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Toys Poll  

991 members have voted

  1. 1. The most important feature in Toys is...

    • The toys themselves
      309
    • Toys Effects & Buffs, incl. transformation & unique escape methods
      192
    • Toys "Love" features... Rousing, Fondle, Denial, Oversexed, Spontaneous Orgasm
      212
    • Animations... Bound, Blind Fall, Spontaneous Orgasm, Signing, & Other
      278
  2. 2. When using Toys, I normally have...

    • Only Toys Framework installed
      134
    • Toys + DD installed
      94
    • Toys + ZAP installed
      135
    • Toys + ZAP + DD installed
      628


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Posted (edited)
1 hour ago, ChandraArgentis said:

In fact, I'm not even sure why this isn't made as a companion addon to the aforementioned mods.  It certainly would have made the equipping/unequipping of items better. 

 

Toys is a framework, intended to be an alternative to those mods. Thus it will never be an addon.

 

Bardal's chose Toys and ZAP, rather than those mods. Perhaps ask the Bardal's author why he made that choice. I believe there's already a long answer to that very question in his support thread.

 

What are your issues with equipping/unequipping? (if its the swapping item below read on)

Toys does away with any pop up menus so its less tedious. Its quite different, and intended to be better not worse. Maybe the simplicity surprised you and you've not become accustomed to how that works yet. 

 

Quote

I also had issues with things clipping right, even with building a bodyslide.  The nipple piercings were the biggest issue, most of the rest of it worked well enough.

 

If you wish to look for a solution, I need more details. What body? Which toy? Perhaps a screenshot. But please note, this is likely an issue with how you've installed and used bodyslide, rather than a fault in the mod. Its also possible you have indeed found a bug, in which case I will thank you for your problem report, once I'm able to get the needed info to look into it.

 

Quote

As far as the equipping/unequipping goes, well, I found that if you ever got 'stuck' in a device, all you had to do was just equip something else in the same slot, as it would override whatever was already in there

  • If you manually "swap" and the toy is keyless, or you have a valid key for said toy, then it will swap. This is functioning as intended. And I hope you can see why that makes sense.. its sheer convenience and simplicity. 
  • If you manually try to swap, and the toy already there is locked and you do NOT have the required key, then it will not swap.

If you are seeing something that is NOT that above behavior, then you have found a problem that nobody has yet reported and I've never recreated myself either. More info is required if you are interested in helping. in this case a papyrus log would show us exactly what is going on. Let me know if you want to put the time into helping with that, and I can be more specific, on best way to get that info. But perhaps first describe the use case and toys involved first.

 

Quote

There was also not much visual/auditory clues as to the fact that my character was, effectively, being constantly fucked by 'workout' plugs - which would have been nice.

 

Thanks for the suggestion. I think I made the arousal strength very high on that toy, but maybe I will think of something else to make it even more exciting.

 

Quote

 

All the furniture I encountered in Bardal's quest was mistextured - which could just be mod conflicts.  Half of them didn't actually put me into them, and those that did, didn't do anything to me once I was inside.

 

Please report that on the Bardal's support thread. That mod is not authored by our Toys Team.

Edited by VirginMarie
Posted
7 hours ago, VirginMarie said:

What are your issues with equipping/unequipping? (if its the swapping item below read on)

Toys does away with any pop up menus so its less tedious. Its quite different, and intended to be better not worse. Maybe the simplicity surprised you and you've not become accustomed to how that works yet. 

 

If you wish to look for a solution, I need more details. What body? Which toy? Perhaps a screenshot. But please note, this is likely an issue with how you've installed and used bodyslide, rather than a fault in the mod. Its also possible you have indeed found a bug, in which case I will thank you for your problem report, once I'm able to get the needed info to look into it.

  • If you manually "swap" and the toy is keyless, or you have a valid key for said toy, then it will swap. This is functioning as intended. And I hope you can see why that makes sense.. its sheer convenience and simplicity. 
  • If you manually try to swap, and the toy already there is locked and you do NOT have the required key, then it will not swap.

