Sarfin Posted February 19, 2013 Posted February 19, 2013 Uhm i don't know, if it's already reported, but the Prison Overhaul is not 100% compatible with the Sanguine's Debauchery Mod, at least not, if the Artifact of Sanguine is active (the Anal-Egg, Labia thingy). When it comes to the moment the player have to undress, the Artifact can't be removed and the player cannot be fully undressed, so the redress part won't start. You have to deactivate this feature from SD,
nooblet123 Posted February 19, 2013 Posted February 19, 2013 Uhm i don't know, if it's already reported, but the Prison Overhaul is not 100% compatible with the Sanguine's Debauchery Mod, at least not, if the Artifact of Sanguine is active (the Anal-Egg, Labia thingy). When it comes to the moment the player have to undress, the Artifact can't be removed and the player cannot be fully undressed, so the redress part won't start. You have to deactivate this feature from SD, If you have Prison Overhaul v6 and ZaZ Anim pack v3 try my mod http://www.loverslab.com/topic/13622-prison-overhaul-2013-02-17/page-8?do=findComment&comment=316414 it automatically strips you when the guard tells you to remove clothes.back up your saves and you might need to type stopquest xpomain,save->exit->load startquest xpomain formanfred,on 17 Feb 2013 - 17:27, said: if you had a high bounty you could be left serving your sentence in stocks where the gaurd comes around to whip you also prisoners could rape you .just a thought This belonged in my part of different punishment setups... Eventually if your bounty would be so high that guards can arrest you would end you up with execution after ofcourse a few lovely punishments... For example... First to the prison... You lose all your stuff (you receive no clothes) and you'll be put in prison... After a bit a guard comes to lead you to a torture room where you'll end up in a big messed tortured person... You get thrown back into your cell (maybe you turned unconcious from the torture or so) and when you wake up they repeat it... After that you'll be a mess again (you look bloody a bit and whipped and so on) and then you get put up on a trial in the square or so... It sentences you to be put trough some more evil things people can do to a retrained person and after that you'll end up executed... http://oblivion.nexusmods.com/mods/32512 Take a look there ... There is a point at which a person made a story like order of things... (in the screenshots by users submitted) with an Elf girl ending in a coffin... Ofcourse the execution can be done in multiple ways and is different for the city... In Solitude you lose your head (like you should have in Helgen if you weren't saved) In some other cities there might be another way of dying publicly like in Marketh for example (I hope I spelled it right as I tend to always spell it wrong even ingame) you might be put on the breaking wheel and get hammered to dead... (Need a torturer hammer) In another city you'll be hanged... For example in Falkreath... In another city you might be drowned (this would actually suit Whiterun) Darkstar crucified and so on... We can always find more options... but you'll need mastercchris for some extra animations (like impaled for example...) How's this for impaling stuff? the guards put in on you at 25k bounty and it goes in while sneaking/running, each time causing bleeding. The deeper it is the more bleeding you get. There are padlocks that prevent it from falling out and going ALL THE WAY like in picture 4. The problem is I can't stop the bleeding because of some bug. And it will filcker when going in/out because it's 3 items that replace each other.
