=TRUE
[04/08/2023 - 07:52:10PM] DOM_Mind: Bandit Frostborn: mood=just_captured start 0/2000
[04/08/2023 - 07:52:10PM] DOM_Core: WIDGET=Bandit Frostborn: Bandit Frostborn was just captured
[04/08/2023 - 07:52:10PM] DOM_Actor: Bandit Frostborn: TryWearClothes tied=False changes=False
[04/08/2023 - 07:52:10PM] DOM_Mind: Bandit Frostborn: AfterAssign() done mood=just_captured [dom_mind <alias Slave001 on quest DOM02Topic (6C0ED87C)>] is [Actor < (FF001158)>]
[04/08/2023 - 07:52:10PM] DOM_Actor: Bandit Frostborn: defeated just captured and do nothing
[04/08/2023 - 07:52:10PM] DOM_Actor: Bandit Frostborn: reset_on_behaviour_change=False changed from False
[04/08/2023 - 07:52:10PM] DOM_Actor: Bandit Frostborn: Behaviour.set() from flee_and_cower to flee_and_cower
[04/08/2023 - 07:52:10PM] DOM_Actor: Bandit Frostborn: Behaviour.set() reset_on_behaviour_change = False
[04/08/2023 - 07:52:10PM] DOM_Actor: Bandit Frostborn: behaviour=flee_and_cower start canIdle=False canMove=TRUE
[04/08/2023 - 07:52:10PM] DOM_Actor: Bandit Frostborn: TryWearClothes tied=False changes=False
[04/08/2023 - 07:52:10PM] DOM_SlaveManager: UpdateActorArray slaves refresh loop: size=128
[04/08/2023 - 07:52:10PM] DOM_SlaveManager: Recovered actor index 0 name = Bandit Frostborn
[04/08/2023 - 07:52:11PM] DOM_SlaveManager: AddActor() end name=Bandit Frostborn agg=0.000000
[04/08/2023 - 07:52:14PM] DOM_Actor: Bandit Frostborn: say: subject 0 0.000000 respectful=False
[04/08/2023 - 07:52:14PM] DOM_Actor: Bandit Frostborn: SayTopic blocked=2 global blocked=2
[04/08/2023 - 07:52:15PM] DOM_Actor: Bandit Frostborn: HandleDialogueOnActivate()
[04/08/2023 - 07:52:15PM] DOM_Actor: Bandit Frostborn: HandleDialogueOnActivate() is_in_combat=False
[04/08/2023 - 07:52:20PM] DOM_Actor: Bandit Frostborn: InformIsCaptured(): old mood=just_captured in faction=TRUE
[04/08/2023 - 07:52:20PM] DOM_Mind: Bandit Frostborn: SetObedientTimer=3
[04/08/2023 - 07:52:20PM] DOM_Actor:Animation: Bandit Frostborn: Anim_BleedOutStop
[04/08/2023 - 07:52:20PM] DOM_Mind: Bandit Frostborn: ChooseMoodSpontaneous() canChangeMood=TRUE
[04/08/2023 - 07:52:20PM] DOM_Mind: Bandit Frostborn: choose mood spontaneous COOPERATIVE START
[04/08/2023 - 07:52:21PM] DOM_Mind: Bandit Frostborn: choose mood spontaneous COOPERATIVE FAILED
[04/08/2023 - 07:52:21PM] DOM_Mind: Bandit Frostborn: IsMoodSpontaneouslyActive() chance=0.605395/0.624114 mod=0.624114 amount=1.000000
[04/08/2023 - 07:52:21PM] DOM_Mind: Bandit Frostborn: set mood from just_captured to Afraid canChangeMood=TRUE
[04/08/2023 - 07:52:21PM] DOM_Mind: Bandit Frostborn: mood=afraid start 0/35
[04/08/2023 - 07:52:21PM] DOM_Core: WIDGET=Bandit Frostborn: Bandit Frostborn is afraid
[04/08/2023 - 07:52:21PM] DOM_Actor: Bandit Frostborn: TryWearClothes tied=False changes=False
[04/08/2023 - 07:52:21PM] DOM_Mind: Bandit Frostborn: choose mood spontaneous active 2 = Afraid
[04/08/2023 - 07:52:21PM] DOM_Mind: Bandit Frostborn: ResetMood() mood=Afraid
[04/08/2023 - 07:52:21PM] DOM_Actor: Bandit Frostborn: InformIsCaptured(): new mood=Afraid in faction=False
[04/08/2023 - 07:52:21PM] DOM_Actor: Bandit Frostborn: Behaviour.set() from flee_and_cower to follow_player
[04/08/2023 - 07:52:21PM] DOM_Actor: Bandit Frostborn: Behaviour.set() reset_on_behaviour_change = False
[04/08/2023 - 07:52:21PM] DOM_Actor: Bandit Frostborn: reset_on_behaviour_change=TRUE changed from False
[04/08/2023 - 07:52:21PM] DOM_Core: WIDGET=Bandit Frostborn: Bandit Frostborn is now following you
[04/08/2023 - 07:52:21PM] DOM_Actor: Bandit Frostborn: behaviour=follow_player start canIdle=TRUE canMove=TRUE
[04/08/2023 - 07:52:22PM] DOM_Actor: Bandit Frostborn: TryWearClothes tied=False changes=False
[04/08/2023 - 07:52:22PM] DOM_Mind: Bandit Frostborn: MakeRunAway chance=0 decided to obey
[04/08/2023 - 07:52:29PM] [FloppySOS] Cloak effect applied
[04/08/2023 - 07:52:31PM] [FloppySOS] Cloak effect applied
[04/08/2023 - 07:52:31PM] warning: Property PatronRef1 on script aygasworkdetectorscript attached to aygasWorkDetector (6A012726) cannot be initialized because the script no longer contains that property
[04/08/2023 - 07:52:32PM] [FloppySOS] Cloak effect applied
[04/08/2023 - 07:52:33PM] [FloppySOS] Cloak effect applied
[04/08/2023 - 07:52:33PM] DOM_Mind: Bandit Frostborn: MakeRunAway yes chance=0.583687 has_leash=False
[04/08/2023 - 07:52:34PM] DOM_Core: WIDGET=Bandit Frostborn: Bandit Frostborn is trying to run away
[04/08/2023 - 07:52:34PM] DOM_Actor: Bandit Frostborn: Behaviour.set() from follow_player to running_away
[04/08/2023 - 07:52:34PM] DOM_Actor: Bandit Frostborn: Behaviour.set() reset_on_behaviour_change = TRUE
[04/08/2023 - 07:52:34PM] SlaveTatsExtra: Cell changed
[04/08/2023 - 07:52:34PM] SlaveTatsExtra: Applying per-cell extra customization...
[04/08/2023 - 07:52:34PM] SlaveTatsExtra: No targets. Aborting.
[04/08/2023 - 07:52:34PM] DOM_Actor:Animation: Bandit Frostborn: Anim_IdleReset TRUE IsDead=False
[04/08/2023 - 07:52:34PM] DOM_Actor: Bandit Frostborn: reset_on_behaviour_change=TRUE changed from TRUE
[04/08/2023 - 07:52:34PM] DOM_Mind: Bandit Frostborn: SetNextPunishmentReasonForceMessage() YES reason=25 running away
[04/08/2023 - 07:52:34PM] DOM_Mind: Bandit Frostborn: AddNextPunishmentReason() Bandit Frostborn n=0 25 running away
[04/08/2023 - 07:52:34PM] DOM_Mind: Bandit Frostborn: AddNextPunishmentReasonInSlot() Bandit Frostborn reason0=25 running away
[04/08/2023 - 07:52:34PM] DOM_Core: WIDGET=Bandit Frostborn: Bandit Frostborn is running away!
[04/08/2023 - 07:52:34PM] DOM_Actor: Bandit Frostborn: behaviour=running_away start canIdle=False canMove=TRUE
[04/08/2023 - 07:52:34PM] DOM_Actor: Bandit Frostborn: TryWearClothes tied=False changes=False
[04/08/2023 - 07:52:36PM] SlaveTatsExtra: Cell changed
[04/08/2023 - 07:52:36PM] SlaveTatsExtra: Applying per-cell extra customization...
[04/08/2023 - 07:52:36PM] SlaveTatsExtra: No targets. Aborting.
[04/08/2023 - 07:52:37PM] [FloppySOS] Cloak effect applied
[04/08/2023 - 07:52:37PM] [FloppySOS] Cloak effect applied
[04/08/2023 - 07:52:37PM] [FloppySOS] Cloak effect applied
[04/08/2023 - 07:52:38PM] [FloppySOS] Cloak effect applied
[04/08/2023 - 07:52:38PM] [FloppySOS] Cloak effect applied
[04/08/2023 - 07:52:38PM] warning: Property PatronRef1 on script aygasworkdetectorscript attached to aygasWorkDetector (6A012726) cannot be initialized because the script no longer contains that property
[04/08/2023 - 07:52:38PM] [FloppySOS] Cloak effect applied
[04/08/2023 - 07:52:38PM] [FloppySOS] Cloak effect applied
[04/08/2023 - 07:52:39PM] SlaveTatsExtra: Cell changed
[04/08/2023 - 07:52:39PM] SlaveTatsExtra: Applying per-cell extra customization...
[04/08/2023 - 07:52:39PM] SlaveTatsExtra: No targets. Aborting.
[04/08/2023 - 07:52:41PM] [FloppySOS] Cloak effect applied
[04/08/2023 - 07:52:46PM] Found 0 nakedActors
[04/08/2023 - 07:52:46PM] slaScanner start time is ....3220.919922
[04/08/2023 - 07:52:47PM] DOM_Mind: Bandit Frostborn: MakeRunAway yes chance=0.583867 has_leash=False
[04/08/2023 - 07:52:47PM] Found 0 arousedActors
[04/08/2023 - 07:52:47PM] DOM_Actor: Bandit Frostborn: TurnOnCrimeFaction()
[04/08/2023 - 07:52:47PM] DOM_Mind: Bandit Frostborn: SetNextPunishmentReasonForceMessage() YES reason=6 yelling
[04/08/2023 - 07:52:47PM] DOM_Mind: Bandit Frostborn: AddNextPunishmentReason() Bandit Frostborn n=1 6 yelling
[04/08/2023 - 07:52:47PM] DOM_Mind: Bandit Frostborn: AddNextPunishmentReasonInSlot() Bandit Frostborn reason1=6 yelling
[04/08/2023 - 07:52:47PM] DOM_Core: WIDGET=Bandit Frostborn: Bandit Frostborn calls player enemies for help!
[04/08/2023 - 07:52:47PM] DOM_Actor: Bandit Frostborn: SayTopic blocked=6 global blocked=0
[04/08/2023 - 07:52:47PM] slaScanner end time is ....3221.946045
[04/08/2023 - 07:52:47PM] Next update in 120.000000
[04/08/2023 - 07:52:47PM] DOM_Core: WIDGET=Bandit Frostborn: Bandit Frostborn charges you trying to earn his freedom!
[04/08/2023 - 07:52:51PM] SlaveTatsExtra: Cell changed
[04/08/2023 - 07:52:51PM] SlaveTatsExtra: Applying per-cell extra customization...
[04/08/2023 - 07:52:51PM] SlaveTatsExtra: No targets. Aborting.
[04/08/2023 - 07:52:54PM] DOM_SlaveManager: Capture() name=Witch pose=bleedOutStart
[04/08/2023 - 07:52:54PM] DOM_SlaveManager: Animation: Witch pose=bleedOutStart anim=TRUE
[04/08/2023 - 07:52:54PM] DOM_Core: CloneOrNot() Start
[04/08/2023 - 07:52:55PM] DOM_Actor: Bandit Frostborn: SayTopic blocked=33 global blocked=7
[04/08/2023 - 07:52:55PM] DOM_Mind: Bandit Frostborn: SetNextPunishmentReasonForceMessage() NO reason=25 already registered running away
[04/08/2023 - 07:52:55PM] DOM_Core: WIDGET=Bandit Frostborn: Bandit Frostborn seems too scared to fight!
