Jump to content

Recommended Posts

Posted
1 hour ago, BEND0GG0 said:

Hey; sorry if this is a dumb question, but how do I make the sheath texture from the SOS add-on match the fur color ?

I tried using CF to handle those bits, but since it simply wouldn't show in MCM no matter how hard I tried, SOS it is ¯\_(ツ)_/¯

 

Neither the CF nor SOS addons currently have matching textures for the alternate skins. If this is an issue I recommend using a skin that has a dark groin area so that the textures match better.

Posted

You mentioned to point out any other werewolf shapes that could be implemented as sliders, and I think I might have found one I’d like to see implemented.

Don’t know if this is what you meant or if someone’s mentioned it before, but it’s called La Femme Lycana, and it makes female werewolves a bit slimmer in some places and curvier in others.

link:

https://www.nexusmods.com/skyrimspecialedition/mods/31049

Posted

Hey, not sure if someone already mentioned this, my characters body is becoming invisible, human form non werewolf race, only when naked, if wearing skimpy clothes or whatever the body and textures are there, but nothing equipped just a floating head lol, also only is affecting my character, lydia can be naked with nothing missing (nice)

but yeah, awesome update, keen to see more for this mod man :D

Posted (edited)
17 hours ago, Frosferes said:

 

Neither the CF nor SOS addons currently have matching textures for the alternate skins. If this is an issue I recommend using a skin that has a dark groin area so that the textures match better.

 

Aw, that sucks. I kinda assumed there was a way to change the texture, because the Sinding follower mod gives him a sheath that matches his fur :
 

Spoiler

33517-1655767391-622078981.png


By the way; is the gif below the SOS add-on, or something else entirely ? I'm still pretty new to this stuff, still in the middle of figuring out how to get everything to work properly without breaking my werewolf :')

 

EDIT : Nevermind, managed to get the thing working. I almost pity that Forsworn shaman...

 

Spoiler

wwschlong.gif.64f3885b78da4692b17e20177a

 

Edited by BEND0GG0
Posted
7 hours ago, KronKi said:

Hey, not sure if someone already mentioned this, my characters body is becoming invisible, human form non werewolf race, only when naked, if wearing skimpy clothes or whatever the body and textures are there, but nothing equipped just a floating head lol, also only is affecting my character, lydia can be naked with nothing missing (nice)

but yeah, awesome update, keen to see more for this mod man :D

 

Most likely you have the latest version of fsmp, downgrade it.

Posted
14 hours ago, LordDrakath15226 said:

 

Most likely you have the latest version of fsmp, downgrade it.

Yeah I downgraded to 1.41 and still have the same problem

Posted (edited)

Hello, this is awesome mod.
But i have some problem when i change to beast form, my character have 4 ears and floating tongue. Also werewolf don't have genitals.

 

image.png.264ae34c70560efbdcd255980db6f1c7.png

 

I already tried to put TWO mod at bottom of loadorder, disable skin in MT and CF. Still trying figure it out why this happen. If anybody notice something wrong from my loadorder or have suggest i can do to fix this, please let me know. Thank you.

loadorder.txt 

 

Edit : Silly me, I forgot disable Mighty Werewolf that cause 4 ears and floating tongue.

Edited by ShannonRA
Posted (edited)

I just ran into an issue with this mod; basically, I wanted  to get Real Feeding to work properly with Growl, and I've read somewhere that removing Growl, cheating to get the Savage Feeding perk from the vanilla skilltree, then re-enabling Growl could do the trick.

And, well, it did... Except that, after reloading my game, I noticed that my werewolf's head was missing.

I tried rebuilding it in BodySlide, reinstalling Growl, reinstalling Two, trying a new save, deleting the save where I cheated, to no avail. I have no idea how to fix that issue =/ Would anyone have a clue about what could be causing that ?

 

EDIT : Well, problem semi-solved, no idea how... Head's back and I still get the alternate textures, but I now have the vanilla body.

EDIT 2 : Okay, I fixed it; reinstalling the mods in MO2 didn't work, so I just deleted them entirely, then downloaded them again and reinstalled them from scratch.

Edited by BEND0GG0
Posted

I have a weird problem.
I am using CBBE 3BA (3BBB) but when I boot the game up with TWO installed, my base Body stops working.
Like. I equip armor, body is there, I unequip armor, whole body, aside from my head, is invisible.

is this an incompatibility between TWO and 3BA/3BBB or is this a load order problem?
Is it a problem with SMP/FSMP which seems to be the only overlap?

Posted (edited)

I think I found the Problem.
The base Player Character is made to use the SkinTorsoWereWolfHerm Armor.
Is there a quick and dirty solution?

image.png.5e46a7a589f4aa2e1cb5cb6cc2fb7751.png

 

I looked at the Herm Plugin from HCOS for reference, and found that the Skin for HCOS (SkinWerewolfHermBlack) has more Model Entries for Naked Races, that the Version from this Mod (SkinTorsoWerewolfHerm) does not have.

image.png.1d592fe28261641db8eb47dee915ca4e.png

 

But after all, I am a stupid baby and don't know if any of this means anything.

