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Posted
On 11/1/2022 at 8:46 PM, Uw102 said:

I had a problem with UD, some of the devices stopped working as they should. The error is that I noticed that some rope items do not have the "strugle" function, but have the standard "unlock". What could be related to this error? (I use Skyrim SE)
I thought this error was due to the fact that I use DD lore, but after deleting it and creating a new save, these objects still had no function. I'm not sure, but maybe some other items besides ropes might not have this feature either.

Its possible that other mods is overwritting his mod functionality. Please send me your mod list and I will try to tell you what is causing the problem.

On 11/4/2022 at 6:02 PM, Timens said:

Thanks for your quick response.

 

It happens from the start of my game, even without any device. I don't know what is DAR, it's patch wasn't activate (but doesn't work either if it is). It happens only if UD is enaled, I have no problem if it's installed but disabled.

 

The FNIS log is 

  Reveal hidden contents

FNIS Behavior V7.6 XXL   04/11/2022 17:38:45
Skyrim SE 64bit: 1.6.353.0 - C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\ (Steam)

Skeleton(hkx) female: XPMS2HDT (126 bones)   male: XPMS2HDT (126 bones)
Patch: "GENDER Specific Animations"  
Patch: "SKELETON Arm Fix"  
Patch: * tktk1's "TK Dodge / Ultimate Combat"  (CTD:0,3%)

Reading 0Sex_0M2F_A V?.? ...     ChAnims:196     CTD:2,2%     pOpt:1,4%
Reading 0Sex_0MF_D V?.? ...     ChAnims:204     CTD:2,4%     pOpt:1,6%
Reading 0Sex_0MF_K V?.? ...     ChAnims:288     CTD:3,3%     pOpt:2,2%
Reading 0Sex_0MF_M V?.? ...     ChAnims:244     CTD:2,8%     pOpt:1,9%
Reading 0Sex_0MF_R V?.? ...     ChAnims:104     CTD:1,2%     pOpt:0,8%
Reading 0Sex_0MF_S V?.? ...     ChAnims:230     CTD:2,7%     pOpt:1,8%
Reading 0Sex_0MF_U V?.? ...     ChAnims:344     CTD:4,0%     pOpt:2,6%
Reading 0Sex_B3P_A V?.? ...     ChAnims:141     CTD:1,6%     pOpt:1,1%
Reading 0Sex_BB_A V?.? ...     ChAnims:92     CTD:1,1%     pOpt:0,7%
Reading 0Sex_BGA_A V?.? ...     ChAnims:274     CTD:3,2%     pOpt:2,1%
Reading 0Sex_BG_A V?.? ...     ChAnims:194     CTD:2,2%     pOpt:1,5%
Reading 0Sex_BLF_A V?.? ...     ChAnims:120     CTD:1,4%     pOpt:0,9%
Reading 0Sex_EMF_A V?.? ...     ChAnims:56     CTD:0,7%     pOpt:0,4%
Reading 0Sex_NIB_A V?.? ...     ChAnims:192     CTD:2,2%     pOpt:1,5%
Reading 0Sex_OpS_A V?.? ...     ChAnims:530     CTD:6,1%     pOpt:4,1%
Reading Anubs Human V1.0 ...     ChAnims:1221     CTD:7,1%     pOpt:1,6%
Reading DD V4.0.0 ...     ChAnims:725(576)     CTD:13,1%     pOpt:1,0%
Reading DD2 V4.0.0 ...     ChAnims:374(374)     CTD:10,7%     pOpt:0,0%
Reading DD3 V4.1.0 ...     ChAnims:119(119)     CTD:2,9%     pOpt:0,0%
Reading DDC V1.2 ...     ChAnims:58     CTD:0,4%     pOpt:0,2%
Reading DDSL V4.0.0 ...     ChAnims:410     CTD:2,8%     pOpt:0,9%
Reading Deviously Cursed Loot V9.0 ...     ChAnims:23     CTD:0,2%     pOpt:0,1%
Reading FlowerGirls SE - BDSM V1.2.0 ...     ChAnims:396     CTD:2,7%     pOpt:0,9%
        NOTE: FlowerGirls SE - BDSM has at least one identical -AV defined in both 's' and '+' line
Reading FlowerGirlsSE V3.0.2 ...     ChAnims:1618     CTD:7,9%     pOpt:0,0%
Reading FNISBase V7.6 ...     ChAnims:0     CTD:0,0%     pOpt:0,0%
Reading FunnyBizAmp V8.0 ...     ChAnims:45     CTD:0,3%     pOpt:0,1%
Reading FunnyBizBeastly V1.0 ...     ChAnims:90     CTD:0,6%     pOpt:0,1%
Reading FunnyBizBound V12.0 ...     ChAnims:170     CTD:1,1%     pOpt:0,3%
Reading FunnyBizFun V12.0 ...     ChAnims:252     CTD:1,5%     pOpt:0,4%
Reading FunnyBizGroup V8.0 ...     ChAnims:276     CTD:1,7%     pOpt:0,4%
Reading FunnyBizLover V7.0 ...     ChAnims:30     CTD:0,2%     pOpt:0,0%
Reading FunnyBizMC V1.0 ...     ChAnims:8     CTD:0,1%     pOpt:0,0%
Reading FunnyBizMolag V1.0 ...     ChAnims:277     CTD:1,7%     pOpt:0,4%
Reading FunnyBizNecro V10.0 ...     ChAnims:328     CTD:2,1%     pOpt:0,5%
Reading FunnyBizRape V11.0 ...     ChAnims:200     CTD:1,2%     pOpt:0,3%
Reading FunnyBizUn V12.0 ...     ChAnims:362     CTD:2,2%     pOpt:0,6%
Reading ImmersiveAnimatedLooting V?.? ...     ChAnims:13     CTD:0,1%     pOpt:0,0%
Reading ODefeat V5 ...     ChAnims:11     CTD:0,1%     pOpt:0,0%
Reading SexLab V1.64 ...     ChAnims:882     CTD:5,6%     pOpt:1,5%
Reading SexLabAP V1.64 ...     ChAnims:142     CTD:0,9%     pOpt:0,2%
Reading SexLabCreature V1.64 ...     ChAnims:177     CTD:1,2%     pOpt:0,3%
Reading SL_Survival V4.0.0 ...     ChAnims:19     CTD:0,2%     pOpt:0,1%
Reading XPMSE V7.2 ...     ChAnims:164(164)     CTD:2,2%     pOpt:0,0%
Reading ZaZAnimationPack V7.00 ...     ChAnims:829     CTD:3,6%     pOpt:0,0%
Reading _ESG_0ER_F V?.? ...     ChAnims:16     CTD:0,2%     pOpt:0,1%
Reading _ESG_0ER_M V?.? ...     ChAnims:7     CTD:0,1%     pOpt:0,1%

