louisthird Posted May 19, 2022 Author Posted May 19, 2022 On 5/17/2022 at 2:03 PM, newclear83 said: I seem to be having an odd issue that I can only even vaguely connect to Assimilation, each time I load a save or sleep, I gain a new/different hair style, I keep the same hair colour though. I have barely been anywhere or done anything in my current save yet, only making it as far as Starlight so no Assimilation has happened as far as I know, other than my Companion at the time (Ivy) forcing me to wear settler clothes after I seemingly flirted with her too much. I did get a hair change once, with a notification after "failing" to kill a couple of blood bugs, and after the Violate scene I got some new hair, I then set the chance in MCM to zero for that to occur but now it seems to be all the time but with no notification? If I change the hair back to what I chose, the next sleep or load changes it again... I'm not 100% sure this is even Assimilate but I'm going mental trying to work out where or why this is happening. Thanks, NC If you can turn on the debug logging and see if there is something in the log around the time that the hair changes then it can confirm it is this mod. There is a prior post that describes how to enable the logging.
louisthird Posted May 19, 2022 Author Posted May 19, 2022 On 5/18/2022 at 8:06 AM, zeepeesis said: Hello, I'm having problems with the mod. I checked mcm settings and clicked assimilation but it says "Missing Plugins: Assimilation.esp" I checked my vortex plugins and it's there enabled, I even tried checking through data and the esp is there and I tried reinstalling the mod and MCM but it still doesn't work. I also checked mods In-game and it's grayed out but on vortex its on. Can someone help me solve this issue I've been researching and trying different things for an hour but no luck so I decided to reach out. Thank you! I would trust what it says that the "Assimilation.esp" file must not be in the Fallout 4 folder usually "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4" How did you install the mod? Through a mod manager or manually? If using a mod manager, which one?
zeepeesis Posted May 20, 2022 Posted May 20, 2022 On 5/20/2022 at 2:10 AM, louisthird said: I would trust what it says that the "Assimilation.esp" file must not be in the Fallout 4 folder usually "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4" How did you install the mod? Through a mod manager or manually? If using a mod manager, which one? I use a mod manager Vortex and I also checked if the esp is in the data folder and it's there. I don't know what I'm doing wrong :(.
Olmech Posted May 21, 2022 Posted May 21, 2022 5 hours ago, zeepeesis said: I use a mod manager Vortex and I also checked if the esp is in the data folder and it's there. I don't know what I'm doing wrong :(. Are you perhaps missing a master file such as F4SE?
zeepeesis Posted May 21, 2022 Posted May 21, 2022 6 hours ago, Olmech said: Are you perhaps missing a master file such as F4SE? Nvm I found the issue and It started working now. I didn't install Random Overlay Frame (ROF) correctly and it made assimilation turn off itself so I disabled ROF and It's now working. Thank you 1
GuruSR Posted May 24, 2022 Posted May 24, 2022 (edited) The *worst* place to put ANY game: Program Files folder, out out out! Put Steam in C:\Steam or put the game in C:\Steam Library, but anything but the Programs Files folder, because it *is* restricted to the admin account, so if you installed the mod, whatever account you did it in, can only see it, you *MUST* run the game as an administrator for it to see the files inside regardless of user (Major PITA). The other MAJOR PITA with using the Program Files folder is anything stored will wind up in another folder (Virtual Store), meaning while you LOOK at the folder, it *IS* there, it isn't, that file was actually stored inside your account's Virtual Storage folder for Program Files, "Can you say Fun?" and that is the reason why I avoid it like the plague for any games, Steam included. GuruSR. Edited May 24, 2022 by GuruSR
Jarnin Posted May 31, 2022 Posted May 31, 2022 (edited) Hey, I really like the premise behind this mod. I've been playing around with it for the last week or so, along with Raider Pet and Sex Harassment. I really like how NPCs engage with the player instead of it being the other way around, and it seems like more open world game content should be designed like this, where stuff dynamically happens based on a whole bunch of conditions. Anyway, I have an issue. Full disclosure: I've already read this entire thread. My issue didn't seem to be holding anybody else back, so I figured I'd post and see if there's something I'm missing. The major problem: At some point during the assimilation quest, one of the NPCs my character bangs will start following her. Once this starts, it becomes impossible to complete the quest. I can finish banging the faction members and get the quest update, but no NPC will engage her regarding staying with the faction. It doesn't matter if I wait. I sat waiting for over an