TrollAutokill Posted April 6, 2023 Author Posted April 6, 2023 7 minutes ago, DocClox said: Slave decides to put her clothes back on I choose punish->covering self->pain I then hose her down with Sparks for five or six seconds. Slave gets stuck in a loop, executing the undressing animation What seems to be happening is that each hit from the Sparks spell triggers the undress command and they trigger faster than the command can execute. So the slave is constantly starting the animation and then being interrupted to start a new one. The slave never gets as far as being registered as undressed and just bobs up and down until all the hit events from the spell have been processed. probably wouldn't happen if you used a whip or scolding. Thanks I will put a busy flag for correcting behaviour.
shuman85 Posted April 6, 2023 Posted April 6, 2023 (edited) For some reason I'm getting no conversation dialogue from slaves, I can speak and order them but they do not respond and do not have any idle dialogue as well. Commands are still executed and emotions are still altered with punishment/praise. Mostly missing hellos and goodbyes. If I transfer them to PAH they speak normally. It might be my load order, but this only started when I updated from 3.x to 4.x. Edited April 6, 2023 by shuman85
Jekyll83 Posted April 6, 2023 Posted April 6, 2023 (edited) Hi, works really nice. Kudos to your personality system, the way you implement Big 5 and other psychological aspects to my surprise allows for emotionally believable character-development. Even with 3 to 5 persons involved, it is quite fascinating to see how it feels rather realistic, as if player-action could lead to unexpected outcomes dependent on victims personality traits and the social dynamics of the group. Impressing. I know, bug report is encouraged, but for me, being new to modding and with my odd setup, I don't want to waste your time. Also, I don't want to come over impolite and given that, 1., English is not my native language (wich is German) and 2., my noob-ness in general might make me a somewhat under-qualified bug-reporter. So I wonder, what would be helpful. What about reporting minor stuff like: typos; pointing out inconsistencies in installation-instructions that could scare off other newcomers; suggesting simple hints that could do the opposite; critique/discussion of the use of a few expressions in the psychological framework (for example when a personality disorder is invoked somewhat unfitting with real-world terminologies) I could make a list and attach it after playing some (or many) more hours, if these or some of these are tmi for a support thread like this. Also, if in the future you like to include anything musical for scenes or quest-related stuff, I'd be glad to help. THERE at least I am not that ignorant. On a professional level I am aware of a lot of western music since the the 16th. century up to expressionism and 20th. century and nearly as well of 20th. centuries classical and popular influences on cinematic media. Independent of that, thanks for your work. I really appreciate it. Edited April 6, 2023 by Jekyll83 1
Short_Hair_Lover Posted April 6, 2023 Posted April 6, 2023 Another small bug report: I noticed that the button to reset Slave Tats seems to be pointing to the wrong thing. It comes up with a dialog box to choose a struggle pose. Not a major issue as I can go into the Slave Tats config and choose the girl I want to fix, but just to let you know. Spoiler 1
whooptyscoop Posted April 6, 2023 Posted April 6, 2023 Is there any way to make a slave dual wield weapons?
TrollAutokill Posted April 6, 2023 Author Posted April 6, 2023 29 minutes ago, whooptyscoop said: Is there any way to make a slave dual wield weapons? If you have a mod allowing dual wield for NPCs, yes.
TrollAutokill Posted April 6, 2023 Author Posted April 6, 2023 (edited) 4 hours ago, Jekyll83 said: Hi, works really nice. Kudos to your personality system, the way you implement Big 5 and other psychological aspects to my surprise allows for emotionally believable character-development. Big5+1 to be exact. With facets as described by the hexaco model. I wanted also to throw in some dark triad, but it would have become overly complicated so they are there but as a combination of facets. But kinks are in my to-do list and will be completely independent from personality. They will be hidden until you hit the slave at the right place. 4 hours ago, Jekyll83 said: Even with 3 to 5 persons involved, it is quite fascinating to see how it feels rather realistic, as if player-action could lead to unexpected outcomes dependent on victims personality traits and the social dynamics of the group. Impressing. I know, bug report is encouraged, but for me, being new to modding and with my odd setup, I don't want to waste your time. Also, I don't want to come over impolite and given that, 1., English is not my native language (wich is German) and 2., my noob-ness in general might make me a somewhat under-qualified bug-reporter. So I wonder, what would be helpful. What about reporting minor stuff like: typos; pointing out inconsistencies in installation-instructions that could scare off other newcomers; suggesting simple hints that could do the opposite; critique/discussion of the use of a few expressions in the psychological framework (for example when a personality disorder is invoked somewhat unfitting with real-world terminologies) I could make a list and attach it after playing some (or many) more hours, if these or some of these are tmi for a support thread like this. Also, if in the future you like to include anything musical for scenes or quest-related stuff, I'd be glad to help. THERE at least I am not that ignorant. On a professional level I am aware of a lot of western music since the the 16th. century up to expressionism and 20th. century and nearly as well of 20th. centuries classical and popular influences on cinematic media. Independent of that, thanks for your work. I really appreciate it. Any help is welcome. But the Todo list is already quite long and I am afraid music is far far down, just because I have no time investigating the right script commands and CK objects. Edited April 6, 2023 by TrollAutokill 1
w4r Posted April 6, 2023 Posted April 6, 2023 I keep getting locked after forcing the slave to drink a potion. Any solution or explanation for this?
TrollAutokill Posted April 6, 2023 Author Posted April 6, 2023 19 minutes ago, w4r said: I keep getting locked after forcing the slave to drink a potion. Any solution or explanation for this? If you can open the console, move the player to another location. I will check the potion animations.
roldoi1911 Posted April 7, 2023 Posted April 7, 2023 "Version 3.4+ will only interface correctly with AYGAS 0.60a, HSH 1.27 and ITF 0.4 or highet. Installation and load order should not matter as conflicts should be gone. " So any of the version 4+s are no longer supporting HSH and AYGAS? I'm running the most recent version and was wonder hwy i can't sell slaves.
gekker Posted April 7, 2023 Posted April 7, 2023 (edited) I'm getting a recurring, reproducible issue where scolding a slave, then attempting to save, ends with my game CTD. This interaction, without fail, causes a crash. I'm on LE 4.4.4. Anyone else have this issue? Actions followed by log. Abduct Slave. Save, no problem. Set Outfit For Slave. Save, no problem. Slave attempts to run. Tell slave not to do it again (be nice). Scold slave for being angry. Save attempt, CTD. Spoiler [04/07/2023 - 08:20:07AM] VM is freezing... [04/07/2023 - 08:20:07AM] VM is frozen [04/07/2023 - 08:20:08AM] Saving game... [04/07/2023 - 08:20:09AM] VM is thawing... [04/07/2023 - 08:20:10AM] DOM_Actor: Bandit Chief: say: subject 4 0.000000 respectful=False [04/07/2023 - 08:20:10AM] DOM_Actor: Bandit Chief: SayTopic blocked=2 global blocked=2 [04/07/2023 - 08:20:19AM] DOM_Actor: Bandit Chief: HandleDialogueOnActivate() [04/07/2023 - 08:20:19AM] DOM_Actor: Bandit Chief: HandleDialogueOnActivate() is_in_combat=TRUE [04/07/2023 - 08:20:19AM] DOM_Actor: Bandit Chief: SayTopic blocked=26 global blocked=5 [04/07/2023 - 08:20:24AM] DOM_Mind: Bandit Chief: MakeRunAway no chance=0.303935 [04/07/2023 - 08:20:24AM] DOM_Actor: Bandit Chief: OpenInventory() wait=False [04/07/2023 - 08:20:41AM] DOM_Actor: Bandit Chief: TryEquipInventory tied=False changes=TRUE [04/07/2023 - 08:20:41AM] DOM_Actor: Bandit Chief: EquipInventory start wait=TRUE should be naked=False changes=TRUE [04/07/2023 - 08:20:41AM] DOM_Actor: Bandit Chief: EquipItemArmor found armor=LSJkuwat29 [04/07/2023 - 08:20:41AM] DOM_Actor: Bandit Chief: EquipItemArmor found armor=[Ran 2] - Gloves black [04/07/2023 - 08:20:42AM] DOM_Actor: Bandit Chief: EquipItemArmor found armor=[Ran 2] - Elbow black [04/07/2023 - 08:20:43AM] DOM_Actor: Bandit Chief: EquipItemArmor found armor=[Ran 2] - Cuirass black [04/07/2023 - 08:20:44AM] DOM_Actor: Bandit Chief: EquipItemArmor found armor=[Ran 2] - Chains black [04/07/2023 - 08:20:44AM] DOM_Actor: Bandit Chief: EquipItemArmor found armor=[HairPack] - Wig 21 Black [04/07/2023 - 08:20:44AM] DOM_Actor: Bandit Chief: DOM_Actor::ApplyEquipmentEffects open wait=False changes=TRUE [04/07/2023 - 08:20:44AM] DOM_Actor: Bandit Chief: Set has_leash=False [04/07/2023 - 08:20:44AM] DOM_Actor: Bandit Chief: is_naked=TRUE [04/07/2023 - 08:20:45AM] DOM_Actor: Bandit Chief: SetWeaponState: Bandit Chief has_weapon=0.000000 [04/07/2023 - 08:20:45AM] DOM_Actor: Bandit Chief: SetArmorState: Bandit Chief has_armor=0.000000 [04/07/2023 - 08:20:45AM] DOM_Actor: Bandit Chief: HasShameClothes: Bandit Chief has no humiliating clothes [04/07/2023 - 08:20:45AM] DOM_Actor: Bandit Chief: SetShameClothesState: Bandit Chief has_shame_clothes=False [04/07/2023 - 08:20:46AM] DOM_Actor: Bandit Chief: SetBoundState: Bandit Chief is_bounded=False [04/07/2023 - 08:20:46AM] DOM_Mind: Bandit Chief: After update 0x48003F33 48003F33 [04/07/2023 - 08:20:46AM] DOM_Mind: Bandit Chief: End update 0x00000000 [04/07/2023 - 08:20:46AM] DOM_Actor: Bandit Chief: SetJewelryState: Bandit Chief has_jewelry before=0.000000 now=0.000000 [04/07/2023 - 08:20:46AM] DOM_Mind: Bandit Chief: SetNextPunishmentReasonSilent() NO reason=12 already registered being angry [04/07/2023 - 08:20:46AM] DOM_Core: WIDGET=Bandit Chief: Bandit Chief looks upset about what you took from her [04/07/2023 - 08:20:46AM] DOM_Mind: Bandit Chief: After update 0x48000E00 48000E00 [04/07/2023 - 08:20:46AM] DOM_Mind: Bandit Chief: End update 0x00000000 [04/07/2023 - 08:20:47AM] DOM_Actor: Bandit Chief: Actor::ApplyEquipmentEffects close wait=False [04/07/2023 - 08:20:47AM] DOM_Actor: Bandit Chief: EquipInventory close wait=False init=False [04/07/2023 - 08:20:57AM] VM is freezing... [04/07/2023 - 08:20:57AM] VM is frozen [04/07/2023 - 08:20:57AM] Saving game... [04/07/2023 - 08:20:58AM] VM is thawing... [04/07/2023 - 08:21:00AM] warning: Property PatronRef1 on script aygasworkdetectorscript attached to aygasWorkDetector (6A012726) cannot be initialized because the script no longer contains that property [04/07/2023 - 08:21:03AM] DOM_Mind: Bandit Chief: MakeRunAway yes chance=0.306534 has_leash=False [04/07/2023 - 08:21:03AM] DOM_Core: WIDGET=Bandit Chief: Bandit Chief is trying to run away [04/07/2023 - 08:21:03AM] DOM_Actor: Bandit Chief: Behaviour.set() from follow_player to running_away [04/07/2023 - 08:21:03AM] DOM_Actor: Bandit Chief: Behaviour.set() reset_on_behaviour_change = TRUE [04/07/2023 - 08:21:03AM] DOM_Actor:Animation: Bandit Chief: Anim_IdleReset TRUE IsDead=False [04/07/2023 - 08:21:03AM] DOM_Actor: Bandit Chief: reset_on_behaviour_change=TRUE changed from TRUE [04/07/2023 - 08:21:04AM] DOM_Mind: Bandit Chief: SetNextPunishmentReasonForceMessage() YES reason=25 running away [04/07/2023 - 08:21:04AM] DOM_Mind: Bandit Chief: AddNextPunishmentReason() Bandit Chief n=1 25 running away [04/07/2023 - 08:21:04AM] DOM_Mind: Bandit Chief: AddNextPunishmentReasonInSlot() Bandit Chief reason1=25 running away [04/07/2023 - 08:21:04AM] DOM_Core: WIDGET=Bandit Chief: Bandit Chief is running away! [04/07/2023 - 08:21:04AM] DOM_Actor: Bandit Chief: behaviour=running_away start canIdle=False canMove=TRUE [04/07/2023 - 08:21:04AM] DOM_Actor: Bandit Chief: TryWearClothes tied=False changes=False [04/07/2023 - 08:21:04AM] DOM_Actor: Bandit Chief: EquipInventory start wait=False should be naked=False changes=False [04/07/2023 - 08:21:04AM] DOM_Actor: Bandit Chief: friend Imperial Captain watches friend running away [04/07/2023 - 08:21:04AM] DOM_Actor: Bandit Chief: friend Imperial Captain considers running away [04/07/2023 - 08:21:04AM] DOM_Mind: Imperial Captain: MakeRunAwayGang runaway forbidden [04/07/2023 - 08:21:04AM] DOM_Actor: Bandit Chief: friend Imperial Captain does not feel like running away [04/07/2023 - 08:21:04AM] DOM_Mind: Bandit Chief: SetNextPraiseReasonSilent() YES reason=25 not running away [04/07/2023 - 08:21:04AM] DOM_Mind: Bandit Chief: AddNextPraiseReason() Bandit Chief n=0 25 [04/07/2023 - 08:21:04AM] DOM_Mind: Bandit Chief: AddNextPraiseReasonInSlot() Bandit Chief reason0=25 [04/07/2023 - 08:21:08AM] DOM_Mind: Bandit Chief: MakeRunAway yes chance=0.307425 has_leash=False [04/07/2023 - 08:21:11AM] DOM_Actor: Bandit Chief: HandleDialogueOnActivate() [04/07/2023 - 08:21:11AM] DOM_Actor: Bandit Chief: HandleDialogueOnActivate() is_in_combat=TRUE [04/07/2023 - 08:21:16AM] DOM_Core: WIDGET=Bandit Chief: Scolding Bandit Chief for running away [04/07/2023 - 08:21:16AM] DOM_Core: TrainWitnesses: Bandit Chief number of actors=2 reason=25 type=toldoff amount=4.570965 [04/07/2023 - 08:21:16AM] DOM_Actor: Bandit Chief: TrainFriends: Imperial Captain witnesses her friend Bandit Chief punishment index=0 amount=2.773216 [04/07/2023 - 08:21:16AM] DOM_Core: WIDGET=Imperial Captain: Imperial Captain is saddened by her friend Bandit Chief's punishment [04/07/2023 - 08:21:16AM] DOM_Mind: Bandit Chief: TrainRespect: respect=4.920979 amount=9.141931 [04/07/2023 - 08:21:17AM] DOM_Mind: Imperial Captain: After update 0x462AFFAE 462AFFAE [04/07/2023 - 08:21:17AM] DOM_Mind: Imperial Captain: End update 0x00000000 [04/07/2023 - 08:21:17AM] DOM_Mind: Bandit Chief: RemoveNextPunishmentReason() Bandit Chief n=2 25 [04/07/2023 - 08:21:17AM] DOM_Mind: Bandit Chief: RemoveNextPunishmentReasonInSlot() Bandit Chief reason1=none [04/07/2023 - 08:21:17AM] DOM_Mind: Bandit Chief: After update 0x472AFFEE 472AFFEE [04/07/2023 - 08:21:17AM] DOM_Mind: Bandit Chief: End update 0x00000000 [04/07/2023 - 08:21:17AM] DOM_Mind: Bandit Chief: StartScolding() reason=25 running away [04/07/2023 - 08:21:17AM] DOM_Actor: Bandit Chief: CorrectBehaviour() force follow [04/07/2023 - 08:21:17AM] DOM_Actor: Bandit Chief: Behaviour.set() from running_away to follow_player [04/07/2023 - 08:21:17AM] DOM_Actor: Bandit Chief: Behaviour.set() reset_on_behaviour_change = TRUE [04/07/2023 - 08:21:17AM] DOM_Actor:Animation: Bandit Chief: Anim_IdleReset TRUE IsDead=False [04/07/2023 - 08:21:17AM] DOM_Actor: Bandit Chief: reset_on_behaviour_change=TRUE changed from TRUE [04/07/2023 - 08:21:17AM] DOM_Core: WIDGET=Bandit Chief: Bandit Chief is now following you [04/07/2023 - 08:21:17AM] DOM_Actor: Bandit Chief: behaviour=follow_player start canIdle=False canMove=TRUE [04/07/2023 - 08:21:17AM] DOM_Actor: Bandit Chief: TryWearClothes tied=False changes=False [04/07/2023 - 08:21:17AM] DOM_Actor: Bandit Chief: EquipInventory start wait=False should be naked=False changes=False [04/07/2023 - 08:21:17AM] DOM_Actor: Bandit Chief: SayTopic blocked=31 global blocked=2 [04/07/2023 - 08:21:17AM] DOM_Mind: Bandit Chief: ChooseMoodSpontaneous() canChangeMood=TRUE [04/07/2023 - 08:21:17AM] DOM_Mind: Bandit Chief: choose mood spontaneous COOPERATIVE START [04/07/2023 - 08:21:17AM] DOM_Mind: Bandit Chief: choose mood spontaneous COOPERATIVE FAILED [04/07/2023 - 08:21:17AM] DOM_Mind: Bandit Chief: IsMoodSpontaneouslyActive() chance=0.356645/0.051753 mod=0.517526 amount=0.100000 [04/07/2023 - 08:21:17AM] DOM_Mind: Bandit Chief: IsMoodSpontaneouslyPassive() chance=0.614144/0.050916 mod=0.509163 amount=0.100000 [04/07/2023 - 08:21:17AM] DOM_Mind: Bandit Chief: IsMoodSpontaneouslyNeutral() chance=0.900711/0.012099 mod=0.483973 amount=0.025000 [04/07/2023 - 08:21:17AM] DOM_Mind: Bandit Chief: IsMoodSpontaneouslyNeutral() chance=0.031153/0.012099 mod=0.483973 amount=0.025000 [04/07/2023 - 08:21:17AM] DOM_Mind: Bandit Chief: IsMoodSpontaneouslyPassive() chance=0.111749/0.050916 mod=0.509163 amount=0.100000 [04/07/2023 - 08:21:17AM] DOM_Mind: Bandit Chief: choose mood spontaneous passive 3 = Neutral [04/07/2023 - 08:21:18AM] DOM_Actor: Bandit Chief: SayTopic blocked=63 global blocked=13 [04/07/2023 - 08:21:27AM] DOM_Actor: Bandit Chief: HandleDialogueOnActivate() [04/07/2023 - 08:21:27AM] DOM_Actor: Bandit Chief: HandleDialogueOnActivate() is_in_combat=TRUE [04/07/2023 - 08:21:28AM] DOM_Actor: Bandit Chief: SayTopic blocked=86 global blocked=15 [04/07/2023 - 08:21:32AM] warning: Property PatronRef1 on script aygasworkdetectorscript attached to aygasWorkDetector (6A012726) cannot be initialized because the script no longer contains that property [04/07/2023 - 08:21:32AM] DOM_Core: WIDGET=Bandit Chief: Scolding Bandit Chief for being angry [04/07/2023 - 08:21:32AM] DOM_Core: TrainWitnesses: Bandit Chief number of actors=2 reason=12 type=toldoff amount=4.570965 [04/07/2023 - 08:21:33AM] DOM_Actor: Bandit Chief: TrainFriends: Imperial Captain witnesses her friend Bandit Chief punishment index=0 amount=2.773216 [04/07/2023 - 08:21:33AM] DOM_Core: WIDGET=Imperial Captain: Imperial Captain is saddened by her friend Bandit Chief's punishment [04/07/2023 - 08:21:33AM] DOM_Core: WIDGET=Imperial Captain: Imperial Captain is downhearted being in such a sinister place [04/07/2023 - 08:21:33AM] DOM_Mind: Bandit Chief: TrainRespect: respect=8.840174 amount=9.141931 [04/07/2023 - 08:21:33AM] DOM_Mind: Bandit Chief: RemoveNextPunishmentReason() Bandit Chief n=1 12 [04/07/2023 - 08:21:33AM] DOM_Mind: Bandit Chief: RemoveNextPunishmentReasonInSlot() Bandit Chief reason0=none [04/07/2023 - 08:21:33AM] DOM_Mind: Bandit Chief: After update 0x4F6BFFEF 4F6BFFEF [04/07/2023 - 08:21:33AM] DOM_Mind: Bandit Chief: End update 0x00000000 [04/07/2023 - 08:21:33AM] DOM_Mind: Bandit Chief: StartScolding() reason=12 being angry [04/07/2023 - 08:21:33AM] DOM_Actor: Bandit Chief: SayTopic blocked=114 global blocked=22 [04/07/2023 - 08:21:33AM] DOM_Mind: Bandit Chief: ChooseMoodSpontaneous() canChangeMood=TRUE [04/07/2023 - 08:21:33AM] DOM_Mind: Bandit Chief: choose mood spontaneous COOPERATIVE START [04/07/2023 - 08:21:33AM] DOM_Mind: Bandit Chief: choose mood spontaneous COOPERATIVE FAILED [04/07/2023 - 08:21:33AM] DOM_Mind: Bandit Chief: IsMoodSpontaneouslyActive() chance=0.736073/0.051753 mod=0.517526 amount=0.100000 [04/07/2023 - 08:21:33AM] DOM_Mind: Bandit Chief: IsMoodSpontaneouslyPassive() chance=0.288806/0.050916 mod=0.509163 amount=0.100000 [04/07/2023 - 08:21:33AM] DOM_Mind: Bandit Chief: IsMoodSpontaneouslyNeutral() chance=0.026941/0.012099 mod=0.483973 amount=0.025000 [04/07/2023 - 08:21:33AM] DOM_Mind: Bandit Chief: IsMoodSpontaneouslyNeutral() chance=0.781029/0.012099 mod=0.483973 amount=0.025000 [04/07/2023 - 08:21:33AM] DOM_Mind: Bandit Chief: IsMoodSpontaneouslyPassive() chance=0.099349/0.050916 mod=0.509163 amount=0.100000 [04/07/2023 - 08:21:33AM] DOM_Mind: Bandit Chief: choose mood spontaneous passive 3 = Neutral [04/07/2023 - 08:21:33AM] DOM_Mind: Imperial Captain: After update 0x4E6BFFAF 4E6BFFAF [04/07/2023 - 08:21:33AM] DOM_Mind: Imperial Captain: End update 0x00000000 [04/07/2023 - 08:21:33AM] DOM_Actor: Bandit Chief: SayTopic blocked=146 global blocked=34 [04/07/2023 - 08:21:37AM] warning: Property PatronRef1 on script aygasworkdetectorscript attached to aygasWorkDetector (6A012726) cannot be initialized because the script no longer contains that property [04/07/2023 - 08:21:45AM] VM is freezing... [04/07/2023 - 08:21:45AM] VM is frozen Edited April 7, 2023 by gekker
Clea Strange Posted April 7, 2023 Posted April 7, 2023 (edited) Alia in the pictures in the description is she a normal follower or a follower from a mod? If from a mod, what mod would she be from. Edited April 7, 2023 by Clea Strange
TrollAutokill Posted April 7, 2023 Author Posted April 7, 2023 2 hours ago, roldoi1911 said: "Version 3.4+ will only interface correctly with AYGAS 0.60a, HSH 1.27 and ITF 0.4 or highet. Installation and load order should not matter as conflicts should be gone. " So any of the version 4+s are no longer supporting HSH and AYGAS? I'm running the most recent version and was wonder hwy i can't sell slaves. DoM 4 us compatible with HSH and AYGAS but through PAHE. A direct interface is in the works.