JinZen Posted February 19, 2013 Posted February 19, 2013 Uhm i don't know, if it's already reported, but the Prison Overhaul is not 100% compatible with the Sanguine's Debauchery Mod, at least not, if the Artifact of Sanguine is active (the Anal-Egg, Labia thingy). When it comes to the moment the player have to undress, the Artifact can't be removed and the player cannot be fully undressed, so the redress part won't start. You have to deactivate this feature from SD, If you have Prison Overhaul v6 and ZaZ Anim pack v3 try my mod http://www.loverslab.com/topic/13622-prison-overhaul-2013-02-17/page-8?do=findComment&comment=316414 it automatically strips you when the guard tells you to remove clothes.back up your saves and you might need to type stopquest xpomain,save->exit->load startquest xpomain formanfred,on 17 Feb 2013 - 17:27, said: if you had a high bounty you could be left serving your sentence in stocks where the gaurd comes around to whip you also prisoners could rape you .just a thought This belonged in my part of different punishment setups... Eventually if your bounty would be so high that guards can arrest you would end you up with execution after ofcourse a few lovely punishments... For example... First to the prison... You lose all your stuff (you receive no clothes) and you'll be put in prison... After a bit a guard comes to lead you to a torture room where you'll end up in a big messed tortured person... You get thrown back into your cell (maybe you turned unconcious from the torture or so) and when you wake up they repeat it... After that you'll be a mess again (you look bloody a bit and whipped and so on) and then you get put up on a trial in the square or so... It sentences you to be put trough some more evil things people can do to a retrained person and after that you'll end up executed... http://oblivion.nexusmods.com/mods/32512 Take a look there ... There is a point at which a person made a story like order of things... (in the screenshots by users submitted) with an Elf girl ending in a coffin... Ofcourse the execution can be done in multiple ways and is different for the city... In Solitude you lose your head (like you should have in Helgen if you weren't saved) In some other cities there might be another way of dying publicly like in Marketh for example (I hope I spelled it right as I tend to always spell it wrong even ingame) you might be put on the breaking wheel and get hammered to dead... (Need a torturer hammer) In another city you'll be hanged... For example in Falkreath... In another city you might be drowned (this would actually suit Whiterun) Darkstar crucified and so on... We can always find more options... but you'll need mastercchris for some extra animations (like impaled for example...) How's this for impaling stuff? the guards put in on you at 25k bounty and it goes in while sneaking/running, each time causing bleeding. The deeper it is the more bleeding you get. There are padlocks that prevent it from going in like in picture 4. The problem is I can't stop the bleeding because of some bug. And it will filcker when going in/out because it's 3 items that replace each other. Picture 4 looks kinda executed if you ask me indeed... but it does look kinda weird with the belt thing on... This could be used somehow as alternative punishment though... Uhm i don't know, if it's already reported, but the Prison Overhaul is not 100% compatible with the Sanguine's Debauchery Mod, at least not, if the Artifact of Sanguine is active (the Anal-Egg, Labia thingy). When it comes to the moment the player have to undress, the Artifact can't be removed and the player cannot be fully undressed, so the redress part won't start. You have to deactivate this feature from SD, Try player.unequipall might also force this ...
nooblet123 Posted February 19, 2013 Posted February 19, 2013 Picture 4 looks kinda executed if you ask me indeed... but it does look kinda weird with the belt thing on... This could be used somehow as alternative punishment though... There are padlocks that prevent it from falling out and going in all the way. What's in picture 4 doesn't happen and I put it there as an example. I think the belt is mandatory because the spike will just fall out without it. I'm all ears for alternatives though
xaz Posted February 19, 2013 Author Posted February 19, 2013 Does this mod require dawnguard to play? it CTD'd my skyrim when I tried to use it. Note I use a +bounty mod and a +time in jail mod, perhaps those conflict? I don't think they would. This mod doesn't touch the bounty. It reads the bounty variables when deciding on your time in jail, but that's it. It also has it's own system for calculating jail time, so it shouldn't affect the regular calculations. On the other hand, those calculations are probably not used except in the regular prisons (Solitude, Winterhold and Markarth). Uhm i don't know, if it's already reported, but the Prison Overhaul is not 100% compatible with the Sanguine's Debauchery Mod, at least not, if the Artifact of Sanguine is active (the Anal-Egg, Labia thingy). When it comes to the moment the player have to undress, the Artifact can't be removed and the player cannot be fully undressed, so the redress part won't start. You have to deactivate this feature from SD, Deactivating it from SD is a workaround for now. My mod looks for cumulative item value equipped and if 0, you're good to go. I'll change this to make it play nice with other mods. After all, your gear is removed at the end of that scene anyway, so you're only going to keep quest items.
Selvera Posted February 19, 2013 Posted February 19, 2013 I disabled all of my mods except zazAnimation pack and this one, and it still CTD'd. I'm kinda stumped.
