Jump to content

Recommended Posts

Posted

@Nikett7

Everything looks good.

And it works in the game too. Although I've checked only the very first form “Shark_BarbellInnieLargeGold” and on the latest version from github.

 

Make sure you place the mods in the right order. The UD patch should be at the very bottom.

Posted

The abadon plug doesn't lower the stamina and magicka rate multipliers, it raises them. I guess the flag should have been "detrimental" instead of "hostile":

image.png.2bde589d80332d621265d73e0778a88e.png

Posted
23 hours ago, nopse0 said:

The abadon plug doesn't lower the stamina and magicka rate multipliers, it raises them. I guess the flag should have been "detrimental" instead of "hostile":

image.png.2bde589d80332d621265d73e0778a88e.png

 

I believe those flags do not affect the actual effect, but NPCs reactions to it. The effect itself is defined in other parts of record AFAIK.

Posted (edited)
10 hours ago, kurotatsu said:

 

I believe those flags do not affect the actual effect, but NPCs reactions to it. The effect itself is defined in other parts of record AFAIK.

Really ?

Because I had the following debuffs: Apropos2 Wear Tear Anal: -25%, Apropos2 Wear Tear Vaginal -25%, DD/UD restrictive corset: -25%, Abadon plug: -15%

, so I should have had a staminaratemult 10, (100 - 25 - 25 - 25 - 15 = 100 - 90), but when I checked it in the console, I saw a staminaratemult of 40 (100 - 60), so the staminaratemult 15 of the abadon plug has been added (positive), instead of subtracted (must be detrimental to be subtracted).

 

The Abadon curse is displayed in red (because of the hostile flag), but in fact it's a buff, not a debuff:

 

 

489830_20240909180407_1.png

Edited by nopse0
Posted
On 9/9/2024 at 5:57 PM, nopse0 said:

Really ?

Because I had the following debuffs: Apropos2 Wear Tear Anal: -25%, Apropos2 Wear Tear Vaginal -25%, DD/UD restrictive corset: -25%, Abadon plug: -15%

, so I should have had a staminaratemult 10, (100 - 25 - 25 - 25 - 15 = 100 - 90), but when I checked it in the console, I saw a staminaratemult of 40 (100 - 60), so the staminaratemult 15 of the abadon plug has been added (positive), instead of subtracted (must be detrimental to be subtracted).

 

The Abadon curse is displayed in red (because of the hostile flag), but in fact it's a buff, not a debuff:

 

 

489830_20240909180407_1.png

Thanks for report, will give it a look. That change is quite small so It never really occur to me that it can be wrong. Question is if its actually good idea to make the plug even harder by fixing this

Posted
5 hours ago, ihatemykite said:

Thanks for report, will give it a look. That change is quite small so It never really occur to me that it can be wrong. Question is if its actually good idea to make the plug even harder by fixing this

No, not at all ! :). I wasn't regenerating stamina, and so I was investigating why, and found out: -50% apropos2, -25% restrictive corset, -90% skooma whore withdrawel, +5% comfortable in restraints and +15% abadon plug. I think live is hard enough, don't need another debuff, glad if you keep it a buff :), just remove the hostile flag, so it's visible it's a buff. Btw., great work!, much more fun than plain DD, sometimes the loops get out of control, and devices get lost, but with your debug menu, that's no problem.

  • 2 weeks later...
Posted

Hi there!

 

Awesome mod by the way. I love it.

 

I just wanted to share 2 effects ideas I had while playing unforgiving skyrim research quest.

 

Some effects ideas:

 

- mind control head sets: if possible will force you to: eat go, masturbate, dissallow to resist pleasure, dissallow to lock pick... (everything temporal, as activated).

- illusion casting blindfold: it will show you naughty stuff. Would do it as a pop-up od erotic script. Would temporarily reduce orgasm resistance.

 

 

More content ideas:

 

- abadon plug tamming:  you can try to weaken an abandoned plug and before removing it "negotiate" with it. It will provide you bonuses as long as you keep it in. Short of follower, might even cast spells for helping you in combat (for example healing, every spell would increase orgasm progress). Drawback, if bound by chance, it might reconsider its agreement, it might misbehave and obviously: it must be feed.  (The more feed, the more it will be able to help, the higher the chances he decides to break the agreement).