hour real-time. The following super mutant just idled back and forth next to me. I tried talking to him. I tried using Sex Em Up (active and passive) to have him follow me, bang him, then see if he'd revert to normal. I tried reloading an earlier save. What's interesting is that I went back to a save just before banging that mutant who was following me, then found a different mutant and banged him: He started following me. I went back to an even earlier save, and the same thing happened again a few bangs later. EDIT: I spent some time messing around yesterday and discovered more issues. I got rid of my mutant follower by using the debug menu in assimilation to stop the quest. The problem? The quest wasn't removed from my journal, and now all normally hostile NPCs are now non-hostile, meaning my character can walk up and punch them in the face and they won't attack. I also noticed some other fun things. For example, if I have an bugged NPC following my character, no other NPC can engage with my character. So, If I have a super mutant following, Sex Harassment and/or Raider Pet mods will not work. EDIT #2: More time spent troubleshooting. I got rid of a couple mods. Moved some in the load order. Discovered something interesting: If I get assimilated, I can complete the quest the first time without too many issues. A couple times I had all enemies as non-hostiles, but I reloaded a save and that went away. If I get assimilated, finish the quest, then stay with that faction, that's when the following NPC glitch seems to occur. Edited June 2, 2022 by Jarnin
Olmech Posted June 6, 2022 Posted June 6, 2022 (edited) On 5/31/2022 at 2:01 AM, Jarnin said: Hey, I really like the premise behind this mod. I've been playing around with it for the last week or so, along with Raider Pet and Sex Harassment. I really like how NPCs engage with the player instead of it being the other way around, and it seems like more open world game content should be designed like this, where stuff dynamically happens based on a whole bunch of conditions. Anyway, I have an issue. Full disclosure: I've already read this entire thread. My issue didn't seem to be holding anybody else back, so I figured I'd post and see if there's something I'm missing. The major problem: At some point during the assimilation quest, one of the NPCs my character bangs will start following her. Once this starts, it becomes impossible to complete the quest. I can finish banging the faction members and get the quest update, but no NPC will engage her regarding staying with the faction. It doesn't matter if I wait. I sat waiting for over an hour real-time. The following super mutant just idled back and forth next to me. I tried talking to him. I tried using Sex Em Up (active and passive) to have him follow me, bang him, then see if he'd revert to normal. I tried reloading an earlier save. What's interesting is that I went back to a save just before banging that mutant who was following me, then found a different mutant and banged him: He started following me. I went back to an even earlier save, and the same thing happened again a few bangs later. EDIT: I spent some time messing around yesterday and discovered more issues. I got rid of my mutant follower by using the debug menu in assimilation to stop the quest. The problem? The quest wasn't removed from my journal, and now all normally hostile NPCs are now non-hostile, meaning my character can walk up and punch them in the face and they won't attack. I also noticed some other fun things. For example, if I have an bugged NPC following my character, no other NPC can engage with my character. So, If I have a super mutant following, Sex Harassment and/or Raider Pet mods will not work. EDIT #2: More time spent troubleshooting. I got rid of a couple mods. Moved some in the load order. Discovered something interesting: If I get assimilated, I can complete the quest the first time without too many issues. A couple times I had all enemies as non-hostiles, but I reloaded a save and that went away. If I get assimilated, finish the quest, then stay with that faction, that's when the following NPC glitch seems to occur. Have you tried resetting Sexual Harassment approaches? Get several mods calling for action at the same time and things can get muddled. Edited June 6, 2022 by Olmech
Jarnin Posted June 6, 2022 Posted June 6, 2022 11 hours ago, Olmech said: Have you tried resetting Sexual Harassment approaches? Get several mods calling for action at the same time and things can get muddled. Hey, thanks for the reply and suggestion. I've tested this in several new games. In the last one I had Sexual Harassment disabled, so I don't think this could be the cause. The NPC from Assimilation that begins to follow my character behaves almost identically to an NPC triggered by Assimilation's gift system, and for a while there I thought it was them trying to give my character gifts (and failing for some reason) that was the issue. However, in my last test game I disabled gift giving through Assimilation completely, and the follower glitch continued to happen.
