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Posted

Ah, The problem persists, the Generate FNIS for users says this,

 

Reading FNIS ...

Reading FNISBase ...

Reading ZaZAnimationPack ...

ERROR(2011): Wrong line in Animation List. Line  262 (..\..\meshes\actors\character\animations\ZaZAnimationPack\FNIS_ZaZAnimationPack_List.txt):  fu ZazWoodenHorse01 ZazAPCAO024.hkx ZazAPCAO024.hkx ZazFurnitureExit.hkx

 

And when I go into my game all the NPS (and myself) are T-Shaped, what should I do to resolve this?

 

 

 

install finis 4.0 beta 3

this line

> fu ZazWoodenHorse01 ZazAPCAO024.hkx ZazAPCAO024.hkx ZazFurnitureExit.hkx

means you have a version lower than finis 4.0 beta 3.(may be version 3.5)

 

Moin

Oli

Posted

 

 

 

I'm having a problem whereas if I enable the mod, with SkyUI, it shuts down Skyrim just as it tries to load the main menu.

 

I do not use Fuz ro D'oh, any ideas?

 

If that happens it occures only when you have a broken mod or not hold all the needed other mods before you can use this one...

 

What does it means

Since you try to use PO which is NOT broken (we would know that)

You don't have some necessary mods for this one...

 

Do you have ZAP ?

 

 

Ah yes, I apologise for not noticing ZAP earlier :blush: I'm installing that now but thank you for the response!

 

 

 

Ah, The problem persists, the Generate FNIS for users says this,

 

Reading FNIS ...

Reading FNISBase ...

Reading ZaZAnimationPack ...

ERROR(2011): Wrong line in Animation List. Line  262 (..\..\meshes\actors\character\animations\ZaZAnimationPack\FNIS_ZaZAnimationPack_List.txt):  fu ZazWoodenHorse01 ZazAPCAO024.hkx ZazAPCAO024.hkx ZazFurnitureExit.hkx

 

And when I go into my game all the NPS (and myself) are T-Shaped, what should I do to resolve this?

 

 

 

Blind PEOPLE again ??? HOW many DAMN people have repeated that question EVERY SINGLE PAGE EVER SINCE THE LATEST VERSION...

 

GO READ THE TOPIC 

 

And POST it in the right one... This is PO that is ZAP error... If you would READ the latest notes... IT WOULD HELP BUNCHES

We have to keep repeating ourselves on this stupid thing ...

Posted

Thanks, everyone, for helping me with support of this mod. Each time I check the thread, things have been answered. ;)

Posted

 

 

 

 

I'm having a problem whereas if I enable the mod, with SkyUI, it shuts down Skyrim just as it tries to load the main menu.

 

I do not use Fuz ro D'oh, any ideas?

 

If that happens it occures only when you have a broken mod or not hold all the needed other mods before you can use this one...

 

What does it means

Since you try to use PO which is NOT broken (we would know that)

You don't have some necessary mods for this one...

 

Do you have ZAP ?

 

 

Ah yes, I apologise for not noticing ZAP earlier :blush: I'm installing that now but thank you for the response!

 

 

 

Ah, The problem persists, the Generate FNIS for users says this,

 

Reading FNIS ...

Reading FNISBase ...

Reading ZaZAnimationPack ...

ERROR(2011): Wrong line in Animation List. Line  262 (..\..\meshes\actors\character\animations\ZaZAnimationPack\FNIS_ZaZAnimationPack_List.txt):  fu ZazWoodenHorse01 ZazAPCAO024.hkx ZazAPCAO024.hkx ZazFurnitureExit.hkx

 

And when I go into my game all the NPS (and myself) are T-Shaped, what should I do to resolve this?

 

 

 

Blind PEOPLE again ??? HOW many DAMN people have repeated that question EVERY SINGLE PAGE EVER SINCE THE LATEST VERSION...

 

GO READ THE TOPIC 

 

And POST it in the right one... This is PO that is ZAP error... If you would READ the latest notes... IT WOULD HELP BUNCHES

We have to keep repeating ourselves on this stupid thing ...

