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Posted (edited)

I have some strange problems with TWO and SkyFurry. If i let TWO overwrite SF files, it causes major bugs like invisible body for MC. Do i need some patches for it to work together?

Edited by Supowe23
Posted (edited)

Is it possible to get a Boob/ Butt scale in the future instead of just a simple weight scale?

Edit - 

I figured out how to do what i said above, but i do have a problem, my characters body doesnt exist, and i cant figure out how to get it back, while the physics work for the werewolf, i have read the description, and went through all posts, and i cant figure it out, please help me. Thank you in advance.

 

Edited by Vertexian
Addon
Posted
6 hours ago, ugrena said:

The Futa addon will cause your character's body to disappear, and I don't know how to get it working. Also, could you share how you went about adding the scaling? I was thinking about trying to do the same.

Thanks, i figured it out, Time to search for female werewolf animations. if there are none made, im willing to pay to have them made lol. (other than HCOS)

Posted
6 hours ago, Vertexian said:

Thanks, i figured it out, Time to search for female werewolf animations. if there are none made, im willing to pay to have them made lol. (other than HCOS)

Please let us know if you find any new ones. I've only ever came across HCOS.

Posted
On 11/20/2022 at 3:35 PM, Poldoo said:

I can now give an update: I kind-of did what you suggested (copying all the meshes/actors/ stuff besides "character", overwriting the Nemesis Output with those files) and it worked, but only for all creatures besides Werewolves...

Horses? Check! Wolves? Check! ... anything but werewolves work...

 

I reinstalled every dependency for MNC and HCOS, all in order, and installed TWO (+ AlternativeTextures and TWO-SOS) last, then did the aforementioned process and finished with creating a Wyre Bash Patch. I load into the game, try out a horse first, everything works, then switch over to a Werewolf... it stands there while the person is animated... 

All animations are registered, SL and SLAL had been reset beforehand, it's so weird. WWs just idle (mast. bc of HCOS)...

 

I haven't messed with TWO in awhile to know if this method still works, but here's the process I copied from another thread from awhile ago that seemed to finally get creature animations working alongside Nemesis, assuming you're using Vortex:

 

1. Install FNIS/XXL + spell/creature pack and Nemesis
2. Enable FNIS + packs and disable Nemesis
3. Turn on "Run FNIS on deployment"
4. Deploy to update FNIS animations
5. Turn off "Run FNIS on deployment"
6. Disable FNIS (BUT NOT THE SPELL/CREATURE PACKS)
7. Leave "FNIS data" enabled
8. Enable Nemesis and deploy
9. Update nemesis animations

 

Wish I could remember the name of who posted it to provide credit, but this finally got things working for me. I don't use FNIS spells so I ignored that part and it works just fine. The "Run FNIS on Deployment" option is in the settings for Vortex.

Posted
6 hours ago, dankfap said:

 

I haven't messed with TWO in awhile to know if this method still works, but here's the process I copied from another thread from awhile ago that seemed to finally get creature animations working alongside Nemesis, assuming you're using Vortex:

 

1. Install FNIS/XXL + spell/creature pack and Nemesis
2. Enable FNIS + packs and disable Nemesis
3. Turn on "Run FNIS on deployment"
4. Deploy to update FNIS animations
5. Turn off "Run FNIS on deployment"
6. Disable FNIS (BUT NOT THE SPELL/CREATURE PACKS)
7. Leave "FNIS data" enabled
8. Enable Nemesis and deploy
9. Update nemesis animations

 

Wish I could remember the name of who posted it to provide credit, but this finally got things working for me. I don't use FNIS spells so I ignored that part and it works just fine. The "Run FNIS on Deployment" option is in the settings for Vortex.

While I wanna thank you for the suggestion, it sadly didn't work.

 

I'm never good with giving the whole picture, so let me add some mods I'm using that might interfere (idk, they make the most sense to me):

 

SkyFurry (+ AddOns, SOS, Valhalla Combat Compatibility)

--> SkyFurry makes changes to some creatures (like genital integration to TWO)

--> it also overwrites XP32 (in case that creates problems...)

 

Nemesis Creature Behavior Compatibility

--> for Precision Creatures

 

 

I use almost 200 mods, but these seem the most problematic, idk...

Posted
On 11/21/2022 at 3:39 PM, Koshia said:

hey, where in the load order would you place this? ive tried moving it all around TWO but nothing changes in bodyslide, only reverting back to the vanilla texture when this is placed beneath TWO and the Alternate Textures.

 

Seconded, I'd really like to know how to make it justwork.

Posted

Great mod, love it.  I play on skyrim vr, and use Werewolf Body for VR with vrik.  Wondering if a patch can be done to make these three play nice? Werewolf Body for VR and and TWO skeletons do not mix well.

 

Posted

TWO version 4.1 should fix any invisible body problems with using the herm player werewolf component.

 

Also don't use the sliders mod a user posted earlier. I've checked the folder, it does not work.

