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Posted

Ok I'm crying uncle here. I have TWO winning every conflict, it is loaded very late in the order, made sure the skeleton from TWO is the one loaded, all mods are current and no papyrus errors related to werewolves in any way. yet when I look at a werewolf the wiggle parts stretch off into the distance. when I look away they snap back then slowly stretch off into the distance again when I look at them. During the transformation scene Aela's breasts would slowly droop to the floor but snap back into position when I looked away and my male avatar is stretched into infinity. The odd thing is, it is only one of the legs, the stomach and anus that stretch off to infinity. If it were an incorrect skeleton or a bad install of faster hdt then all of the parts would stretch not just some. 

any suggestions for something else to try are appreciated. unless the suggestion is to downgrade, that isn't gonna happen.

Posted (edited)
39 minutes ago, Ghostman7nz said:

any suggestions for something else to try are appreciated. unless the suggestion is to downgrade, that isn't gonna happen.

 

Some screenshots and your mod list would be useful.

Edited by Frosferes
Posted (edited)
37 minutes ago, Frosferes said:

 

Some screenshots and your mod list would be useful.

Here is my plugins.txt and a few shots, I tried to make a video of the stretching effect but it failed

 

Spoiler

 

Edited by Ghostman7nz
Posted (edited)

Any conflicts with TWO in SSEEdit? This happened to me too, but it ended up being a conflicting mod and once that was removed it was working great.

Edited by wollboi
Posted
5 hours ago, wollboi said:

Any conflicts with TWO in SSEEdit? This happened to me too, but it ended up being a conflicting mod and once that was removed it was working great.

That was the first thing I checked and nothing that I could see was conflicting in a way that would cause the mesh to deform like that. I even rebuilt all the TWO meshes with bodyslide and ran FNIS to be certain the animations were all set.

Posted
18 hours ago, Ghostman7nz said:

That was the first thing I checked and nothing that I could see was conflicting in a way that would cause the mesh to deform like that. I even rebuilt all the TWO meshes with bodyslide and ran FNIS to be certain the animations were all set.

What's your load order like for TWO? Assuming you're using the HCOS version, it should be Werewolves.esp -> WerewolvesHCOS.esp -> WerewolvesExtras.esp. I had those out of order by default, but Wrye corrected me.

Posted

I seem to be having an issue with the werewolves bodies. When they show up they have the TWO bodies for about 15 second then the female one disappears and is replaced with the vanilla body and the male one gets both bodies spawned into him. TWO loads right after everything, and I tried multiple times to reinstall the mods for CF, but no matter what the same issue happens and I don't see any new options for the werewolves in the CF MCM.

Posted (edited)

Hello! I'm having a certain issue with physics collision when utilizing DWC. It gets even worse when using Moonlight-tails, the meshes get bugged with a more fleshy-glossy color and my werewolf starts female then turns Male after a second or two and then this happens again. What might be the issue here, as it does not occur when those mods aren't active. 

 

This now occurs with every werewolf mod that replaces player-wolf textures and/or has physics. THIS IS NOT AN ISSUE WITH THE SKELETON. Could it be because I have CBPC as well as SMP, as many mods require both and CBPC causes no conflicts with this mod itself. I've had issues with CBPC in the past causing something similar.

20221215182119_1.jpg

20221215182123_1.jpg

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20221215184846_1.jpg

Edited by Callie Everly
Posted
On 12/13/2022 at 4:17 AM, Ghostman7nz said:

That was the first thing I checked and nothing that I could see was conflicting in a way that would cause the mesh to deform like that. I even rebuilt all the TWO meshes with bodyslide and ran FNIS to be certain the animations were all set.

 

I have seen this bug, but for me it's only occasional and not very pronounced. I couldn't say why it's so extreme in your case. Perhaps your FSMP install settings are not appropriate for your hardware? I would recommend checking this as well as running with a minimal mod list to ensure this is not caused by conflicts.

 

On 12/14/2022 at 11:57 AM, Pusspuss2 said:

TWO loads right after everything, and I tried multiple times to reinstall the mods for CF

 

You re-registered the mods from the CF MCM? You should only be using one of the following addons: Werewolf Red, Werewolf Black, Horse Red, Horse Black, MNC Classic. These are the addons that have been patched to work with TWO. Posting your load order would be useful.

 

9 hours ago, Callie Everly said:

Hello! I'm having a certain issue with physics collision when utilizing DWC. It gets even worse when using Moonlight-tails, the meshes get bugged with a more fleshy-glossy color and my werewolf starts female then turns Male after a second or two and then this happens again. What might be the issue here, as it does not occur when those mods aren't active. 

 

I don't think you read the installation instructions properly. DWC and the MTSE skin system are not supported by TWO. You must either disable them or use CinnaMewRoll's DWC patch.

Posted (edited)

Issue Resolved

 

Original Issue:

I've been having an issue with MFA, but it's only effect NPCs, I've tried stripping down all of my mods till it was only MFA and mods that I had previously before this bug appeared, and this issue was still present. The player model is completely fine oddly enough and I've now also fully down graded to SE 1.5.97.

 

Has anyone else had this issue?

