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Posted

if you had a high bounty you could be left  serving your sentence in stocks where the gaurd comes around to whip you also  prisoners could rape you .just a thought

 

This belonged in my part of different punishment setups... Eventually if your bounty would be so high that guards can arrest you would end you up with execution after ofcourse a few lovely punishments...

 

For example... First to the prison... You lose all your stuff (you receive no clothes) and you'll be put in prison... After a bit a guard comes to lead you to a torture room where you'll end up in a big messed tortured person... You get thrown back into your cell (maybe you turned unconcious from the torture or so) and when you wake up they repeat it... After that you'll be a mess again (you look bloody a bit and whipped and so on) and then you get put up on a trial in the square or so... It sentences you to be put trough some more evil things people can do to a retrained person and after that you'll end up executed...

 

http://oblivion.nexusmods.com/mods/32512

 

Take a look there ... There is a point at which a person made a story like order of things... (in the screenshots by users submitted) with an Elf girl ending in a coffin... Ofcourse the execution can be done in multiple ways and is different for the city...

 

In Solitude you lose your head (like you should have in Helgen if you weren't saved)

In some other cities there might be another way of dying publicly like in Marketh for example (I hope I spelled it right as I tend to always spell it wrong even ingame) you might be put on the breaking wheel and get hammered to dead... (Need a torturer hammer)

In another city you'll be hanged... For example in Falkreath...

In another city you might be drowned (this would actually suit Whiterun)

Darkstar crucified and so on... We can always find more options... but you'll need mastercchris for some extra animations (like impaled for example...)

Posted

 

if you had a high bounty you could be left  serving your sentence in stocks where the gaurd comes around to whip you also  prisoners could rape you .just a thought

 

This belonged in my part of different punishment setups... Eventually if your bounty would be so high that guards can arrest you would end you up with execution after ofcourse a few lovely punishments...

 

For example... First to the prison... You lose all your stuff (you receive no clothes) and you'll be put in prison... After a bit a guard comes to lead you to a torture room where you'll end up in a big messed tortured person... You get thrown back into your cell (maybe you turned unconcious from the torture or so) and when you wake up they repeat it... After that you'll be a mess again (you look bloody a bit and whipped and so on) and then you get put up on a trial in the square or so... It sentences you to be put trough some more evil things people can do to a retrained person and after that you'll end up executed...

 

http://oblivion.nexusmods.com/mods/32512

 

Take a look there ... There is a point at which a person made a story like order of things... (in the screenshots by users submitted) with an Elf girl ending in a coffin... Ofcourse the execution can be done in multiple ways and is different for the city...

 

In Solitude you lose your head (like you should have in Helgen if you weren't saved)

In some other cities there might be another way of dying publicly like in Marketh for example (I hope I spelled it right as I tend to always spell it wrong even ingame) you might be put on the breaking wheel and get hammered to dead... (Need a torturer hammer)

In another city you'll be hanged... For example in Falkreath...

In another city you might be drowned (this would actually suit Whiterun)

Darkstar crucified and so on... We can always find more options... but you'll need mastercchris for some extra animations (like impaled for example...)

 

 

This idea for a high bounty leading to a public execution is brilliant! Though i imagine in reality, all we could really expect is just the beheading and whatnot. Otherwise it would take a huge amount of work.

 

Again, i really love the ideas and i hope the author considers some of it :D

Posted

 

 

if you had a high bounty you could be left  serving your sentence in stocks where the gaurd comes around to whip you also  prisoners could rape you .just a thought

 

This belonged in my part of different punishment setups... Eventually if your bounty would be so high that guards can arrest you would end you up with execution after ofcourse a few lovely punishments...

 

For example... First to the prison... You lose all your stuff (you receive no clothes) and you'll be put in prison... After a bit a guard comes to lead you to a torture room where you'll end up in a big messed tortured person... You get thrown back into your cell (maybe you turned unconcious from the torture or so) and when you wake up they repeat it... After that you'll be a mess again (you look bloody a bit and whipped and so on) and then you get put up on a trial in the square or so... It sentences you to be put trough some more evil things people can do to a retrained person and after that you'll end up executed...

 

http://oblivion.nexusmods.com/mods/32512

 

Take a look there ... There is a point at which a person made a story like order of things... (in the screenshots by users submitted) with an Elf girl ending in a coffin... Ofcourse the execution can be done in multiple ways and is different for the city...

 

In Solitude you lose your head (like you should have in Helgen if you weren't saved)

In some other cities there might be another way of dying publicly like in Marketh for example (I hope I spelled it right as I tend to always spell it wrong even ingame) you might be put on the breaking wheel and get hammered to dead... (Need a torturer hammer)

In another city you'll be hanged... For example in Falkreath...

In another city you might be drowned (this would actually suit Whiterun)

Darkstar crucified and so on... We can always find more options... but you'll need mastercchris for some extra animations (like impaled for example...)

 

 

This idea for a high bounty leading to a public execution is brilliant! Though i imagine in reality, all we could really expect is just the beheading and whatnot. Otherwise it would take a huge amount of work.

 

Again, i really love the ideas and i hope the author considers some of it :D

 

I don't think it's entirely impossible to make the other animations do this... All in all you can play the animation from the resources (like lets say the crucifixion) and put some kind of poison on your char... That takes 1 damage a second... If the player aint mandatory (s)he eventually dies from it bleeded out... All we need is that it stays frozen in the animation though instead of playing lousy dead animation... The more HP a player has the longer you see yourself live trough dead LOL

 

And you might even make it in random situations the guard just stabs you too

Posted

yes i agree with everything that jinzen said

 

if you had a high bounty you could be left  serving your sentence in stocks where the gaurd comes around to whip you also  prisoners could rape you .just a thought

 

This belonged in my part of different punishment setups... Eventually if your bounty would be so high that guards can arrest you would end you up with execution after ofcourse a few lovely punishments...

