flashbangm17 Posted June 13, 2013 Posted June 13, 2013 having the issue is i have the dagi raht race and i install the preg skel and it works only problem is thou any other race that gets naked causes insta ctd
flashbangm17 Posted June 13, 2013 Posted June 13, 2013 oh and im getting this weird ledge shows up under the breasts over the belly on my char
asari Posted June 14, 2013 Posted June 14, 2013 I got no breast growth or belly growth at all! Its turned on in the MCM options and everything else works fine....
Deep Player Posted June 14, 2013 Posted June 14, 2013 Spent some hours (most of it trying to figure out how to stop my game from crashing to desktop every time I try to take off the armor to check the character's body...), but finally I got around to making a variant of the default CBBE mesh that has been weighted for the NPC Belly node (compatible with BBP, not sure if it's non-BBP, but if so, you wouldn't be able to see the breast growth!). Unfortunatly, I haven't gotten the belly to work on the mod for some reason, but it should be visibly scaleable within NifSkope. I'm pretty sure I installed everything required for the mod properly, but I just can't seem to trigger the belly growth. : ( So I can't really tell if it's the mod or my files that are not acting right... Anyway, here's the file--maybe you guys can have better luck with it than I have: cbbe_default_w_belly_node.zip Note that both meshes ("femalebody_0" and "femalebody_1") are exactly the same--sorry no weight gain there. I had tried several times to use my meshes as a source mesh for the CB++ slider tool to create the variant body types, but the mesh just explodes and looks like a mess in-game... I assume it's something to do with the respective .bsd files and such not accomodating the belly node? Or vertex counts gone awry between the importaing and conversions... Either way, feel free to try it out if you like, and if anyone can find a solution to fix the mesh so it can be used with the sliders and have belly action, that would be awesome. Thanks for reading and hope this helps! i have installed your "body" and its worked to me i can see the breast and belly change in game without crash can i ask how u create your custom type body in CB++ bodyslide? BTW did u download 1.7.2 version Estrus Chaurus? or jbezorg's custom skeletion ? check the #488 post
leddis3 Posted June 14, 2013 Posted June 14, 2013 Have a couple of problems with this. 1) The pregnant body provided in the downloads page makes me crash if clothes are taken off on everything except Dark Elves and Imperials. 2) I can't use the MCM options. I see the categories, but there's nothing under them and clicking on them does nothing.
jacques00 Posted June 14, 2013 Posted June 14, 2013 thank you some much for making a cbbe version all i need to do now is edit the nodes so it has tbbp instead of bbp and add some butt nodes so im going to be busy for a bit No problem--I got around to spending more time on it an refined some bits since there were some awkward seam issues--also added the influences for the butt joints (if only there was a mod that actually used them in combination with BBP... Even though it's supposed to be jiggle physics for both breasts and butt!), so have at it! I'm not sure how compatible it is with TBPP, but if you are knowledgeable in converting it over, by all means, please do. I'm not learned enough to delve too far into that. The most I know is the art portion and some of the steps to replace models. The rest is all experimentation and trial and error... But, now that that's out of the way, I need to concentrate on other work that I've been distracted from... so here's the file and I hope it helps! cbbe_default_w_belly_and_butt_nodes.zip (And for anyone downloading this, just make sure you have the latest XP32 Maximum Skeleton at least--not sure what happens if you don't have it...) Well I have a problem with the neck, the body and the head are beeing cut looks weird but I think thats cause of my different head mesh. The breast are growing, the belly is growing but too little. I just wish there could be a way to have that node on Bodyslide bodies Isnt there a way to add a pregnant slider node to my body meshes? I dont have 3ds max (I have had it some time ago for w3d mapping), but maybe Gmax works? I'm glad to hear it worked for you. Yeah, I see the seam issues show up on the NPCs as well (even though their naked bodies were replaced with the same one my character has), so I don't think it's just you. My character seems to be geometrically seamless from what I can tell. Not sure what causes that (probably the BBP mod acting lame or something). I confirm the belly does work, I just didn't realize it since I only tested for a couple in-game days and not the full 30-day period for my character's womb to build up. If you check the file above, I refined the mesh some more and so belly is a bit more obvious now--it just get's a bit blocky on the large sizes since the default CBBE mesh doesn't have a million polys in the abdomen for it to enlarge smoothly. Maybe something to edit later if there's ever time for it... i have installed your "body" and its worked to me i can see the breast and belly change in game without crash can i ask how u create your custom type body in CB++ bodyslide? BTW did u download 1.7.2 version Estrus