Jayleia Posted October 11, 2014 Posted October 11, 2014 Seems to be working ok, but, I commit a crime the guard appears takes me to prison im bound and naked walking through the streets i get to the prison and go into my cell, nothing happens till the jailer opens the door and takes me to the pillory I get placed in there but there is no whipping etc, am i doing something wrong ? please help What was the bounty, and what were the settings for petty/minor/major crimes? If it was just petty crime, they just lock you up and put you in pillory, and then let you go. If you commit crimes over the petty level, you can expect the jailor to have some fun with you (I leave no witnesses, or I commit no crimes...but when I did try a crime spree for the hell of it, I got consistent CTDs whenever my jailor arrived...so I reverted to previous good girl save).
Stephanie (skyrims whore) Posted October 11, 2014 Posted October 11, 2014 Seems to be working ok, but, I commit a crime the guard appears takes me to prison im bound and naked walking through the streets i get to the prison and go into my cell, nothing happens till the jailer opens the door and takes me to the pillory I get placed in there but there is no whipping etc, am i doing something wrong ? please help What was the bounty, and what were the settings for petty/minor/major crimes? If it was just petty crime, they just lock you up and put you in pillory, and then let you go. If you commit crimes over the petty level, you can expect the jailor to have some fun with you (I leave no witnesses, or I commit no crimes...but when I did try a crime spree for the hell of it, I got consistent CTDs whenever my jailor arrived...so I reverted to previous good girl save). Not sure about the bounty, I committed a petty crime, then a major one the major crime saw me being bound , hands,feet,neck, and taken to a pillory but i did not get whipped
Stephanie (skyrims whore) Posted October 11, 2014 Posted October 11, 2014 Ive Just done a full on slashing event , result got arrested taken to jail, and all is working perfectly , see screen shots
xaz Posted October 12, 2014 Author Posted October 12, 2014 Just updating current status: Working on upgrading some of the systems in PO, like the issues you've been seeing when sent to jail to the test zone in Windhelm instead of ending up in jail. Hoping to get an update out kind of soon, but no promises.
Bane Master Posted October 12, 2014 Posted October 12, 2014 Hi All, Here is the next update of the XPO patch for anyone using PO with Devious devices - posted here by kind permission of Xaz, This Version supports XPO V032 Only Required Mods and Versions Sexlab V1.59 or above Zaz Animation Pack V0600 or above Sexlab Aroused 20140124 Devious Assets 2.8.2 or above Devious Integration 2.8.2 or above The patch adds (somewhat) immersive handling of Devious items the changes are pretty simple (as are my coding skills!). Companion support is now included! Chastity belts, chastity harnesses, Bras, Plugs, armbinders and gags are removed by the jailer at the beginning of the sentence allowing easy access to the prisoner for guards etc.. On release all the items are locked back on. Also (obviously due to an "Administrative error in the Evidence chest Department") any valid player chastity keys are lost! If the prisoners escape the items are "stored" and when they are next imprisoned they are "returned" on release if they were not wearing a dD item of that type when re-arrested. It is beyond my skill to make this specific to a particular hold - so this happens wherever they are next locked up by PO (guess they are sent via UPS - "Universal Parcels Skyrim" ). Due to the fact that dD items on companions do not always show as equipped even when displayed companion support is unable to determine what items were equipped on arrest - therefore if the companion is carrying multiple items of the same type the first one found in the inventory will be re-equipped. There are a few simple notification messages to help explain what happens as the action takes place. Basically I did this to learn some papyrus scripting and for a bit more immersion - I'm sure it could be done at lot better, but this seems to work. To use install over XPO v032 - and restart PO from the PO Debug page in MCM!!! You should see a patch initialised message... (NMM or Mod Organizer recommended for installation! ) For the avoidance of doubt, I am a rank amateur at modding and this unofficial patch is provided "as is " to use at youir own risk! Xaz is currently considering adding his own dD support to PO - if he does then this series of patches will end. This version takes advantage of the new generic device functions in dD and *should* work for any correctly defined dD device. Unfortunately this means that there are too many combinations for me to test - so if when you come across something that is not working let me know and I will take a look. Bane ___________________ Known Issues There may be a pause when the player is arrested and at release. This is due to the speed of the dD integration functions that I use to check which dD items are equipped and returned. ___________________ Changelog V2.6 Updated for compatibility with XPO V032 Any chance you could put a link to this post on the download page please I'm pretty sure the issue with the PO pillory I'm having has to do with DD or SD+. Although I am not wearing any items at the time, may be sanguine's artifact? Does not make sense. Anyway where is the link for this patch? The current dD PO patch can be found here
Stephanie (skyrims whore) Posted October 12, 2014 Posted October 12, 2014 A quick question, should i be getting whip marks ? at the moment i am not . see attached pic
circ Posted October 12, 2014 Posted October 12, 2014 Speaking of whips - do whips still use dagger animations? Or that's what I think they were anyway. A little too rapid either way.