Olmech Posted June 7, 2022 Posted June 7, 2022 14 hours ago, Jarnin said: Hey, thanks for the reply and suggestion. I've tested this in several new games. In the last one I had Sexual Harassment disabled, so I don't think this could be the cause. The NPC from Assimilation that begins to follow my character behaves almost identically to an NPC triggered by Assimilation's gift system, and for a while there I thought it was them trying to give my character gifts (and failing for some reason) that was the issue. However, in my last test game I disabled gift giving through Assimilation completely, and the follower glitch continued to happen. Turn gifts off and maybe chances to get companions from faction in assimilation then. Sometimes NPCs get stuck trying to carry out those dialogues.
Jarnin Posted June 9, 2022 Posted June 9, 2022 After some more testing, I can confirm that the glitchy follower only seems to happen after completing the assimilation quest once. After that, it's guaranteed to happen, usually within a few bangs (like two). After temporarily disabling Assimilation (by turning player assimilation to 'never'), I decided to see if I could spot some bugs with Sexual Harassment and Raider Pet, and I got lucky with Raider Pet. As it turns out, if your character is assimilated and a raider pet at the same time, there's some really wonky behavior. Raider Pet has NPCs making lewd comments to the player based on various conditions. Normally this all works with them saying something rude, and your character having the opportunity to reply. The problem? When you're assimilated and a raider pet, the dialog changes so that the player character is doing both sets of lines. EXAMPLE: Nora, "Damn girl, you've got a nice ass! I wouldn't mind fucking it!" Nora, "(Plead) Please sir, don't hurt me! I'll do anything you want..." Nora, "Damn straight, girl! Now bend over and spread that ass!" [Rape ensues between Nora and silent raider] So, it would seem that being assimilated to the raiders along with being a raider pet has the player character go insane. She's essentially harassing herself, and it's fucking hilarious. 1
PenguinParty Posted June 14, 2022 Posted June 14, 2022 (edited) On 6/9/2022 at 11:06 AM, Jarnin said: After some more testing, I can confirm that the glitchy follower only seems to happen after completing the assimilation quest once. After that, it's guaranteed to happen, usually within a few bangs (like two). After temporarily disabling Assimilation (by turning player assimilation to 'never'), I decided to see if I could spot some bugs with Sexual Harassment and Raider Pet, and I got lucky with Raider Pet. As it turns out, if your character is assimilated and a raider pet at the same time, there's some really wonky behavior. Raider Pet has NPCs making lewd comments to the player based on various conditions. Normally this all works with them saying something rude, and your character having the opportunity to reply. The problem? When you're assimilated and a raider pet, the dialog changes so that the player character is doing both sets of lines. EXAMPLE: Nora, "Damn girl, you've got a nice ass! I wouldn't mind fucking it!" Nora, "(Plead) Please sir, don't hurt me! I'll do anything you want..." Nora, "Damn straight, girl! Now bend over and spread that ass!" [Rape ensues between Nora and silent raider] So, it would seem that being assimilated to the raiders along with being a raider pet has the player character go insane. She's essentially harassing herself, and it's fucking hilarious. I am having this exact same issue and I'm also not able to lower the amount of faction members i need to please to complete the quest. Also after an assault if you are forced to wear a ball gag it can cause the npc to not initiatethe dialogue to discuss being assimilated and it causes the npc to say they cant understand the player when you talk to them and the violate pacify timer expires and they shoot you even if you set the timer to max. There does seem to be a massive conflict with Raider Pet in general although I was for sure able to get it all to work together before. I think in order to get everything working you need a VERY specific load order. This is my current load order and plugins. If anyone can look through to see if I missed something and where I should have things in the order. Ive already read the AAF Fucking Manual but it lacks information on a complete load order with all the gameplay mods in the additional list. I've been playing with the order and trying to fix this issue for almost a week now. I don't remember the order I had it in to get it to work before sadly but I know I fixed it by messing with the load order. Thanks! Edit: Been doing some testing and the bug where your character uses the Raider Pet lines instead of her own can be triggered like this 1:Trigger a Raider pet line by walking up to or talking to a raider while assimilated. 