Chaurus? or jbezorg's custom skeletion ? check the #488 post Okay, that's good--I'm glad the mesh is working for people without hiccups. I know I tried "b3lisario's UNPB BBP Pregnant Body (beta)" mesh that was posted on the download list and switched everything for it to work and kept getting crashes when I removed armor. I unintentionally recreated similar problems when I created the .nif files a certain way, so I am assuming that might be the issue. Then again, I have a lot of mods installed and there could be conflicts somewhere. Even so, the workaround was to make a fresh .nif file, either with the CBBE slider tool or downloading a default mesh that works in-game, then inserting the extra bone nodes, replacing the geometry, the skin weight influences, and checking if all the textures are linked properly. If there's any extra steps I needed to do afterward, I'm not really aware of them, but that's how I got things working. It's a pretty involved process, but it doesn't take too long to do once it's learned. I got the gist of how to do geometry replacement from a tutorial: http://forums.nexusmods.com/index.php?/topic/562202-tutorial-editing-the-horse-mesh/ I know how to use the body slider to morph the base bodies, but unfortunately, I can't use it in conjunction with the file I made. I intentionally used the CBBE default mesh so I can use my edited version as a base for the sliders, but the sliders kept reading my geometry all wrong and literally exploded my mesh (the vertices didn't correlate to whatever the sliders were to change). So I assume things got lost in translation. However, I hope someone can at least use the weights and try to apply them flawlessly onto a CBBE base mesh that can be altered by the body slider so we can have morph-able bodies alongside with the node-joint functions. That would be cool. To test out what I mean, just replace the "ClienteBody.nif" (and/or "CalientBreastWt.nif" for BBP, "DragaonflyTBBP.nif" for TBBP, etc.) in the "...\skyrim\Data\CalienteTools\BodySlide\ShapeData\CalienteBody" directory and be sure to rename or backup the originals so you can put them back. From there, open up BodySlide(++), and set your Slidersets to the corresponding mesh type and hit the Preview button. You should see your mesh more or less... As for the slider information, I think it pulls from the .bsd files in the same ShapeData\CalienteBody directory, so if there's a mismatch, it'll either not show changes or explode your mesh in the preview. Until I learn how to make those kinds of files, I won't be able to solve that issue. Yes, I've used Estrus Chaurus, version 1.7.2.7z, and got my mesh working on that. For the skeleton, I just used the XP32 Maximum Skeleton (XPMS). I made sure it had the belly node, and the file in post #488 seems to be the same exact skeleton. --- Again, the newer version of the mesh with some fixes should be posted above for anyone interested. Hope this helps!
Deep Player Posted June 14, 2013 Posted June 14, 2013 thank you some much for making a cbbe version all i need to do now is edit the nodes so it has tbbp instead of bbp and add some butt nodes so im going to be busy for a bit No problem--I got around to spending more time on it an refined some bits since there were some awkward seam issues--also added the influences for the butt joints (if only there was a mod that actually used them in combination with BBP... Even though it's supposed to be jiggle physics for both breasts and butt!), so have at it! I'm not sure how compatible it is with TBPP, but if you are knowledgeable in converting it over, by all means, please do. I'm not learned enough to delve too far into that. The most I know is the art portion and some of the steps to replace models. The rest is all experimentation and trial and error... But, now that that's out of the way, I need to concentrate on other work that I've been distracted from... so here's the file and I hope it helps! cbbe_default_w_belly_and_butt_nodes.zip (And for anyone downloading this, just make sure you have the latest XP32 Maximum Skeleton at least--not sure what happens if you don't have it...) Well I have a problem with the neck, the body and the head are beeing cut looks weird but I think thats cause of my different head mesh. The breast are growing, the belly is growing but too little. I just wish there could be a way to have that node on Bodyslide bodies Isnt there a way to add a pregnant slider node to my body meshes? I dont have 3ds max (I have had it some time ago for w3d mapping), but maybe Gmax works? I'm glad to hear it worked for you. Yeah, I see the seam issues show up on the NPCs as well (even though their naked bodies were replaced with the same one my character has), so I don't think it's just you. My character seems to be geometrically seamless from what I can tell. Not sure what causes that (probably the BBP mod acting lame or something). I confirm the belly does work, I just didn't realize it since I only tested for a couple in-game days and not the full 30-day period for my character's womb to build up. If you check the file above, I refined the mesh some more and so belly is a bit more obvious now--it just get's a bit blocky on the large sizes since the default CBBE mesh doesn't have a million polys in the abdomen for it to enlarge smoothly. Maybe something to edit later