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Posted

 

Any plans on extending this so that the player can use your punishments on his followers if they missbehaved? Like making the pillories activatable objects or via dialog?

Not right now. If you read the instructions on Zaz animation pack (which is a requirement for this mod), it has instructions for playing animations on actors. Not really what you wanted, but maybe close enough?

 

 

Hmm, I only tested that one available on Nexus. But when I whipped the NPC a bit she broke out of the pillroy but didn't move anymore. Also the craftable whips left no marks. As I'm only interested in mods that don't reqire the use of the console I guess I'll have to wait. Anyway, thanks for your reply. :)

Posted

What I think is the problem is that the game thinks you still have a weapon equipped. You could try the following.

 

kTarget = akTarget
kPlayer = Game.GetPlayer()
kWeapon1 = kTarget.GetEquippedWeapon()
kWeapon2 = kTarget.GetEquippedWeapon(True)
kShield = kTarget.GetEquippedShield()
kSpell1 = kTarget.GetEquippedSpell(0)
kSpell2 = kTarget.GetEquippedSpell(1)

if kWeapon1
  kTarget.UnequipItem(kWeapon1, false, true )
endIf
if kWeapon2
  kTarget.UnequipItem(kWeapon2, false, true )
endIf
if kShield
  kTarget.UnequipItem(kShield, false, true )
endIf
if kSpell1
  kTarget.UnequipSpell(kSpell1, 0 )
endIf
if kSpell2
  kTarget.UnequipSpell(kSpell2, 1 )
endIf

if kTarget == kPlayer
  ; force reset the animation graph. i.e. flick
  ; the light switch on an off and see if it works.
  Game.DisablePlayerControls(abFighting = True)
  ; just in case the user is in menu mode.
  while Utility.IsInMenuMode()
  endWhile
  Game.EnablePlayerControls(abFighting = True)
endIf

 

I think the binding scripts already do this, but I'll double check just to be sure.

Posted

Hello just tried this mod, downloaded all the needed mods launched the game with SKSE, last patch, last version of SKSE last version of FNIS but sadly it won't work for me. The script goes pretty well since the jailer comes and take me to the pillory as he should but once i'm there nothing happens, the jailer just tell me his usual sentence ( now don't move prisoner (or something) ) then skipping to the part where I have to go back to my cell, sometimes the jailer come to my character with a whip and punish me, but since my character isn't moving (while being whipped) I guess there's a problem with the animations ( most likely ) but I can't figure what I did wrong.

 

Oh and apparently there's only two options with the jailer, the whip scene and the pillory, editing the Prison Overhaul configuration doesn't seem to change anything for me. 

 

Jeez I suck at modding but you know... The fap needs !  <_<

Shall I upload a list of used mods ?

If your character isn't playing animations properly, then it's probably a problem with animations. Make sure you've correctly installed ZAP and run FNIS, etc.

 

It could also be that you have issues with animations in general, haven't enabled the right mods and so on. Recheck the installation. That's the only thing I can think of right now.

Posted

 

 

Any plans on extending this so that the player can use your punishments on his followers if they missbehaved? Like making the pillories activatable objects or via dialog?

Not right now. If you read the instructions on Zaz animation pack (which is a requirement for this mod), it has instructions for playing animations on actors. Not really what you wanted, but maybe close enough?

 

 

Hmm, I only tested that one available on Nexus. But when I whipped the NPC a bit she broke out of the pillroy but didn't move anymore. Also the craftable whips left no marks. As I'm only interested in mods that don't reqire the use of the console I guess I'll have to wait. Anyway, thanks for your reply. :)

 

The one on the nexus is not the right one, and it does not satisfy the requirements of this mod. Switch to Zaz Animation Pack from this site, latest version.

 

If you don't want to use the console, you're out of luck with that mod too, though. There's no way to get the things in the mod unless you at least use the console a little.

Posted

 

 

What I think is the problem is that the game thinks you still have a weapon equipped. You could try the following.