All Anim Lists scanned. Generating Behavior Files...
 8 GENDER modifications for Animations\male
 9 GENDER modifications for Animations\female
Alternate Animation mods: 4 sets: 41 total groups: 194 added file slots: 1499 alternate files: 1233

Creature Pack not installed

 12451 animations for 46 mods successfully included (character)
ChAnims: 12451(1233)  CTD:109,4%  pOpt:34,7%  max: 11378  LC: 28628 (max. 26162)

>>Warning: Too many custom animations. Your Skyrim is likely to crash (CTD, crash to desktop)<<
You can increase your animation number DRASTICALLY with these tools:
  Animation Limit Crash Fix (Skyrim SE and LE), SSE Engine Fixes (Skyrim SE only)
  Since FNIS cannot know if such mod is installed, it will still warn you at the original limit.
  But when such tool is used, load calculation can be switched off (FNIS.ini: "LoadCTDCalculation=0")
 1 Warning(s).

(I specify that I've got SSE Engine Fixes as asked in this log, and don't experimenting CTD)

 

 

Not sure what you want to, the other report ?

  Reveal hidden contents

These messages date from July and August, I couldn't discuss with the authors

 

WIll have to take a look at Ostim and see how it interact. I can't find other clues in the forum for the collection you mentioned, because the search function not nexus is non existent, and Im not going to search all 200+ pages manually. Can you in meantime share your modlist ? That could help to see if there is not something breaking thinks.

Posted (edited)

Hello again.
Ty for trying to help me :)
I found the other reports on the discord of the collection (https://discord.gg/t8X3RMKMUb), not in Nexus.
I can't find how to export my modlist from Vortex, is there a way?

Maybe I should try updating my game and collection to v1.6.640 (september update) but I'm afraid it will break my loverslab

Edited by Timens
Posted

Any one knows why the MCM menu is not appearing on my list?