 

I shared these ideas (as some others not related with mechanics but with quests) in unforgiving skyrim discussion thread.

 

Best regards!

Posted
On 9/12/2024 at 12:52 PM, ihatemykite said:

Thanks for report, will give it a look. That change is quite small so It never really occur to me that it can be wrong. Question is if its actually good idea to make the plug even harder by fixing this

In my experience it's quite hard and takes plenty of time as it currently is. In deed I stopped unforgiving skyrim research quests until I had powerfull enough magical regeneration items.

 

Hardest part is usually the initial armbinder or yoke. After that you have plenty of options to progress.

 

(Also: after removing that one, you can use an universal key and leave you only with the plugs).

 

In my (humble) opinion I would just try to avoid high resistance armbinders and yokes.

 

Regarding stamina regeneration: currently, trying to fight your way out without regenerating items takes real life hours. So I would reconsider the curse and maybe give it a different effect.

Posted

@try again.

I'm working on modifiers for UD right now. Hopefully I'll be able to extend the current system, and then something like what you described can be implemented.

 

To understand, by modifiers I mean certain scripts that are randomly bound to a device when it is created (appeared) in the inventory. These modifiers are already in UD, I'm just extending them a bit, including more options for interaction with the player (or NPC).

 

In this context modifiers can be best described in two steps: trigger -> reaction (I call it outcome).

 

And back to your suggestions. They are very interesting, I will try to apply some of them.

 

21 hours ago, try again. said:

mind control head sets: if possible will force you to: eat go, masturbate, dissallow to resist pleasure, dissallow to lock pick... (everything temporal, as activated).

 

Trigger: at random time/something from https://ck.uesp.net/wiki/ListOfTrackedStats.

Outcome: add food item and force equip (i.e. eat something). As for the rest - it would be tricky to implement. Masturbation could be started as UD animation from script but I need to test it.

 

21 hours ago, try again. said:

illusion casting blindfold: it will show you naughty stuff. Would do it as a pop-up od erotic script. Would temporarily reduce orgasm resistance.

 

Trigger: at random time/after sleeping?

Outcome: Kinky popup messages? Reduced resistance to orgasm can be done as a debuff. This outcome would be more convenient to implement through a scene or quest stage with simple script. I'll see what I can come up with.

 

22 hours ago, try again. said:

might even cast spells for helping you in combat

 

I were going to implement it as a separate modifiers.

Trigger: on damage/at random time.

Outcome: Cast various spells on the wearer. 

 

Please don't expect much in advance.
If I can get your suggestions to work, I'll do them as separate random modifiers with no overall progression or plot. I don't want to overcomplicate the task and go beyond a simple framework just yet.

Posted
On 9/22/2024 at 10:33 AM, iivanvv said:

@try again.

 

Trigger: at random time/something from https://ck.uesp.net/wiki/ListOfTrackedStats.

Outcome: add food item and force equip (i.e. eat something). As for the rest - it would be tricky to implement. Masturbation could be started as UD animation from script but I need to test it.

 

If we talk about randomly eating black goo - maybe better to do it only when some present in inventory and not add it.

 

On 9/22/2024 at 10:33 AM, iivanvv said:

Trigger: at random time/after sleeping?

Outcome: Kinky popup messages? Reduced resistance to orgasm can be done as a debuff. This outcome would be more convenient to implement through a scene or quest stage with simple script. I'll see what I can come up with.

 

Also you can look at particles (was producing nice results in the test version of Unforgiving Souls, @audhol nailed it) or maybe screen spaces? I wonder if with latter you can force some pic onto full screen, add to this suggestive sounds and it will nail it.

 

I'm watching your work on the modifiers PR with great interest, you're doing something awesome there!

Posted
32 minutes ago, kurotatsu said:

If we talk about randomly eating black goo - maybe better to do it only when some present in inventory and not add it.

 

Checked UD_ModOutcome_AddItem script. You can add 0 items and make it force equip, then the item from inventory will be used. I'll add an existence check there, and lets pretend that was the original intent :)

 

33 minutes ago, kurotatsu said:

I wonder if with latter you can force some pic onto full screen, add to this suggestive sounds and it will nail it.

 

Probably only with the help of UI mods.