 

For example... First to the prison... You lose all your stuff (you receive no clothes) and you'll be put in prison... After a bit a guard comes to lead you to a torture room where you'll end up in a big messed tortured person... You get thrown back into your cell (maybe you turned unconcious from the torture or so) and when you wake up they repeat it... After that you'll be a mess again (you look bloody a bit and whipped and so on) and then you get put up on a trial in the square or so... It sentences you to be put trough some more evil things people can do to a retrained person and after that you'll end up executed...

 

http://oblivion.nexusmods.com/mods/32512

 

Take a look there ... There is a point at which a person made a story like order of things... (in the screenshots by users submitted) with an Elf girl ending in a coffin... Ofcourse the execution can be done in multiple ways and is different for the city...

 

In Solitude you lose your head (like you should have in Helgen if you weren't saved)

In some other cities there might be another way of dying publicly like in Marketh for example (I hope I spelled it right as I tend to always spell it wrong even ingame) you might be put on the breaking wheel and get hammered to dead... (Need a torturer hammer)

In another city you'll be hanged... For example in Falkreath...

In another city you might be drowned (this would actually suit Whiterun)

Darkstar crucified and so on... We can always find more options... but you'll need mastercchris for some extra animations (like impaled for example...)

 



yes i agree with every thing that JinZen has said

Posted

The method of making the actor not move doesn't allow the camera to move freely. You can try it yourself and see (open the console and type "tfc" or "animcam"). The player is pushed around even if the guard is nowhere near, so it's def. something coded into the combat system or similar. Maybe it's fixable, but not in any way I can think of right now.

I long knew in my SexAddicts mod that when I cast the sex spell on someone that if I moved the camera (after scripting a switch to 3rd party view) the player would move with the camera and that when someone else initiated the sex that the camera could be moved around without that happening. There was the occasional moment though when I would find that even when someone else started the sex the camera operated as if I had started it.

 

It was very recently that I realized the difference was based not on who initiated the action after all but on whether the player had weapons equipped or stashed when the animation begun and that I could even stash or equip the weapons during the animation and switch the way it worked.

 

What is needed and I haven't found a way to do it yet is to script the stashing of the weapons (I just remembered a possibility as I wrote this :)). If I find a way to make it happen, rest assured I will share the information.

Posted

Here's a little mod that forces your char to wear restraints depending on your bounty. Get more bounty to get more restraints! Right now the gear prevents you from wearing useful pieces of armor and that's it, except the mask which already had silence. You can't do much since you get stuck on a cross after escaping so if you want to try it, do it only with a new save. Use alternative start to skip intro. Later on the restraints will have real nasty stuff on them so you'll wish you stayed in that jail and chilled and asked for some whipping lol :P

 

Copy it to your data folder after you've installed zaz animation >>> Version 3 <<<, maybe zaz resources and Prison Overhaul >>version 6<<. You'll need SKSE too.

 

Credits go to xaz and to those people who made those mods. Feel free to use my scripts or whatever.

 

This screenshot shows you how much awesome stuff you can buy at junkyard for 10k gold. XD

 

<<< v006_f is the latest version without getting stuck on a cross
 
 
THE REST OF THE FILES ARE OLD

 

 

 

post-127324-0-95729600-1361178957_thumb.jpg

Posted

I updated to the latest version (V6) and updated to the newest ZaZ Animation pack. It's causing problems as now the punishment scene doesn't start anymore. The guard comes in, ties me up, and just stands there...never doing anything. I even tried doing the saving and reloading trick that worked for the earlier versions. Any idea on how to fix this?

Posted

I updated to the latest version (V6) and updated to the newest ZaZ Animation pack. It's causing problems as now the punishment scene doesn't start anymore. The guard comes in, ties me up, and just stands there...never doing anything. I even tried doing the saving and reloading trick that worked for the earlier versions. Any idea on how to fix this?

 

type

stopquest xpomain

then save, exit and load, then type

startquest xpomain

 

or start a new game

Posted

I updated to the latest version (V6) and updated to the newest ZaZ Animation pack. It's causing problems as now the punishment scene doesn't start anymore. The guard comes in, ties me up, and just stands there...never doing anything. I even tried doing the saving and reloading trick that worked for the earlier versions. Any idea on how to fix this?

 

Only had time to check ZAZ animations last night... I'll go take a look right away... That reminds me I think I need to delete the whipmarks texture from Paradise halls...

 

BTW I think those PAH ones worked on all kind of whips ... It worked on the zbf punishment cane too if I remember so they are compatible :P

 

 

Edit 1

 

So far the script seems to bring me to the prison better as it sometimes still loses track of my char but then I can move myself but if I'm close to the guard it's fully AI functional.

 

I think I also figured out WHY we are sometimes getting a weird start on run animation :P The camera always grips to you first. You won't see that in FP but in TP you'll see that quite easy... Where you are looking will be the first way your char starts walking... Best would be a loose camera on that point but that makes your own movements a hassle... there is not really a solving to that matter

 

Next stop punishment

And yes that seems not to start for me either... Gonna try to run a couple of hours to check if anything will start but so far no effect...

You get frozen up in the prison jail now without the scene starting...

