Nephenee13 Posted April 20, 2015 Posted April 20, 2015 i tested patch 4e and i can assure that everything works fine. i say this rarely. howerver, i decided to take PO out of my modlist ( i finally stay with matchmaker and random attack only) because pillory is too long and boring. the whole imprisonship is too long to use it more often in a game, and for one or two uses it eats too many resources. it slows down more important parts of the game as any scripted mod does. i see that there will never be a mod with a simple match maker like punishment or bdsm Prostitution. i can play skyrim without it. i have no understanding for xaz working on another AP Version, for which, again, no mod exists. 80% of the actual AP content is never used in a playable mod. so for whom is this work made ? I pretty much had this same thought, the idea of Prison Overhaul, but streamlined to just one scene per imprisonment, and skipping the long walking sections and such.
Pepeogr Posted April 20, 2015 Posted April 20, 2015 Any idea why the guards are not releasing me? I waited about a week ingame and i'm still there. Is it normal or did i mess something up?
Inte Posted April 20, 2015 Posted April 20, 2015 You guessed it: repost time. Patch No. 4e Added .::. Pause leash forced follow while in combat. You still can't get away, because when the combat is over you get teleported back to your captor. But with this, you won't be frozen in place while a bear is chewing on your ass, you can run away, or hide behind your captor ... something other than just being frozen in place. Added .::. If your captor dies while you follow, you will get set free instead of not being able to leave his/her dead body and just sit there looking silly. Added .::. Re-calculation of your whip health % after the jailer strips you of your armor, as suggested by @PubliusNV. Added .::. More random dialog. InstallUninstall previous version, then install this version overwriting everything.Patch No. 4e includes everything in all the previous patches. Get it here.xazPrisonOverhaul_V033 Patch 04e Or for a direct download here.xazPrisonOverhaul_V033 Patch 04e @CGi has provided a German translation for all the bilingual prisoners out there. Get it here.xazPrisonOverhaul_V033 Patch 04e Translation
Inte Posted April 20, 2015 Posted April 20, 2015 Any idea why the guards are not releasing me? I waited about a week ingame and i'm still there. Is it normal or did i mess something up? Is this with the above patch? Are you in the cell? Pillory? Can you move freely? Check your MCM settings, i.e. maximum days, etc. Se mine as a reference here -- PO MCM Settings.
Pepeogr Posted April 20, 2015 Posted April 20, 2015 Any idea why the guards are not releasing me? I waited about a week ingame and i'm still there. Is it normal or did i mess something up? Is this with the above patch? Are you in the cell? Pillory? Can you move freely? Check your MCM settings, i.e. maximum days, etc. Se mine as a reference here -- PO MCM Settings. When i realised something is wrong, i loaded a previous save and changed my MCM settings to lowest time possible. Then i let myself get captured with enough bounty. I'm going to try again with the patch now, but if all fails i can just load an earlier save. EDIT: I just checked your MCM settings, i have them about the same. I didn't really do much configuration, as i usually do during the ''test period''.
Rebel Girl Posted April 20, 2015 Posted April 20, 2015 I was just thinking that putting the pillories in more public areas on a raised platform would be more reflective of their historic use. Like a square raised dias with steps on all sides so nav mesh issues are easy? Plus then you could avoid nav mesh issues with clutter and get better crowds. Just a thought in case xaz might add features upon his return. Thanks for all the work Inte. I can actually use this awesome mod again.
Inte Posted April 20, 2015 Posted April 20, 2015 I was just thinking that putting the pillories in more public areas on a raised platform would be more reflective of their historic use. Like a square raised dias with steps on all sides so nav mesh issues are easy? Plus then you could avoid nav mesh issues with clutter and get better crowds. Just a thought in case xaz might add features upon his return. Thanks for all the work Inte. I can actually use this awesome mod again. That sounds like a great idea. And, you're welcome.
Rebel Girl Posted April 20, 2015 Posted April 20, 2015 Too bad that second pillory is always empty. Maybe the dias could have an extra one or two that randomly have a prisoner in them at times? Thinking about an idea for a pillory whoring station mod actually. Always loved those pictures of a girl in a pillory with a coinbox next to her. Just add a guard/pimp that you tell how long to keep you in it and solicits passers by...
pigking Posted April 20, 2015 Posted April 20, 2015 Excuse me folks! I seem to have an issue but cant find the anwser anywhere. I'll get straight to the point! When i choose the option to go the jail the only thing that actually happens my weapon getting removed and chains put around my neck and gear added around my neck and mouth, but... thats it. they dont lead me anywhere but just return to their original location and just leave me standing there. I tried everything mentioned above but nothing seems to be working. I hope some of you might be able to help me.