TrollAutokill Posted April 7, 2023 Author Posted April 7, 2023 4 minutes ago, Clea Strange said: Alia in the pictures in the description is she a normal follower or a follower from a mod? She is from Botox.
TrollAutokill Posted April 7, 2023 Author Posted April 7, 2023 1 hour ago, gekker said: I'm getting a recurring, reproducible issue where scolding a slave, then attempting to save, ends with my game CTD. This interaction, without fail, causes a crash. I'm on LE 4.4.4. Anyone else have this issue? Actions followed by log. Abduct Slave. Save, no problem. Set Outfit For Slave. Save, no problem. Slave attempts to run. Tell slave not to do it again (be nice). Scold slave for being angry. Save attempt, CTD. Reveal hidden contents [04/07/2023 - 08:20:07AM] VM is freezing... [04/07/2023 - 08:20:07AM] VM is frozen [04/07/2023 - 08:20:08AM] Saving game... [04/07/2023 - 08:20:09AM] VM is thawing... [04/07/2023 - 08:20:10AM] DOM_Actor: Bandit Chief: say: subject 4 0.000000 respectful=False [04/07/2023 - 08:20:10AM] DOM_Actor: Bandit Chief: SayTopic blocked=2 global blocked=2 [04/07/2023 - 08:20:19AM] DOM_Actor: Bandit Chief: HandleDialogueOnActivate() [04/07/2023 - 08:20:19AM] DOM_Actor: Bandit Chief: HandleDialogueOnActivate() is_in_combat=TRUE [04/07/2023 - 08:20:19AM] DOM_Actor: Bandit Chief: SayTopic blocked=26 global blocked=5 [04/07/2023 - 08:20:24AM] DOM_Mind: Bandit Chief: MakeRunAway no chance=0.303935 [04/07/2023 - 08:20:24AM] DOM_Actor: Bandit Chief: OpenInventory() wait=False [04/07/2023 - 08:20:41AM] DOM_Actor: Bandit Chief: TryEquipInventory tied=False changes=TRUE [04/07/2023 - 08:20:41AM] DOM_Actor: Bandit Chief: EquipInventory start wait=TRUE should be naked=False changes=TRUE [04/07/2023 - 08:20:41AM] DOM_Actor: Bandit Chief: EquipItemArmor found armor=LSJkuwat29 [04/07/2023 - 08:20:41AM] DOM_Actor: Bandit Chief: EquipItemArmor found armor=[Ran 2] - Gloves black [04/07/2023 - 08:20:42AM] DOM_Actor: Bandit Chief: EquipItemArmor found armor=[Ran 2] - Elbow black [04/07/2023 - 08:20:43AM] DOM_Actor: Bandit Chief: EquipItemArmor found armor=[Ran 2] - Cuirass black [04/07/2023 - 08:20:44AM] DOM_Actor: Bandit Chief: EquipItemArmor found armor=[Ran 2] - Chains black [04/07/2023 - 08:20:44AM] DOM_Actor: Bandit Chief: EquipItemArmor found armor=[HairPack] - Wig 21 Black [04/07/2023 - 08:20:44AM] DOM_Actor: Bandit Chief: DOM_Actor::ApplyEquipmentEffects open wait=False changes=TRUE [04/07/2023 - 08:20:44AM] DOM_Actor: Bandit Chief: Set has_leash=False [04/07/2023 - 08:20:44AM] DOM_Actor: Bandit Chief: is_naked=TRUE [04/07/2023 - 08:20:45AM] DOM_Actor: Bandit Chief: SetWeaponState: Bandit Chief has_weapon=0.000000 [04/07/2023 - 08:20:45AM] DOM_Actor: Bandit Chief: SetArmorState: Bandit Chief has_armor=0.000000 [04/07/2023 - 08:20:45AM] DOM_Actor: Bandit Chief: HasShameClothes: Bandit Chief has no humiliating clothes [04/07/2023 - 08:20:45AM] DOM_Actor: Bandit Chief: SetShameClothesState: Bandit Chief has_shame_clothes=False [04/07/2023 - 08:20:46AM] DOM_Actor: Bandit Chief: SetBoundState: Bandit Chief is_bounded=False [04/07/2023 - 08:20:46AM] DOM_Mind: Bandit Chief: After update 0x48003F33 48003F33 [04/07/2023 - 08:20:46AM] DOM_Mind: Bandit Chief: End update 0x00000000 [04/07/2023 - 08:20:46AM] DOM_Actor: Bandit Chief: SetJewelryState: Bandit Chief has_jewelry before=0.000000 now=0.000000 [04/07/2023 - 08:20:46AM] DOM_Mind: Bandit Chief: SetNextPunishmentReasonSilent() NO reason=12 already registered being angry [04/07/2023 - 08:20:46AM] DOM_Core: WIDGET=Bandit Chief: Bandit Chief looks upset about what you took from her [04/07/2023 - 08:20:46AM] DOM_Mind: Bandit Chief: After update 0x48000E00 48000E00 [04/07/2023 - 08:20:46AM] DOM_Mind: Bandit Chief: End update 0x00000000 [04/07/2023 - 08:20:47AM] DOM_Actor: Bandit Chief: Actor::ApplyEquipmentEffects close wait=False [04/07/2023 - 08:20:47AM] DOM_Actor: Bandit Chief: EquipInventory close wait=False init=False [04/07/2023 - 08:20:57AM] VM is freezing... [04/07/2023 - 08:20:57AM] VM is frozen [04/07/2023 - 08:20:57AM] Saving game... [04/07/2023 - 08:20:58AM] VM is thawing... [04/07/2023 - 08:21:00AM] warning: Property PatronRef1 on script aygasworkdetectorscript attached to aygasWorkDetector (6A012726) cannot be initialized because the script no longer contains that property [04/07/2023 - 08:21:03AM] DOM_Mind: Bandit Chief: MakeRunAway yes chance=0.306534 has_leash=False [04/07/2023 - 08:21:03AM] DOM_Core: WIDGET=Bandit Chief: Bandit Chief is trying to run away [04/07/2023 - 08:21:03AM] DOM_Actor: Bandit Chief: Behaviour.set() from follow_player to running_away [04/07/2023 - 08:21:03AM] DOM_Actor: Bandit Chief: Behaviour.set() reset_on_behaviour_change = TRUE [04/07/2023 - 08:21:03AM] DOM_Actor:Animation: Bandit Chief: Anim_IdleReset TRUE IsDead=False [04/07/2023 - 08:21:03AM] DOM_Actor: Bandit Chief: reset_on_behaviour_change=TRUE changed from TRUE [04/07/2023 - 08:21:04AM] DOM_Mind: Bandit Chief: SetNextPunishmentReasonForceMessage() YES reason=25 running away [04/07/2023 - 08:21:04AM] DOM_Mind: Bandit Chief: AddNextPunishmentReason() Bandit Chief n=1 25 running away [04/07/2023 - 08:21:04AM] DOM_Mind: Bandit Chief: AddNextPunishmentReasonInSlot() Bandit Chief reason1=25 running away [04/07/2023 - 08:21:04AM] DOM_Core: WIDGET=Bandit Chief: Bandit Chief is running away! [04/07/2023 - 08:21:04AM] DOM_Actor: Bandit Chief: behaviour=running_away start canIdle=False canMove=TRUE [04/07/2023 - 08:21:04AM] DOM_Actor: Bandit Chief: TryWearClothes tied=False changes=False [04/07/2023 - 08:21:04AM] DOM_Actor: Bandit Chief: EquipInventory start wait=False should be naked=False changes=False [04/07/2023 - 08:21:04AM] DOM_Actor: Bandit Chief: friend Imperial Captain watches friend running away [04/07/2023 - 08:21:04AM] DOM_Actor: Bandit Chief: friend Imperial Captain considers running away [04/07/2023 - 08:21:04AM] DOM_Mind: Imperial Captain: MakeRunAwayGang runaway forbidden [04/07/2023 - 08:21:04AM] DOM_Actor: Bandit Chief: friend Imperial Captain does not feel like running away [04/07/2023 - 08:21:04AM] DOM_Mind: Bandit Chief: SetNextPraiseReasonSilent() YES reason=25 not running away [04/07/2023 - 08:21:04AM] DOM_Mind: Bandit Chief: AddNextPraiseReason() Bandit Chief n=0 25 [04/07/2023 - 08:21:04AM] DOM_Mind: Bandit Chief: AddNextPraiseReasonInSlot() Bandit Chief reason0=25 [04/07/2023 - 08:21:08AM] DOM_Mind: Bandit Chief: MakeRunAway yes chance=0.307425 has_leash=False [04/07/2023 - 08:21:11AM] DOM_Actor: Bandit Chief: HandleDialogueOnActivate() [04/07/2023 - 08:21:11AM] DOM_Actor: Bandit Chief: HandleDialogueOnActivate() is_in_combat=TRUE [04/07/2023 - 08:21:16AM] DOM_Core: WIDGET=Bandit Chief: Scolding Bandit Chief for running away [04/07/2023 - 08:21:16AM] DOM_Core: TrainWitnesses: Bandit Chief number of actors=2 reason=25 type=toldoff amount=4.570965 [04/07/2023 - 08:21:16AM] DOM_Actor: Bandit Chief: TrainFriends: Imperial Captain witnesses her friend Bandit Chief punishment index=0 amount=2.773216 [04/07/2023 - 08:21:16AM] DOM_Core: WIDGET=Imperial Captain: Imperial Captain is saddened by her friend Bandit Chief's punishment [04/07/2023 - 08:21:16AM] DOM_Mind: Bandit Chief: TrainRespect: respect=4.920979 amount=9.141931 [04/07/2023 - 08:21:17AM] DOM_Mind: Imperial Captain: After update 0x462AFFAE 462AFFAE [04/07/2023 - 08:21:17AM] DOM_Mind: Imperial Captain: End update 0x00000000 [04/07/2023 - 08:21:17AM] DOM_Mind: Bandit Chief: RemoveNextPunishmentReason() Bandit Chief n=2 25 [04/07/2023 - 08:21:17AM] DOM_Mind: Bandit Chief: RemoveNextPunishmentReasonInSlot() Bandit Chief reason1=none [04/07/2023 - 08:21:17AM] DOM_Mind: Bandit Chief: After update 0x472AFFEE 472AFFEE [04/07/2023 - 08:21:17AM] DOM_Mind: Bandit Chief: End update 0x00000000 [04/07/2023 - 08:21:17AM] DOM_Mind: Bandit Chief: StartScolding() reason=25 running away [04/07/2023 - 08:21:17AM] DOM_Actor: Bandit Chief: CorrectBehaviour() force follow [04/07/2023 - 08:21:17AM] DOM_Actor: Bandit Chief: Behaviour.set() from running_away to follow_player [04/07/2023 - 08:21:17AM] DOM_Actor: Bandit Chief: Behaviour.set() reset_on_behaviour_change = TRUE [04/07/2023 - 08:21:17AM] DOM_Actor:Animation: Bandit Chief: Anim_IdleReset TRUE IsDead=False [04/07/2023 - 08:21:17AM] DOM_Actor: Bandit Chief: reset_on_behaviour_change=TRUE changed from TRUE [04/07/2023 - 08:21:17AM] DOM_Core: WIDGET=Bandit Chief: Bandit Chief is now following you [04/07/2023 - 08:21:17AM] DOM_Actor: Bandit Chief: behaviour=follow_player start canIdle=False canMove=TRUE [04/07/2023 - 08:21:17AM] DOM_Actor: Bandit Chief: TryWearClothes tied=False changes=False [04/07/2023 - 08:21:17AM] DOM_Actor: Bandit Chief: EquipInventory start wait=False should be naked=False changes=False [04/07/2023 - 08:21:17AM] DOM_Actor: Bandit Chief: SayTopic blocked=31 global blocked=2 [04/07/2023 - 08:21:17AM] DOM_Mind: Bandit Chief: ChooseMoodSpontaneous() canChangeMood=TRUE [04/07/2023 - 08:21:17AM] DOM_Mind: Bandit Chief: choose mood spontaneous COOPERATIVE START [04/07/2023 - 08:21:17AM] DOM_Mind: Bandit Chief: choose mood spontaneous COOPERATIVE FAILED [04/07/2023 - 08:21:17AM] DOM_Mind: Bandit Chief: IsMoodSpontaneouslyActive() chance=0.356645/0.051753 mod=0.517526 amount=0.100000 [04/07/2023 - 08:21:17AM] DOM_Mind: Bandit Chief: IsMoodSpontaneouslyPassive() chance=0.614144/0.050916 mod=0.509163 amount=0.100000 [04/07/2023 - 08:21:17AM] DOM_Mind: Bandit Chief: IsMoodSpontaneouslyNeutral() chance=0.900711/0.012099 mod=0.483973 amount=0.025000 [04/07/2023 - 08:21:17AM] DOM_Mind: Bandit Chief: IsMoodSpontaneouslyNeutral() chance=0.031153/0.012099 mod=0.483973 amount=0.025000 [04/07/2023 - 08:21:17AM] DOM_Mind: Bandit Chief: IsMoodSpontaneouslyPassive() chance=0.111749/0.050916 mod=0.509163 amount=0.100000 [04/07/2023 - 08:21:17AM] DOM_Mind: Bandit Chief: choose mood spontaneous passive 3 = Neutral [04/07/2023 - 08:21:18AM] DOM_Actor: Bandit Chief: SayTopic blocked=63 global blocked=13 [04/07/2023 - 08:21:27AM] DOM_Actor: Bandit Chief: HandleDialogueOnActivate() [04/07/2023 - 08:21:27AM] DOM_Actor: Bandit Chief: HandleDialogueOnActivate() is_in_combat=TRUE [04/07/2023 - 08:21:28AM] DOM_Actor: Bandit Chief: SayTopic blocked=86 global blocked=15 [04/07/2023 - 08:21:32AM] warning: Property PatronRef1 on script aygasworkdetectorscript attached to aygasWorkDetector (6A012726) cannot be initialized because the script no longer contains that property [04/07/2023 - 08:21:32AM] DOM_Core: WIDGET=Bandit Chief: Scolding Bandit Chief for being angry [04/07/2023 - 08:21:32AM] DOM_Core: TrainWitnesses: Bandit Chief number of actors=2 reason=12 type=toldoff amount=4.570965 [04/07/2023 - 08:21:33AM] DOM_Actor: Bandit Chief: TrainFriends: Imperial Captain witnesses her friend Bandit Chief punishment index=0 amount=2.773216 [04/07/2023 - 08:21:33AM] DOM_Core: WIDGET=Imperial Captain: Imperial Captain is saddened by her friend Bandit Chief's punishment [04/07/2023 - 08:21:33AM] DOM_Core: WIDGET=Imperial Captain: Imperial Captain is downhearted being in such a sinister place [04/07/2023 - 08:21:33AM] DOM_Mind: Bandit Chief: TrainRespect: respect=8.840174 amount=9.141931 [04/07/2023 - 08:21:33AM] DOM_Mind: Bandit Chief: RemoveNextPunishmentReason() Bandit Chief n=1 12 [04/07/2023 - 08:21:33AM] DOM_Mind: Bandit Chief: RemoveNextPunishmentReasonInSlot() Bandit Chief reason0=none [04/07/2023 - 08:21:33AM] DOM_Mind: Bandit Chief: After update 0x4F6BFFEF 4F6BFFEF [04/07/2023 - 08:21:33AM] DOM_Mind: Bandit Chief: End update 0x00000000 [04/07/2023 - 08:21:33AM] DOM_Mind: Bandit Chief: StartScolding() reason=12 being angry [04/07/2023 - 08:21:33AM] DOM_Actor: Bandit Chief: SayTopic blocked=114 global blocked=22 [04/07/2023 - 08:21:33AM] DOM_Mind: Bandit Chief: ChooseMoodSpontaneous() canChangeMood=TRUE [04/07/2023 - 08:21:33AM] DOM_Mind: Bandit Chief: choose mood spontaneous COOPERATIVE START [04/07/2023 - 08:21:33AM] DOM_Mind: Bandit Chief: choose mood spontaneous COOPERATIVE FAILED [04/07/2023 - 08:21:33AM] DOM_Mind: Bandit Chief: IsMoodSpontaneouslyActive() chance=0.736073/0.051753 mod=0.517526 amount=0.100000 [04/07/2023 - 08:21:33AM] DOM_Mind: Bandit Chief: IsMoodSpontaneouslyPassive() chance=0.288806/0.050916 mod=0.509163 amount=0.100000 [04/07/2023 - 08:21:33AM] DOM_Mind: Bandit Chief: IsMoodSpontaneouslyNeutral() chance=0.026941/0.012099 mod=0.483973 amount=0.025000 [04/07/2023 - 08:21:33AM] DOM_Mind: Bandit Chief: IsMoodSpontaneouslyNeutral() chance=0.781029/0.012099 mod=0.483973 amount=0.025000 [04/07/2023 - 08:21:33AM] DOM_Mind: Bandit Chief: IsMoodSpontaneouslyPassive() chance=0.099349/0.050916 mod=0.509163 amount=0.100000 [04/07/2023 - 08:21:33AM] DOM_Mind: Bandit Chief: choose mood spontaneous passive 3 = Neutral [04/07/2023 - 08:21:33AM] DOM_Mind: Imperial Captain: After update 0x4E6BFFAF 4E6BFFAF [04/07/2023 - 08:21:33AM] DOM_Mind: Imperial Captain: End update 0x00000000 [04/07/2023 - 08:21:33AM] DOM_Actor: Bandit Chief: SayTopic blocked=146 global blocked=34 [04/07/2023 - 08:21:37AM] warning: Property PatronRef1 on script aygasworkdetectorscript attached to aygasWorkDetector (6A012726) cannot be initialized because the script no longer contains that property [04/07/2023 - 08:21:45AM] VM is freezing... [04/07/2023 - 08:21:45AM] VM is frozen Which slave is that in the log? Bandit Chief?