JinZen Posted February 19, 2013 Posted February 19, 2013 I disabled all of my mods except zazAnimation pack and this one, and it still CTD'd. I'm kinda stumped. Okay 2 questions 1. What's the version of your ZAZ Animation pack ? 2. What's the version of your Prison Overhaul pack ? Now... You will need FNIS just as well for this but that should be a bit different (and custom skeleton too) However... While you are on it If you used older versions of both mods are you sure they are cleaned up a bit ??? As I have taken out all older version scripts from these Also one more thing... Do you have active Papyrus logs ? This mod doesn't touch the bounty. It reads the bounty variables when deciding on your time in jail, but that's it. It also has it's own system for calculating jail time, so it shouldn't affect the regular calculations. On the other hand, those calculations are probably not used except in the regular prisons (Solitude, Winterhold and Markarth). From this part I guess I was right to say that his time in jail mod was the real cause in general ... Well he still has some CTD's he said but might be cause other scripts... Papyrus log might find something Then again... Even in default Skyrim you'll suffer CTD's sometimes with terrains... I have random crashes moving just over the lands though there is nothing custom installed there
bjornk Posted February 19, 2013 Posted February 19, 2013 Is it not possible to escape from the prison, like you do in vanilla Skyrim? I mean when I escaped from the prison in Whiterun I still got whipped by an invisible guard *outside* Whiterun and the game did not actually register my escape.
xaz Posted February 19, 2013 Author Posted February 19, 2013 Is it not possible to escape from the prison, like you do in vanilla Skyrim? I mean when I escaped from the prison in Whiterun I still got whipped by an invisible guard *outside* Whiterun and the game did not actually register my escape.No, not at the moment. I'll add it in the next version, because it's really needed for this mod to be useful.
JinZen Posted February 19, 2013 Posted February 19, 2013 Is it not possible to escape from the prison, like you do in vanilla Skyrim? I mean when I escaped from the prison in Whiterun I still got whipped by an invisible guard *outside* Whiterun and the game did not actually register my escape. I do know I escaped once upping my bounty for sure... However I'm not remembering what prison this was. The mod is currently work in progress and I know your feeling... I noticed that when I ended up in the barracks... However this mod is going somewhere unlike some other crime mods... It does something and works properly for most part... Then again do you really wanna escape prison ??? XD
Selvera Posted February 19, 2013 Posted February 19, 2013 I'm not sure what version of Zaz pack I was using, but the file was "ZaZAnimationPack.7z", so it probably was the 1st one -> I just downloaded "ZaZAnimationPack_V004-Final.7z", let's see if that helps. I was using the "xazPrisonOverhaul_V006.7z", I haven't tried previous versions. I'm fairly sure my previous zaz pack worked, as I ran arachnophobia quite well with it. I'm not exactly sure what papyrus logs are, although in my skyrim/logs folder there's a folder "script" which contains 4 short .txt files "EditorPaparus.0" "EditorPaparus.1" "EditorPaparus.2" and "EditorPaparus.3"
Selvera Posted February 19, 2013 Posted February 19, 2013 Aha, I updated to the new ZaZ and it didn't CTD, going to do testing to see if it works now.
JinZen Posted February 19, 2013 Posted February 19, 2013 I'm not sure what version of Zaz pack I was using, but the file was "ZaZAnimationPack.7z", so it probably was the 1st one -> I just downloaded "ZaZAnimationPack_V004-Final.7z", let's see if that helps. I was using the "xazPrisonOverhaul_V006.7z", I haven't tried previous versions. I'm fairly sure my previous zaz pack worked, as I ran arachnophobia quite well with it. I'm not exactly sure what papyrus logs are, although in my skyrim/logs folder there's a folder "script" which contains 4 short .txt files "EditorPaparus.0" "EditorPaparus.1" "EditorPaparus.2" and "EditorPaparus.3" You needed the latest version for it to work in general Papyrus is the log system of Skyrim... You can turn that on to find possible rogue scripts... Which is what is called Animated Prostitution at my end atm... It's getting me annoyed I'm very close to throwing it out in favor for other mods... That reminds me we should get some kind of a compatability table ... from all known sex mods
bjornk Posted February 19, 2013 Posted February 19, 2013 Is it not possible to escape from the prison, like you do in vanilla Skyrim? I mean when I escaped from the prison in Whiterun I still got whipped by an invisible guard *outside* Whiterun and the game did not actually register my escape.No, not at the moment. I'll add it in the next version, because it's really needed for this mod to be useful. Oh, okay then, I thought I did something wrong. This is gonna be a great mod to have alongside SD.
