Arnoror Posted August 3, 2013 Posted August 3, 2013 Any plans on extending this so that the player can use your punishments on his followers if they missbehaved? Like making the pillories activatable objects or via dialog? Not right now. If you read the instructions on Zaz animation pack (which is a requirement for this mod), it has instructions for playing animations on actors. Not really what you wanted, but maybe close enough? Hmm, I only tested that one available on Nexus. But when I whipped the NPC a bit she broke out of the pillroy but didn't move anymore. Also the craftable whips left no marks. As I'm only interested in mods that don't reqire the use of the console I guess I'll have to wait. Anyway, thanks for your reply.
xaz Posted August 3, 2013 Author Posted August 3, 2013 What I think is the problem is that the game thinks you still have a weapon equipped. You could try the following. kTarget = akTarget kPlayer = Game.GetPlayer() kWeapon1 = kTarget.GetEquippedWeapon() kWeapon2 = kTarget.GetEquippedWeapon(True) kShield = kTarget.GetEquippedShield() kSpell1 = kTarget.GetEquippedSpell(0) kSpell2 = kTarget.GetEquippedSpell(1) if kWeapon1 kTarget.UnequipItem(kWeapon1, false, true ) endIf if kWeapon2 kTarget.UnequipItem(kWeapon2, false, true ) endIf if kShield kTarget.UnequipItem(kShield, false, true ) endIf if kSpell1 kTarget.UnequipSpell(kSpell1, 0 ) endIf if kSpell2 kTarget.UnequipSpell(kSpell2, 1 ) endIf if kTarget == kPlayer ; force reset the animation graph. i.e. flick ; the light switch on an off and see if it works. Game.DisablePlayerControls(abFighting = True) ; just in case the user is in menu mode. while Utility.IsInMenuMode() endWhile Game.EnablePlayerControls(abFighting = True) endIf I think the binding scripts already do this, but I'll double check just to be sure.
xaz Posted August 3, 2013 Author Posted August 3, 2013 Hello just tried this mod, downloaded all the needed mods launched the game with SKSE, last patch, last version of SKSE last version of FNIS but sadly it won't work for me. The script goes pretty well since the jailer comes and take me to the pillory as he should but once i'm there nothing happens, the jailer just tell me his usual sentence ( now don't move prisoner (or something) ) then skipping to the part where I have to go back to my cell, sometimes the jailer come to my character with a whip and punish me, but since my character isn't moving (while being whipped) I guess there's a problem with the animations ( most likely ) but I can't figure what I did wrong. Oh and apparently there's only two options with the jailer, the whip scene and the pillory, editing the Prison Overhaul configuration doesn't seem to change anything for me. Jeez I suck at modding but you know... The fap needs ! Shall I upload a list of used mods ? If your character isn't playing animations properly, then it's probably a problem with animations. Make sure you've correctly installed ZAP and run FNIS, etc. It could also be that you have issues with animations in general, haven't enabled the right mods and so on. Recheck the installation. That's the only thing I can think of right now.
xaz Posted August 3, 2013 Author Posted August 3, 2013 Any plans on extending this so that the player can use your punishments on his followers if they missbehaved? Like making the pillories activatable objects or via dialog? Not right now. If you read the instructions on Zaz animation pack (which is a requirement for this mod), it has instructions for playing animations on actors. Not really what you wanted, but maybe close enough? Hmm, I only tested that one available on Nexus. But when I whipped the NPC a bit she broke out of the pillroy but didn't move anymore. Also the craftable whips left no marks. As I'm only interested in mods that don't reqire the use of the console I guess I'll have to wait. Anyway, thanks for your reply. The one on the nexus is not the right one, and it does not satisfy the requirements of this mod. Switch to Zaz Animation Pack from this site, latest version. If you don't want to use the console, you're out of luck with that mod too, though. There's no way to get the things in the mod unless you at least use the console a little.