 

kTarget = akTarget
kPlayer = Game.GetPlayer()
kWeapon1 = kTarget.GetEquippedWeapon()
kWeapon2 = kTarget.GetEquippedWeapon(True)
kShield = kTarget.GetEquippedShield()
kSpell1 = kTarget.GetEquippedSpell(0)
kSpell2 = kTarget.GetEquippedSpell(1)

if kWeapon1
  kTarget.UnequipItem(kWeapon1, false, true )
endIf
if kWeapon2
  kTarget.UnequipItem(kWeapon2, false, true )
endIf
if kShield
  kTarget.UnequipItem(kShield, false, true )
endIf
if kSpell1
  kTarget.UnequipSpell(kSpell1, 0 )
endIf
if kSpell2
  kTarget.UnequipSpell(kSpell2, 1 )
endIf

if kTarget == kPlayer
  ; force reset the animation graph. i.e. flick
  ; the light switch on an off and see if it works.
  Game.DisablePlayerControls(abFighting = True)
  ; just in case the user is in menu mode.
  while Utility.IsInMenuMode()
  endWhile
  Game.EnablePlayerControls(abFighting = True)
endIf

 

 

 

I think the binding scripts already do this, but I'll double check just to be sure.

 

This would be run when the bindings are unequipped.

Posted

 

 

 

What I think is the problem is that the game thinks you still have a weapon equipped. You could try the following.

 

kTarget = akTarget
kPlayer = Game.GetPlayer()
kWeapon1 = kTarget.GetEquippedWeapon()
kWeapon2 = kTarget.GetEquippedWeapon(True)
kShield = kTarget.GetEquippedShield()
kSpell1 = kTarget.GetEquippedSpell(0)
kSpell2 = kTarget.GetEquippedSpell(1)

if kWeapon1
  kTarget.UnequipItem(kWeapon1, false, true )
endIf
if kWeapon2
  kTarget.UnequipItem(kWeapon2, false, true )
endIf
if kShield
  kTarget.UnequipItem(kShield, false, true )
endIf
if kSpell1
  kTarget.UnequipSpell(kSpell1, 0 )
endIf
if kSpell2
  kTarget.UnequipSpell(kSpell2, 1 )
endIf

if kTarget == kPlayer
  ; force reset the animation graph. i.e. flick
  ; the light switch on an off and see if it works.
  Game.DisablePlayerControls(abFighting = True)
  ; just in case the user is in menu mode.
  while Utility.IsInMenuMode()
  endWhile
  Game.EnablePlayerControls(abFighting = True)
endIf

 

 

 

I think the binding scripts already do this, but I'll double check just to be sure.

 

This would be run when the bindings are unequipped.

 

I'll check it out when I come back.

Posted

Hi, i've got a problem, after getting buster, jailer tells me to enther my cell, but when inside, nothing happens. I remember the doors have to close and cuffs unequip (last time it work in v1.6), but not anymore. I just run around bounded. Tested on 2 characters in 3 citites. I'm sure problem is on my side, did anyone else met this? thanks

Posted

 

 

 

Any plans on extending this so that the player can use your punishments on his followers if they missbehaved? Like making the pillories activatable objects or via dialog?

Not right now. If you read the instructions on Zaz animation pack (which is a requirement for this mod), it has instructions for playing animations on actors. Not really what you wanted, but maybe close enough?

 

 

Hmm, I only tested that one available on Nexus. But when I whipped the NPC a bit she broke out of the pillroy but didn't move anymore. Also the craftable whips left no marks. As I'm only interested in mods that don't reqire the use of the console I guess I'll have to wait. Anyway, thanks for your reply. :)

 

The one on the nexus is not the right one, and it does not satisfy the requirements of this mod. Switch to Zaz Animation Pack from this site, latest version.

 

If you don't want to use the console, you're out of luck with that mod too, though. There's no way to get the things in the mod unless you at least use the console a little.

 

 

http://www.loverslab.com/topic/20002-wip-o3dbondagetest-update-v002/ this guy might solve that problem of the console :P

 

You commented in it before :P there are spellbooks... Just need an obvious location for them though :P

Posted

 

 

 

 

 

Any plans on extending this so that the player can use your punishments on his followers if they missbehaved? Like making the pillories activatable objects or via dialog?