Inte Posted April 20, 2015 Posted April 20, 2015 Excuse me folks! I seem to have an issue but cant find the anwser anywhere. I'll get straight to the point! When i choose the option to go the jail the only thing that actually happens my weapon getting removed and chains put around my neck and gear added around my neck and mouth, but... thats it. they dont lead me anywhere but just return to their original location and just leave me standing there. I tried everything mentioned above but nothing seems to be working. I hope some of you might be able to help me. In the MCM make sure you have the "Fast Forward" set to "Never". Too bad that second pillory is always empty. Maybe the dias could have an extra one or two that randomly have a prisoner in them at times? Thinking about an idea for a pillory whoring station mod actually. Always loved those pictures of a girl in a pillory with a coinbox next to her. Just add a guard/pimp that you tell how long to keep you in it and solicits passers by...
WaxenFigure Posted April 20, 2015 Posted April 20, 2015 Too bad that second pillory is always empty. Maybe the dias could have an extra one or two that randomly have a prisoner in them at times? Thinking about an idea for a pillory whoring station mod actually. Always loved those pictures of a girl in a pillory with a coinbox next to her. Just add a guard/pimp that you tell how long to keep you in it and solicits passers by... Fuck the prisoner for 100 gold. All proceeds go to the "Arrow in the knee rehabilitation fund".
Rebel Girl Posted April 21, 2015 Posted April 21, 2015 Too bad that second pillory is always empty. Maybe the dias could have an extra one or two that randomly have a prisoner in them at times? Thinking about an idea for a pillory whoring station mod actually. Always loved those pictures of a girl in a pillory with a coinbox next to her. Just add a guard/pimp that you tell how long to keep you in it and solicits passers by... Fuck the prisoner for 100 gold. All proceeds go to the "Arrow in the knee rehabilitation fund". So it's like a firemen's pankcake breakfast? It's considered a good deed and community event.
Rebel Girl Posted April 21, 2015 Posted April 21, 2015 Really I'd just love to smush the three biggest prison mods together and go full OITNB. Maybe I can get another month with bad behavior?
Reaper121 Posted April 21, 2015 Posted April 21, 2015 Character and jailer both keep getting "stuck" when going up or down the stairs to Dragonsreach prison, they'll kinda dither in place for a bit, then warp forward a ways, dither some more, warp forward a ways, and do it again on the way back, somewhat irritating, any ideas on how to fix? Not a major thing, but still....
dark36 Posted April 21, 2015 Posted April 21, 2015 I was wondering. Is there a chance for you to make it so we become the Jailers? Im not a huge lover of the player enslavement mods so i was wondering about that. Like we get to be the Jailers, catching criminals, bandits etc and punishing them etc. That would be really nice to have imo.
Inte Posted April 21, 2015 Posted April 21, 2015 Character and jailer both keep getting "stuck" when going up or down the stairs to Dragonsreach prison, they'll kinda dither in place for a bit, then warp forward a ways, dither some more, warp forward a ways, and do it again on the way back, somewhat irritating, any ideas on how to fix? Not a major thing, but still.... You can wait one hour in game, that should take you to your destination. I was wondering. Is there a chance for you to make it so we become the Jailers? Im not a huge lover of the player enslavement mods so i was wondering about that. Like we get to be the Jailers, catching criminals, bandits etc and punishing them etc. That would be really nice to have imo. That is great idea for a separate mod. I believe DD Defeat had something like that, where if you defeat a bandit you put him/her in shackles and can take him/her to a city (abusing him/her along the way of course), and once in the city the guard would decapitate him/her for you, and give you 100g.
