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Posted
1 hour ago, Foulmouthjester said:

Hmm is a second slaves tab in the works ?

 

 Right now i can only see 63 slaves in the mcm menu as that is the cap of mcm.

I will see to that.

Posted

I seem to have two different issues, looking to see if others experienced this before.

 

1. This is new, but every time I go to a new cell, the slaves will go back to their default outfits (Before capture) and have to be commanded to equip inventory to put back on their equipment

 

2. For certain animations such as choking or potions, the dragonborn gets stuck after. I can still crouch, but can't move, talk or draw weapon. 

Posted
4 minutes ago, sordis said:

I seem to have two different issues, looking to see if others experienced this before.

 

1. This is new, but every time I go to a new cell, the slaves will go back to their default outfits (Before capture) and have to be commanded to equip inventory to put back on their equipment

Strange, DoM slaves shouldn't have access to their default outfit.

4 minutes ago, sordis said:

 

2. For certain animations such as choking or potions, the dragonborn gets stuck after. I can still crouch, but can't move, talk or draw weapon. 

Try to open your inventory and equip another weapon.

Posted (edited)
35 minutes ago, sordis said:

For certain animations such as choking or potions, the dragonborn gets stuck after. I can still crouch, but can't move, talk or draw weapon. 

 

 

I use bathing in Skyrim and if you have bathing hot-keyed and disable the water requirement you can hit the hotkey if you are really hard stuck.   This is the only truly reliable way I have found to get unstuck in certain situations where the normal - switching weapons, resetting player anims in zaz, resetting kissing anims in Dovahkiss,  or consoling "Activate player" with a chair/workbench/tanning rack or w/e selected does not work. 

Edited by wulfy1
Posted
8 hours ago, InsanityFactor said:

On the latest version, my slaves are not getting renamed on capture, but I have the setting toggled on in the PAHE MCM, did something change lately?

 

 

Yes the rename should happen only if the slave wasn't already renamed. That is if their name is the same as their base actor name e.g. "Bandit".

 

Which name do they have?

 

Also you can change their names by hand in the slave roster for now.

Posted
8 hours ago, cantgetright008 said:

I have noticed my slaves resist broken and shocked states spells. Don't know if it is a bug or something i loaded wrong. 

 

Could be some wrong factions on those from DoM 3, I'll check. Thanks for the report.

Posted
40 minutes ago, TrollAutokill said:

Yes the rename should happen only if the slave wasn't already renamed. That is if their name is the same as their base actor name e.g. "Bandit".

 

Which name do they have?

 

Also you can change their names by hand in the slave roster for now.

Sorry, I didn't mean when I recapture my slaves, I mean regular bandits etc. getting captured for the first time. They are not getting renamed, they just have the base actor names. I tried on three different slaves on a new game with the latest version. 

Posted (edited)
1 hour ago, InsanityFactor said:

Sorry, I didn't mean when I recapture my slaves, I mean regular bandits etc. getting captured for the first time. They are not getting renamed, they just have the base actor names. I tried on three different slaves on a new game with the latest version. 

Ok found the bug in the code. Sorry. Rename them by hand until next update.

 

Edit: found another bug resetting the animation at capture. Usual bugs introduced to fix other bugs...

...

Edited by TrollAutokill
Posted
11 hours ago, TrollAutokill said:

Ok found the bug in the code. Sorry. Rename them by hand until next update.

 

Edit: found another bug resetting the animation at capture. Usual bugs introduced to fix other bugs...

...

Got it, sounds good. I am just testing the new stuff right now anyway, not a real playthrough. New trainer stuff looks good so far!

 

The NPC/slave sex mechanic is good, but you might as well consider fleshing it out to be a prostitution feature. For basic functionality, you could just make the cost be double the slave's sex training, with a minimum price of like 50, that sounds balanced enough for starters (50-200 gold).

 

It's hard to find a good prostitution mod to use with PAHE/DoM, TDF is outdated and not really taken care of anymore and AYGAS prostitution is perfect except that it requires the area you are in to be accepting of slavery, so it takes a long time for it to be usable. There is no decent mod that allows you to easily and quickly profit from a trained sex slave. You already did half of the work by making it possible to whore them out, you may as well throw a price tag on it and finish it up as a full feature, it would fill a pretty big gap currently there. 

