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Posted

Got arrested in Whiterun. Bounty was 1040. The punishment is only meant to last 60 seconds, but it just won't stop. My character is being Whipped. She's also not recieving any marks from the whipping.

 

Is that with this patch installed?

 

xazPrisonOverhaul_V033 Patch 04e

 

 

Posted

Got arrested in Whiterun. Bounty was 1040. The punishment is only meant to last 60 seconds, but it just won't stop. My character is being Whipped. She's also not recieving any marks from the whipping.

 

I have issues with that as well. I think the latest version the whipping damages the player and once it reaches a certain point it stops and heals you. My problem is that it never did enough damage to me to overcome my healing rate, I just disabled all the whipping scenes completely.

Posted

 

Got arrested in Whiterun. Bounty was 1040. The punishment is only meant to last 60 seconds, but it just won't stop. My character is being Whipped. She's also not recieving any marks from the whipping.

 

I have issues with that as well. I think the latest version the whipping damages the player and once it reaches a certain point it stops and heals you. My problem is that it never did enough damage to me to overcome my healing rate, I just disabled all the whipping scenes completely.

 

 

That is fixed in the 4e patch above. ;)

 

Posted

i tested patch 4e and i can assure that everything works fine. i say this rarely.

 

howerver, i decided to take PO out of my modlist ( i finally stay with matchmaker and random attack only) because pillory is too long and boring. the whole imprisonship is too long to use it more often in a game, and for one or two uses it eats too many resources. it slows down more important parts of the game as any scripted mod does. i see that there will never be a mod with a simple match maker like punishment or bdsm Prostitution.  i can play skyrim without it.

i have no understanding for xaz working on another AP Version, for which, again, no mod exists. 80% of the actual AP content is never used in a playable mod. so for whom is this work made ?

Posted

i tested patch 4e and i can assure that everything works fine. i say this rarely.

 

howerver, i decided to take PO out of my modlist ( i finally stay with matchmaker and random attack only) because pillory is too long and boring. the whole imprisonship is too long to use it more often in a game, and for one or two uses it eats too many resources. it slows down more important parts of the game as any scripted mod does. i see that there will never be a mod with a simple match maker like punishment or bdsm Prostitution.  i can play skyrim without it.

i have no understanding for xaz working on another AP Version, for which, again, no mod exists. 80% of the actual AP content is never used in a playable mod. so for whom is this work made ?

 

I pretty much had this same thought, the idea of Prison Overhaul, but streamlined to just one scene per imprisonment, and skipping the long walking sections and such.

Posted

Any idea why the guards are not releasing me? I waited about a week ingame and i'm still there. Is it normal or did i mess something up?

Posted

You guessed it: repost time.

Patch No. 4e

  • Added .::. Pause leash forced follow while in combat. You still can't get away, because when the combat is over you get teleported back to your captor. But with this, you won't be frozen in place while a bear is chewing on your ass, you can run away, or hide behind your captor ... something other than just being frozen in place.
  • Added .::. If your captor dies while you follow, you will get set free instead of not being able to leave his/her dead body and just sit there looking silly.
  • Added .::. Re-calculation of your whip health % after the jailer strips you of your armor, as suggested by @PubliusNV.
  • Added .::. More random dialog.

Install
Uninstall previous version, then install this version overwriting everything.

Patch No. 4e includes everything in all the previous patches.

  • Get it here.

xazPrisonOverhaul_V033 Patch 04e

  • Or for a direct download here.

xazPrisonOverhaul_V033 Patch 04e



@CGi has provided a German translation for all the bilingual prisoners out there.

  • Get it here.

xazPrisonOverhaul_V033 Patch 04e Translation

Posted

Any idea why the guards are not releasing me? I waited about a week ingame and i'm still there. Is it normal or did i mess something up?

 

Is this with the above patch? Are you in the cell? Pillory? Can you move freely?

 

Check your MCM settings, i.e. maximum days, etc.

Posted

 

Any idea why the guards are not releasing me? I waited about a week ingame and i'm still there. Is it normal or did i mess something up?

 

Is this with the above patch? Are you in the cell? Pillory? Can you move freely?

 

Check your MCM settings, i.e. maximum days, etc.

 

 

When i realised something is wrong, i loaded a previous save and changed my MCM settings to lowest time possible. Then i let myself get captured with enough bounty.

I'm going to try again with the patch now, but if all fails i can just load an earlier save.

EDIT: I just checked your MCM settings, i have them about the same. I didn't really do much configuration, as i usually do during the ''test period''.

 

Posted

I was just thinking that putting the pillories in more public areas on a raised platform would be more reflective of their historic use. Like a square raised dias with steps on all sides so nav mesh issues are easy? Plus then you could avoid nav mesh issues with clutter and get better crowds. Just a thought in case xaz might add features upon his return. Thanks for all the work Inte. I can actually use this awesome mod again. :)

Posted

I was just thinking that putting the pillories in more public areas on a raised platform would be more reflective of their historic use. Like a square raised dias with steps on all sides so nav mesh issues are easy? Plus then you could avoid nav mesh issues with clutter and get better crowds. Just a thought in case xaz might add features upon his return. Thanks for all the work Inte. I can actually use this awesome mod again. :)

 

That sounds like a great idea.

And, you're welcome. ;)

 

Posted

Too bad that second pillory is always empty. Maybe the dias could have an extra one or two that randomly have a prisoner in them at times? Thinking about an idea for a pillory whoring station mod actually. Always loved those pictures of a girl in a pillory with a coinbox next to her. Just add a guard/pimp that you tell how long to keep you in it and solicits passers by...