 

Also it might be just a tip but with the new ZAZ pack you got chained animations now... How about putting your char in chains and let her be beaten like that... More realism than the cross and I think it might actually add whip marks on the back too... I tried as hard as I could to position myself before the guard came beating me up but to no avail... My back seems untouched (my ass little touched) and my front hard touched...

 

 

Oh and I saw someone asking why not use whip animations from ZAZ... I don't think that allows you to be whipped with markings :P The animation is not hitting your char like the real bashing attacks...

 

Anyway XAZ will have to update prison scene... Or I might have to try something else first... Getting back to you after that

 

Edit 2

 

After redoing all the files from the prison overhaul the punishment scene is still not working

Conclussion: 1 of the scripts broke... Gonna try to see if I can get the old scripts on the punishmentscene up... Maybe it might leave out the whipmarks though but if not... Will see

Posted

 

I updated to the latest version (V6) and updated to the newest ZaZ Animation pack. It's causing problems as now the punishment scene doesn't start anymore. The guard comes in, ties me up, and just stands there...never doing anything. I even tried doing the saving and reloading trick that worked for the earlier versions. Any idea on how to fix this?

 

Only had time to check ZAZ animations last night... I'll go take a look right away... That reminds me I think I need to delete the whipmarks texture from Paradise halls...

 

BTW I think those PAH ones worked on all kind of whips ... It worked on the zbf punishment cane too if I remember so they are compatible :P

I already deleted my Paradise Halls folder hoping to see the new whipmarks textures in the update, but the guard is still just going full retard  :dodgy:

Posted

Minor update:

 

Whip now uses Zaz Animation Pack, and leaves marks.

 

 

So, do I have to remove "Paradise Halls", as I installed it only for the whip marks? It will create a texture conflict?

 

Or there is no  relationship  anymore between "Overhaul" and "PH"?

Posted

 

 

I updated to the latest version (V6) and updated to the newest ZaZ Animation pack. It's causing problems as now the punishment scene doesn't start anymore. The guard comes in, ties me up, and just stands there...never doing anything. I even tried doing the saving and reloading trick that worked for the earlier versions. Any idea on how to fix this?

 

Only had time to check ZAZ animations last night... I'll go take a look right away... That reminds me I think I need to delete the whipmarks texture from Paradise halls...

 

BTW I think those PAH ones worked on all kind of whips ... It worked on the zbf punishment cane too if I remember so they are compatible :P

I already deleted my Paradise Halls folder hoping to see the new whipmarks textures in the update, but the guard is still just going full retard  :dodgy:

 

Want to test them ? Find any willing NPC :P Equip a whip and live your heart out :D

I dunno if you got the mod but if not search his slave project (I remember it's linked in one of my posts in this topic)... There is an area you can go to with the COC command (location: zzztestarea) He tested his move animations there... I use it still mainly for 2 reasons...

 

1. The toys in there are a bit more advanced compared to some as the gag really makes you muffled :P and the cuffs don't allow jumping or anything...

2. The chest in there is good for hiding more naughty toys (personal one)

 

And that area is actually quite small and decent for testing stuff out... Without the overall problems of in house people, custom houses furniture and not like outdoor huge cluttering :D

 

You'll need the ghost command to walk to one of the cells though :P

Posted

 

Minor update:

 

Whip now uses Zaz Animation Pack, and leaves marks.

 

 

So, do I have to remove "Paradise Halls", as I installed it only for the whip marks? It will create a texture conflict?

 

Or there is no  relationship  anymore between "Overhaul" and "PH"?

 

Okay first things first...

 

1. Do you use Paradise Halls

2. Do you only use the textures of PH

3. Which mod gets loaded first...

4. If you don't use PH it might be a bit annoying to clean it all out

 

1. If you use it as seperate you cannot remove the decalls... I do think you can only fix it then by loading ZAZ and this one AFTER PH

2. If you only use the textures you can remove them... Should be a folder called PAH

3. See 1 ... Load order might be adjusted

4. If you wanna clean it out... Nifty trick

 

Unpack the Paradise halls on another location...

MOVE the folder to the data from Skyrim and tell them you want to make DUPLICATES of the files

Remove everything with the duplicate

The order should rename the same so you should have the duplicate and the original next to eachother... Select both and delete... Ofcourse follow also the instructions of the uninstall from the mod itself (you might have to use commands to turn off scripts and so on)

And DO NOT FORGET to remove ALL related items off your char either in a box that resets or a vendor and load up a day to make sure...

Or if you wanna use the hardway remove the items by player.removeitem ID

Posted

 

 

 

I updated to the latest version (V6) and updated to the newest ZaZ Animation pack. It's causing problems as now the punishment scene doesn't start anymore. The guard comes in, ties me up, and just stands there...never doing anything. I even tried doing the saving and reloading trick that worked for the earlier versions. Any idea on how to fix this?

 

Only had time to check ZAZ animations last night... I'll go take a look right away... That reminds me I think I need to delete the whipmarks texture from Paradise halls...

 

BTW I think those PAH ones worked on all kind of whips ... It worked on the zbf punishment cane too if I remember so they are compatible :P

I already deleted my Paradise Halls folder hoping to see the new whipmarks textures in the update, but the guard is still just going full retard  :dodgy:

 

Want to test them ? Find any willing NPC :P Equip a whip and live your heart out :D

I dunno if you got the mod but if not search his slave project (I remember it's linked in one of my posts in this topic)... There is an area you can go to with the COC command (location: zzztestarea) He tested his move animations there... I use it still mainly for 2 reasons...