[04/08/2023 - 07:52:55PM] DOM_Core: CloneOrNot() Force cloning IsDead=False
[04/08/2023 - 07:52:55PM] DOM_Core: CloneMe(): Start Witch
[04/08/2023 - 07:52:55PM] DOM_Core: ClonePAH(): get clone
[04/08/2023 - 07:52:56PM] DOM_Core: Clone() try=1
[04/08/2023 - 07:52:57PM] [FloppySOS] Cloak effect applied
[04/08/2023 - 07:52:57PM] DOM_Core: cleanActor()
[04/08/2023 - 07:52:58PM] DOM_Core: CheckGender()
[04/08/2023 - 07:52:58PM] DOM_Core: actor is Sexlab gender 1
[04/08/2023 - 07:52:58PM] SEXLAB - NOTICE: Witch Seeded Stats: [19.636469, 40.073467, 27.604788, 34.609844, 2.322840, 47.997040, 4.000000, 0.000000, 0.000000, 0.000000, 2.000000, 0.000000, 4.000000, 0.000000, 76.000000, 68.006378, 1094.521973, 0.001630]
[04/08/2023 - 07:52:58PM] SEXLAB - NOTICE: Witch Seeded Stats: [65.333565, 126.294510, 71.877426, 85.025948, 1.648975, 58.538612, 21.000000, 0.000000, 0.000000, 0.000000, 16.000000, 0.000000, 21.000000, 0.000000, 77.000000, 153.084702, 1584.272949, 0.159739]
[04/08/2023 - 07:52:58PM] DOM_Core: copyFactions() name=Witch
[04/08/2023 - 07:52:58PM] [FloppySOS] Cloak effect applied
[04/08/2023 - 07:52:58PM] warning: Assigning None to a non-object variable named "::temp414"
stack:
    [DOM01 (6C000D61)].dom_core.CloneMe() - "DOM_Core.psc" Line 3712
    [DOM01 (6C000D61)].dom_core.CloneOrNot() - "DOM_Core.psc" Line 3664
    [DOM02Topic (6C0ED87C)].dom_slavemanager.Capture() - "DOM_SlaveManager.psc" Line 188
    [ (6C5D6A6A)].DOMAbductionPerk.DOMCapture() - "DOMAbductionPerk.psc" Line 28
    [ (6C5D6A6A)].DOMAbductionPerk.Fragment_1() - "DOMAbductionPerk.psc" Line 8
[04/08/2023 - 07:52:58PM] DOM_Core: SlaveTats: 0 entries
[04/08/2023 - 07:52:59PM] DOM_Core: RemoveFromEnemyFactions() name=Witch
[04/08/2023 - 07:53:00PM] DOM_SlaveManager: Animation: Witch pose=bleedOutStart anim=TRUE
[04/08/2023 - 07:53:00PM] DOM_SlaveManager: AddActor() start name=Witch agg=2.000000
[04/08/2023 - 07:53:00PM] DOM_SlaveManager: ERROR: GetActorAlias() not found Witch
[04/08/2023 - 07:53:00PM] DOM_Actor: Witch: ClearValues()
[04/08/2023 - 07:53:00PM] DOM_Actor: Witch: SetProperties() start isSlave=TRUE behaviour=flee_and_cower
[04/08/2023 - 07:53:01PM] DOM_Actor: Witch: gender adjustment was 1 changed to 1
[04/08/2023 - 07:53:01PM] [FloppySOS] Cloak effect applied
[04/08/2023 - 07:53:01PM] DOM_Actor: Witch: Sexlab voice set to [sslBaseVoice <alias RegistrySlot373 on quest SexLabQuestRegistry (080664FB)>]
[04/08/2023 - 07:53:01PM] DOM_Actor: Witch: AfterAssign() properties done behaviour=flee_and_cower
[04/08/2023 - 07:53:02PM] DOM_Actor: Witch: AfterAssign() done behaviour=flee_and_cower [DOM_Actor <alias Slave002 on quest DOM02Topic (6C0ED87C)>] is [Actor < (FF00110B)>]
[04/08/2023 - 07:53:02PM] DOM_Mind: Witch: SetProperties() start mood=just_captured
[04/08/2023 - 07:53:02PM] DOM_Mind: Witch: AfterAssign() properties done mood=just_captured [dom_mind <alias Slave002 on quest DOM02Topic (6C0ED87C)>] is [Actor < (FF00110B)>]
[04/08/2023 - 07:53:02PM] DOM_Generator: GetNPCTraits: Witch [Actor < (FF00110B)>]
[04/08/2023 - 07:53:02PM] DOM_Generator: GetDefaultTraits: Witch [Actor < (FF00110B)>]
[04/08/2023 - 07:53:02PM] DOM_Generator: Looking if json file exists for 00074F82: Diary Of Mine/00074F82.json
[04/08/2023 - 07:53:02PM] DOM_Generator: Witch GenerateDefaultTraits()
[04/08/2023 - 07:53:02PM] Error: Static function GetActorSoulSize not found on object po3_sksefunctions. Aborting call and returning None
stack:
    [DOMGenerator (6C1ABB55)].dom_generator.GenerateDefaultTraits() - "DOM_Generator.psc" Line 891
    [DOMGenerator (6C1ABB55)].dom_generator.GetDefaultTraits() - "DOM_Generator.psc" Line 501
    [DOMGenerator (6C1ABB55)].dom_generator.GetNPCTraits() - "DOM_Generator.psc" Line 416
    [alias Slave002 on quest DOM02Topic (6C0ED87C)].dom_mind.SetPersonality() - "DOM_Mind.psc" Line 621
    [alias Slave002 on quest DOM02Topic (6C0ED87C)].dom_mind.AfterAssign() - "DOM_Mind.psc" Line 454
    [DOM02Topic (6C0ED87C)].dom_slavemanager.AddActor() - "DOM_SlaveManager.psc" Line 261
    [DOM02Topic (6C0ED87C)].dom_slavemanager.Capture() - "DOM_SlaveManager.psc" Line 218
    [ (6C5D6A6A)].DOMAbductionPerk.DOMCapture() - "DOMAbductionPerk.psc" Line 28
    [ (6C5D6A6A)].DOMAbductionPerk.Fragment_1() - "DOMAbductionPerk.psc" Line 8
[04/08/2023 - 07:53:02PM] warning: Assigning None to a non-object variable named "::temp110"
stack:
    [DOMGenerator (6C1ABB55)].dom_generator.GenerateDefaultTraits() - "DOM_Generator.psc" Line 891
    [DOMGenerator (6C1ABB55)].dom_generator.GetDefaultTraits() - "DOM_Generator.psc" Line 501
    [DOMGenerator (6C1ABB55)].dom_generator.GetNPCTraits() - "DOM_Generator.psc" Line 416
    [alias Slave002 on quest DOM02Topic (6C0ED87C)].dom_mind.SetPersonality() - "DOM_Mind.psc" Line 621
    [alias Slave002 on quest DOM02Topic (6C0ED87C)].dom_mind.AfterAssign() - "DOM_Mind.psc" Line 454
    [DOM02Topic (6C0ED87C)].dom_slavemanager.AddActor() - "DOM_SlaveManager.psc" Line 261
    [DOM02Topic (6C0ED87C)].dom_slavemanager.Capture() - "DOM_SlaveManager.psc" Line 218
    [ (6C5D6A6A)].DOMAbductionPerk.DOMCapture() - "DOMAbductionPerk.psc" Line 28
    [ (6C5D6A6A)].DOMAbductionPerk.Fragment_1() - "DOMAbductionPerk.psc" Line 8
[04/08/2023 - 07:53:02PM] DOM_Generator: Witch is not unique, faction [Faction < (100A66B7)>]
[04/08/2023 - 07:53:02PM] DOM_Generator: Witch Is in faction? False rank -2
[04/08/2023 - 07:53:02PM] DOM_Generator: Witch New value stored PAHRandomSeed = 15
[04/08/2023 - 07:53:02PM] DOM_Generator: Witch New seed value used = 15
[04/08/2023 - 07:53:02PM] DOM_Generator: Actor Witch uses ID = [ActorBase < (00074F82)>] and seed = -1241155500
[04/08/2023 - 07:53:02PM] DOM_Generator: Looking up bonus for Witch race = IMPERIAL ImperialRace
[04/08/2023 - 07:53:03PM] DOM_Generator: Witch traits[11]=47.595898
[04/08/2023 - 07:53:03PM] DOM_Generator: Witch traits[10]=35.955933
[04/08/2023 - 07:53:03PM] DOM_Generator: Witch traits[9]=67.751534
[04/08/2023 - 07:53:03PM] DOM_Generator: Witch traits[8]=54.115841
[04/08/2023 - 07:53:03PM] DOM_Generator: Witch traits[7]=32.689075
[04/08/2023 - 07:53:03PM] DOM_Generator: Witch traits[6]=42.035419
[04/08/2023 - 07:53:03PM] DOM_Generator: Witch traits[5]=50.513462
[04/08/2023 - 07:53:03PM] DOM_Generator: Witch traits[4]=59.207546
[04/08/2023 - 07:53:03PM] DOM_Generator: Witch traits[3]=28.857777
[04/08/2023 - 07:53:03PM] DOM_Generator: Witch traits[2]=55.928589
[04/08/2023 - 07:53:03PM] DOM_Generator: Witch traits[1]=66.989990
[04/08/2023 - 07:53:03PM] DOM_Generator: Witch traits[0]=73.998131
[04/08/2023 - 07:53:03PM] DOM_Mind: Witch: RegisterForUpdateTrainer: Witch Update=0x7FFFFfff
[04/08/2023 - 07:53:03PM] DOM_Mind: Witch: RegisterForUpdateCrimeLord: Witch Update=0x7FFFFfff
[04/08/2023 - 07:53:03PM] DOM_Mind: Witch: RegisterForUpdateCrimeLord: Witch Update=0x7FFFFfff
[04/08/2023 - 07:53:03PM] DOM_Mind: Witch: RegisterForUpdateTrainer: Witch Update=0x7FFFFfff
[04/08/2023 - 07:53:04PM] DOM_Mind: Witch: RegisterForUpdateCrimeLord: Witch Update=0x7FFFFfff
[04/08/2023 - 07:53:04PM] DOM_Mind: Witch: RegisterForUpdateTrainer: Witch Update=0x7FFFFfff
[04/08/2023 - 07:53:04PM] DOM_Mind: Witch: RegisterForUpdateCrimeLord: Witch Update=0x7FFFFfff
[04/08/2023 - 07:53:04PM] DOM_Mind: Witch: RegisterForUpdateTrainer: Witch Update=0x7FFFFfff
[04/08/2023 - 07:53:04PM] DOM_Mind: Witch: RegisterForUpdateCrimeLord: Witch Update=0x7FFFFfff
[04/08/2023 - 07:53:04PM] DOM_Mind: Witch: RegisterForUpdateCrimeLord: Witch Update=0x7FFFFfff
[04/08/2023 - 07:53:04PM] DOM_Mind: Witch: RegisterForUpdateTrainer: Witch Update=0x7FFFFfff
[04/08/2023 - 07:53:04PM] DOM_Mind: Witch: RegisterForUpdateTrainer: Witch Update=0x7FFFFfff
[04/08/2023 - 07:53:04PM] DOM_Mind: Witch: RegisterForUpdateCrimeLord: Witch Update=0x7FFFFfff
[04/08/2023 - 07:53:04PM] DOM_Mind: Witch: RegisterForUpdateTrainer: Witch Update=0x7FFFFfff
[04/08/2023 - 07:53:04PM] DOM_Mind: Witch: RegisterForUpdateTrainer: Witch Update=0x7FFFFfff
[04/08/2023 - 07:53:04PM] DOM_Mind: Witch: RegisterForUpdateCrimeLord: Witch Update=0x7FFFFfff
[04/08/2023 - 07:53:05PM] DOM_Mind: Witch: RegisterForUpdateTrainer: Witch Update=0x7FFFFfff
[04/08/2023 - 07:53:05PM] DOM_Mind: Witch: RegisterForUpdateCrimeLord: Witch Update=0x7FFFFfff
[04/08/2023 - 07:53:05PM] SlaveTatsExtra: Cell changed
[04/08/2023 - 07:53:05PM] SlaveTatsExtra: Applying per-cell extra customization...
[04/08/2023 - 07:53:05PM] SlaveTatsExtra: No targets. Aborting.
[04/08/2023 - 07:53:05PM] DOM_Mind: Witch: RegisterForUpdateTrainer: Witch Update=0x7FFFFfff
[04/08/2023 - 07:53:05PM] DOM_Mind: Witch: RegisterForUpdateCrimeLord: Witch Update=0x7FFFFfff
[04/08/2023 - 07:53:05PM] DOM_Core: WitchTransferOutfitToInventory n items=2