Edited by RhodosGuard
new info
Posted (edited)

Okay, I have so far verified, that it's caused by the WIP Herm Option.

Is there a (hot)fix on the horizon for that problem?
Since playing as Herm was one of my big motivators to try this mod.

Maybe my earlier comment could help discern what the problem is, since there are differences between HCOS Herm Plugin and yours.

 

The way I see it, the potential problem is that the game tries to load the Werewolf Body onto every race.
So maybe you need to reference the naked body ARMA Objects from Skyrim, which probably reference the .nif files created by Bodyslide, and then restrict the HermWerewolf-ARMA to Werewolf-Race?

If I were to theoretically start a new save now, would I be able to update on a running save?

Edited by RhodosGuard
new info
Posted
46 minutes ago, RhodosGuard said:

Okay, I have so far verified, that it's caused by the WIP Herm Option.

Is there a (hot)fix on the horizon for that problem?
Since playing as Herm was one of my big motivators to try this mod.

Maybe my earlier comment could help discern what the problem is, since there are differences between HCOS Herm Plugin and yours.

 

The way I see it, the potential problem is that the game tries to load the Werewolf Body onto every race.
So maybe you need to reference the naked body ARMA Objects from Skyrim, which probably reference the .nif files created by Bodyslide, and then restrict the HermWerewolf-ARMA to Werewolf-Race?

If I were to theoretically start a new save now, would I be able to update on a running save?

Man you nailed it, I removed that plugin and we're all good now, I'm a fan of futa werewolves too so I hope its updated soon, nice troubleshooting

Posted
1 hour ago, KronKi said:

Man you nailed it, I removed that plugin and we're all good now, I'm a fan of futa werewolves too so I hope its updated soon, nice troubleshooting

After looking at what might be wrong at my end for literally 2+ hours I realized the problem is literally also in the Known Issues Part of the Original Post.

Posted

Hi!I have Baka`s factory Animated Beast Cocks installed which seems to have conflict with HDT Werewolves Overhaul 3.1.0.So when i trying to install it asks to rewrite ABC skeleton after that transforming into werewolf causes CTD.If i dont let HDT rewrite ABC skeleton everything seems fine BUT werewolf BooBas go under the ground.Hope its enough for conclusion and answer.Have a nice day everyone)

Posted

Kinda pulling my hair with this, I've installed all requirements and ran bodySlide to make adjustments, but ingame werewolves appear as if they were at zero weight and don't have a genitals unless I select the MNC classic option in Creature's Framework MCM (but the body mesh itself seems to be working? The body physics themselves work)
And yes, the esp is just above DynDOLOD and I've rebuilt my bash patch

Posted
On 9/9/2022 at 5:41 AM, Apollonir said:

Don’t know if this is what you meant or if someone’s mentioned it before, but it’s called La Femme Lycana

 

Good idea, I'll add this to the list of shapes to be added.

 

On 9/10/2022 at 9:01 PM, Skaldic Adventurer said:

This Mod seems to have a conflict with Demonic Creatures as it gives some of them the extra werewolf head. if anyone has a fix for this let me know.

 

These mods are likely incompatible without patching if monsters added by Demonic Creatures use the werewolf race.

 

On 9/12/2022 at 3:47 PM, RhodosGuard said:

I looked at the Herm Plugin from HCOS for reference, and found that the Skin for HCOS (SkinWerewolfHermBlack) has more Model Entries for Naked Races, that the Version from this Mod (SkinTorsoWerewolfHerm) does not have.

 

@KronKi The issue is that if the other armatures are added to the herm armor list then for some reason several instances of the werewolf HDT body get loaded at once causing a major hit to the game's performance. CF in general is ill equipped for managing schlongs on female actors and way it's done in HCOS is very hacky and introduces a bunch of compatibility problems with custom races. I'm probably going to have to find a more technical solution when I can. This is why the current patch has a warning as I have stripped out the other armatures so herm weres can at least work.

 

36 minutes ago, Null_001 said:

I've installed all requirements and ran bodySlide to make adjustments, but ingame werewolves appear as if they were at zero weight and don't have a genitals unless I select the MNC classic option in Creature's Framework MCM (but the body mesh itself seems to be working? The body physics themselves work)

 

I recommend using one of the 4 HCOS shapes from the top of the MCM werewolf list. If nothing is appearing then the CF might need to be reregistered from the MCM. You sure you've built weight morphs correctly and that the actors actually have a non-zero weight? It's probably worth moving Werewolves.esp below bashed patch just to be sure that's not the problem.

 

3 hours ago, MakSONNE said:

Hi!I have Baka`s factory Animated Beast Cocks installed which seems to have conflict with HDT Werewolves Overhaul 3.1.0

 

This is a depreciated version that i'm not supporting anymore. My mod should win any conflicts and the plugin should be below ABC. Beyond this I can only recommend posting the load order.