 

I installed the mod and the cursed loot patch mid playthrough tho no new save but i find strange the menu not appearing, i wanted to test if i could get it to work on my save.

Posted
2 hours ago, Nazgul115 said:

Any one knows why the MCM menu is not appearing on my list?

 

I installed the mod and the cursed loot patch mid playthrough tho no new save but i find strange the menu not appearing, i wanted to test if i could get it to work on my save.

I think it not work mid save. I remember that @ihatemykite has mention how it cannot be update without new save so I assume that new install mid save is also not working.

Posted (edited)
On 11/17/2022 at 12:04 AM, Timens said:

Hello again.
Ty for trying to help me :)
I found the other reports on the discord of the collection (https://discord.gg/t8X3RMKMUb), not in Nexus.
I can't find how to export my modlist from Vortex, is there a way?

Maybe I should try updating my game and collection to v1.6.640 (september update) but I'm afraid it will break my loverslab

It that case you can try this tool https://www.nexusmods.com/skyrimspecialedition/mods/52958/ . I don't think that updating the SKSE will make any difference. If animations are not playing, it might be because for some reason the animations are not correctly generated with FNIS

On 11/18/2022 at 11:06 AM, Nazgul115 said:

Any one knows why the MCM menu is not appearing on my list?

 

I installed the mod and the cursed loot patch mid playthrough tho no new save but i find strange the menu not appearing, i wanted to test if i could get it to work on my save.

D is truly not midsave compatible. There are 2 important scripts which overwritten the previous DD scripts. Without them the UD will work very badly. The devices and everything will work, but locking the devices might have some strange behavior like multiple devices being locked at once, or just straight up corrupted device slots. If you really want to use UD midsave, you would have to uninstall DD, and then clean the save file from all scripts left behind (with resaver, or other similar tool). After that you can install DD and UD. Basically, the catch is that both DD and UD needs to be initialized at the same time.

 

---------------------------------------------------------------------------------------------------------------------

 

Also some important note for everyone, I just noticed one new SKSE mod on nexus called Papyrus Tweaks NG. I tried the mod and can say that this mod is must need, and I will most likely put is as recommendation on main page, as this mod makes the mod incredible fast. I recommend for all users to try it. Not only for people who have slow PC, but also for the ones with powerful PC, as the papyrus is throttled to never work fast. Even with NASA computer, the UD would still work slow because of how stupidly is skyrim engine build. This mod fixes the issue. From testing, I didn't encounter single script lag yet. All operations like starting minigames, opening menus are almost instant. But it is still quite new mod, and I'm using experimental features, because of that I wan't to ask you guys about you experience when you combine the mod with UD.

 

EDIT: Also, I should mention that the mod is currently only for SE. This should be no issue, as papyrus works faster in LE, and so the mod will not make that much of the difference

Edited by ihatemykite
Separated
Posted

Great mod been using it stable for quite awhile minus some earlier versions where orgasm rate got completely fucked.

 

Ran into an issue last night, not sure if it's well known.  There is a device limit of 20, this usually isn't a problem but if you have mods that completely remove devices and at the same time put on devices without properly removing them then you can very easily go over the 20 device limit, this is bad, very bad.  It completely bricks the debug section of the mod and it also stops all scripts from any devices equipped and not equipped.

 

Easy fix, just reload to a save prior to reaching the limit and go to the debug section and fix it from there.

Posted (edited)

So the crit system is quite fun, i changed its stamina and magic keybinds from A,D to W,S instead though. If i have to do it with same finger there might be more chance of making mistakes.

 

And speaking of mistakes, how about making actual reverse progress in addition to stamina loss? Like it would heal the device a bit?

 

Also i would suggest completely changing MCM tooltip for Patcher -> Escape modifier. Lose all the text about DPS, we don't even know what it means. Just describe what will happen and if big number is easier to escape with than smaller number.

 

Edit: Theorycrafting in RenderScript... I shall see if it works. I only hope it works in current game. I edited for example Devious Body Alteration ticker script on live and it worked directly.

Function critFailure()
    refillDurability(Utility.randomFloat(2.0,15.0))
    _RepairProgress *= Utility.randomFloat(0.85,0.98)

    ...

 

Edited by Zaflis
Posted
16 hours ago, Lostmypasswordagainjesusfu said:

Great mod been using it stable for quite awhile minus some earlier versions where orgasm rate got completely fucked.