cumragslutmirai Posted April 7, 2023 Posted April 7, 2023 is there any way to change the facial expressions slaves have depending on their moods? for example i wanted to change the shocked expression so they have the sad expression on, since the current shocked expression looks a bit odd with their mouths open like that, and the sad expression goes well with the crying.
gekker Posted April 7, 2023 Posted April 7, 2023 1 hour ago, TrollAutokill said: Which slave is that in the log? Bandit Chief? bandit chief. imperial captain was fine. 1
TrollAutokill Posted April 7, 2023 Author Posted April 7, 2023 1 hour ago, cumragslutmirai said: is there any way to change the facial expressions slaves have depending on their moods? for example i wanted to change the shocked expression so they have the sad expression on, since the current shocked expression looks a bit odd with their mouths open like that, and the sad expression goes well with the crying. You'll have to change the code or change the expression definition.
TrollAutokill Posted April 7, 2023 Author Posted April 7, 2023 (edited) 4 hours ago, gekker said: bandit chief. imperial captain was fine. So, no problem in the log file, means CTD cause is probably not in the script. Are you using the voicepack? Also try to use the wheel to scold (punish, choose angry reason, scold) and see if you have the same behaviour. Edited April 7, 2023 by TrollAutokill
gekker Posted April 8, 2023 Posted April 8, 2023 4 hours ago, TrollAutokill said: So, no problem in the log file, means CTD cause is probably not in the script. Are you using the voicepack? Also try to use the wheel to scold (punish, choose angry reason, scold) and see if you have the same behaviour. Okay thank you for taking a look. I haven't used the wheel just the dialogue options. I did a fresh install (farewell bandit chief) and am seeing if some other mod may be causing the issue. If this creeps up again I'll try the wheel instead and see if that works, or send another log if it doesn't. I'll update if it comes up again.
gekker Posted April 8, 2023 Posted April 8, 2023 Same issue. Upon punishment, game won't save without CTD. Here is the log at that point. Spoiler [04/07/2023 - 10:30:44PM] DOM_SlaverManager: ======================================================================= [04/07/2023 - 10:30:44PM] DOM_SlaverManager: == DoM: Slavers manager === [04/07/2023 - 10:30:44PM] DOM_SlaverManager: ======================================================================= [04/07/2023 - 10:30:44PM] DOM_SlaverManager: UpdateActorArray slavers refresh loop: size=32 [04/07/2023 - 10:30:44PM] DOM_SlaveManager: ======================================================================== [04/07/2023 - 10:30:44PM] DOM_SlaveManager: == DoM: Slaves manager === [04/07/2023 - 10:30:44PM] DOM_SlaveManager: ======================================================================== [04/07/2023 - 10:30:44PM] DOM_SlaveManager: UpdateActorArray slaves refresh loop: size=128 [04/07/2023 - 10:30:44PM] [FloppySOS] Cloak effect applied [04/07/2023 - 10:30:44PM] DOM_Mind: Bandit Woman of the Hammer: UpdateCombatStrength setav [Actor < (FF001145)>] [04/07/2023 - 10:30:44PM] DOM_Mind: Bandit Woman of the Hammer: UpdateCombatStrength update [Actor < (FF001145)>] [04/07/2023 - 10:30:45PM] [FloppySOS] Cloak effect applied [04/07/2023 - 10:30:46PM] DOM_Mind: Bandit Woman of the Hammer: UpdateCombatStrength setav2 [Actor < (FF001145)>] [04/07/2023 - 10:30:46PM] DOM_SlaveManager: Recovered actor index 0 name = Bandit Woman of the Hammer [04/07/2023 - 10:30:46PM] DOM_Keys: ================================================================================ [04/07/2023 - 10:30:46PM] DOM_Keys: == DoM: Keys and wheel menus === [04/07/2023 - 10:30:46PM] DOM_Keys: ================================================================================ [04/07/2023 - 10:30:48PM] DOM_Actor: Bandit Woman of the Hammer: HandleDialogueOnActivate() [04/07/2023 - 10:30:48PM] DOM_Actor: Bandit Woman of the Hammer: HandleDialogueOnActivate() is_in_combat=False [04/07/2023 - 10:30:48PM] DOM_Actor: Bandit Woman of the Hammer: SayTopic blocked=4 global blocked=4 [04/07/2023 - 10:30:48PM] DOM_Actor: Bandit Woman of the Hammer: SayTopic blocked=34 global blocked=14 [04/07/2023 - 10:30:51PM] DOM_Keys: DOM::OnKeyDown key=22 [04/07/2023 - 10:30:51PM] DOM_Mind: Bandit Woman of the Hammer: GetNumberOfNextPunishmentReasons() Bandit Woman of the Hammer = 1 [04/07/2023 - 10:30:51PM] DOM_Mind: Bandit Woman of the Hammer: GetNumberOfNextPraiseReasons() Bandit Woman of the Hammer = 0 [04/07/2023 - 10:30:53PM] DOM_Mind: Bandit Woman of the Hammer: GetNumberOfNextPunishmentReasons() Bandit Woman of the Hammer = 1 [04/07/2023 - 10:30:53PM] DOM_Keys: Punish Bandit Woman of the Hammer reason 0 = Being angry [04/07/2023 - 10:30:58PM] [slamainscr <sla_Main (0C042D62)>]:Defered maintenance... [04/07/2023 - 10:30:58PM] [slamainscr <sla_Main (0C042D62)>]: found Devious Devices - Assets.esm [04/07/2023 - 10:30:59PM] DOM_Core: WIDGET=Bandit Woman of the Hammer: Scolding Bandit Woman of the Hammer for being angry [04/07/2023 - 10:30:59PM] [slamainscr <sla_Main (0C042D62)>]: Enabled Desire spell [04/07/2023 - 10:30:59PM] [slamainscr <sla_Main (0C042D62)>]: Updated notification key to 49 [04/07/2023 - 10:30:59PM] [slamainscr <sla_Main (0C042D62)>]: finished maintenance [04/07/2023 - 10:30:59PM] DOM_Core: TrainWitnesses: Bandit Woman of the Hammer number of actors=1 reason=12 type=toldoff amount=4.304819 [04/07/2023 - 10:30:59PM] DOM_Mind: Bandit Woman of the Hammer: TrainRespect: respect=0.000000 amount=8.609637 [04/07/2023 - 10:30:59PM] DOM_Mind: Bandit Woman of the Hammer: RemoveNextPunishmentReason() Bandit Woman of the Hammer n=1 12 [04/07/2023 - 10:30:59PM] DOM_Mind: Bandit Woman of the Hammer: RemoveNextPunishmentReasonInSlot() Bandit Woman of the Hammer reason0=none [04/07/2023 - 10:30:59PM] DOM_Mind: Bandit Woman of the Hammer: After update 0x4F6BFFEF 4F6BFFEF [04/07/2023 - 10:30:59PM] DOM_Mind: Bandit Woman of the Hammer: End update 0x00000000 [04/07/2023 - 10:30:59PM] DOM_Mind: Bandit Woman of the Hammer: StartScolding() reason=12 being angry [04/07/2023 - 10:30:59PM] DOM_Actor: Bandit Woman of the Hammer: SayTopic blocked=63 global blocked=23 [04/07/2023 - 10:30:59PM] DOM_Actor: Bandit Woman of the Hammer: SayTopic blocked=95 global blocked=35 [04/07/2023 - 10:31:04PM] Error: Cannot call GetName() on a None object, aborting function call stack: [alias PlayerAlias on quest _JSW_BB_HandlerQuest (12000D62)]._jsw_bb_handlerquestaliasscript.UpdateStatusAll() - "_JSW_BB_HandlerQuestAliasScript.psc" Line 665 [alias PlayerAlias on quest _JSW_BB_HandlerQuest (12000D62)]._jsw_bb_handlerquestaliasscript.OnUpdateGameTime() - "_JSW_BB_HandlerQuestAliasScript.psc" Line 177 [04/07/2023 - 10:31:04PM] warning: Assigning None to a non-object variable named "::temp118" stack: [alias PlayerAlias on quest _JSW_BB_HandlerQuest (12000D62)]._jsw_bb_handlerquestaliasscript.UpdateStatusAll() - "_JSW_BB_HandlerQuestAliasScript.psc" Line 665 [alias PlayerAlias on quest _JSW_BB_HandlerQuest (12000D62)]._jsw_bb_handlerquestaliasscript.OnUpdateGameTime() - "_JSW_BB_HandlerQuestAliasScript.psc" Line 177 [04/07/2023 - 10:31:05PM] Error: Cannot call GetName() on a None object, aborting function call stack: [alias PlayerAlias on quest _JSW_BB_HandlerQuest (12000D62)]._jsw_bb_handlerquestaliasscript.UpdateStatusAll() - "_JSW_BB_HandlerQuestAliasScript.psc" Line 665 [alias PlayerAlias on quest _JSW_BB_HandlerQuest (12000D62)]._jsw_bb_handlerquestaliasscript.OnUpdateGameTime() - "_JSW_BB_HandlerQuestAliasScript.psc" Line 177 [04/07/2023 - 10:31:05PM] warning: Assigning None to a non-object variable named "::temp118" stack: [alias PlayerAlias on quest _JSW_BB_HandlerQuest (12000D62)]._jsw_bb_handlerquestaliasscript.UpdateStatusAll() - "_JSW_BB_HandlerQuestAliasScript.psc" Line 665 [alias PlayerAlias on quest _JSW_BB_HandlerQuest (12000D62)]._jsw_bb_handlerquestaliasscript.OnUpdateGameTime() - "_JSW_BB_HandlerQuestAliasScript.psc" Line 177 [04/07/2023 - 10:31:07PM] warning: Property PatronRef1 on script aygasworkdetectorscript attached to aygasWorkDetector (95012726) cannot be initialized because the script no longer contains that property [04/07/2023 - 10:31:09PM] VM is freezing... [04/07/2023 - 10:31:09PM] VM is frozen I'll try with only DoM installed tomorrow and see if this keeps happening.