Not right now. If you read the instructions on Zaz animation pack (which is a requirement for this mod), it has instructions for playing animations on actors. Not really what you wanted, but maybe close enough?

 

 

Hmm, I only tested that one available on Nexus. But when I whipped the NPC a bit she broke out of the pillroy but didn't move anymore. Also the craftable whips left no marks. As I'm only interested in mods that don't reqire the use of the console I guess I'll have to wait. Anyway, thanks for your reply. :)

 

The one on the nexus is not the right one, and it does not satisfy the requirements of this mod. Switch to Zaz Animation Pack from this site, latest version.

 

If you don't want to use the console, you're out of luck with that mod too, though. There's no way to get the things in the mod unless you at least use the console a little.

 

 

http://www.loverslab.com/topic/20002-wip-o3dbondagetest-update-v002/ this guy might solve that problem of the console :P

 

You commented in it before :P there are spellbooks... Just need an obvious location for them though :P

 

The problem is that I don't want to edit any vanilla cells for just a resource pack. If I did, they might conflict with other edits, and that'd be really unfortunate since it's a dependency for so many mods.

 

So if you're not prepared to enter just a single console command it will be kind of hard to get things. That mod is awesome, by the way, so check it out.

 

Though, to get the spells, you have to use console commands atm. ;)

Posted

Hi, i've got a problem, after getting buster, jailer tells me to enther my cell, but when inside, nothing happens. I remember the doors have to close and cuffs unequip (last time it work in v1.6), but not anymore. I just run around bounded. Tested on 2 characters in 3 citites. I'm sure problem is on my side, did anyone else met this? thanks

As always, these problems are kind of hard to debug. I'm going to point you to the first post and the troubleshooting list there. Did you try all those steps?

 

From the top of my head, I'm guessing there's something broken in your current install. There may be old scripts lying about, or there may be unsatisfied dependencies.

 

Anyway, start with the troubleshooting list, and reply in this thread if that didn't work.

Posted

Oh, I forget. I meat a problem with this MOD, I wear some leather staffs(or some fur thing? I don`t remember the detail...) including boots, armor, helmet. Then, when I caught by guard, those things are gone. I mean disappeared. 

And, does this MOD only works in WinterRun? How about other cities?

Posted

I had this mod for quite sometime ago and it was working fine except for the usual frequent screen freezes or ctds which is bearable. But just these two days, I got into trouble and happened to run out of gold. Everything was fine but whenever I follow the guard to the jailer, the game freezes. This is the 8th attempt and it just keeps freezing once the guard put my stuff in the chest and switch to the Jailer.

I tried updating, restarting, uninstalling and reinstalling, switching the options around the MCM and nothing seems to work, game simply freezes the moment the Jailer start moving

Posted

 

Hi, i've got a problem, after getting buster, jailer tells me to enther my cell, but when inside, nothing happens. I remember the doors have to close and cuffs unequip (last time it work in v1.6), but not anymore. I just run around bounded. Tested on 2 characters in 3 citites. I'm sure problem is on my side, did anyone else met this? thanks

As always, these problems are kind of hard to debug. I'm going to point you to the first post and the troubleshooting list there. Did you try all those steps?

 

From the top of my head, I'm guessing there's something broken in your current install. There may be old scripts lying about, or there may be unsatisfied dependencies.

 

Anyway, start with the troubleshooting list, and reply in this thread if that didn't work.

 

 

Just curious but aint you forgetting something ? :P

 

You can add an extra chest in the zaz location with the tomes for example 

 

Only command needed is coc to the testarea...

Posted

 

 

Hi, i've got a problem, after getting buster, jailer tells me to enther my cell, but when inside, nothing happens. I remember the doors have to close and cuffs unequip (last time it work in v1.6), but not anymore. I just run around bounded. Tested on 2 characters in 3 citites. I'm sure problem is on my side, did anyone else met this? thanks

As always, these problems are kind of hard to debug. I'm going to point you to the first post and the troubleshooting list there. Did you try all those steps?