 

Ran into an issue last night, not sure if it's well known.  There is a device limit of 20, this usually isn't a problem but if you have mods that completely remove devices and at the same time put on devices without properly removing them then you can very easily go over the 20 device limit, this is bad, very bad.  It completely bricks the debug section of the mod and it also stops all scripts from any devices equipped and not equipped.

 

Easy fix, just reload to a save prior to reaching the limit and go to the debug section and fix it from there.

Do you have the newest version of UD? I have increased the limit to 25 not so long ago.

7 hours ago, Zaflis said:

So the crit system is quite fun, i changed its stamina and magic keybinds from A,D to W,S instead though. If i have to do it with same finger there might be more chance of making mistakes.

 

And speaking of mistakes, how about making actual reverse progress in addition to stamina loss? Like it would heal the device a bit?

 

Also i would suggest completely changing MCM tooltip for Patcher -> Escape modifier. Lose all the text about DPS, we don't even know what it means. Just describe what will happen and if big number is easier to escape with than smaller number.

 

Edit: Theorycrafting in RenderScript... I shall see if it works. I only hope it works in current game. I edited for example Devious Body Alteration ticker script on live and it worked directly.

Function critFailure()
    refillDurability(Utility.randomFloat(2.0,15.0))
    _RepairProgress *= Utility.randomFloat(0.85,0.98)

    ...

 

... Strange, missing some sources to compile it.

. It was UIExtensions that was packed in BSA. Reinstalled with MO2 using auto-extract.

 

And seems to work in existing save even if you had devices equipped before installing this. I assume it's fine but if i see issues i'll post. So far it does restore durability in struggling misclick. It's just as you see there, no configuration or scaling with MCM difficulty sliders. Random 2% to 15% restoration.

UnfD_harder_crit_script.7zUnavailable

Edit2: Seems repair progress is not working quite that easily. Maybe it's just visual mismatch with the white bar. It seemed to not move at one point when i did a success crit, but then moved on next crit.

Nice idea. But you will have to do some additional checks. Firstly you will have check if the correct minigame is called. In this case you don't wan't the durability to be refilled if lockpicking minigame is played, as there is already penalty for this minigame (lock jamm). Best would be to just check if device durability is reduced by minigame

Spoiler

If UD_damage_device

  refillDurability(Utility.randomFloat(2.0,15.0))

endif

In case of lock repair you check it by additing following check. Also, the reason why the progress didn't update is because no update for widget was called. The value is actually set correctly, only the widget shows bad value. Because of that you have to call updateWidget()

Spoiler

if repairLocksMinigame_on

  _RepairProgress *= Utility.randomFloat(0.85,0.98)

  updateWidget()

endif

Posted (edited)
13 minutes ago, ihatemykite said:

 

  Hide contents

 

And cutting? I only compiled it in my version but i don't know how its widget is. Since it seems to use property like repair i'd guess it's same widget line

 

    if cuttingGame_on
      _CuttingProgress *= Utility.randomFloat(0.85,0.98)
      updateWidget()
    endif

 

Edited by Zaflis
Posted
3 hours ago, ihatemykite said:

Do you have the newest version of UD? I have increased the limit to 25 not so long ago.

 

  Reveal hidden contents

if repairLocksMinigame_on

  _RepairProgress *= Utility.randomFloat(0.85,0.98)

  updateWidget()

endif

I have 2.0 but I updated midsave from a proper version so that's probably what happened.

Posted
On 2/7/2022 at 3:50 AM, monsta88 said:

 

Hello ihatemykite,

 

unfortunately this bug is still present in b4. This time I tried it just by itself, no active DCL quest. AIMed myself a new piercing and tried to equip it. Some log:

 