JinZen Posted February 19, 2013 Posted February 19, 2013 Is it not possible to escape from the prison, like you do in vanilla Skyrim? I mean when I escaped from the prison in Whiterun I still got whipped by an invisible guard *outside* Whiterun and the game did not actually register my escape.No, not at the moment. I'll add it in the next version, because it's really needed for this mod to be useful. Oh, okay then, I thought I did something wrong. This is gonna be a great mod to have alongside SD. That is if Xaz manages to iron out some small things that deal with SD too which makes me think a bit about the known bug we mentioned earlier Dragging this a sec off topic in the green part here xaz have you taken a look trough this post of me http://www.loverslab.com/topic/13622-prison-overhaul-2013-02-17/page-10?do=findComment&comment=316908 Hope I linked it right... Also while I'm on it will you then update the Xaz slave mod to the new pack ? And did you mention SD overwrites some ZAP scripts ???
xaz Posted February 19, 2013 Author Posted February 19, 2013 Is it not possible to escape from the prison, like you do in vanilla Skyrim? I mean when I escaped from the prison in Whiterun I still got whipped by an invisible guard *outside* Whiterun and the game did not actually register my escape.No, not at the moment. I'll add it in the next version, because it's really needed for this mod to be useful. Oh, okay then, I thought I did something wrong. This is gonna be a great mod to have alongside SD. Ok, maybe it's a good idea to add a version check to Zaz. Could prevent these issues in the future.
xaz Posted February 19, 2013 Author Posted February 19, 2013 That is if Xaz manages to iron out some small things that deal with SD too which makes me think a bit about the known bug we mentioned earlier Dragging this a sec off topic in the green part here xaz have you taken a look trough this post of me http://www.loverslab.com/topic/13622-prison-overhaul-2013-02-17/page-10?do=findComment&comment=316908 Hope I linked it right... Also while I'm on it will you then update the Xaz slave mod to the new pack ? And did you mention SD overwrites some ZAP scripts ??? I opted not to answer, because the post is so long and warrants a long response. I'm not quoting so you'll have to read them side by side. Here goes... Regarding reducing the number of enchantments: I don't really see the point. The main issues that I see from your post is that you want no enchantments on some items (gags, hoods, collars etc) but I don't understand why. Also you're annoyed that effects refresh so you can't place actors in cages etc. There has always been a setting in ZazAnimationPack, "set zbfSettingUpdateInterval to 0" which disabled the periodic refresh. It's now on by default. I don't really see the problem, because all wrist restraints would now only apply their effect once, then never again allowing you to apply idles as you like. I'm open to suggestions, but I don't think the suggestions as you put them would have solved your problems (refreshing effects). This of course applies to only the latest version. The previous update had issues with effects overwriting properties they had no right to mess with. By the way, the ai collar uses "onequip" events, which don't trigger from "player.equipitem" (Bethesda's bug, not mine), so if you have issues, try equipping it through the inventory. ... and finally... thanks for all the suggestions! Make sure to post them in the right topic, though. I think Chris reads that more than he does this one, and he's the one who creates all the items (I hardly know how to even). ... Edit: Saw that I forgot to answer two more items. Yes, SD overwrites the animation properties (or used to; have not looked at 02-18), which allows you to jump, sprint and stuff. Zaz Animation Pack normally prevents that, but if you load SD after, then that's what happens. Yes, I'll update xaz_player_slave. Working on that right now, but I keep getting sidetracked by this forum.
Selvera Posted February 19, 2013 Posted February 19, 2013 Yep it works now (with all my mods, including + prison time) ... although a couple strange things happened. I set a dog on fire outside whiterun to get a bounty, then submit to a guard to take me to jail. I then am made to follow him, but am not bound in any way, so I pull out my magic and set the guard on fire. He gets mad so I put away my magic. In the ensuing dialogue I am already bound (is this supposed to happen before choosing "I submit take me to jail?"). I am then lead bound (hands bound and gagged), to the gates of whiterun, and teleport inside. Inside whiterun there isn't a guard leading me, but I am in locked camera mode and made to walk (not run) all the way through the town to the prison and enter it. In the town there's 1 man without clothes on, in T pose, and without a head (he asks me if I'd tried mercenary work). The guard is there and tells me to take off my clothes, I turn around and exit the prison, but once outside I am forced back into the prison. I therefore take off my clothes and am retied + given prisoner's rags. I am lead to my cell, enter it and the door closes. I am unbound. Like any true scoundral I then pick the lock to the grate and escape. The guards in the guardhouse are still blockheads and don't recognise the person in prisoner's rags walking through thier guardhouse might just happen to be a prisoner, however one of them is naked and in T pose without a head (this guy never showed up like this in any of my previous mods). I leave the barracs and start running throughout whiterun. Fairly soon I am stopped with the dialoge "a guard approaches, is your time in jail already up?" or something like that, and with no guards nearby and stripped and gagged. I was in locked camera and couldn't do anything so I exited.