if there's ever time for it... i have installed your "body" and its worked to me i can see the breast and belly change in game without crash can i ask how u create your custom type body in CB++ bodyslide? BTW did u download 1.7.2 version Estrus Chaurus? or jbezorg's custom skeletion ? check the #488 post Okay, that's good--I'm glad the mesh is working for people without hiccups. I know I tried "b3lisario's UNPB BBP Pregnant Body (beta)" mesh that was posted on the download list and switched everything for it to work and kept getting crashes when I removed armor. I unintentionally recreated similar problems when I created the .nif files a certain way, so I am assuming that might be the issue. Then again, I have a lot of mods installed and there could be conflicts somewhere. Even so, the workaround was to make a fresh .nif file, either with the CBBE slider tool or downloading a default mesh that works in-game, then inserting the extra bone nodes, replacing the geometry, the skin weight influences, and checking if all the textures are linked properly. If there's any extra steps I needed to do afterward, I'm not really aware of them, but that's how I got things working. It's a pretty involved process, but it doesn't take too long to do once it's learned. I got the gist of how to do geometry replacement from a tutorial: http://forums.nexusmods.com/index.php?/topic/562202-tutorial-editing-the-horse-mesh/ I know how to use the body slider to morph the base bodies, but unfortunately, I can't use it in conjunction with the file I made. I intentionally used the CBBE default mesh so I can use my edited version as a base for the sliders, but the sliders kept reading my geometry all wrong and literally exploded my mesh (the vertices didn't correlate to whatever the sliders were to change). So I assume things got lost in translation. However, I hope someone can at least use the weights and try to apply them flawlessly onto a CBBE base mesh that can be altered by the body slider so we can have morph-able bodies alongside with the node-joint functions. That would be cool. To test out what I mean, just replace the "ClienteBody.nif" (and/or "CalientBreastWt.nif" for BBP, "DragaonflyTBBP.nif" for TBBP, etc.) in the "...\skyrim\Data\CalienteTools\BodySlide\ShapeData\CalienteBody" directory and be sure to rename or backup the originals so you can put them back. From there, open up BodySlide(++), and set your Slidersets to the corresponding mesh type and hit the Preview button. You should see your mesh more or less... As for the slider information, I think it pulls from the .bsd files in the same ShapeData\CalienteBody directory, so if there's a mismatch, it'll either not show changes or explode your mesh in the preview. Until I learn how to make those kinds of files, I won't be able to solve that issue. Yes, I've used Estrus Chaurus, version 1.7.2.7z, and got my mesh working on that. For the skeleton, I just used the XP32 Maximum Skeleton (XPMS). I made sure it had the belly node, and the file in post #488 seems to be the same exact skeleton. --- Again, the newer version of the mesh with some fixes should be posted above for anyone interested. Hope this helps! http://forums.nexusm...the-horse-mesh/ this is really funny XD!!! Specifically the big eye horse XD!!! thank u!
Mdy Posted June 14, 2013 Posted June 14, 2013 Spent some hours (most of it trying to figure out how to stop my game from crashing to desktop every time I try to take off the armor to check the character's body...), but finally I got around to making a variant of the default CBBE mesh that has been weighted for the NPC Belly node (compatible with BBP, not sure if it's non-BBP, but if so, you wouldn't be able to see the breast growth!). Unfortunatly, I haven't gotten the belly to work on the mod for some reason, but it should be visibly scaleable within NifSkope. I'm pretty sure I installed everything required for the mod properly, but I just can't seem to trigger the belly growth. : ( So I can't really tell if it's the mod or my files that are not acting right... Anyway, here's the file--maybe you guys can have better luck with it than I have: cbbe_default_w_belly_node.zip Note that both meshes ("femalebody_0" and "femalebody_1") are exactly the same--sorry no weight gain there. I had tried several times to use my meshes as a source mesh for the CB++ slider tool to create the variant body types, but the mesh just explodes and looks like a mess in-game... I assume it's something to do with the respective .bsd files and such not accomodating the belly node? Or vertex counts gone awry between the importaing and conversions... Either way, feel free to try it out if you like, and if anyone can find a solution to fix the mesh so it can be used with the sliders and have belly action, that would be awesome. Thanks for reading and hope this helps! Well I have a problem with the neck, the body and the head are beeing cut looks weird but I think thats cause of my different head mesh. The breast are growing, the belly is growing but too little. I just wish there could be a way to have that node on Bodyslide bodies Isnt there a way to add a pregnant slider node to my body meshes? I dont have 3ds max (I have had it some time ago for w3d mapping), but maybe Gmax works? Also got a gap between body and neck, but with b3lisario's UNPB files.