 

Spoiler

image.png.36b34719e830defaf3a9c165aac60228.png

 

Resolution:

After further testing, of which I was using Advanced Follower Tweaks and the Realm of Lorkhan, this glitch only occurs when using AFT to convert NPC in the RoL to werewolves, which I was using to test the mods before beginning a playthrough. So in attempts the test my Skyrim SE build, I cause this bug and so far this glitch has not occurred with any other normal Skyrim SE NPCs or Followers.

Edited by BantarBuster
Resolved Issue
Posted

I'm having an issue where my save games become corrupted after changing into a Werewolf. This is the infamous "False Corruption" bug as if i QTD and restart, I can load all the saves just fine. I played for nearly 3 hours today without any issues, but as soon as I transformed into a Werewolf and back so I could save, the bug popped up. The bug doesn't seem to occur without TWO, so it leads me to believe something is wrong.

 

As far as I can tell i have my load order optimized and my conflicts resolved, though one last thing I am trying as of writing this is to change CBBE 3BA to SMP-only. 

 

 

Posted
On 12/21/2022 at 3:34 PM, BantarBuster said:

this glitch only occurs when using AFT to convert NPC in the RoL to werewolves,

 

This bug has something to do with transforming NPCs continuing to use their human form facegen data in werewolf form. I'm trying to find a generic fix for it, but not having many testers makes it difficult.

 

11 hours ago, Jak Greymoon said:

This is the infamous "False Corruption" bug

 

SSE Engine Fixes supposedly has a solution for this bug. I'm doubtful it's due to TWO specifically rather than it putting you over some file limit.

 

6 hours ago, Merrick1145 said:

i'm having a problem where any time i turn into a werewolf everything works except for the animations and i just t pose i've installed everything correctly

 

Run FNIS with the creatures pack installed.

Posted
18 hours ago, Frosferes said:

 

This bug has something to do with transforming NPCs continuing to use their human form facegen data in werewolf form. I'm trying to find a generic fix for it, but not having many testers makes it difficult.

 

 

SSE Engine Fixes supposedly has a solution for this bug. I'm doubtful it's due to TWO specifically rather than it putting you over some file limit.

 

 

Run FNIS with the creatures pack installed.

i already tried

Posted
6 hours ago, Merrick1145 said:

i already tried

 

TWO does not touch animation files so T posing is unlikely to be caused by it. Disable TWO first to see if that stops it. If it still happens then you need to revise your mod list. If you determine the glitch is caused by TWO then say which modules you installed from it.

Posted

So Just stating that this mod is working perfectly but my werewolves Sheath doesn't change with any of the skins. I have Diverse Werewolf Collection installed but it doesn't take for Male werewolf sheaths and female werewolf bodies. The female bodies start off as DWC skins then revert back when they are mating or arousal level is high enough, their heads remain the same which is odd. Here is a screenshot (Ignore the corpse) 

Skyrim Special Edition 12_24_2022 6_05_00 PM.png

Posted
On 12/24/2022 at 11:07 PM, Dale_Bluefin said:

I have Diverse Werewolf Collection

 

TWO is not compatible with DWC unless you use the patch on TealEri's tweaks page.

Posted

I'm having an issue with this mod. I'm using this mod plus Growl on Anniversary Edition 1.6.353 but no matter what I do, male werewolves don't have any schlongs. The bodies have HDT physics working at least.

Any idea what might be wrong?

Posted

Update, I removed Growl and the TWO compatibility patch and all of that and now it works like a charm... Well, the schlongs do, the animation I tested didn't play correctly so I'm thinking I slipped up with FNIS somewhere

Posted
On 12/26/2022 at 5:42 AM, Frosferes said:

 

TWO is not compatible with DWC unless you use the patch on TealEri's tweaks page.

Where can that be found? Here on LL or on the Nexus?

Posted
22 hours ago, Willcario said:

Update, I removed Growl and the TWO compatibility patch and all of that and now it works like a charm... Well, the schlongs do, the animation I tested didn't play correctly so I'm thinking I slipped up with FNIS somewhere

 

Neither Growl nor the patch affect the CF so that's probably not the reason. You've probably either not waited long enough for the CF to update and add schlongs or it needs re-registering. Also SLAL is a bitch and often misses werewolves because they're low down the anim list alphabetically.

 

22 hours ago, KittyQKeeva said:

Where can that be found? Here on LL or on the Nexus?

 

Link near top of mod description.

Posted (edited)

followed all the directions to the letter but i seem to have an issue where if i am in werewolf form for a bit it suddenly after about 10-14 seconds will revert to the female werewolf body from mnc. not sure if anyone has that issue but there may need to be a patch made for that rare situation 

 

EDIT: Currently in SSEEDIT playing around with making an override patch so it forces it to look in a different direction

 

Edit #2: ok. me playing with sseedit seems to have worked.  for whatever reason it was reverting to mnc's old werewolf mesh file instead of mnc. and its likely CF was confusing it somehow. or something.  

 

for those that have the same issue and can't explain it can always give this plug a try and see if it works. just make sure its like the last thing on load since it changes files. esl flagged so major thingy

MNC-TWO Patch.esp

Edited by walkingfree2020
Posted (edited)

i was able to get the female werewolf body to change however i cannot seem to change it into a herm werewolf. I have tried disabling the Urta Werewolf and the Herm Werewolf in the creature framework and was unable to get the schlong to appear. Any idea what i might be doing wrong? 

 

Edit: Figured it out didn't realize a power was added to change what model to use

Edited by Zanzuki93
didn't realize a power was added to change to herm

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