TrollAutokill Posted April 17, 2023 Author Posted April 17, 2023 (edited) I am bit stuck right now with the UI as the text input in MCM doesn't work anymore since I moved to AE 640. Nothing happens and the MCM gets stuck forever. Even with just Pahe and it's dependencies (no DoM!). I tried pahe because it has this rename slave feature. Did anyone have the same problem? Edited April 17, 2023 by TrollAutokill
Good Provider Posted April 17, 2023 Posted April 17, 2023 16 hours ago, Neonwarrior said: I feel like there should be some sort of cap on actions performed in a day, or maybe a slave should become exhausted and require rest. There doesn't seem to be much thought put into pacing at all. Right now you can enslave someone and then immediately spam a bunch of dialogue options or hotkeys to make the slave do whatever you want without resistance within a very short amount of time; this is despite the "shocked" effect that seems to attempt to achieve this but in reality seems to do very little. A slave should have energy levels—maybe a slave could "pass out" if you push them too hard? At the very least a slave's mind should "rebound" if their personality/behaviour changes too much too quickly, and it should take time for the reality of their situation to "sink in" before further changes can be made to them. Lots of ideas to be gained from another game called Free Cities if you're looking for inspiration. That sounds far to much like Freemium timers that prevent you from playing the game. DOM already supports sliders for training efficiency and modifiers that change based on the slaves mood, encouraging the player to mix up what they are doing. If the player wants to send their time enjoying the DOM loop, I don't think we should lock them out. @TrollAutokill does the code already debuff repeated actions? 1
dirkhotdog Posted April 17, 2023 Posted April 17, 2023 (edited) I suspect this might be user error as importing has worked fine for me in previous playthroughs, but I'm running into an issue where when I import/migrate a PAHE slave to DoM, they are no longer interactable. The mod seems to be working in all other regards but if I use "abduct (DoM)" for the initial enslavement or if I take an existing PAHE slave and use the dialogue to migrate them to DoM, I am no longer able to speak to or interact with them. I see a notification that says they were imported to DoM, but when I check the slave roster in the MCM they show up as "Unnamed Actor". When I crouch I can see "Pickpocket <name>" but when I stand there's no option to talk/interact with them. I am running HSH and am not running HSH's DoM patch, but I am running the latest version of DOM + DoM's HSH patch -- I believe this is what the install instructions directed. I'm also playing in VR, though I don't think that is related. I've tried using enable/disable to no avail. EDIT: If I save and then load the game again after moving a slave to DoM, then I am able to speak to them but none of their slave dialogue is there and when I choose the DOM dialogue "Let's have a chat", the options I see are the same as I'd see for a non-enslaved NPC. Previous installs worked just fine for me so just trying to list things that I've done since then that may have impacted. None of these were installed mid-playthrough, but since my last playthrough I've: 1. Updated DoM to the latest version 2. Added DD (realize it doesn't work with DoM, haven't actually used any features from DD yet) 3. Added Slavetats Edited April 18, 2023 by dirkhotdog
TrollAutokill Posted April 18, 2023 Author Posted April 18, 2023 8 hours ago, Good Provider said: That sounds far to much like Freemium timers that prevent you from playing the game. DOM already supports sliders for training efficiency and modifiers that change based on the slaves mood, encouraging the player to mix up what they are doing. If the player wants to send their time enjoying the DOM loop, I don't think we should lock them out. @TrollAutokill does the code already debuff repeated actions? There are some busy flags in the code here and there. Mostly to avoid scripts stacking up.
TrollAutokill Posted April 18, 2023 Author Posted April 18, 2023 (edited) 7 hours ago, dirkhotdog said: I suspect this might be user error as importing has worked fine for me in previous playthroughs, but I'm running into an issue where when I import/migrate a PAHE slave to DoM, they are no longer interactable. The mod seems to be working in all other regards but if I use "abduct (DoM)" for the initial enslavement or if I take an existing PAHE slave and use the dialogue to migrate them to DoM, I am no longer able to speak to or interact with them. I see a notification that says they were imported to DoM, but when I check the slave roster in the MCM they show up as "Unnamed Actor". When I crouch I can see "Pickpocket <name>" but when I stand there's no option to talk/interact with them. I am running HSH and am not running HSH's DoM patch, but I am running the latest version of DOM + DoM's HSH patch -- I believe this is what the install instructions directed. I'm also playing in VR, though I don't think that is related. I've tried using enable/disable to no avail. EDIT: If I save and then load the game again after moving a slave to DoM, then I am able to speak to them but none of their slave dialogue is there and when I choose the DOM dialogue "Let's have a chat", the options I see are the same as I'd see for a non-enslaved NPC. Previous installs worked just fine for me so just trying to list things that I've done since then that may have impacted. None of these were installed mid-playthrough, but since my last playthrough I've: 1. Updated DoM to the latest version 2. Added DD (realize it doesn't work with DoM, haven't actually used any features from DD yet) 3. Added Slavetats A logfile might help. Can you use the wheel in VR? Are you able to change their name from the DoM slave roster? Also use Console Utils and check the slave faction: DoMPlayerSlaveFaction. Edited April 18, 2023 by TrollAutokill
dirkhotdog Posted April 18, 2023 Posted April 18, 2023 9 minutes ago, TrollAutokill said: A logfile might help. Can you use the wheel in VR? Are you able to change their name from the DoM slave roster? Also use Console Utils and check the slave faction: DoMPlayerSlaveFaction. Thanks for the reply! Sorry for the dumb question but since there's no crash, where would I find a useful log to include here? The wheel does work, but I haven't used it extensively since I haven't mapped any motion controls to it yet. I don't currently use console utils and believe it causes CTDs with DD so would be hesitant to add it mid-game now.