gekker Posted April 8, 2023 Posted April 8, 2023 I tried with just PAHE and DoM. Captured Novice Conjurer. Conjurer tries to run. Scolded. Dressed Conjurer. Saved. No problem. However, subsequent escape attempt and scolding was followed by CTD. Again this is LE. Spoiler [04/07/2023 - 11:43:11PM] DOM_Core: WIDGET=Novice Conjurer: Novice Conjurer was just captured [04/07/2023 - 11:43:11PM] DOM_Actor: Novice Conjurer: TryWearClothes tied=False changes=False [04/07/2023 - 11:43:11PM] DOM_Mind: Novice Conjurer: AfterAssign() done mood=just_captured [dom_mind <alias Slave001 on quest DOM02Topic (940ED87C)>] is [Actor < (FF001174)>] [04/07/2023 - 11:43:11PM] DOM_Actor: Novice Conjurer: defeated just captured and do nothing [04/07/2023 - 11:43:11PM] DOM_Actor: Novice Conjurer: reset_on_behaviour_change=False changed from False [04/07/2023 - 11:43:11PM] DOM_Actor: Novice Conjurer: Behaviour.set() from flee_and_cower to flee_and_cower [04/07/2023 - 11:43:11PM] DOM_Actor: Novice Conjurer: Behaviour.set() reset_on_behaviour_change = False [04/07/2023 - 11:43:11PM] DOM_Actor: Novice Conjurer: behaviour=flee_and_cower start canIdle=False canMove=TRUE [04/07/2023 - 11:43:11PM] DOM_Actor: Novice Conjurer: TryWearClothes tied=False changes=False [04/07/2023 - 11:43:11PM] DOM_SlaveManager: UpdateActorArray slaves refresh loop: size=128 [04/07/2023 - 11:43:11PM] DOM_SlaveManager: Recovered actor index 0 name = Novice Conjurer [04/07/2023 - 11:43:11PM] DOM_SlaveManager: AddActor() end name=Novice Conjurer agg=0.000000 [04/07/2023 - 11:43:55PM] [FloppySOS] Cloak effect applied [04/07/2023 - 11:44:00PM] [Zad]: CheckAllEvents() [04/07/2023 - 11:44:00PM] [Zad]: ZadNpc::OnUpdateGameTime() [04/07/2023 - 11:44:00PM] [Zad]: ZadNpc::DoRegister(1.499992) [04/07/2023 - 11:44:00PM] [Zad]: Config Interval:1.500000. Total number of events: 0. Next staggered update in 1.500000 [04/07/2023 - 11:44:24PM] [FloppySOS] Cloak effect applied [04/07/2023 - 11:44:25PM] [FloppySOS] Cloak effect applied [04/07/2023 - 11:44:27PM] DOM_Actor: Novice Conjurer: say: subject 4 0.000000 respectful=False [04/07/2023 - 11:44:27PM] DOM_Actor: Novice Conjurer: SayTopic blocked=2 global blocked=2 [04/07/2023 - 11:45:33PM] DOM_Actor: Novice Conjurer: HandleDialogueOnActivate() [04/07/2023 - 11:45:33PM] DOM_Actor: Novice Conjurer: HandleDialogueOnActivate() is_in_combat=TRUE [04/07/2023 - 11:45:38PM] DOM_Actor: Novice Conjurer: InformIsCaptured(): old mood=just_captured in faction=TRUE [04/07/2023 - 11:45:38PM] DOM_Mind: Novice Conjurer: SetObedientTimer=3 [04/07/2023 - 11:45:38PM] DOM_Actor:Animation: Novice Conjurer: Anim_BleedOutStop [04/07/2023 - 11:45:38PM] DOM_Mind: Novice Conjurer: ChooseMoodSpontaneous() canChangeMood=TRUE [04/07/2023 - 11:45:38PM] DOM_Mind: Novice Conjurer: choose mood spontaneous COOPERATIVE START [04/07/2023 - 11:45:38PM] DOM_Mind: Novice Conjurer: choose mood spontaneous COOPERATIVE FAILED [04/07/2023 - 11:45:38PM] DOM_Mind: Novice Conjurer: IsMoodSpontaneouslyPassive() chance=0.971732/0.619806 mod=0.619806 amount=1.000000 [04/07/2023 - 11:45:38PM] DOM_Mind: Novice Conjurer: IsMoodSpontaneouslyActive() chance=0.852991/0.572259 mod=0.572259 amount=1.000000 [04/07/2023 - 11:45:38PM] DOM_Mind: Novice Conjurer: IsMoodSpontaneouslyNeutral() chance=0.585266/0.096498 mod=0.385993 amount=0.250000 [04/07/2023 - 11:45:38PM] DOM_Mind: Novice Conjurer: IsMoodSpontaneouslyNeutral() chance=0.708461/0.096498 mod=0.385993 amount=0.250000 [04/07/2023 - 11:45:38PM] DOM_Mind: Novice Conjurer: IsMoodSpontaneouslyActive() chance=0.171511/0.572259 mod=0.572259 amount=1.000000 [04/07/2023 - 11:45:38PM] DOM_Mind: Novice Conjurer: set mood from just_captured to Angry canChangeMood=TRUE [04/07/2023 - 11:45:38PM] DOM_Mind: Novice Conjurer: mood=angry start 0/35 [04/07/2023 - 11:45:38PM] DOM_Core: WIDGET=Novice Conjurer: Novice Conjurer is getting angry [04/07/2023 - 11:45:38PM] DOM_Actor: Novice Conjurer: TryWearClothes tied=False changes=False [04/07/2023 - 11:45:38PM] DOM_Mind: Novice Conjurer: choose mood spontaneous active 1 = Angry [04/07/2023 - 11:45:38PM] DOM_Mind: Novice Conjurer: ResetMood() mood=Angry [04/07/2023 - 11:45:38PM] DOM_Actor: Novice Conjurer: InformIsCaptured(): new mood=Angry in faction=False [04/07/2023 - 11:45:38PM] DOM_Actor: Novice Conjurer: Behaviour.set() from flee_and_cower to follow_player [04/07/2023 - 11:45:38PM] DOM_Actor: Novice Conjurer: Behaviour.set() reset_on_behaviour_change = False [04/07/2023 - 11:45:38PM] DOM_Actor: Novice Conjurer: reset_on_behaviour_change=TRUE changed from False [04/07/2023 - 11:45:38PM] DOM_Core: WIDGET=Novice Conjurer: Novice Conjurer is now following you [04/07/2023 - 11:45:38PM] DOM_Actor: Novice Conjurer: behaviour=follow_player start canIdle=False canMove=TRUE [04/07/2023 - 11:45:38PM] DOM_Actor: Novice Conjurer: TryWearClothes tied=False changes=False [04/07/2023 - 11:45:42PM] DOM_Actor: Novice Conjurer: HandleDialogueOnActivate() [04/07/2023 - 11:45:42PM] DOM_Actor: Novice Conjurer: HandleDialogueOnActivate() is_in_combat=TRUE [04/07/2023 - 11:45:43PM] DOM_Actor: Novice Conjurer: SayTopic blocked=20 global blocked=2 [04/07/2023 - 11:45:44PM] DOM_Mind: Novice Conjurer: MakeRunAway yes chance=0.730750 has_leash=False [04/07/2023 - 11:45:44PM] DOM_Core: WIDGET=Novice Conjurer: Novice Conjurer is trying to run away [04/07/2023 - 11:45:44PM] DOM_Actor: Novice Conjurer: Behaviour.set() from follow_player to running_away [04/07/2023 - 11:45:44PM] DOM_Actor: Novice Conjurer: Behaviour.set() reset_on_behaviour_change = TRUE [04/07/2023 - 11:45:45PM] DOM_Actor:Animation: Novice Conjurer: Anim_IdleReset TRUE IsDead=False [04/07/2023 - 11:45:45PM] DOM_Actor: Novice Conjurer: reset_on_behaviour_change=TRUE changed from TRUE [04/07/2023 - 11:45:45PM] DOM_Mind: Novice Conjurer: SetNextPunishmentReasonForceMessage() YES reason=25 running away [04/07/2023 - 11:45:45PM] DOM_Mind: Novice Conjurer: AddNextPunishmentReason() Novice Conjurer n=0 25 running away [04/07/2023 - 11:45:45PM] DOM_Mind: Novice Conjurer: AddNextPunishmentReasonInSlot() Novice Conjurer reason0=25 running away [04/07/2023 - 11:45:45PM] DOM_Core: WIDGET=Novice Conjurer: Novice Conjurer is running away! [04/07/2023 - 11:45:45PM] DOM_Actor: Novice Conjurer: behaviour=running_away start canIdle=False canMove=TRUE [04/07/2023 - 11:45:45PM] DOM_Actor: Novice Conjurer: TryWearClothes tied=False changes=False [04/07/2023 - 11:45:56PM] DOM_Actor: Novice Conjurer: OpenInventory() wait=False [04/07/2023 - 11:45:56PM] DOM_Actor: Novice Conjurer: TryEquipInventory tied=False changes=False [04/07/2023 - 11:45:56PM] DOM_Actor: Novice Conjurer: EquipInventory start wait=TRUE should be naked=False changes=False [04/07/2023 - 11:45:58PM] DOM_Actor: Novice Conjurer: OnItemRemoved::ApplyEquipmentEffects wait=False Novice Conjurer [04/07/2023 - 11:45:58PM] DOM_Actor: Novice Conjurer: DOM_Actor::ApplyEquipmentEffects open wait=False changes=TRUE [04/07/2023 - 11:45:58PM] DOM_Actor: Novice Conjurer: Set has_leash=False [04/07/2023 - 11:45:58PM] DOM_Actor: Novice Conjurer: OnItemRemoved::ApplyEquipmentEffects wait=False Novice Conjurer [04/07/2023 - 11:45:58PM] DOM_Actor: Novice Conjurer: DOM_Actor::ApplyEquipmentEffects open wait=False changes=TRUE [04/07/2023 - 11:45:58PM] DOM_Actor: Novice Conjurer: OnItemRemoved::ApplyEquipmentEffects wait=False Novice Conjurer [04/07/2023 - 11:45:58PM] DOM_Actor: Novice Conjurer: DOM_Actor::ApplyEquipmentEffects open wait=False changes=TRUE [04/07/2023 - 11:45:58PM] DOM_Actor: Novice Conjurer: Set has_leash=False [04/07/2023 - 11:45:59PM] DOM_Actor: Novice Conjurer: OnItemRemoved::ApplyEquipmentEffects wait=False Novice Conjurer [04/07/2023 - 11:45:59PM] DOM_Actor: Novice Conjurer: DOM_Actor::ApplyEquipmentEffects open wait=False changes=TRUE [04/07/2023 - 11:45:59PM] DOM_Actor: Novice Conjurer: is_naked=TRUE [04/07/2023 - 11:45:59PM] DOM_Actor: Novice Conjurer: OnItemRemoved::ApplyEquipmentEffects wait=False Novice Conjurer [04/07/2023 - 11:45:59PM] DOM_Actor: Novice Conjurer: DOM_Actor::ApplyEquipmentEffects open wait=False changes=TRUE [04/07/2023 - 11:45:59PM] DOM_Actor: Novice Conjurer: OnItemRemoved::ApplyEquipmentEffects wait=False Novice Conjurer [04/07/2023 - 11:45:59PM] DOM_Actor: Novice Conjurer: DOM_Actor::ApplyEquipmentEffects open wait=False changes=TRUE [04/07/2023 - 11:45:59PM] DOM_Actor: Novice Conjurer: HasWeapon: Novice Conjurer has weapon Iron Dagger damage=4 speed=1.300000 Value=10 x=6.600000 [04/07/2023 - 11:45:59PM] DOM_Actor: Novice Conjurer: OnItemRemoved::ApplyEquipmentEffects wait=False Novice Conjurer [04/07/2023 - 11:45:59PM] DOM_Actor: Novice Conjurer: DOM_Actor::ApplyEquipmentEffects open wait=False changes=TRUE [04/07/2023 - 11:45:59PM] DOM_Actor: Novice Conjurer: Set has_leash=False [04/07/2023 - 11:46:00PM] DOM_Actor: Novice Conjurer: is_naked=TRUE [04/07/2023 - 11:46:00PM] DOM_Actor: Novice Conjurer: SetWeaponState: Novice Conjurer has_weapon=6.600000 [04/07/2023 - 11:46:00PM] DOM_Actor: Novice Conjurer: SetArmorState: Novice Conjurer has_armor=0.000000 [04/07/2023 - 11:46:00PM] DOM_Actor: Novice Conjurer: Set has_leash=False [04/07/2023 - 11:46:00PM] DOM_Actor: Novice Conjurer: Set has_leash=False [04/07/2023 - 11:46:00PM] DOM_Actor: Novice Conjurer: SetWeaponState: Novice Conjurer has_weapon=0.000000 [04/07/2023 - 11:46:00PM] DOM_Actor: Novice Conjurer: SetArmorState: Novice Conjurer has_armor=0.000000 [04/07/2023 - 11:46:00PM] DOM_Actor: Novice Conjurer: HasShameClothes: Novice Conjurer has no humiliating clothes [04/07/2023 - 11:46:00PM] DOM_Actor: Novice Conjurer: SetShameClothesState: Novice Conjurer has_shame_clothes=False [04/07/2023 - 11:46:00PM] DOM_Actor: Novice Conjurer: SetBoundState: Novice Conjurer is_bounded=False [04/07/2023 - 11:46:01PM] DOM_Actor: Novice Conjurer: SetJewelryState: Novice Conjurer has_jewelry before=0.000000 now=0.000000 [04/07/2023 - 11:46:01PM] DOM_Mind: Novice Conjurer: After update 0x48003F33 48003F33 [04/07/2023 - 11:46:01PM] DOM_Mind: Novice Conjurer: End update 0x00000000 [04/07/2023 - 11:46:01PM] DOM_Actor: Novice Conjurer: Actor::ApplyEquipmentEffects close wait=False [04/07/2023 - 11:46:01PM] DOM_Actor: Novice Conjurer: is_naked=TRUE [04/07/2023 - 11:46:01PM] DOM_Actor: Novice Conjurer: SetWeaponState: Novice Conjurer has_weapon=0.000000 [04/07/2023 - 11:46:01PM] DOM_Actor: Novice Conjurer: SetArmorState: Novice Conjurer has_armor=0.000000 [04/07/2023 - 11:46:01PM] DOM_Actor: Novice Conjurer: HasShameClothes: Novice Conjurer has no humiliating clothes [04/07/2023 - 11:46:01PM] DOM_Actor: Novice Conjurer: SetShameClothesState: Novice Conjurer has_shame_clothes=False [04/07/2023 - 11:46:01PM] DOM_Actor: Novice Conjurer: SetBoundState: Novice Conjurer is_bounded=False [04/07/2023 - 11:46:01PM] DOM_Actor: Novice Conjurer: HasShameClothes: Novice Conjurer has no humiliating clothes [04/07/2023 - 11:46:01PM] DOM_Actor: Novice Conjurer: SetShameClothesState: Novice Conjurer has_shame_clothes=False [04/07/2023 - 11:46:01PM] DOM_Actor: Novice Conjurer: SetJewelryState: Novice Conjurer has_jewelry before=0.000000 now=0.000000 [04/07/2023 - 11:46:01PM] DOM_Mind: Novice Conjurer: After update 0x48003F33 48003F33 [04/07/2023 - 11:46:01PM] DOM_Mind: Novice Conjurer: End update 0x00000000 [04/07/2023 - 11:46:01PM] DOM_Actor: Novice Conjurer: Set has_leash=False [04/07/2023 - 11:46:01PM] DOM_Actor: Novice Conjurer: is_naked=TRUE [04/07/2023 - 11:46:02PM] DOM_Actor: Novice Conjurer: is_naked=TRUE [04/07/2023 - 11:46:02PM] DOM_Actor: Novice Conjurer: SetWeaponState: Novice Conjurer has_weapon=0.000000 [04/07/2023 - 11:46:02PM] DOM_Actor: Novice Conjurer: SetBoundState: Novice Conjurer is_bounded=False [04/07/2023 - 11:46:02PM] DOM_Actor: Novice Conjurer: Actor::ApplyEquipmentEffects close wait=False [04/07/2023 - 11:46:02PM] DOM_Actor: Novice Conjurer: Set has_leash=False [04/07/2023 - 11:46:02PM] DOM_Actor: Novice Conjurer: SetArmorState: Novice Conjurer has_armor=0.000000 [04/07/2023 - 11:46:02PM] DOM_Actor: Novice Conjurer: is_naked=TRUE [04/07/2023 - 11:46:03PM] DOM_Actor: Novice Conjurer: OnItemAdded::NoEquip SetJewelryState: [Weenie Looney] - Hat wait=False Novice Conjurer [04/07/2023 - 11:46:03PM] DOM_Actor: Novice Conjurer: SetJewelryState: Novice Conjurer has_jewelry before=0.000000 now=0.000000 [04/07/2023 - 11:46:03PM] DOM_Actor: Novice Conjurer: is_naked=TRUE [04/07/2023 - 11:46:03PM] DOM_Actor: Novice Conjurer: SetWeaponState: Novice Conjurer has_weapon=0.000000 [04/07/2023 - 11:46:03PM] DOM_Actor: Novice Conjurer: OnItemAdded::NoEquip SetJewelryState: [Weenie Looney] - Gloves wait=False Novice Conjurer [04/07/2023 - 11:46:03PM] DOM_Actor: Novice Conjurer: SetWeaponState: Novice Conjurer has_weapon=0.000000 [04/07/2023 - 11:46:03PM] DOM_Actor: Novice Conjurer: SetArmorState: Novice Conjurer has_armor=0.000000 [04/07/2023 - 11:46:04PM] DOM_Actor: Novice Conjurer: HasShameClothes: Novice Conjurer has no humiliating clothes [04/07/2023 - 11:46:04PM] DOM_Actor: Novice Conjurer: SetShameClothesState: Novice Conjurer has_shame_clothes=False [04/07/2023 - 11:46:04PM] DOM_Actor: Novice Conjurer: SetBoundState: Novice Conjurer is_bounded=False [04/07/2023 - 11:46:04PM] DOM_Actor: Novice Conjurer: SetJewelryState: Novice Conjurer has_jewelry before=0.000000 now=0.000000 [04/07/2023 - 11:46:04PM] DOM_Mind: Novice Conjurer: After update 0x48003F33 48003F33 [04/07/2023 - 11:46:04PM] DOM_Mind: Novice Conjurer: End update 0x00000000 [04/07/2023 - 11:46:04PM] DOM_Actor: Novice Conjurer: Actor::ApplyEquipmentEffects close wait=False [04/07/2023 - 11:46:04PM] DOM_Actor: Novice Conjurer: SetJewelryState: Novice Conjurer has_jewelry before=0.000000 now=0.000000 [04/07/2023 - 11:46:04PM] DOM_Mind: Novice Conjurer: After update 0x48000E00 48000E00 [04/07/2023 - 11:46:04PM] DOM_Mind: Novice Conjurer: End update 0x00000000 [04/07/2023 - 11:46:04PM] DOM_Actor: Novice Conjurer: Actor::ApplyEquipmentEffects close wait=False [04/07/2023 - 11:46:04PM] DOM_Actor: Novice Conjurer: SetArmorState: Novice Conjurer has_armor=0.000000 [04/07/2023 - 11:46:04PM] DOM_Actor: Novice Conjurer: HasShameClothes: Novice Conjurer has no humiliating clothes [04/07/2023 - 11:46:04PM] DOM_Actor: Novice Conjurer: SetShameClothesState: Novice Conjurer has_shame_clothes=False [04/07/2023 - 11:46:04PM] DOM_Actor: Novice Conjurer: SetBoundState: Novice Conjurer is_bounded=False [04/07/2023 - 11:46:05PM] DOM_Actor: Novice Conjurer: HasShameClothes: Novice Conjurer has no humiliating clothes [04/07/2023 - 11:46:05PM] DOM_Actor: Novice Conjurer: SetShameClothesState: Novice Conjurer has_shame_clothes=False [04/07/2023 - 11:46:05PM] DOM_Actor: Novice Conjurer: SetJewelryState: Novice Conjurer