 

1. The toys in there are a bit more advanced compared to some as the gag really makes you muffled :P and the cuffs don't allow jumping or anything...

2. The chest in there is good for hiding more naughty toys (personal one)

 

And that area is actually quite small and decent for testing stuff out... Without the overall problems of in house people, custom houses furniture and not like outdoor huge cluttering :D

 

You'll need the ghost command to walk to one of the cells though :P

Good idea. Better then what I did, I just cloned myself and whipped the shit outta her. The new textures look great, so the whipmarks are fully functional  ^_^

But I will definitely look into what you just said, sounds like a fun place to test stuff out.  

 

 

JinZen, on 18 Feb 2013 - 02:06, said:snapback.png

 

Edit 1

 

So far the script seems to bring me to the prison better as it sometimes still loses track of my char but then I can move myself but if I'm close to the guard it's fully AI functional.

 

I think I also figured out WHY we are sometimes getting a weird start on run animation  :P The camera always grips to you first. You won't see that in FP but in TP you'll see that quite easy... Where you are looking will be the first way your char starts walking... Best would be a loose camera on that point but that makes your own movements a hassle... there is not really a solving to that matter

 

Next stop punishment

And yes that seems not to start for me either... Gonna try to run a couple of hours to check if anything will start but so far no effect...

You get frozen up in the prison jail now without the scene starting...

 

Also it might be just a tip but with the new ZAZ pack you got chained animations now... How about putting your char in chains and let her be beaten like that... More realism than the cross and I think it might actually add whip marks on the back too... I tried as hard as I could to position myself before the guard came beating me up but to no avail... My back seems untouched (my ass little touched) and my front hard touched...

 

 

Oh and I saw someone asking why not use whip animations from ZAZ... I don't think that allows you to be whipped with markings  :P The animation is not hitting your char like the real bashing attacks...

 

Anyway XAZ will have to update prison scene... Or I might have to try something else first... Getting back to you after that

Hmm I'll have to check out those chained animations while hopefully coming across a solution to the punishment scene. Thanks for the effort   :).

Posted

 

 

 

 

I updated to the latest version (V6) and updated to the newest ZaZ Animation pack. It's causing problems as now the punishment scene doesn't start anymore. The guard comes in, ties me up, and just stands there...never doing anything. I even tried doing the saving and reloading trick that worked for the earlier versions. Any idea on how to fix this?

 

Only had time to check ZAZ animations last night... I'll go take a look right away... That reminds me I think I need to delete the whipmarks texture from Paradise halls...

 

BTW I think those PAH ones worked on all kind of whips ... It worked on the zbf punishment cane too if I remember so they are compatible :P

I already deleted my Paradise Halls folder hoping to see the new whipmarks textures in the update, but the guard is still just going full retard  :dodgy:

 

Want to test them ? Find any willing NPC :P Equip a whip and live your heart out :D

I dunno if you got the mod but if not search his slave project (I remember it's linked in one of my posts in this topic)... There is an area you can go to with the COC command (location: zzztestarea) He tested his move animations there... I use it still mainly for 2 reasons...

 

1. The toys in there are a bit more advanced compared to some as the gag really makes you muffled :P and the cuffs don't allow jumping or anything...

2. The chest in there is good for hiding more naughty toys (personal one)

 

And that area is actually quite small and decent for testing stuff out... Without the overall problems of in house people, custom houses furniture and not like outdoor huge cluttering :D

 

You'll need the ghost command to walk to one of the cells though :P

Good idea. Better then what I did, I just cloned myself and whipped the shit outta her. The new textures look great, so the whipmarks are fully functional  ^_^

But I will definitely look into what you just said, sounds like a fun place to test stuff out. 

 

It aint crowded. It aint laggy and it helps ... There are 3 NPC's though which might be a bad idea to do things with though I use the slaves for tests I don't want moving targets for and Ysolda for example to test sex with :P

 

1 thing though. There is an AI collar in the lockbox and there are quests attached to this mod...

Either do NOT equip the AI collar before you saved (only way to remove is unequip forcing with console) as Ysolda will take you in control and if you run the quests some are not 100 percent perfect (you can find all quests typing help zzz) but they are actually outlining a lot... I should test 1 quest with giving Ysolda a whip and letting her whip me while I'm on the knees instead of cut up with a dagger and not dying or able to get out of the idle (I haven't tried commands for that yet :P)

 

Anyway gonna update my editted post earlier...

Result the same... I cleared old prison mod and the new both of em and they still do not work on whipping scene... Gonna try to see what old scripts are attached to whipping and mess a little in them... (read mix)

Posted

It aint crowded. It aint laggy and it helps ... There are 3 NPC's though which might be a bad idea to do things with though I use the slaves for tests I don't want moving targets for and Ysolda for example to test sex with :P

 

1 thing though. There is an AI collar in the lockbox and there are quests attached to this mod...

Either do NOT equip the AI collar before you saved (only way to remove is unequip forcing with console) as Ysolda will take you in control and if you run the quests some are not 100 percent perfect (you can find all quests typing help zzz) but they are actually outlining a lot... I should test 1 quest with giving Ysolda a whip and letting her whip me while I'm on the knees instead of cut up with a dagger and not dying or able to get out of the idle (I haven't tried commands for that yet :P)

 

Anyway gonna update my editted post earlier...

Result the same... I cleared old prison mod and the new both of em and they still do not work on whipping scene... Gonna try to see what old scripts are attached to whipping and mess a little in them... (read mix)

Alright, thanks for the heads up.