If you are seeing something that is NOT that above behavior, then you have found a problem that nobody has yet reported and I've never recreated myself either. More info is required if you are interested in helping. in this case a papyrus log would show us exactly what is going on. Let me know if you want to put the time into helping with that, and I can be more specific, on best way to get that info. But perhaps first describe the use case and toys involved first.

 

Thanks for the suggestion. I think I made the arousal strength very high on that toy, but maybe I will think of something else to make it even more exciting.

 

I uninstalled the mods, but I can give a bit more insight.  I'll list my mods below.  It should be the same as what I was using when I was testing - except for the 5-6 mods I removed.

 

As you can see from the list, I'm running a CBBE 3BBB body.  Every single nipple attachment was floating several inches above where it should have.  I do have some minor clipping issues with some of my existing pieces, but it's just small areas of skin clipping through skin-tight latex, so I just kind of deal with it.  Nothing like floating nipple piercings.

 

I found multiple devices that, when I tried to unequip them, I would get a generic "you cannot unequip this item" (would be nice if that was more specific, but I digress).  Then when I'd put something else - anything else in that slot, it would unequip it.  I can't say for sure if it would not unequip because it was a key issue, or for some other reason, but it was indeed a multiple occurrence issue.  Specifically, I think one of the items I unequipped using this bug was the bell nipple piercings.  I also noticed that simply looting a chest and randomly getting an item would replace items that I'm pretty sure it wouldn't let me remove.

 

On the plug arousal sounds, the standard ZAP plug that you pulled the workout gag from has a sound effect to go with it (or at least, it did in LE).  I found the constant noise of constantly being fucked to be enjoyable, though I could understand that it might be a personal preference.  I'm not sure if you've played DD, but maybe something between that (low moaning whenever the vibes are going) or constant moaning noises would be apt.

 

Anyways, hope this helps.  At this time, I don't intend to revisit your mod in the near future, but clearly others are enjoying it, so I hope this helps their enjoyment of it.  I'll probably check back in a later version.

 

 

Load order:

Spoiler

Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
Unofficial Skyrim Special Edition Patch.esp
hdtHighHeel.esm
ApachiiHair.esm
CreatureFramework.esm
SexLab.esm
Devious Devices - Assets.esm
SexLabAroused.esm
ZaZAnimationPack.esm
RidingStyles2.esm
Devious Devices - Integration.esm
Devious Devices - Expansion.esm
Devious Devices - Contraptions.esm
Schlongs of Skyrim - Core.esm
SkyUI_SE.esp
RaceMenuHH.esp
AV1AlluringEyes.esp
Auto Unequip Ammo.esp
TheEyesOfBeauty.esp
TheEyesOfBeautyAllRacesPatch.esp
MilkModNEW.esp
MilkMod_MilkPumpsFancy.esp
zThingsInDark.esp
Joy of Perspective.esp
BikiniRobes_OutfitReplacerCompatibility.esp
BikiniRobesStandalone.esp
hydra_slavegirls.esp
sanguinesDebauchery.esp
Deviously Cursed Loot.esp
SorlisBalarnTreasure.esp
CFTO.esp
TempleOfMolagBal.esp
Laura's Bondage Shop.esp
TentaCave.esp
DeviousFollowers.esp
SexyStartingOptions.esp
BooksOfDibella.esp
3BBB.esp
CBBE.esp
DW.esp
SimpleSlavery.esp
Schlongs of Skyrim.esp
SOS - Shop.esp
SexLab_Hormones.esp
DeviousCarriages.esp
zzEstrus.esp
FNIS.esp
FNISSexyMove.esp
VanillaArgoniansRedux.esp
sr_FillHerUp.esp
KSHairdosSMP.esp
SLACS.esp
MilkModNEW HF.esp
NudeYngvildSpirits.esp
Follower Onean.esp
RugsNoMore.esp
SexLabDefeat.esp
CarryweightExtended.esp
SOSRaceMenu.esp
Serana.esp
Bal Temple  kidnapping addon.esp
Succubus Heart.esp
DS_HorseMeter.esp
Devious Devices For Him.esp
Devious Devices - BRRF.esp
MilkModNEW Sanbox.esp
SOS - VectorPlexus Muscular Addon.esp
MilkModNEW ZaZ Sanbox.esp
Devious Devices SE patch.esp
KomAnimObjectsSBT.esp
RaceMenu.esp
RaceMenuPlugin.esp
RaceMenuMorphsCBBE.esp
XPMSE.esp
SL_CFTO.esp
SOS - Hormones UNP Addon.esp
SL_CFTO_Only.esp
Better Vampires.esp
Alternate Start - Live Another Life.esp
Deviously Cursed Loot LAL AddOn.esp