  Reveal hidden contents

[02/07/2022 - 09:40:25AM] [Zad]: OnEquipped(Succy: Jeweled Piercings (Clitoral) (Soulgem))
[02/07/2022 - 09:40:25AM] [Zad]: Checking for active unequip operation for [Keyword <zad_DeviousPiercingsVaginal (09023E70)>]
[02/07/2022 - 09:40:25AM] [Zad]: No active unequip operation running for [Keyword <zad_DeviousPiercingsVaginal (09023E70)>]. Proceeding
[02/07/2022 - 09:40:26AM] [Zad]: Sending device event DeviceEquippedClitoris Piercing(Succy:1)
[02/07/2022 - 09:40:26AM] [UD,1]: Init called for Jeweled Piercings (Clitoral) (Soulgem)
[02/07/2022 - 09:40:27AM] [UD,1]: Registering device: Jeweled Piercings (Clitoral) (Soulgem)
[02/07/2022 - 09:40:27AM] [UD,1]: UDCustomDeviceMain startScript() called for Jeweled Piercings (Clitoral) (Soulgem) (Wearer: Succy)
[02/07/2022 - 09:40:27AM] [UD,1]: OrgasmCheckLoop() started for Succy
[02/07/2022 - 09:40:29AM] [UD,1]: Jeweled Piercings (Clitoral) (Soulgem) registered for Succy
[02/07/2022 - 09:40:29AM] [UD,1]: Succy has Jeweled Piercings (Clitoral) (Soulgem) equiped? False
[02/07/2022 - 09:40:34AM] [Zad]: Set slot mask to [0]: 0
[02/07/2022 - 09:40:41AM] [Zad]: OnUnequipped(Succy: Jeweled Piercings (Clitoral) (Soulgem))
[02/07/2022 - 09:40:42AM] [Zad]: OnContainerChanged()

 

Edit: I looked around in DD 5.1. The vaginal piercing has no bodyslide file. I also checked it w/o UD (no proper cleaning, just a rude disabled plugin test), and the vaginal piercings didn't work. So I think it is not related to UD after all.

 

Except: could someone test if the above piercing in the Spoiler works in their game please?

 

Update 2: OK, I figured it out. SMP is the culprit. It works on slot 50, which is the same as the clit piercing. 3BBB has an MCM menu, where the SMP slot can be moved to a different slot. This solved my problem. Anyway, this might be worth mentioning as a possible issue on the mod desc.

 

 

Just for others info.... I was having an issue equipping a clit piercing on the DB with UD throwing an error.

 

SMP was definitely the issue as monsta88 said. I'm using BHUNP with SMP.

 

I switched to have SMP use "slot 60 - devious device compatible" and everything is working. 

 

Thank you , IhateMK for your continued work on this.  Great mod!

 

 

Posted

I had a weird bug with arm cuffs one time, they activated the tie together but didn't visually do that. Only when struggle animations happened it showed arms behind back, but afterwards just idled to sides. I untied them and next time it happened they worked correctly behind back. It was also a case where i had gloves put on after the arm cuffs but i don't know if that has any relevance. Gloves were still on when it was working that other time.

 

Also 2 typos: (red is remove, green is add)

NPC help dialog (How do you want to struggle?): "Help normalLy"

"Trying to get me off madeD you even more horny"

 

("Normaly" and "maded" are not english words.)

Posted
On 11/13/2022 at 4:26 PM, ihatemykite said:

Its possible that other mods is overwritting his mod functionality. Please send me your mod list and I will try to tell you what is causing the problem.

WIll have to take a look at Ostim and see how it interact. I can't find other clues in the forum for the collection you mentioned, because the search function not nexus is non existent, and Im not going to search all 200+ pages manually. Can you in meantime share your modlist ? That could help to see if there is not something breaking thinks.

Hello. Sorry, I've been very busy. How do I submit a list of mods? I have quite a few. I deleted everything and added one by one when I added all the problems to y, but I'm afraid that it will come back again.

Posted (edited)
12 hours ago, Uw102 said:

How do I submit a list of mods?

Depends on what manager you use. With Mod Organizer there is a little folder button with "Open profile folder". Or you can manually browse to \MO2\profiles\[...profilename...]\

modlist.txt is in there as well as your loadorder.txt

 

But to different topic i further tried to increase this in the struggle crit failure:

Quote

UDOM.UpdateActorOrgasmProgress(UDmain.Player, Utility.randomFloat(20.0,50.0), true)

It does bump the progress bar for a fraction of second until it bounces back where it was. I was a little surprised because i'm sure that is correct with no additions needed. I found UD_OrchamsCheckScript_AME which is overriding the progress with its own actions. Doesn't check if other functions have changed the progress, just does its own thing... which is not correct imo. There are number of ways we might want to affect the progress with different things.