Posted
6 minutes ago, Frosferes said:

 

Good idea, I'll add this to the list of shapes to be added.

 

 

These mods are likely incompatible without patching if monsters added by Demonic Creatures use the werewolf race.

 

 

@KronKi The issue is that if the other armatures are added to the herm armor list then for some reason several instances of the werewolf HDT body get loaded at once causing a major hit to the game's performance. CF in general is ill equipped for managing schlongs on female actors and way it's done in HCOS is very hacky and introduces a bunch of compatibility problems with custom races. I'm probably going to have to find a more technical solution when I can. This is why the current patch has a warning as I have stripped out the other armatures so herm weres can at least work.

 

 

I recommend using one of the 4 HCOS shapes from the top of the MCM werewolf list. If nothing is appearing then the CF might need to be reregistered from the MCM. You sure you've built weight morphs correctly and that the actors actually have a non-zero weight? It's probably worth moving Werewolves.esp below bashed patch just to be sure that's not the problem.

 

 

This is a depreciated version that i'm not supporting anymore. My mod should win any conflicts and the plugin should be below ABC. Beyond this I can only recommend posting the load order.

 

If it's not much i would like a few more sliders for more body parts, i wanna make a sexy and strong looking female werewolf. 

Posted
3 hours ago, LordDrakath15226 said:

If it's not much i would like a few more sliders for more body parts, i wanna make a sexy and strong looking female werewolf. 

 

I'm going to first focus on reimplementing the features/shapes that were in the previous mod version but are missing from this one, however more body part sliders are on the docket. A description of the desired sliders along with reference images would be appreciated.

Posted
11 minutes ago, Frosferes said:

 

I'm going to first focus on reimplementing the features/shapes that were in the previous mod version but are missing from this one, however more body part sliders are on the docket. A description of the desired sliders along with reference images would be appreciated.

 

Do what you have to first and as for the sliders you can just look at the 3BA sliders for inspiration.

Posted
17 hours ago, Frosferes said:

 

Good idea, I'll add this to the list of shapes to be added.

 

 

These mods are likely incompatible without patching if monsters added by Demonic Creatures use the werewolf race.

 

 

@KronKi The issue is that if the other armatures are added to the herm armor list then for some reason several instances of the werewolf HDT body get loaded at once causing a major hit to the game's performance. CF in general is ill equipped for managing schlongs on female actors and way it's done in HCOS is very hacky and introduces a bunch of compatibility problems with custom races. I'm probably going to have to find a more technical solution when I can. This is why the current patch has a warning as I have stripped out the other armatures so herm weres can at least work.

 

 

I recommend using one of the 4 HCOS shapes from the top of the MCM werewolf list. If nothing is appearing then the CF might need to be reregistered from the MCM. You sure you've built weight morphs correctly and that the actors actually have a non-zero weight? It's probably worth moving Werewolves.esp below bashed patch just to be sure that's not the problem.

 

 

This is a depreciated version that i'm not supporting anymore. My mod should win any conflicts and the plugin should be below ABC. Beyond this I can only recommend posting the load order.

I tried to off ABC but now it seems to have conflict with Animal SOS.Here is my load order.Hope for the best.

Modlist.txt

Posted

Hey guys! Has anybody figured out what might cause the following problem:

- PC is Female;

- When turning into Beast Form, PC always turns into Male WW and NOT Female as it should, regardless if the "malebodywerewolf.nif" file is even present in the folder or not. 

 

Although it is not listed as a hard requirement, I've tried with and without CF, no difference. Have also tried the older HDT Werewolves file, and still the same issue. Haven't tried with SL though, using Ostim atm. Not really interested in the sex scenes, Herm WW or w/e, just want my female PC to be a female WW, with the advertised jiggle of course :).

 

Atm I'm running a profile with the full I&A Collection on NM: https://next.nexusmods.com/skyrimspecialedition/collections/xxsqm4/revisions/47?pk_campaign=ViewCollection&pk_source=vortex  + for WW going with DWC, DWC Player werewolf replacer and La Femme Lycana as an alternative but they don't really compare. Using Vortex as my mod manager of choice. 

 

I have also tried playing with the load orders as suggested prior, but without success. 

 

Looking forward to as many opinions as possible. 

Posted (edited)

I have a question : how, exactly, can I get TWO to properly work with More Nasty Critters ? I'd like to use the CF option to display genitalia rather than SOS (mostly so I can keep using Leito Schlongs for the human form of my character) but apparently, using MNC alongside TWO causes some weird skeleton issues, with the crotch area being all distorted whenever I move :/

 

EDIT : forgot to mention: using the CF *without* MNC enabled still allows me to pick genitalia for my werewolf, but it fails to be displayed.

Edited by BEND0GG0

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...