Hunter11 Posted June 14, 2013 Posted June 14, 2013 thank you some much for making a cbbe version all i need to do now is edit the nodes so it has tbbp instead of bbp and add some butt nodes so im going to be busy for a bit No problem--I got around to spending more time on it an refined some bits since there were some awkward seam issues--also added the influences for the butt joints (if only there was a mod that actually used them in combination with BBP... Even though it's supposed to be jiggle physics for both breasts and butt!), so have at it! I'm not sure how compatible it is with TBPP, but if you are knowledgeable in converting it over, by all means, please do. I'm not learned enough to delve too far into that. The most I know is the art portion and some of the steps to replace models. The rest is all experimentation and trial and error... But, now that that's out of the way, I need to concentrate on other work that I've been distracted from... so here's the file and I hope it helps! cbbe_default_w_belly_and_butt_nodes.zip (And for anyone downloading this, just make sure you have the latest XP32 Maximum Skeleton at least--not sure what happens if you don't have it...) Well I have a problem with the neck, the body and the head are beeing cut looks weird but I think thats cause of my different head mesh. The breast are growing, the belly is growing but too little. I just wish there could be a way to have that node on Bodyslide bodies Isnt there a way to add a pregnant slider node to my body meshes? I dont have 3ds max (I have had it some time ago for w3d mapping), but maybe Gmax works? I'm glad to hear it worked for you. Yeah, I see the seam issues show up on the NPCs as well (even though their naked bodies were replaced with the same one my character has), so I don't think it's just you. My character seems to be geometrically seamless from what I can tell. Not sure what causes that (probably the BBP mod acting lame or something). I confirm the belly does work, I just didn't realize it since I only tested for a couple in-game days and not the full 30-day period for my character's womb to build up. If you check the file above, I refined the mesh some more and so belly is a bit more obvious now--it just get's a bit blocky on the large sizes since the default CBBE mesh doesn't have a million polys in the abdomen for it to enlarge smoothly. Maybe something to edit later if there's ever time for it... i have installed your "body" and its worked to me i can see the breast and belly change in game without crash can i ask how u create your custom type body in CB++ bodyslide? BTW did u download 1.7.2 version Estrus Chaurus? or jbezorg's custom skeletion ? check the #488 post Okay, that's good--I'm glad the mesh is working for people without hiccups. I know I tried "b3lisario's UNPB BBP Pregnant Body (beta)" mesh that was posted on the download list and switched everything for it to work and kept getting crashes when I removed armor. I unintentionally recreated similar problems when I created the .nif files a certain way, so I am assuming that might be the issue. Then again, I have a lot of mods installed and there could be conflicts somewhere. Even so, the workaround was to make a fresh .nif file, either with the CBBE slider tool or downloading a default mesh that works in-game, then inserting the extra bone nodes, replacing the geometry, the skin weight influences, and checking if all the textures are linked properly. If there's any extra steps I needed to do afterward, I'm not really aware of them, but that's how I got things working. It's a pretty involved process, but it doesn't take too long to do once it's learned. I got the gist of how to do geometry replacement from a tutorial: http://forums.nexusmods.com/index.php?/topic/562202-tutorial-editing-the-horse-mesh/ I know how to use the body slider to morph the base bodies, but unfortunately, I can't use it in conjunction with the file I made. I intentionally used the CBBE default mesh so I can use my edited version as a base for the sliders, but the sliders kept reading my geometry all wrong and literally exploded my mesh (the vertices didn't correlate to whatever the sliders were to change). So I assume things got lost in translation. However, I hope someone can at least use the weights and try to apply them flawlessly onto a CBBE base mesh that can be altered by the body slider so we can have morph-able bodies alongside with the node-joint functions. That would be cool. To test out what I mean, just replace the "ClienteBody.nif" (and/or "CalientBreastWt.nif" for BBP, "DragaonflyTBBP.nif" for TBBP, etc.) in the "...