From the sounds of it, I'm starting to think the punishment problem stems from the ZaZ Animation Pack update itself...maybe? I dunno, but if the older versions of Prison Overhaul aren't starting the punishment scene either then that would be my guess...

Posted

 

It aint crowded. It aint laggy and it helps ... There are 3 NPC's though which might be a bad idea to do things with though I use the slaves for tests I don't want moving targets for and Ysolda for example to test sex with :P

 

1 thing though. There is an AI collar in the lockbox and there are quests attached to this mod...

Either do NOT equip the AI collar before you saved (only way to remove is unequip forcing with console) as Ysolda will take you in control and if you run the quests some are not 100 percent perfect (you can find all quests typing help zzz) but they are actually outlining a lot... I should test 1 quest with giving Ysolda a whip and letting her whip me while I'm on the knees instead of cut up with a dagger and not dying or able to get out of the idle (I haven't tried commands for that yet :P)

 

Anyway gonna update my editted post earlier...

Result the same... I cleared old prison mod and the new both of em and they still do not work on whipping scene... Gonna try to see what old scripts are attached to whipping and mess a little in them... (read mix)

Alright, thanks for the heads up.

From the sounds of it, I'm starting to think the punishment problem stems from the ZaZ Animation Pack update itself...maybe? I dunno, but if the older versions of Prison Overhaul aren't starting the punishment scene either then that would be my guess...

 

Before I updated both ZAZ and this one it worked fine for me in the 005... Thing is... The calling from the cross works which means that's the part of ZAZ... I noticed the cane equipped by the guard was a custom one...

 

How do I know...

Type help cane 4... You should get 3 items if you have both ZAZ and this one...

zbf punishment cane and 2 seperate ones... atleast I get that... (1 might stem from the old ZAZ whip and bondages) but I do not know where the third come from...

 

I think however there are some custom items in prison overhaul

The cuffs, gag and cane (if you are taken to prison after you stripped and you do player.showinventory you will see 2 items with a different prefix than the ones from the ZAZ pack meaning there are atleast 2 duplicate items there for this mod and if you add the cane you'll find that the prefix kinda extends on the same front making it a seperate one too)

Where it runs stuck is the guard NOT equipping the item for me and starting to hit. So the unequip sword equip cane and (honestly he should make a shield unequip for the bashing scene) that's why I think the start of the scene gets bugged in that...

 

So far I'm checking trough the scripts and such but can't really find anything... Either way there are 2 things I could try more that's placing back the old scripts with the new ESP or reload the datafiles entirely but I didn't think that would be needed...

 

Edit

 

I FOUND a jackpot... I have manually changed the item on the guard and he starts punishing me... that means the itemequip is currently bugged and I must retry something... But we getting closer to a maybe just bug on our side or the entire thing...

PS: The cane is NOT visible for me making me think it's a problem on my side atm...

Posted

 

 

It aint crowded. It aint laggy and it helps ... There are 3 NPC's though which might be a bad idea to do things with though I use the slaves for tests I don't want moving targets for and Ysolda for example to test sex with :P

 

1 thing though. There is an AI collar in the lockbox and there are quests attached to this mod...

Either do NOT equip the AI collar before you saved (only way to remove is unequip forcing with console) as Ysolda will take you in control and if you run the quests some are not 100 percent perfect (you can find all quests typing help zzz) but they are actually outlining a lot... I should test 1 quest with giving Ysolda a whip and letting her whip me while I'm on the knees instead of cut up with a dagger and not dying or able to get out of the idle (I haven't tried commands for that yet :P)

 

Anyway gonna update my editted post earlier...

Result the same... I cleared old prison mod and the new both of em and they still do not work on whipping scene... Gonna try to see what old scripts are attached to whipping and mess a little in them... (read mix)

Alright, thanks for the heads up.

From the sounds of it, I'm starting to think the punishment problem stems from the ZaZ Animation Pack update itself...maybe? I dunno, but if the older versions of Prison Overhaul aren't starting the punishment scene either then that would be my guess...

 

Before I updated both ZAZ and this one it worked fine for me in the 005... Thing is... The calling from the cross works which means that's the part of ZAZ... I noticed the cane equipped by the guard was a custom one...

 

How do I know...

Type help cane 4... You should get 3 items if you have both ZAZ and this one...

zbf punishment cane and 2 seperate ones... atleast I get that... (1 might stem from the old ZAZ whip and bondages) but I do not know where the third come from...

 

I think however there are some custom items in prison overhaul

The cuffs, gag and cane (if you are taken to prison after you stripped and you do player.showinventory you will see 2 items with a different prefix than the ones from the ZAZ pack meaning there are atleast 2 duplicate items there for this mod and if you add the cane you'll find that the prefix kinda extends on the same front making it a seperate one too)

Where it runs stuck is the guard NOT equipping the item for me and starting to hit. So the unequip sword equip cane and (honestly he should make a shield unequip for the bashing scene) that's why I think the start of the scene gets bugged in that...

 

So far I'm checking trough the scripts and such but can't really find anything... Either way there are 2 things I could try more that's placing back the old scripts with the new ESP or reload the datafiles entirely but I didn't think that would be needed...

 

Edit

 

I FOUND a jackpot... I have manually changed the item on the guard and he starts punishing me... that means the itemequip is currently bugged and I must retry something... But we getting closer to a maybe just bug on our side or the entire thing...

PS: The cane is NOT visible for me making me think it's a problem on my side atm...

 

Nice, good find. What's the specific item you're equipping on him to get the scene started? I can check it on my end.

