PubliusNV Posted March 23, 2014 Posted March 23, 2014 Ok, perhaps a problem with V027. Ever since installing this mod, after enjoying the changes it made, I noticed that whenever my PC tried to use am armorer's table, an enchanting table, or a tanning rack, my PC backs off from the equipment before I can select what I want her to do. If I keep trying I can get it to work, but it takes 4 or more attempts each time. Each attempt at the tanning rack generates the following line in the papyrus log, in case it helps: [03/22/2014 - 11:48:11PM] [Zad]: [ObjectReference < (0010D3DA)>] contains blocked keyword [Keyword <CraftingTanningRack (0007866A)>]. Not OnSitting. I'm posting this here since the problem only started happening after I updated PO, and have made no other changes to my mods. If you have have Defeat installed, try using it`s Clean option in the MCM, that have been working for me whenever I had the same issue. I don't have Defeat installed.
Tamahoki8360 Posted March 23, 2014 Posted March 23, 2014 Thanks for another great update! Mostly everything work as smoothly as before. Notably, I no longer encounter any falling through the floor bugs. 1. I do notice that if I surrender to bounty hunters, guards still try to arrest me (both if I fast-forward, and if let myself be led through the main gates). I just surrender each time and let the notice of "Multiple XPO instances trying to run" play itself out. 2. The new "crowd" feature of everyone gathering the watch the punishment is really well done! However, if it's possible to exclude children from watching, that would be great. Cuz... you know. Keep up the great work!! Hope in the future, some sort of followers script can be implemented.
Yukashii Posted March 23, 2014 Posted March 23, 2014 I found that disabling the bounty hunters in MCM doesn't prevent them from spawning. I started a new game with Live a deviant life, disabled the bounty hunters while still in the starting cell (and thus not yet had a bounty), then used the collar and made sure I had a high enough bounty. After a few minutes of wandering around one of the new hunters comes strolling up, and in the debug section of the MCM menu the bountyhunters show as active, but the config option is still disabled.
Clegane Posted March 23, 2014 Posted March 23, 2014 Run FINS, reinstalled Zaz didn't use zaz config esp, used the new vwesion 27 on clean save- same thing -no pillory and just standing. SKSE is the latest My load order GameMode=Skyrim Skyrim.esm=1 Update.esm=1 SexLab.esm=1 Dragonborn.esm=1 Dawnguard.esm=1 AP Skyrim.esm=1 HearthFires.esm=1 ZaZAnimationPack.esm=1 moonpath.esm=1 Unofficial Dawnguard Patch.esp=1 Unofficial Hearthfire Patch.esp=1 Unofficial Dragonborn Patch.esp=1 Alternate Start - Live Another Life.esp=1 Appropriately Attired Jarls Redux.esp=1 Ars Metallica - Dawnguard.esp=1 Ars Metallica.esp=1 Birdsofskyrim.esp=1 Blaze Of Eventide.esp=1 Catsofskyrim.esp=1 Character_Generation.esp=1 Cloaks.esp=1 Conjure_Death_Hound.esp=1 DawnsPoshPonies.esp=1 DragonboneCrossbow.esp=1 Dr_Bandolier.esp=1 Essential_Shadowmere.esp=0 ExpandedJewelryCrafting.esp=1 FishingInSkyrim.esp=0 Footprints.esp=1 GoT_Sigils.esp=1 GreenWaterFix_Compatible.esp=1 CrossbowsRevamped.esp=1 HBetterBows.esp=1 83Willows_101BUGS_V4_LowRes.esp=1 Horse Whisper.esp=1 KhajiitChildren.esp=1 killable_children.esp=1 My_Little_kitty_non_replaced.esp=1 new_familiar.esp=0 Purchasable Items for Dragonborn.esp=1 RidingDirty.esp=1 Run For Your Lives.esp=1 SkyUI.esp=1 Sabrecat_Gear.esp=1 Slof's Nightmare.esp=1 StagburnGlen.esp=0 SummonLiivrahHorse.esp=1 TheCallOfTheNorth.esp=1 Tytanis - Horse Armor Vendor.esp=0 VampireBlood.esp=0 Unofficial Skyrim Patch.esp=1 AB Telvanni House.esp=1 Book Covers Skyrim.esp=1 Book Covers Dawnguard.esp=1 Book Covers Hearthfire.esp=1 Book Covers Dragonborn.esp=1 Slof's Just For Men.esp=1 dghorsepatch.esp=1 Convenient Horses.esp=1 moonpath_questdata.esp=1 Vile Art of Necromancy.esp=1 Slof's Horses.esp=1 Ysolda Replacer.esp=1 Horsemen Combat Enhancement.esp=1 Horsemen.esp=1 xazPrisonOverhaul.esp=1
deadhead999 Posted March 23, 2014 Posted March 23, 2014 Apologies if I shouldn't be posting this here but, I have been trying to download XPO this morning, but, after four tries I keep getting a file that is only a little less than 3k KB, not MB. Any help/guidance is greatly appreciated. Try emptying your temp internet files.