\skyrim\Data\CalienteTools\BodySlide\ShapeData\CalienteBody" directory and be sure to rename or backup the originals so you can put them back. From there, open up BodySlide(++), and set your Slidersets to the corresponding mesh type and hit the Preview button. You should see your mesh more or less... As for the slider information, I think it pulls from the .bsd files in the same ShapeData\CalienteBody directory, so if there's a mismatch, it'll either not show changes or explode your mesh in the preview. Until I learn how to make those kinds of files, I won't be able to solve that issue. Yes, I've used Estrus Chaurus, version 1.7.2.7z, and got my mesh working on that. For the skeleton, I just used the XP32 Maximum Skeleton (XPMS). I made sure it had the belly node, and the file in post #488 seems to be the same exact skeleton. --- Again, the newer version of the mesh with some fixes should be posted above for anyone interested. Hope this helps! It seems to work when I put the female nif into bodyslide. But the problem is that something is wrong with the body, But the belly seems to grow better now.
deltadeath93 Posted June 14, 2013 Posted June 14, 2013 found a bug tested this mod in levelers tower arena with a follower as of 24 hours into giving birth she was still shooting eggs out of her ass yet she could walk around and such tested again on my toon same results had to uninstall mod
jacques00 Posted June 14, 2013 Posted June 14, 2013 this is really funny XD!!! Specifically the big eye horse XD!!! thank u! No problem, I hope it helps! It seems to work when I put the female nif into bodyslide. But the problem is that something is wrong with the body, screenshot.jpg But the belly seems to grow better now. Definitely some wrong with the body there--that's what happens! Hopefully we find a workaround for it. I did discover a way to change .obj into slider information using BodySlide Tools, but the process is too involved for what I have time for and would require me to build a morph for each slider, I think (as there is a corresponding .bsd file for every slider). Explaining this might be way off topic now, but for those who are interested, I found the tool here (I am unsure if it is out of date, though the readmes sound relevant enough): Post #3 of this topic: http://www.loverslab.com/topic/15230-bodyslide-cb-v096-35-extra-sliders-for-cbbe-outfit-support/
zdwk223 Posted June 14, 2013 Posted June 14, 2013 nice job, dude. now skyrim is really dangerous for girls... btw, there are two more animations, it will be very appreciated if you give them to bandits and drawf machines:)
meowcakes Posted June 14, 2013 Posted June 14, 2013 My highest wish would be to make this standalone from Estrus since it regularly causes so many issues that i don't dare using it on any save.Just a little tidy chaurus -humping and i'd be happy.
Damicles Posted June 15, 2013 Posted June 15, 2013 The breast and belly enlargement isn't doing anything . When is says your breast are swelling, my body stays the same. I've downloaded all the files i needed. Help would be appreciated! It does expand go to side view of you character and wait for 24 hours its very slight.
Pamfolette Posted June 15, 2013 Posted June 15, 2013 Spent some hours (most of it trying to figure out how to stop my game from crashing to desktop every time I try to take off the armor to check the character's body...), but finally I got around to making a variant of the default CBBE mesh that has been weighted for the NPC Belly node (compatible with BBP, not sure if it's non-BBP, but if so, you wouldn't be able to see the breast growth!). Unfortunatly, I haven't gotten the belly to work on the mod for some reason, but it should be visibly scaleable within NifSkope. I'm pretty sure I installed everything required for the mod properly, but I just can't seem to trigger the belly growth. : ( So I can't really tell if it's the mod or my files that are not acting right... Anyway, here's the file--maybe you guys can have better luck with it than I have: cbbe_default_w_belly_node.zip Note that both meshes ("femalebody_0" and "femalebody_1") are exactly the same--sorry no weight gain there. I had tried several times to use my meshes as a source mesh for the CB++ slider tool to create the variant body types, but the mesh just explodes and looks like a mess in-game... I assume it's something to do with the respective .bsd files and such not accomodating the belly node? Or vertex counts gone awry between the importaing and conversions... Either way, feel free to try it out if you like, and if anyone can find a solution to fix the mesh so it can be used with the sliders and have belly action, that would be awesome. Thanks for reading and hope this helps! Hi, your meshes work perfectly and the belly swells very nicely. If you were able to create a low-weight _0 mesh I would thank you a lot. Bye!