JinZen Posted February 19, 2013 Posted February 19, 2013 Yep it works now (with all my mods, including + prison time) ... although a couple strange things happened. I set a dog on fire outside whiterun to get a bounty, then submit to a guard to take me to jail. I then am made to follow him, but am not bound in any way, so I pull out my magic and set the guard on fire. He gets mad so I put away my magic. In the ensuing dialogue I am already bound (is this supposed to happen before choosing "I submit take me to jail?"). I am then lead bound (hands bound and gagged), to the gates of whiterun, and teleport inside. Inside whiterun there isn't a guard leading me, but I am in locked camera mode and made to walk (not run) all the way through the town to the prison and enter it. In the town there's 1 man without clothes on, in T pose, and without a head (he asks me if I'd tried mercenary work). The guard is there and tells me to take off my clothes, I turn around and exit the prison, but once outside I am forced back into the prison. I therefore take off my clothes and am retied + given prisoner's rags. I am lead to my cell, enter it and the door closes. I am unbound. Like any true scoundral I then pick the lock to the grate and escape. The guards in the guardhouse are still blockheads and don't recognise the person in prisoner's rags walking through thier guardhouse might just happen to be a prisoner, however one of them is naked and in T pose without a head (this guy never showed up like this in any of my previous mods). I leave the barracs and start running throughout whiterun. Fairly soon I am stopped with the dialoge "a guard approaches, is your time in jail already up?" or something like that, and with no guards nearby and stripped and gagged. I was in locked camera and couldn't do anything so I exited. From what you are saying some things are DEFENETLY conflicting... Show me a list of your installed mods because this is plain weird... You should normally get submitted to the cuffs right when you are taken to jail... Then they lead you towards it and once inside tell you to unequip all your items... Once that's done you are given rags and bound again brought to your cell... In there you lose your cuffs and you are stuck in ... You wait a while and a punishment should get triggered... Escaping is indeed not fully operational yet and can get you stuck... You should try to escape as fast as possible... The guards are not entirely setup right yet... This mod is a WIP for a reason That is if Xaz manages to iron out some small things that deal with SD too which makes me think a bit about the known bug we mentioned earlier Dragging this a sec off topic in the green part here xaz have you taken a look trough this post of me http://www.loverslab.com/topic/13622-prison-overhaul-2013-02-17/page-10?do=findComment&comment=316908 Hope I linked it right... Also while I'm on it will you then update the Xaz slave mod to the new pack ? And did you mention SD overwrites some ZAP scripts ??? I opted not to answer, because the post is so long and warrants a long response. I'm not quoting so you'll have to read them side by side. Here goes... Regarding reducing the number of enchantments: I don't really see the point. The main issues that I see from your post is that you want no enchantments on some items (gags, hoods, collars etc) but I don't understand why. Also you're annoyed that effects refresh so you can't place actors in cages etc. There has always been a setting in ZazAnimationPack, "set zbfSettingUpdateInterval to 0" which disabled the periodic refresh. It's now on by default. I don't really see the problem, because all wrist restraints would now only apply their effect once, then never again allowing you to apply idles as you like. I'm open to suggestions, but I don't think the suggestions as you put them would have solved your problems (refreshing effects). This of course applies to only the latest version. The previous update had issues with effects overwriting properties they had no right to mess with. By the way, the ai collar uses "onequip" events, which don't trigger from "player.equipitem" (Bethesda's bug, not mine), so if you have issues, try equipping it through the inventory. ... and finally... thanks for all the suggestions! Make sure