Posted

 

 

 

It aint crowded. It aint laggy and it helps ... There are 3 NPC's though which might be a bad idea to do things with though I use the slaves for tests I don't want moving targets for and Ysolda for example to test sex with :P

 

1 thing though. There is an AI collar in the lockbox and there are quests attached to this mod...

Either do NOT equip the AI collar before you saved (only way to remove is unequip forcing with console) as Ysolda will take you in control and if you run the quests some are not 100 percent perfect (you can find all quests typing help zzz) but they are actually outlining a lot... I should test 1 quest with giving Ysolda a whip and letting her whip me while I'm on the knees instead of cut up with a dagger and not dying or able to get out of the idle (I haven't tried commands for that yet :P)

 

Anyway gonna update my editted post earlier...

Result the same... I cleared old prison mod and the new both of em and they still do not work on whipping scene... Gonna try to see what old scripts are attached to whipping and mess a little in them... (read mix)

Alright, thanks for the heads up.

From the sounds of it, I'm starting to think the punishment problem stems from the ZaZ Animation Pack update itself...maybe? I dunno, but if the older versions of Prison Overhaul aren't starting the punishment scene either then that would be my guess...

 

Before I updated both ZAZ and this one it worked fine for me in the 005... Thing is... The calling from the cross works which means that's the part of ZAZ... I noticed the cane equipped by the guard was a custom one...

 

How do I know...

Type help cane 4... You should get 3 items if you have both ZAZ and this one...

zbf punishment cane and 2 seperate ones... atleast I get that... (1 might stem from the old ZAZ whip and bondages) but I do not know where the third come from...

 

I think however there are some custom items in prison overhaul

The cuffs, gag and cane (if you are taken to prison after you stripped and you do player.showinventory you will see 2 items with a different prefix than the ones from the ZAZ pack meaning there are atleast 2 duplicate items there for this mod and if you add the cane you'll find that the prefix kinda extends on the same front making it a seperate one too)

Where it runs stuck is the guard NOT equipping the item for me and starting to hit. So the unequip sword equip cane and (honestly he should make a shield unequip for the bashing scene) that's why I think the start of the scene gets bugged in that...

 

So far I'm checking trough the scripts and such but can't really find anything... Either way there are 2 things I could try more that's placing back the old scripts with the new ESP or reload the datafiles entirely but I didn't think that would be needed...

 

Edit

 

I FOUND a jackpot... I have manually changed the item on the guard and he starts punishing me... that means the itemequip is currently bugged and I must retry something... But we getting closer to a maybe just bug on our side or the entire thing...

PS: The cane is NOT visible for me making me think it's a problem on my side atm...

 

Nice, good find. What's the specific item you're equipping on him to get the scene started? I can check it on my end.

 

Help cane

Equipitem caneID

 

So far the cane on the part I mentioned before from the tripple item set turned invisible for me... I dunno what happens now I changed it to a visible one but have to await the next bashing

 

However it does turn out by doing the equip thing I might have broken the guard a bit... I dunno if my commands are FORCING or not but if they aren't he does NOT change his weapon again... Meaning there might be a bug with just the weapon switch... I'm going to try to reload the ESP's after the testing of part 1 is completed...

 

DO however use the commands on the guard and not on yourself... Position your camera so you can select him...

 

Edit

 

I figured out a little more... The cane seems to be visible now ... The first one I did not see... It's also the same guard now... For strange reasons however because I added him the cane it is kinda working now... Somehow it seems to be equipping fine too...

For joke I unequipped his shield and helmet... After a 2 times punishment he resetted to his default look and now switches the cane...

Problem might be the first time add cane command...

 

Edit

 

After his equip switched back to normal (he had a sword I'm quite sure) he does NOT change the cane back to his sword... I think the bug lies in the switching items part of the script... I'm gonna try and make the guard reset again and see if it was indeed a sword... If so XAZ will know what to do :P

Posted

 

 

 

 

It aint crowded. It aint laggy and it helps ... There are 3 NPC's though which might be a bad idea to do things with though I use the slaves for tests I don't want moving targets for and Ysolda for example to test sex with :P

 

1 thing though. There is an AI collar in the lockbox and there are quests attached to this mod...

Either do NOT equip the AI collar before you saved (only way to remove is unequip forcing with console) as Ysolda will take you in control and if you run the quests some are not 100 percent perfect (you can find all quests typing help zzz) but they are actually outlining a lot... I should test 1 quest with giving Ysolda a whip and letting her whip me while I'm on the knees instead of cut up with a dagger and not dying or able to get out of the idle (I haven't tried commands for that yet :P)

 

Anyway gonna update my editted post earlier...

Result the same... I cleared old prison mod and the new both of em and they still do not work on whipping scene... Gonna try to see what old scripts are attached to whipping and mess a little in them... (read mix)

Alright, thanks for the heads up.

From the sounds of it, I'm starting to think the punishment problem stems from the ZaZ Animation Pack update itself...maybe? I dunno, but if the older versions of Prison Overhaul aren't starting the punishment scene either then that would be my guess...

 

Before I updated both ZAZ and this one it worked fine for me in the 005... Thing is... The calling from the cross works which means that's the part of ZAZ... I noticed the cane equipped by the guard was a custom one...

 

How do I know...

Type help cane 4... You should get 3 items if you have both ZAZ and this one...

zbf punishment cane and 2 seperate ones... atleast I get that... (1 might stem from the old ZAZ whip and bondages) but I do not know where the third come from...