 

 

Actually yes, I am a pretty much blind 'PERSON' thank you for your shocked concern. I solved it myself and it wasn't what any of that was I was actually a file called animationsksl which I just deleted if anyone has that problem.

 

Posted

 

 

 

 

 

I'm having a problem whereas if I enable the mod, with SkyUI, it shuts down Skyrim just as it tries to load the main menu.

 

I do not use Fuz ro D'oh, any ideas?

 

If that happens it occures only when you have a broken mod or not hold all the needed other mods before you can use this one...

 

What does it means

Since you try to use PO which is NOT broken (we would know that)

You don't have some necessary mods for this one...

 

Do you have ZAP ?

 

 

Ah yes, I apologise for not noticing ZAP earlier :blush: I'm installing that now but thank you for the response!

 

 

 

Ah, The problem persists, the Generate FNIS for users says this,

 

Reading FNIS ...

Reading FNISBase ...

Reading ZaZAnimationPack ...

ERROR(2011): Wrong line in Animation List. Line  262 (..\..\meshes\actors\character\animations\ZaZAnimationPack\FNIS_ZaZAnimationPack_List.txt):  fu ZazWoodenHorse01 ZazAPCAO024.hkx ZazAPCAO024.hkx ZazFurnitureExit.hkx

 

And when I go into my game all the NPS (and myself) are T-Shaped, what should I do to resolve this?

 

 

 

Blind PEOPLE again ??? HOW many DAMN people have repeated that question EVERY SINGLE PAGE EVER SINCE THE LATEST VERSION...

 

GO READ THE TOPIC 

 

And POST it in the right one... This is PO that is ZAP error... If you would READ the latest notes... IT WOULD HELP BUNCHES

We have to keep repeating ourselves on this stupid thing ...

 

 

Actually yes, I am a pretty much blind 'PERSON' thank you for your shocked concern. I solved it myself and it wasn't what any of that was I was actually a file called animationsksl which I just deleted if anyone has that problem.

 

 

 

Seriously now ???

 

That has NOTHING to do with FNIS in general... 

If it works for you fine with me but that error is a COMMONLY generated error that people KEEP ASKING cause they are to blind to read...

 

And before you think I was mean... WE ANSWERED THAT QUESTION 10 TIMES IN 3 DAYS

Posted

Hi i'm having an odd issue. Two days ago this mod ran perfectly. Nothing was wrong!

 

Now yesterday I got myself a little Trojan and did a system restore and full debug. I reinstalled the mod and all it's requirements in the same order as the previous time after checking for any loose scripts. No scripts existed in scripts or scripts/source of relevant naming for this mod. When arrested I am walked to the jail which works entirely fine. However once arriving the jailer doesn't trigger conversation. My hands are unbound, gag removed and I stand there where I know it should strip my gear into the box then re-bind me and off to the cells. However this segment doesn't trigger at all and I stand there in an awkward silence forevermore or until I hit force restart which removes my bounty and mercifully frees me from the bug. It's perhaps worth noting at this point before the restart I can activate boxed and people but cannot move save for jumping and sheathing/unsheathing my fists.

 

Does anyone have a suggestion on what may have gone wrong and how I can fix it? It's fairly late in the evening so tomorrow i'm going to try a clean save and see if it works normally. I'm expecting to meet similar results however so any help is appreciated! Thanks :D

Posted

That sounds very weird. Are you still wearing the cuffs? Sounds like something is seriously broken with your setup. Maybe you could check the log for me if there is anything there which reads like xpo (something) or prison overhaul?

Posted

That sounds very weird. Are you still wearing the cuffs? Sounds like something is seriously broken with your setup. Maybe you could check the log for me if there is anything there which reads like xpo (something) or prison overhaul?

 

I managed to isolate the issue this morning. It turns out my system restore reverted by FNIS to 3.5 even though 4.0 beta was installed. I fixed that with ease but much more importantly i'd updated Fuz-Ro-D-oh. Uninstalling and reinstalling that in the NMM menu and then redoing all the install sequence for this mod fixed the issue.

 

Looks like the jailers were trying to run the dialogue but my fuz wasn't the latest version due to my system restore messing files around! Now I can enjoy this fantastic mod again :D

Posted

Xaz,

 

I have a few observations.