Posted

Excuse me folks! I seem to have an issue but cant find the anwser anywhere. I'll get straight to the point! When i choose the option to go the jail the only thing that actually happens my weapon getting removed and chains put around my neck and gear added around my neck and mouth, but... thats it. they dont lead me anywhere but just return to their original location and just leave me standing there. I tried everything mentioned above but nothing seems to be working. I hope some of you might be able to help me.

Posted

Excuse me folks! I seem to have an issue but cant find the anwser anywhere. I'll get straight to the point! When i choose the option to go the jail the only thing that actually happens my weapon getting removed and chains put around my neck and gear added around my neck and mouth, but... thats it. they dont lead me anywhere but just return to their original location and just leave me standing there. I tried everything mentioned above but nothing seems to be working. I hope some of you might be able to help me.

 

In the MCM make sure you have the "Fast Forward" set to "Never".

 

Too bad that second pillory is always empty. Maybe the dias could have an extra one or two that randomly have a prisoner in them at times? Thinking about an idea for a pillory whoring station mod actually. Always loved those pictures of a girl in a pillory with a coinbox next to her. Just add a guard/pimp that you tell how long to keep you in it and solicits passers by...

 

:P

 

Posted

Too bad that second pillory is always empty. Maybe the dias could have an extra one or two that randomly have a prisoner in them at times? Thinking about an idea for a pillory whoring station mod actually. Always loved those pictures of a girl in a pillory with a coinbox next to her. Just add a guard/pimp that you tell how long to keep you in it and solicits passers by...

Fuck the prisoner for 100 gold. All proceeds go to the "Arrow in the knee rehabilitation fund".

Posted

 

Too bad that second pillory is always empty. Maybe the dias could have an extra one or two that randomly have a prisoner in them at times? Thinking about an idea for a pillory whoring station mod actually. Always loved those pictures of a girl in a pillory with a coinbox next to her. Just add a guard/pimp that you tell how long to keep you in it and solicits passers by...

Fuck the prisoner for 100 gold. All proceeds go to the "Arrow in the knee rehabilitation fund".

 

 

So it's like a firemen's pankcake breakfast? It's considered a good deed and community event.

Posted

Character and jailer both keep getting "stuck" when going up or down the stairs to Dragonsreach prison, they'll kinda dither in place for a bit, then warp forward a ways, dither some more, warp forward a ways, and do it again on the way back, somewhat irritating, any ideas on how to fix?  Not a major thing, but still....

Posted

I was wondering. Is there a chance for you to make it so we become the Jailers? Im not a huge lover of the player enslavement mods so i was wondering about that.

 

Like we get to be the Jailers, catching criminals, bandits etc and punishing them etc. That would be really nice to have imo. 

Posted

Character and jailer both keep getting "stuck" when going up or down the stairs to Dragonsreach prison, they'll kinda dither in place for a bit, then warp forward a ways, dither some more, warp forward a ways, and do it again on the way back, somewhat irritating, any ideas on how to fix?  Not a major thing, but still....

 

You can wait one hour in game, that should take you to your destination.

 

I was wondering. Is there a chance for you to make it so we become the Jailers? Im not a huge lover of the player enslavement mods so i was wondering about that.

 

Like we get to be the Jailers, catching criminals, bandits etc and punishing them etc. That would be really nice to have imo. 

 

That is great idea for a separate mod. I believe DD Defeat had something like that, where if you defeat a bandit you put him/her in shackles and can take him/her to a city (abusing him/her along the way of course), and once in the city the guard would decapitate him/her for you, and give you 100g.   

 

Posted

Suggestion:

when you arrest the second time in the same town, you get your stuff after a week back and must something do for the town.

On the thirt time maybe you get a collar ( coursed or slut ), or an tatoo and your stuff goes to the town and you never see it again.

 

Maybee someone got other ideas for multiple prison time or for an high bounty.

Posted

Suggestion:

when you arrest the second time in the same town, you get your stuff after a week back and must something do for the town.

On the thirt time maybe you get a collar ( coursed or slut ), or an tatoo and your stuff goes to the town and you never see it again.

 

Maybee someone got other ideas for multiple prison time or for an high bounty.

 

After couple of minor offences I would love to see player being led to a separate court like room where several people will decide what is the prison time or punishment will be for a player.

It is done because high authorities must decide what to do when thing go out of hand.

And after LAW officers decide, bring back the player back to the prison.

Posted

 

Suggestion:

when you arrest the second time in the same town, you get your stuff after a week back and must something do for the town.

On the thirt time maybe you get a collar ( coursed or slut ), or an tatoo and your stuff goes to the town and you never see it again.

 

Maybee someone got other ideas for multiple prison time or for an high bounty.

 

After couple of minor offences I would love to see player being led to a separate court like room where several people will decide what is the prison time or punishment will be for a player.

It is done because high authorities must decide what to do when thing go out of hand.

And after LAW officers decide, bring back the player back to the prison.

 

That would be the Yarl's court. Different for each hold.

Posted

 

i tested patch 4e and i can assure that everything works fine. i say this rarely.

 

howerver, i decided to take PO out of my modlist ( i finally stay with matchmaker and random attack only) because pillory is too long and boring. the whole imprisonship is too long to use it more often in a game, and for one or two uses it eats too many resources. it slows down more important parts of the game as any scripted mod does. i see that there will never be a mod with a simple match maker like punishment or bdsm Prostitution.  i can play skyrim without it.

i have no understanding for xaz working on another AP Version, for which, again, no mod exists. 80% of the actual AP content is never used in a playable mod. so for whom is this work made ?

 

I pretty much had this same thought, the idea of Prison Overhaul, but streamlined to just one scene per imprisonment, and skipping the long walking sections and such.

 

 

As i like the basic idea, PO is not in my load order any longer, for the same reasons as above.........its to buggy and (sorry).... boring

same thought

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