BloodSplatter Posted October 13, 2014 Posted October 13, 2014 Hey Xaz, I have a question about how the pillories work. Once a pillory has been chosen, does it keep choosing that same pillory the entire sentence? For example in Riften, there's an X-cross and 2 pillories. It's choosing has seemed random the first time but then the following days it seems to stay the same but I haven't seen it enough to draw a solid conclusion, basically asking because I'd like to add extra things in but have it random per day. Thanks
aravis7 Posted October 13, 2014 Posted October 13, 2014 Could you include the notifications ( "you're free to go" etc...) in the translation file too? : )
thingwhatsqueaks Posted October 14, 2014 Posted October 14, 2014 Just updating current status: Working on upgrading some of the systems in PO, like the issues you've been seeing when sent to jail to the test zone in Windhelm instead of ending up in jail. Hoping to get an update out kind of soon, but no promises. Cool. Just started using this on a new playthrough (trying to uninstall some other stuff broke my previous playthrough) and I'm really liking the way it works with the Live a Deviant Life alternate start as you basically get a tour of each holds prison system the first time you go there. That said I did run into one...interesting quirk. Firs time in Whiterun I get arrested (so far so standard), get marched to jail and then nothing. I waited a bit but then I remembered that the jailer had walked past me and my escort on my way in. So I used 'Teleport to jailer' and the motherfucker had wandered all the way out of the city into the nearby mountains. Still scripted out properly (unequipped my stuff). Used 'Teleport to cell' and some waiting (~3 hours) and everything corrected itself. Still weird. Hopefully my reading skills are on the level and this isn't a known common issue.
PubliusNV Posted October 14, 2014 Posted October 14, 2014 I've seen that thing with the jailor taking a hike in a couple of cities. Waiting for some number of hours always got past it. I agree it's weird.
Zydar Posted October 14, 2014 Posted October 14, 2014 I started a fresh new character via LADL and was put on Eastmarch. Met with some Stormcloak soldiers at Kynesgrove, submitted to jail but nothing happen. This repeats until coincidentally that there were Imperial soldiers nearby. Curious, I went to Windhelm and get myself arrested, this time I was successfully arrested.Somehow I was taken to a single cave/room and was strip of all my belongings, whereby when I exit I was at the Windhelm barracks and 'escaped' so to speak. I was quickly captured again by the guard with 0 bounty.After going through jail, I was released but not all my items were returned. Any idea where it could be found or is it lost forever? And I guess unless it explicitly a Hold Guard then Stormcloak/Imperial soldiers would end up in an arrest loop? Maybe have them escort you to WIndhelm/Solitude's prison to make it simple. Or any holds that are within their control.
Stephanie (skyrims whore) Posted October 16, 2014 Posted October 16, 2014 Can someone please tell me how to get the whip marks to last longer, say around 2 days game time ? please
circ Posted October 16, 2014 Posted October 16, 2014 Quoting from xaz from first page If you want to make the whip marks last longer, you can tweak this in skyrim.ini. Under the section [display] add the following:fDecalLifetime=300.0
ZetsuboSeishin Posted October 17, 2014 Posted October 17, 2014 Using prison overhaul can you not escape from prison? I tried to escape from prison via the underground tunnel but after going a bit far the character gets stuck. I am guessing its cause the guard came to rape the character :|
Stephanie (skyrims whore) Posted October 17, 2014 Posted October 17, 2014 Quoting from xaz from first page If you want to make the whip marks last longer, you can tweak this in skyrim.ini. Under the section [display] add the following: fDecalLifetime=300.0 Im using the steam version, should I edit the ini in my doc>games>skyrim , or C: steam>common etc ?
Kakabishan Posted October 17, 2014 Posted October 17, 2014 Quoting from xaz from first page If you want to make the whip marks last longer, you can tweak this in skyrim.ini. Under the section [display] add the following: fDecalLifetime=300.0 Im using the steam version, should I edit the ini in my doc>games>skyrim , or C: steam>common etc ? doc>games>skyrim one
Morferous Posted October 17, 2014 Posted October 17, 2014 Using prison overhaul can you not escape from prison? I tried to escape from prison via the underground tunnel but after going a bit far the character gets stuck. I am guessing its cause the guard came to rape the character :| Yes, you can escape from the cell. I have done it several times. You just have to time the escape to point, where guard or jailer has jus left, so that no one will be coming for you right away.