 

The DB even gets thrown in the dungeons for a bounty of 1septim. Wouldn't it be better if you worked in a dialogue that have the arresting guard check for bounty-severity and if the bounty is -=25septim (or so), just have the guard bully the DB into paying up on the spot if the player selects 'I submit. Take me to jail'?

 

(Even the ticket-happy police overhere opt for a tonguelashing for 'you should know better' kind of transgressions, lol)

 

As it is, minor bounties are relatively punished more severe than a 1000 septim bounty.

 

Not all cells have food in them. Would it be possible to leave the food-tab in the DB's inventory? This would greatly help RND-users. In the vanilla-game, you can ignore food and be none the worse for wear, but I'm guessing that starvation by neglective guards falls outside the scope of XPO.

 

The pillory in Whiterun warps around a lot and as far as I can see, that's due to the fact that it is situated right next to the pillars of Arcadia's shop. There's no room for the jailor to sandbox around the pillory and it gets worse if Whiterunnians borrow the DB. Compared to the pillory in Sollitude, which has a lot more room available, this is understandable, but wouldn't it be better if you reduce the pillories in Whiterun to just be one pillory and to find a more suitable place for it? Whiterun has little space available so the warping can never truly be negated there, I guess. The current set-up, in my humble opinion, is just not optimal.

I would almost suggest to have the pillory moved into the throneroom of Dragon's Reach, so that the Jarl himself might exact justice on the DB, lol.

 

While the escorting to jail works swimmingly and I have suggested before if it is possible to have the DB match the tempo of the guard, I would also suggest to have a distance-toggle, or to see if it is possible to have jails at several points in the various holds. Since the guards would be free of the Jarl's eye, what happens in a world-jail, could stay in a world-jail...

 

 

Edit: I canned my lvl70 DB and started a new game with a DB who's a wizard who thinks she's a pretty good burglar. Since I favor magicka over other skills, at level 7 she's been in jail about 11 times now. The Thief's Guild still thinks that she's the beesknees, though! (I think that the Whiterun guards are getting pretty sick of her, too) So, yeah, XPO gave me a new RP-idea.

My new DB is cowardly (thanks to private needs she wets herself at 80% health, rofl) and always submits to the guards instantly. I think she's just into pain in a very weird way...

 

Posted

 

That sounds very weird. Are you still wearing the cuffs? Sounds like something is seriously broken with your setup. Maybe you could check the log for me if there is anything there which reads like xpo (something) or prison overhaul?

 

I managed to isolate the issue this morning. It turns out my system restore reverted by FNIS to 3.5 even though 4.0 beta was installed. I fixed that with ease but much more importantly i'd updated Fuz-Ro-D-oh. Uninstalling and reinstalling that in the NMM menu and then redoing all the install sequence for this mod fixed the issue.

 

Looks like the jailers were trying to run the dialogue but my fuz wasn't the latest version due to my system restore messing files around! Now I can enjoy this fantastic mod again :D

 

Good to hear you resolved it! Sounds like a really annoying problem to debug, :)

Posted

Xaz,

 

I have a few observations.

 

The DB even gets thrown in the dungeons for a bounty of 1septim. Wouldn't it be better if you worked in a dialogue that have the arresting guard check for bounty-severity and if the bounty is -=25septim (or so), just have the guard bully the DB into paying up on the spot if the player selects 'I submit. Take me to jail'?

 

(Even the ticket-happy police overhere opt for a tonguelashing for 'you should know better' kind of transgressions, lol)

 

As it is, minor bounties are relatively punished more severe than a 1000 septim bounty.

It's possible to avoid jail time with a low bounty. This is configurable from the console (global variable CrimePettyCrimeThreshold), but then you have to select the right dialogue options. This still allows you to go to jail if you prefer.

 

The bounty levels can be set from MCM. That said, I'm not 100% happy with how the system works now. If you can come up with better ideas on how to figure out how the player should be punished, please let me know. :)

 

Not all cells have food in them. Would it be possible to leave the food-tab in the DB's inventory? This would greatly help RND-users. In the vanilla-game, you can ignore food and be none the worse for wear, but I'm guessing that starvation by neglective guards falls outside the scope of XPO.