 

Posted (edited)
1 hour ago, ChandraArgentis said:

As you can see from the list, I'm running a CBBE 3BBB body.  Every single nipple attachment was floating several inches above where it should have. 

 

This means you've setup something incorrectly when building them in bodyslide. For example sometimes people have not built their body for the same preset and body. It can be many things, but its external to this mod. If it was the mod, you'd see dozens of reports of this problem here, but there are none other than a few that were solved by the user fixing up their installation. More help on trouble shooting can be given but I'd start with suggesting you to use the steps in FAQ #1.

 

Quote

I found multiple devices that, when I tried to unequip them, I would get a generic "you cannot unequip this item" (would be nice if that was more specific, but I digress). 

 

The message is not generic. It is generated by this code...

Lib.ToysNotify("You can't remove " + ModelForToy.GetName())

I think you can see that the toy is named, doing what you say you wish it did. If its not, a screen shot could be handy.

 

Also this confirms that it DOES work as expected, at least on the first try, and does not just swap out anything you try to swap. Until we get to this next part....

 

Quote

Then when I'd put something else - anything else in that slot, it would unequip it.  I can't say for sure if it would not unequip because it was a key issue, or for some other reason, but it was indeed a multiple occurrence issue. 

 

This does not give us anything to go on. There are multiple possibilities here where it could have been working as intended. The only way to see what's up is to get your log. Info on how to get the log is in the FAQs.

 

1 hour ago, ChandraArgentis said:

I also noticed that simply looting a chest and randomly getting an item would replace items that I'm pretty sure it wouldn't let me remove.

 

Toyful Temptations (which I'm having to assume is the mod that is doing this) will swap toys often, because often that's permitted and working as intended

 

TT will not swap a toy from another mod that has a restrictive keyword. But it is correct for it to swap a toy that was equipped by TT, or equipped by the player. That's most likely what you saw, and in this case, its working as intended. But if you think it removed a restricted toy from another mod, we need your log.

 

Edited by VirginMarie
Posted
On 7/1/2021 at 5:31 AM, VirginMarie said:

Question for everyone 

For V1, I'm going to be giving each toy a value, so they have a base to work off of when setting up a merchant / bondage shop, like someone is working on right now. Prices will range from 40 to 600 gold depending on the toy type and if its exotic. We will gouge for exotic :P 

 

While I'm at it, should I do a tiny weight and a pathetically useless armor rating?

 

Right now they are all 0. Any down sides to this? I think adding a weight makes sense, should not be "free" to carry, but not so sure on armor.

 

Toys needs weight,  and their value is related to armor rating. :)

Posted

Hi,
I have a little problem with the unarmed animation.

When a PNJ or the PC goes into unarmed combat he has his hands tied while advancing.
Can i delete the h2h animation without problems for this mod?
thank you.

Posted
25 minutes ago, alain31 said:

Hi,
I have a little problem with the unarmed animation.

When a PNJ or the PC goes into unarmed combat he has his hands tied while advancing.
Can i delete the h2h animation without problems for this mod?
thank you.

 

Those animations wont be there next release. They are only there as a temporary workaround for the WIP incomplete arm binding and yoke animations. For now, if you delete them, any case of arm binding is going to look stupid sometimes, but nothing critical. I guess you'd be choosing between one looking stupid versus the other.

Posted
On 7/2/2021 at 6:23 AM, tznvlw said:

 

Toys needs weight,  and their value is related to armor rating. :)

 

For the many reasons in posts above, decided not going to do any armor rating. In the future maybe, but not physical, only magical as a buff.

