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Toys Poll  

992 members have voted

  1. 1. The most important feature in Toys is...

    • The toys themselves
      309
    • Toys Effects & Buffs, incl. transformation & unique escape methods
      193
    • Toys "Love" features... Rousing, Fondle, Denial, Oversexed, Spontaneous Orgasm
      212
    • Animations... Bound, Blind Fall, Spontaneous Orgasm, Signing, & Other
      278
  2. 2. When using Toys, I normally have...

    • Only Toys Framework installed
      134
    • Toys + DD installed
      94
    • Toys + ZAP installed
      135
    • Toys + ZAP + DD installed
      629


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Posted
42 minutes ago, Someone92 said:

Is Toys not supported by LOOT, or is the .esm really supposed to be at the very end of the load order?

 

There's no such thing as a mod not supported by Loot.

 

It makes absolutely no difference where Toys&Love is, in the load order, so long as it's in the esm group. 

 

If you mean it's literally at the end (as opposed to just last in the esm group), Skyrim when it loads, will move it, since very end is impossible for an esm. If that's what you mean, your mod manager has lost it mind, or you have done something freaky.

Posted

Tested it by manually moving Toys in the load order window in MO2. The only thing LOOT seems to care about is that Toys is below the unofficial patch and Script MicroOptimization.

Posted

It seems that Toys & Love registers the fondle key even while I am in the MCM menu so when I tried to remap a key from another mod, it triggered the Fondle prompt and my character started fondling herself when I closed the menus.

Posted
10 minutes ago, wareware said:

It seems that Toys & Love registers the fondle key even while I am in the MCM menu so when I tried to remap a key from another mod, it triggered the Fondle prompt and my character started fondling herself when I closed the menus.


On a related note, the SLaVE virgin status key N is also active while in a menu.

Posted
26 minutes ago, wareware said:

It seems that Toys & Love registers the fondle key even while I am in the MCM menu so when I tried to remap a key from another mod, it triggered the Fondle prompt and my character started fondling herself when I closed the menus.

 

14 minutes ago, Herowynne said:

On a related note, the SLaVE virgin status key N is also active while in a menu.

 

The Fondle hotkey won't do that next release. But the reason I did this is, so it does not happen as much when you Alt-Tab to windows (alt being default for fondle), which then has the side-effect of not happening when in the menu too (game has paused). All hotkeys will do this by default. For a key like N in SLaVE, I don't see the extra script load to check it as being worth that cost.

Posted (edited)
Mini-Game using Dark Desires Club is detailed here... Dark Desires Club - Tips & Hints

Mini-Game in general is covered here...  How to Achieve Simultaneous Orgasm?

 

 

Might be simple  for you because you devloped the mod, but I still don't get it.

 

Love encounter start, both gauge appere, then what?  the goal is to have them reach full at the same time, then climax. 

deny affect yours, fondle afect the other, denial slow or stop yours, fondle increese the other.  

 

but there is now hint  or feedback as to if the key press or hold is registered or what effect it has on the gauge until a message, that tell you if it succsed or fail. 

so if you have script lag...  or bug  or anything... 

 

if I remeber correctly separate orgasm has a mini game like that, but feedback is instent.

yours is delay and add complerxity :

 

As to When and How Long you have to press those key. 

 

Like a the start of the animation?, starte of the phase?, start of the encounter?

how long till message?, till fill up of gauge? , end of encounter ? during a fase? what is a fase ?  a segment of animation?, an animation? a arbitary time?

when on is started, when one finish ?...  

 

all you explain is the general basic of how to win this.  

 

but in actual game play, the encounter start, ananimation start, the gauhge of the other appere, your was on already, 

if for exemple mine is 50% the other is like 5% 

I press the deny because otherwise i will full it prety fast, then i also press the fondle key to full the other faster, mine full up faster all the time no mater what, 

sometime i get the other to max but  even so nobody is happy . like i say tere no feedback as to when and how long

I should press those key because of delay of those said mecanics. 

 

and if i don't play the mini game and turn it off, it's noT realy random, because you nerf the "both at the same time" to oblivion" might as well have disabled it.  

 

you previously said to somebody that you don't want to make the mini game without concequence. so you won't add a way to change those parametre. 

that is well and good in theory, but skyrim is a buggy sandbox,

 

And most of peole that play this game play it as dungeon master and player at the same time.

like a all in one single player of a kinky D&D session.

 

they /we /me need to have full control over the narative and mecanism. 

 

Otherwise it a buggy and fustrating mess. 