I'll spawn food in the cells at regular intervals in the coming versions (not sure if the next one will do that).

 

The pillory in Whiterun warps around a lot and as far as I can see, that's due to the fact that it is situated right next to the pillars of Arcadia's shop. There's no room for the jailor to sandbox around the pillory and it gets worse if Whiterunnians borrow the DB. Compared to the pillory in Sollitude, which has a lot more room available, this is understandable, but wouldn't it be better if you reduce the pillories in Whiterun to just be one pillory and to find a more suitable place for it? Whiterun has little space available so the warping can never truly be negated there, I guess. The current set-up, in my humble opinion, is just not optimal.

I would almost suggest to have the pillory moved into the throneroom of Dragon's Reach, so that the Jarl himself might exact justice on the DB, lol.

I know. :( ... Not sure where best to place the pillories, but maybe it's time to start moving them around again, and see if I can find a good spot.
Posted

 


If you think the levels are off, you can still set them from MCM. I'll also happily take suggestions for better default levels if you have suggestions. If you can come up with a good scheme for tracking punishments that's based on just two bounty levels (normal and violent bounty), please tell me about it. I'm not 100% happy with the current system, so ....

I have the MCM for bounty-levels at default, but seeing as my DB was thrown in the dungeons over a 1septim bounty (I'm not running economy mods that could interfere) I'm guessing that the tresholds don't work as intended?

If I was any good at the CK and since I don't even know where to begin where it comes to modern scripting, I can only spot things and offer them up for consideration.

Really, my knowledge in that field is ancient.

10 print "Hello world!"

20 goto 10

yeah...

Posted

 

If you think the levels are off, you can still set them from MCM. I'll also happily take suggestions for better default levels if you have suggestions. If you can come up with a good scheme for tracking punishments that's based on just two bounty levels (normal and violent bounty), please tell me about it. I'm not 100% happy with the current system, so ....

I have the MCM for bounty-levels at default, but seeing as my DB was thrown in the dungeons over a 1septim bounty (I'm not running economy mods that could interfere) I'm guessing that the tresholds don't work as intended?

If I was any good at the CK and since I don't even know where to begin where it comes to modern scripting, I can only spot things and offer them up for consideration.

Really, my knowledge in that field is ancient.

10 print "Hello world!"

20 goto 10

yeah...

 

Well, what happens with low bounty is that you get a dialogue option with the guards "Do you really have time for this?"

 

Ofc, there could be conflicting mods and what have you not, so maybe that doesn't happen in your game. There could even just be dirty edits in some of your mods, because PO fixes a bug where only males were given that option (iirc).

 

If you want to be on the safe side, I think putting PO last in the load order would solve those issues, then again, maybe there's something completely different that's not working ....

Posted

 

javamonsoon, on 25 Aug 2013 - 1:32 PM, said:



Quote


If you think the levels are off, you can still set them from MCM. I'll also happily take suggestions for better default levels if you have suggestions. If you can come up with a good scheme for tracking punishments that's based on just two bounty levels (normal and violent bounty), please tell me about it. I'm not 100% happy with the current system, so ....
I have the MCM for bounty-levels at default, but seeing as my DB was thrown in the dungeons over a 1septim bounty (I'm not running economy mods that could interfere) I'm guessing that the tresholds don't work as intended?
If I was any good at the CK and since I don't even know where to begin where it comes to modern scripting, I can only spot things and offer them up for consideration.
Really, my knowledge in that field is ancient.
10 print "Hello world!"
20 goto 10
yeah...

Well, what happens with low bounty is that you get a dialogue option with the guards "Do you really have time for this?"

Ofc, there could be conflicting mods and what have you not, so maybe that doesn't happen in your game. There could even just be dirty edits in some of your mods, because PO fixes a bug where only males were given that option (iirc).

If you want to be on the safe side, I think putting PO last in the load order would solve those issues, then again, maybe there's something completely different that's not working ....