[04/08/2023 - 07:53:05PM] DOM_Core: WitchTransferOutfitToInventory found item=1 name= [Form < (00105EF9)>]
[04/08/2023 - 07:53:06PM] DOM_Core: WitchTransferOutfitToInventory found item=0 name=Black Mage Boots [Form < (000C5D12)>]
[04/08/2023 - 07:53:06PM] DOM_Mind: Witch: UnregisterCombatEvents()
[04/08/2023 - 07:53:06PM] DOM_Mind: Witch: should_be_naked = False
[04/08/2023 - 07:53:06PM] DOM_Actor: Witch: EquipInventory start wait=False should be naked=False changes=TRUE
[04/08/2023 - 07:53:06PM] DOM_Actor: Witch: EquipItemNoStrip no strip item=Black Mage Boots
[04/08/2023 - 07:53:06PM] DOM_Actor: Witch: EquipItemNoStrip no strip item=Iron Dagger
[04/08/2023 - 07:53:06PM] DOM_Actor: Witch: EquipItemNoStrip no strip item=Black Mage Robes
[04/08/2023 - 07:53:06PM] DOM_Actor: Witch: DOM_Actor::ApplyEquipmentEffects open wait=False changes=TRUE
[04/08/2023 - 07:53:06PM] DOM_Actor: Witch: Set has_leash=False
[04/08/2023 - 07:53:07PM] DOM_Actor: Witch: is_naked=False
[04/08/2023 - 07:53:07PM] DOM_Actor: Witch: HasWeapon: Witch has weapon Iron Dagger damage=4 speed=1.300000 Value=10 x=6.600000
[04/08/2023 - 07:53:07PM] DOM_Actor: Witch: SetWeaponState: Witch has_weapon=6.600000
[04/08/2023 - 07:53:07PM] DOM_Mind: Bandit Frostborn: MakeRunAway yes chance=0.584086 has_leash=False
[04/08/2023 - 07:53:07PM] DOM_Actor: Witch: HasArmor: Witch has armor Black Mage Robes rating=0 Value=5 x=0.100000
[04/08/2023 - 07:53:07PM] DOM_Actor: Witch: SetArmorState: Witch has_armor=0.100000
[04/08/2023 - 07:53:07PM] DOM_Actor: Witch: HasShameClothes: Witch has no humiliating clothes
[04/08/2023 - 07:53:07PM] DOM_Actor: Witch: SetShameClothesState: Witch has_shame_clothes=False
[04/08/2023 - 07:53:07PM] DOM_Actor: Witch: SetBoundState: Witch is_bounded=False
[04/08/2023 - 07:53:07PM] DOM_Actor: Witch: SetJewelryState: Witch has_jewelry before=0.000000 now=0.000000
[04/08/2023 - 07:53:07PM] DOM_Mind: Witch: getModifierTrainer() =0.501103 Insensitivity=0.397904 Criminality=0.392873 Daring=0.532680 training=0.000000
[04/08/2023 - 07:53:07PM] DOM_Mind: Witch: UpdateRegistered1 MOD_Trainer=0.501103
[04/08/2023 - 07:53:07PM] DOM_Mind: Witch: getModifierCrimeLord() =0.492478 Criminality=0.392873 Insensitivity=0.397904 SelfEsteem=0.442832 training=0.000000
[04/08/2023 - 07:53:07PM] DOM_Mind: Witch: UpdateRegistered1 MOD_CrimeLord=0.492478
[04/08/2023 - 07:53:07PM] DOM_Mind: Witch: After update 0x7FFFFfff 7FFFFfff
[04/08/2023 - 07:53:07PM] DOM_Mind: Witch: End update 0x00000000
[04/08/2023 - 07:53:07PM] DOM_Mind: Witch: After update 0x7FFFFfff 7FFFFfff
[04/08/2023 - 07:53:07PM] DOM_Mind: Witch: End update 0x00000000
[04/08/2023 - 07:53:07PM] DOM_Actor: Witch: Actor::ApplyEquipmentEffects close wait=False
[04/08/2023 - 07:53:07PM] DOM_Actor: Witch: EquipInventory close wait=False init=TRUE
[04/08/2023 - 07:53:08PM] [FloppySOS] Cloak effect applied
[04/08/2023 - 07:53:08PM] SlaveTatsExtra: Cell changed
[04/08/2023 - 07:53:08PM] SlaveTatsExtra: Applying per-cell extra customization...
[04/08/2023 - 07:53:08PM] SlaveTatsExtra: No targets. Aborting.
[04/08/2023 - 07:53:11PM] [FloppySOS] Cloak effect applied
[04/08/2023 - 07:53:11PM] warning: Property PatronRef1 on script aygasworkdetectorscript attached to aygasWorkDetector (6A012726) cannot be initialized because the script no longer contains that property
[04/08/2023 - 07:53:12PM] DOM_Mind: Witch: getModifierTrainer() =0.501103 Insensitivity=0.397904 Criminality=0.392873 Daring=0.532680 training=0.000000
[04/08/2023 - 07:53:12PM] DOM_Mind: Witch: UpdateRegistered1 MOD_Trainer=0.501103
[04/08/2023 - 07:53:12PM] DOM_Mind: Witch: getModifierCrimeLord() =0.492478 Criminality=0.392873 Insensitivity=0.397904 SelfEsteem=0.442832 training=0.000000
[04/08/2023 - 07:53:12PM] DOM_Mind: Witch: UpdateRegistered1 MOD_CrimeLord=0.492478
[04/08/2023 - 07:53:12PM] DOM_Mind: Witch: After update 0x7FFFFfff 7FFFFfff
[04/08/2023 - 07:53:12PM] DOM_Mind: Witch: End update 0x00000000
[04/08/2023 - 07:53:12PM] DOM_Mind: Witch: After update 0x7FFFFfff 7FFFFfff
[04/08/2023 - 07:53:12PM] DOM_Mind: Witch: End update 0x00000000
[04/08/2023 - 07:53:12PM] DOM_Mind: Witch:  Personality traits, facets and modifiers: id=00074F82
[04/08/2023 - 07:53:12PM] DOM_Mind: Witch:  Honesty            = 73.998131 / 73
[04/08/2023 - 07:53:12PM] DOM_Mind: Witch:  Wilfulness         = 32.689075 / 32
[04/08/2023 - 07:53:12PM] DOM_Mind: Witch:  *+- HUMILITY        [Wilfulness   ] {SUBMISSION      } = 88.888046 / 88.888046 / 88.000000
[04/08/2023 - 07:53:12PM] DOM_Mind: Witch:   +- sincerity       [Toughness    ] {pain eff        } = 63.156719 / 63.156719
[04/08/2023 - 07:53:12PM] DOM_Mind: Witch:   ++ modesty         [Sensuality   ] {Love desire     } = 65.084579 / 65.084579
[04/08/2023 - 07:53:12PM] DOM_Mind: Witch:   -- insensitivity   [Submissivity ] {trainer eff     } = 39.790401 / 39.790401 / 40.000000
[04/08/2023 - 07:53:12PM] DOM_Mind: Witch:   -- greed           [Boldness     ] {gifts eff       } = 39.121201 / 39.121201
[04/08/2023 - 07:53:12PM] DOM_Mind: Witch:   -+ criminality     [Smartness    ] {slave master eff} = 39.287300 / 39.287300 / 40.000000
[04/08/2023 - 07:53:12PM] DOM_Mind: Witch:  Emotionality       = 66.989990 / 66
[04/08/2023 - 07:53:12PM] DOM_Mind: Witch:  Toughness          = 35.955933 / 35
[04/08/2023 - 07:53:12PM] DOM_Mind: Witch:   +- panicky         [Wilfulness   ] {Emotions trigger} = 65.592728 / 65.592728
[04/08/2023 - 07:53:12PM] DOM_Mind: Witch:  *+- FEARFULNESS     [Toughness    ] {FEAR TRAINING   } = 64.164444 / 64.164444 / 64.000000
[04/08/2023 - 07:53:12PM] DOM_Mind: Witch:   ++ sentimentality  [Sensuality   ] {                } = 65.098145 / 65.098145
[04/08/2023 - 07:53:12PM] DOM_Mind: Witch:   ++ impressionable  [Submissivity ] {                } = 58.681725 / 58.681725
[04/08/2023 - 07:53:12PM] DOM_Mind: Witch:   +- dependence      [Boldness     ] {Loyal worship   } = 57.150166 / 57.150166
[04/08/2023 - 07:53:12PM] DOM_Mind: Witch:   ++ anxiety         [Smartness    ] {Mood swings     } = 61.401535 / 61.401535
[04/08/2023 - 07:53:12PM] DOM_Mind: Witch:  eXtraversion       = 55.928589 / 55
[04/08/2023 - 07:53:12PM] DOM_Mind: Witch:  Sensuality         = 67.751534 / 67
[04/08/2023 - 07:53:12PM] DOM_Mind: Witch:   +- liveliness      [Wilfulness   ] {rape eff        } = 55.210896 / 55.210896
[04/08/2023 - 07:53:12PM] DOM_Mind: Witch:   ++ self-esteem     [Toughness    ] {                } = 44.283249 / 44.283249
[04/08/2023 - 07:53:12PM] DOM_Mind: Witch:  *-+ NAIVETY         [Sensuality   ] {HUMILIATION     } = 52.867306 / 52.867306 / 52.000000
[04/08/2023 - 07:53:12PM] DOM_Mind: Witch:   ++ sociability     [Submissivity ] {Feelings trigger} = 54.503609 / 54.503609
[04/08/2023 - 07:53:12PM] DOM_Mind: Witch:   ++ daring          [Boldness     ] {arousal eff     } = 53.268028 / 53.268028
[04/08/2023 - 07:53:12PM] DOM_Mind: Witch:   -- ingenuity       [Smartness    ] {Love fascination} = 48.495422 / 48.495422
[04/08/2023 - 07:53:12PM] DOM_Mind: Witch:  Agreeableness      = 28.857777 / 28
[04/08/2023 - 07:53:12PM] DOM_Mind: Witch:  Submissivity       = 47.595898 / 47
[04/08/2023 - 07:53:12PM] DOM_Mind: Witch:   +- gentleness      [Wilfulness   ] {Loyal absolution} = 49.198887 / 49.198887
[04/08/2023 - 07:53:12PM] DOM_Mind: Witch:   -- impatience      [Toughness    ] {Mood angry      } = 64.851784 / 64.851784 / 64.000000
[04/08/2023 - 07:53:12PM] DOM_Mind: Witch:   ++ flexibility     [Sensuality   ] {Pose training   } = 46.334167 / 46.334167 / 46.000000
[04/08/2023 - 07:53:12PM] DOM_Mind: Witch:  *++ FORGIVENESS     [Submissivity ] {ANGER TRAINING  } = 41.459187 / 41.459187 / 42.000000
[04/08/2023 - 07:53:12PM] DOM_Mind: Witch:   ++ empathy         [Boldness     ] {friends eff     } = 36.859604 / 36.859604
[04/08/2023 - 07:53:12PM] DOM_Mind: Witch:   -+ resentment      [Smartness    ] {anger eff       } = 63.477654 / 63.477654
[04/08/2023 - 07:53:12PM] DOM_Mind: Witch:  Conscientious      = 59.207546 / 59
[04/08/2023 - 07:53:12PM] DOM_Mind: Witch:  Boldness           = 42.035419 / 42
[04/08/2023 - 07:53:12PM] DOM_Mind: Witch:   +- Laborious       [Wilfulness   ] {Scolding eff    } = 59.688110 / 59.688110
[04/08/2023 - 07:53:12PM] DOM_Mind: Witch:   ++ diligent        [Toughness    ] {Devotion        } = 50.323097 / 50.323097
[04/08/2023 - 07:53:12PM] DOM_Mind: Witch:   ++ consideration   [Sensuality   ] {sex eff         } = 61.848377 / 61.848377
[04/08/2023 - 07:53:12PM] DOM_Mind: Witch:   ++ perfectionism   [Submissivity ] {House training  } = 50.917252 / 50.917252 / 50.000000
[04/08/2023 - 07:53:12PM] DOM_Mind: Witch:  *+- PRUDENT         [Boldness     ] {RESIGNATION     } = 53.734928 / 53.734928 / 54.000000
