SLSO Posted November 29, 2022 Posted November 29, 2022 Been getting messages unable to handle..... via ModOrganizer, tried downloading 2.0 again and different MO versions still not working. Version 1.61 is working and enable to install.
SLSO Posted November 29, 2022 Posted November 29, 2022 On 8/28/2022 at 11:55 AM, ihatemykite said: I knew that I forget something in changelog ? Added compatibility for widescreen monitors and resolution bigger than 1920x1080 byiiw2012 I also added MCM option to disable debug menu if menu is locked (as requested by @The Longest John) Black goo alwys locks additional device even if actor already have hand restrain New orgasm expression which plays when certain number exhaustions is applied at once Inflatable plugs cn again be only activivated if they are deflated I'm usinbg batch script which zip the files for me and I'm using winrar for that. Problem is that I just added extension zip, instead of ziping it as zip . Previously I was using regfular zip but it somehow disapeared from my computer so I jumped to winrar. Will try the 7zip as it should also be usable in cmd. Try this one for now (I edited the winrar cmd call so it should now zip the files as zip): Unforgiving Devices 2.0.zip 4.22 MB · 10 downloads  Seems to fix it
ihatemykite Posted November 29, 2022 Author Posted November 29, 2022 30 minutes ago, SLSO said: Â Seems to fix it Sorry about that, looks like I forgot to update the download section to use the "true" zip. Will fix that with next version. 2
Zaflis Posted December 11, 2022 Posted December 11, 2022 (edited) So while i reported this to DD i'll say it here also, when you wear leg cuffs that are in tied state and petsuit, the idle animation selects "hobble" style. While i assume this bug is on DD side, is there chance it's in this mod anyway? All i could see is selections for struggle animations which should also be changed now that latest DD beta actually has petsuit struggles, but i couldn't find anything about idles. Â There were some questionable struggle animations choices for some device types also but it's now been at least week since i played, forgot which they were... Â Either way, petsuit animations should have higher priority than hobble. Edited December 11, 2022 by Zaflis
ihatemykite Posted December 11, 2022 Author Posted December 11, 2022 9 hours ago, Zaflis said: So while i reported this to DD i'll say it here also, when you wear leg cuffs that are in tied state and petsuit, the idle animation selects "hobble" style. While i assume this bug is on DD side, is there chance it's in this mod anyway? All i could see is selections for struggle animations which should also be changed now that latest DD beta actually has petsuit struggles, but i couldn't find anything about idles. Â There were some questionable struggle animations choices for some device types also but it's now been at least week since i played, forgot which they were... Â Either way, petsuit animations should have higher priority than hobble. Only thing that is changed by UD is that horny animations can be used as orgasm ones. I don't thing that this issue is caused by UD. Will try to replicate it and see if what is causing it. iiw2012 is currently working on a total rework of how animations works, so after it is done this should no longer be an issue (regardless of source of problem). 2
LobAutumny Posted December 12, 2022 Posted December 12, 2022 (edited) I'm having an issue with the mod. Installing the patches with the built-in install process (using MO2) puts them into the same folder as the rest of the mod, and when I load into the game, I'm given a series of errors saying they need to be loaded after the base mod. I tried putting the ESPs into their own mod directory and loading that after UD, but got the same exact errors. Is this a bug? Am I doing something wrong? I went back through the OP and looked at the xEdit patching script stuff, but that looks like it's for generating custom patches rather than utilizing the existing ones, especially since it mentions needing to use empty ESPs, and the ones that get installed with the mod certainly aren't empty. Â EDIT: Nevermind, I found the issue. In the loadorder.txt file within MO2's profile folder, the main mod was after the others in the load order. Something about this should probably be added to the patches section of the OP, as it's quite unintuitive. Edited December 12, 2022 by LobAutumny
Zaflis Posted December 13, 2022 Posted December 13, 2022 The 2.0 FOMOD installer is skipping at least all 6 DCL script files, unsure if any other files then. I am confused atm why Leon follower quest is semi-broken. Devices aren't being swapped properly. It does use UnF devices instead of timed DD though, that being the case from ESP patch that was at least extracted. Anyway those scrips don't seem related to Leon and i understand if the files are still WIP and shouldn't be used.  So for example i get message that "item 1 is replaced by item 2", but item 1 is not removed and item 2 isn't equipped or was already equipped beforehand. But sometimes it works i guess. One example was attempt to equip prisoner chains i think it was, conflicted with "something" that i can only guess being wrist and ankle cuffs. Script should just remove both cuffs and equip the new one forcefully but i don't know what script is responsible. dcur_df_QuestScript.psc is a strong candidate but it has no screen messages attached to it like i'm seeing.
