jbezorg Posted July 19, 2021 Posted July 19, 2021 10 hours ago, RMCW said: Thanks for sharing this. Unfortunately I have not been able to test but I believe this will cause issues with reference aliases becoming unset by the mod. This may lead to quest markers pointing to incorrect locations. Basically when deleting a gem or creating a new one reference aliases need to be refilled and the quest objective needs to be reset for the markers to be updated. This could cause more significant issues with the latest version. Seemed to work well. It's been a while. The process simulated a step the crafting portion to get around the soul gem requirement only. All other parts of the process are still required.
Bratty Cheeks - RMCW Posted July 19, 2021 Author Posted July 19, 2021 6 hours ago, jbezorg said: Seemed to work well. It's been a while. The process simulated a step the crafting portion to get around the soul gem requirement only. All other parts of the process are still required. Thanks If anyone is using this patch can you please confirm it works with the beta by dropping the gem after conversion and seeing if the quest marker is pointing to the gem or not. Also make sure that there are no quest markers pointing to nothing. If it's working properly I'll include it in downloads when I release 0.2.0 fully.
VirginMarie Posted July 19, 2021 Posted July 19, 2021 I'm guessing that we don't use a separate asset package from the main page for the sneak preview release, and that its only for LE?
Bratty Cheeks - RMCW Posted July 19, 2021 Author Posted July 19, 2021 3 hours ago, VirginMarie said: I'm guessing that we don't use a separate asset package from the main page for the sneak preview release, and that its only for LE? Yep, the beta includes all necessary files Thanks for finding those 2 bugs! Known bugs: - SL arousal trigger has an issue when FHU not installed, will fix that shortly. - Spontaneous orgasm (Toys framework) is not being counted towards orgasm total.
mercplatypus Posted July 19, 2021 Posted July 19, 2021 I do have one recommendation. In the MCM you have options for allowing the curse to affect a variety of things such as experience gain, buy/sell prices, spellcasting, etc that are divided between two checkmarks. I think it would be better to separate out the options i.e. so that you can have all but experience or all but buy/sell selected. Giving the extra flexibility would be useful to ensuring we have the ability to set things up to better suit individual tastes. 1
Bratty Cheeks - RMCW Posted July 19, 2021 Author Posted July 19, 2021 7 minutes ago, mercplatypus said: I do have one recommendation. In the MCM you have options for allowing the curse to affect a variety of things such as experience gain, buy/sell prices, spellcasting, etc that are divided between two checkmarks. I think it would be better to separate out the options i.e. so that you can have all but experience or all but buy/sell selected. Giving the extra flexibility would be useful to ensuring we have the ability to set things up to better suit individual tastes. Sure. Those parts are mostly managed by a perk at the moment that really needs splitting into separate perks, hence why it is only 1 option. After 0.2.0 is released with the kidnapping quest I'll be cleaning up bits and bobs like that. Thanks!
LinksSword Posted July 19, 2021 Posted July 19, 2021 so you said the new one needs a new save right? what if i have the mod installed previously but had never actually activated it? I have it in my game but it's disabled as i am not using it atm for one of my saves but i am saving it for another new run.
LinksSword Posted July 19, 2021 Posted July 19, 2021 i def gotta try this new one only thing i hate with having mods that require new saves when updating is when i want to go back to a previous save from months prior. i use vortex and i think you can have separate profiles that have separate versions of mods i believe that is doable with vortex.
Bratty Cheeks - RMCW Posted July 19, 2021 Author Posted July 19, 2021 2 minutes ago, LinksSword said: so you said the new one needs a new save right? what if i have the mod installed previously but had never actually activated it? I have it in my game but it's disabled as i am not using it atm for one of my saves but i am saving it for another new run. Good question! Unfortunately it will still cause major issues if its not removed fully from the save game before updating. Basically it will result in 2 instances of everything running at the same time. 1 minute ago, LinksSword said: i def gotta try this new one only thing i hate with having mods that require new saves when updating is when i want to go back to a previous save from months prior. i use vortex and i think you can have separate profiles that have separate versions of mods i believe that is doable with vortex. Yeah really sorry about needing new save game. Had to renew the formID due to conflicting formIDs, shouldn't ever need to be done again with future updates but I couldn't avoid it in this instance.
LinksSword Posted July 19, 2021 Posted July 19, 2021 Just now, RMCW said: Good question! Unfortunately it will still cause major issues if its not removed fully from the save game before updating. Basically it will result in 2 instances of everything running at the same time. Yeah really sorry about needing new save game. Had to renew the formID due to conflicting formIDs, shouldn't ever need to be done again with future updates but I couldn't avoid it in this instance. btw what version of toys? i am using a slightly older version but i don't think that should really matter much..
Bratty Cheeks - RMCW Posted July 19, 2021 Author Posted July 19, 2021 2 minutes ago, LinksSword said: btw what version of toys? i am using a slightly older version but i don't think that should really matter much.. Version 1+ for the spontaneous orgasm event from toys to count towards total, which is currently bugged anyway- will be fixing it very soon though.