has_jewelry before=0.000000 now=0.000000 [04/07/2023 - 11:46:05PM] DOM_Mind: Novice Conjurer: After update 0x48000F33 48000F33 [04/07/2023 - 11:46:05PM] DOM_Mind: Novice Conjurer: End update 0x00000000 [04/07/2023 - 11:46:05PM] DOM_Actor: Novice Conjurer: Actor::ApplyEquipmentEffects close wait=False [04/07/2023 - 11:46:05PM] DOM_Actor: Novice Conjurer: OnItemAdded::NoEquip SetJewelryState: [Weenie Looney] - Bow wait=False Novice Conjurer [04/07/2023 - 11:46:05PM] DOM_Actor: Novice Conjurer: SetJewelryState: Novice Conjurer has_jewelry before=0.000000 now=0.000000 [04/07/2023 - 11:46:06PM] DOM_Actor: Novice Conjurer: SetWeaponState: Novice Conjurer has_weapon=0.000000 [04/07/2023 - 11:46:06PM] DOM_Actor: Novice Conjurer: SetArmorState: Novice Conjurer has_armor=0.000000 [04/07/2023 - 11:46:06PM] DOM_Actor: Novice Conjurer: SetBoundState: Novice Conjurer is_bounded=False [04/07/2023 - 11:46:06PM] DOM_Actor: Novice Conjurer: SetJewelryState: Novice Conjurer has_jewelry before=0.000000 now=0.000000 [04/07/2023 - 11:46:06PM] DOM_Mind: Novice Conjurer: After update 0x48003F23 48003F23 [04/07/2023 - 11:46:06PM] DOM_Mind: Novice Conjurer: End update 0x00000000 [04/07/2023 - 11:46:06PM] DOM_Actor: Novice Conjurer: OnItemAdded::NoEquip SetJewelryState: [Weenie Looney] - Skirt wait=False Novice Conjurer [04/07/2023 - 11:46:07PM] DOM_Actor: Novice Conjurer: SetJewelryState: Novice Conjurer has_jewelry before=0.000000 now=0.000000 [04/07/2023 - 11:46:07PM] DOM_Actor: Novice Conjurer: SetJewelryState: Novice Conjurer has_jewelry before=0.000000 now=0.000000 [04/07/2023 - 11:46:07PM] DOM_Actor: Novice Conjurer: Actor::ApplyEquipmentEffects close wait=False [04/07/2023 - 11:46:07PM] DOM_Actor: Novice Conjurer: OnItemAdded::NoEquip SetJewelryState: [Weenie Looney] - Top wait=False Novice Conjurer [04/07/2023 - 11:46:08PM] DOM_Actor: Novice Conjurer: HasShameClothes: Novice Conjurer has no humiliating clothes [04/07/2023 - 11:46:08PM] DOM_Actor: Novice Conjurer: SetShameClothesState: Novice Conjurer has_shame_clothes=False [04/07/2023 - 11:46:08PM] DOM_Actor: Novice Conjurer: SetJewelryState: Novice Conjurer has_jewelry before=0.000000 now=0.000000 [04/07/2023 - 11:46:08PM] DOM_Actor: Novice Conjurer: SetBoundState: Novice Conjurer is_bounded=False [04/07/2023 - 11:46:08PM] DOM_Actor: Novice Conjurer: SetJewelryState: Novice Conjurer has_jewelry before=0.000000 now=0.000000 [04/07/2023 - 11:46:08PM] DOM_Mind: Novice Conjurer: After update 0x48000E31 48000E31 [04/07/2023 - 11:46:08PM] DOM_Mind: Novice Conjurer: End update 0x00000000 [04/07/2023 - 11:46:08PM] DOM_Actor: Novice Conjurer: Actor::ApplyEquipmentEffects close wait=False [04/07/2023 - 11:46:11PM] DOM_Actor: Novice Conjurer: OnItemAdded::NoEquip SetJewelryState: LSJkuwat36 wait=False Novice Conjurer [04/07/2023 - 11:46:11PM] DOM_Actor: Novice Conjurer: SetJewelryState: Novice Conjurer has_jewelry before=0.000000 now=0.000000 [04/07/2023 - 11:46:14PM] DOM_Actor: Novice Conjurer: OnItemAdded::NoEquip SetJewelryState: Steel Dagger wait=False Novice Conjurer [04/07/2023 - 11:46:15PM] DOM_Actor: Novice Conjurer: SetJewelryState: Novice Conjurer has_jewelry before=0.000000 now=0.000000 [04/07/2023 - 11:46:16PM] DOM_Actor: Novice Conjurer: OnItemAdded::NoEquip SetJewelryState: Staff of Ice Spikes wait=False Novice Conjurer [04/07/2023 - 11:46:17PM] DOM_Actor: Novice Conjurer: SetJewelryState: Novice Conjurer has_jewelry before=0.000000 now=0.000000 [04/07/2023 - 11:46:19PM] DOM_Mind: Novice Conjurer: After update 0x48000E00 48000E00 [04/07/2023 - 11:46:19PM] DOM_Mind: Novice Conjurer: End update 0x00000000 [04/07/2023 - 11:46:20PM] DOM_Mind: Novice Conjurer: MakeRunAway no chance=0.730953 [04/07/2023 - 11:46:20PM] DOM_Actor: Novice Conjurer: HandleDialogueOnActivate() [04/07/2023 - 11:46:20PM] DOM_Actor: Novice Conjurer: HandleDialogueOnActivate() is_in_combat=TRUE [04/07/2023 - 11:46:23PM] DOM_Core: WIDGET=Novice Conjurer: Scolding a rebellious Novice Conjurer for running away [04/07/2023 - 11:46:23PM] DOM_Core: TrainWitnesses: Novice Conjurer number of actors=1 reason=25 type=toldoff amount=4.714502 [04/07/2023 - 11:46:23PM] DOM_Mind: Novice Conjurer: TrainRespect: respect=0.000000 amount=9.429004 [04/07/2023 - 11:46:23PM] DOM_Mind: Novice Conjurer: RemoveNextPunishmentReason() Novice Conjurer n=1 25 [04/07/2023 - 11:46:23PM] DOM_Mind: Novice Conjurer: RemoveNextPunishmentReasonInSlot() Novice Conjurer reason0=none [04/07/2023 - 11:46:23PM] DOM_Mind: Novice Conjurer: After update 0x472AFFEE 472AFFEE [04/07/2023 - 11:46:23PM] DOM_Mind: Novice Conjurer: End update 0x00000000 [04/07/2023 - 11:46:23PM] DOM_Mind: Novice Conjurer: StartScolding() reason=25 running away [04/07/2023 - 11:46:23PM] DOM_Actor: Novice Conjurer: CorrectBehaviour() force follow [04/07/2023 - 11:46:23PM] DOM_Actor: Novice Conjurer: Behaviour.set() from running_away to follow_player [04/07/2023 - 11:46:23PM] DOM_Actor: Novice Conjurer: Behaviour.set() reset_on_behaviour_change = TRUE [04/07/2023 - 11:46:23PM] DOM_Actor:Animation: Novice Conjurer: Anim_IdleReset TRUE IsDead=False [04/07/2023 - 11:46:23PM] DOM_Actor: Novice Conjurer: reset_on_behaviour_change=TRUE changed from TRUE [04/07/2023 - 11:46:24PM] DOM_Core: WIDGET=Novice Conjurer: Novice Conjurer is now following you [04/07/2023 - 11:46:24PM] DOM_Actor: Novice Conjurer: behaviour=follow_player start canIdle=False canMove=TRUE [04/07/2023 - 11:46:24PM] DOM_Actor: Novice Conjurer: TryWearClothes tied=False changes=TRUE [04/07/2023 - 11:46:24PM] DOM_Actor: Novice Conjurer: EquipInventory start wait=False should be naked=False changes=TRUE [04/07/2023 - 11:46:24PM] DOM_Actor: Novice Conjurer: EquipItemWeapon found weapon=Staff of Ice Spikes [04/07/2023 - 11:46:24PM] DOM_Actor: Novice Conjurer: EquipItemWeapon found weapon=Steel Dagger [04/07/2023 - 11:46:25PM] DOM_Actor: Novice Conjurer: EquipItemArmor found armor=LSJkuwat36 [04/07/2023 - 11:46:25PM] DOM_Actor: Novice Conjurer: EquipItemArmor found armor=[Weenie Looney] - Top [04/07/2023 - 11:46:25PM] DOM_Actor: Novice Conjurer: EquipItemArmor found armor=[Weenie Looney] - Skirt [04/07/2023 - 11:46:25PM] DOM_Actor: Novice Conjurer: EquipItemArmor found armor=[Weenie Looney] - Hat [04/07/2023 - 11:46:26PM] DOM_Actor: Novice Conjurer: EquipItemArmor found armor=[Weenie Looney] - Gloves [04/07/2023 - 11:46:28PM] DOM_Actor: Novice Conjurer: EquipItemArmor found armor=[Weenie Looney] - Bow [04/07/2023 - 11:46:28PM] DOM_Actor: Novice Conjurer: DOM_Actor::ApplyEquipmentEffects open wait=False changes=TRUE [04/07/2023 - 11:46:29PM] DOM_Actor: Novice Conjurer: Set has_leash=False [04/07/2023 - 11:46:29PM] DOM_Actor: Novice Conjurer: is_naked=False [04/07/2023 - 11:46:29PM] DOM_Actor: Novice Conjurer: HasWeapon: Novice Conjurer has weapon Steel Dagger damage=5 speed=1.300000 Value=18 x=9.930000 [04/07/2023 - 11:46:29PM] DOM_Actor: Novice Conjurer: SetWeaponState: Novice Conjurer has_weapon=9.930000 [04/07/2023 - 11:46:29PM] DOM_Actor: Novice Conjurer: HasArmor: Novice Conjurer has armor [Weenie Looney] - Top rating=25 Value=700 x=39.000000 [04/07/2023 - 11:46:29PM] DOM_Actor: Novice Conjurer: SetArmorState: Novice Conjurer has_armor=39.000000 [04/07/2023 - 11:46:29PM] DOM_Actor: Novice Conjurer: HasShameClothes: Novice Conjurer has no humiliating clothes [04/07/2023 - 11:46:29PM] DOM_Actor: Novice Conjurer: SetShameClothesState: Novice Conjurer has_shame_clothes=False [04/07/2023 - 11:46:29PM] DOM_Actor: Novice Conjurer: SetBoundState: Novice Conjurer is_bounded=False [04/07/2023 - 11:46:30PM] DOM_Actor: Novice Conjurer: SetJewelryState: Novice Conjurer has_jewelry before=0.000000 now=0.000000 [04/07/2023 - 11:46:30PM] DOM_Mind: Novice Conjurer: After update 0x48003F33 48003F33 [04/07/2023 - 11:46:30PM] DOM_Mind: Novice Conjurer: End update 0x00000000 [04/07/2023 - 11:46:30PM] DOM_Actor: Novice Conjurer: Actor::ApplyEquipmentEffects close wait=False [04/07/2023 - 11:46:30PM] DOM_Actor: Novice Conjurer: EquipInventory close wait=False init=False [04/07/2023 - 11:46:30PM] DOM_Actor: Novice Conjurer: SayTopic blocked=32 global blocked=2 [04/07/2023 - 11:46:30PM] DOM_Mind: Novice Conjurer: ChooseMoodSpontaneous() canChangeMood=TRUE [04/07/2023 - 11:46:30PM] DOM_Mind: Novice Conjurer: choose mood spontaneous COOPERATIVE START [04/07/2023 - 11:46:30PM] DOM_Mind: Novice Conjurer: choose mood spontaneous COOPERATIVE FAILED [04/07/2023 - 11:46:30PM] DOM_Mind: Novice Conjurer: IsMoodSpontaneouslyPassive() chance=0.001165/0.061981 mod=0.619806 amount=0.100000 [04/07/2023 - 11:46:30PM] DOM_Mind: Novice Conjurer: IsMoodSpontaneouslyActive() chance=0.331750/0.057226 mod=0.572259 amount=0.100000 [04/07/2023 - 11:46:30PM] DOM_Mind: Novice Conjurer: IsMoodSpontaneouslyNeutral() chance=0.032949/0.009650 mod=0.385993 amount=0.025000 [04/07/2023 - 11:46:30PM] DOM_Mind: Novice Conjurer: IsMoodSpontaneouslyNeutral() chance=0.310614/0.009650 mod=0.385993 amount=0.025000 [04/07/2023 - 11:46:30PM] DOM_Mind: Novice Conjurer: IsMoodSpontaneouslyActive() chance=0.972000/0.057226 mod=0.572259 amount=0.100000 [04/07/2023 - 11:46:30PM] DOM_Mind: Novice Conjurer: choose mood spontaneous active 1 = Angry [04/07/2023 - 11:46:30PM] DOM_Actor: Novice Conjurer: SayTopic blocked=64 global blocked=14 [04/07/2023 - 11:46:30PM] DOM_Mind: Novice Conjurer: MakeRunAway no chance=0.176510 [04/07/2023 - 11:47:03PM] DOM_Actor: Novice Conjurer: HandleDialogueOnActivate() [04/07/2023 - 11:47:03PM] DOM_Actor: Novice Conjurer: HandleDialogueOnActivate() is_in_combat=TRUE [04/07/2023 - 11:47:04PM] DOM_Actor: Novice Conjurer: SayTopic blocked=94 global blocked=24 [04/07/2023 - 11:47:04PM] Found 0 nakedActors [04/07/2023 - 11:47:04PM] slaScanner start time is ....1930.755981 [04/07/2023 - 11:47:05PM] Found 1 arousedActors [04/07/2023 - 11:47:06PM] slaScanner end time is ....1932.069946 [04/07/2023 - 11:47:06PM] Next update in 120.000000 [04/07/2023 - 11:47:08PM] DOM_Actor: Novice Conjurer: OpenInventory() wait=False [04/07/2023 - 11:47:11PM] DOM_Actor: Novice Conjurer: TryEquipInventory tied=False changes=TRUE [04/07/2023 - 11:47:11PM] DOM_Actor: Novice Conjurer: EquipInventory start wait=TRUE should be naked=False changes=TRUE [04/07/2023 - 11:47:12PM] DOM_Actor: Novice Conjurer: EquipItemArmor found armor=[HG] Wing109 2 White [04/07/2023 - 11:47:12PM] DOM_Actor: Novice Conjurer: EquipItemWeapon found weapon=Staff of Ice Spikes [04/07/2023 - 11:47:12PM] DOM_Actor: Novice Conjurer: EquipItemWeapon found weapon=Steel Dagger [04/07/2023 - 11:47:12PM] DOM_Actor: Novice Conjurer: EquipItemArmor found armor=LSJkuwat36 [04/07/2023 - 11:47:13PM] DOM_Actor: Novice Conjurer: EquipItemArmor found armor=[Weenie Looney] - Top [04/07/2023 - 11:47:13PM] DOM_Actor: Novice Conjurer: EquipItemArmor found armor=[Weenie Looney] - Skirt [04/07/2023 - 11:47:13PM] DOM_Mind: Novice Conjurer: MakeRunAway no chance=0.185718 [04/07/2023 - 11:47:13PM] DOM_Actor: Novice Conjurer: EquipItemArmor found armor=[Weenie Looney] - Hat [04/07/2023 - 11:47:14PM] DOM_Actor: Novice Conjurer: EquipItemArmor found armor=[Weenie Looney] - Gloves [04/07/2023 - 11:47:14PM] DOM_Actor: Novice Conjurer: EquipItemArmor found armor=[Weenie Looney] - Bow [04/07/2023 - 11:47:14PM] DOM_Actor: Novice Conjurer: DOM_Actor::ApplyEquipmentEffects open wait=False changes=TRUE [04/07/2023 - 11:47:14PM] DOM_Actor: Novice Conjurer: Set has_leash=False [04/07/2023 - 11:47:15PM] DOM_Actor: Novice Conjurer: is_naked=False [04/07/2023 - 11:47:15PM] DOM_Actor: Novice Conjurer: HasWeapon: Novice Conjurer has weapon Steel Dagger damage=5 speed=1.300000 Value=18 x=9.930000 [04/07/2023 - 11:47:15PM] DOM_Actor: Novice Conjurer: SetWeaponState: Novice Conjurer has_weapon=9.930000 [04/07/2023 - 11:47:15PM] DOM_Actor: Novice Conjurer: HasArmor: Novice Conjurer has armor [Weenie Looney] - Top rating=25 Value=700 x=39.000000 [04/07/2023 - 11:47:15PM] DOM_Actor: Novice Conjurer: SetArmorState: Novice Conjurer has_armor=39.000000 [04/07/2023 - 11:47:15PM] DOM_Actor: Novice Conjurer: HasShameClothes: Novice Conjurer has no humiliating clothes [04/07/2023 - 11:47:15PM] DOM_Actor: Novice Conjurer: SetShameClothesState: Novice Conjurer has_shame_clothes=False [04/07/2023 - 11:47:15PM] DOM_Actor: Novice Conjurer: SetBoundState: Novice Conjurer is_bounded=False [04/07/2023 - 11:47:16PM] DOM_Actor: Novice Conjurer: SetJewelryState: Novice Conjurer has_jewelry before=0.000000 now=0.000000 [04/07/2023 - 11:47:16PM] DOM_Mind: Novice Conjurer: After update 0x48003F33 48003F33 [04/07/2023 - 11:47:16PM] DOM_Mind: Novice Conjurer: End update 0x00000000 [04/07/2023 - 11:47:16PM] DOM_Actor: Novice Conjurer: Actor::ApplyEquipmentEffects close wait=False [04/07/2023 - 11:47:16PM] DOM_Actor: Novice Conjurer: EquipInventory close wait=False init=False [04/07/2023 - 11:47:19PM] VM is freezing... [04/07/2023 - 11:47:19PM] VM is frozen [04/07/2023 - 11:47:19PM] Saving game... [04/07/2023 - 11:47:20PM] VM is thawing... [04/07/2023 - 11:47:27PM] [FloppySOS] Cloak effect applied [04/07/2023 - 11:47:32PM] DOM_Mind: Novice Conjurer: MakeRunAway no chance=0.197706 [04/07/2023 - 11:47:37PM] [FloppySOS] Cloak effect applied [04/07/2023 - 11:47:40PM] DOM_Mind: Novice Conjurer: MakeRunAway no chance=0.203154 [04/07/2023 - 11:47:41PM] Error: (FF001139): cannot fetch variable named FNISaa_magmt of type int, returning 0. stack: [ (FF001139)].Actor.GetAnimationVariableInt() - "<native>" Line ? [None].XPMSEWeaponStyleScaleEffect.GetAnimVar() - "XPMSEWeaponStyleScaleEffect.psc" Line 1562 [None].XPMSEWeaponStyleScaleEffect.SaveFNISData() - "XPMSEWeaponStyleScaleEffect.psc" Line 1568 [None].XPMSEWeaponStyleScaleEffect.SaveFNISaas() - "XPMSEWeaponStyleScaleEffect.psc" Line 516 [None].XPMSEWeaponStyleScaleEffect.CleanupFNISaa() - "XPMSEWeaponStyleScaleEffect.psc" Line 482 [None].XPMSEWeaponStyleScaleEffect.CleanupAll() - "XPMSEWeaponStyleScaleEffect.psc" Line 402 [None].XPMSEWeaponStyleScaleEffect.OnCellDetach() - "XPMSEWeaponStyleScaleEffect.psc" Line ? [04/07/2023 - 11:47:55PM] SOS Actor Schlongify: new schlong for bandit got schlong index 0 size 4 [04/07/2023 - 11:47:55PM] SOS Actor Schlongify: new schlong for Bandit Vokman Puppet Master got schlong index 0 size 1 [04/07/2023 - 11:47:55PM] SOS Actor Schlongify: new schlong for bandit got schlong index 2 size 7 [04/07/2023 - 11:47:56PM] DOM_Mind: Novice Conjurer: After update 0x0000003E 0000003E [04/07/2023 - 11:47:56PM] DOM_Mind: Novice Conjurer: End update 0x00000000 [04/07/2023 - 11:47:57PM] DOM_Actor: Novice Conjurer: OnBehaviourLoad()follow_player [04/07/2023 - 11:47:57PM] DOM_Mind: Novice Conjurer: SetProperties() start mood=Angry [04/07/2023 - 11:47:57PM] DOM_Actor: Novice Conjurer: SetProperties() start