slicksly Posted December 13, 2022 Posted December 13, 2022 (edited) Couple ideas / suggestions: Have you considered adding a possibility of having extra game time pass as a part of the struggle process? I'm thinking it'd let the mod synergize with Needs-based mods and such, as you'd be able to add another layer of threat to items (time spent) without exclusively link it to actual real-life time spent. I suppose either a general MCM-configurable time jump at the end of every device struggle sequence (at exhaustion or success, maybe with some leniency if stopped early?) would be most easy. I've heard that adjusting game time-rate can cause odd things, so while that's an option as well, im not sure how well it'd behave. Second idea - I've been reading too many time-stop mangas lately, and a common trope there is the accumulated orgasms, where once the time resumes, the character has their built-up stimulation outside time triggered instantly, causing grand results. My suggestion isnt -really- linked to time-stop, but rather using the active resistance of orgasm-minigame as a form of self-edging, where an eventual release would be amplified. I'm thinking here that while resisting orgasm should stop the character from orgasming as it does currently, a (hidden?) counter should still keep track of accumulated orgasm progress, and apply that if the minigame "fails" and the character ogasms, leading to an explosion of multiple, consequtive orgasms.  Anyhow, thanks for the work so far! Edited December 13, 2022 by slicksly
cerebus300 Posted December 18, 2022 Posted December 18, 2022 (edited) I've been getting a glitch for some reason on the mod. It keeps saying "Slow Down" when I am trying to do the mini-games. I think it is also keeping my stamina from refilling, so I'm just stuck. Nothing changes this and I have to use a cheat to take the item off. Any thoughts?  Edit: I just went back to an older save and it has been running fine. I'll keep an eye out if it gets glitchy again. I had installed Naked Defeat and Devious Mimic Clothes. Maybe one of those messed with it. They are both on my current run as well and things are still doing well. Love the mod. It is a must for my game load, at this point. Edited December 19, 2022 by cerebus300
Zaflis Posted December 18, 2022 Posted December 18, 2022 4 hours ago, cerebus300 said: I've been getting a glitch for some reason on the mod. It keeps saying "Slow Down" when I am trying to do the mini-games. I think it is also keeping my stamina from refilling, so I'm just stuck. Nothing changes this and I have to use a cheat to take the item off. Any thoughts? I haven't seen that, so guess would be some other mod is interacting.
timmy7jc Posted December 18, 2022 Posted December 18, 2022 Do you think we could get similar functionaility to GagSFX? The main thing it does is it replaces gagged NPC's dialogue audio with gagged moans, basically making gags actually do something when equipped on npcs. It was ported to SE about a year ago but its not compatible with unforgiving devices since it breaks the escape functionality, idk why I was hoping that maybe a similar functionality could be integrated as an actual feature inside of UD? Â Â
timmy7jc Posted December 18, 2022 Posted December 18, 2022 Correction, It can work, its just very unstable for some reason and I'm scratching my head trying to figure out what its even breaking
Faragan Posted December 23, 2022 Posted December 23, 2022 Hi, I have the problem that I can not equip clitoral piercings. When I click "put it on" it takes a moment and then it unplugs with an error message: "aborted because of filter". But I haven't set anything, it's all on default settings (except for debug settings). Â
ihatemykite Posted December 23, 2022 Author Posted December 23, 2022 On 12/13/2022 at 12:09 PM, Zaflis said: The 2.0 FOMOD installer is skipping at least all 6 DCL script files, unsure if any other files then. I am confused atm why Leon follower quest is semi-broken. Devices aren't being swapped properly. It does use UnF devices instead of timed DD though, that being the case from ESP patch that was at least extracted. Anyway those scrips don't seem related to Leon and i understand if the files are still WIP and shouldn't be used.  So for example i get message that "item 1 is replaced by item 2", but item 1 is not removed and item 2 isn't equipped or was already equipped beforehand. But sometimes it works i guess. One example was attempt to equip prisoner chains i think it was, conflicted with "something" that i can only guess being wrist and ankle cuffs. Script should just remove both cuffs and equip the new one forcefully but i don't know what script is responsible. dcur_df_QuestScript.psc is a strong candidate but it has no screen messages attached to it like i'm seeing. The scripts are just garbage I forgot to remove. I have made them when I tried to make patch for custom dcur devices, but given up. I will have to test the Leon quest to see what is causing the issue On 12/18/2022 at 12:58 PM, timmy7jc said: Correction, It can work, its just very unstable for some reason and I'm scratching my head trying to figure out what its even breaking What does it break? 4 hours ago, Faragan said: Hi, I have the problem that I can not equip clitoral piercings. When I click "put it on" it takes a moment and then it unplugs with an error message: "aborted because of filter". But I haven't set anything, it's all on default settings (except for debug settings).  The "aborted because of filter" is not error. Errors are the 2 messages above. Basically it looks like there is already some device in the same slot. But it is strange that it is calling timeout in RD. Most important message is the "Render device is not equipped - conflict". It means that even after 2 seconds, it still didn't manage to locate the equipped render device. In latest in dev version I have updated the message to also mention which exact form is causing the form. For now you can open the console and check what exact armors have player equipped. Genital piercings use slot 50, so check if there is not something already equipped.