jbezorg Posted June 15, 2013 Author Posted June 15, 2013 Definitely some wrong with the body there--that's what happens! Hopefully we find a workaround for it. I did discover a way to change .obj into slider information using BodySlide Tools, but the process is too involved for what I have time for and would require me to build a morph for each slider, I think (as there is a corresponding .bsd file for every slider). Explaining this might be way off topic now, but for those who are interested, I found the tool here (I am unsure if it is out of date, though the readmes sound relevant enough): Post #3 of this topic: http://www.loverslab.com/topic/15230-bodyslide-cb-v096-35-extra-sliders-for-cbbe-outfit-support/ You may get better results if you set the translation & rotation for the "NPC Belly" node to the following. This should align to xp32 skeleton's "NPC Belly" node better. Translation X:0.0000 Y:1.7601 Z:81.4516 Rotation Y:5.95 P:0.00 R:0.00
leddis3 Posted June 15, 2013 Posted June 15, 2013 The breast and belly enlargement isn't doing anything . When is says your breast are swelling, my body stays the same. I've downloaded all the files i needed. Help would be appreciated! Make sure you use the body mesh provided in the download page, or the CBBE one from a few posts back. Also make sure the pregnant belly option is on, it's off by default. And check the MCM menu is actually working. It refused to work for me until I upgraded to SkyUI 4.0.
Hunter11 Posted June 15, 2013 Posted June 15, 2013 this is really funny XD!!! Specifically the big eye horse XD!!! thank u! No problem, I hope it helps! It seems to work when I put the female nif into bodyslide. But the problem is that something is wrong with the body, screenshot.jpg But the belly seems to grow better now. Definitely some wrong with the body there--that's what happens! Hopefully we find a workaround for it. I did discover a way to change .obj into slider information using BodySlide Tools, but the process is too involved for what I have time for and would require me to build a morph for each slider, I think (as there is a corresponding .bsd file for every slider). Explaining this might be way off topic now, but for those who are interested, I found the tool here (I am unsure if it is out of date, though the readmes sound relevant enough): Post #3 of this topic: http://www.loverslab.com/topic/15230-bodyslide-cb-v096-35-extra-sliders-for-cbbe-outfit-support/ I will take a look at it and maybe I will try it, too. Because I would love to have that belly node in bodyslide.
Damicles Posted June 15, 2013 Posted June 15, 2013 Hi I've been looking around for a way to get the baby charus to grow and then swap them out for adult charus after a number of days using the creation kit. Apparently it can be do a helpful person on the bethesda forums told me how start the guy out as the cub actor at a scale of 0.3. With RegisterForSingleUpdateGametime(), every seven game-days I "grow" him by 0.1 using SetScale(). Simultaneously, on the third week I swap him with the teen actor and then four weeks after that I swap him again for the adult actor (both are placed in a holding cell until needed). This is all handled by a quest and an alias. When he's "fully grown" he's at scale 1.2 (I was making my own direwolf companion ) the only problem is I don't have enough experience on scripting or the creation kit to do this. Can anyone help out ?. Thx
ZepD Posted June 16, 2013 Posted June 16, 2013 Is the undress crash due to using UNPB TBBP? I dont know if that compatible with just regular UNP
Myrryr Posted June 16, 2013 Posted June 16, 2013 thank you some much for making a cbbe version all i need to do now is edit the nodes so it has tbbp instead of bbp and add some butt nodes so im going to be busy for a bit No problem--I got around to spending more time on it an refined some bits since there were some awkward seam issues--also added the influences for the butt joints (if only there was a mod that actually used them in combination with BBP... Even though it's supposed to be jiggle physics for both breasts and butt!), so have at it! I'm not sure how compatible it is with TBPP, but if you are knowledgeable in converting it over, by all means, please do. I'm not learned enough to delve too far into that. The most I know is the art portion and some of the steps to replace models. The rest is all experimentation and trial and error... But, now that that's out of the way, I need to concentrate on other work that I've been distracted from... so here's the file and I hope it helps! cbbe_default_w_belly_and_butt_nodes.zip (And for anyone downloading this, just make sure you have the latest XP32 Maximum Skeleton at least--not sure what happens if you don't have it...) Well I have a problem with the neck, the body and the head are beeing cut looks weird but I think