permidion Posted March 23, 2014 Posted March 23, 2014 I installed the new version and now, as soon as a bounty hunter appears, I cant sit anymore (or any related action like that, like the tanning rack or the enchanting table). I tried reloading several time a savegame when I can sit, then I goes kill some guards, get a high bounty, everytime this same bug is happening. If I dont kill any guards (and dont get any bounty), I dont have any problems. also, are the bounty hunter supposed to kill me? because thats all they do, they dont arrest me. Do I have to install another mod? edit: I made some more tests, and it's more subtile than that: If, after getting a bounty, you trigger a "killmove" idle during a combat, the bug appears. To be sure, I started from the same savegame: a) after loading the savegame, I roamed an area till I could trigger a "killmove" idle, no bug b ) after loading the same savegame, I killed a guard, triggering a 1000 bounty, then I roamed the same area as a) till I could trigger a "killmove" idle, the bug appears c) I uninstalled PO, then did exactly the same as in b ), no bug
PubliusNV Posted March 23, 2014 Posted March 23, 2014 I managed to get my PC arrested in Ivarstead, fast move to Riften, and the entire prison sequence played as expected. So it looks like your Riften fix worked! A couple of minor nits: 1. The first 3 of 6 whipping animations in the marketplace, and the one administered by the jailor in the jail, did not play. Same thing as reported before, the character with the whip assumes a whipping stance but does not draw a whip, the whipping animation does not play, but the sounds do play. 2. The cross that you moved did avoid the idle point that the jailor likes to stand in, so that's a great improvement. But the cross seemed to intermittently sink down into the pavement a little bit, then pop back up, making my PC's boobs bounce. Unfortunately this happened a lot, except during punishment animations. Hard to say what isn't working. Is the character not equipped with a whip (either in hand or sheathed, like a sword)? That is usually the reason for the animation failing to play. I'll raise the X-cross slightly and see if that helps. The characters had what looked like a whip equipped at their belt. The times it failed, they didn't equip it and just stood there in the whipping position with an empty hand and the whip still at their belt. The times it worked, they did equip the whip and it appeared in their hand.
magicrealm Posted March 24, 2014 Posted March 24, 2014 Good to see you working on this mod again xaz. i waited long for the falling through the floor bug. however, i still hope you make a larger Content update, with various punishments in zaz positions amd devoces as to be seen in the old zaz resources, at least using xcrosses etc., also more Action in the prison cell and alternatives for the pillory. i would like to see your zaz animations included in prostitute mods like Radiant and tdf. i m sure you have the skills to do that. i hope you dont loose interest. i tell you, skyrim will stay an actual game until tes vi (forget eso),
Daringocelot Posted March 24, 2014 Posted March 24, 2014 none of my animations want to play, anything i did wrong?
