Fraying9981 Posted July 28 Posted July 28 22 minutes ago, crazymango54 said: I noticed a weird bug with Shoulder or Saddle. Whenever I pick up a slave and go through a load door, their name disappears from widgets forever. Everything else works fine, the widgets have correct information, I can talk to the slave, and interact with them totally fine, it's only the name disappearing from the widgets. If I pick up a slave and put them down without going through a load door, it's fine. Reveal hidden contents fyi this mod is known to be not bullet proof and polished. several users including myself have reported suspended stacks clogging the save from the moment you start riding a horse with it, forever.
crazymango54 Posted July 28 Posted July 28 1 hour ago, Fraying9981 said: fyi this mod is known to be not bullet proof and polished. several users including myself have reported suspended stacks clogging the save from the moment you start riding a horse with it, forever. Yeah, but version 1.3 seems to be alright as far as I can tell. But then again I mostly use it for the shoulder part, just to carry them to a place they can't get to by themselves. Thanks for the info. 1
PickleRck Posted July 28 Posted July 28 Hey, I've installed the mod, its dependencies, run Pandora, etc but I get the "Player Creation Successful. If this is your first time loading DOM with this game, wait for the DOM initialization message box to appear" message everytime I start playing. I may have the MCM appear, but I can't take anyone I defeat captive or even transfer a slave from baseline Paradise Halls to DOM. I can DM you the rest of my modlist if that will help you figure out what's wrong
TrollAutokill Posted July 28 Author Posted July 28 5 hours ago, crazymango54 said: I noticed a weird bug with Shoulder or Saddle. Whenever I pick up a slave and go through a load door, their name disappears from widgets forever. Everything else works fine, the widgets have correct information, I can talk to the slave, and interact with them totally fine, it's only the name disappearing from the widgets. If I pick up a slave and put them down without going through a load door, it's fine. Reveal hidden contents Thanks, I will check. Did you try the K key to reset their names?
TrollAutokill Posted July 28 Author Posted July 28 4 hours ago, Fraying9981 said: is 30 still the limit for slave trainers? and if so, why? 32. Because I decided to stop there.
TrollAutokill Posted July 28 Author Posted July 28 1 hour ago, PickleRck said: Hey, I've installed the mod, its dependencies, run Pandora, etc but I get the "Player Creation Successful. If this is your first time loading DOM with this game, wait for the DOM initialization message box to appear" message everytime I start playing. I may have the MCM appear, but I can't take anyone I defeat captive or even transfer a slave from baseline Paradise Halls to DOM. I can DM you the rest of my modlist if that will help you figure out what's wrong A papyrus log can help. It sounds like the mod fails to start, probably because another mod is failing and screwing papyrus.
Fraying9981 Posted July 28 Posted July 28 (edited) 5 hours ago, TrollAutokill said: 32. Because I decided to stop there. thanks, will you consider increasing in the future? rationale; it seems to me that outside pure logistics (moving slaves around) best use of trainers is 1:1 slave ratio for gameplay. More slaves per trainer than that: trainers tend to get dispersed while training (because often slaves will move while being punished) and a lot of skyrim locations also can't really accommodate a guy wielding a whip around, sharing 10 slaves. btw an amusing trick i've been using after playing your mod for a while, to simplify training and logistics, and circumvent that 32 trainer limit: I get one trainer A that does nothing but "owns" let's save 10 slaves. I tie up the 10 slaves next to each other I get another trainer B with one slave. I put his slave in the middle of the 10. I ask trainer B to punish his slave -> the physics make him hit the 10 slaves at once Not very immersive but either a blindspot or a hacky way around the core training loop you had envisioned jfyi Edited July 28 by Fraying9981 1
foreveraloneguy Posted July 28 Posted July 28 Is it not possible to enslave Serana by the willing mechanism? She's at relationship 4, and I think I've flattered, insulted, shamed, punished, tied-up, and hugged her. I'm not getting either the dialogue to have her join me as a slaver or to become enslaved. So is she excluded for some reason?
fred200 Posted July 28 Posted July 28 12 minutes ago, foreveraloneguy said: Is it not possible to enslave Serana by the willing mechanism? She's at relationship 4, and I think I've flattered, insulted, shamed, punished, tied-up, and hugged her. I'm not getting either the dialogue to have her join me as a slaver or to become enslaved. So is she excluded for some reason? You won't get the Attitude command until Submission >= 70. Best way I have found to raise submission is Body Inspection.