thats cause of my different head mesh. The breast are growing, the belly is growing but too little. I just wish there could be a way to have that node on Bodyslide bodies Isnt there a way to add a pregnant slider node to my body meshes? I dont have 3ds max (I have had it some time ago for w3d mapping), but maybe Gmax works? I'm glad to hear it worked for you. Yeah, I see the seam issues show up on the NPCs as well (even though their naked bodies were replaced with the same one my character has), so I don't think it's just you. My character seems to be geometrically seamless from what I can tell. Not sure what causes that (probably the BBP mod acting lame or something). I confirm the belly does work, I just didn't realize it since I only tested for a couple in-game days and not the full 30-day period for my character's womb to build up. If you check the file above, I refined the mesh some more and so belly is a bit more obvious now--it just get's a bit blocky on the large sizes since the default CBBE mesh doesn't have a million polys in the abdomen for it to enlarge smoothly. Maybe something to edit later if there's ever time for it... i have installed your "body" and its worked to mei can see the breast and belly change in game without crash can i ask how u create your custom type body in CB++ bodyslide? BTW did u download 1.7.2 version Estrus Chaurus?or jbezorg's custom skeletion ? check the #488 post Okay, that's good--I'm glad the mesh is working for people without hiccups. I know I tried "b3lisario's UNPB BBP Pregnant Body (beta)" mesh that was posted on the download list and switched everything for it to work and kept getting crashes when I removed armor. I unintentionally recreated similar problems when I created the .nif files a certain way, so I am assuming that might be the issue. Then again, I have a lot of mods installed and there could be conflicts somewhere. Even so, the workaround was to make a fresh .nif file, either with the CBBE slider tool or downloading a default mesh that works in-game, then inserting the extra bone nodes, replacing the geometry, the skin weight influences, and checking if all the textures are linked properly. If there's any extra steps I needed to do afterward, I'm not really aware of them, but that's how I got things working. It's a pretty involved process, but it doesn't take too long to do once it's learned. I got the gist of how to do geometry replacement from a tutorial: http://forums.nexusmods.com/index.php?/topic/562202-tutorial-editing-the-horse-mesh/ I know how to use the body slider to morph the base bodies, but unfortunately, I can't use it in conjunction with the file I made. I intentionally used the CBBE default mesh so I can use my edited version as a base for the sliders, but the sliders kept reading my geometry all wrong and literally exploded my mesh (the vertices didn't correlate to whatever the sliders were to change). So I assume things got lost in translation. However, I hope someone can at least use the weights and try to apply them flawlessly onto a CBBE base mesh that can be altered by the body slider so we can have morph-able bodies alongside with the node-joint functions. That would be cool. To test out what I mean, just replace the "ClienteBody.nif" (and/or "CalientBreastWt.nif" for BBP, "DragaonflyTBBP.nif" for TBBP, etc.) in the "...\skyrim\Data\CalienteTools\BodySlide\ShapeData\CalienteBody" directory and be sure to rename or backup the originals so you can put them back. From there, open up BodySlide(++), and set your Slidersets to the corresponding mesh type and hit the Preview button. You should see your mesh more or less... As for the slider information, I think it pulls from the .bsd files in the same ShapeData\CalienteBody directory, so if there's a mismatch, it'll either not show changes or explode your mesh in the preview. Until I learn how to make those kinds of files, I won't be able to solve that issue. Yes, I've used Estrus Chaurus, version 1.7.2.7z, and got my mesh working on that. For the skeleton, I just used the XP32 Maximum Skeleton (XPMS). I made sure it had the belly node, and the file in post #488 seems to be the same exact skeleton. --- Again, the newer version of the mesh with some fixes should be posted above for anyone interested. Hope this helps! So, I've tried both the b3lisario's pregnant mesh, normal CBBE, the BBP for CBBE from Cherry Hotaling, and also your own CBBE mesh but for some reason I cannot get the growth to work on belly or breasts no matter what I try. (It even crashes if I try to wait.) With just CBBE the mod works fine, sans any form of growth, chaurus spits, estrus impregnates, eggs lain several days later. Yes I'm using the latest 1.7.2. as well as the latest other mods. I am using the drakian and succubus custom race mods if that prevents skeleton growth for some odd reason.