[04/08/2023 - 07:53:12PM] DOM_Mind: Witch:   +- organized       [Smartness    ] {Praising eff    } = 53.146248 / 53.146248
[04/08/2023 - 07:53:12PM] DOM_Mind: Witch:  Open-mindedness    = 50.513462 / 50
[04/08/2023 - 07:53:12PM] DOM_Mind: Witch:  Smartness          = 54.115841 / 54
[04/08/2023 - 07:53:12PM] DOM_Mind: Witch:   -- authority       [Wilfulness   ] {                } = 57.048164 / 57.048164
[04/08/2023 - 07:53:12PM] DOM_Mind: Witch:   ++ rebellion       [Toughness    ] {                } = 42.690220 / 42.690220
[04/08/2023 - 07:53:12PM] DOM_Mind: Witch:   ++ hope            [Sensuality   ] {comfort eff     } = 52.650208 / 52.650208
[04/08/2023 - 07:53:12PM] DOM_Mind: Witch:   -+ manipulation    [Submissivity ] {Love admiration } = 51.773571 / 51.773571
[04/08/2023 - 07:53:12PM] DOM_Mind: Witch:   ++ creativity      [Boldness     ] {                } = 50.560463 / 50.560463
[04/08/2023 - 07:53:12PM] DOM_Mind: Witch:  *-- DISCIPLINE      [Smartness    ] {RESPECT TRAINING} = 52.371014 / 52.371014 / 52.000000
[04/08/2023 - 07:53:12PM] DOM_Mind: Witch:  Physical sensitivity:
[04/08/2023 - 07:53:12PM] DOM_Mind: Witch:   ++ vaginal         [H+A+sens     ] = 56.869148 / 56.869148 / 56.000000
[04/08/2023 - 07:53:12PM] DOM_Mind: Witch:   -+ oral            [X+C+sens+sub ] = 53.650890 / 53.650890 / 54.000000
[04/08/2023 - 07:53:12PM] DOM_Mind: Witch:   -- anal            [E+O+sub      ] = 54.690807 / 54.690807 / 54.000000
[04/08/2023 - 07:53:12PM] DOM_Mind: Witch:   ++ orgasm          [sens+sub     ] = 60.415077 / 60.415077
[04/08/2023 - 07:53:12PM] DOM_Mind: Witch:   ++ combat          [all facets   ] = 15.365065 / 15.365065 / 50.000000
[04/08/2023 - 07:53:12PM] DOM_Mind: Witch: set mood from just_captured to just_captured canChangeMood=TRUE
[04/08/2023 - 07:53:12PM] DOM_Mind: Witch: mood=just_captured start 0/2000
[04/08/2023 - 07:53:13PM] DOM_Core: WIDGET=Witch: Witch was just captured
[04/08/2023 - 07:53:13PM] DOM_Actor: Witch: TryWearClothes tied=False changes=False
[04/08/2023 - 07:53:13PM] DOM_Mind: Witch: AfterAssign() done mood=just_captured [dom_mind <alias Slave002 on quest DOM02Topic (6C0ED87C)>] is [Actor < (FF00110B)>]
[04/08/2023 - 07:53:13PM] DOM_Actor: Witch: defeated just captured and do nothing
[04/08/2023 - 07:53:13PM] DOM_Actor: Witch: reset_on_behaviour_change=False changed from False
[04/08/2023 - 07:53:13PM] DOM_Actor: Witch: Behaviour.set() from flee_and_cower to flee_and_cower
[04/08/2023 - 07:53:13PM] DOM_Actor: Witch: Behaviour.set() reset_on_behaviour_change = False
[04/08/2023 - 07:53:13PM] DOM_Actor: Witch: behaviour=flee_and_cower start canIdle=False canMove=TRUE
[04/08/2023 - 07:53:13PM] DOM_Actor: Witch: TryWearClothes tied=False changes=False
[04/08/2023 - 07:53:13PM] DOM_SlaveManager: UpdateActorArray slaves refresh loop: size=128
[04/08/2023 - 07:53:13PM] DOM_SlaveManager: Recovered actor index 0 name = Bandit Frostborn
[04/08/2023 - 07:53:13PM] DOM_SlaveManager: Recovered actor index 1 name = Witch
[04/08/2023 - 07:53:13PM] DOM_SlaveManager: AddActor() end name=Witch agg=0.000000
[04/08/2023 - 07:53:15PM] DOM_Mind: Bandit Frostborn: MakeRunAway yes chance=0.584201 has_leash=False
[04/08/2023 - 07:53:24PM] DOM_Mind: Bandit Frostborn: MakeRunAway yes chance=0.584314 has_leash=False
[04/08/2023 - 07:53:25PM] SlaveTatsExtra: Cell changed
[04/08/2023 - 07:53:25PM] SlaveTatsExtra: Applying per-cell extra customization...
[04/08/2023 - 07:53:25PM] SlaveTatsExtra: No targets. Aborting.
[04/08/2023 - 07:53:31PM] VM is freezing...
[04/08/2023 - 07:53:31PM] VM is frozen
[04/08/2023 - 07:53:31PM] Saving game...
[04/08/2023 - 07:53:32PM] VM is thawing...
[04/08/2023 - 07:53:51PM] DOM_MCM: GetVersionString() 4 = 4
[04/08/2023 - 07:53:51PM] DOM_MCM: GetVersionString() 4 = 4
[04/08/2023 - 07:54:01PM] DOM_Mind: Bandit Frostborn: After update 0x0000003E 0000003E
[04/08/2023 - 07:54:01PM] DOM_Mind: Bandit Frostborn: End update 0x00000000
[04/08/2023 - 07:54:01PM] [FloppySOS] Cloak effect applied
[04/08/2023 - 07:54:04PM] DOM_Actor: Bandit Frostborn: HandleDialogueOnActivate()
[04/08/2023 - 07:54:04PM] DOM_Actor: Bandit Frostborn: HandleDialogueOnActivate() is_in_combat=False
[04/08/2023 - 07:54:07PM] DOM_Core: WIDGET=Bandit Frostborn: Scolding a fearful Bandit Frostborn for running away
[04/08/2023 - 07:54:07PM] DOM_Core: TrainWitnesses: Bandit Frostborn number of actors=2 reason=25 type=toldoff amount=2.861724
[04/08/2023 - 07:54:07PM] DOM_Mind: Bandit Frostborn: TrainRespect: respect=0.000000 amount=5.723449
[04/08/2023 - 07:54:07PM] DOM_Mind: Bandit Frostborn: RemoveNextPunishmentReason() Bandit Frostborn n=2 25
[04/08/2023 - 07:54:07PM] DOM_Mind: Bandit Frostborn: RemoveNextPunishmentReasonInSlot() Bandit Frostborn reason0=none
[04/08/2023 - 07:54:07PM] DOM_Mind: Bandit Frostborn: AddNextPunishmentReasonInSlot() Bandit Frostborn reason0=6 yelling
[04/08/2023 - 07:54:07PM] DOM_Mind: Bandit Frostborn: RemoveNextPunishmentReasonInSlot() Bandit Frostborn reason1=none
[04/08/2023 - 07:54:07PM] DOM_Mind: Bandit Frostborn: After update 0x472AFFEE 472AFFEE
[04/08/2023 - 07:54:07PM] DOM_Mind: Bandit Frostborn: End update 0x00000000
[04/08/2023 - 07:54:07PM] DOM_Mind: Bandit Frostborn: StartScolding() reason=25 running away
[04/08/2023 - 07:54:07PM] DOM_Actor: Bandit Frostborn: CorrectBehaviour() force follow
[04/08/2023 - 07:54:07PM] DOM_Actor: Bandit Frostborn: Behaviour.set() from running_away to follow_player
[04/08/2023 - 07:54:07PM] DOM_Actor: Bandit Frostborn: Behaviour.set() reset_on_behaviour_change = TRUE
[04/08/2023 - 07:54:07PM] DOM_Actor:Animation: Bandit Frostborn: Anim_IdleReset TRUE IsDead=False
[04/08/2023 - 07:54:07PM] DOM_Actor: Bandit Frostborn: reset_on_behaviour_change=TRUE changed from TRUE
[04/08/2023 - 07:54:07PM] DOM_Core: WIDGET=Bandit Frostborn: Bandit Frostborn is now following you
[04/08/2023 - 07:54:08PM] DOM_Actor: Bandit Frostborn: behaviour=follow_player start canIdle=False canMove=TRUE
[04/08/2023 - 07:54:08PM] DOM_Actor: Bandit Frostborn: TryWearClothes tied=False changes=False
[04/08/2023 - 07:54:08PM] DOM_Actor: Bandit Frostborn: SayTopic blocked=30 global blocked=2
[04/08/2023 - 07:54:08PM] DOM_Mind: Bandit Frostborn: ChooseMoodSpontaneous() canChangeMood=TRUE
[04/08/2023 - 07:54:08PM] DOM_Mind: Bandit Frostborn: choose mood spontaneous COOPERATIVE START
[04/08/2023 - 07:54:08PM] DOM_Mind: Bandit Frostborn: choose mood spontaneous COOPERATIVE FAILED
[04/08/2023 - 07:54:08PM] DOM_Mind: Bandit Frostborn: IsMoodSpontaneouslyActive() chance=0.702480/0.062411 mod=0.624114 amount=0.100000
[04/08/2023 - 07:54:08PM] DOM_Mind: Bandit Frostborn: IsMoodSpontaneouslyPassive() chance=0.129144/0.046206 mod=0.462061 amount=0.100000
[04/08/2023 - 07:54:08PM] DOM_Mind: Bandit Frostborn: IsMoodSpontaneouslyNeutral() chance=0.131097/0.010432 mod=0.417263 amount=0.025000
[04/08/2023 - 07:54:08PM] DOM_Mind: Bandit Frostborn: IsMoodSpontaneouslyNeutral() chance=0.010954/0.010432 mod=0.417263 amount=0.025000
[04/08/2023 - 07:54:08PM] DOM_Mind: Bandit Frostborn: IsMoodSpontaneouslyPassive() chance=0.950316/0.046206 mod=0.462061 amount=0.100000
[04/08/2023 - 07:54:08PM] DOM_Mind: Bandit Frostborn: choose mood spontaneous passive 3 = Afraid
[04/08/2023 - 07:54:08PM] DOM_Actor: Bandit Frostborn: SayTopic blocked=62 global blocked=14
[04/08/2023 - 07:54:11PM] SlaveTatsExtra: Cell changed
[04/08/2023 - 07:54:11PM] SlaveTatsExtra: Applying per-cell extra customization...
[04/08/2023 - 07:54:11PM] SlaveTatsExtra: No targets. Aborting.
[04/08/2023 - 07:54:13PM] [FloppySOS] Cloak effect applied
[04/08/2023 - 07:54:14PM] [FloppySOS] Cloak effect applied
[04/08/2023 - 07:54:15PM] DOM_Mind: Bandit Frostborn: MakeRunAway no chance=0.188711
[04/08/2023 - 07:54:15PM] warning: Property PatronRef1 on script aygasworkdetectorscript attached to aygasWorkDetector (6A012726) cannot be initialized because the script no longer contains that property
[04/08/2023 - 07:54:17PM] SlaveTatsExtra: Cell changed
[04/08/2023 - 07:54:17PM] SlaveTatsExtra: Applying per-cell extra customization...
[04/08/2023 - 07:54:17PM] SlaveTatsExtra: No targets. Aborting.
[04/08/2023 - 07:54:20PM] [FloppySOS] Cloak effect applied
[04/08/2023 - 07:54:20PM] [FloppySOS] Cloak effect applied
[04/08/2023 - 07:54:22PM] warning: Property PatronRef1 on script aygasworkdetectorscript attached to aygasWorkDetector (6A012726) cannot be initialized because the script no longer contains that property
[04/08/2023 - 07:54:24PM] DOM_Mind: Bandit Frostborn: MakeRunAway no chance=0.200547
[04/08/2023 - 07:54:27PM] DOM_Actor: Witch: HandleDialogueOnActivate()
[04/08/2023 - 07:54:27PM] DOM_Actor: Witch: HandleDialogueOnActivate() is_in_combat=TRUE