 

I don't think SetActorOrgasmProgress() should ever be called tbh. Use UpdateActorOrgasmProgress() and use delta value to add or decrease it as it uses mutex. To make a comparison to current value, it's got with:

UDOM.getActorOrgasmProgress(akActor)

 

To me lockpicking is too easy right now, it already reached level 100 in these couple days and now with perk it even starts near opening position. It could really use a stamina penalty and maybe orgasm progress penalty as well on success. Well every success in minigames should be exciting yes? ?

Edited by Zaflis
Posted

I'm playing on SE, and it seems that UD orgasms aren't registering with Sexlab somehow? Various other mods that I have that track Sexlab orgasms don't detect UD orgasms, and the Sexlab player stats don't update. Is this intended?

Posted
10 hours ago, Zaflis said:

Depends on what manager you use. With Mod Organizer there is a little folder button with "Open profile folder". Or you can manually browse to \MO2\profiles\[...profilename...]\

modlist.txt is in there as well as your loadorder.txt

 

But to different topic i further tried to increase this in the struggle crit failure:

It does bump the progress bar for a fraction of second until it bounces back where it was. I was a little surprised because i'm sure that is correct with no additions needed. I found UD_OrchamsCheckScript_AME which is overriding the progress with its own actions. Doesn't check if other functions have changed the progress, just does its own thing... which is not correct imo. There are number of ways we might want to affect the progress with different things.

 

I don't think SetActorOrgasmProgress() should ever be called tbh. Use UpdateActorOrgasmProgress() and use delta value to add or decrease it as it uses mutex. To make a comparison to current value, it's got with:

UDOM.getActorOrgasmProgress(akActor)

 

To me lockpicking is too easy right now, it already reached level 100 in these couple days and now with perk it even starts near opening position. It could really use a stamina penalty and maybe orgasm progress penalty as well on success. Well every success in minigames should be exciting yes? ?

 

On 11/13/2022 at 4:26 PM, ihatemykite said:

Its possible that other mods is overwritting his mod functionality. Please send me your mod list and I will try to tell you what is causing the problem.

WIll have to take a look at Ostim and see how it interact. I can't find other clues in the forum for the collection you mentioned, because the search function not nexus is non existent, and Im not going to search all 200+ pages manually. Can you in meantime share your modlist ? That could help to see if there is not something breaking thinks.

I found.

modlist.txt

Posted
On 11/25/2022 at 4:56 AM, Zaflis said:

Depends on what manager you use. With Mod Organizer there is a little folder button with "Open profile folder". Or you can manually browse to \MO2\profiles\[...profilename...]\

modlist.txt is in there as well as your loadorder.txt

 

But to different topic i further tried to increase this in the struggle crit failure:

It does bump the progress bar for a fraction of second until it bounces back where it was. I was a little surprised because i'm sure that is correct with no additions needed. I found UD_OrchamsCheckScript_AME which is overriding the progress with its own actions. Doesn't check if other functions have changed the progress, just does its own thing... which is not correct imo. There are number of ways we might want to affect the progress with different things.

 

I don't think SetActorOrgasmProgress() should ever be called tbh. Use UpdateActorOrgasmProgress() and use delta value to add or decrease it as it uses mutex. To make a comparison to current value, it's got with:

UDOM.getActorOrgasmProgress(akActor)

 

To me lockpicking is too easy right now, it already reached level 100 in these couple days and now with perk it even starts near opening position. It could really use a stamina penalty and maybe orgasm progress penalty as well on success. Well every success in minigames should be exciting yes? ?

This is intended. The way it works is that the progress can't be directly changed. It is calculated on every update event on OrgasmCheck script. If you wan't to change the orgasm progress, you will have to increase orgasm rate for little time. There is a function for it called UpdateBaseOrgasmVals, which you can use to change orgasm/arousal rate for set amount of time. So if you want for example increase player orgasm progress by 25, you can call the function like this

 

UDOM.UpdateBaseOrgasmVals(akActor, 1, 25)

 

You can also change it in a way that the orgasm rate is smaller, but it lasts longer. This way it will gradually increase the progress. You can also change the arousal rate with this, so also arousal will be affected. For example

 

UDOM.UpdateBaseOrgasmVals(akActor, 5, 5, 0, 5)

 

Will force orgasm rate to increase by 5 every second for 5 seconds (total increase is still 25). Arousal will also increase by 5 every second. Lastly, forcing is set to 0, which means that actor has increased the orgasm rate by themselves.