TrollAutokill Posted April 18, 2023 Author Posted April 18, 2023 (edited) 18 hours ago, TrollAutokill said: I am bit stuck right now with the UI as the text input in MCM doesn't work anymore since I moved to AE 640. Nothing happens and the MCM gets stuck forever. Even with just Pahe and it's dependencies (no DoM!). I tried pahe because it has this rename slave feature. Did anyone have the same problem? Found the problem: The old uilib_1 seems to be incompatible with 640 and above. Solution is to use skyui 5.1 text input. It's compatible with 5.2 but I need 5.1 to compile. I will include it in next update. Edited April 18, 2023 by TrollAutokill
DocClox Posted April 18, 2023 Posted April 18, 2023 (edited) Well, I just enslaved Uthgerd again! I honestly didn't intend anything of the sort. I wanted Uthgerd for my Steward at Lakeview. Only on the way, I stopped off to take care of the soul gem farm I set up at Bleak Falls Barrow. So I'm re-impregnating one slave and I just hit the "h" hotkey so I can use Sexlab Tools to pick out a guaranteed vaginal outcome ... and Uthgerd chooses t hat moment to walk into the line of fire. "H" is also the default "abduct" hotkey, of course, so the next thing I know, Uthged is stretched out on the floor, and there's nothing to do but fit her for leashing collar. Now I don't mind having Uthgerd as a slave, and I was honestly considering giving the Steward job to Jenassa anyway. But this happens quite a lot, and I'm wondering what the best approach is. I can rebind the abduct key (might do that anyway - I rarely use it) but I was wondering if it was worth adding a check to see if the player was in a sex scene before doing the abduction. I could see a certain appeal in hitting the "abduct" key in mid-sex and using it to enslave someone you'd lured away for some nookie. On the other hand, it breaks into sexlab animations, and that can leave characters in an unplayable state. Anyway, just a thought. I'll almost certainly rebind that key, so it's not a major issue for me personally. [edit] She seems to be adapting quite well, however Edited April 18, 2023 by DocClox 1
TrollAutokill Posted April 18, 2023 Author Posted April 18, 2023 42 minutes ago, DocClox said: Well, I just enslaved Uthgerd again! I honestly didn't intend anything of the sort. I wanted Uthgerd for my Steward at Lakeview. Only on the way, I stopped off to take care of the soul gem farm I set up at Bleak Falls Barrow. So I'm re-impregnating one slave and I just hit the "h" hotkey so I can use Sexlab Tools to pick out a guaranteed vaginal outcome ... and Uthgerd chooses t hat moment to walk into the line of fire. "H" is also the default "abduct" hotkey, of course, so the next thing I know, Uthged is stretched out on the floor, and there's nothing to do but fit her for leashing collar. Now I don't mind having Uthgerd as a slave, and I was honestly considering giving the Steward job to Jenassa anyway. But this happens quite a lot, and I'm wondering what the best approach is. I can rebind the abduct key (might do that anyway - I rarely use it) but I was wondering if it was worth adding a check to see if the player was in a sex scene before doing the abduction. I could see a certain appeal in hitting the "abduct" key in mid-sex and using it to enslave someone you'd lured away for some nookie. On the other hand, it breaks into sexlab animations, and that can leave characters in an unplayable state. Anyway, just a thought. I'll almost certainly rebind that key, so it's not a major issue for me personally. [edit] She seems to be adapting quite well, however I will add a check on player is in Sexlab animating faction for abduction and do favor keys. If you see any other key needing the same treatment just tell me.