[04/08/2023 - 07:54:28PM] [FloppySOS] Cloak effect applied
[04/08/2023 - 07:54:32PM] [Zad]: ZadNpc::OnUpdateGameTime()
[04/08/2023 - 07:54:32PM] [Zad]: ZadNpc::DoRegister(1.499992)
[04/08/2023 - 07:54:34PM] DOM_Actor: Witch: InformIsCaptured(): old mood=just_captured in faction=TRUE
[04/08/2023 - 07:54:34PM] DOM_Mind: Witch: SetObedientTimer=3
[04/08/2023 - 07:54:34PM] DOM_Actor:Animation: Witch: Anim_BleedOutStop
[04/08/2023 - 07:54:34PM] DOM_Mind: Witch: ChooseMoodSpontaneous() canChangeMood=TRUE
[04/08/2023 - 07:54:34PM] DOM_Mind: Witch: choose mood spontaneous COOPERATIVE START
[04/08/2023 - 07:54:34PM] DOM_Mind: Witch: choose mood spontaneous COOPERATIVE FAILED
[04/08/2023 - 07:54:34PM] DOM_Mind: Witch: IsMoodSpontaneouslyActive() chance=0.564300/0.648518 mod=0.648518 amount=1.000000
[04/08/2023 - 07:54:34PM] DOM_Mind: Witch: set mood from just_captured to Angry canChangeMood=TRUE
[04/08/2023 - 07:54:34PM] DOM_Mind: Witch: mood=angry start 0/32
[04/08/2023 - 07:54:34PM] DOM_Core: WIDGET=Witch: Witch is getting angry
[04/08/2023 - 07:54:34PM] DOM_Actor: Witch: TryWearClothes tied=False changes=False
[04/08/2023 - 07:54:34PM] DOM_Mind: Witch: choose mood spontaneous active 2 = Angry
[04/08/2023 - 07:54:34PM] DOM_Mind: Witch: ResetMood() mood=Angry
[04/08/2023 - 07:54:34PM] DOM_Actor: Witch: InformIsCaptured(): new mood=Angry in faction=False
[04/08/2023 - 07:54:34PM] DOM_Actor: Witch: Behaviour.set() from flee_and_cower to follow_player
[04/08/2023 - 07:54:34PM] DOM_Actor: Witch: Behaviour.set() reset_on_behaviour_change = False
[04/08/2023 - 07:54:34PM] DOM_Actor: Witch: reset_on_behaviour_change=TRUE changed from False
[04/08/2023 - 07:54:35PM] DOM_Core: WIDGET=Witch: Witch is now following you
[04/08/2023 - 07:54:35PM] DOM_Actor: Witch: behaviour=follow_player start canIdle=False canMove=TRUE
[04/08/2023 - 07:54:35PM] DOM_Actor: Witch: TryWearClothes tied=False changes=False
[04/08/2023 - 07:54:36PM] DOM_Mind: Witch: MakeRunAway chance=0 decided to obey
[04/08/2023 - 07:54:36PM] DOM_Mind: Bandit Frostborn: MakeRunAway no chance=0.213183
[04/08/2023 - 07:54:37PM] SlaveTatsExtra: Cell changed
[04/08/2023 - 07:54:37PM] SlaveTatsExtra: Applying per-cell extra customization...
[04/08/2023 - 07:54:37PM] SlaveTatsExtra: No targets. Aborting.
[04/08/2023 - 07:54:39PM] [FloppySOS] Cloak effect applied
[04/08/2023 - 07:54:41PM] SlaveTatsExtra: Cell changed
[04/08/2023 - 07:54:41PM] SlaveTatsExtra: Applying per-cell extra customization...
[04/08/2023 - 07:54:41PM] SlaveTatsExtra: No targets. Aborting.
[04/08/2023 - 07:54:43PM] [FloppySOS] Cloak effect applied
[04/08/2023 - 07:54:43PM] [FloppySOS] Cloak effect applied
[04/08/2023 - 07:54:45PM] [FloppySOS] Cloak effect applied
[04/08/2023 - 07:54:45PM] DOM_Mind: Witch: MakeRunAway yes chance=0.735180 has_leash=False
[04/08/2023 - 07:54:46PM] DOM_Core: WIDGET=Witch: Witch is trying to run away
[04/08/2023 - 07:54:46PM] DOM_Actor: Witch: Behaviour.set() from follow_player to running_away
[04/08/2023 - 07:54:46PM] DOM_Actor: Witch: Behaviour.set() reset_on_behaviour_change = TRUE
[04/08/2023 - 07:54:46PM] DOM_Actor:Animation: Witch: Anim_IdleReset TRUE IsDead=False
[04/08/2023 - 07:54:46PM] DOM_Actor: Witch: reset_on_behaviour_change=TRUE changed from TRUE
[04/08/2023 - 07:54:46PM] DOM_Mind: Witch: SetNextPunishmentReasonForceMessage() YES reason=25 running away
[04/08/2023 - 07:54:46PM] DOM_Mind: Witch: AddNextPunishmentReason() Witch n=0 25 running away
[04/08/2023 - 07:54:46PM] DOM_Mind: Witch: AddNextPunishmentReasonInSlot() Witch reason0=25 running away
[04/08/2023 - 07:54:46PM] DOM_Core: WIDGET=Witch: Witch is running away!
[04/08/2023 - 07:54:46PM] DOM_Actor: Witch: behaviour=running_away start canIdle=False canMove=TRUE
[04/08/2023 - 07:54:47PM] DOM_Actor: Witch: TryWearClothes tied=False changes=False
[04/08/2023 - 07:54:47PM] DOM_Actor: Witch: say something? Nothing to say about feelings or emotions - try mood
[04/08/2023 - 07:54:47PM] DOM_Actor: Witch: SayTopic blocked=0 global blocked=0
[04/08/2023 - 07:54:48PM] DOM_Actor: Witch: HandleDialogueOnActivate()
[04/08/2023 - 07:54:48PM] DOM_Actor: Witch: HandleDialogueOnActivate() is_in_combat=TRUE
[04/08/2023 - 07:54:50PM] DOM_Mind: Bandit Frostborn: MakeRunAway yes chance=0.222924 has_leash=False
[04/08/2023 - 07:54:50PM] DOM_Core: WIDGET=Bandit Frostborn: Bandit Frostborn is trying to run away
[04/08/2023 - 07:54:50PM] DOM_Actor: Bandit Frostborn: Behaviour.set() from follow_player to running_away
[04/08/2023 - 07:54:50PM] DOM_Actor: Bandit Frostborn: Behaviour.set() reset_on_behaviour_change = TRUE
[04/08/2023 - 07:54:50PM] DOM_Actor:Animation: Bandit Frostborn: Anim_IdleReset TRUE IsDead=False
[04/08/2023 - 07:54:50PM] DOM_Actor: Bandit Frostborn: reset_on_behaviour_change=TRUE changed from TRUE
[04/08/2023 - 07:54:51PM] DOM_Mind: Bandit Frostborn: SetNextPunishmentReasonForceMessage() YES reason=25 running away
[04/08/2023 - 07:54:51PM] DOM_Mind: Bandit Frostborn: AddNextPunishmentReason() Bandit Frostborn n=1 25 running away
[04/08/2023 - 07:54:51PM] DOM_Mind: Bandit Frostborn: AddNextPunishmentReasonInSlot() Bandit Frostborn reason1=25 running away
[04/08/2023 - 07:54:51PM] DOM_Core: WIDGET=Bandit Frostborn: Bandit Frostborn is running away!
[04/08/2023 - 07:54:51PM] DOM_Actor: Bandit Frostborn: behaviour=running_away start canIdle=False canMove=TRUE
[04/08/2023 - 07:54:51PM] DOM_Actor: Bandit Frostborn: TryWearClothes tied=False changes=False
[04/08/2023 - 07:54:51PM] DOM_Core: WIDGET=Witch: Scolding a rebellious Witch for running away
[04/08/2023 - 07:54:51PM] DOM_Core: TrainWitnesses: Witch number of actors=2 reason=25 type=toldoff amount=4.476608
[04/08/2023 - 07:54:51PM] DOM_Mind: Witch: TrainRespect: respect=0.000000 amount=8.953216
[04/08/2023 - 07:54:51PM] DOM_Mind: Witch: RemoveNextPunishmentReason() Witch n=1 25
[04/08/2023 - 07:54:51PM] DOM_Mind: Witch: RemoveNextPunishmentReasonInSlot() Witch reason0=none
[04/08/2023 - 07:54:51PM] DOM_Mind: Witch: After update 0x472AFFEE 472AFFEE
[04/08/2023 - 07:54:51PM] DOM_Mind: Witch: End update 0x00000000
[04/08/2023 - 07:54:51PM] DOM_Mind: Witch: StartScolding() reason=25 running away
[04/08/2023 - 07:54:51PM] DOM_Actor: Witch: CorrectBehaviour() force follow
[04/08/2023 - 07:54:51PM] DOM_Actor: Witch: Behaviour.set() from running_away to follow_player
[04/08/2023 - 07:54:51PM] DOM_Actor: Witch: Behaviour.set() reset_on_behaviour_change = TRUE
[04/08/2023 - 07:54:52PM] DOM_Actor:Animation: Witch: Anim_IdleReset TRUE IsDead=False
[04/08/2023 - 07:54:52PM] DOM_Actor: Witch: reset_on_behaviour_change=TRUE changed from TRUE
[04/08/2023 - 07:54:52PM] DOM_Core: WIDGET=Witch: Witch is now following you
[04/08/2023 - 07:54:52PM] DOM_Actor: Witch: behaviour=follow_player start canIdle=False canMove=TRUE
[04/08/2023 - 07:54:52PM] DOM_Actor: Witch: TryWearClothes tied=False changes=False
[04/08/2023 - 07:54:53PM] DOM_Actor: Witch: SayTopic blocked=28 global blocked=7
[04/08/2023 - 07:54:53PM] DOM_Mind: Witch: ChooseMoodSpontaneous() canChangeMood=TRUE
[04/08/2023 - 07:54:53PM] DOM_Mind: Witch: choose mood spontaneous COOPERATIVE START
[04/08/2023 - 07:54:53PM] DOM_Mind: Witch: choose mood spontaneous COOPERATIVE FAILED
[04/08/2023 - 07:54:53PM] DOM_Mind: Witch: IsMoodSpontaneouslyActive() chance=0.476133/0.064852 mod=0.648518 amount=0.100000
[04/08/2023 - 07:54:53PM] DOM_Mind: Witch: IsMoodSpontaneouslyPassive() chance=0.866172/0.051774 mod=0.517736 amount=0.100000
[04/08/2023 - 07:54:53PM] DOM_Mind: Witch: IsMoodSpontaneouslyNeutral() chance=0.872001/0.010673 mod=0.426902 amount=0.025000
[04/08/2023 - 07:54:53PM] DOM_Mind: Witch: IsMoodSpontaneouslyNeutral() chance=0.625333/0.010673 mod=0.426902 amount=0.025000
[04/08/2023 - 07:54:53PM] DOM_Mind: Witch: IsMoodSpontaneouslyPassive() chance=0.964831/0.051774 mod=0.517736 amount=0.100000
[04/08/2023 - 07:54:53PM] DOM_Mind: Witch: choose mood spontaneous passive 3 = Angry
[04/08/2023 - 07:54:53PM] DOM_Actor: Witch: SayTopic blocked=60 global blocked=18
[04/08/2023 - 07:54:54PM] DOM_Mind: Witch: MakeRunAway no chance=0.191520
[04/08/2023 - 07:54:54PM] DOM_Actor: Bandit Frostborn: HandleDialogueOnActivate()
[04/08/2023 - 07:54:54PM] DOM_Actor: Bandit Frostborn: HandleDialogueOnActivate() is_in_combat=False
[04/08/2023 - 07:54:57PM] DOM_Core: WIDGET=Bandit Frostborn: Bandit Frostborn was warned against running away
[04/08/2023 - 07:54:57PM] DOM_Mind: Bandit Frostborn: TrainRespect: respect=3.056544 amount=5.000000
[04/08/2023 - 07:54:57PM] DOM_Core: WIDGET=Bandit Frostborn: Scolding a fearful Bandit Frostborn for running away
[04/08/2023 - 07:54:57PM] DOM_Core: TrainWitnesses: Bandit Frostborn number of actors=2 reason=25 type=toldoff amount=5.723449
