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Posted
Am 19.07.2022 um 06:14 Uhr sagte draca21:

Ich stimme zu, ich bin dankbar und kann es kaum erwarten, die vollständige Version auszuprobieren

nicht vor 3-5 Jahren

Posted
On 6/30/2022 at 4:48 AM, DzonyBravo said:

First of all, welcome back! 
 

And i have a problem with that warden sphere. It already stands there when i come. After i do everything most of the time i get to be locked in the cage and that's it. One time i've seen the text that character was bound, but nothing happened :/ I have checked this forum (not everything ofc), but didn't find the solution. can anyone help me?

 

Okay, it was a stupid mistake with turning off SLAL mod so other mods could work :D Thanks anyway

290321469_1020260801964983_8443146880455797644_n.jpg

290294031_1162148064577505_8666190056214307045_n.jpg

I know its been a bit since you've posted this, thought id try to help anyway. I had this same exact thing happen to me a year ago, I couldn't for the life of me figure out what the problem was. Hate to be that guy but the only way I could fix it was to do a full reinstall of the game so that's the only suggestion I can give other then the obligatory check FNIS and mod requirements spiel. :( hope you find/found a better solution 

Posted

Just dropped by to say that I Love this mod. Can't wait for it to be fleshed out.

 

My one pet peeve is the KS Hairdos hard requirement. Follower addons often bundle in the hair they use. There's almost a thousand hairstyles in KS, and the game UI just makes it a chore to browse them. Using SMP (physics enabled) hair mods myself. Finding the good hair is a chore, and this is the only mod on my rather massive list with KS Hair as a hard requirement.

 

But hey! Nothing that can't be solved with a nice Latex Hoodie :D

Posted
22 hours ago, Alphanineteen said:

Just dropped by to say that I Love this mod. Can't wait for it to be fleshed out.

 

My one pet peeve is the KS Hairdos hard requirement. Follower addons often bundle in the hair they use. There's almost a thousand hairstyles in KS, and the game UI just makes it a chore to browse them. Using SMP (physics enabled) hair mods myself. Finding the good hair is a chore, and this is the only mod on my rather massive list with KS Hair as a hard requirement.

 

But hey! Nothing that can't be solved with a nice Latex Hoodie :D

 

Hi, glad you like the mod. ?

 

The thing with KS Hairdos, as we stated previously in this topic, is that having it as a requirement makes it a hundred times easier for us to add new npcs, although if you wish you may open KS Hairdos' esp in xEdit and batch-change their playable flag to unplayable, so they won't show up in Racemenu. ?

Posted (edited)

hi, is there any new information when the mod will get an update? It was called the end of June, but they apologized that there was a problem. I don't want to push, I just want to be up to date :)
 

image.png

Edited by darklord1995
Posted

LOOT says: 
 

Quote

This plugin has a header version of 0.75, which is less than the game's minimum supported header version of 1.7.

 

Did I make a mistake or can this be ignored?

Posted
2 hours ago, Prime66 said:

Hey everyone :) 
Apologies for not posting here sooner, but I almost have no internet where I currently am, soo... 
Anyway, as mentioned previously, I wanted to get a new version out by last month, but some unexpected Events came up for me, and I have basically been traveling since then. This, unfortunately, means I have no access to the files I need to work on the mod. But I will be back sometime next month and will be able to finish. :D 

Thank you for answering that fast i will look forward to it :)

Posted
14 hours ago, Straze said:

LOOT says: 
 

 

Did I make a mistake or can this be ignored?

 

Are you playing on AE? If so, the issue might be the latest update. 
As a matter of fact I was almost done modding AE and they had to drop down an update... ?

I guess I'll stick to LE for the next 10 years then. ?

Posted
7 minutes ago, Racoonity, Serah said:

 

Are you playing on AE? If so, the issue might be the latest update. 
As a matter of fact I was almost done modding AE and they had to drop down an update... ?

I guess I'll stick to LE for the next 10 years then. ?

I play on Skyrim SE, I turned off Steam Auto updating right before AE.

Posted (edited)
2 hours ago, Straze said:

I play on Skyrim SE, I turned off Steam Auto updating right before AE.

LOOT will continue to be built for AE if you keep updating it. As for the warning it should be harmless. You still need to download SE version of Rubber Facility, it will work better than LE version (on SE/AE).

Edited by Zaflis
Posted (edited)
46 minutes ago, Zaflis said:

LOOT will continue to be built for AE if you keep updating it. As for the warning it should be harmless. You still need to download SE version of Rubber Facility, it will work better than LE version.