TrollAutokill Posted April 18, 2023 Author Posted April 18, 2023 (edited) Version 4.4.8 is out with more bug fixes: Sandboxing actors might start using Zaz pose furniture. Added a check on player is in SexlabAnimatingFaction to ignore "Abduction" and "Do favor" hotkeys during sex. Fixed MCM player title button. Added title to actor rosters left panel. Removed UILIB_1 dependency. DoM now uses tewt input from SkyUI 5.1 or higher. MCM option to move actors back in position when posing or restrained. If unset, actors can be moved if hit by player. Default is off. Fixed "sorry" comment firing at each hit for some punishment reasons. Added a busy flags to most one time interactions: comfort, insult, praise, ... EDIT2: 4.4.7 was canceled because last option would teleport all posing/restrained slaves to the giant camp. Fixed in 4.4.8. Edited April 18, 2023 by TrollAutokill
DocClox Posted April 18, 2023 Posted April 18, 2023 (edited) 1 hour ago, TrollAutokill said: EDIT: Update canceled because last option would teleport all posing/restrained slaves to the giant camp. Looking for a fix. Oh well, if you're not releasing yet ... how about auto-removing followers like Uthgerd from following the player when they are enslaved? I can't remove Uthgerd as a follower, so I can't recruit Jenassa to appoint her as steward. And I can't see the option to appoint Uthgerd either. Though it might be cool if that showed up again when her training was high enough. [edit] Off-topic, but having dismissed Uthgerd, Jenassa has the wrong voice type for a Steward and can't be recruited. I'll have to use Rayya after all. Edited April 18, 2023 by DocClox
TrollAutokill Posted April 18, 2023 Author Posted April 18, 2023 (edited) 25 minutes ago, DocClox said: Oh well, if you're not releasing yet ... how about auto-removing followers like Uthgerd from following the player when they are enslaved? I can't remove Uthgerd as a follower, so I can't recruit Jenassa to appoint her as steward. And I can't see the option to appoint Uthgerd either. Though it might be cool if that showed up again when her training was high enough. [edit] Off-topic, but having dismissed Uthgerd, Jenassa has the wrong voice type for a Steward and can't be recruited. I'll have to use Rayya after all. It's a bad idea to enslave followers and a bit too complicated for PAHE or DoM to check for all followers mods at capture to release them from said mods. But I will add a check on followers to prevent abduction in next version. Try 4.4.8 and spam 'H' during sex to see if it works for you. Edited April 18, 2023 by TrollAutokill
willsigs123 Posted April 18, 2023 Posted April 18, 2023 sup guys! So i just installed the mod and all other essential components in the order specified, which was to install all requirments up to pahe, then install pahe and its addons and then finally install dom 4.4.8. I also ordered my load order after what was specified in instructions, so i assume i did it correctly. But i am having this weird issue where a newly fresh slave wont go past the abduction/being abducted state. Like i press the default abduct hotkey, watch the animation, they fall to the ground and after a few seconed the i get an update like 1/128 slaves active, but it nevers seems to progress after this. Before when i spoke to the slave i could strip them and make them follow me, after which their state swtiched to captured or similar. It is possible i have missed some change or similar to the abdution system since i havent played in a while, please let me now if that is the case, or if u have any usful insight into this incident. Also attached 3 screenshots that might help. Sidenote: I can give the slaves commands, but they still stay in the being abducted state, aswell as the dioulage when talking to them not changing.
TrollAutokill Posted April 18, 2023 Author Posted April 18, 2023 8 minutes ago, willsigs123 said: sup guys! So i just installed the mod and all other essential components in the order specified, which was to install all requirments up to pahe, then install pahe and its addons and then finally install dom 4.4.8. I also ordered my load order after what was specified in instructions, so i assume i did it correctly. But i am having this weird issue where a newly fresh slave wont go past the abduction/being abducted state. Like i press the default abduct hotkey, watch the animation, they fall to the ground and after a few seconed the i get an update like 1/128 slaves active, but it nevers seems to progress after this. Before when i spoke to the slave i could strip them and make them follow me, after which their state swtiched to captured or similar. It is possible i have missed some change or similar to the abdution system since i havent played in a while, please let me now if that is the case, or if u have any usful insight into this incident. Also attached 3 screenshots that might help. Sidenote: I can give the slaves commands, but they still stay in the being abducted state, aswell as the dioulage when talking to them not changing. It seems you choose a bad target to enslave. Some actors will have their own quests attached and if this quest takes over, you won't get the DoM dialogues, just their quest dialogue. Try to enslave her with PAH first or choose another actor.