 

From the top of my head, I'm guessing there's something broken in your current install. There may be old scripts lying about, or there may be unsatisfied dependencies.

 

Anyway, start with the troubleshooting list, and reply in this thread if that didn't work.

 

 

Just curious but aint you forgetting something ? :P

 

You can add an extra chest in the zaz location with the tomes for example 

 

Only command needed is coc to the testarea...

 

I know, but he still has to enter a command in the console, which he isn't prepared to do. :(

 

By the way, I think we're quoting the wrong conversation ... :)

Posted

Are all the download files needed for this mod to work, or only the latest one?

Only the latest one is needed. You need to install all the dependencies also, though.

Posted
I know, but he still has to enter a command in the console, which he isn't prepared to do. :(

By the way, I think we're quoting the wrong conversation ... :)

 

 

 

To lazy to retype a name but yeah you were right XD :P

 

Well I'm not sure but you could put them in another box in Helgen for example ... There are plenty of empty chests for those who look around... (Or a barrel for that matter...)

 

Still... The lore friendly part is a bit taken out then (seperate ESP for placement of the chest next to the ZAP area but not gonna be us doing it I'm sure) :D

 

Lazy bums :P Always annoying... Though those tomes in a chest would make my life easier... 

 

(I'm always needing to check on ZAZ or ZAP or something and then the spell tomes type the number check the next LOL... and I'm thinking of remaking the game and after it properly works make BAT files cause seriously...)

Posted

 

I know, but he still has to enter a command in the console, which he isn't prepared to do. :(

 

By the way, I think we're quoting the wrong conversation ... :)

 

 

To lazy to retype a name but yeah you were right XD :P

 

Well I'm not sure but you could put them in another box in Helgen for example ... There are plenty of empty chests for those who look around... (Or a barrel for that matter...)

 

Still... The lore friendly part is a bit taken out then (seperate ESP for placement of the chest next to the ZAP area but not gonna be us doing it I'm sure) :D

 

Lazy bums :P Always annoying... Though those tomes in a chest would make my life easier... 

 

(I'm always needing to check on ZAZ or ZAP or something and then the spell tomes type the number check the next LOL... and I'm thinking of remaking the game and after it properly works make BAT files cause seriously...)

 

Well, in essence it's all a good point. I could just make a mod to plug in that would have all items and spells for those that want to play around, and somewhere easily accessible for those that don't want to use the console. Or help o3dBondagetest finish, because oli3d is doing that job anyway. ;)

Posted

I've run into a simple issue; after I get arrested and brought to my cell, I'm not tortured until the whipping before my release.

I've followed the troubleshooting steps etc., but it still doens't work.

I don't know if someone else ran into this problem?

I'd really apreciate a solution.

Posted

I've run into a simple issue; after I get arrested and brought to my cell, I'm not tortured until the whipping before my release.

I've followed the troubleshooting steps etc., but it still doens't work.

I don't know if someone else ran into this problem?

I'd really apreciate a solution.

Which city did you get arrested in? Currently, there's action only in Whiterun, Falkreath and Solitude. Try one of those and see if that works better ...

Posted

 

I've run into a simple issue; after I get arrested and brought to my cell, I'm not tortured until the whipping before my release.

I've followed the troubleshooting steps etc., but it still doens't work.

I don't know if someone else ran into this problem?

I'd really apreciate a solution.

Which city did you get arrested in? Currently, there's action only in Whiterun, Falkreath and Solitude. Try one of those and see if that works better ...

 

 

Reminds me to test it again as last time for once I got crashed due whipping but I've been killing mods and such I don't like so might be leftover scripts ...

Posted

This works surprisingly well! The MCM menu is very handy as well.

Posted

A note, just for the record:

This mod always gives me a java.lang.nullpointerexception error while running the ReProccer. If you run into this issue, just add a new line

xazPrisonOverhaul.esp

to \Data\SkyProc Patchers\T3nd0_ReProccer\Files\BlockList.txt

 

 

I hope this saves time to someone. c:

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