 

I'll keep a close eye on the dialogues. It could be that I just select 'I submit, take me to jail' without really looking at the dialogue-tree. (the human-factor is huge, lol)

 

As a funny aside, you have no idea how many mods I run that all work better if only they would be the last mod in the load-order! :lol:  :lol:  :lol:

Posted

Indeed. It's way too easy to create dirty edits ....

 

I'm kind of wondering how Beth do it themselves. They don't really have any tools to prevent it unless they use community made tools.

 

Then again, they are fairly big on dirty edits themselves, so maybe they don't try to prevent it at all ....

Posted

You shouldn't TessEdit on just Skyrim and Dawnguard as you just find them duplicating or even making errors themselves LOL... It's indeed quite funny they use dirty edits themselves...

 

Just makes me wonder how they are actually thinking about them... To be honest you should NEVER duplicate things without changing everything... Dirty edits are straight there :D

Posted

You shouldn't TessEdit on just Skyrim and Dawnguard as you just find them duplicating or even making errors themselves LOL... It's indeed quite funny they use dirty edits themselves...

 

Just makes me wonder how they are actually thinking about them... To be honest you should NEVER duplicate things without changing everything... Dirty edits are straight there :D

 

I duplicate EVERYTHING. Should I be worried?

Posted

 

You shouldn't TessEdit on just Skyrim and Dawnguard as you just find them duplicating or even making errors themselves LOL... It's indeed quite funny they use dirty edits themselves...

 

Just makes me wonder how they are actually thinking about them... To be honest you should NEVER duplicate things without changing everything... Dirty edits are straight there :D

 

I duplicate EVERYTHING. Should I be worried?

 

Duplicating is ok. Editing a master record is not ok.

 

Example:

I want to create my own cane for Prison Overhaul. I take zbfWeaponCane, duplicate it and rename it xpoCane. This is ok, because it creates a new item that I can change as much or little as I like. If ZAP changes, my weapon stays the same.

 

If you don't duplicate, but rather edit the master records, you'll store an override in your module. Dirty edits are overrides that don't change anything, but they will prevent the master record from changing when a new version is released.

 

It's strange that Beth don't seem to have any tools for this.

Posted

 

 

You shouldn't TessEdit on just Skyrim and Dawnguard as you just find them duplicating or even making errors themselves LOL... It's indeed quite funny they use dirty edits themselves...

 

Just makes me wonder how they are actually thinking about them... To be honest you should NEVER duplicate things without changing everything... Dirty edits are straight there :D

 

I duplicate EVERYTHING. Should I be worried?

 

Duplicating is ok. Editing a master record is not ok.

 

Example:

I want to create my own cane for Prison Overhaul. I take zbfWeaponCane, duplicate it and rename it xpoCane. This is ok, because it creates a new item that I can change as much or little as I like. If ZAP changes, my weapon stays the same.

 

If you don't duplicate, but rather edit the master records, you'll store an override in your module. Dirty edits are overrides that don't change anything, but they will prevent the master record from changing when a new version is released.

 

It's strange that Beth don't seem to have any tools for this.

 

 

Isn't that what I said ? Change everything ??? In any case if you use TessEdit you can straight find all dirt whenever they hit red or yellow... If you try a chair you even find dirty edits from Beth themselves LOL

 

Then again they might have done this for themselves cause they don't change the master record unless you get update or higher grade level of their files LOL... But that doesn't take away you can kill other mods by your mod...

Posted

Hi, I really like how you developed the mod, was really surprised it come to 0.21, i missed 6 versions lol. I had problems with dialogue like some ppl before, updating fuz roh doh solved. Maybe put this in description so you will avoid unnecessary bug reports.

 

I also really like how much new features were implemented, the MCM menu is really great addition to everything. Really like new guard dialogues to. Was also very happy with new punishment expansion.

 

I would have some questions/suggestions (if you want to take them that is):

Is it possible to use those torture devices in jails (Solitude and Windhelm)? That could be expanded for serious crimes to more horrible torture.

For now you have 3 levels of crimes as I understood, would be possible to place hanging cages around time for minor crimes, major for pillories and serious with torture and pillories. This could always stay just hypothetical I am just curious more than anything.