2:Walk away without responding 3:Walk back and talk to a raider and your character wont use her normal lines but instead the raider pet lines used by the raiders Reloading a save before the bug wont help it seems you need to relaunch the game to get it to go away again. loadorder.txt plugins.txt Edited June 14, 2022 by PenguinParty More info
Jarnin Posted June 15, 2022 Posted June 15, 2022 (edited) Quote I'm also not able to lower the amount of faction members i need to please to complete the quest. In the Assimilation tab there are two sliders: One sets the minimum number of faction members needing to be satisfied, the other sets the maximum. When I was testing this mod initially, I had it set really low (like 3 minimum, 5 max), which is how I discovered the follower issue. And the hostile NPCs turning Non-Hostile thing. Later, after discovering that my assimilation follower problem only occurred after completing the Assimilation the first time, I started over and turned those sliders up to the maximum to drag out the first Assimilation quest as long as possible. Quote Also after an assault if you are forced to wear a ball gag it can cause the npc to not initiatethe dialogue to discuss being assimilated and it causes the npc to say they cant understand the player when you talk to them and the violate pacify timer expires and they shoot you even if you set the timer to max. Yeah, there seems to be some lag between AAF finishing up a scene and that faction inviting you to be assimilated. I got killed probably a dozen times testing. There are several reports of this happening in this thread, so it's not a new issue. Quote Ive already read the AAF Fucking Manual but it lacks information on a complete load order with all the gameplay mods in the additional list. That guide is lacking in a lot of ways. For example, there's really no way to tell which on the list of mods are popular, or cover similar ground as others. In the case where there are two mods that do similar things, the author only makes recommendations a few times. I ended up installing like six mods before discovering that Magno Cum Gaudio does everything that those mods do, and there's no crossover because it's a single mod. So here I am, spending weeks trying to figure out mod conflicts between Violate, Assimilation, Raider Pet, Sex Em Up, and Sexual Harassment, when I could have just installed MGC and gotten most of the functionality of the conflicting mods I installed. At this point I'm about ready to nuke my sex mods and reload with only MGC (is this wise? No idea!) Meh. Live and learn, I guess. Quote Edit: Been doing some testing and the bug where your character uses the Raider Pet lines instead of her own can be triggered like this 1:Trigger a Raider pet line by walking up to or talking to a raider while assimilated. 2:Walk away without responding 3:Walk back and talk to a raider and your character wont use her normal lines but instead the raider pet lines used by the raiders Reloading a save before the bug wont help it seems you need to relaunch the game to get it to go away again. That's some mighty fine detective work. When I tried reloading in an effort to fix this, I'd go back a few, see my character running both sets of lines, then figured that playthrough was bugged and completely start over. I bounced between an assimilated supermutant brawler chick, and a slutty raider pet. The supermutant chick kept getting bugged through assimilation. The raider pet kept also getting bugged through assimilation. I started a new raider pet. Changed the Assimilation quest being given to the player to "Never". Finally, my raider pet playthrough is working. Assimilation is still changing her body after being raped, which is great: At this point that's all I want Assimilation to do. The quest seems buggy after completing it the first time, and there's nothing else to do except complete the quest. For now, I'm gonna keep playing my Raider Pet. My supermutant is fucked, since nothing is hostile to her, and reverting back to earlier saves doesn't fix it. Edited June 15, 2022 by Jarnin