 

39 minutes ago, kurotatsu said:

I'm watching your work on the modifiers PR with great interest, you're doing something awesome there!

 

Thank you! I'm trying, but there is a concern that this system will be hard to balance. It could either turn into complete chaos, or it be constricted with conflicting tags to the point of being marginally noticeable.
Either way, it will remain possible to manually add new modifiers to make custom devices with interesting effects.

Posted
59 minutes ago, kurotatsu said:

Also you can look at particles (was producing nice results in the test version of Unforgiving Souls, @audhol nailed it) or maybe screen spaces? I wonder if with latter you can force some pic onto full screen, add to this suggestive sounds and it will nail it.

 

11 minutes ago, iivanvv said:

Probably only with the help of UI mods.

 

 

 

I used effect shaders for the particle effects, any moving image can be used (My max template for now is 81 frames on a 4k image but you could probaly go higher by moving up to 8k)

 

The requisit for the display is an active magic effect on the player or item. Jib used one of my effect shaders for the hypno letters in BiS.

 

It doesnt have to be a moving image, it could also be fixed images that flash up and disapear, scale, movement and opacity can all be controlled.

 

I can share my blank template for gimp (it has lines to divide the 4k blank up into 81 equal points that you can snap each frame to) and give you more details on the required opacity etc if needed.

Posted
58 minutes ago, audhol said:

I used effect shaders for the particle effects, any moving image can be used (My max template for now is 81 frames on a 4k image but you could probaly go higher by moving up to 8k)

 

To clarify, I don't doubt your ability. I do question my ability to use this technique :)

 

It looks fantastic and promising. I'll take a look at the mods mentioned. Thanks!

Posted
39 minutes ago, iivanvv said:

 

To clarify, I don't doubt your ability. I do question my ability to use this technique :)

 

It looks fantastic and promising. I'll take a look at the mods mentioned. Thanks!

Its like anything, its easy when you know what to do. Theres videos of some effects Here

 

If you have an idea for something that you'd like let me know and I'll try to knock up some shaders.

 

 

 

Posted (edited)
1 hour ago, audhol said:

Its like anything, its easy when you know what to do. Theres videos of some effects Here

 

If you have an idea for something that you'd like let me know and I'll try to knock up some shaders.

 

 

 

Just looked those videos.

 

They are perfect for this proposal.

 

Maybe you can talk with the owner of that mod.

 

EDIT: Oh! It's you. LOL.

Edited by try again.
Posted
19 hours ago, xyzxyz said:

How do I get abadon gems?

 

Craft and wear Abadon Plug after completing Abadon Curse quest. It starts after you kill your first dragon, i.e. finish Dragons Rising.

Posted

Darn, I asked in the wrong forum first... 😅

Is there a more or less easy way to change any Abadon devices to only spawn other Abadon devices and not normal ones? And/or black goo to do so (like the Concentrated goo, just the few items that regular Black Goo manifests)? Or, if it's always the same "spawn device" function, no matter the source, to do so? (well, with the sole exception being the actual Abadon plug(s) of course, that'd be too nasty, but the "weaker" versions could still be on that list)

Posted (edited)

A suggestion for sentient devices.

Bargain based off Speech.

The player can ask for

  • Help with removing another device
  • The removal of a modifier (like random manifest) on the sentient device or another device
  • For the sentient device or another to go dormant for a while
  • etc.

Of course the sentient device wants something in return.

 

The device might want

  • Add another modifier or a current one strengthened
  • Consume the sentience of other devices by having the player destroy/remove them.
  • Equip another device in return
  • etc.


The blue/green key mini-game is the negotiations. 

  • If the player doesn't win the mini-game then the negotiations have failed. Neither get what they want. However, sentient devices don't play fair and can be very convincing. Depending on the player's speech skill and the percentage sentient score of the device. The player builds up unconscious desire* instead of exhaustion.
     
  • When the player wins the mini-game. The player is shown what the sentient device wants. The player has a choice to honor the bargain or not.
    • The later will lock out all future bargain attempts unless the speech skill is legendary.
       
    • Depending on the player's speech skill and the percentage sentient score of the device. There's a change that the sentient device will get what it wants and the player will get nothing. Or the opposite if the player's Speech overwhelms the sentience score of the device.
       