 

I think however there are some custom items in prison overhaul

The cuffs, gag and cane (if you are taken to prison after you stripped and you do player.showinventory you will see 2 items with a different prefix than the ones from the ZAZ pack meaning there are atleast 2 duplicate items there for this mod and if you add the cane you'll find that the prefix kinda extends on the same front making it a seperate one too)

Where it runs stuck is the guard NOT equipping the item for me and starting to hit. So the unequip sword equip cane and (honestly he should make a shield unequip for the bashing scene) that's why I think the start of the scene gets bugged in that...

 

So far I'm checking trough the scripts and such but can't really find anything... Either way there are 2 things I could try more that's placing back the old scripts with the new ESP or reload the datafiles entirely but I didn't think that would be needed...

 

Edit

 

I FOUND a jackpot... I have manually changed the item on the guard and he starts punishing me... that means the itemequip is currently bugged and I must retry something... But we getting closer to a maybe just bug on our side or the entire thing...

PS: The cane is NOT visible for me making me think it's a problem on my side atm...

 

Nice, good find. What's the specific item you're equipping on him to get the scene started? I can check it on my end.

 

Help cane

Equipitem caneID

 

So far the cane on the part I mentioned before from the tripple item set turned invisible for me... I dunno what happens now I changed it to a visible one but have to await the next bashing

 

However it does turn out by doing the equip thing I might have broken the guard a bit... I dunno if my commands are FORCING or not but if they aren't he does NOT change his weapon again... Meaning there might be a bug with just the weapon switch... I'm going to try to reload the ESP's after the testing of part 1 is completed...

 

DO however use the commands on the guard and not on yourself... Position your camera so you can select him...

 

Edit

 

I figured out a little more... The cane seems to be visible now ... The first one I did not see... It's also the same guard now... For strange reasons however because I added him the cane it is kinda working now... Somehow it seems to be equipping fine too...

For joke I unequipped his shield and helmet... After a 2 times punishment he resetted to his default look and now switches the cane...

Problem might be the first time add cane command...

 

I equipped the cane on him as soon as he walked into the cell and he started the punishment right away  :shy:.

Also, the cane is visible on my end. Probably gonna try it a few more times and see if it's consistent. Good find.

Posted

 

 

 

 

 

It aint crowded. It aint laggy and it helps ... There are 3 NPC's though which might be a bad idea to do things with though I use the slaves for tests I don't want moving targets for and Ysolda for example to test sex with :P

 

1 thing though. There is an AI collar in the lockbox and there are quests attached to this mod...

Either do NOT equip the AI collar before you saved (only way to remove is unequip forcing with console) as Ysolda will take you in control and if you run the quests some are not 100 percent perfect (you can find all quests typing help zzz) but they are actually outlining a lot... I should test 1 quest with giving Ysolda a whip and letting her whip me while I'm on the knees instead of cut up with a dagger and not dying or able to get out of the idle (I haven't tried commands for that yet :P)

 

Anyway gonna update my editted post earlier...

Result the same... I cleared old prison mod and the new both of em and they still do not work on whipping scene... Gonna try to see what old scripts are attached to whipping and mess a little in them... (read mix)

Alright, thanks for the heads up.

From the sounds of it, I'm starting to think the punishment problem stems from the ZaZ Animation Pack update itself...maybe? I dunno, but if the older versions of Prison Overhaul aren't starting the punishment scene either then that would be my guess...

 

Before I updated both ZAZ and this one it worked fine for me in the 005... Thing is... The calling from the cross works which means that's the part of ZAZ... I noticed the cane equipped by the guard was a custom one...

 

How do I know...

Type help cane 4... You should get 3 items if you have both ZAZ and this one...

zbf punishment cane and 2 seperate ones... atleast I get that... (1 might stem from the old ZAZ whip and bondages) but I do not know where the third come from...

 

I think however there are some custom items in prison overhaul

The cuffs, gag and cane (if you are taken to prison after you stripped and you do player.showinventory you will see 2 items with a different prefix than the ones from the ZAZ pack meaning there are atleast 2 duplicate items there for this mod and if you add the cane you'll find that the prefix kinda extends on the same front making it a seperate one too)

Where it runs stuck is the guard NOT equipping the item for me and starting to hit. So the unequip sword equip cane and (honestly he should make a shield unequip for the bashing scene) that's why I think the start of the scene gets bugged in that...

 

So far I'm checking trough the scripts and such but can't really find anything... Either way there are 2 things I could try more that's placing back the old scripts with the new ESP or reload the datafiles entirely but I didn't think that would be needed...

 

Edit

 

I FOUND a jackpot... I have manually changed the item on the guard and he starts punishing me... that means the itemequip is currently bugged and I must retry something... But we getting closer to a maybe just bug on our side or the entire thing...

PS: The cane is NOT visible for me making me think it's a problem on my side atm...

 

Nice, good find. What's the specific item you're equipping on him to get the scene started? I can check it on my end.

 

Help cane

Equipitem caneID

 

So far the cane on the part I mentioned before from the tripple item set turned invisible for me... I dunno what happens now I changed it to a visible one but have to await the next bashing

 

However it does turn out by doing the equip thing I might have broken the guard a bit... I dunno if my commands are FORCING or not but if they aren't he does NOT change his weapon again... Meaning there might be a bug with just the weapon switch... I'm going to try to reload the ESP's after the testing of part 1 is completed...

 

DO however use the commands on the guard and not on yourself... Position your camera so you can select him...

 

Edit

 

I figured out a little more... The cane seems to be visible now ... The first one I did not see... It's also the same guard now... For strange reasons however because I added him the cane it is kinda working now... Somehow it seems to be equipping fine too...