Guest Posted April 21, 2015 Posted April 21, 2015 Suggestion: when you arrest the second time in the same town, you get your stuff after a week back and must something do for the town. On the thirt time maybe you get a collar ( coursed or slut ), or an tatoo and your stuff goes to the town and you never see it again. Maybee someone got other ideas for multiple prison time or for an high bounty.
mendalion Posted April 22, 2015 Posted April 22, 2015 Suggestion: when you arrest the second time in the same town, you get your stuff after a week back and must something do for the town. On the thirt time maybe you get a collar ( coursed or slut ), or an tatoo and your stuff goes to the town and you never see it again. Maybee someone got other ideas for multiple prison time or for an high bounty. After couple of minor offences I would love to see player being led to a separate court like room where several people will decide what is the prison time or punishment will be for a player. It is done because high authorities must decide what to do when thing go out of hand. And after LAW officers decide, bring back the player back to the prison.
WaxenFigure Posted April 22, 2015 Posted April 22, 2015 Suggestion: when you arrest the second time in the same town, you get your stuff after a week back and must something do for the town. On the thirt time maybe you get a collar ( coursed or slut ), or an tatoo and your stuff goes to the town and you never see it again. Maybee someone got other ideas for multiple prison time or for an high bounty. After couple of minor offences I would love to see player being led to a separate court like room where several people will decide what is the prison time or punishment will be for a player. It is done because high authorities must decide what to do when thing go out of hand. And after LAW officers decide, bring back the player back to the prison. That would be the Yarl's court. Different for each hold.
iggypop1 Posted April 22, 2015 Posted April 22, 2015 i tested patch 4e and i can assure that everything works fine. i say this rarely. howerver, i decided to take PO out of my modlist ( i finally stay with matchmaker and random attack only) because pillory is too long and boring. the whole imprisonship is too long to use it more often in a game, and for one or two uses it eats too many resources. it slows down more important parts of the game as any scripted mod does. i see that there will never be a mod with a simple match maker like punishment or bdsm Prostitution. i can play skyrim without it. i have no understanding for xaz working on another AP Version, for which, again, no mod exists. 80% of the actual AP content is never used in a playable mod. so for whom is this work made ? I pretty much had this same thought, the idea of Prison Overhaul, but streamlined to just one scene per imprisonment, and skipping the long walking sections and such. As i like the basic idea, PO is not in my load order any longer, for the same reasons as above.........its to buggy and (sorry).... boring same thought
Reaper121 Posted April 22, 2015 Posted April 22, 2015 Having another issue, this time with the cage in Balgruuf's throne room, namely with people poofing into the cage, and not being able to leave, its getting kinda crowded at the moment
RebelInfernal Posted April 22, 2015 Posted April 22, 2015 Having another issue, this time with the cage in Balgruuf's throne room, namely with people poofing into the cage, and not being able to leave, its getting kinda crowded at the momentThat's just a navmesh issue, it's simply part of Skyrim's pathing system and I don't think anything can be done about it.
Morferous Posted April 22, 2015 Posted April 22, 2015 As i like the basic idea, PO is not in my load order any longer, for the same reasons as above.........its to buggy and (sorry).... boring same thought Well, it remains in my load order. My character runs away from bounties, so they usually end up quite high, unless she manages to get out of the hold, until bounty goes down (modded.) There isn't a boring moment in PO, if they catch her before the border. Of course, she may - and often does - stumble in to some other type of trouble. Getting bounty above 3000, after a daring prison escape that ended getting chained by some random bandit still inside the hold borders can make things pretty interesting. Wolves, bandits and sabre cats in that direction, long sentence and plenty of abuse in another direction.
sapho888 Posted April 23, 2015 Posted April 23, 2015 I was arrested in Riften and everything was working fine for PO. (i'm not running the patch). However there were occasions where I would be put in the pillory and the NPC chosen to punish me would have a difficult time reaching me. This was due to having too many NPCs crowd around to cheer for the event. Having mods that add NPCs to the game also probably affected the crowding issue. I would suggest to have the crowd gather after the punishment animation starts ... to avoid having the punisher have to fight through the crowd. It might be a bit more immersive too, to have the crowd gather to watch the punishment instead of somehow telepathically knowing a punishment is coming.