    • Backing out of the deal could also include a huge unconscious desire penalty.
       
    • Bargains with other sentient devices may be more difficult or, who knows, better since the player didn't agree on destroying them and having the other device eat them.


* unconscious desire - a random chance that the functions of the keys in the blue/green key mini-game are reversed. e.g. when resisting arousal. If the green effect triggers and you press the green key. But unconscious desire triggers and you effectively suffer the consequences of hitting the blue key.
 

Edited by jbezorg
Posted
28 minutes ago, jbezorg said:

A suggestion for sentient devices.

Bargain based off Speech.

  • If the player doesn't win the mini-game then the negotiations have failed. Neither get what they want. However, sentient devices don't play fair and can be very convincing. Depending on the player's speech skill and the percentage sentient score of the device. The player builds up unconscious desire* instead of exhaustion.
  • When the player wins the mini-game. The player is shown what the sentient device wants. The player has a choice to honor the bargain or not.
    • The later will lock out all future bargain attempts unless the speech skill is legendary.
       
    • Depending on the player's speech skill and the percentage sentient score of the device. There's a change that the sentient device will get what it wants and the player will get nothing. Or the opposite if the player's Speech overwhelms the sentience score of the device.

I would rather expect a loss of the minigame to result in something the sentient device would want, and a win of the minigame to result in what the player wanted. The worse the loss, the more severe the result (with some randomness), so almost-but-not-quite winning it would result in something fairly harmless like one of the device's modifiers getting a little bit stronger, a moderate loss could result in one other device (sentient or not) getting locked on, while a really bad loss would result in "filling up" to a full set of devices or 2-3 really difficult (sentient, regenerative, ...) ones or so.

The difficulty and/or "base result" could depend on how much of a change the player wanted, or maybe all options would be more or less equally helpful (in order to keep the variables for the minigame difficulty and "loss penalty" to a minimum)...

Posted (edited)
2 hours ago, Phelan42 said:

I would rather expect a loss of the minigame to result in something the sentient device would want, and a win of the minigame to result in what the player wanted.


That's different set of rules for the same game that's being applied to the magic/destruction and stamina/pickpocket games.

The way you describe would mean that a low Speech skill could never win and would always get nothing so there would never be a reason to ever try that part of the game.  Unlike the magic/destruction and stamina/pickpocket games where even if you suck you can still try against a very high resistance and get something and also get better from repeated attempts.

 

How many times have you ran out of mana or stamina and didn't get the devices off? Change stamina so that when the stat reached 0 and the device wasn't removed another device was added. Would you ever use the stamina struggle?



   

Edited by jbezorg
Posted
8 hours ago, jbezorg said:


That's different set of rules for the same game that's being applied to the magic/destruction and stamina/pickpocket games.

The way you describe would mean that a low Speech skill could never win and would always get nothing so there would never be a reason to ever try that part of the game.  Unlike the magic/destruction and stamina/pickpocket games where even if you suck you can still try against a very high resistance and get something and also get better from repeated attempts.

 

How many times have you ran out of mana or stamina and didn't get the devices off? Change stamina so that when the stat reached 0 and the device wasn't removed another device was added. Would you ever use the stamina struggle?
  

Good point, I hadn't thought of that... I guess that could be addressed by making it so that the _benefits_ you can bargain/bet for depend on your speechcraft, while the actual difficulty remains the same. So for example, with 20 speechcraft, you could only ask for a 1 hour 'pause' or the removal of one of the "less nasty" devices or so, while with 100 speechcraft, you could ask for a 48 hour pause or the removal of all non-sentient devices (or all except for the one you're bargaining with) or so...

 

But I guess your idea might indeed work better... Maybe include using the "margin of success" for how bad the "price" that the sentient devices demands in return would be? Kind of like "You're very convincing, fine, I'll let you get away with just a slight increase in my regen rate" when you win the minigame quickly/with very little loss, vs. "We've been bargaining and yelling and cursing for ages, I'm angry now and want x, y AND z in return!" 🙃

Posted

I need help removing sex animation filtering/restriction when wearing vaginal plug/anal plug so that any animations will still be able to be played cause I keep encountering the bug where when I wear a mouth gag, my game sometimes decide that I can't do any other animations than foreplay anims.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...