 

Also, I just realized DoM is two years old as of last week, so happy birthday to DoM, time really flies :)

Posted (edited)

Happy birthday!

 

I am like really really late to the party, playing Skyrim since October for the first time. 

 

Reading about your mod, pahe and the zaz-forums was part of the reason. And my curiosity, if I could make Skyrim Work on my 2011 Macbook via Wine (Porting Kit)

 

 

Slowly but surely I found out how to first make Skyrim work, then how to make WyreBash work and then how to use it to get a modest but surprisingly smooth and well-looking Version wich runs nice and doesn't stutter to much (Kartoffels be praised).

 

Now sexlab works fine, nordic faces and RFFFBT (Bhunp, 3ba, CBPC-Pysics via CBBE) liftet my spirit and all the no-.dll-SOSs jiggle happy up and down enjoying their HIMBO-Skins and all the nice new jumping-animations. I had no Idea about Skyrim or modding, let alone the mess Bethesda left to the modding community by their stupid indifference.

 

But after destroying 3 winebottles just making VS2019 and the unsupported python-scrips work and involuntarily abusing wyre bash as a mod-manager (nothing else works, I even use bodyslide blindly for the lack of proper OpenGL support on wine), I still really would love to add pahe and if it works, also DoM. 

 

I tell all that, because I am here to ask the silly noob question: I am on anniversary edition and changing that could cost me weeks or months. I built my modlist slowly and carefully and after finding solutions to all the quirks I always play the game for some hours to make sure, everything works fine. Then I tackle the next mod.

But installing THESE mods, which very loudly keep silent about Skyrim AE, feels risky. 

 

So what to do? How risky is adding pahe --> DoM to my game and is there any hope to make it work on the Steam Version of Skyrim AE? What would you think?

 

Edited by Jekyll83
no good English on my side, nonnative speaker.
Posted
2 hours ago, Jekyll83 said:

Happy birthday!

 

I am like really really late to the party, playing Skyrim since October for the first time. 

 

Reading about your mod, pahe and the zaz-forums was part of the reason. And my curiosity, if I could make Skyrim Work on my 2011 Macbook via Wine (Porting Kit)

 

 

Slowly but surely I found out how to first make Skyrim work, then how to make WyreBash work and then how to use it to get a modest but surprisingly smooth and well-looking Version wich runs nice and doesn't stutter to much (Kartoffels be praised).

 

Now sexlab works fine, nordic faces and RFFFBT (Bhunp, 3ba, CBPC-Pysics via CBBE) liftet my spirit and all the no-.dll-SOSs jiggle happy up and down enjoying their HIMBO-Skins and all the nice new jumping-animations. I had no Idea about Skyrim or modding, let alone the mess Bethesda left to the modding community by their stupid indifference.

 

But after destroying 3 winebottles just making VS2019 and the unsupported python-scrips work and involuntarily abusing wyre bash as a mod-manager (nothing else works, I even use bodyslide blindly for the lack of proper OpenGL support on wine), I still really would love to add pahe and if it works, also DoM. 

 

I tell all that, because I am here to ask the silly noob question: I am on anniversary edition and changing that could cost me weeks or months. I built my modlist slowly and carefully and after finding solutions to all the quirks I always play the game for some hours to make sure, everything works fine. Then I tackle the next mod.

But installing THESE mods, which very loudly keep silent about Skyrim AE, feels risky. 

 

So what to do? How risky is adding pahe --> DoM to my game and is there any hope to make it work on the Steam Version of Skyrim AE? What would you think?

 

It would depend how well your set up deals with scripts I guess. All those other mods you pointed out were body and physics mods. 

Posted
On 3/31/2023 at 3:58 PM, TrollAutokill said:

Strange, DoM slaves shouldn't have access to their default outfit.

Try to open your inventory and equip another weapon.

Can't open any status menus or inventory

Posted
5 hours ago, Jekyll83 said:

Happy birthday!

 

I am like really really late to the party, playing Skyrim since October for the first time. 

 

Reading about your mod, pahe and the zaz-forums was part of the reason. And my curiosity, if I could make Skyrim Work on my 2011 Macbook via Wine (Porting Kit)

 

 

Slowly but surely I found out how to first make Skyrim work, then how to make WyreBash work and then how to use it to get a modest but surprisingly smooth and well-looking Version wich runs nice and doesn't stutter to much (Kartoffels be praised).