 

So I guess if value should be directly proportional to weight, as you suggest, all the values will be the same, as all the armor ratings will be 0. Thanks that makes it real easy for me :P .  Just kidding.

Posted (edited)
20 minutes ago, VirginMarie said:

 

For the many reasons in posts above, decided not going to do any armor rating. In the future maybe, but not physical, only magical as a buff.

 

So I guess if value should be directly proportional to weight, as you suggest, all the values will be the same, as all the armor ratings will be 0. Thanks that makes it real easy for me :P .  Just kidding.

 

Perhaps the value can be determined based on the material, size or rarity of toys?

Edited by tznvlw
Posted
1 hour ago, tznvlw said:

 

Perhaps the value can be determined based on the material, size or rarity of toys?

 

But does size matter? :P 

Gonna use factors like Toy Type (which does include size), and if they are Exotic or not. Gonna gouge the customer for Exotic since they are the ones with fancy effects, and it takes a lot to cram in all that magic.

Posted

Comments on Toys in game

 

 

I have played the Toy Story three times so far. The characters are CBBE with physics. The first time was a perfect play through, ending in the last tavern. That time all of the toys worked exactly as planned, fitting correctly. The last two times, some of the toys were off alignment slightly. That was because I forgot to do a new body slide for the different bodies.

 

Both of the last ones got as far as meeting Nightly and starting the tests on the left ramp. The actions worked normally, but never got past a level of “9 to 9“, “4 to 4” or back to 0. Nightly got into a bit of a loop of introducing the statue and I wasn’t able to leave the dungeon either time. She would never send me back out. You might want to make sure there is a rear entrance somewhere like others have to prevent being trapped.

 

All three plays were excellent and as well done as any vanilla or mod game I have done. Toy Story has a lot of great potential with additional events and error corrections. Thanks for continuing to work on the Toys series.

 

Regards

 

Posted
2 hours ago, BeenThere2 said:

 

Both of the last ones got as far as meeting Nightly and starting the tests on the left ramp. The actions worked normally, but never got past a level of “9 to 9“, “4 to 4” or back to 0.

 

The statue activator is a toggle, first it will start increasing arousal rapidly, but then if you activate it again (maybe by accident), you will have it lowering down instead. Sounds like that's what happened, thus it was working as intended. You need to "reverse the flow of energy".  Sound about right? Maybe you have a save there and can confirm.

 

If that's not what you experienced, I'd love to get your log if you can recreate it. How to get a papyrus log is in the FAQs if needed. Just need a load of a save right before the scene, then recreate it, then exit game, and grab the log.

 

2 hours ago, BeenThere2 said:

 

Nightly got into a bit of a loop of introducing the statue

 

 

I'd like to look into that, but could you describe that in a bit more detail. What does this loop look like? Now that said, you are not going to get out if you don't get your arousal to max out (the part above), so this might be mute, or connected with the above.

Posted

 

I‘ll have to read up on papyrus as I’m not familiar with it. All three times Nightly initially performed as expected and led the character to the statue when it rose out of the pedestal. Nightly gave the instructions to activate it and then went away.

 

The character moved to the statue and did so for the first action. In the very first game the levels had been percentages up to 100. For both of these, the text said “AL is 0, going 9 to 9”. After awhile, the PC hit again and it said “You are calm, AL is 0”. This happened several times with the text being “going 4 to 4” instead of 9’s. The PC did this for awhile alternating the same results. In the first game, when the PC got AL to 100 and stepped back for a bit Nightly continued by talking about the PC level is so high and sent her on for follow up tasks.

 

Those two plays never got the sendoff. When the PC stepped back from the pedestal, expecting Nightly to explain about the tasks, instead it was as if nothing had happened. Nightly showed up again but would only explain how to activate the statue and then she disappeared again. The PC in each game tried several attempts at moving around and approaching the statue. Nightly stayed in the activate stance and the PC couldn’t do anything to change it or leave the dungeon.