Inte Posted April 25, 2015 Posted April 25, 2015 Patch No. 5 Added .::. Devious Devices support (DDa, DDi, DDx) with no dependencies. So no need for DDa, DDi, DDx if you don't have any of these installed; they will not activate in the patch. You might also loose all your keys, by that I mean your captor will steal them from you. Added .::. Delayed and increased the distance to the gathering crowd as suggested by @sapho888 Patched .::. Weak PC dying from whipping. Added .::. If the guard should die on the way to the prison, you'll get set free just as with the bounty hunter. Patched .::. Guard not arresting you properly. Install Uninstall previous patch version, then install this here version overwriting everything. Patch No. 5 includes everything in all the previous patches. Old Patches Patch No. 4e Patch No. 4e Added .::. Pause leash forced follow while in combat. You still can't get away, because when the combat is over you get teleported back to your captor. But with this, you won't be frozen in place while a bear is chewing on your ass, you can run away, or hide behind your captor ... something other than just being frozen in place. Added .::. If your captor dies while you follow, you will get set free instead of not being able to leave his/her dead body and just sit there looking silly. Added .::. Re-calculation of your whip health % after the jailer strips you of your armor, as suggested by @PubliusNV. Added .::. More random dialog. InstallUninstall previous version, then install this version overwriting everything.Patch No. 4e includes everything in all the previous patches. Get it here. xazPrisonOverhaul_V033 Patch 04e Or for a direct download here. xazPrisonOverhaul_V033 Patch 04e @CGi has provided a German translation for all the bilingual prisoners out there. Get it here. xazPrisonOverhaul_V033 Patch 04e Translation Patch No. 4d Patch No. 4d is up for grabs. All inclusive again, no need for any of the previous patches. Patched .::. Fixed some scripts from 4c. Old Patches xazPrisonOverhaul_V033 Patch 03 xazPrisonOverhaul_V033 Patch 03b xazPrisonOverhaul_V033 Patch 04b xazPrisonOverhaul_V033 Patch 04d Patch No. 4c Patch No. 4c includes everything in all the previous patches with the following additions. Added .::. Closing the cell door during punishments. Added .::. Expanded follower pillory punishments. Added .::. Expanded follower dialog; which should be explored and discovered in game. But if can't wait or can't figure it out in game, peek at the spoiler bellow. Are you sure you want to find out this way? Are you really sure? Ok, ok you've talked me into it! The first branch of the dialog is activated after each cell whipping. The second branch after your follower has his/her way with you in the pillory. When you get back to the cell, there will be an intro dialog branch, then after each punishment in the cell. Patched .::. Gold amount not displaying correctly with the bounty hunter. InstallUninstall previous version, then install this here version overwriting everything. Patch No. 4b Updated to patch No. 4b -- all inclusive again. Patched .::. No punishments given, used different logic this time. Some minor stuff. Patch No. 4 Patch No. 4 includes everything in all the previous patches with the following additions. Added .::. Navmeshed out the space around the pillories, so jailer won't keep trying to go right through them. Added .::. More dialog with bounty hunters. Patched .::. Gold calculation when escaped, and increased the penalty to 1000. Patched .::. No punishments given. It works in my tests most of the time. I'm sure more testing, bug hunting is required. I'm sure I changed more stuff, just can't remember atm. InstallUninstall previous version, then install this here version overwriting everything.Future Developments Add support for DD devices, maybe ... IDK a lot of DD devices going around Skyrim now, just ask Kimy. More bug killing. Patch No. 3b Ok new patch.Install Using a mod manager uninstall old one, and install this one overwriting everything. Includes everything in previous patches and, Patched .:. "Player has escaped" spamming. Fixed .:. No punishment happening while in the pillory, this is more of a patch of the previous patch, more patching might be required. CK decided not to compile one of my scripts. Added .:. More dialog. Next Patch Navmesh out the space around the pillories so the jailer won't keep trying to walk right through them. IDK more bug killing. Patch No. 3 Until V.034 comes out, here is another patch.Changes. Navmeshed out the two punishment cages so the whole town won't congregate there inside with you, during your "surprise". Fixed the bounty hunter not attacking when he/she finds you. Also used vanilla BH voicing when the BH is male, well um .. Nord male. Fixed the whipping (again), this time by adding a timer for the duration of the whipping, configurable in MCM Probably more I don't remember atm. Install Uninstall previous patch -- if using it -- and install this one using a mod manager of your choosing. Known Bug The BH has a grey head, not sure how to fix that, maybe xaz can help me? I tried the ctrl F4 with no success. xazPrisonOverhaul_V033 Patch 05.7z
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