PeacefulPatriot Posted August 4, 2013 Posted August 4, 2013 There's a mod on the nexus called Life in Prison. (http://skyrim.nexusmods.com/mods/26281/) It's been abandoned, and it's unstable enough that I don't want to risk my savegame with it again, but it has some really good ideas with the courtyard cell that I would like to see used alongside Prison Overhaul, if at all possible.
jbezorg Posted August 4, 2013 Posted August 4, 2013 What I think is the problem is that the game thinks you still have a weapon equipped. You could try the following. kTarget = akTarget kPlayer = Game.GetPlayer() kWeapon1 = kTarget.GetEquippedWeapon() kWeapon2 = kTarget.GetEquippedWeapon(True) kShield = kTarget.GetEquippedShield() kSpell1 = kTarget.GetEquippedSpell(0) kSpell2 = kTarget.GetEquippedSpell(1) if kWeapon1 kTarget.UnequipItem(kWeapon1, false, true ) endIf if kWeapon2 kTarget.UnequipItem(kWeapon2, false, true ) endIf if kShield kTarget.UnequipItem(kShield, false, true ) endIf if kSpell1 kTarget.UnequipSpell(kSpell1, 0 ) endIf if kSpell2 kTarget.UnequipSpell(kSpell2, 1 ) endIf if kTarget == kPlayer ; force reset the animation graph. i.e. flick ; the light switch on an off and see if it works. Game.DisablePlayerControls(abFighting = True) ; just in case the user is in menu mode. while Utility.IsInMenuMode() endWhile Game.EnablePlayerControls(abFighting = True) endIf I think the binding scripts already do this, but I'll double check just to be sure. This would be run when the bindings are unequipped.
xaz Posted August 4, 2013 Author Posted August 4, 2013 What I think is the problem is that the game thinks you still have a weapon equipped. You could try the following. kTarget = akTarget kPlayer = Game.GetPlayer() kWeapon1 = kTarget.GetEquippedWeapon() kWeapon2 = kTarget.GetEquippedWeapon(True) kShield = kTarget.GetEquippedShield() kSpell1 = kTarget.GetEquippedSpell(0) kSpell2 = kTarget.GetEquippedSpell(1) if kWeapon1 kTarget.UnequipItem(kWeapon1, false, true ) endIf if kWeapon2 kTarget.UnequipItem(kWeapon2, false, true ) endIf if kShield kTarget.UnequipItem(kShield, false, true ) endIf if kSpell1 kTarget.UnequipSpell(kSpell1, 0 ) endIf if kSpell2 kTarget.UnequipSpell(kSpell2, 1 ) endIf if kTarget == kPlayer ; force reset the animation graph. i.e. flick ; the light switch on an off and see if it works. Game.DisablePlayerControls(abFighting = True) ; just in case the user is in menu mode. while Utility.IsInMenuMode() endWhile Game.EnablePlayerControls(abFighting = True) endIf I think the binding scripts already do this, but I'll double check just to be sure. This would be run when the bindings are unequipped. I'll check it out when I come back.
jet41 Posted August 6, 2013 Posted August 6, 2013 Hi, i've got a problem, after getting buster, jailer tells me to enther my cell, but when inside, nothing happens. I remember the doors have to close and cuffs unequip (last time it work in v1.6), but not anymore. I just run around bounded. Tested on 2 characters in 3 citites. I'm sure problem is on my side, did anyone else met this? thanks
JinZen Posted August 6, 2013 Posted August 6, 2013 Any plans on extending this so that the player can use your punishments on his followers if they missbehaved? Like making the pillories activatable objects or via dialog? Not right now. If you read the instructions on Zaz animation pack (which is a requirement for this mod), it has instructions for playing animations on actors. Not really what you wanted, but maybe close enough? Hmm, I only tested that one available on Nexus. But when I whipped the NPC a bit she broke out of the pillroy but didn't move anymore. Also the craftable whips left no marks. As I'm only interested in mods that don't reqire the use of the console I guess I'll have to wait. Anyway, thanks for your reply. The one on the nexus is not the right one, and it does not satisfy the requirements of this mod. Switch to Zaz Animation Pack from this site, latest version. If you don't want to use the console, you're out of luck with that mod too, though. There's no way to get the things in the mod unless you at least use the console a little. http://www.loverslab.com/topic/20002-wip-o3dbondagetest-update-v002/ this guy might solve that problem of the console You commented in it before there are spellbooks... Just need an obvious location for them though
xaz Posted August 6, 2013 Author Posted August 6, 2013 Any plans on extending this so that the player can use your punishments on his followers if they missbehaved? Like making the pillories activatable objects or via dialog? Not right now. If you read the instructions on Zaz animation pack (which is a requirement for this mod), it has instructions for playing animations on actors. Not really what you wanted, but maybe close enough? Hmm, I only tested that one available on Nexus. But when I whipped the NPC a bit she broke out of the pillroy but didn't move anymore. Also the craftable whips left no marks. As I'm only interested in mods that don't reqire the use of the console I guess I'll have to wait. Anyway, thanks for your reply. The one on the nexus is not the right one, and it does not satisfy the requirements of this mod. Switch to Zaz Animation Pack from this site, latest version. If you don't want to use the console, you're out of luck with that mod too, though. There's no way to get the things in the mod unless you at least use the console a little. http://www.loverslab.com/topic/20002-wip-o3dbondagetest-update-v002/ this guy might solve that problem of the console You commented in it before there are spellbooks... Just need an obvious location for them though The problem is that I don't want to edit any vanilla cells for just a resource pack. If I did, they might conflict with other edits, and that'd be really unfortunate since it's a dependency for so many mods. So if you're not prepared to enter just a single console command it will be kind of hard to get things. That mod is awesome, by the way, so check it out. Though, to get the spells, you have to use console commands atm.