 

Regards

Posted
35 minutes ago, BeenThere2 said:

 

I‘ll have to read up on papyrus as I’m not familiar with it. All three times Nightly initially performed as expected and led the character to the statue when it rose out of the pedestal. Nightly gave the instructions to activate it and then went away.

 

The character moved to the statue and did so for the first action. In the very first game the levels had been percentages up to 100. For both of these, the text said “AL is 0, going 9 to 9”. After awhile, the PC hit again and it said “You are calm, AL is 0”. This happened several times with the text being “going 4 to 4” instead of 9’s. The PC did this for awhile alternating the same results. In the first game, when the PC got AL to 100 and stepped back for a bit Nightly continued by talking about the PC level is so high and sent her on for follow up tasks.

 

Those two plays never got the sendoff. When the PC stepped back from the pedestal, expecting Nightly to explain about the tasks, instead it was as if nothing had happened. Nightly showed up again but would only explain how to activate the statue and then she disappeared again. The PC in each game tried several attempts at moving around and approaching the statue. Nightly stayed in the activate stance and the PC couldn’t do anything to change it or leave the dungeon.

 

Regards

 

I can only give you the same reply as above....

All of this is working exactly as intended, IF the statue was decreasing arousal instead of increasing, which it WILL do if you toggle it... maybe by accident... so just activate it again and it toggles back. No completion of the "Trial" thus you can't proceed. So I'd say, go back and try it again, with that information in mind.

 

And If you still find that this does not work, I do need a papyrus log to sort it out, and that would be very helpful.

Posted

I tried the following and restarted the computer and SSE.  The folder named below does not show up in that directory.  Is it somewhere else?

 

The issue isn't alternating between on or off. It is that no matter how many times, or how long in the on position, the arousal level never goes above 9 as in "9 to 9".  I am not sure what that actually means when the first run was based on 100.  I understand the base is 0, but what is the default value of maxed out?

 

Regards

 

 

 

Open Skyrim.ini (My Documents/My Games/Skyrim) and add the following to it:

 

[Papyrus]

fPostLoadUpdateTimeMS=2000.0

bEnableLogging=1

bEnableTrace=1

bLoadDebugInformation=1

 

Afterward, in that same folder you will see a new folder called Logs. Inside that is the Script folder. Inside Script you will (eventually) find 4 logs. Papyrus.0.log is the most recent.

Posted (edited)
26 minutes ago, BeenThere2 said:

I tried the following and restarted the computer and SSE.  The folder named below does not show up in that directory.  Is it somewhere else?

 

Don't know. Don't know how to solve that.

 

Quote

The issue isn't alternating between on or off. It is that no matter how many times, or how long in the on position, the arousal level never goes above 9 as in "9 to 9".  I am not sure what that actually means when the first run was based on 100.  I understand the base is 0, but what is the default value of maxed out?

 

Till we can recreate it and get a log, nothing we can go on. Nothing urgent we can drop if if you prefer.

If you can get a screenshot of the notifications even that would help, because does not seem possible. This is how the notification text is formed...

 

"Arousal " + ArousalChangeType + " by " + AdjArousal + " to " + NewArousal 

 

ArousalChangeType is either "increases" or "decreases". The other 2 are numeric and self explanatory. There is no maximum in the message.

 

Edited by VirginMarie
Posted

Seems like a great work and a nice idea to offer an alternative to DD.

If you don't mind, I have a few question.

How hard is it tied (pun intended) to SL and SLA?

I mean technically, because it goes without saying that a lot of Toys features relies on both these mods.

Do you ever plan to make it compatible with Ostim? If not, would you agree to someone having a try at it?

Posted
7 minutes ago, Vegetius said:

Seems like a great work and a nice idea to offer an alternative to DD.

If you don't mind, I have a few question.

How hard is it tied (pun intended) to SL and SLA?

I mean technically, because it goes without saying that a lot of Toys features relies on both these mods.

Do you ever plan to make it compatible with Ostim? If not, would you agree to someone having a try at it?

 

From the start, the plan is to likely make it sex animation framework agnostic. Since that's the desire, dependency on SLA and Sexlab has been kept very limited.