isSlave=TRUE behaviour=follow_player [04/07/2023 - 11:47:57PM] DOM_Actor: Novice Conjurer: gender adjustment was 1 changed to 1 [04/07/2023 - 11:47:57PM] DOM_Actor: Novice Conjurer: Sexlab voice already set to [sslBaseVoice <alias RegistrySlot343 on quest SexLabQuestRegistry (080664FB)>] [04/07/2023 - 11:47:59PM] [FloppySOS] Cloak effect applied [04/07/2023 - 11:48:02PM] DOM_Mind: Novice Conjurer: MakeRunAway no chance=0.212286 [04/07/2023 - 11:48:22PM] DOM_Mind: Novice Conjurer: MakeRunAway yes chance=0.217428 has_leash=False [04/07/2023 - 11:48:22PM] DOM_Core: WIDGET=Novice Conjurer: Novice Conjurer is trying to run away [04/07/2023 - 11:48:22PM] DOM_Actor: Novice Conjurer: Behaviour.set() from follow_player to running_away [04/07/2023 - 11:48:22PM] DOM_Actor: Novice Conjurer: Behaviour.set() reset_on_behaviour_change = TRUE [04/07/2023 - 11:48:22PM] DOM_Actor:Animation: Novice Conjurer: Anim_IdleReset TRUE IsDead=False [04/07/2023 - 11:48:22PM] DOM_Actor: Novice Conjurer: reset_on_behaviour_change=TRUE changed from TRUE [04/07/2023 - 11:48:22PM] DOM_Mind: Novice Conjurer: SetNextPunishmentReasonForceMessage() YES reason=25 running away [04/07/2023 - 11:48:22PM] DOM_Mind: Novice Conjurer: AddNextPunishmentReason() Novice Conjurer n=0 25 running away [04/07/2023 - 11:48:22PM] DOM_Mind: Novice Conjurer: AddNextPunishmentReasonInSlot() Novice Conjurer reason0=25 running away [04/07/2023 - 11:48:22PM] DOM_Core: WIDGET=Novice Conjurer: Novice Conjurer is running away! [04/07/2023 - 11:48:22PM] DOM_Actor: Novice Conjurer: behaviour=running_away start canIdle=False canMove=TRUE [04/07/2023 - 11:48:22PM] DOM_Actor: Novice Conjurer: TryWearClothes tied=False changes=False [04/07/2023 - 11:48:39PM] DOM_Mind: Novice Conjurer: MakeRunAway no chance=0.223329 [04/07/2023 - 11:48:39PM] DOM_Actor: Novice Conjurer: TurnOnCrimeFaction() [04/07/2023 - 11:48:39PM] DOM_Mind: Novice Conjurer: SetNextPunishmentReasonForceMessage() YES reason=6 yelling [04/07/2023 - 11:48:39PM] DOM_Mind: Novice Conjurer: AddNextPunishmentReason() Novice Conjurer n=1 6 yelling [04/07/2023 - 11:48:39PM] DOM_Mind: Novice Conjurer: AddNextPunishmentReasonInSlot() Novice Conjurer reason1=6 yelling [04/07/2023 - 11:48:39PM] DOM_Core: WIDGET=Novice Conjurer: Novice Conjurer calls player enemies for help! [04/07/2023 - 11:48:39PM] DOM_Actor: Novice Conjurer: SayTopic blocked=57 global blocked=0 [04/07/2023 - 11:48:39PM] DOM_Core: WIDGET=Novice Conjurer: Novice Conjurer charges you trying to earn her freedom! [04/07/2023 - 11:48:43PM] DOM_Actor: Novice Conjurer: SayTopic blocked=83 global blocked=6 [04/07/2023 - 11:48:43PM] DOM_Mind: Novice Conjurer: SetNextPunishmentReasonForceMessage() NO reason=25 already registered running away [04/07/2023 - 11:48:44PM] DOM_Core: WIDGET=Novice Conjurer: Novice Conjurer turns toward you to fight! [04/07/2023 - 11:49:00PM] DOM_Mind: Novice Conjurer: MakeRunAway yes chance=0.227919 has_leash=False [04/07/2023 - 11:49:20PM] DOM_Mind: Novice Conjurer: MakeRunAway no chance=0.229852 [04/07/2023 - 11:49:22PM] DOM_Actor: Novice Conjurer: HandleDialogueOnActivate() [04/07/2023 - 11:49:22PM] DOM_Actor: Novice Conjurer: HandleDialogueOnActivate() is_in_combat=False [04/07/2023 - 11:49:24PM] DOM_Core: WIDGET=Novice Conjurer: Novice Conjurer was warned against running away [04/07/2023 - 11:49:24PM] DOM_Mind: Novice Conjurer: TrainRespect: respect=8.131099 amount=5.000000 [04/07/2023 - 11:49:24PM] DOM_Core: WIDGET=Novice Conjurer: Scolding a rebellious Novice Conjurer for running away [04/07/2023 - 11:49:24PM] DOM_Core: TrainWitnesses: Novice Conjurer number of actors=1 reason=25 type=toldoff amount=9.429004 [04/07/2023 - 11:49:24PM] DOM_Mind: Novice Conjurer: TrainRespect: respect=12.127314 amount=18.858007 [04/07/2023 - 11:49:24PM] DOM_Mind: Novice Conjurer: RemoveNextPunishmentReason() Novice Conjurer n=2 25 [04/07/2023 - 11:49:24PM] DOM_Mind: Novice Conjurer: RemoveNextPunishmentReasonInSlot() Novice Conjurer reason0=none [04/07/2023 - 11:49:24PM] DOM_Mind: Novice Conjurer: AddNextPunishmentReasonInSlot() Novice Conjurer reason0=6 yelling [04/07/2023 - 11:49:24PM] DOM_Mind: Novice Conjurer: RemoveNextPunishmentReasonInSlot() Novice Conjurer reason1=none [04/07/2023 - 11:49:24PM] DOM_Mind: Novice Conjurer: After update 0x472AFFEE 472AFFEE [04/07/2023 - 11:49:24PM] DOM_Mind: Novice Conjurer: End update 0x00000000 [04/07/2023 - 11:49:24PM] DOM_Mind: Novice Conjurer: StartScolding() reason=25 running away [04/07/2023 - 11:49:24PM] DOM_Actor: Novice Conjurer: CorrectBehaviour() force follow [04/07/2023 - 11:49:24PM] DOM_Actor: Novice Conjurer: Behaviour.set() from running_away to follow_player [04/07/2023 - 11:49:24PM] DOM_Actor: Novice Conjurer: Behaviour.set() reset_on_behaviour_change = TRUE [04/07/2023 - 11:49:24PM] DOM_Actor:Animation: Novice Conjurer: Anim_IdleReset TRUE IsDead=False [04/07/2023 - 11:49:24PM] DOM_Actor: Novice Conjurer: reset_on_behaviour_change=TRUE changed from TRUE [04/07/2023 - 11:49:24PM] DOM_Core: WIDGET=Novice Conjurer: Novice Conjurer is now following you [04/07/2023 - 11:49:25PM] DOM_Actor: Novice Conjurer: behaviour=follow_player start canIdle=False canMove=TRUE [04/07/2023 - 11:49:25PM] DOM_Actor: Novice Conjurer: TryWearClothes tied=False changes=False [04/07/2023 - 11:49:25PM] DOM_Actor: Novice Conjurer: SayTopic blocked=91 global blocked=2 [04/07/2023 - 11:49:25PM] DOM_Mind: Novice Conjurer: ChooseMoodSpontaneous() canChangeMood=TRUE [04/07/2023 - 11:49:25PM] DOM_Mind: Novice Conjurer: choose mood spontaneous COOPERATIVE START [04/07/2023 - 11:49:25PM] DOM_Mind: Novice Conjurer: choose mood spontaneous COOPERATIVE FAILED [04/07/2023 - 11:49:25PM] DOM_Mind: Novice Conjurer: IsMoodSpontaneouslyPassive() chance=0.153212/0.061981 mod=0.619806 amount=0.100000 [04/07/2023 - 11:49:25PM] DOM_Mind: Novice Conjurer: IsMoodSpontaneouslyActive() chance=0.662021/0.057226 mod=0.572259 amount=0.100000 [04/07/2023 - 11:49:25PM] DOM_Mind: Novice Conjurer: IsMoodSpontaneouslyNeutral() chance=0.525493/0.009650 mod=0.385993 amount=0.025000 [04/07/2023 - 11:49:25PM] DOM_Mind: Novice Conjurer: IsMoodSpontaneouslyNeutral() chance=0.068484/0.009650 mod=0.385993 amount=0.025000 [04/07/2023 - 11:49:25PM] DOM_Mind: Novice Conjurer: IsMoodSpontaneouslyActive() chance=0.293786/0.057226 mod=0.572259 amount=0.100000 [04/07/2023 - 11:49:25PM] DOM_Mind: Novice Conjurer: choose mood spontaneous active 1 = Angry [04/07/2023 - 11:49:25PM] DOM_Actor: Novice Conjurer: SayTopic blocked=123 global blocked=13 [04/07/2023 - 11:49:33PM] VM is freezing... [04/07/2023 - 11:49:33PM] VM is frozen
TrollAutokill Posted April 8, 2023 Author Posted April 8, 2023 3 hours ago, gekker said: I tried with just PAHE and DoM. Captured Novice Conjurer. Conjurer tries to run. Scolded. Dressed Conjurer. Saved. No problem. However, subsequent escape attempt and scolding was followed by CTD. Again this is LE. Reveal hidden contents [04/07/2023 - 11:43:11PM] DOM_Core: WIDGET=Novice Conjurer: Novice Conjurer was just captured [04/07/2023 - 11:43:11PM] DOM_Actor: Novice Conjurer: TryWearClothes tied=False changes=False [04/07/2023 - 11:43:11PM] DOM_Mind: Novice Conjurer: AfterAssign() done mood=just_captured [dom_mind <alias Slave001 on quest DOM02Topic (940ED87C)>] is [Actor < (FF001174)>] [04/07/2023 - 11:43:11PM] DOM_Actor: Novice Conjurer: defeated just captured and do nothing [04/07/2023 - 11:43:11PM] DOM_Actor: Novice Conjurer: reset_on_behaviour_change=False changed from False [04/07/2023 - 11:43:11PM] DOM_Actor: Novice Conjurer: Behaviour.set() from flee_and_cower to flee_and_cower [04/07/2023 - 11:43:11PM] DOM_Actor: Novice Conjurer: Behaviour.set() reset_on_behaviour_change = False [04/07/2023 - 11:43:11PM] DOM_Actor: Novice Conjurer: behaviour=flee_and_cower start canIdle=False canMove=TRUE [04/07/2023 - 11:43:11PM] DOM_Actor: Novice Conjurer: TryWearClothes tied=False changes=False [04/07/2023 - 11:43:11PM] DOM_SlaveManager: UpdateActorArray slaves refresh loop: size=128 [04/07/2023 - 11:43:11PM] DOM_SlaveManager: Recovered actor index 0 name = Novice Conjurer [04/07/2023 - 11:43:11PM] DOM_SlaveManager: AddActor() end name=Novice Conjurer agg=0.000000 [04/07/2023 - 11:43:55PM] [FloppySOS] Cloak effect applied [04/07/2023 - 11:44:00PM] [Zad]: CheckAllEvents() [04/07/2023 - 11:44:00PM] [Zad]: ZadNpc::OnUpdateGameTime() [04/07/2023 - 11:44:00PM] [Zad]: ZadNpc::DoRegister(1.499992) [04/07/2023 - 11:44:00PM] [Zad]: Config Interval:1.500000. Total number of events: 0. Next staggered update in 1.500000 [04/07/2023 - 11:44:24PM] [FloppySOS] Cloak effect applied [04/07/2023 - 11:44:25PM] [FloppySOS] Cloak effect applied [04/07/2023 - 11:44:27PM] DOM_Actor: Novice Conjurer: say: subject 4 0.000000 respectful=False [04/07/2023 - 11:44:27PM] DOM_Actor: Novice Conjurer: SayTopic blocked=2 global blocked=2 [04/07/2023 - 11:45:33PM] DOM_Actor: Novice Conjurer: HandleDialogueOnActivate() [04/07/2023 - 11:45:33PM] DOM_Actor: Novice Conjurer: HandleDialogueOnActivate() is_in_combat=TRUE [04/07/2023 - 11:45:38PM] DOM_Actor: Novice Conjurer: InformIsCaptured(): old mood=just_captured in faction=TRUE [04/07/2023 - 11:45:38PM] DOM_Mind: Novice Conjurer: SetObedientTimer=3 [04/07/2023 - 11:45:38PM] DOM_Actor:Animation: Novice Conjurer: Anim_BleedOutStop [04/07/2023 - 11:45:38PM] DOM_Mind: Novice Conjurer: ChooseMoodSpontaneous() canChangeMood=TRUE [04/07/2023 - 11:45:38PM] DOM_Mind: Novice Conjurer: choose mood spontaneous COOPERATIVE START [04/07/2023 - 11:45:38PM] DOM_Mind: Novice Conjurer: choose mood spontaneous COOPERATIVE FAILED [04/07/2023 - 11:45:38PM] DOM_Mind: Novice Conjurer: IsMoodSpontaneouslyPassive() chance=0.971732/0.619806 mod=0.619806 amount=1.000000 [04/07/2023 - 11:45:38PM] DOM_Mind: Novice Conjurer: IsMoodSpontaneouslyActive() chance=0.852991/0.572259 mod=0.572259 amount=1.000000 [04/07/2023 - 11:45:38PM] DOM_Mind: Novice Conjurer: IsMoodSpontaneouslyNeutral() chance=0.585266/0.096498 mod=0.385993 amount=0.250000 [04/07/2023 - 11:45:38PM] DOM_Mind: Novice Conjurer: IsMoodSpontaneouslyNeutral() chance=0.708461/0.096498 mod=0.385993 amount=0.250000 [04/07/2023 - 11:45:38PM] DOM_Mind: Novice Conjurer: IsMoodSpontaneouslyActive() chance=0.171511/0.572259 mod=0.572259 amount=1.000000 [04/07/2023 - 11:45:38PM] DOM_Mind: Novice Conjurer: set mood from just_captured to Angry canChangeMood=TRUE [04/07/2023 - 11:45:38PM] DOM_Mind: Novice Conjurer: mood=angry start 0/35 [04/07/2023 - 11:45:38PM] DOM_Core: WIDGET=Novice Conjurer: Novice Conjurer is getting angry [04/07/2023 - 11:45:38PM] DOM_Actor: Novice Conjurer: TryWearClothes tied=False changes=False [04/07/2023 - 11:45:38PM] DOM_Mind: Novice Conjurer: choose mood spontaneous active 1 = Angry [04/07/2023 - 11:45:38PM] DOM_Mind: Novice Conjurer: ResetMood() mood=Angry [04/07/2023 - 11:45:38PM] DOM_Actor: Novice Conjurer: InformIsCaptured(): new mood=Angry in faction=False [04/07/2023 - 11:45:38PM] DOM_Actor: Novice Conjurer: Behaviour.set() from flee_and_cower to follow_player [04/07/2023 - 11:45:38PM] DOM_Actor: Novice Conjurer: Behaviour.set() reset_on_behaviour_change = False [04/07/2023 - 11:45:38PM] DOM_Actor: Novice Conjurer: reset_on_behaviour_change=TRUE changed from False [04/07/2023 - 11:45:38PM] DOM_Core: WIDGET=Novice Conjurer: Novice Conjurer is now following you [04/07/2023 - 11:45:38PM] DOM_Actor: Novice Conjurer: behaviour=follow_player start canIdle=False canMove=TRUE [04/07/2023 - 11:45:38PM] DOM_Actor: Novice Conjurer: TryWearClothes tied=False changes=False [04/07/2023 - 11:45:42PM] DOM_Actor: Novice Conjurer: HandleDialogueOnActivate() [04/07/2023 - 11:45:42PM] DOM_Actor: Novice Conjurer: HandleDialogueOnActivate() is_in_combat=TRUE [04/07/2023 - 11:45:43PM] DOM_Actor: Novice Conjurer: SayTopic blocked=20 global blocked=2 [04/07/2023 - 11:45:44PM] DOM_Mind: Novice Conjurer: MakeRunAway yes chance=0.730750 has_leash=False [04/07/2023 - 11:45:44PM] DOM_Core: WIDGET=Novice Conjurer: Novice Conjurer is trying to run away [04/07/2023 - 11:45:44PM] DOM_Actor: Novice Conjurer: Behaviour.set() from follow_player to running_away [04/07/2023 - 11:45:44PM] DOM_Actor: Novice Conjurer: Behaviour.set() reset_on_behaviour_change = TRUE [04/07/2023 - 11:45:45PM] DOM_Actor:Animation: Novice Conjurer: Anim_IdleReset TRUE IsDead=False [04/07/2023 - 11:45:45PM] DOM_Actor: Novice Conjurer: reset_on_behaviour_change=TRUE changed from TRUE [04/07/2023 - 11:45:45PM] DOM_Mind: Novice Conjurer: SetNextPunishmentReasonForceMessage() YES reason=25 running away [04/07/2023 - 11:45:45PM] DOM_Mind: Novice Conjurer: AddNextPunishmentReason() Novice Conjurer n=0 25 running away [04/07/2023 - 11:45:45PM] DOM_Mind: Novice Conjurer: AddNextPunishmentReasonInSlot() Novice Conjurer reason0=25 running away [04/07/2023 - 11:45:45PM] DOM_Core: WIDGET=Novice Conjurer: Novice Conjurer is running away! [04/07/2023 - 11:45:45PM] DOM_Actor: Novice Conjurer: behaviour=running_away start canIdle=False canMove=TRUE [04/07/2023 - 11:45:45PM] DOM_Actor: Novice Conjurer: TryWearClothes tied=False changes=False [04/07/2023 - 11:45:56PM] DOM_Actor: Novice Conjurer: OpenInventory() wait=False [04/07/2023 - 11:45:56PM] DOM_Actor: Novice Conjurer: TryEquipInventory tied=False changes=False [04/07/2023 - 11:45:56PM] DOM_Actor: Novice Conjurer: EquipInventory start wait=TRUE should be naked=False changes=False [04/07/2023 - 11:45:58PM] DOM_Actor: Novice Conjurer: OnItemRemoved::ApplyEquipmentEffects wait=False Novice Conjurer [04/07/2023 - 11:45:58PM] DOM_Actor: Novice Conjurer: DOM_Actor::ApplyEquipmentEffects open wait=False changes=TRUE [04/07/2023 - 11:45:58PM] DOM_Actor: Novice Conjurer: Set has_leash=False [04/07/2023 - 11:45:58PM] DOM_Actor: Novice Conjurer: OnItemRemoved::ApplyEquipmentEffects wait=False Novice Conjurer [04/07/2023 - 11:45:58PM] DOM_Actor: Novice Conjurer: DOM_Actor::ApplyEquipmentEffects open wait=False changes=TRUE [04/07/2023 - 11:45:58PM] DOM_Actor: Novice Conjurer: OnItemRemoved::ApplyEquipmentEffects wait=False Novice Conjurer [04/07/2023 - 11:45:58PM] DOM_Actor: Novice Conjurer: DOM_Actor::ApplyEquipmentEffects open wait=False changes=TRUE [04/07/2023 - 11:45:58PM] DOM_Actor: Novice Conjurer: Set has_leash=False [04/07/2023 - 11:45:59PM] DOM_Actor: Novice Conjurer: OnItemRemoved::ApplyEquipmentEffects wait=False Novice Conjurer [04/07/2023 - 11:45:59PM] DOM_Actor: Novice Conjurer: DOM_Actor::ApplyEquipmentEffects open wait=False changes=TRUE [04/07/2023 - 11:45:59PM] DOM_Actor: Novice Conjurer: is_naked=TRUE [04/07/2023 - 11:45:59PM] DOM_Actor: Novice Conjurer: OnItemRemoved::ApplyEquipmentEffects wait=False Novice Conjurer [04/07/2023 - 11:45:59PM] DOM_Actor: Novice Conjurer: DOM_Actor::ApplyEquipmentEffects