xaz Posted August 6, 2013 Author Posted August 6, 2013 Hi, i've got a problem, after getting buster, jailer tells me to enther my cell, but when inside, nothing happens. I remember the doors have to close and cuffs unequip (last time it work in v1.6), but not anymore. I just run around bounded. Tested on 2 characters in 3 citites. I'm sure problem is on my side, did anyone else met this? thanks As always, these problems are kind of hard to debug. I'm going to point you to the first post and the troubleshooting list there. Did you try all those steps? From the top of my head, I'm guessing there's something broken in your current install. There may be old scripts lying about, or there may be unsatisfied dependencies. Anyway, start with the troubleshooting list, and reply in this thread if that didn't work.
magoibds Posted August 6, 2013 Posted August 6, 2013 Nice MOD, great idea. I finally get some reason to try some jail time~
magoibds Posted August 6, 2013 Posted August 6, 2013 Oh, I forget. I meat a problem with this MOD, I wear some leather staffs(or some fur thing? I don`t remember the detail...) including boots, armor, helmet. Then, when I caught by guard, those things are gone. I mean disappeared. And, does this MOD only works in WinterRun? How about other cities?
bulldozar Posted August 6, 2013 Posted August 6, 2013 I had this mod for quite sometime ago and it was working fine except for the usual frequent screen freezes or ctds which is bearable. But just these two days, I got into trouble and happened to run out of gold. Everything was fine but whenever I follow the guard to the jailer, the game freezes. This is the 8th attempt and it just keeps freezing once the guard put my stuff in the chest and switch to the Jailer. I tried updating, restarting, uninstalling and reinstalling, switching the options around the MCM and nothing seems to work, game simply freezes the moment the Jailer start moving
JinZen Posted August 6, 2013 Posted August 6, 2013 Hi, i've got a problem, after getting buster, jailer tells me to enther my cell, but when inside, nothing happens. I remember the doors have to close and cuffs unequip (last time it work in v1.6), but not anymore. I just run around bounded. Tested on 2 characters in 3 citites. I'm sure problem is on my side, did anyone else met this? thanks As always, these problems are kind of hard to debug. I'm going to point you to the first post and the troubleshooting list there. Did you try all those steps? From the top of my head, I'm guessing there's something broken in your current install. There may be old scripts lying about, or there may be unsatisfied dependencies. Anyway, start with the troubleshooting list, and reply in this thread if that didn't work. Just curious but aint you forgetting something ? You can add an extra chest in the zaz location with the tomes for example Only command needed is coc to the testarea...