mmods12 Posted June 20, 2022 Posted June 20, 2022 I keep having this issue where the assimilation quest starts, and then like 10 seconds later I get attacked. I'm only using this in conjunction with Violate, so I'm unsure what settings need to be what. 1
Olmech Posted June 20, 2022 Posted June 20, 2022 (edited) 48 minutes ago, mmods12 said: I keep having this issue where the assimilation quest starts, and then like 10 seconds later I get attacked. I'm only using this in conjunction with Violate, so I'm unsure what settings need to be what. Max the pacification in Violate. Assimilation does not have a pacification system that I know of and yes whether you become assimilated through Violate or Menacing Raiders from Hardship...the timer runs out. For a workaround, after Assimilation quest starts, open console and hit TGM (toggle god mode) to keep you alive until you are assimilated. Toggle it off after reaching destination. Lot of little things like that in this mods you will have to work around. Edited June 20, 2022 by Olmech
mmods12 Posted June 21, 2022 Posted June 21, 2022 6 hours ago, Olmech said: Max the pacification in Violate. Assimilation does not have a pacification system that I know of and yes whether you become assimilated through Violate or Menacing Raiders from Hardship...the timer runs out. For a workaround, after Assimilation quest starts, open console and hit TGM (toggle god mode) to keep you alive until you are assimilated. Toggle it off after reaching destination. Lot of little things like that in this mods you will have to work around. Thank you! I put the pacification timer all the way up and everything worked fine. I probably should have taken into account that they'd take my guns! 1
Jarnin Posted July 2, 2022 Posted July 2, 2022 (edited) Update to my earlier issue: It turns out that that bugged following super mutant problem I had may have been a bugged assimilation follower. I had no idea that there was a quest that could fire off where one of your assimilators decides to become your follower. In my latest attempt at figuring out conflicts, I finally got the quest "Assimilation Companion 01" for the first time. I'm pretty sure this quest wasn't firing off correctly; the mutant would attempt to give my character the quest, but it seems like they got stuck following instead. Also ran into another humorous bug. I'm playing with Captives of the Commonwealth. One of the options available is for settlers (and slaves from Just Business) to get renamed automagically. The problem? It's renaming super mutants, but not only renaming them. It's also changing their voices. At this point, about 3 hours into an assimilated super mutant game, I've got two super mutants (Douglas and Drax) with female voices (and strong Bostonian accents). It's pretty funny, all things considered, but clearly this shouldn't be happening. Edited July 2, 2022 by Jarnin
louisthird Posted July 6, 2022 Author Posted July 6, 2022 On 6/20/2022 at 8:45 PM, mmods12 said: Thank you! I put the pacification timer all the way up and everything worked fine. I probably should have taken into account that they'd take my guns! That was indeed the right fix to up the timer. FYI: the latest changes that I have working on for Assimilation has a pacification system and indeed everything is quite a bit smoother. Having its own pacification system also optionally allows you to not use Violate as it has combat conditions like Violate. But of course, Violate has many more features as I only implemented the bare minimum to pacify and get you assimilated (physical areas & faction). Take care. 1