[04/08/2023 - 07:54:58PM] DOM_Mind: Bandit Frostborn: TrainRespect: respect=5.653284 amount=11.446898
[04/08/2023 - 07:54:58PM] DOM_Mind: Bandit Frostborn: RemoveNextPunishmentReason() Bandit Frostborn n=2 25
[04/08/2023 - 07:54:58PM] DOM_Mind: Bandit Frostborn: RemoveNextPunishmentReasonInSlot() Bandit Frostborn reason1=none
[04/08/2023 - 07:54:58PM] DOM_Mind: Bandit Frostborn: After update 0x472AFFEE 472AFFEE
[04/08/2023 - 07:54:58PM] DOM_Mind: Bandit Frostborn: End update 0x00000000
[04/08/2023 - 07:54:58PM] DOM_Mind: Bandit Frostborn: StartScolding() reason=25 running away
[04/08/2023 - 07:54:58PM] DOM_Actor: Bandit Frostborn: CorrectBehaviour() force follow
[04/08/2023 - 07:54:58PM] DOM_Actor: Bandit Frostborn: Behaviour.set() from running_away to follow_player
[04/08/2023 - 07:54:58PM] DOM_Actor: Bandit Frostborn: Behaviour.set() reset_on_behaviour_change = TRUE
[04/08/2023 - 07:54:58PM] DOM_Actor:Animation: Bandit Frostborn: Anim_IdleReset TRUE IsDead=False
[04/08/2023 - 07:54:58PM] DOM_Actor: Bandit Frostborn: reset_on_behaviour_change=TRUE changed from TRUE
[04/08/2023 - 07:54:58PM] DOM_Core: WIDGET=Bandit Frostborn: Bandit Frostborn is now following you
[04/08/2023 - 07:54:58PM] warning: Property PatronRef1 on script aygasworkdetectorscript attached to aygasWorkDetector (6A012726) cannot be initialized because the script no longer contains that property
[04/08/2023 - 07:54:59PM] DOM_Actor: Bandit Frostborn: behaviour=follow_player start canIdle=TRUE canMove=TRUE
[04/08/2023 - 07:54:59PM] DOM_Actor: Bandit Frostborn: TryWearClothes tied=False changes=False
[04/08/2023 - 07:54:59PM] DOM_Actor: Bandit Frostborn: SayTopic blocked=50 global blocked=24
[04/08/2023 - 07:54:59PM] DOM_Mind: Bandit Frostborn: ChooseMoodSpontaneous() canChangeMood=TRUE
[04/08/2023 - 07:54:59PM] DOM_Mind: Bandit Frostborn: choose mood spontaneous COOPERATIVE START
[04/08/2023 - 07:54:59PM] DOM_Mind: Bandit Frostborn: choose mood spontaneous COOPERATIVE FAILED
[04/08/2023 - 07:54:59PM] DOM_Mind: Bandit Frostborn: IsMoodSpontaneouslyActive() chance=0.531142/0.062411 mod=0.624114 amount=0.100000
[04/08/2023 - 07:54:59PM] DOM_Mind: Bandit Frostborn: IsMoodSpontaneouslyPassive() chance=0.575734/0.046206 mod=0.462061 amount=0.100000
[04/08/2023 - 07:54:59PM] DOM_Mind: Bandit Frostborn: IsMoodSpontaneouslyNeutral() chance=0.700497/0.010432 mod=0.417263 amount=0.025000
[04/08/2023 - 07:54:59PM] DOM_Mind: Bandit Frostborn: IsMoodSpontaneouslyNeutral() chance=0.158339/0.010432 mod=0.417263 amount=0.025000
[04/08/2023 - 07:54:59PM] DOM_Mind: Bandit Frostborn: IsMoodSpontaneouslyPassive() chance=0.603850/0.046206 mod=0.462061 amount=0.100000
[04/08/2023 - 07:54:59PM] DOM_Mind: Bandit Frostborn: choose mood spontaneous passive 3 = Afraid
[04/08/2023 - 07:54:59PM] DOM_Actor:Animation: Bandit Frostborn: Anim_LookDown TRUE
[04/08/2023 - 07:55:00PM] DOM_Actor: Bandit Frostborn: SayTopic blocked=81 global blocked=35
[04/08/2023 - 07:55:03PM] DOM_Actor: Witch: HandleDialogueOnActivate()
[04/08/2023 - 07:55:03PM] DOM_Actor: Witch: HandleDialogueOnActivate() is_in_combat=TRUE
[04/08/2023 - 07:55:03PM] DOM_Actor: Witch: SayTopic blocked=83 global blocked=44
[04/08/2023 - 07:55:07PM] DOM_Mind: Bandit Frostborn: MakeRunAway no chance=0.073161
[04/08/2023 - 07:55:09PM] DOM_Core: WIDGET=Witch: Scolding a rebellious Witch for being angry
[04/08/2023 - 07:55:09PM] DOM_Core: TrainWitnesses: Witch number of actors=2 reason=12 type=toldoff amount=4.476608
[04/08/2023 - 07:55:09PM] DOM_Mind: Witch: TrainRespect: respect=4.688890 amount=8.953216
[04/08/2023 - 07:55:09PM] DOM_Mind: Witch: RemoveNextPunishmentReason() Witch n=0 12
[04/08/2023 - 07:55:09PM] DOM_Mind: Witch: After update 0x4F6BFFEF 4F6BFFEF
[04/08/2023 - 07:55:09PM] DOM_Mind: Witch: End update 0x00000000
[04/08/2023 - 07:55:09PM] DOM_Mind: Witch: StartScolding() reason=12 being angry
[04/08/2023 - 07:55:09PM] DOM_Mind: Witch: ChooseMoodSpontaneous() canChangeMood=TRUE
[04/08/2023 - 07:55:09PM] DOM_Mind: Witch: choose mood spontaneous COOPERATIVE START
[04/08/2023 - 07:55:09PM] DOM_Mind: Witch: choose mood spontaneous COOPERATIVE FAILED
[04/08/2023 - 07:55:09PM] DOM_Mind: Witch: IsMoodSpontaneouslyActive() chance=0.519290/0.064852 mod=0.648518 amount=0.100000
[04/08/2023 - 07:55:09PM] DOM_Mind: Witch: IsMoodSpontaneouslyPassive() chance=0.603300/0.051774 mod=0.517736 amount=0.100000
[04/08/2023 - 07:55:09PM] DOM_Mind: Witch: IsMoodSpontaneouslyNeutral() chance=0.465218/0.010673 mod=0.426902 amount=0.025000
[04/08/2023 - 07:55:09PM] DOM_Mind: Witch: IsMoodSpontaneouslyNeutral() chance=0.531009/0.010673 mod=0.426902 amount=0.025000
[04/08/2023 - 07:55:09PM] DOM_Mind: Witch: IsMoodSpontaneouslyPassive() chance=0.465918/0.051774 mod=0.517736 amount=0.100000
[04/08/2023 - 07:55:09PM] DOM_Mind: Witch: choose mood spontaneous passive 3 = Angry
[04/08/2023 - 07:55:09PM] DOM_Actor: Witch: SayTopic blocked=110 global blocked=47
[04/08/2023 - 07:55:11PM] DOM_Mind: Witch: MakeRunAway no chance=0.222487
[04/08/2023 - 07:55:13PM] DOM_Actor: Bandit Frostborn: HandleDialogueOnActivate()
[04/08/2023 - 07:55:13PM] DOM_Actor: Bandit Frostborn: HandleDialogueOnActivate() is_in_combat=False
[04/08/2023 - 07:55:13PM] DOM_Actor: Bandit Frostborn: SayTopic blocked=102 global blocked=49
[04/08/2023 - 07:55:15PM] [FloppySOS] Cloak effect applied
[04/08/2023 - 07:55:15PM] warning: Property PatronRef1 on script aygasworkdetectorscript attached to aygasWorkDetector (6A012726) cannot be initialized because the script no longer contains that property
[04/08/2023 - 07:55:18PM] DOM_Core: WIDGET=Bandit Frostborn: Scolding a fearful Bandit Frostborn for yelling
[04/08/2023 - 07:55:18PM] DOM_Core: TrainWitnesses: Bandit Frostborn number of actors=2 reason=6 type=toldoff amount=2.861724
[04/08/2023 - 07:55:18PM] DOM_Mind: Bandit Frostborn: TrainRespect: respect=11.455340 amount=5.723449
[04/08/2023 - 07:55:18PM] DOM_Mind: Bandit Frostborn: RemoveNextPunishmentReason() Bandit Frostborn n=1 6
[04/08/2023 - 07:55:18PM] DOM_Mind: Bandit Frostborn: RemoveNextPunishmentReasonInSlot() Bandit Frostborn reason0=none
[04/08/2023 - 07:55:18PM] DOM_Mind: Bandit Frostborn: After update 0x4F6BFFEF 4F6BFFEF
[04/08/2023 - 07:55:18PM] DOM_Mind: Bandit Frostborn: End update 0x00000000
[04/08/2023 - 07:55:18PM] DOM_Mind: Bandit Frostborn: StartScolding() reason=6 yelling
[04/08/2023 - 07:55:18PM] DOM_Mind: Bandit Frostborn: ChooseMoodSpontaneous() canChangeMood=TRUE
[04/08/2023 - 07:55:18PM] DOM_Mind: Bandit Frostborn: choose mood spontaneous COOPERATIVE START
[04/08/2023 - 07:55:18PM] DOM_Mind: Bandit Frostborn: choose mood spontaneous COOPERATIVE FAILED
[04/08/2023 - 07:55:18PM] DOM_Mind: Bandit Frostborn: IsMoodSpontaneouslyActive() chance=0.212260/0.062411 mod=0.624114 amount=0.100000
[04/08/2023 - 07:55:18PM] DOM_Mind: Bandit Frostborn: IsMoodSpontaneouslyPassive() chance=0.158409/0.046206 mod=0.462061 amount=0.100000
[04/08/2023 - 07:55:18PM] DOM_Mind: Bandit Frostborn: IsMoodSpontaneouslyNeutral() chance=0.828507/0.010432 mod=0.417263 amount=0.025000
[04/08/2023 - 07:55:18PM] DOM_Mind: Bandit Frostborn: IsMoodSpontaneouslyNeutral() chance=0.548721/0.010432 mod=0.417263 amount=0.025000
[04/08/2023 - 07:55:18PM] DOM_Mind: Bandit Frostborn: IsMoodSpontaneouslyPassive() chance=0.968646/0.046206 mod=0.462061 amount=0.100000
[04/08/2023 - 07:55:18PM] DOM_Mind: Bandit Frostborn: choose mood spontaneous passive 3 = Afraid
[04/08/2023 - 07:55:18PM] DOM_Actor: Bandit Frostborn: SayTopic blocked=129 global blocked=48
[04/08/2023 - 07:55:20PM] DOM_Mind: Bandit Frostborn: MakeRunAway no chance=0.079257
[04/08/2023 - 07:55:26PM] VM is freezing...
[04/08/2023 - 07:55:26PM] VM is frozen
[04/08/2023 - 07:55:26PM] Saving game...
[04/08/2023 - 07:55:26PM] VM is thawing...
[04/08/2023 - 07:55:28PM] DOM_Mind: Witch: MakeRunAway no chance=0.232068
[04/08/2023 - 07:55:29PM] Found 0 nakedActors
[04/08/2023 - 07:55:29PM] slaScanner start time is ....3383.778076
[04/08/2023 - 07:55:30PM] Found 2 arousedActors
[04/08/2023 - 07:55:31PM] slaScanner end time is ....3385.194092
[04/08/2023 - 07:55:31PM] Next update in 120.000000
[04/08/2023 - 07:55:32PM] SlaveTatsExtra: Cell changed
[04/08/2023 - 07:55:32PM] SlaveTatsExtra: Applying per-cell extra customization...
[04/08/2023 - 07:55:32PM] SlaveTatsExtra: No targets. Aborting.
[04/08/2023 - 07:55:32PM] Error: Cannot cast from None to Actor[]
stack:
    [PHHSHScenesSLA (6B0BF923)].phhshscenesla.ProcessArousals() - "phhshSceneSLA.psc" Line 16
    [alias PlayerAlias on quest PHHSHStorage (6B008402)].phhshplayerscript.OnArousalComputed() - "phhshplayerscript.psc" Line 43