willsigs123 Posted April 18, 2023 Posted April 18, 2023 23 minutes ago, willsigs123 said: sup guys! So i just installed the mod and all other essential components in the order specified, which was to install all requirments up to pahe, then install pahe and its addons and then finally install dom 4.4.8. I also ordered my load order after what was specified in instructions, so i assume i did it correctly. But i am having this weird issue where a newly fresh slave wont go past the abduction/being abducted state. Like i press the default abduct hotkey, watch the animation, they fall to the ground and after a few seconed the i get an update like 1/128 slaves active, but it nevers seems to progress after this. Before when i spoke to the slave i could strip them and make them follow me, after which their state swtiched to captured or similar. It is possible i have missed some change or similar to the abdution system since i havent played in a while, please let me now if that is the case, or if u have any usful insight into this incident. Also attached 3 screenshots that might help. Sidenote: I can give the slaves commands, but they still stay in the being abducted state, aswell as the dioulage when talking to them not changing. Update: So i got the enslavement to work on her by ensalving to pah first then moving her over to DoM. Thanks for the assist there Troll! Sidenote: She is also playing no voice for the spoken lines when enslaved even though i have the pahe voice pack. Or do i need to get one for DoM specificlly? 1
DocClox Posted April 18, 2023 Posted April 18, 2023 3 hours ago, TrollAutokill said: It's a bad idea to enslave followers It's not a thing I'd do deliberately 3 hours ago, TrollAutokill said: Try 4.4.8 and spam 'H' during sex to see if it works for you. Will do. 1
DocClox Posted April 18, 2023 Posted April 18, 2023 3 hours ago, TrollAutokill said: Try 4.4.8 and spam 'H' during sex to see if it works for you. Apparently Jenassa should not have trusted my friendship. Oh wait, you said "during sex", missed that bit. I have to go eat now - I'll give it another shot later. 1
willsigs123 Posted April 18, 2023 Posted April 18, 2023 just noticed that their is a voicepack however the version is 2.6.2, would that work on DoM 4.4.8?
Kharos Posted April 18, 2023 Posted April 18, 2023 3 hours ago, TrollAutokill said: But I will add a check on followers to prevent abduction in next version. Here (github) is the code that I am using to detect followers. It's basically two very simple checks, one for faction CurrentFollowerFaction (FACT:0005C84E) and one to see if the current package is based on FollowerPackageTemplate (PACK:000D530D). That combination should be able to catch all followers that use the vanilla follower system and at least some temporary followers; for followers who are using a custom system from a mod, it depends on how that is implemented. I know from experience that it works with Nether's Follower Framework, too. These checks will NOT detect Serana, as always she needs special handling If you do something like that, you may want to allow a way to override and enslave anyway it in case it detects somebody as a follower who is not... 1
TrollAutokill Posted April 18, 2023 Author Posted April 18, 2023 1 hour ago, willsigs123 said: Update: So i got the enslavement to work on her by ensalving to pah first then moving her over to DoM. Thanks for the assist there Troll! Sidenote: She is also playing no voice for the spoken lines when enslaved even though i have the pahe voice pack. Or do i need to get one for DoM specificlly? I will update the DoM voicepack soon. 1
dirkhotdog Posted April 18, 2023 Posted April 18, 2023 12 hours ago, TrollAutokill said: A logfile might help. Can you use the wheel in VR? Are you able to change their name from the DoM slave roster? Also use Console Utils and check the slave faction: DoMPlayerSlaveFaction. Could you please clarify what logfile would be helpful to add here? Just want to make sure I'm including pertinent info.
TrollAutokill Posted April 18, 2023 Author Posted April 18, 2023 8 minutes ago, dirkhotdog said: Could you please clarify what logfile would be helpful to add here? Just want to make sure I'm including pertinent info. Just the standard Skyrim logfile. Google knows what I am talking about.
dirkhotdog Posted April 18, 2023 Posted April 18, 2023 41 minutes ago, TrollAutokill said: Just the standard Skyrim logfile. Google knows what I am talking about. Sorry I must be doing something wrong but all my google searches just point me to the crash log, which I don't think is what you're referring to. Do you mean the sksevr.log? https://drive.google.com/file/d/12oNRa31IKF_CXBmhgOONAcSe4jpwnhXN/view?usp=sharing Let me know if it's something else, I really love this mod and want to get it working again but kind of at a loss as to what may have changed.
TrollAutokill Posted April 18, 2023 Author Posted April 18, 2023 30 minutes ago, dirkhotdog said: Sorry I must be doing something wrong but all my google searches just point me to the crash log, which I don't think is what you're referring to. Do you mean the sksevr.log? https://drive.google.com/file/d/12oNRa31IKF_CXBmhgOONAcSe4jpwnhXN/view?usp=sharing Let me know if it's something else, I really love this mod and want to get it working again but kind of at a loss as to what may have changed. That https://www.technewstoday.com/enable-and-access-skyrim-crash-logs/
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