 

I like this mod, it's fare supperior to the "competition" but it fall in my eyes, at the same curpit as the others 

 

"if you give full control then it's cheating" ... the existence of this key press : aka "²" render that logic completly false,

 

if I want I can get the id of any quest and setstage anything, spawn any key or any object or anything, ect... I can cheat and there nothing that can be done about it. 

 

I might seem to roast you , I'm not; I'm just argumenting my feedback.  I like those mods,and  if you gave total control they would be spectacular and mandatory. 

 

So thank you  for this. I realy enjoy it.  

 

Ps: I think it lack a "tiny support" for survival mod is needed, like respawing tomato soup in the dungeon, and a bathing place for the slave. 

 

Just giving you my plain feedback. 

 

 

Edited by sigiel
Posted
4 hours ago, sigiel said:

the goal is to have them reach full at the same time, then climax. 

 

No not exactly. Your partner will need to reach full to climax before the scene ends. The player is multi-orgasmic, does not need to be at full, just high rousing.

 

4 hours ago, sigiel said:

As to When and How Long you have to press those key. 

 

When? - anytime

How Long? - press & hold till notification tells you success or fail - if result is failed, you might keep pressing

 

4 hours ago, sigiel said:

you previously said to somebody that you don't want to make the mini game without concequence. so you won't add a way to change those parametre. 

that is well and good in theory, but skyrim is a buggy sandbox

 

MCM has 2 related options...

Not sure what parameters you are referencing (probably not these ones) ...

 

20221203093425_1.jpg  20221203093419_1.jpg

 

There's nothing else to adjust that I can think of.

 

Ideas? (Suggest more experimentation to gain understanding before suggesting how to improve)

 

 

I'm always thankful for feedback, and suggestions for improvement. And I'm glad you are enjoying the mods.

Posted

Hello, is it possible to replace animations for toys with DAR animations? (I'm talking about the run/sneak/jump animations of the standard moves) animations from DAR don't count towards fnis/nemesis, so it allows you to have more animation mods because there's a limit on the number of animations. For example, in my heavily modified Skyrim, there are 28k Nemesis animations, it’s hard for me to add Toys here. For example, for DD there is already this https://www.loverslab.com/files/file/22679-dd-51-to-dar-python-script/. I would be very happy if you add this option in the future.

 

Posted
2 hours ago, Nikett7 said:

Hello, is it possible to replace animations for toys with DAR animations? (I'm talking about the run/sneak/jump animations of the standard moves) animations from DAR don't count towards fnis/nemesis, so it allows you to have more animation mods because there's a limit on the number of animations. For example, in my heavily modified Skyrim, there are 28k Nemesis animations, it’s hard for me to add Toys here. For example, for DD there is already this https://www.loverslab.com/files/file/22679-dd-51-to-dar-python-script/. I would be very happy if you add this option in the future.

 

 

I'd have to say it's a big no in terms of being possible, or workable at all.

Posted
2 hours ago, VirginMarie said:

 

I'd have to say it's a big no in terms of being possible, or workable at all.

It should be doable if one can use DAR to detect what is being equipped. Though a BIG problem with this is that DAR is not compatible with the latest version of SE and the developer seems to have abandoned the project. I used to have a similar setup for DD when I had LE, but sadly there is no DAR for SE/AE users.

 

On a different note, how well does T&L handle devices on NPCs? Are there any complications?

Posted
33 minutes ago, AWHA2 said:

It should be doable if one can use DAR to detect what is being equipped. 

 

No. Need much finer script control of the animations which DAR can't give. Needs to interact NOT just when equipped. You may get to know the mod and then see what I mean eventually. Also you've given another very good reason to not use DAR.

 

33 minutes ago, AWHA2 said:

On a different note, how well does T&L handle devices on NPCs? Are there any complications?

 

Toys&Love keeps toys on NPCs very simple. Only supports fancy stuff (animations/expressions) for gag and magical wrist bindings, the rest are cosmetic only (like armor). Tracks up to 10 active in the cell to keep them refreshed, otherwise no script, thus very light script load. Nothing like DD.

Posted
1 hour ago, VirginMarie said:

Toys&Love keeps toys on NPCs very simple. Only supports fancy stuff (animations/expressions) for gag and magical wrist bindings, the rest are cosmetic only (like armor). Tracks up to 10 active in the cell to keep them refreshed, otherwise no script, thus very light script load. Nothing like DD.

That's good to know. I think this would be a good alternative to DD for mods like HSH and AYGAS as script load is always a concern for those mods. @Musje if you haven't already, give T&L a look, it handles devices and animations much more efficiently.