ZetsuboSeishin Posted October 17, 2014 Posted October 17, 2014 Using prison overhaul can you not escape from prison? I tried to escape from prison via the underground tunnel but after going a bit far the character gets stuck. I am guessing its cause the guard came to rape the character :| Yes, you can escape from the cell. I have done it several times. You just have to time the escape to point, where guard or jailer has jus left, so that no one will be coming for you right away. Well I tried to escape just after the jailer tells you to enter the cell.
Stephanie (skyrims whore) Posted October 17, 2014 Posted October 17, 2014 Quoting from xaz from first page If you want to make the whip marks last longer, you can tweak this in skyrim.ini. Under the section [display] add the following: fDecalLifetime=300.0 Im using the steam version, should I edit the ini in my doc>games>skyrim , or C: steam>common etc ? doc>games>skyrim one Ive done that but they only last for around 20 sec's, is there anyway to make them last for at least 2 days gameplay ?
JahReit Posted October 17, 2014 Posted October 17, 2014 Quoting from xaz from first page If you want to make the whip marks last longer, you can tweak this in skyrim.ini. Under the section [display] add the following: fDecalLifetime=300.0 Im using the steam version, should I edit the ini in my doc>games>skyrim , or C: steam>common etc ? the code does increase the time, but, it may last a longer time or not...in my experience. also redressing/reboots wipes it out. whipmarks really need a MCM option for time and fading, regardless of reboot, redressing etc. I've mentioned this to zaz since "enhanced blood" and "cum effects" already have those abilities...so I know it can be done. I also realize our modders are doing all this work and just giving it out for our enjoyment at no charge, SO, Kudos to all you guys making skyrim a much better game than the watered down cheap vanilla version bethesda failed at.
Stephanie (skyrims whore) Posted October 17, 2014 Posted October 17, 2014 Quoting from xaz from first page If you want to make the whip marks last longer, you can tweak this in skyrim.ini. Under the section [display] add the following: fDecalLifetime=300.0 Im using the steam version, should I edit the ini in my doc>games>skyrim , or C: steam>common etc ? the code does increase the time, but, it may last a longer time or not...in my experience. also redressing/reboots wipes it out. whipmarks really need a MCM option for time and fading, regardless of reboot, redressing etc. I've mentioned this to zaz since "enhanced blood" and "cum effects" already have those abilities...so I know it can be done. I also realize our modders are doing all this work and just giving it out for our enjoyment at no charge, SO, Kudos to all you guys making skyrim a much better game than the watered down cheap vanilla version bethesda failed at. without them skyrim would be a sack of shit these guys have made skyrim into a full on adult game, and i give thanks to them esp zaz, ive got the whip marks to last for 24 hours, in game, bottom line ..THESE GUYS ARE GODS !!!
xaz Posted October 18, 2014 Author Posted October 18, 2014 Just updating current status: Working on upgrading some of the systems in PO, like the issues you've been seeing when sent to jail to the test zone in Windhelm instead of ending up in jail. Hoping to get an update out kind of soon, but no promises. Cool. Just started using this on a new playthrough (trying to uninstall some other stuff broke my previous playthrough) and I'm really liking the way it works with the Live a Deviant Life alternate start as you basically get a tour of each holds prison system the first time you go there. That said I did run into one...interesting quirk. Firs time in Whiterun I get arrested (so far so standard), get marched to jail and then nothing. I waited a bit but then I remembered that the jailer had walked past me and my escort on my way in. So I used 'Teleport to jailer' and the motherfucker had wandered all the way out of the city into the nearby mountains. Still scripted out properly (unequipped my stuff). Used 'Teleport to cell' and some waiting (~3 hours) and everything corrected itself. Still weird. Hopefully my reading skills are on the level and this isn't a known common issue. I'll have a look at the jailer movement scripts.
xaz Posted October 18, 2014 Author Posted October 18, 2014 Using prison overhaul can you not escape from prison? I tried to escape from prison via the underground tunnel but after going a bit far the character gets stuck. I am guessing its cause the guard came to rape the character :| Yes, you can escape from the cell. I have done it several times. You just have to time the escape to point, where guard or jailer has jus left, so that no one will be coming for you right away. Good point. I'll make sure to add this to the "things to solve" list.
Guest Legionaryprime Posted October 18, 2014 Posted October 18, 2014 Having a little issue. I downloaded it correctly but here is the issue. I was in whiterun and decided to kill a few people (saved of course) to test out this mod. Got sent to jail, bondage applied, waited an hour so I don't have to walk to jail. Once I arrive at the jail, I see the Jailer and the guard and the bondage is removed, but nothing else happens. My character just stands there and the guards don't do anything.
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