[04/08/2023 - 07:55:32PM] DOM_Mind: Bandit Frostborn: MakeRunAway no chance=0.081862
[04/08/2023 - 07:55:39PM] [FloppySOS] Cloak effect applied
[04/08/2023 - 07:56:04PM] DOM_Actor: Witch: HandleDialogueOnActivate()
[04/08/2023 - 07:56:04PM] DOM_Actor: Witch: HandleDialogueOnActivate() is_in_combat=TRUE
[04/08/2023 - 07:56:05PM] DOM_Mind: Witch: MakeRunAway no chance=0.236793
[04/08/2023 - 07:56:07PM] warning: Property PatronRef1 on script aygasworkdetectorscript attached to aygasWorkDetector (6A012726) cannot be initialized because the script no longer contains that property
[04/08/2023 - 07:56:08PM] DOM_Actor: Witch: OpenInventory() wait=False
[04/08/2023 - 07:56:17PM] DOM_Actor: Witch: TryEquipInventory tied=False changes=TRUE
[04/08/2023 - 07:56:17PM] DOM_Actor: Witch: EquipInventory start wait=TRUE should be naked=False changes=TRUE
[04/08/2023 - 07:56:18PM] DOM_Actor: Witch: EquipItemArmor found armor=[SecretChildOfTalos] - Shoulder pad
[04/08/2023 - 07:56:18PM] DOM_Actor: Witch: EquipItemNoStrip no strip item=[SecretChildOfTalos] - Panties
[04/08/2023 - 07:56:19PM] DOM_Actor: Witch: EquipItemArmor found armor=[SecretChildOfTalos] - Gloves
[04/08/2023 - 07:56:20PM] DOM_Actor: Witch: EquipItemArmor found armor=[SecretChildOfTalos] - Dress
[04/08/2023 - 07:56:20PM] DOM_Actor: Witch: EquipItemArmor found armor=[SecretChildOfTalos] - Circlet
[04/08/2023 - 07:56:21PM] DOM_Actor: Witch: EquipItemArmor found armor=[SecretChildOfTalos] - Choker
[04/08/2023 - 07:56:22PM] DOM_Actor: Witch: EquipItemArmor found armor=[SecretChildOfTalos] - Boots
[04/08/2023 - 07:56:23PM] DOM_Actor: Witch: EquipItemArmor found armor=[SecretChildOfTalos] - Belt
[04/08/2023 - 07:56:23PM] DOM_Actor: Witch: DOM_Actor::ApplyEquipmentEffects open wait=False changes=TRUE
[04/08/2023 - 07:56:24PM] DOM_Actor: Witch: Set has_leash=False
[04/08/2023 - 07:56:24PM] DOM_Actor: Witch: is_naked=False
[04/08/2023 - 07:56:24PM] DOM_Actor: Witch: SetWeaponState: Witch has_weapon=0.000000
[04/08/2023 - 07:56:24PM] DOM_Mind: Bandit Frostborn: MakeRunAway no chance=0.085022
[04/08/2023 - 07:56:25PM] DOM_Actor: Witch: HasArmor: Witch has armor [SecretChildOfTalos] - Dress rating=20 Value=100 x=22.000000
[04/08/2023 - 07:56:25PM] DOM_Mind: Witch: MakeRunAway no chance=0.240231
[04/08/2023 - 07:56:25PM] DOM_Actor: Witch: SetArmorState: Witch has_armor=22.000000
[04/08/2023 - 07:56:25PM] DOM_Actor: Witch: HasShameClothes: Witch has no humiliating clothes
[04/08/2023 - 07:56:25PM] DOM_Actor: Witch: SetShameClothesState: Witch has_shame_clothes=False
[04/08/2023 - 07:56:25PM] DOM_Actor: Witch: SetBoundState: Witch is_bounded=False
[04/08/2023 - 07:56:25PM] DOM_Mind: Witch: After update 0x48003D33 48003D33
[04/08/2023 - 07:56:25PM] DOM_Mind: Witch: End update 0x00000000
[04/08/2023 - 07:56:26PM] DOM_Actor: Witch: SetJewelryState: Witch has_jewelry before=0.000000 now=0.000000
[04/08/2023 - 07:56:26PM] DOM_Mind: Witch: After update 0x48000E00 48000E00
[04/08/2023 - 07:56:26PM] DOM_Mind: Witch: End update 0x00000000
[04/08/2023 - 07:56:26PM] DOM_Actor: Witch: Actor::ApplyEquipmentEffects close wait=False
[04/08/2023 - 07:56:26PM] DOM_Actor: Witch: EquipInventory close wait=False init=False
[04/08/2023 - 07:56:33PM] DOM_Mind: Bandit Frostborn: MakeRunAway no chance=0.086612
[04/08/2023 - 07:56:33PM] DOM_Mind: Witch: MakeRunAway no chance=0.243681
[04/08/2023 - 07:56:41PM] VM is freezing...
[04/08/2023 - 07:56:41PM] VM is frozen
[04/08/2023 - 07:56:42PM] Saving game...
[04/08/2023 - 07:56:42PM] VM is thawing...
[04/08/2023 - 07:56:44PM] DOM_Actor: Witch: HandleDialogueOnActivate()
[04/08/2023 - 07:56:44PM] DOM_Actor: Witch: HandleDialogueOnActivate() is_in_combat=TRUE
[04/08/2023 - 07:56:44PM] DOM_Actor: Witch: SayTopic blocked=104 global blocked=17
[04/08/2023 - 07:56:46PM] DOM_Mind: Witch: MakeRunAway no chance=0.246648
[04/08/2023 - 07:56:48PM] DOM_Core: WIDGET=Witch: Witch was warned against being angry
[04/08/2023 - 07:56:48PM] DOM_Mind: Witch: TrainRespect: respect=9.179909 amount=5.000000
[04/08/2023 - 07:56:48PM] DOM_Core: WIDGET=Witch: Scolding a rebellious Witch for being angry
[04/08/2023 - 07:56:48PM] DOM_Core: TrainWitnesses: Witch number of actors=2 reason=12 type=toldoff amount=8.953216
[04/08/2023 - 07:56:48PM] DOM_Mind: Witch: TrainRespect: respect=11.582117 amount=17.906431
[04/08/2023 - 07:56:48PM] DOM_Mind: Witch: RemoveNextPunishmentReason() Witch n=0 12
[04/08/2023 - 07:56:48PM] DOM_Mind: Witch: After update 0x4F6BFFEF 4F6BFFEF
[04/08/2023 - 07:56:48PM] DOM_Mind: Witch: End update 0x00000000
[04/08/2023 - 07:56:48PM] DOM_Mind: Witch: StartScolding() reason=12 being angry
[04/08/2023 - 07:56:48PM] DOM_Actor: Witch: SayTopic blocked=132 global blocked=25
[04/08/2023 - 07:56:49PM] DOM_Mind: Witch: ChooseMoodSpontaneous() canChangeMood=TRUE
[04/08/2023 - 07:56:49PM] DOM_Mind: Witch: choose mood spontaneous COOPERATIVE START
[04/08/2023 - 07:56:49PM] DOM_Mind: Witch: choose mood spontaneous COOPERATIVE FAILED
[04/08/2023 - 07:56:49PM] DOM_Mind: Witch: IsMoodSpontaneouslyActive() chance=0.651192/0.064852 mod=0.648518 amount=0.100000
[04/08/2023 - 07:56:49PM] DOM_Mind: Witch: IsMoodSpontaneouslyPassive() chance=0.336001/0.051774 mod=0.517736 amount=0.100000
[04/08/2023 - 07:56:49PM] DOM_Mind: Witch: IsMoodSpontaneouslyNeutral() chance=0.863756/0.010673 mod=0.426902 amount=0.025000
[04/08/2023 - 07:56:49PM] DOM_Mind: Witch: IsMoodSpontaneouslyNeutral() chance=0.873111/0.010673 mod=0.426902 amount=0.025000
[04/08/2023 - 07:56:49PM] DOM_Mind: Witch: IsMoodSpontaneouslyPassive() chance=0.498958/0.051774 mod=0.517736 amount=0.100000
[04/08/2023 - 07:56:49PM] DOM_Mind: Witch: choose mood spontaneous passive 3 = Angry
[04/08/2023 - 07:56:49PM] DOM_Mind: Witch: Is respectful training is high enough
[04/08/2023 - 07:56:49PM] DOM_Actor: Witch: SayTopic blocked=164 global blocked=37
[04/08/2023 - 07:56:51PM] DOM_Mind: Bandit Frostborn: MakeRunAway no chance=0.088647
[04/08/2023 - 07:56:51PM] SlaveTatsExtra: Cell changed
[04/08/2023 - 07:56:51PM] SlaveTatsExtra: Applying per-cell extra customization...
[04/08/2023 - 07:56:51PM] SlaveTatsExtra: No targets. Aborting.
[04/08/2023 - 07:56:51PM] DOM_Actor: Bandit Frostborn: HandleDialogueOnActivate()
[04/08/2023 - 07:56:51PM] DOM_Actor: Bandit Frostborn: HandleDialogueOnActivate() is_in_combat=False
[04/08/2023 - 07:56:52PM] DOM_Actor: Bandit Frostborn: SayTopic blocked=123 global blocked=46
[04/08/2023 - 07:56:53PM] [FloppySOS] Cloak effect applied
[04/08/2023 - 07:56:55PM] DOM_Mind: Witch: MakeRunAway no chance=0.100310
[04/08/2023 - 07:56:55PM] DOM_Core: WIDGET=Bandit Frostborn: Scolding a fearful Bandit Frostborn for no reason again
[04/08/2023 - 07:56:55PM] DOM_Core: TrainWitnesses: Bandit Frostborn number of actors=2 reason=0 type=toldoff amount=3.434069
[04/08/2023 - 07:56:55PM] DOM_Mind: Bandit Frostborn: TrainRespect: respect=14.196760 amount=6.868139
[04/08/2023 - 07:56:55PM] DOM_Mind: Bandit Frostborn: RemoveNextPunishmentReason() Bandit Frostborn n=0 0
[04/08/2023 - 07:56:55PM] DOM_Mind: Bandit Frostborn: After update 0x4F6BFFEF 4F6BFFEF
[04/08/2023 - 07:56:55PM] DOM_Mind: Bandit Frostborn: End update 0x00000000
[04/08/2023 - 07:56:55PM] DOM_Mind: Bandit Frostborn: StartScolding() reason=0 no reason
[04/08/2023 - 07:56:55PM] DOM_Mind: Bandit Frostborn: ChooseMoodSpontaneous() canChangeMood=TRUE
[04/08/2023 - 07:56:55PM] DOM_Mind: Bandit Frostborn: choose mood spontaneous COOPERATIVE START
[04/08/2023 - 07:56:55PM] DOM_Mind: Bandit Frostborn: choose mood spontaneous COOPERATIVE FAILED
[04/08/2023 - 07:56:55PM] DOM_Mind: Bandit Frostborn: IsMoodSpontaneouslyActive() chance=0.529219/0.062411 mod=0.624114 amount=0.100000
[04/08/2023 - 07:56:56PM] DOM_Mind: Bandit Frostborn: IsMoodSpontaneouslyPassive() chance=0.997439/0.046206 mod=0.462061 amount=0.100000
[04/08/2023 - 07:56:56PM] DOM_Mind: Bandit Frostborn: IsMoodSpontaneouslyNeutral() chance=0.129556/0.010432 mod=0.417263 amount=0.025000
[04/08/2023 - 07:56:56PM] DOM_Mind: Bandit Frostborn: IsMoodSpontaneouslyNeutral() chance=0.960833/0.010432 mod=0.417263 amount=0.025000
[04/08/2023 - 07:56:56PM] DOM_Mind: Bandit Frostborn: IsMoodSpontaneouslyPassive() chance=0.481992/0.046206 mod=0.462061 amount=0.100000
[04/08/2023 - 07:56:56PM] DOM_Mind: Bandit Frostborn: choose mood spontaneous passive 3 = Afraid
[04/08/2023 - 07:56:56PM] DOM_Actor: Bandit Frostborn: SayTopic blocked=151 global blocked=49
[04/08/2023 - 07:56:59PM] warning: Property PatronRef1 on script aygasworkdetectorscript attached to aygasWorkDetector (6A012726) cannot be initialized because the script no longer contains that property
[04/08/2023 - 07:57:07PM] VM is freezing...
[04/08/2023 - 07:57:07PM] VM is frozen