Posted (edited)
12 minutes ago, La furie du Dragon said:

Can Toys&Love be used with SKSE 1.5.97 ? If no which version should I use with SKSE 1.5.97 ?

If it's written on the Toys website I don't see it or it may be unclear...

 

Toys&Love does not care. Use any version. However Mods that support it do care.

 

SE versus AE Version Trap

 

Quoted from there...   Does Toys&Love break when Skyrim/SKSE update? No. Toys&Love has no dll to break. The version of Toys&Love is not relevant for Skyrim/SKSE updates. The utilities that follow ARE.

Edited by VirginMarie
Posted
15 hours ago, VirginMarie said:

 

Toys&Love does not care. Use any version. However Mods that support it do care.

 

SE versus AE Version Trap

 

Quoted from there...   Does Toys&Love break when Skyrim/SKSE update? No. Toys&Love has no dll to break. The version of Toys&Love is not relevant for Skyrim/SKSE updates. The utilities that follow ARE.

That was unclear enough for me to understand, or maybe I was too much tired to understand properly, also could you add on nexusmods on the requirement tabs, in the notes of the SKSE requirement that any version works ? I wouldn't have asked if it was written.

 

Anyway thanks a lot

Posted
1 hour ago, La furie du Dragon said:

That was unclear enough for me to understand, or maybe I was too much tired to understand properly, also could you add on nexusmods on the requirement tabs, in the notes of the SKSE requirement that any version works ? I wouldn't have asked if it was written.

 

Anyway thanks a lot

 

ok good idea. done

Posted (edited)
43 minutes ago, Someone92 said:

Been looking through the description and the FAQ but couldn't find the answer if toys support male characters, and if so what body types are supported.

 

Copied from Requirements on main DL page...

  • For male player, the vanilla/SOS body is supported. Has not been tested with other male bodies

 

Also bit more in Section 7 here...  Toys&Love - Features

 

There are some male specific options in the MCM in various places such as love scenes, squirting, voice, gag mouth, if the toy is compatible

 

Edited by VirginMarie
Posted

hey . anyway to tinker with the love scene (L) light function ?

i thought it wasnt even working . but on a closer look on pitch black location i noticed that there is actually a very very VERY faint light that isnt even reaching my character

anyway i can boost it ?

Posted
25 minutes ago, gamerpk2 said:

hey . anyway to tinker with the love scene (L) light function ?

i thought it wasnt even working . but on a closer look on pitch black location i noticed that there is actually a very very VERY faint light that isnt even reaching my character

anyway i can boost it ?

  • Body Light can be toggled with the hotkey...   [  by default, not L
    • Highlight text in the MCM for the hotkey...  Toggle Body Light... OFF - White - Red. To turn on automatically for Scenes, see Scenes & Sounds tab
  • You also have an MCM option to auto turn it on/off for love scenes, but it can be used anytime, or on all the time

Assuming you have its usage understood... for it to NOT give decent light... that would take a mod conflict. Maybe an ENB or other type of mod doing light. No you can't boost it, remove the conflict.

Posted
Just now, VirginMarie said:
  • Body Light can be toggled with the hotkey...   [  by default, not L
    • Highlight text in the MCM for the hotkey...  Toggle Body Light... OFF - White - Red. To turn on automatically for Scenes, see Scenes & Sounds tab
  • You also have an MCM option to auto turn it on/off for love scenes, but it can be used anytime, or on all the time

Assuming you have its usage understood... for it to NOT give decent light... that would take a mod conflict. Maybe an ENB or other type of mod doing light. No you can't boost it, remove the conflict.

ahhh woops . yea i set it to "L" and forgot that its not default

thx for the explaination tho ^^

yea its very much nonexistant for me :/

i only noticed that the fog around me gets teeny tiny bit lighter when i press the button but cant see any light . i guess its conflicting with a lighting or ENB as u said

Posted
2 hours ago, VirginMarie said:

Copied from Requirements on main DL page...

I hate it when such important information is hidden inside a spoiler...

THanks for the answer.

Posted
4 hours ago, AWHA2 said:

Not sure if you've seen this, but I thought it might be useful: https://www.nexusmods.com/skyrimspecialedition/mods/78146

 

Maybe in the future I could have need. This is more at the level of creating the animations which I don't do. I implement them.

I also feel it's important to avoid tying Toys&Love to more requirements, particularly mods that can break when skyrim updates, so the benefit has to be very compelling.

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