PubliusNV Posted March 24, 2014 Posted March 24, 2014 I've noticed that the body of the bounty hunter who accosted my PC in Whiterun has not disappeared, despite enough time having passed that a vampire and 2 death hounds attacked, were killed, and their bodies disappeared. I've tried using a marfordelete command on it now, I"ll see whether it's still there when I get back to Whiterun. By the way, my reports of problems with this mod are intended only to help make it better. I really love the mod and very much appreciate your efforts on it, xaz.
Vithiss Posted March 24, 2014 Posted March 24, 2014 My thanks to those who tried to help. Sad to say nothing's worked yet. I suspect it has something to do with a Windows8 update, but I will stop taking up space with it in this thread. Thanks again.
BlackArk Posted March 24, 2014 Posted March 24, 2014 So I followed the upgrade instructions and my setup is getting CTD upon save load. Edit: Tried again but made save outside of a building and it worked fine? However my game is not as stable as before. This saddens me. Oh well. Controls get messed up after pillory camera does not spin and occasionally after a pillory scene my character gets thrown into the air only to slowly float back to the spot.
xaz Posted March 24, 2014 Author Posted March 24, 2014 @xaz - Thanks again for the explanation about Death Alternative! They were easier to follow than the instructions provided in the mod I just added 4 quests in SD+ to trigger enslavement, rape or visits to Sanguine's dreamworld as DA scenarios. Is this on the latest version? Could be nice to check out ....
xaz Posted March 24, 2014 Author Posted March 24, 2014 Thanks for another great update! Mostly everything work as smoothly as before. Notably, I no longer encounter any falling through the floor bugs. 1. I do notice that if I surrender to bounty hunters, guards still try to arrest me (both if I fast-forward, and if let myself be led through the main gates). I just surrender each time and let the notice of "Multiple XPO instances trying to run" play itself out. 2. The new "crowd" feature of everyone gathering the watch the punishment is really well done! However, if it's possible to exclude children from watching, that would be great. Cuz... you know. Keep up the great work!! Hope in the future, some sort of followers script can be implemented. 1. Ok, I'll have to double check this. It's possible that you're always arrested on behalf of Whiterun or something, and that's where I usually test things. 2. Yes, I'll do that for the next version.
xaz Posted March 24, 2014 Author Posted March 24, 2014 I found that disabling the bounty hunters in MCM doesn't prevent them from spawning. I started a new game with Live a deviant life, disabled the bounty hunters while still in the starting cell (and thus not yet had a bounty), then used the collar and made sure I had a high enough bounty. After a few minutes of wandering around one of the new hunters comes strolling up, and in the debug section of the MCM menu the bountyhunters show as active, but the config option is still disabled. Sounds like a bug. I'll check it out ...
xaz Posted March 24, 2014 Author Posted March 24, 2014 Run FINS, reinstalled Zaz didn't use zaz config esp, used the new vwesion 27 on clean save- same thing -no pillory and just standing. SKSE is the latest My load order GameMode=Skyrim Skyrim.esm=1 Update.esm=1 SexLab.esm=1 Dragonborn.esm=1 Dawnguard.esm=1 AP Skyrim.esm=1 HearthFires.esm=1 ZaZAnimationPack.esm=1 moonpath.esm=1 Unofficial Dawnguard Patch.esp=1 Unofficial Hearthfire Patch.esp=1 Unofficial Dragonborn Patch.esp=1 Alternate Start - Live Another Life.esp=1 Appropriately Attired Jarls Redux.esp=1 Ars Metallica - Dawnguard.esp=1 Ars Metallica.esp=1 Birdsofskyrim.esp=1 Blaze Of Eventide.esp=1 Catsofskyrim.esp=1 Character_Generation.esp=1 Cloaks.esp=1 Conjure_Death_Hound.esp=1 DawnsPoshPonies.esp=1 DragonboneCrossbow.esp=1 Dr_Bandolier.esp=1 Essential_Shadowmere.esp=0 ExpandedJewelryCrafting.esp=1 