For joke I unequipped his shield and helmet... After a 2 times punishment he resetted to his default look and now switches the cane...

Problem might be the first time add cane command...

 

I equipped the cane on him as soon as he walked into the cell and he started the punishment right away  :shy:.

Also, the cane is visible on my end. Probably gonna try it a few more times and see if it's consistent. Good find.

 

In terms it works consistent... I will upload a few screenshots soon... This to show you on my end it seems to work with changing the cane to him. He leaves my cell however WITH the cane equipped and came back in with his sword... Meaning it's just the switching that you need to add the cane so far... I'll add a few screenshots for multiple purposes but until XAZ fixes the script so it adds it auto it's a bit bugged... Probably just a small issue there or just a stupid one on my side (I'm not sure if I reloaded my data files list and redid boss after the install) but so far this workaround does it...

 

Back to punishing my little succubus :P

 

Edit

 

Screenshots added...

 

Okay mark the gimmicks...

First I wait 1 hour

In the second you see the guard is on route

In the 3rd you see his sword still equipped

In the 4th you can see HIS inventory where he has the cane now worn (you see 2 cause I tried 2)

In the 5th I take away his shield

In the 6th till 8th you see him bashing me on the XCross

After that I used "player.playidle ZazAPCAO302" (forgot to screen that...) in console

Then in the 9th till 11th you see him bashing her in chains

In the last you see him walk off WITH cane equipped still...

 

This char is a Succubus test char (sorry for nudity but the whipmarks had to be shown too :P)

 

Anyway point made...

Without a shield + with the chains looks EPIC much better for in jail punishments and the XCross can be used for later use as torture sequences in prison or outside prison :P public humiliation upcoming :D

 

Edit 2

 

Maybe important for XAZ though this might be harder to manage some things...

You before mentioned you had a problem sticking the char stuck with the movements and such yet I noticed I can be moved by the guard pushing my body... Why that lousy ass can and I don't I don't really want to know but...

 

I actually found a way to move MY camera free but my char won't move a MUSCLE at all from the location she's put at... I knew I ended up with that effect before and finally managed to reproduce it... I could add the ZAZ Animation change just as well so

I think you kind of base on the command isRestrained to 1

However... Just as you can select a guard the player char has also an ID ... Standard the 00000014...

As much as the isRestrained to 1 locks EVERYTHING including camera setups the TC command does not...

 

So technically if I use the TC command on myself the character gets AI Driven but there IS no AI for the Dragonborn... So basically the char stays on whatever place you want without movement BUT the camera is free to go... Maybe that helps you on this ?

post-116941-0-32851000-1361188311_thumb.jpg

post-116941-0-91295900-1361188418_thumb.jpg

post-116941-0-73379900-1361188446_thumb.jpg

post-116941-0-81342700-1361188454_thumb.jpg

post-116941-0-29435000-1361188460_thumb.jpg

post-116941-0-52744500-1361188465_thumb.jpg

post-116941-0-50740800-1361188470_thumb.jpg

post-116941-0-56263800-1361188475_thumb.jpg

post-116941-0-08048400-1361188480_thumb.jpg

post-116941-0-08084300-1361188485_thumb.jpg

post-116941-0-87632500-1361188489_thumb.jpg

post-116941-0-59895500-1361188494_thumb.jpg

Posted

Great screenshots! I would be awesome if the next update would use randomization for the restrains pose. I like the X cross, but the new chains poses, like this 302 are far better! I can't to see that in the next chapter of Dark Investigations!

Posted

Great screenshots! I would be awesome if the next update would use randomization for the restrains pose. I like the X cross, but the new chains poses, like this 302 are far better! I can't to see that in the next chapter of Dark Investigations!

 

I would love to check out all Sex mods but so far I'm considering that some are quite problematic in usage... Also due the graphics overhaul I have applied to it I still have to figure out some CTD's... So far AP is getting on my nerves again and that's not really a good thing...

 

I might switch it all to ASX instead (haven't installed that one for trying out AP without it as it works pretty well on some fields like bribing the guards with sex... HEY IDEA Put that in this mod XD)

 

But it also stops me from trying Sanguine Debauchery and so on...

 

But I do think randomize wouldn't be a bad idea except for one thing...

How can you declare a block suddenly spawning below your ass XD ?

 

In truth wipping should be just those chains or a static pose with handcuffs... That seems the best way in my opinion...

 

As I said torture room anyone ? :P This mod can be so far extended if you would like but we don't wanna hunt XAZ down for it...

 

Out of curiousity do you run in the punishment bug from the new version or are Dorikin and me so far the only ones ?

 

PS: The screenshots would have been better if I turned off the TM on the ones where it wasn't needed XD

Posted

I have the Bug too , XaZ will Fix it Once he gets wind of it ...

Knowing him a Bit , He Will Fix and may add something more ....

 

Cheers 

Posted

I have the Bug too , XaZ will Fix it Once he gets wind of it ...

Knowing him a Bit , He Will Fix and may add something more ....

 

Cheers 

 

I'm quite sure manually adding the cane to the guard is a temporal work around for you as well then ???

 

That's actually a good find so far... It narrows down his trying to find out where the bug is hiding...

 

Also I must admit. Your chains would suit this mod way better on the punishment scene so far. I love them :D Great job *Thumbs up*

 

Edit

 

Female guard + Console using is fun to do :P

She just loves to punish her now doesn't she ? :D

 

I tried this in another location: Dawnstar...

 

Run into same bug so it's general

post-116941-0-43286700-1361211119_thumb.jpg

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