 

Fun fact: the majority of bug reports we received were mostly from SE users, and often they were something I couldn't replicate in LE. ?

 

(I'm not trying to be mean or anything, I only thought it was worth mentioning. ?)

Edited by Racoonity, Serah
Posted
1 hour ago, Racoonity, Serah said:

 

You misunderstood maybe, some people might directly install LE version on SE without doing a conversion. It's not guaranteed to work well... Should use a conversion before playing on SE/AE if one exists.

Posted

 

2 hours ago, Zaflis said:

You misunderstood maybe, some people might directly install LE version on SE without doing a conversion. It's not guaranteed to work well... Should use a conversion before playing on SE/AE if one exists.

I didn't even know that sometimes LE mods work for SE. What instances can a LE mod work for SE?
I'm glad I found this by randomly browsing the "Quest" flag for mods, since it doesn't show inside of the Skyrim SE specific mods (else I missed it). 


Maybe I'm missing more LE mods that have a SE version which isn't shown inside of the Skyrim SE mods ?

Posted
4 hours ago, Zaflis said:

You misunderstood maybe, some people might directly install LE version on SE without doing a conversion. It's not guaranteed to work well... Should use a conversion before playing on SE/AE if one exists.

 

Ah, ok yeah, sorry ?

Posted (edited)
2 hours ago, Straze said:

 

I didn't even know that sometimes LE mods work for SE. What instances can a LE mod work for SE?
I'm glad I found this by randomly browsing the "Quest" flag for mods, since it doesn't show inside of the Skyrim SE specific mods (else I missed it). 


Maybe I'm missing more LE mods that have a SE version which isn't shown inside of the Skyrim SE mods ?

 

It usually is stated by the mod authors whether the mod is compatible with SE or not, although any mod containing meshes and textures rarely is compatible right away, without optimization.

Furthermore, some mods may contain scripts that need to be rewritten for the SE version to work.

 

Anyway, as @Zaflis said already, this mod has its separate SE downloadable file, same in both mirrors. ?

Edited by Racoonity, Serah
Posted
On 7/26/2022 at 9:19 AM, Prime66 said:

Hey everyone :) 
Apologies for not posting here sooner, but I almost have no internet where I currently am, soo... 
Anyway, as mentioned previously, I wanted to get a new version out by last month, but some unexpected Events came up for me, and I have basically been traveling since then. This, unfortunately, means I have no access to the files I need to work on the mod. But I will be back sometime next month and will be able to finish. :D 

 

Hello Prime66,

 

these are great news. The real life is much more important than our game here. But I got a smiling around my lips as I read your post for the next update. Must be a cool feeling for you both to have such loyal fanbase about your mod. I am one of them. ?

 

All the best and see you in the facility!

Posted
On 7/26/2022 at 1:19 AM, Prime66 said:

Hey everyone :) 
Apologies for not posting here sooner, but I almost have no internet where I currently am, soo... 
Anyway, as mentioned previously, I wanted to get a new version out by last month, but some unexpected Events came up for me, and I have basically been traveling since then. This, unfortunately, means I have no access to the files I need to work on the mod. But I will be back sometime next month and will be able to finish. :D 

Glad to hear you're OK. Hope everything goes great in your travels!

Posted (edited)
11 hours ago, draca21 said:

glad to hear next version is coming soon hopefully idon't have to start new save to install

If that save has now or has sometimes had Rubber Facility installed then you definitely need new save. Just saying... you still have time to prepare now ;) 

Edited by Zaflis
Posted (edited)

Trying this on the latest DD 5.2 beta 7 on AE, so far so good. Entering into the dwemer areas below so i assume it's all working fine still. Here's few screenshots so far as i started with a more *cough* "forced entry", also visitor boots are clipping (CBBE 3BBB- HDT SMP)

 

Spoiler

image.png.263b3843f5598dfe6f3ed92294026212.pngimage.png.d8861512cc917ebc266de655ddb8565e.png

image.png.1359d959db3d7b435541114ee46f3337.png

 

So I started the mod by entering Markath and talked to innkeeper about new jobs. He started a misc quest which had even quest arrow to the tower. There was nothing confusing about it.

 

Edit: Tried the 3 button puzzle at the oil leak on floor, finding right combination and all wrong ones, all times the guardian dwemer didn't come and i was stuck in the small cell. When i entered the area the guardian was idling behind the door, near bookshelves.

I think i saw that bug some time before in LE too but don't remember how to fix it. I tried loading the save but it's still in the same spot.

And i have barely any mods installed, it's lightweight setup.

Edited by Zaflis
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