FishingInSkyrim.esp=0 Footprints.esp=1 GoT_Sigils.esp=1 GreenWaterFix_Compatible.esp=1 CrossbowsRevamped.esp=1 HBetterBows.esp=1 83Willows_101BUGS_V4_LowRes.esp=1 Horse Whisper.esp=1 KhajiitChildren.esp=1 killable_children.esp=1 My_Little_kitty_non_replaced.esp=1 new_familiar.esp=0 Purchasable Items for Dragonborn.esp=1 RidingDirty.esp=1 Run For Your Lives.esp=1 SkyUI.esp=1 Sabrecat_Gear.esp=1 Slof's Nightmare.esp=1 StagburnGlen.esp=0 SummonLiivrahHorse.esp=1 TheCallOfTheNorth.esp=1 Tytanis - Horse Armor Vendor.esp=0 VampireBlood.esp=0 Unofficial Skyrim Patch.esp=1 AB Telvanni House.esp=1 Book Covers Skyrim.esp=1 Book Covers Dawnguard.esp=1 Book Covers Hearthfire.esp=1 Book Covers Dragonborn.esp=1 Slof's Just For Men.esp=1 dghorsepatch.esp=1 Convenient Horses.esp=1 moonpath_questdata.esp=1 Vile Art of Necromancy.esp=1 Slof's Horses.esp=1 Ysolda Replacer.esp=1 Horsemen Combat Enhancement.esp=1 Horsemen.esp=1 xazPrisonOverhaul.esp=1 Then the only thing I can think of is the version of SexLab.
xaz Posted March 24, 2014 Author Posted March 24, 2014 I installed the new version and now, as soon as a bounty hunter appears, I cant sit anymore (or any related action like that, like the tanning rack or the enchanting table). I tried reloading several time a savegame when I can sit, then I goes kill some guards, get a high bounty, everytime this same bug is happening. If I dont kill any guards (and dont get any bounty), I dont have any problems. also, are the bounty hunter supposed to kill me? because thats all they do, they dont arrest me. Do I have to install another mod? edit: I made some more tests, and it's more subtile than that: If, after getting a bounty, you trigger a "killmove" idle during a combat, the bug appears. To be sure, I started from the same savegame: a) after loading the savegame, I roamed an area till I could trigger a "killmove" idle, no bug b ) after loading the same savegame, I killed a guard, triggering a 1000 bounty, then I roamed the same area as a) till I could trigger a "killmove" idle, the bug appears c) I uninstalled PO, then did exactly the same as in b ), no bug Bounty hunters do not change anything around sitting specifically. Are you using any killmove mods or similar?
xaz Posted March 24, 2014 Author Posted March 24, 2014 Good to see you working on this mod again xaz. i waited long for the falling through the floor bug. however, i still hope you make a larger Content update, with various punishments in zaz positions amd devoces as to be seen in the old zaz resources, at least using xcrosses etc., also more Action in the prison cell and alternatives for the pillory. i would like to see your zaz animations included in prostitute mods like Radiant and tdf. i m sure you have the skills to do that. i hope you dont loose interest. i tell you, skyrim will stay an actual game until tes vi (forget eso), Yes, focus now is on getting the next version of Zaz Animation Pack done. After that it's Prison Overhaul again, and more content.
xaz Posted March 24, 2014 Author Posted March 24, 2014 none of my animations want to play, anything i did wrong? Make sure you installed all dependencies correctly. Look at the support thread of each for more information, but in principle. Add mod to NMM Install mod through NMM Run FNIS for Users Run Skyrim
xaz Posted March 24, 2014 Author Posted March 24, 2014 I've noticed that the body of the bounty hunter who accosted my PC in Whiterun has not disappeared, despite enough time having passed that a vampire and 2 death hounds attacked, were killed, and their bodies disappeared. I've tried using a marfordelete command on it now, I"ll see whether it's still there when I get back to Whiterun. By the way, my reports of problems with this mod are intended only to help make it better. I really love the mod and very much appreciate your efforts on it, xaz. Thanks! I'll see if they have any scripts or similar attached to them that make them disappear faster. Bounty hunters should clean up within 24h in game though ...