 

On 11/25/2022 at 6:21 AM, MysticDaedra said:

I'm playing on SE, and it seems that UD orgasms aren't registering with Sexlab somehow? Various other mods that I have that track Sexlab orgasms don't detect UD orgasms, and the Sexlab player stats don't update. Is this intended?

Most likely forget to implement this. Will give it a look.

Posted (edited)
21 hours ago, Uw102 said:

I do not see DD patch installed, didn't you forget to activate it in mod organizer? Sometimes, mod organizer will not automatically enable mod after you installed it using the fomod.

 

EDIT: Whole name of the patch is UnforgivingDevices - DD Patch.esp. It should be present if you selected it in fomod.

Edited by ihatemykite
added name of patch
Posted
3 hours ago, ihatemykite said:

I do not see DD patch installed, didn't you forget to activate it in mod organizer? Sometimes, mod organizer will not automatically enable mod after you installed it using the fomod.

 

EDIT: Whole name of the patch is UnforgivingDevices - DD Patch.esp. It should be present if you selected it in fomod.

The DD patch is in the list of plugins, should it be a separate mod?

Posted
2 hours ago, Uw102 said:

The DD patch is in the list of plugins, should it be a separate mod?

Yes, it is separate mod (or should be, unless you merge it with base mode). I don't see it in attached modlist, I only see base mode +Unforgiving Devices

This is how it should look in the MO (+ other patches if you selected them)

image.png.fe3ce5b3fa24a723b1e65f2e430476e4.png

Posted
23 minutes ago, ihatemykite said:

Yes, it is separate mod (or should be, unless you merge it with base mode). I don't see it in attached modlist, I only see base mode +Unforgiving Devices

This is how it should look in the MO (+ other patches if you selected them)

image.png.fe3ce5b3fa24a723b1e65f2e430476e4.png

I have so.

eDMgdJtMVm4.jpg?size=640x139&quality=96&sign=d93691e8c3dd083a8e8e3369a05859fa&type=album
 

Posted
1 hour ago, Uw102 said:

I have so.

eDMgdJtMVm4.jpg?size=640x139&quality=96&sign=d93691e8c3dd083a8e8e3369a05859fa&type=album
 

I see now. The actual issue is that you have too much mods. Skyrim allows at max 255 non esl mods. You have more then 300. This means that some mods will actually not be loaded. Still strange that it not shows in the modlist even when there is so much mods already. Maybe you have like 75 esl mods ? Or is it possibly showing the activated mods like folders instead of esps ?

PS: You can find the actual mod list (load order) by going to Mod Organizer folder. It is file named loadorder.txt, You can quickly got to the folder by clicking on the folder icon and selecting profile folder

image.png.96eb4a6c2d564bdda13ef4f217ebb132.png

Posted
15 hours ago, ihatemykite said:

I see now. The actual issue is that you have too much mods. Skyrim allows at max 255 non esl mods. You have more then 300. This means that some mods will actually not be loaded. Still strange that it not shows in the modlist even when there is so much mods already. Maybe you have like 75 esl mods ? Or is it possibly showing the activated mods like folders instead of esps ?

PS: You can find the actual mod list (load order) by going to Mod Organizer folder. It is file named loadorder.txt, You can quickly got to the folder by clicking on the folder icon and selecting profile folder

image.png.96eb4a6c2d564bdda13ef4f217ebb132.png

I looked at the load order in it, the DD patch is present and is located after the main mod. And also DD patch is present in the list of plugins.

plugins.txt loadorder.txt

Posted
28 minutes ago, Uw102 said:

I looked at the load order in it, the DD patch is present and is located after the main mod. And also DD patch is present in the list of plugins.

plugins.txt 6.82 kB · 0 downloads loadorder.txt 6.72 kB · 0 downloads

Devious Devices - Lore Patch.esp is most certainly the culprit. It is even mentioned on the main page of mode description that UD is not compatible with this patch.

image.png.60e310c6d7dd0f4041cb277153da5a3d.png

Try to disable it, or move all patches at the end of your mod order, so nothing can overwrite then.

Posted
2 hours ago, ihatemykite said:

Devious Devices - Lore Patch.esp is most certainly the culprit. It is even mentioned on the main page of mode description that UD is not compatible with this patch.

image.png.60e310c6d7dd0f4041cb277153da5a3d.png

Try to disable it, or move all patches at the end of your mod order, so nothing can overwrite then.

Okay, I'll try to do that.

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