 

On 11/21/2022 at 7:06 PM, voxik47679 said:

Is there anyway to make this work alongside SIC? (https://www.nexusmods.com/skyrimspecialedition/mods/12680?tab=description) the default Skyrim werewolves work just fine with this mod. But the ones added by SIC, especially the higher leveled ones, wind up having issues like double heads and their bodies aren't replaced by TWO. Thank you.

 

Yeah I should get around to making a SIC patch soon.

 

On 11/25/2022 at 4:49 PM, Poldoo said:

Nemesis Creature Behavior Compatibility

--> for Precision Creatures

 

This is probably the problem. This patch is a bit of a hack and is not compatible with FNIS behaviours.

 

16 hours ago, DGfog said:

How can I make this work with LE?

 

I may make a backport. In the mean time you could try running Cathedral Assets Optimiser over the TWO mod folder.

 

5 hours ago, Gibzentrix said:

Werewolf Body for VR and and TWO skeletons do not mix well.

 

I would love to try TWO in VR, however I unfortunately do not have a headset. I'm not sure what needs patching as I can't test it. I assume the skeleton and plugins would need editing. Given the TWO body meshes are already headless that might not be too difficult.

 

1 hour ago, brutherman said:

How do I turn the female werewolves into herm?

 

HCOS has a few specific herm werewolf NPCs. If you want other NPC werewolves to be herm you will have to edit them in XEdit to add SkinTorsoWerewolfHerm to their worn armor slot. It isn't currently doable from in-game.

Posted
20 minutes ago, Mrfishkies said:

When installing the latest update with MO2, I get the following error message:

 

Bug in the Fomod installer. Uploaded new file which should fix it.

Posted

Okay so I have two problems. Firstly, when I toggle herm for the player and I turn into a werewolf, I turn into a male werewolf and some of the textures are bugged (I know this a known issue for male characters but my character is female). Lastly, when I don't toggle herm werewolf my character turns into a female werewolf like normal but few seconds after transformation the body disappears causing a floating head.

Posted (edited)
2 hours ago, Frosferes said:

 

Bug in the Fomod installer. Uploaded new file which should fix it.

Installed updated file and it worked like a champl

 

Thanks..

Edited by Mrfishkies
Posted

im having some problems getting the herm option to work, no matter which option i choose (default, herm or urta) the WW form will always be the default option.

 

Do i need to select a certain option in CF (ASOS, ASOS Legacy, ASOS P, ASOS P Legacy), should there be an option for HCOS?

Posted

hello, this seems like a great mod that I would love to add to my mod list.

I just have a question about the installation.
During the installation we ask whether CF or SOS.
I have installed both and SOS is overwritten by CF and CF by BakaFactory Animated Beasts Cocks.
I should probably install the CF version of TWO. The question is, which version of TOW is better, the CF or the SOS?

Posted
7 hours ago, brutherman said:

Okay so I have two problems. Firstly, when I toggle herm for the player and I turn into a werewolf, I turn into a male werewolf and some of the textures are bugged (I know this a known issue for male characters but my character is female). Lastly, when I don't toggle herm werewolf my character turns into a female werewolf like normal but few seconds after transformation the body disappears causing a floating head.

 

This sounds like a conflict with another mod. Check that the plugin load order is correct and that skin system mods are disabled. Post your load order if you get stuck.

 

4 hours ago, Koshia said:

Do i need to select a certain option in CF (ASOS, ASOS Legacy, ASOS P, ASOS P Legacy), should there be an option for HCOS?

 

HCOS should have 2 options for herm weres that work: Werewolf Red and Werewolf Black

 

1 hour ago, N.Gamma said:

I should probably install the CF version of TWO. The question is, which version of TOW is better, the CF or the SOS?

 

If you're not using HCOS then it can be a tossup. I would say the CF standalone is still better than the SOS option due to the SL anims. But if you prefer sheath animations more then SOS would be preferred.

Posted
6 minutes ago, Frosferes said:

HCOS should have 2 options for herm weres that work: Werewolf Red and Werewolf Black

ive got those and a couple others (ASOS, MNC, MNC + TWO) for the male WW's, reinstalling HCOS doesnt add any new meshes(?) either

Posted
24 minutes ago, Frosferes said:

 

This sounds like a conflict with another mod. Check that the plugin load order is correct and that skin system mods are disabled. Post your load order if you get stuck.

I believe fixed it. It was because I forgot to disable the MNC Hornywereherm plugin. The only issue I have now is the schlong won't appear when I transform.

Posted
11 minutes ago, Koshia said:

ive got those and a couple others (ASOS, MNC, MNC + TWO) for the male WW's, reinstalling HCOS doesnt add any new meshes(?) either

 

10 minutes ago, brutherman said:

I believe fixed it. It was because I forgot to disable the MNC Hornywereherm plugin. The only issue I have now is the schlong won't appear when I transform.

 

There are separate tabs for herm and urta werewolves in the CF MCM. You need to select either of the HCOS addons for herm werewolves for them to work. Also reregister CF as mentioned in the mod description.

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