xaz Posted March 24, 2014 Author Posted March 24, 2014 So I followed the upgrade instructions and my setup is getting CTD upon save load. Edit: Tried again but made save outside of a building and it worked fine? However my game is not as stable as before. This saddens me. Oh well. Controls get messed up after pillory camera does not spin and occasionally after a pillory scene my character gets thrown into the air only to slowly float back to the spot. I think it's possible to run into stability issues with triggering bounty hunters. Depends on the setup and the machine. If you get stability problems, I suggest not running with bounty hunters in MCM. If you get stability problems, there are several excellent guides that make your game more stable, and will allow you to push the poor engine even harder without crashing. Edit: Camera controls can get confused when you try to lock the player in place. Raising and lowering weapons can fix this, sometimes jumping, etc.
permidion Posted March 24, 2014 Posted March 24, 2014 Bounty hunters do not change anything around sitting specifically. Are you using any killmove mods or similar? it is not related to sitting in particular. not being able to sit (or work at the tanning rack, or use the enchanting table) is usually a side effect of an animation affecting the player that has not reseted/finished correctly. in this case, the new version of PO seems to interfere, I dont know how, with the base animations (like the killmove idle) this is the same problem as reported by other users some days ago, but they only talked about the tanning rack, while it is more general than that.
Clegane Posted March 24, 2014 Posted March 24, 2014 Yes, I have sexlab, run FINS but no pillory or pillory animation (no spanking or else) for me. Whipping in jail works. Can sit, swim, mine ore, so those anims are working right. What;s wrong? (Well, I have 2 mods wis pakes plces in Falkreath and Whiterun. I'll try to remove them Edit -still no animations )
majordespair Posted March 24, 2014 Posted March 24, 2014 I installed the new version and now, as soon as a bounty hunter appears, I cant sit anymore (or any related action like that, like the tanning rack or the enchanting table). I tried reloading several time a savegame when I can sit, then I goes kill some guards, get a high bounty, everytime this same bug is happening. If I dont kill any guards (and dont get any bounty), I dont have any problems. also, are the bounty hunter supposed to kill me? because thats all they do, they dont arrest me. Do I have to install another mod? edit: I made some more tests, and it's more subtile than that: If, after getting a bounty, you trigger a "killmove" idle during a combat, the bug appears. To be sure, I started from the same savegame: a) after loading the savegame, I roamed an area till I could trigger a "killmove" idle, no bug b ) after loading the same savegame, I killed a guard, triggering a 1000 bounty, then I roamed the same area as a) till I could trigger a "killmove" idle, the bug appears c) I uninstalled PO, then did exactly the same as in b ), no bug Bounty hunters do not change anything around sitting specifically. Are you using any killmove mods or similar? I got this issue too with the newest version with BH's enabled, its not just sitting though its any similar action, like enchanting, potions, sharpening weps, none of them can be done, and also the BH cant be disabled from start of game if u start game with a 5k bounty ie. hardest setting on deviant life, as soon as you spawn into world the BH is on his way to you, whether you disable him or not. No idea what causing it to stop certain vanilla skyrim actions I don't use any kill moves or anything and as soon as I disable or back date this mod the problem goes away. So imho deffo something to do with bounty hunters. Edit: Thinking about it, it's as if the player is under constant aggro while a bounty is on them.
PubliusNV Posted March 24, 2014 Posted March 24, 2014 In case this could be a clue to solving the problem, I've noticed that the problem with the animations for tanning racks, mining ore, enchanting, etc, aren't 100% blocking - in the sense that if you keep trying they eventually work. On my current game I've been able to continue and get what I want done, but it takes anywhere from 2 up to (so far) 11 tries before the animation continues. In my case my PC was attacked by a bounty hunter but she killed the BH instead of submitting. Is there a quest or something associated with the BH that I could query to see if there's still a script running?
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