  • Essentially, the only reason Toys is tied to Sexlab, is because SLA is. We do use Sexlab's stripping, some sounds, and expressions, but that's all. Each can be done independently with some work. All animations, including Spontaneous Orgasm are already played independently by Toys
  • SLA from a Toys POV, is only a number 0 to 100. We use it so that arousal is shared with other mods
Posted

Wow that was fast.

In the same time I took a look at your code (very clean and nice to read btw).

Looks like there'd be some work to make it agnostic as it is but seems doable.

Thanks for your answer and keep up the good work!

Posted
On 6/16/2021 at 5:13 PM, VirginMarie said:

 

In that case, DCL would be the mod going wrong. DCL can't involuntarily equip anything at any time.

 

Not possible for Toys to trigger any equipping of any other mod. This is beyond the realm of possibility.

 

To help here, I need your log, covering the recreation of a very specific problem that you describe, including the name of the toy or device involved, and what was happening at the time. Remember, DD does not even install until you load a save. So knowing if this was before or after loading a save for the first time is key, but not key for Toys, as toys is not involved in these interactions, DCL interacts with DD.

I've been playing around with it more, and you are probably correct.  I may have been duped into a false pattern, in which I apologize. It is a quite random effect.  

Posted
20 minutes ago, MisterWanka said:

I've been playing around with it more, and you are probably correct.  I may have been duped into a false pattern, in which I apologize. It is a quite random effect.  

 

No worries. But don't stop reporting things if you see something that even could be connected with Toys or any of the Toys Family of Mods. Its not always easy, or even possible, to know for sure.

Posted

Toys 1.0 Released

 

Toys Exits Beta!  What's New 

  • Leia Bra / More Toys / Buffs / Self Bondage / Much for Mod Authors
  • and more... Change Log

 

New "Toys Exits Beta!" video

 

 

V1.0 is our official "exit from beta", but what does this actually mean?

  • Backward Compatibility going forward - From this point forward, content mod authors can expect backward compatibility. This means the API wont force a recompile, will remain compatible, and Toys assets in use won't disappear, or change their position in Toy Boxes (can't promise the Toy Boxes part, if the Toy Box is from another author)
  • Feature Complete -  I mean when is a mod ever complete? But the features we set out to do for V1 are done, and some extras crept in. The only exception to this is NPC support is minimal (cosmetic only), and this is one of the items on the list for the near future
  • Stability - It's been pretty solid all through beta, and the plan it to keep it that way
  • Toy Story - This separate quest & demonstration mod continues to be updated to provide tests/demos of new Toys functionality. You will need the latest version. Toy Story will exit its own beta period later on
  • Bodyslide - We have discontinued support for SE UNP. SE BHUNP 3bbb support continues. This reduction to 5 bodies which will remain supported, instead of 6, will free up time for making things so compelling, it will be worth it to switch to another body for the 2% of users effected
Posted (edited)

Note: There's more to upload...

  • BHUNP bodyside for Toys SE
  • UUNP bodyside for Toys LE 
  • SLaVE main downloads
  • Classic Toy Box

All mods are completely released now. Thank you @Ashal

Edited by VirginMarie
Posted

A few things:

1) Thank you for your effort and work!  For the most part, really enjoy the mod!

 

2) I am having an issue when the "Toyful Temptations"/loot feature briefly triggers very often: I can look under "Toys Worn" in the MCM and it shows toys are worn, but they are not in the character's inventory much less equipped! No way to remove them except that "Remove all worn toys..." under the Misc section of the MCM (which I am guessing has a chance of scewing something up?  since it has a warning...) Not sure what could be causing this.  Devious Devices (and all the sub-mods) are NOT installed.

 

3) The built-in 'harm health' on the Classic Nipple Piercing (Exotic) when the lock jams is... terrifying.  Blood-curdling screams louder than dragons and doing more [default] damage than a dragon attack too!  It would be GREATLY helpful/appreciated if:
a) we could select the 'transformed' effect from a list rather than being stuck with an effect we really don't like

b) we could adjust the sound for ONLY the screams / moans / whatever that leaves the standard speaking volume of NPCs alone (not sure if this is possible)

c) that the harm health did a % of the *remaining* health rather than *total* health - dying from a bad nipple piercing is a very embarrassing fate that does NOT get you into Sovengard!