Faragan Posted December 24, 2022 Posted December 24, 2022 I found it! I have listed the player inventory thanks to your suggestion and Google with the console. There I had an item that came from 3ba on slot 50. Solution: I had forgotten to set the SMP slot to 60 in the MCM of 3ba. The slot is needed for the physics. Now it works. and to all: have all nice holidays. 1
monsta88 Posted December 25, 2022 Posted December 25, 2022 (edited) Hello ihatemykite, Â DD SE v5.2 got a few more Beta updates, do we need a new patch for UD? Â Peace, M Edited December 25, 2022 by monsta88
kurotatsu Posted December 26, 2022 Posted December 26, 2022 So far current version of UD works with it quite fine, but some added devices will not have UD functionality until UD DD patch is updated.
Zaflis Posted December 26, 2022 Posted December 26, 2022 18 minutes ago, kurotatsu said: So far current version of UD works with it quite fine, but some added devices will not have UD functionality until UD DD patch is updated. Only few devices don't have functionality. I see plugs sometimes are removed instantly and then some rubber boots don't show in UD menu. DCL's lockable gloves are understandably probably never supported.
kurotatsu Posted December 26, 2022 Posted December 26, 2022 That's correct.  DCL items have to be made compatible manually, because of their unique behaviors, different from DD.  Who knows, maybe Kimy will give plenty of love to DCL after DD5.2 released and it will make adapting DCL devices easier...
Zaflis Posted December 27, 2022 Posted December 27, 2022 (edited) 15 hours ago, kurotatsu said: Who knows, maybe Kimy will give plenty of love to DCL after DD5.2 released and it will make adapting DCL devices easier... I don't think this has anything to do with Kimy, if we want to patch them we can do it anytime. Just D-link gloves are fun and i assume we want to keep it behaving like that, NPC's saying those "nice gloves you got there...", "but they should be locked!". Having them only unlockable with a key makes them slightly harder to get rid of, but only sometimes. Edited December 27, 2022 by Zaflis 1
kurotatsu Posted December 27, 2022 Posted December 27, 2022 This is valid point, but still it's obvious that UDifying DCL devices is a lot of work, as almost all of them have custom behaviors, different from each other. A lot of work = a lot of time spent.
crazyduck Posted December 27, 2022 Posted December 27, 2022 Possible someone can help me with my Issue. Â I use it in Skyrim SE , and enabled Hardcore Mode and that worked first, but after some Time it stopped working as it should, it now locks Inventory, Quickaccess and other Parts of the UI also if my Char does not Wear armbinders or other Hand or Arm restricing things. Â Disabling Hardmode in MCM does not change anything, using the "Fix" option in the MCM always fix it but only as long as i do not get any Restraints attached to my Char. Â So would be great if someone could give me a Hint how i coudl fix it. Not sure if removing the Mod from Loadorder in a existing game loading it and save again and after that enable Mod again would be a good Idea so did not try that. Â
kurotatsu Posted December 28, 2022 Posted December 28, 2022 (edited) This mod won't work correctly if installed and enabled on mid-playthrough, so the last option is not recommended. Â If you already ran fixes, disabled Hardcore and checked that you don't have anything wrong in your inventory - check also for strange magic effects on your player character. Â There's a chance that this problem was fixed already in the dev version on the GitHub, but to use it you'll have to dl it and compile scripts yourself using PCA. Edited December 28, 2022 by kurotatsu 1
lacie_ Posted December 28, 2022 Posted December 28, 2022 Someone pointed out on the DD SE forum thread that the option for the DAR patch on the DD page of the MCM will cause armbinder animations to stop working. Not sure if this has been pointed out already. For reference, I run DAR, DD5.2 and the latest version of UD.
ihatemykite Posted December 28, 2022 Author Posted December 28, 2022 9 hours ago, asdj1239 said: Someone pointed out on the DD SE forum thread that the option for the DAR patch on the DD page of the MCM will cause armbinder animations to stop working. Not sure if this has been pointed out already. For reference, I run DAR, DD5.2 and the latest version of UD. This depends on if user actually have DAR DD patch installed. The MCM setting only switch it from FNIS to DAR, so if user doesn't have DAR animations ready, it will obviously not work. Might make the description more clear. 2
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now