open wait=False changes=TRUE [04/07/2023 - 11:45:59PM] DOM_Actor: Novice Conjurer: OnItemRemoved::ApplyEquipmentEffects wait=False Novice Conjurer [04/07/2023 - 11:45:59PM] DOM_Actor: Novice Conjurer: DOM_Actor::ApplyEquipmentEffects open wait=False changes=TRUE [04/07/2023 - 11:45:59PM] DOM_Actor: Novice Conjurer: HasWeapon: Novice Conjurer has weapon Iron Dagger damage=4 speed=1.300000 Value=10 x=6.600000 [04/07/2023 - 11:45:59PM] DOM_Actor: Novice Conjurer: OnItemRemoved::ApplyEquipmentEffects wait=False Novice Conjurer [04/07/2023 - 11:45:59PM] DOM_Actor: Novice Conjurer: DOM_Actor::ApplyEquipmentEffects open wait=False changes=TRUE [04/07/2023 - 11:45:59PM] DOM_Actor: Novice Conjurer: Set has_leash=False [04/07/2023 - 11:46:00PM] DOM_Actor: Novice Conjurer: is_naked=TRUE [04/07/2023 - 11:46:00PM] DOM_Actor: Novice Conjurer: SetWeaponState: Novice Conjurer has_weapon=6.600000 [04/07/2023 - 11:46:00PM] DOM_Actor: Novice Conjurer: SetArmorState: Novice Conjurer has_armor=0.000000 [04/07/2023 - 11:46:00PM] DOM_Actor: Novice Conjurer: Set has_leash=False [04/07/2023 - 11:46:00PM] DOM_Actor: Novice Conjurer: Set has_leash=False [04/07/2023 - 11:46:00PM] DOM_Actor: Novice Conjurer: SetWeaponState: Novice Conjurer has_weapon=0.000000 [04/07/2023 - 11:46:00PM] DOM_Actor: Novice Conjurer: SetArmorState: Novice Conjurer has_armor=0.000000 [04/07/2023 - 11:46:00PM] DOM_Actor: Novice Conjurer: HasShameClothes: Novice Conjurer has no humiliating clothes [04/07/2023 - 11:46:00PM] DOM_Actor: Novice Conjurer: SetShameClothesState: Novice Conjurer has_shame_clothes=False [04/07/2023 - 11:46:00PM] DOM_Actor: Novice Conjurer: SetBoundState: Novice Conjurer is_bounded=False [04/07/2023 - 11:46:01PM] DOM_Actor: Novice Conjurer: SetJewelryState: Novice Conjurer has_jewelry before=0.000000 now=0.000000 [04/07/2023 - 11:46:01PM] DOM_Mind: Novice Conjurer: After update 0x48003F33 48003F33 [04/07/2023 - 11:46:01PM] DOM_Mind: Novice Conjurer: End update 0x00000000 [04/07/2023 - 11:46:01PM] DOM_Actor: Novice Conjurer: Actor::ApplyEquipmentEffects close wait=False [04/07/2023 - 11:46:01PM] DOM_Actor: Novice Conjurer: is_naked=TRUE [04/07/2023 - 11:46:01PM] DOM_Actor: Novice Conjurer: SetWeaponState: Novice Conjurer has_weapon=0.000000 [04/07/2023 - 11:46:01PM] DOM_Actor: Novice Conjurer: SetArmorState: Novice Conjurer has_armor=0.000000 [04/07/2023 - 11:46:01PM] DOM_Actor: Novice Conjurer: HasShameClothes: Novice Conjurer has no humiliating clothes [04/07/2023 - 11:46:01PM] DOM_Actor: Novice Conjurer: SetShameClothesState: Novice Conjurer has_shame_clothes=False [04/07/2023 - 11:46:01PM] DOM_Actor: Novice Conjurer: SetBoundState: Novice Conjurer is_bounded=False [04/07/2023 - 11:46:01PM] DOM_Actor: Novice Conjurer: HasShameClothes: Novice Conjurer has no humiliating clothes [04/07/2023 - 11:46:01PM] DOM_Actor: Novice Conjurer: SetShameClothesState: Novice Conjurer has_shame_clothes=False [04/07/2023 - 11:46:01PM] DOM_Actor: Novice Conjurer: SetJewelryState: Novice Conjurer has_jewelry before=0.000000 now=0.000000 [04/07/2023 - 11:46:01PM] DOM_Mind: Novice Conjurer: After update 0x48003F33 48003F33 [04/07/2023 - 11:46:01PM] DOM_Mind: Novice Conjurer: End update 0x00000000 [04/07/2023 - 11:46:01PM] DOM_Actor: Novice Conjurer: Set has_leash=False [04/07/2023 - 11:46:01PM] DOM_Actor: Novice Conjurer: is_naked=TRUE [04/07/2023 - 11:46:02PM] DOM_Actor: Novice Conjurer: is_naked=TRUE [04/07/2023 - 11:46:02PM] DOM_Actor: Novice Conjurer: SetWeaponState: Novice Conjurer has_weapon=0.000000 [04/07/2023 - 11:46:02PM] DOM_Actor: Novice Conjurer: SetBoundState: Novice Conjurer is_bounded=False [04/07/2023 - 11:46:02PM] DOM_Actor: Novice Conjurer: Actor::ApplyEquipmentEffects close wait=False [04/07/2023 - 11:46:02PM] DOM_Actor: Novice Conjurer: Set has_leash=False [04/07/2023 - 11:46:02PM] DOM_Actor: Novice Conjurer: SetArmorState: Novice Conjurer has_armor=0.000000 [04/07/2023 - 11:46:02PM] DOM_Actor: Novice Conjurer: is_naked=TRUE [04/07/2023 - 11:46:03PM] DOM_Actor: Novice Conjurer: OnItemAdded::NoEquip SetJewelryState: [Weenie Looney] - Hat wait=False Novice Conjurer [04/07/2023 - 11:46:03PM] DOM_Actor: Novice Conjurer: SetJewelryState: Novice Conjurer has_jewelry before=0.000000 now=0.000000 [04/07/2023 - 11:46:03PM] DOM_Actor: Novice Conjurer: is_naked=TRUE [04/07/2023 - 11:46:03PM] DOM_Actor: Novice Conjurer: SetWeaponState: Novice Conjurer has_weapon=0.000000 [04/07/2023 - 11:46:03PM] DOM_Actor: Novice Conjurer: OnItemAdded::NoEquip SetJewelryState: [Weenie Looney] - Gloves wait=False Novice Conjurer [04/07/2023 - 11:46:03PM] DOM_Actor: Novice Conjurer: SetWeaponState: Novice Conjurer has_weapon=0.000000 [04/07/2023 - 11:46:03PM] DOM_Actor: Novice Conjurer: SetArmorState: Novice Conjurer has_armor=0.000000 [04/07/2023 - 11:46:04PM] DOM_Actor: Novice Conjurer: HasShameClothes: Novice Conjurer has no humiliating clothes [04/07/2023 - 11:46:04PM] DOM_Actor: Novice Conjurer: SetShameClothesState: Novice Conjurer has_shame_clothes=False [04/07/2023 - 11:46:04PM] DOM_Actor: Novice Conjurer: SetBoundState: Novice Conjurer is_bounded=False [04/07/2023 - 11:46:04PM] DOM_Actor: Novice Conjurer: SetJewelryState: Novice Conjurer has_jewelry before=0.000000 now=0.000000 [04/07/2023 - 11:46:04PM] DOM_Mind: Novice Conjurer: After update 0x48003F33 48003F33 [04/07/2023 - 11:46:04PM] DOM_Mind: Novice Conjurer: End update 0x00000000 [04/07/2023 - 11:46:04PM] DOM_Actor: Novice Conjurer: Actor::ApplyEquipmentEffects close wait=False [04/07/2023 - 11:46:04PM] DOM_Actor: Novice Conjurer: SetJewelryState: Novice Conjurer has_jewelry before=0.000000 now=0.000000 [04/07/2023 - 11:46:04PM] DOM_Mind: Novice Conjurer: After update 0x48000E00 48000E00 [04/07/2023 - 11:46:04PM] DOM_Mind: Novice Conjurer: End update 0x00000000 [04/07/2023 - 11:46:04PM] DOM_Actor: Novice Conjurer: Actor::ApplyEquipmentEffects close wait=False [04/07/2023 - 11:46:04PM] DOM_Actor: Novice Conjurer: SetArmorState: Novice Conjurer has_armor=0.000000 [04/07/2023 - 11:46:04PM] DOM_Actor: Novice Conjurer: HasShameClothes: Novice Conjurer has no humiliating clothes [04/07/2023 - 11:46:04PM] DOM_Actor: Novice Conjurer: SetShameClothesState: Novice Conjurer has_shame_clothes=False [04/07/2023 - 11:46:04PM] DOM_Actor: Novice Conjurer: SetBoundState: Novice Conjurer is_bounded=False [04/07/2023 - 11:46:05PM] DOM_Actor: Novice Conjurer: HasShameClothes: Novice Conjurer has no humiliating clothes [04/07/2023 - 11:46:05PM] DOM_Actor: Novice Conjurer: SetShameClothesState: Novice Conjurer has_shame_clothes=False [04/07/2023 - 11:46:05PM] DOM_Actor: Novice Conjurer: SetJewelryState: Novice Conjurer has_jewelry before=0.000000 now=0.000000 [04/07/2023 - 11:46:05PM] DOM_Mind: Novice Conjurer: After update 0x48000F33 48000F33 [04/07/2023 - 11:46:05PM] DOM_Mind: Novice Conjurer: End update 0x00000000 [04/07/2023 - 11:46:05PM] DOM_Actor: Novice Conjurer: Actor::ApplyEquipmentEffects close wait=False [04/07/2023 - 11:46:05PM] DOM_Actor: Novice Conjurer: OnItemAdded::NoEquip SetJewelryState: [Weenie Looney] - Bow wait=False Novice Conjurer [04/07/2023 - 11:46:05PM] DOM_Actor: Novice Conjurer: SetJewelryState: Novice Conjurer has_jewelry before=0.000000 now=0.000000 [04/07/2023 - 11:46:06PM] DOM_Actor: Novice Conjurer: SetWeaponState: Novice Conjurer has_weapon=0.000000 [04/07/2023 - 11:46:06PM] DOM_Actor: Novice Conjurer: SetArmorState: Novice Conjurer has_armor=0.000000 [04/07/2023 - 11:46:06PM] DOM_Actor: Novice Conjurer: SetBoundState: Novice Conjurer is_bounded=False [04/07/2023 - 11:46:06PM] DOM_Actor: Novice Conjurer: SetJewelryState: Novice Conjurer has_jewelry before=0.000000 now=0.000000 [04/07/2023 - 11:46:06PM] DOM_Mind: Novice Conjurer: After update 0x48003F23 48003F23 [04/07/2023 - 11:46:06PM] DOM_Mind: Novice Conjurer: End update 0x00000000 [04/07/2023 - 11:46:06PM] DOM_Actor: Novice Conjurer: OnItemAdded::NoEquip SetJewelryState: [Weenie Looney] - Skirt wait=False Novice Conjurer [04/07/2023 - 11:46:07PM] DOM_Actor: Novice Conjurer: SetJewelryState: Novice Conjurer has_jewelry before=0.000000 now=0.000000 [04/07/2023 - 11:46:07PM] DOM_Actor: Novice Conjurer: SetJewelryState: Novice Conjurer has_jewelry before=0.000000 now=0.000000 [04/07/2023 - 11:46:07PM] DOM_Actor: Novice Conjurer: Actor::ApplyEquipmentEffects close wait=False [04/07/2023 - 11:46:07PM] DOM_Actor: Novice Conjurer: OnItemAdded::NoEquip SetJewelryState: [Weenie Looney] - Top wait=False Novice Conjurer [04/07/2023 - 11:46:08PM] DOM_Actor: Novice Conjurer: HasShameClothes: Novice Conjurer has no humiliating clothes [04/07/2023 - 11:46:08PM] DOM_Actor: Novice Conjurer: SetShameClothesState: Novice Conjurer has_shame_clothes=False [04/07/2023 - 11:46:08PM] DOM_Actor: Novice Conjurer: SetJewelryState: Novice Conjurer has_jewelry before=0.000000 now=0.000000 [04/07/2023 - 11:46:08PM] DOM_Actor: Novice Conjurer: SetBoundState: Novice Conjurer is_bounded=False [04/07/2023 - 11:46:08PM] DOM_Actor: Novice Conjurer: SetJewelryState: Novice Conjurer has_jewelry before=0.000000 now=0.000000 [04/07/2023 - 11:46:08PM] DOM_Mind: Novice Conjurer: After update 0x48000E31 48000E31 [04/07/2023 - 11:46:08PM] DOM_Mind: Novice Conjurer: End update 0x00000000 [04/07/2023 - 11:46:08PM] DOM_Actor: Novice Conjurer: Actor::ApplyEquipmentEffects close wait=False [04/07/2023 - 11:46:11PM] DOM_Actor: Novice Conjurer: OnItemAdded::NoEquip SetJewelryState: LSJkuwat36 wait=False Novice Conjurer [04/07/2023 - 11:46:11PM] DOM_Actor: Novice Conjurer: SetJewelryState: Novice Conjurer has_jewelry before=0.000000 now=0.000000 [04/07/2023 - 11:46:14PM] DOM_Actor: Novice Conjurer: OnItemAdded::NoEquip SetJewelryState: Steel Dagger wait=False Novice Conjurer [04/07/2023 - 11:46:15PM] DOM_Actor: Novice Conjurer: SetJewelryState: Novice Conjurer has_jewelry before=0.000000 now=0.000000 [04/07/2023 - 11:46:16PM] DOM_Actor: Novice Conjurer: OnItemAdded::NoEquip SetJewelryState: Staff of Ice Spikes wait=False Novice Conjurer [04/07/2023 - 11:46:17PM] DOM_Actor: Novice Conjurer: SetJewelryState: Novice Conjurer has_jewelry before=0.000000 now=0.000000 [04/07/2023 - 11:46:19PM] DOM_Mind: Novice Conjurer: After update 0x48000E00 48000E00 [04/07/2023 - 11:46:19PM] DOM_Mind: Novice Conjurer: End update 0x00000000 [04/07/2023 - 11:46:20PM] DOM_Mind: Novice Conjurer: MakeRunAway no chance=0.730953 [04/07/2023 - 11:46:20PM] DOM_Actor: Novice Conjurer: HandleDialogueOnActivate() [04/07/2023 - 11:46:20PM] DOM_Actor: Novice Conjurer: HandleDialogueOnActivate() is_in_combat=TRUE [04/07/2023 - 11:46:23PM] DOM_Core: WIDGET=Novice Conjurer: Scolding a rebellious Novice Conjurer for running away [04/07/2023 - 11:46:23PM] DOM_Core: TrainWitnesses: Novice Conjurer number of actors=1 reason=25 type=toldoff amount=4.714502 [04/07/2023 - 11:46:23PM] DOM_Mind: Novice Conjurer: TrainRespect: respect=0.000000 amount=9.429004 [04/07/2023 - 11:46:23PM] DOM_Mind: Novice Conjurer: RemoveNextPunishmentReason() Novice Conjurer n=1 25 [04/07/2023 - 11:46:23PM] DOM_Mind: Novice Conjurer: RemoveNextPunishmentReasonInSlot() Novice Conjurer reason0=none [04/07/2023 - 11:46:23PM] DOM_Mind: Novice Conjurer: After update 0x472AFFEE 472AFFEE [04/07/2023 - 11:46:23PM] DOM_Mind: Novice Conjurer: End update 0x00000000 [04/07/2023 - 11:46:23PM] DOM_Mind: Novice Conjurer: StartScolding() reason=25 running away [04/07/2023 - 11:46:23PM] DOM_Actor: Novice Conjurer: CorrectBehaviour() force follow [04/07/2023 - 11:46:23PM] DOM_Actor: Novice Conjurer: Behaviour.set() from running_away to follow_player [04/07/2023 - 11:46:23PM] DOM_Actor: Novice Conjurer: Behaviour.set() reset_on_behaviour_change = TRUE [04/07/2023 - 11:46:23PM] DOM_Actor:Animation: Novice Conjurer: Anim_IdleReset TRUE IsDead=False [04/07/2023 - 11:46:23PM] DOM_Actor: Novice Conjurer: reset_on_behaviour_change=TRUE changed from TRUE [04/07/2023 - 11:46:24PM] DOM_Core: WIDGET=Novice Conjurer: Novice Conjurer is now following you [04/07/2023 - 11:46:24PM] DOM_Actor: Novice Conjurer: behaviour=follow_player start canIdle=False canMove=TRUE [04/07/2023 - 11:46:24PM] DOM_Actor: Novice Conjurer: TryWearClothes tied=False changes=TRUE [04/07/2023 - 11:46:24PM] DOM_Actor: Novice Conjurer: EquipInventory start wait=False should be naked=False changes=TRUE [04/07/2023 - 11:46:24PM] DOM_Actor: Novice Conjurer: EquipItemWeapon found weapon=Staff of Ice Spikes [04/07/2023 - 11:46:24PM] DOM_Actor: Novice Conjurer: EquipItemWeapon found weapon=Steel Dagger [04/07/2023 - 11:46:25PM] DOM_Actor: Novice Conjurer: EquipItemArmor found armor=LSJkuwat36 [04/07/2023 - 11:46:25PM] DOM_Actor: Novice Conjurer: EquipItemArmor found armor=[Weenie Looney] - Top [04/07/2023 - 11:46:25PM] DOM_Actor: Novice Conjurer: EquipItemArmor found armor=[Weenie Looney] - Skirt [04/07/2023 - 11:46:25PM] DOM_Actor: Novice Conjurer: EquipItemArmor found armor=[Weenie Looney] - Hat [04/07/2023 - 11:46:26PM] DOM_Actor: Novice Conjurer: EquipItemArmor found armor=[Weenie Looney] - Gloves [04/07/2023 - 11:46:28PM] DOM_Actor: Novice Conjurer: EquipItemArmor found armor=[Weenie Looney] - Bow [04/07/2023 - 11:46:28PM] DOM_Actor: Novice Conjurer: DOM_Actor::ApplyEquipmentEffects open wait=False changes=TRUE [04/07/2023 - 11:46:29PM] DOM_Actor: Novice Conjurer: Set has_leash=False [04/07/2023 - 11:46:29PM] DOM_Actor: Novice Conjurer: is_naked=False [04/07/2023 - 11:46:29PM] DOM_Actor: Novice Conjurer: HasWeapon: Novice Conjurer has weapon Steel Dagger damage=5 speed=1.300000 Value=18 x=9.930000 [04/07/2023 - 11:46:29PM] DOM_Actor: Novice Conjurer: SetWeaponState: Novice Conjurer has_weapon=9.930000 [04/07/2023 - 11:46:29PM] DOM_Actor: Novice Conjurer: HasArmor: Novice Conjurer has armor [Weenie Looney] - Top rating=25 Value=700 x=39.000000 [04/07/2023 - 11:46:29PM] DOM_Actor: Novice Conjurer: SetArmorState: Novice Conjurer has_armor=39.000000 [04/07/2023 - 11:46:29PM] DOM_Actor: Novice Conjurer: HasShameClothes: Novice Conjurer has no humiliating clothes [04/07/2023 - 11:46:29PM] DOM_Actor: Novice Conjurer: SetShameClothesState: Novice Conjurer has_shame_clothes=False [04/07/2023 - 11:46:29PM] DOM_Actor: Novice Conjurer: SetBoundState: Novice Conjurer is_bounded=False [04/07/2023 - 11:46:30PM] DOM_Actor: Novice Conjurer: SetJewelryState: Novice Conjurer has_jewelry before=0.000000 now=0.000000 [04/07/2023 - 11:46:30PM] DOM_Mind: Novice Conjurer: After update 0x48003F33 48003F33 [04/07/2023 - 11:46:30PM] DOM_Mind: Novice Conjurer: End update 0x00000000 [04/07/2023 - 11:46:30PM] DOM_Actor: Novice Conjurer: Actor::ApplyEquipmentEffects close wait=False [04/07/2023 - 11:46:30PM] DOM_Actor: Novice Conjurer: EquipInventory close wait=False init=False [04/07/2023 - 11:46:30PM] DOM_Actor: Novice Conjurer: SayTopic blocked=32 global blocked=2 [04/07/2023 - 11:46:30PM] DOM_Mind: Novice Conjurer: ChooseMoodSpontaneous() canChangeMood=TRUE [04/07/2023 - 11:46:30PM] DOM_Mind: Novice Conjurer: choose mood spontaneous COOPERATIVE START [04/07/2023 - 11:46:30PM] DOM_Mind: Novice Conjurer: choose mood spontaneous COOPERATIVE FAILED [04/07/2023 - 11:46:30PM] DOM_Mind: Novice Conjurer: IsMoodSpontaneouslyPassive() chance=0.001165/0.061981 mod=0.619806 amount=0.100000 [04/07/2023 - 11:46:30PM] DOM_Mind: Novice Conjurer: IsMoodSpontaneouslyActive() chance=0.331750/0.057226 mod=0.572259 amount=0.100000 [04/07/2023 - 11:46:30PM] DOM_Mind: Novice Conjurer: IsMoodSpontaneouslyNeutral() chance=0.032949/0.009650 mod=0.385993 amount=0.025000 [04/07/2023 - 11:46:30PM] DOM_Mind: Novice Conjurer: IsMoodSpontaneouslyNeutral() chance=0.310614/0.009650 mod=0.385993 amount=0.025000 [04/07/2023 - 11:46:30PM] DOM_Mind: Novice Conjurer: IsMoodSpontaneouslyActive() chance=0.972000/0.057226 mod=0.572259 amount=0.100000 [04/07/2023 - 11:46:30PM] DOM_Mind: Novice Conjurer: choose mood spontaneous active 1 = Angry [04/07/2023 - 11:46:30PM] DOM_Actor: Novice Conjurer: SayTopic blocked=64 global blocked=14 [04/07/2023 - 11:46:30PM] DOM_Mind: Novice Conjurer: MakeRunAway no chance=0.176510 [04/07/2023 - 11:47:03PM] DOM_Actor: Novice Conjurer: HandleDialogueOnActivate() [04/07/2023 - 11:47:03PM] DOM_Actor: Novice Conjurer: HandleDialogueOnActivate() is_in_combat=TRUE [04/07/2023 - 11:47:04PM] DOM_Actor: Novice Conjurer: SayTopic blocked=94 global blocked=24 [04/07/2023 - 11:47:04PM] Found 0 nakedActors [04/07/2023 - 11:47:04PM] slaScanner start time is ....1930.755981 [04/07/2023 - 11:47:05PM] Found 1 arousedActors [04/07/2023 - 11:47:06PM] slaScanner end time is ....1932.069946 [04/07/2023 - 11:47:06PM] Next update in 120.000000 [04/07/2023 - 11:47:08PM] DOM_Actor: Novice Conjurer: OpenInventory() wait=False [04/07/2023 - 11:47:11PM] DOM_Actor: Novice Conjurer: TryEquipInventory tied=False changes=TRUE [04/07/2023 - 11:47:11PM] DOM_Actor: Novice Conjurer: EquipInventory start wait=TRUE should be naked=False changes=TRUE [04/07/2023 - 11:47:12PM] DOM_Actor: Novice Conjurer: EquipItemArmor found armor=[HG] Wing109 2 White [04/07/2023 - 11:47:12PM] DOM_Actor: Novice Conjurer: EquipItemWeapon found weapon=Staff of Ice Spikes [04/07/2023 - 11:47:12PM] DOM_Actor: Novice Conjurer: EquipItemWeapon found weapon=Steel Dagger [04/07/2023 - 11:47:12PM] DOM_Actor: Novice Conjurer: EquipItemArmor found armor=LSJkuwat36 [04/07/2023 - 11:47:13PM] DOM_Actor: Novice Conjurer: EquipItemArmor found armor=[Weenie Looney] - Top [04/07/2023 - 11:47:13PM] DOM_Actor: Novice Conjurer: EquipItemArmor found armor=[Weenie Looney] - Skirt [04/07/2023 - 11:47:13PM] DOM_Mind: Novice Conjurer: MakeRunAway no chance=0.185718 [04/07/2023 - 11:47:13PM] DOM_Actor: Novice Conjurer: EquipItemArmor found armor=[Weenie Looney] - Hat [04/07/2023 - 11:47:14PM] DOM_Actor: Novice Conjurer: EquipItemArmor found armor=[Weenie Looney] - Gloves [04/07/2023 - 11:47:14PM] DOM_Actor: Novice Conjurer: EquipItemArmor found armor=[Weenie Looney] - Bow [04/07/2023 - 11:47:14PM] DOM_Actor: Novice Conjurer: DOM_Actor::ApplyEquipmentEffects open wait=False changes=TRUE [04/07/2023 - 11:47:14PM] DOM_Actor: Novice Conjurer: Set has_leash=False [04/07/2023 - 11:47:15PM] DOM_Actor: Novice Conjurer: is_naked=False [04/07/2023 - 11:47:15PM] DOM_Actor: Novice Conjurer: HasWeapon: Novice Conjurer has weapon Steel Dagger damage=5 speed=1.300000 Value=18 x=9.930000 [04/07/2023 - 11:47:15PM] DOM_Actor: Novice Conjurer: SetWeaponState: Novice Conjurer has_weapon=9.930000 [04/07/2023 - 11:47:15PM] DOM_Actor: Novice Conjurer: HasArmor: Novice Conjurer has armor [Weenie Looney] - Top rating=25 Value=700 x=39.000000 [04/07/2023 - 11:47:15PM] DOM_Actor: Novice Conjurer: SetArmorState: Novice Conjurer has_armor=39.000000 [04/07/2023 - 11:47:15PM] DOM_Actor: Novice Conjurer: HasShameClothes: Novice Conjurer has no humiliating clothes [04/07/2023 - 11:47:15PM] DOM_Actor: Novice Conjurer: SetShameClothesState: Novice Conjurer has_shame_clothes=False [04/07/2023 - 11:47:15PM] DOM_Actor: Novice Conjurer: SetBoundState: Novice Conjurer is_bounded=False [04/07/2023 - 11:47:16PM] DOM_Actor: Novice Conjurer: SetJewelryState: Novice Conjurer has_jewelry before=0.000000 now=0.000000 [04/07/2023 - 11:47:16PM] DOM_Mind: Novice Conjurer: After update 0x48003F33 48003F33 [04/07/2023 - 11:47:16PM] DOM_Mind: Novice Conjurer: End update 0x00000000 [04/07/2023 - 11:47:16PM] DOM_Actor: Novice Conjurer: Actor::ApplyEquipmentEffects close wait=False [04/07/2023 - 11:47:16PM] DOM_Actor: Novice Conjurer: EquipInventory close wait=False init=False [04/07/2023 - 11:47:19PM] VM is freezing... [04/07/2023 - 11:47:19PM] VM is frozen [04/07/2023 - 11:47:19PM] Saving game... [04/07/2023 - 11:47:20PM] VM is thawing... [04/07/2023 - 11:47:27PM] [FloppySOS] Cloak effect applied [04/07/2023 - 11:47:32PM] DOM_Mind: Novice Conjurer: MakeRunAway no chance=0.197706 [04/07/2023 - 11:47:37PM] [FloppySOS] Cloak effect applied [04/07/2023 - 11:47:40PM] DOM_Mind: Novice Conjurer: MakeRunAway no chance=0.203154 [04/07/2023 - 11:47:41PM] Error: (FF001139): cannot fetch variable named FNISaa_magmt of type int, returning 0. stack: [ (FF001139)].Actor.GetAnimationVariableInt() - "<native>" Line ? [None].XPMSEWeaponStyleScaleEffect.GetAnimVar() - "XPMSEWeaponStyleScaleEffect.psc" Line 1562 [None].XPMSEWeaponStyleScaleEffect.SaveFNISData() - "XPMSEWeaponStyleScaleEffect.psc" Line 1568 [None].XPMSEWeaponStyleScaleEffect.SaveFNISaas() - "XPMSEWeaponStyleScaleEffect.psc" Line 516 [None].XPMSEWeaponStyleScaleEffect.CleanupFNISaa() - "XPMSEWeaponStyleScaleEffect.psc" Line 482 [None].XPMSEWeaponStyleScaleEffect.CleanupAll() - "XPMSEWeaponStyleScaleEffect.psc" Line 402 [None].XPMSEWeaponStyleScaleEffect.OnCellDetach() - "XPMSEWeaponStyleScaleEffect.psc" Line ? [04/07/2023 - 11:47:55PM] SOS Actor Schlongify: new schlong for bandit got schlong index 0 size 4 [04/07/2023 - 11:47:55PM] SOS Actor Schlongify: new schlong for Bandit Vokman Puppet Master got schlong index 0 size 1 [04/07/2023 - 11:47:55PM] SOS Actor Schlongify: new schlong for bandit got schlong index 2 size 7 [04/07/2023 - 11:47:56PM] DOM_Mind: Novice Conjurer: After update 0x0000003E 0000003E [04/07/2023 - 11:47:56PM] DOM_Mind: Novice Conjurer: End update 0x00000000 [04/07/2023 - 11:47:57PM] DOM_Actor: Novice Conjurer: OnBehaviourLoad()follow_player [04/07/2023 - 11:47:57PM] DOM_Mind: Novice Conjurer: SetProperties() start mood=Angry [04/07/2023 - 11:47:57PM] DOM_Actor: Novice Conjurer: SetProperties() start isSlave=TRUE behaviour=follow_player [04/07/2023 - 11:47:57PM] DOM_Actor: Novice Conjurer: gender adjustment was 1 changed to 1 [04/07/2023 - 11:47:57PM] DOM_Actor: Novice Conjurer: Sexlab voice already set to [sslBaseVoice <alias RegistrySlot343 on quest SexLabQuestRegistry (080664FB)>] [04/07/2023 - 11:47:59PM] [FloppySOS] Cloak effect applied [04/07/2023 - 11:48:02PM] DOM_Mind: Novice Conjurer: MakeRunAway no chance=0.212286 [04/07/2023 - 11:48:22PM] DOM_Mind: Novice Conjurer: MakeRunAway yes chance=0.217428 has_leash=False [04/07/2023 - 11:48:22PM] DOM_Core: WIDGET=Novice Conjurer: Novice Conjurer is trying to run away [04/07/2023 - 11:48:22PM] DOM_Actor: Novice Conjurer: Behaviour.set() from follow_player to running_away [04/07/2023 - 11:48:22PM] DOM_Actor: Novice Conjurer: Behaviour.set() reset_on_behaviour_change = TRUE [04/07/2023 - 11:48:22PM] DOM_Actor:Animation: Novice Conjurer: Anim_IdleReset TRUE IsDead=False [04/07/2023 - 11:48:22PM] DOM_Actor: Novice Conjurer: reset_on_behaviour_change=TRUE changed from TRUE [04/07/2023 - 11:48:22PM] DOM_Mind: Novice Conjurer: SetNextPunishmentReasonForceMessage() YES reason=25 running away [04/07/2023 - 11:48:22PM] DOM_Mind: Novice Conjurer: AddNextPunishmentReason() Novice Conjurer n=0 25 running away [04/07/2023 - 11:48:22PM] DOM_Mind: Novice Conjurer: AddNextPunishmentReasonInSlot() Novice Conjurer reason0=25 running away [04/07/2023 - 11:48:22PM] DOM_Core: WIDGET=Novice Conjurer: Novice Conjurer is running away! [04/07/2023 - 11:48:22PM] DOM_Actor: Novice Conjurer: behaviour=running_away start canIdle=False canMove=TRUE [04/07/2023 - 11:48:22PM] DOM_Actor: Novice Conjurer: TryWearClothes tied=False changes=False [04/07/2023 - 11:48:39PM] DOM_Mind: Novice Conjurer: MakeRunAway no chance=0.223329 [04/07/2023 - 11:48:39PM] DOM_Actor: Novice Conjurer: TurnOnCrimeFaction() [04/07/2023 - 11:48:39PM] DOM_Mind: Novice Conjurer: SetNextPunishmentReasonForceMessage() YES reason=6 yelling [04/07/2023 - 11:48:39PM] DOM_Mind: Novice Conjurer: AddNextPunishmentReason() Novice Conjurer n=1 6 yelling [04/07/2023 - 11:48:39PM] DOM_Mind: Novice Conjurer: AddNextPunishmentReasonInSlot() Novice Conjurer reason1=6 yelling [04/07/2023 - 11:48:39PM] DOM_Core: WIDGET=Novice Conjurer: Novice Conjurer calls player enemies for help! [04/07/2023 - 11:48:39PM] DOM_Actor: Novice Conjurer: SayTopic blocked=57 global blocked=0 [04/07/2023 - 11:48:39PM] DOM_Core: WIDGET=Novice Conjurer: Novice Conjurer charges you trying to earn her freedom! [04/07/2023 - 11:48:43PM] DOM_Actor: Novice Conjurer: SayTopic blocked=83 global blocked=6 [04/07/2023 - 11:48:43PM] DOM_Mind: Novice Conjurer: SetNextPunishmentReasonForceMessage() NO reason=25 already registered running away [04/07/2023 - 11:48:44PM] DOM_Core: WIDGET=Novice Conjurer: Novice Conjurer turns toward you to fight! [04/07/2023 - 11:49:00PM] DOM_Mind: Novice Conjurer: MakeRunAway yes chance=0.227919 has_leash=False [04/07/2023 - 11:49:20PM] DOM_Mind: Novice Conjurer: MakeRunAway no chance=0.229852 [04/07/2023 - 11:49:22PM] DOM_Actor: Novice Conjurer: HandleDialogueOnActivate() [04/07/2023 - 11:49:22PM] DOM_Actor: Novice Conjurer: HandleDialogueOnActivate() is_in_combat=False [04/07/2023 - 11:49:24PM] DOM_Core: WIDGET=Novice Conjurer: Novice Conjurer was warned against running away [04/07/2023 - 11:49:24PM] DOM_Mind: Novice Conjurer: TrainRespect: respect=8.131099 amount=5.000000 [04/07/2023 - 11:49:24PM] DOM_Core: WIDGET=Novice Conjurer: Scolding a rebellious Novice Conjurer for running away [04/07/2023 - 11:49:24PM] DOM_Core: TrainWitnesses: Novice Conjurer number of actors=1 reason=25 type=toldoff amount=9.429004 [04/07/2023 - 11:49:24PM] DOM_Mind: Novice Conjurer: TrainRespect: respect=12.127314 amount=18.858007 [04/07/2023 - 11:49:24PM] DOM_Mind: Novice Conjurer: RemoveNextPunishmentReason() Novice Conjurer n=2 25 [04/07/2023 - 11:49:24PM] DOM_Mind: Novice Conjurer: RemoveNextPunishmentReasonInSlot() Novice Conjurer reason0=none [04/07/2023 - 11:49:24PM] DOM_Mind: Novice Conjurer: AddNextPunishmentReasonInSlot() Novice Conjurer reason0=6 yelling [04/07/2023 - 11:49:24PM] DOM_Mind: Novice Conjurer: RemoveNextPunishmentReasonInSlot() Novice Conjurer reason1=none [04/07/2023 - 11:49:24PM] DOM_Mind: Novice Conjurer: After update 0x472AFFEE 472AFFEE [04/07/2023 - 11:49:24PM] DOM_Mind: Novice Conjurer: End update 0x00000000 [04/07/2023 - 11:49:24PM] DOM_Mind: Novice Conjurer: StartScolding() reason=25 running away [04/07/2023 - 11:49:24PM] DOM_Actor: Novice Conjurer: CorrectBehaviour() force follow [04/07/2023 - 11:49:24PM] DOM_Actor: Novice Conjurer: Behaviour.set() from running_away to follow_player [04/07/2023 - 11:49:24PM] DOM_Actor: Novice Conjurer: Behaviour.set() reset_on_behaviour_change = TRUE [04/07/2023 - 11:49:24PM] DOM_Actor:Animation: Novice Conjurer: Anim_IdleReset TRUE IsDead=False [04/07/2023 - 11:49:24PM] DOM_Actor: Novice Conjurer: reset_on_behaviour_change=TRUE changed from TRUE [04/07/2023 - 11:49:24PM] DOM_Core: WIDGET=Novice Conjurer: Novice Conjurer is now following you [04/07/2023 - 11:49:25PM] DOM_Actor: Novice Conjurer: behaviour=follow_player start canIdle=False canMove=TRUE [04/07/2023 - 11:49:25PM] DOM_Actor: Novice Conjurer: TryWearClothes tied=False changes=False [04/07/2023 - 11:49:25PM] DOM_Actor: Novice Conjurer: SayTopic blocked=91 global blocked=2 [04/07/2023 - 11:49:25PM] DOM_Mind: Novice Conjurer: ChooseMoodSpontaneous() canChangeMood=TRUE [04/07/2023 - 11:49:25PM] DOM_Mind: Novice Conjurer: choose mood spontaneous COOPERATIVE START [04/07/2023 - 11:49:25PM] DOM_Mind: Novice Conjurer: choose mood spontaneous COOPERATIVE FAILED [04/07/2023 - 11:49:25PM] DOM_Mind: Novice Conjurer: IsMoodSpontaneouslyPassive() chance=0.153212/0.061981 mod=0.619806 amount=0.100000 [04/07/2023 - 11:49:25PM] DOM_Mind: Novice Conjurer: IsMoodSpontaneouslyActive() chance=0.662021/0.057226 mod=0.572259 amount=0.100000 [04/07/2023 - 11:49:25PM] DOM_Mind: Novice Conjurer: IsMoodSpontaneouslyNeutral() chance=0.525493/0.009650 mod=0.385993 amount=0.025000 [04/07/2023 - 11:49:25PM] DOM_Mind: Novice Conjurer: IsMoodSpontaneouslyNeutral() chance=0.068484/0.009650 mod=0.385993 amount=0.025000 [04/07/2023 - 11:49:25PM] DOM_Mind: Novice Conjurer: IsMoodSpontaneouslyActive() chance=0.293786/0.057226 mod=0.572259 amount=0.100000 [04/07/2023 - 11:49:25PM] DOM_Mind: Novice Conjurer: choose mood spontaneous active 1 = Angry [04/07/2023 - 11:49:25PM] DOM_Actor: Novice Conjurer: SayTopic blocked=123 global blocked=13 [04/07/2023 - 11:49:33PM] VM is freezing... [04/07/2023 - 11:49:33PM] VM is frozen Do you have the DoM voicepack installed? Your logfiles always end on a dialogue answer. Try to disable/uninstall the voicepack.
gekker Posted April 8, 2023 Posted April 8, 2023 5 hours ago, TrollAutokill said: Do you have the DoM voicepack installed? Your logfiles always end on a dialogue answer. Try to disable/uninstall the voicepack. Okay I will try that and report back.
DocClox Posted April 8, 2023 Posted April 8, 2023 Is there some condition other than orgasm needed to keep the Rapture promise? What I did was line up three slaves, promise each of them rapture, and then set them to masturbating. When one of them came, I set her to stand at attention. I continued this until all three were standing at attention. I verified the orgasm by checking that I could praise them for orgasming on demand. Thing is, when the promise expired, one slave was impressed that I kept my promise, one didn't believe in my promise any more and didn't appear to report (though I may have missed it). Things being what they are in my version of Skyrim, it's likely that the girls received an uneven amount of stimulation during the course of the day in question. So if the promise depends on a certain number of orgasms, or if there's a chance that goes up with the number, that could explain things. So: don't know if it's a bug or if I just don't understand the mechanism, but that's what happened. 1
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