to post them in the right topic, though. I think Chris reads that more than he does this one, and he's the one who creates all the items (I hardly know how to even). ... Edit: Saw that I forgot to answer two more items. Yes, SD overwrites the animation properties (or used to; have not looked at 02-18), which allows you to jump, sprint and stuff. Zaz Animation Pack normally prevents that, but if you load SD after, then that's what happens. Yes, I'll update xaz_player_slave. Working on that right now, but I keep getting sidetracked by this forum. There wasn't a need to long reply but I thought you were the one going over the bondages and such... The enchantments indeed are kinda annoying... If you switch anything they get put up right away but the point is... In earlier versions (haven't tried in the new) you could put your char on a punishmethod and add about all kind of gags and such (still can) but when you equipped the cuffs you had to redo the animation and usually it auto bound me again... Now the point is ... I'm not sure as I haven't fully tried that but if you disable the setting doesn't it unlock you by default... I'm more of thinking in the ways off... You can make chars wear cuffs (for example in a cage) but outside the others that have those items equipped are still under bondage effect and so on... So you give like 1 a pair of bondage ropes equipped, put in cage and when you put on your ropes you are bound like normal and the other sticks in the cage with ropes on... If I would disable the setting I doubt that my char would be tied up... Using puppeteer can put you in the animation but one jump and we are back out of it... Which reminds me that jumping issue XD Since I don't have SD I can't comment on that but it's good to know... I hope the dependencies there get fixed and such so they work together... As I said in another post I should put up a chart... I'm not sure if Chriss got all the items like I mentioned before (I only putted up the items that were kinda included in your bondage mod as I thought you made part of them)
xaz Posted February 19, 2013 Author Posted February 19, 2013 Yep it works now (with all my mods, including + prison time) ... although a couple strange things happened. I set a dog on fire outside whiterun to get a bounty, then submit to a guard to take me to jail. I then am made to follow him, but am not bound in any way, so I pull out my magic and set the guard on fire. He gets mad so I put away my magic. In the ensuing dialogue I am already bound (is this supposed to happen before choosing "I submit take me to jail?"). I am then lead bound (hands bound and gagged), to the gates of whiterun, and teleport inside. Inside whiterun there isn't a guard leading me, but I am in locked camera mode and made to walk (not run) all the way through the town to the prison and enter it. In the town there's 1 man without clothes on, in T pose, and without a head (he asks me if I'd tried mercenary work). The guard is there and tells me to take off my clothes, I turn around and exit the prison, but once outside I am forced back into the prison. I therefore take off my clothes and am retied + given prisoner's rags. I am lead to my cell, enter it and the door closes. I am unbound. Like any true scoundral I then pick the lock to the grate and escape. The guards in the guardhouse are still blockheads and don't recognise the person in prisoner's rags walking through thier guardhouse might just happen to be a prisoner, however one of them is naked and in T pose without a head (this guy never showed up like this in any of my previous mods). I leave the barracs and start running throughout whiterun. Fairly soon I am stopped with the dialoge "a guard approaches, is your time in jail already up?" or something like that, and with no guards nearby and stripped and gagged. I was in locked camera and couldn't do anything so I exited. Pics or it never happened! ... Not sure what your initial issues were about... The T-pose thingy, you can probably fix with FNIS. This isn't needed specifically for my mod, but ZazAnimationPack uses it. Escaping is not yet part of this mod, so expect issues there. What happened is that you're punished every hour, and since the game doesn't check if you actually escaped, you get your hourly beating.