pdd001 Posted July 28 Posted July 28 Is this mod compatible with CHIM? https://www.nexusmods.com/skyrimspecialedition/mods/126330?tab=description
Fraying9981 Posted July 28 Posted July 28 (edited) 17 minutes ago, pdd001 said: Is this mod compatible with CHIM? https://www.nexusmods.com/skyrimspecialedition/mods/126330?tab=description yes but use skyrimnet. its better, faster to set up and has dom support now. i would say 80% of dom is covered by skyrimnet now Edited July 28 by Fraying9981
skycloud11 Posted July 28 Posted July 28 sorry im new at this. where do you download patch for 'display model 3'
crazymango54 Posted July 29 Posted July 29 16 hours ago, TrollAutokill said: Thanks, I will check. Did you try the K key to reset their names? Yes, it doesn't seem to help. Also to be clear, their display name is completely fine and I can talk to them, even their subtitles are fine, it's only the widget.
foreveraloneguy Posted July 29 Posted July 29 7 hours ago, fred200 said: You won't get the Attitude command until Submission >= 70. Best way I have found to raise submission is Body Inspection. Submission is over 70, no dialogue option.
Thrallmaster Posted July 29 Posted July 29 I’m currently developing and testing a DLL plugin and ESP to prevent naked bandits, using the DoM source code as a reference. Would it be okay to share the details here? Testing is still in its early stages, but it has been going quite smoothly so far. And i'm also using AI as a development assistant.
Fraying9981 Posted July 29 Posted July 29 2 hours ago, skycloud11 said: sorry im new at this. where do you download patch for 'display model 3' it's included
fred200 Posted July 29 Posted July 29 5 hours ago, foreveraloneguy said: Submission is over 70, no dialogue option. My Sorena hit 70 submission today. About your attitude opened up. Call me Master. Listen - I told you to call me Master. I want you to be my slave opened up. Make sure you had tied her up - and put her in a bag. - at some point. Affinity 4. 4 flatters, 4 humiliates. She falls under your charm. Sorena responds just like any other NPC.
Soronarr Posted July 29 Posted July 29 I would reccomend widening the SlaveInfo spell window, as not all the data fits. I cannot see how good of slaver someone would be - it always cuts off.
Strec2 Posted July 29 Posted July 29 (edited) 1 hour ago, Soronarr said: I would reccomend widening the SlaveInfo spell window, as not all the data fits. I cannot see how good of slaver someone would be - it always cuts off. As I remember the number of lines in a messagebox is limited but I can be wrong. The solution could be to have a new box with a hotkey to separate the slavers stats but it's more work. Edited July 29 by Strec2
TrollAutokill Posted July 29 Author Posted July 29 3 hours ago, Soronarr said: I would reccomend widening the SlaveInfo spell window, as not all the data fits. I cannot see how good of slaver someone would be - it always cuts off. 1 hour ago, Strec2 said: As I remember the number of lines in a messagebox is limited but I can be wrong. The solution could be to have a new box with a hotkey to separate the slavers stats but it's more work. I could put the slavers stats first if the NPC is a slaver.
TrollAutokill Posted July 29 Author Posted July 29 (edited) 7 hours ago, oys051 said: I’m currently developing and testing a DLL plugin and ESP to prevent naked bandits, using the DoM source code as a reference. Would it be okay to share the details here? Testing is still in its early stages, but it has been going quite smoothly so far. And i'm also using AI as a development assistant. Sure, take the discussion there. I believe you might have a different idea in mind then what I was proposing. But it makes sense to discuss it there too. Edited July 29 by TrollAutokill
Durante Posted July 29 Posted July 29 Pretty cool new mod dropped, did you check it out @TrollAutokill Would be a fun feature to just leash your captive or drag a long a captive train to your den >:) 5
Thrallmaster Posted July 29 Posted July 29 1 hour ago, TrollAutokill said: Sure, take the discussion there. I believe you might have a different idea in mind then what I was proposing. But it makes sense to discuss it there too. Alright. I’ll share the current progress there.
DasKebab Posted July 29 Posted July 29 Any way to remove DOM package from characters? Was using this thing when I noticed that the spawned character ALSO uses the same package for the default NPC it's based on, eg Karliah also have the same DOM package as a bandit that was using her face, which I enslaved. Unfortunately I noticed it far too late in the game, atm the only one that cause a slight inconvenience for me is Brelyna, even after doing her quest, cant get her as a follower anymore
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