 

I know nothing of scripting, I can only use blender and photoshop other stuff is to hard for me, so sry if what i asked is on limits of possible due to skyrim engine.

Posted

Hi, I really like how you developed the mod, was really surprised it come to 0.21, i missed 6 versions lol. I had problems with dialogue like some ppl before, updating fuz roh doh solved. Maybe put this in description so you will avoid unnecessary bug reports.

 

I also really like how much new features were implemented, the MCM menu is really great addition to everything. Really like new guard dialogues to. Was also very happy with new punishment expansion.

 

I would have some questions/suggestions (if you want to take them that is):

Is it possible to use those torture devices in jails (Solitude and Windhelm)? That could be expanded for serious crimes to more horrible torture.

For now you have 3 levels of crimes as I understood, would be possible to place hanging cages around time for minor crimes, major for pillories and serious with torture and pillories. This could always stay just hypothetical I am just curious more than anything.

 

I know nothing of scripting, I can only use blender and photoshop other stuff is to hard for me, so sry if what i asked is on limits of possible due to skyrim engine.

All of this is possible, and I'm adding things like this for the coming release.

 

Now that summer is "over", I'm back to working on this mod again. No commitments on dates and so on, but at least I'm progressing. Hoping for a release by next weekend .... but no promises. I still need to get a few features that are half finished completely finished.

Posted

 

Hi, I really like how you developed the mod, was really surprised it come to 0.21, i missed 6 versions lol. I had problems with dialogue like some ppl before, updating fuz roh doh solved. Maybe put this in description so you will avoid unnecessary bug reports.

 

I also really like how much new features were implemented, the MCM menu is really great addition to everything. Really like new guard dialogues to. Was also very happy with new punishment expansion.

 

I would have some questions/suggestions (if you want to take them that is):

Is it possible to use those torture devices in jails (Solitude and Windhelm)? That could be expanded for serious crimes to more horrible torture.

For now you have 3 levels of crimes as I understood, would be possible to place hanging cages around time for minor crimes, major for pillories and serious with torture and pillories. This could always stay just hypothetical I am just curious more than anything.

 

I know nothing of scripting, I can only use blender and photoshop other stuff is to hard for me, so sry if what i asked is on limits of possible due to skyrim engine.

All of this is possible, and I'm adding things like this for the coming release.

 

Now that summer is "over", I'm back to working on this mod again. No commitments on dates and so on, but at least I'm progressing. Hoping for a release by next weekend .... but no promises. I still need to get a few features that are half finished completely finished.

 

 

It's great to hear that you're back, those suggestions sound amazing, can't wait to see them implemented.

Posted

 

 

Now that summer is "over", I'm back to working on this mod again. No commitments on dates and so on, but at least I'm progressing. Hoping for a release by next weekend .... but no promises. I still need to get a few features that are half finished completely finished.

 

Looking forward to your new stuff.

Posted

Just wanted to tell you how happy you made me with this.This mod is really wonderful. Thank you.

 

One thing that mod users should alway do when submitting to a guard: Dismiss Vilja if you have her as a companion.

Seriously: The first time I wanted to try this out I went to guard in at the Whiterun gate and gave him a friendly fist to the face. Then I submitted and was bound and marched to jail. Well I forgot about Vilja and since speaking is disabled you can't tell her to stay put anymore. So she walked all the way behind me to the jail happily chatting away until my ears started to bleed. Then the horror: She enters the cell with me as well and continues to chatter away and I still couldn't tell her to go somewhere else or stfu... So I went to sleep and after I woke up either Sanguines Debauchery or Lovers Comfort kicked in (not sure) and she decides now would be a good time to rape my character... and while doing so she starts lamenting about how Amren is such a poor woman since her husband treats her badly.. talk about double standards. :)

 

Also something which might be interesting to you: There's this mage in Solitude Castle who tells you that it's a bad idea to be in the dungeon when Sybille Stentor (the vampire court mage) is in a bad mood.. Mmmh. A random chance for special visitors (maybe even depending on which dungeon) might be a nice touch. Maybe they could do some stuff to you in the dungeon.. or just stand in front of the gates and gawk or taunt you.  Not sure if you like the idea.

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