 

That session I did a clean install without voice mods, using the latest versions of DoM, PAHE, HSH, and AYGAS on Skyrim LE.

 

I enslaved 2 bandit npcs.  Saved before scolding.  Scolded both and succesfully saved.  Was optimistic.  A final scold attempt was followed by another CTD.

 

I will keep playing on this install, as this was the most stable attempt.  If it becomes more pronounced I'll try to include the log on a particularly bad session.

 

Spoiler

[04/08/2023 - 08:15:39PM] DOM_Keys: ================================================================================
[04/08/2023 - 08:15:39PM] DOM_Keys: ==                         DoM: Keys and wheel menus                         ===
[04/08/2023 - 08:15:39PM] DOM_Keys: ================================================================================
[04/08/2023 - 08:15:39PM] DOM_Actor: Witch: HandleDialogueOnActivate()
[04/08/2023 - 08:15:39PM] DOM_Actor: Witch: HandleDialogueOnActivate() is_in_combat=TRUE
[04/08/2023 - 08:15:40PM] DOM_Mind: Bandit Frostborn: MakeRunAway no chance=0.088481
[04/08/2023 - 08:15:41PM] DOM_Core: WIDGET=Witch: Scolding a rebellious Witch for running away
[04/08/2023 - 08:15:41PM] DOM_Core: TrainWitnesses: Witch number of actors=2 reason=25 type=toldoff amount=4.476608
[04/08/2023 - 08:15:41PM] DOM_Mind: Witch: TrainRespect: respect=9.179909 amount=8.953216
[04/08/2023 - 08:15:41PM] DOM_Mind: Witch: RemoveNextPunishmentReason() Witch n=1 25
[04/08/2023 - 08:15:41PM] DOM_Mind: Witch: RemoveNextPunishmentReasonInSlot() Witch reason0=none
[04/08/2023 - 08:15:41PM] DOM_Mind: Witch: After update 0x472AFFEE 472AFFEE
[04/08/2023 - 08:15:41PM] DOM_Mind: Witch: End update 0x00000000
[04/08/2023 - 08:15:41PM] DOM_Mind: Witch: StartScolding() reason=25 running away
[04/08/2023 - 08:15:41PM] DOM_Actor: Witch: CorrectBehaviour() force follow
[04/08/2023 - 08:15:41PM] DOM_Actor: Witch: Behaviour.set() from running_away to follow_player
[04/08/2023 - 08:15:41PM] DOM_Actor: Witch: Behaviour.set() reset_on_behaviour_change = TRUE
[04/08/2023 - 08:15:41PM] DOM_Actor:Animation: Witch: Anim_IdleReset TRUE IsDead=False
[04/08/2023 - 08:15:41PM] DOM_Actor: Witch: reset_on_behaviour_change=TRUE changed from TRUE
[04/08/2023 - 08:15:42PM] DOM_Core: WIDGET=Witch: Witch is now following you
[04/08/2023 - 08:15:42PM] DOM_Actor: Witch: behaviour=follow_player start canIdle=False canMove=TRUE
[04/08/2023 - 08:15:42PM] DOM_Actor: Witch: TryWearClothes tied=False changes=False
[04/08/2023 - 08:15:42PM] DOM_Actor: Witch: SayTopic blocked=2 global blocked=2
[04/08/2023 - 08:15:42PM] DOM_Mind: Witch: ChooseMoodSpontaneous() canChangeMood=TRUE
[04/08/2023 - 08:15:42PM] DOM_Mind: Witch: choose mood spontaneous COOPERATIVE START
[04/08/2023 - 08:15:42PM] DOM_Mind: Witch: choose mood spontaneous COOPERATIVE FAILED
[04/08/2023 - 08:15:42PM] DOM_Mind: Witch: IsMoodSpontaneouslyActive() chance=0.234962/0.064852 mod=0.648518 amount=0.100000
[04/08/2023 - 08:15:42PM] DOM_Mind: Witch: IsMoodSpontaneouslyPassive() chance=0.015238/0.051774 mod=0.517736 amount=0.100000
[04/08/2023 - 08:15:42PM] DOM_Mind: Witch: IsMoodSpontaneouslyNeutral() chance=0.906975/0.010673 mod=0.426902 amount=0.025000
[04/08/2023 - 08:15:42PM] DOM_Mind: Witch: IsMoodSpontaneouslyNeutral() chance=0.502914/0.010673 mod=0.426902 amount=0.025000
[04/08/2023 - 08:15:42PM] DOM_Mind: Witch: IsMoodSpontaneouslyPassive() chance=0.269479/0.051774 mod=0.517736 amount=0.100000
[04/08/2023 - 08:15:42PM] DOM_Mind: Witch: choose mood spontaneous passive 3 = Angry
[04/08/2023 - 08:15:42PM] [slamainscr <sla_Main (0C042D62)>]:Defered maintenance...
[04/08/2023 - 08:15:42PM] [slamainscr <sla_Main (0C042D62)>]: found Devious Devices - Assets.esm
[04/08/2023 - 08:15:42PM] [slamainscr <sla_Main (0C042D62)>]: Enabled Desire spell
[04/08/2023 - 08:15:42PM] [slamainscr <sla_Main (0C042D62)>]: Updated notification key to 49
[04/08/2023 - 08:15:42PM] [slamainscr <sla_Main (0C042D62)>]: finished maintenance
[04/08/2023 - 08:15:42PM] DOM_Actor: Witch: SayTopic blocked=33 global blocked=13
[04/08/2023 - 08:15:45PM] DOM_Mind: Witch: MakeRunAway no chance=0.021695
[04/08/2023 - 08:15:49PM] warning: Property PatronRef1 on script aygasworkdetectorscript attached to aygasWorkDetector (6A012726) cannot be initialized because the script no longer contains that property
[04/08/2023 - 08:15:49PM] DOM_Mind: Bandit Frostborn: MakeRunAway no chance=0.089718
[04/08/2023 - 08:15:53PM] warning: Property PatronRef1 on script aygasworkdetectorscript attached to aygasWorkDetector (6A012726) cannot be initialized because the script no longer contains that property
[04/08/2023 - 08:15:54PM] VM is freezing...
[04/08/2023 - 08:15:54PM] VM is frozen

 

Edit: So on a continue I immediately attempted to save and the above is the log after CTD.

 

 

 

 

Edited by gekker
Posted (edited)

Greetings and thanks for the mod I can already tell its going to bring me joy. There are a few things I am not grasping. Kimli  was rescued ( enslaved ) trained is 100's in all traits.

I took her back to Olava and her reply to me is to come back when Kimli is tamed. Is there some thing I have not done some uncompleted objective? The other thing that's got me

confused is when I tried to make another slave a slave master ( also fully trained far as I can tell ) she stopped having dialogue and only replies with moans and lines about lost memory. Do slave masters have to be slave trainers first?

 

Also how do you fire a trainer/master?

 

Thanks again.

 

Edit: I did solve my Kimli issues with console commands ..Seem like it was hung ( I am a new moder ) at stage 49.

 

Edited by Ragsinn
more questions
Posted

Anyway to get old slaves to level up with you? Or at least to train them to be a higher level? I have an old lvl 9 slave I got awhile ago. Now I'm lvl 21 and I want her to help me more in combat.

Posted

some feedback for the Trainer functionality (using v4.4.4)

 

I had one of my slaves train another with a whip, the trainer went into an infinite loop of starting the animation, and pairing up. Whenever I tried talking to them to stop the training, it would exit out of the dialogue prompt after a few seconds, and go back to the training loop.  Luckily, I was able to terminate the whip training by selecting 'Follow me' from the dialogue prompt before it exited out.

 

Just a report of my experience.  Perhaps an easier way to exit out of training for the trainers when needed. 

 

Other than that, mod has been working well. Thank you.

Posted
51 minutes ago, meowmix555 said:

some feedback for the Trainer functionality (using v4.4.4)

 

I had one of my slaves train another with a whip, the trainer went into an infinite loop of starting the animation, and pairing up. Whenever I tried talking to them to stop the training, it would exit out of the dialogue prompt after a few seconds, and go back to the training loop.  Luckily, I was able to terminate the whip training by selecting 'Follow me' from the dialogue prompt before it exited out.

 

Just a report of my experience.  Perhaps an easier way to exit out of training for the trainers when needed. 

 

Other than that, mod has been working well. Thank you.

 

I can confirm, the only way that I can talk to my trainer is to use the "follow" command in the wheel menu to cancel training. Otherwise the animations keep kicking me out of dialogue mode after a few seconds, and since most options are at least two levels deep in the dialogue tree I am not able to get to them.

Posted

followed the steps for upgrading to version 4 or the latest version of this mod at the time of posting this, and I ran into an issue. first issue I am having is 3 of my slaves have no name and aren't tied to PAH, AYGAS,  or HSH so i cant send them to DoM. any advice how to get them fixed or am I just screwed there

Posted

Sorry if this is not the right way to phrase the question, but I used DoM previously with NEFARAM modlist and then tried to install it into Leticia Black. It looks like if the slaves are on DoM instead of PAHE they won't actually speak (I.E. dialogue options still work, but they actually won't verbally respond to anything, which also means voicepack isn't really useful)

 

Is there something I might be doing wrong here? I remember on NEFARAM the slaves would have verbal responses when you spoke to them or commanded them to do things, and those are still there in PAHE but not DoM 

Posted
4 hours ago, sordis said:

Sorry if this is not the right way to phrase the question, but I used DoM previously with NEFARAM modlist and then tried to install it into Leticia Black. It looks like if the slaves are on DoM instead of PAHE they won't actually speak (I.E. dialogue options still work, but they actually won't verbally respond to anything, which also means voicepack isn't really useful)

 

Is there something I might be doing wrong here? I remember on NEFARAM the slaves would have verbal responses when you spoke to them or commanded them to do things, and those are still there in PAHE but not DoM 

You need the voicepack from @Jasmine92it's not complete, but it works. Make sure to use the version for DoM 4 if you're using the latest version.

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