JinZen Posted February 19, 2013 Posted February 19, 2013 Yep it works now (with all my mods, including + prison time) ... although a couple strange things happened. I set a dog on fire outside whiterun to get a bounty, then submit to a guard to take me to jail. I then am made to follow him, but am not bound in any way, so I pull out my magic and set the guard on fire. He gets mad so I put away my magic. In the ensuing dialogue I am already bound (is this supposed to happen before choosing "I submit take me to jail?"). I am then lead bound (hands bound and gagged), to the gates of whiterun, and teleport inside. Inside whiterun there isn't a guard leading me, but I am in locked camera mode and made to walk (not run) all the way through the town to the prison and enter it. In the town there's 1 man without clothes on, in T pose, and without a head (he asks me if I'd tried mercenary work). The guard is there and tells me to take off my clothes, I turn around and exit the prison, but once outside I am forced back into the prison. I therefore take off my clothes and am retied + given prisoner's rags. I am lead to my cell, enter it and the door closes. I am unbound. Like any true scoundral I then pick the lock to the grate and escape. The guards in the guardhouse are still blockheads and don't recognise the person in prisoner's rags walking through thier guardhouse might just happen to be a prisoner, however one of them is naked and in T pose without a head (this guy never showed up like this in any of my previous mods). I leave the barracs and start running throughout whiterun. Fairly soon I am stopped with the dialoge "a guard approaches, is your time in jail already up?" or something like that, and with no guards nearby and stripped and gagged. I was in locked camera and couldn't do anything so I exited. Pics or it never happened! ... Not sure what your initial issues were about... The T-pose thingy, you can probably fix with FNIS. This isn't needed specifically for my mod, but ZazAnimationPack uses it. Escaping is not yet part of this mod, so expect issues there. What happened is that you're punished every hour, and since the game doesn't check if you actually escaped, you get your hourly beating. Still brings you to the question doesn't it ??? Why do you want to escape ??? XD
xaz Posted February 19, 2013 Author Posted February 19, 2013 In earlier versions (haven't tried in the new) you could put your char on a punishmethod and add about all kind of gags and such (still can) but when you equipped the cuffs you had to redo the animation and usually it auto bound me again... Now the point is ... I'm not sure as I haven't fully tried that but if you disable the setting doesn't it unlock you by default...I changed default refresh behavior to not refresh. This was and still is an option, but now it defaults to "never" instead of "every second". Refreshing is useful for modders and people (like me) annoyed by "Player Headtracking" messing up the open mouth expression (according to script source seems fixed now).
JinZen Posted February 19, 2013 Posted February 19, 2013 In earlier versions (haven't tried in the new) you could put your char on a punishmethod and add about all kind of gags and such (still can) but when you equipped the cuffs you had to redo the animation and usually it auto bound me again... Now the point is ... I'm not sure as I haven't fully tried that but if you disable the setting doesn't it unlock you by default...I changed default refresh behavior to not refresh. This was and still is an option, but now it defaults to "never" instead of "every second". Refreshing is useful for modders and people (like me) annoyed by "Player Headtracking" messing up the open mouth expression (according to script source seems fixed now). So lets say I put the ropes on and put her in a cage it won't remove the animation ??? Doubt I can change the cuffs in general while in the cage though... Point is I hoped for a way to equip the cuffs change them and not get the refresh while in the animation while it still stays functionable outside an animation
Selvera Posted February 19, 2013 Posted February 19, 2013 I went back to an autosave and decided to behave in the cell so I could test out the whipping. First of all, it seems strange that you can't move as soon as the dialogue appears.. it would make more sense if you could move untill the guard got near you and bound you. Secondly it seems strange that you just stand there and get beeten without restraints besides a gag. Thirdly, whipping doesn't deal damage? irl people used to die from being whipped, 40 lashes was considered potentially lethal, sentances of lashes above that would resault in whipping someone untill they were nearly dead, waiting for thier wounds to heal then whipping them again the next day (or week or w/e). Fourthly you aren't given your clothes back after being whipped. why would the guards go to all the trouble of giving you prison clothes if they weren't going to let you keep them? It would make more sense if they give you your clothes back, don't give you clothes in the first place or whip you with your clothes on. Overall nice mod ^^ Note: while testing I got myself captured again... this time the capture seemed to work as expected, dialoge as usual, then bound and gagged when I chose the take me to jail option. Note2: why would I want to escape? Realism Note3: While being lead to jail (gagged) you can still talk to people (?) and they still respond with genaric dialoge even though you're bound/gagged/being led by a guard.
nooblet123 Posted February 19, 2013 Posted February 19, 2013 Still brings you to the question doesn't it ??? Why do you want to escape ??? XD To avoid pressing the use key on the bed 103 times, then waiting like 12 seconds each time then more waiting. Also right now if you have lockpicks nothing stops you from escaping, so maybe when you escape 1-2 times the guards put a chain on you that's linked to a wall/etc that prevents you from going outside the cell and thne nothing you can do about it and have to stay in the cell.
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