louisthird Posted July 6, 2022 Author Posted July 6, 2022 On 7/2/2022 at 6:42 AM, Jarnin said: Update to my earlier issue: It turns out that that bugged following super mutant problem I had may have been a bugged assimilation follower. I had no idea that there was a quest that could fire off where one of your assimilators decides to become your follower. In my latest attempt at figuring out conflicts, I finally got the quest "Assimilation Companion 01" for the first time. I'm pretty sure this quest wasn't firing off correctly; the mutant would attempt to give my character the quest, but it seems like they got stuck following instead. Also ran into another humorous bug. I'm playing with Captives of the Commonwealth. One of the options available is for settlers (and slaves from Just Business) to get renamed automagically. The problem? It's renaming super mutants, but not only renaming them. It's also changing their voices. At this point, about 3 hours into an assimilated super mutant game, I've got two super mutants (Douglas and Drax) with female voices (and strong Bostonian accents). It's pretty funny, all things considered, but clearly this shouldn't be happening. There are certain conditions on why a Faction Companion won't start. One of the big ones with Super Mutants is that the actor needs to be a lower level than you. Often times Super Mutants are higher level. For the changing of the actors, there's not much I can do about it. Likely the result of a the Captives of the Commonwealth game script not expecting the PC to be "in" the Super Mutant faction. Probably tightening up the conditions on when renaming happens in that Mod would fix it though. Thanks for reporting some of these weird situations that are indeed funny. I'm surprised sometimes how well it works being in an "enemy" faction most of the time. 1
Nuka Cherry Posted July 18, 2022 Posted July 18, 2022 Just to confirm, there is no inherent dialogue in the mod for initating sex and this uses other mods for that purpose? 1
Tuiberx Posted July 21, 2022 Posted July 21, 2022 How can u assimilate to a faction ? is theyre some kind of npc with special things (if so were could find him ) or is it a random event ?
nefer385 Posted August 1, 2022 Posted August 1, 2022 Hello, I was hoping that I could utilize the updated version of your mod as you had mentioned on April 26th. I have been using your much older Assimilation which only changed the appearance. Would really love to utilize the newer version of Assimilation that would allow my companions to continue following me. (Most of my companions are custom companions, ie. Heather Casdin, Ivy, Darlene, etc.).
H Bof Posted August 4, 2022 Posted August 4, 2022 (edited) I'm pretty new to fo4 modding on LL so forgive me if this is a simple solution, but I'm having an issue where after being assimilated via CSA surrender the faction I surrender to is still hostile to me even after being brought to a new location. Anyone know of the cause or a fix for this? Just saw raider pet was an incompatibility and I think I have that loaded so I'm gonna try seeing if getting rid of it fixes the issue. In the meantime assume if I haven't deleted this post it still isn't working edit: Got rid of raider pet and it still isn't working, my CSA pacifier is maxed out too. I used console commands to add myself to the gunners I surrendered too and while they aren't hostile anymore, I can't talk to any of them now Edited August 4, 2022 by H Bof
Olmech Posted August 6, 2022 Posted August 6, 2022 On 8/3/2022 at 11:01 PM, H Bof said: I'm pretty new to fo4 modding on LL so forgive me if this is a simple solution, but I'm having an issue where after being assimilated via CSA surrender the faction I surrender to is still hostile to me even after being brought to a new location. Anyone know of the cause or a fix for this? Just saw raider pet was an incompatibility and I think I have that loaded so I'm gonna try seeing if getting rid of it fixes the issue. In the meantime assume if I haven't deleted this post it still isn't working edit: Got rid of raider pet and it still isn't working, my CSA pacifier is maxed out too. I used console commands to add myself to the gunners I surrendered too and while they aren't hostile anymore, I can't talk to any of them now I would recommend getting rid of CSA. Its buggy as hell. I certainly would NEVER use its surrender feature. Use AAF Violate instead.
H Bof Posted August 6, 2022 Posted August 6, 2022 4 hours ago, Olmech said: I would recommend getting rid of CSA. Its buggy as hell. I certainly would NEVER use its surrender feature. Use AAF Violate instead. Alright thanks for the insight I'll give that a try 1
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