 

Now sexlab works fine, nordic faces and RFFFBT (Bhunp, 3ba, CBPC-Pysics via CBBE) liftet my spirit and all the no-.dll-SOSs jiggle happy up and down enjoying their HIMBO-Skins and all the nice new jumping-animations. I had no Idea about Skyrim or modding, let alone the mess Bethesda left to the modding community by their stupid indifference.

 

But after destroying 3 winebottles just making VS2019 and the unsupported python-scrips work and involuntarily abusing wyre bash as a mod-manager (nothing else works, I even use bodyslide blindly for the lack of proper OpenGL support on wine), I still really would love to add pahe and if it works, also DoM. 

 

I tell all that, because I am here to ask the silly noob question: I am on anniversary edition and changing that could cost me weeks or months. I built my modlist slowly and carefully and after finding solutions to all the quirks I always play the game for some hours to make sure, everything works fine. Then I tackle the next mod.

But installing THESE mods, which very loudly keep silent about Skyrim AE, feels risky. 

 

So what to do? How risky is adding pahe --> DoM to my game and is there any hope to make it work on the Steam Version of Skyrim AE? What would you think?

 

Well first AE is same as SE when it comes to scripts. Only difference is for mods using DLLs. So no worry with the PAHE suite.

 

I would advice to start with PAH then add HSH, AYGAS. Play the Restless Hunter quest in HSH as an introduction. Then you can add DoM (But do not install the HSH and AYGAS patches yet, they are WIP).

Posted (edited)
3 hours ago, TrollAutokill said:

Well first AE is same as SE when it comes to scripts. Only difference is for mods using DLLs. So no worry with the PAHE suite.

 

I would advice to start with PAH then add HSH, AYGAS. Play the Restless Hunter quest in HSH as an introduction. Then you can add DoM (But do not install the HSH and AYGAS patches yet, they are WIP).

Thanks a lot.  I will try and if I find out what works or if there are things to keep in mind for AE, I'll post it here. 


Two, more concrete questions, if you are so kind:

 

First, Pahe lists SexLabFrameworkAE_v163, on AE I have to useSexLabFrameworkAE_v165. Does anything check that? I was surprised, how much Sexlab does in game, like checking versions of installed prerequisites. Is there any part of the chain of dependencies, where I should rather use a lower Version than the latest? (Perhaps Zaz 8 instead of ZaZ 8+?) I read your advice: 

 

Most stable version for SE is 3.4.2 to be used with PAHE 8.1.5 (8.1.6 or 8.2.0 should be ok too)

 

Since AE is supported more and more recently, there is an incentive to always use the newest versions, even if they are not that stable, because they allow me to use more recent dependencies that are more probable to be made with AE in mind.

 

 

 

 

Second, TDF Prostitution, for example, is advised to use with PAHE without being listed in the dependencies. Once, Sexlab and SoS work:

Are there other soft requirements on the way  (sexlab p+?, any of the defeat mods, pamas furniture scrips, etc.) that are better to add now but are not mentioned because they are self-evident? Or is it unproblematic to add those later and delete them, if anything breaks. (I can not go back easily like mo2 users and I loose track after some time, wich files were overwritten wich)

 

 

 

Edited by Jekyll83
Posted (edited)
1 hour ago, Jekyll83 said:

Thanks a lot.  I will try and if I find out what works or if there are things to keep in mind for AE, I'll post it here. 


Two, more concrete questions, if you are so kind:

 

First, Pahe lists SexLabFrameworkAE_v163, on AE I have to useSexLabFrameworkAE_v165. Does anything check that? I was surprised, how much Sexlab does in game, like checking versions of installed prerequisites. Is there any part of the chain of dependencies, where I should rather use a lower Version than the latest? (Perhaps Zaz 8 instead of ZaZ 8+?) I read your advice: 

 

Most stable version for SE is 3.4.2 to be used with PAHE 8.1.5 (8.1.6 or 8.2.0 should be ok too)

 

Since AE is supported more and more recently, there is an incentive to always use the newest versions, even if they are not that stable, because they allow me to use more recent dependencies that are more probable to be made with AE in mind.