jacques00 Posted June 16, 2013 Posted June 16, 2013 You may get better results if you set the translation & rotation for the "NPC Belly" node to the following. This should align to xp32 skeleton's "NPC Belly" node better. Translation X:0.0000 Y:1.7601 Z:81.4516 Rotation Y:5.95 P:0.00 R:0.00 I can see how that fixes alignment on to the skeleton itself in-game, but it doesn't help the integration into CalienteTools BodySlide unfortunately. Extra steps need to be taken for that to work properly. Here is an example of what it looks like when the source files are swapped with the edited mesh (with edited values on the sliders): Not very pretty! I will take a look at it and maybe I will try it, too. Because I would love to have that belly node in bodyslide. Awesome, I wish you the best of luck and keep us up to date on your progress! Just remember to back everything up and all that, since I'm not sure how badly things can get screwed up if it's done improperly. So, I've tried both the b3lisario's pregnant mesh, normal CBBE, the BBP for CBBE from Cherry Hotaling, and also your own CBBE mesh but for some reason I cannot get the growth to work on belly or breasts no matter what I try. (It even crashes if I try to wait.) With just CBBE the mod works fine, sans any form of growth, chaurus spits, estrus impregnates, eggs lain several days later. Yes I'm using the latest 1.7.2. as well as the latest other mods. I am using the drakian and succubus custom race mods if that prevents skeleton growth for some odd reason. I would assume it's a conflict of mods or maybe mod order. But the belly growth should show if you have a skeleton that is compatible (and make sure you install the skeleton mod last, after any custom physics/animation mods, since those mods tend to overwrite with their own skeletons, I think), and wait for maybe 5-10+ in-game days after impregnation to see any obvious signs of growth (at least on the mesh I had edited--and make sure your options have the Belly growth on and at Fast/Large, Skeleton Belly Max at 6 if you like). Maybe try disabling some mods and retrying--or retry on a save where Eustrus Chaurus was not implemented (so it can start fresh). Other than that, I'm not sure what else to suggest. I've had a similar issue with an unrelated mod called Pork Up and it wouldn't update the character's weight values in real-time unless I jumped to the showracemenu, so I assumed it was a conflict of those two mods, or other mods I had installed. Hope this helps, if at all.
ukiaiko Posted June 16, 2013 Posted June 16, 2013 yeah!! after many tries, transfer from CBBE to UNP body, install all require mods and, Finally it work like a charm!! thanks for provide this great mod!
GameModsGuy Posted June 16, 2013 Posted June 16, 2013 I can't get it to download, it keeps going like super slow 700 bps, then stops after like 2 mins and is corrupt O.o. My internet is working fine, can download stuff from other sites without any problems.
Pamfolette Posted June 16, 2013 Posted June 16, 2013 Spent some hours (most of it trying to figure out how to stop my game from crashing to desktop every time I try to take off the armor to check the character's body...), but finally I got around to making a variant of the default CBBE mesh that has been weighted for the NPC Belly node (compatible with BBP, not sure if it's non-BBP, but if so, you wouldn't be able to see the breast growth!). Unfortunatly, I haven't gotten the belly to work on the mod for some reason, but it should be visibly scaleable within NifSkope. I'm pretty sure I installed everything required for the mod properly, but I just can't seem to trigger the belly growth. : ( So I can't really tell if it's the mod or my files that are not acting right... Anyway, here's the file--maybe you guys can have better luck with it than I have: cbbe_default_w_belly_node.zip Note that both meshes ("femalebody_0" and "femalebody_1") are exactly the same--sorry no weight gain there. I had tried several times to use my meshes as a source mesh for the CB++ slider tool to create the variant body types, but the mesh just explodes and looks like a mess in-game... I assume it's something to do with the respective .bsd files and such not accomodating the belly node? Or vertex counts gone awry between the importaing and conversions... Either way, feel free to try it out if you like, and if anyone can find a solution to fix the mesh so it can be used with the sliders and have belly action, that would be awesome. Thanks for reading and hope this helps! Hi, I modified your mesh and created a _0 mesh, so at least I can use the weight slider. If you allow me, I'll post the meshes here. Bye P.S. The belly swelling feature works 100%.
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