LinksSword Posted July 19, 2021 Posted July 19, 2021 Just now, RMCW said: Version 1+ for the spontaneous orgasm event from toys to count towards total, which is currently bugged anyway- will be fixing it very soon though. last question do i still need the whorecrux assets file? for this one
Bratty Cheeks - RMCW Posted July 19, 2021 Author Posted July 19, 2021 1 minute ago, LinksSword said: last question do i still need the whorecrux assets file? for this one Nah, everything is included in the one download for beta
LinksSword Posted July 19, 2021 Posted July 19, 2021 (edited) 9 minutes ago, RMCW said: Nah, everything is included in the one download for beta okay vortex is seriously a lifesaver for me, it does just that i can have both versions on separate profiles it even removes the files from the old version and replaces them with the new ones when i swap to my test profile i made. everyone says vortex isn't that good compared to mod manager and maybe mod manager does the same thing but... i am so glad that i don't have to worry about switching to an older save now. Edited July 19, 2021 by LinksSword
LinksSword Posted July 19, 2021 Posted July 19, 2021 anyways will let you know how things go when i play with the new version of the mod, i will let you know if slif is working as intended on Special Edition aswell and if i encounter any other bugs besides the ones mentioned. 1
Bratty Cheeks - RMCW Posted July 19, 2021 Author Posted July 19, 2021 24 minutes ago, LinksSword said: anyways will let you know how things go when i play with the new version of the mod, i will let you know if slif is working as intended on Special Edition aswell and if i encounter any other bugs besides the ones mentioned. Thank you! Really appreciated.
LinksSword Posted July 19, 2021 Posted July 19, 2021 25 minutes ago, RMCW said: Thank you! Really appreciated. so far everything is working as expected but the only thing i cannot get to work is the notifications that would normally pop up on the top left of my screen in previous versions. i checked to see if they were installed and they are indeed in the wcx_json folder but nothing pops up no messages at all.
Bratty Cheeks - RMCW Posted July 19, 2021 Author Posted July 19, 2021 1 hour ago, LinksSword said: so far everything is working as expected but the only thing i cannot get to work is the notifications that would normally pop up on the top left of my screen in previous versions. i checked to see if they were installed and they are indeed in the wcx_json folder but nothing pops up no messages at all. hmm not sure there, it should fallback to default notifications when Apropos2 isn't installed. Not sure if you have Apropos2 installed or not. Would you mind providing Papyrus log? If you just start the game and then click the option in MCM for gem birth or trigger then close game after that will be perfect.
Bratty Cheeks - RMCW Posted July 19, 2021 Author Posted July 19, 2021 1 hour ago, LinksSword said: so far everything is working as expected but the only thing i cannot get to work is the notifications that would normally pop up on the top left of my screen in previous versions. i checked to see if they were installed and they are indeed in the wcx_json folder but nothing pops up no messages at all. If you are using your own custom JSON file, I have split them into multiple files and the key may have changed also.
LinksSword Posted July 20, 2021 Posted July 20, 2021 (edited) 51 minutes ago, RMCW said: If you are using your own custom JSON file, I have split them into multiple files and the key may have changed also. no just the default, but i am going to wait until i dedicate myself to a full playthrough and then i when i am ready too i will take a much more in depth analysis on the mod until then i will just leave it alone, maybe it's a sse thing i don't know i will look into when i get into the mod I've already abandoned one playthrough for a new mod i have to stick to one thing for now. Edited July 20, 2021 by LinksSword 1
LinksSword Posted July 20, 2021 Posted July 20, 2021 also if i might add that sexlab hormones mod would make a good complementation for this mod with it's bimbofication curse i really feel. 1
Bratty Cheeks - RMCW Posted July 20, 2021 Author Posted July 20, 2021 22 minutes ago, LinksSword said: also if i might add that sexlab hormones mod would make a good complementation for this mod with it's bimbofication curse i really feel. Yeah it would! I've tried this myself and works fine. I should probably add a bimbo curse trigger to the mod in one of the phase 3 quests I plan to add. 1
Bratty Cheeks - RMCW Posted July 20, 2021 Author Posted July 20, 2021 I have updated the beta with a few small fixes, main one was FHU soft dep issues when not installed (fixed).
normal24yearoldstudent Posted July 22, 2021 Posted July 22, 2021 glad to see a new update, new feature seems really intresting, tho im probably gonna put this on a list for a future playthrough(and wait till officail release), already went in too far with my current one. ive read things about removing mods and "clean save" not being actually safe so im pretty scared of removing mods at this point. i think thats what killed one of my previuous playthrough.... oh and as for the revisited series, I think the author have put out an ALL IN ONE Dungeons Revisited, and said future updates will go into that. is that supported in Whorecrux 2.0, or is it better to go for the Revisited series as seperate esp? ive switch to the AIO since it came out to free up more esp slots 1
Bratty Cheeks - RMCW Posted July 22, 2021 Author Posted July 22, 2021 2 hours ago, normal24yearoldstudent said: glad to see a new update, new feature seems really intresting, tho im probably gonna put this on a list for a future playthrough(and wait till officail release), already went in too far with my current one. ive read things about removing mods and "clean save" not being actually safe so im pretty scared of removing mods at this point. i think thats what killed one of my previuous playthrough.... oh and as for the revisited series, I think the author have put out an ALL IN ONE Dungeons Revisited, and said future updates will go into that. is that supported in Whorecrux 2.0, or is it better to go for the Revisited series as seperate esp? ive switch to the AIO since it came out to free up more esp slots Yeah I wouldn't remove mods part way through, it will likely cause issues. Like I say, if a mod is right at the end of your load order you can get away with it sometimes. Normally it will show up problems only after you have been playing for a good while AFTER making the change to your load order so it can be hard to diagnose. The AIO version isn't available for LE so I need to look at that. There is no reason I can't support the AIO version on SE so I will add compatibility for that one too. It's 0.2.0 this coming version, with the idea being that 1.0.0 will be the full feature rich version but development will not be frozen. Just gives you an idea of how much is still to do though ?
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now