 

 

 

 

Second, TDF Prostitution, for example, is advised to use with PAHE without being listed in the dependencies. Once, Sexlab and SoS work:

Are there other soft requirements on the way  (sexlab p+?, any of the defeat mods, pamas furniture scrips, etc.) that are better to add now but are not mentioned because they are self-evident? Or is it unproblematic to add those later and delete them, if anything breaks. (I can not go back easily like mo2 users and I loose track after some time, wich files were overwritten wich)

 

 

 

Use latest versions for Sexalb. That is 1.65 yes. Dont forget to start it from the MCM menu.

 

Zaz 8+ is recommended.

 

Take latest PAHE. Should be 8.2fix2. Let it initialize and save before installing add-ons.

 

Use DoM 4 not 3. I will change the text in the mod description l, it's outdated.

Edited by TrollAutokill
Posted (edited)

Minor issue: I "promoted" a slave to trainer (without freeing her). She tends to use her sword for punishing her assigned slave ?... not all the time, but often enough that it was definitively not a single glitch. Also the slave that she is punishing tends to run away from her, not sure if that is related with her using the sword or not.

 

[Edit] From looking at the package, at first glance it looks like it is correctly using the whip in an "use weapon" package ?‍♂️

Edited by Kharos
looked at package
Posted

I upgraded to version 4 and noticed dialogue like "come here slave" and "listen to me slave" was missing when I talked to my slave. is it supposed to be like that? I followed the upgrade steps one by one. lets have a serious talk is still there. I have reverted back to an earlier save prior to me upgrading until I can get insight on this

Posted
On 3/21/2023 at 7:46 PM, TrollAutokill said:

It's always been there: "Let's have a serious chat" -> "Someone has ordered your death... [Clone].

 

I am not seeing that option - am I somehow missing it ?, or is it only available for unique actors that have not been cloned? As I stated previously that option would be really handy for re-cloning NPCs that have weird issues, e.g. missing dialogue topics.

Posted
1 hour ago, TheDragonBorn said:

I upgraded to version 4 and noticed dialogue like "come here slave" and "listen to me slave" was missing when I talked to my slave. is it supposed to be like that? I followed the upgrade steps one by one. lets have a serious talk is still there. I have reverted back to an earlier save prior to me upgrading until I can get insight on this

It probably means you're looking at pah slaves. You need to send them to DoM first through the "Let's have a serious chat" dialogue tree.

Posted (edited)
1 hour ago, Kharos said:

 

I am not seeing that option - am I somehow missing it ?, or is it only available for unique actors that have not been cloned? As I stated previously that option would be really handy for re-cloning NPCs that have weird issues, e.g. missing dialogue topics.

Yes the option is only for slaves not already cloned and if it didn't work with the first cloning it's not going to work with the second either.

 

Which dialogue are you missing?

Edited by TrollAutokill
Posted (edited)
1 hour ago, TrollAutokill said:

Yes the option is only for slaves not already cloned and if it didn't work with the first cloning it's not going to work with the second either.

 

Which dialogue are you missing?

 

Ok, I am not missing anything in that case. I was looping back to a few days ago where I proposed to have the option to re-clone slaves to get rid of random issues, and you said that the option already exists. Seems like there was some kind of misunderstanding?

 

https://www.loverslab.com/topic/165206-paradise-halls-diary-of-mine-wip/?do=findComment&comment=4033216

 

[Edit] I was reminded of that conversation by TheDragonBorn's comment about slaves missing dialogue topics. That sounds like some missing factions or keywords, and on Fallout 4 I was able to solve simiar issues by re-cloning the slaves, as the clone process would make sure that the clone has all the necessary keywords and factions.

Edited by Kharos
Posted
36 minutes ago, Kharos said:

 

Ok, I am not missing anything in that case. I was looping back to a few days ago where I proposed to have the option to re-clone slaves to get rid of random issues, and you said that the option already exists. Seems like there was some kind of misunderstanding?

 

https://www.loverslab.com/topic/165206-paradise-halls-diary-of-mine-wip/?do=findComment&comment=4033216

 

[Edit] I was reminded of that conversation by TheDragonBorn's comment about slaves missing dialogue topics. That sounds like some missing factions or keywords, and on Fallout 4 I was able to solve simiar issues by re-cloning the slaves, as the clone process would make sure that the clone has all the necessary keywords and factions.

You can live them back and forth between Dom and PAH. Same result.

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