4) It would be also very nice if we could turn off the chances for certain toys to auto-equip if they don't fit our play-style / fetish... I tried to do this in one section of the MCM where it outlined the % chances for different things to happen, but it didn't seem to change anything. I fully admit I might have done so incorrectly...

Posted (edited)
48 minutes ago, 1gecko said:

2) I am having an issue when the "Toyful Temptations"/loot feature briefly triggers very often: I can look under "Toys Worn" in the MCM and it shows toys are worn, but they are not in the character's inventory much less equipped! No way to remove them except that "Remove all worn toys..." under the Misc section of the MCM (which I am guessing has a chance of scewing something up?  since it has a warning...) Not sure what could be causing this.  Devious Devices (and all the sub-mods) are NOT installed.

  • You can slow down the frequency of equipping from TT (Toyful Temptations) using its MCM
  • Whatever's gone wrong, its not the fault of TT, so you are posting in the right place
  • The Debug option to remove toys, can't break anything for TT. Its when a quest mod is counting on a toy that matters
  • There's improvements in todays release that can make a difference. I'd love it if you could watch for this, recreating it with Toys V1.0, and even better yet, capture a papyrus log for me for a case where it recreated. If you need it, there's a "how to get the log" in the FAQs

One potential cause... Did you start a new game when you first installed Toys? Or is there any chance you have been breaking the golden rule in other ways? 

 

48 minutes ago, 1gecko said:

3) The built-in 'harm health' on the Classic Nipple Piercing (Exotic) when the lock jams is... terrifying.  Blood-curdling screams louder than dragons and doing more [default] damage than a dragon attack too!

 

Have you tried adjusting the MCM for Harm Health? Probably since you mention default.

 

48 minutes ago, 1gecko said:

It would be GREATLY helpful/appreciated if:
a) we could select the 'transformed' effect from a list rather than being stuck with an effect we really don't like

 

Its a tall order, but I have considered that for a future release, there could be user defined effects. The foundation is there to do it. Not just transforms, but all of them. The trick here is that we have to remember that if a Mod Author puts effects on toys, they may have a quest that needs and expects that to remain. The mod author's desire shall prevail. So such feature would need to include the option for the mod author to allow their toy to be modified.

 

48 minutes ago, 1gecko said:

b) we could adjust the sound for ONLY the screams / moans / whatever that leaves the standard speaking volume of NPCs alone (not sure if this is possible)

 

Toys already has volume control for a few different categories of the sounds it does. Definitely for screaming

 

48 minutes ago, 1gecko said:

c) that the harm health did a % of the *remaining* health rather than *total* health - dying from a bad nipple piercing is a very embarrassing fate that does NOT get you into Sovengard!

 

LMAO :D 

The calculation is already based on remaining health. So what can we do here? Is the problem that its to hard to escape the toy? MCM slider for Harm needs to slide down lower?

 

48 minutes ago, 1gecko said:

4) It would be also very nice if we could turn off the chances for certain toys to auto-equip if they don't fit our play-style / fetish... I tried to do this in one section of the MCM where it outlined the % chances for different things to happen, but it didn't seem to change anything. I fully admit I might have done so incorrectly...

 

This sounds like a TT feature, since that's the mod equipping toys on you, at least I think that's what you are talking about. If so you should post this suggestion in the TT support thread. It has such MCM feature.

Edited by VirginMarie
Posted (edited)

I would like to report a bug in the latest version. Every time I load my save, I get a notification from Toys. And around the same time, walking animations (specificlaly FNIS sexymove) as well as idle animations and combat animations from FNIS-PCEA reset to vanilla and I have to go into each MCM to set them back.

 

It's a mild issue but kind of a pain. I think this mod is the cause based on the notifications I get. In addition, when I remove your mod from the modlist, the issue goes away. So I have narrowed it down to the toys mod.

 

Otherwise the mod is working great and the issue is minor but tedious.

Edited by Aki K
Testing revealed it is definitely this mod

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