Depaq Posted August 7, 2013 Posted August 7, 2013 Are all the download files needed for this mod to work, or only the latest one?
xaz Posted August 7, 2013 Author Posted August 7, 2013 Hi, i've got a problem, after getting buster, jailer tells me to enther my cell, but when inside, nothing happens. I remember the doors have to close and cuffs unequip (last time it work in v1.6), but not anymore. I just run around bounded. Tested on 2 characters in 3 citites. I'm sure problem is on my side, did anyone else met this? thanks As always, these problems are kind of hard to debug. I'm going to point you to the first post and the troubleshooting list there. Did you try all those steps? From the top of my head, I'm guessing there's something broken in your current install. There may be old scripts lying about, or there may be unsatisfied dependencies. Anyway, start with the troubleshooting list, and reply in this thread if that didn't work. Just curious but aint you forgetting something ? You can add an extra chest in the zaz location with the tomes for example Only command needed is coc to the testarea... I know, but he still has to enter a command in the console, which he isn't prepared to do. By the way, I think we're quoting the wrong conversation ...
xaz Posted August 7, 2013 Author Posted August 7, 2013 Are all the download files needed for this mod to work, or only the latest one? Only the latest one is needed. You need to install all the dependencies also, though.
JinZen Posted August 7, 2013 Posted August 7, 2013 I know, but he still has to enter a command in the console, which he isn't prepared to do. By the way, I think we're quoting the wrong conversation ... To lazy to retype a name but yeah you were right XD Well I'm not sure but you could put them in another box in Helgen for example ... There are plenty of empty chests for those who look around... (Or a barrel for that matter...) Still... The lore friendly part is a bit taken out then (seperate ESP for placement of the chest next to the ZAP area but not gonna be us doing it I'm sure) Lazy bums Always annoying... Though those tomes in a chest would make my life easier... (I'm always needing to check on ZAZ or ZAP or something and then the spell tomes type the number check the next LOL... and I'm thinking of remaking the game and after it properly works make BAT files cause seriously...)
xaz Posted August 7, 2013 Author Posted August 7, 2013 I know, but he still has to enter a command in the console, which he isn't prepared to do. By the way, I think we're quoting the wrong conversation ... To lazy to retype a name but yeah you were right XD Well I'm not sure but you could put them in another box in Helgen for example ... There are plenty of empty chests for those who look around... (Or a barrel for that matter...) Still... The lore friendly part is a bit taken out then (seperate ESP for placement of the chest next to the ZAP area but not gonna be us doing it I'm sure) Lazy bums Always annoying... Though those tomes in a chest would make my life easier... (I'm always needing to check on ZAZ or ZAP or something and then the spell tomes type the number check the next LOL... and I'm thinking of remaking the game and after it properly works make BAT files cause seriously...) Well, in essence it's all a good point. I could just make a mod to plug in that would have all items and spells for those that want to play around, and somewhere easily accessible for those that don't want to use the console. Or help o3dBondagetest finish, because oli3d is doing that job anyway.
nomis001 Posted August 7, 2013 Posted August 7, 2013 I've run into a simple issue; after I get arrested and brought to my cell, I'm not tortured until the whipping before my release. I've followed the troubleshooting steps etc., but it still doens't work. I don't know if someone else ran into this problem? I'd really apreciate a solution.
xaz Posted August 7, 2013 Author Posted August 7, 2013 I've run into a simple issue; after I get arrested and brought to my cell, I'm not tortured until the whipping before my release. I've followed the troubleshooting steps etc., but it still doens't work. I don't know if someone else ran into this problem? I'd really apreciate a solution. Which city did you get arrested in? Currently, there's action only in Whiterun, Falkreath and Solitude. Try one of those and see if that works better ...
JinZen Posted August 7, 2013 Posted August 7, 2013 I've run into a simple issue; after I get arrested and brought to my cell, I'm not tortured until the whipping before my release. I've followed the troubleshooting steps etc., but it still doens't work. I don't know if someone else ran into this problem? I'd really apreciate a solution. Which city did you get arrested in? Currently, there's action only in Whiterun, Falkreath and Solitude. Try one of those and see if that works better ... Reminds me to test it again as last time for once I got crashed due whipping but I've been killing mods and such I don't like so might be leftover scripts ...
Guest Posted August 7, 2013 Posted August 7, 2013 This works surprisingly well! The MCM menu is very handy as well.
Oversette Posted August 8, 2013 Posted August 8, 2013 A note, just for the record:This mod always gives me a java.lang.nullpointerexception error while running the ReProccer. If you run into this issue, just add a new line xazPrisonOverhaul.esp to \Data\SkyProc Patchers\T3nd0_ReProccer\Files\BlockList.txt I hope this saves time to someone. c:
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