Musicflow Posted August 22, 2021 Posted August 22, 2021 no matter what i do, rena's shop is not there. do i have to complete a quest before it appears? or it is there regardless?
LongDukDong Posted August 22, 2021 Posted August 22, 2021 (edited) It's there regardless. Okay, back to basics..... Let's assume you did the following: Installed Oblivion properly (not in the Program_Files default folder Bethesda assumes) Installed all your nice graphics like HGEC Bodies and Roberts Males and the Growlf Skeleton as recommended Installed Lovers with PK overtop (its LAPF skeleton overwriting some of Growlf's... as needed) Installed LoversCreatures (its two animPriorities.esp files replacing LAPF's as it has animal anims too) THEN Installed the meshes, textures and then the .esp of LoversBitch, and chose YES for any requested overwrites. And then 'Activated' the LoversBitch Esp..... That what you did? Edited August 22, 2021 by LongDukDong
Musicflow Posted August 22, 2021 Posted August 22, 2021 7 minutes ago, LongDukDong said: It's there regardless. Okay, back to basics..... Let's assume you did the following: Installed Oblivion properly (not in the Program_Files default folder Bethesda assumes) Installed all your nice graphics like HGEC Bodies and Roberts Males and the Growlf Skeleton as recommended Installed Lovers with PK overtop (its LAPF skeleton overwriting some of Growlf's... as needed) Installed LoversCreatures (its two animPriorities.esp files replacing LAPF's as it has animal anims too) THEN Installed the meshes, textures and then the .esp of LoversBitch, and chose YES for any requested overwrites. That what you did? yes , thats what i did. also, the load order was checked. i have to go off line now. tomorrow i wil try again with another LoversBitch version. thanks again!
Musicflow Posted August 22, 2021 Posted August 22, 2021 Found the problem. the recomended file LBGW 1.51a BB LC3 esp and readme does NOT work. By using the Version 1.51 BB fix3 esp and readme solved the problem.
LongDukDong Posted August 23, 2021 Posted August 23, 2021 6 hours ago, Musicflow said: By using the Version 1.51 BB fix3 esp and readme solved the problem. ARRRGH!!!!
ppp Posted October 6, 2021 Posted October 6, 2021 Does LoversBitch have any way to deal with damaged Attributes on the dogs? (Ex. Spider Daedra)
fejeena Posted October 6, 2021 Author Posted October 6, 2021 damaged Attributes ? I don't understand. vanilla dogs and creatures are not changed. vanilla dogs can be companions but with vanilla Attributes, All new Lovers Bitch dogs can get better Attributes if you train them. At the end they are become Essential.
ppp Posted October 6, 2021 Posted October 6, 2021 5 hours ago, fejeena said: damaged Attributes ? I don't understand. Some monsters have attacks that permanently decrease Attributes (and sometimes enemies have a Damage Attribute poison on their weapon). For example, Spider Daedra have an attack that damages Speed and Agility by 3 points. On the player, you'd use Chapel Altars or a Restore Attribute spell. Unfortunately, the Restore Attribute effect is bugged when used on NPCs and Creatures. If used on an Attribute that isn't damaged, it will fortify the Attribute until it's used a 2nd time. Disable -> Enable resets Attributes, but I've been having trouble getting that to work via Scripted spell.
fejeena Posted October 6, 2021 Author Posted October 6, 2021 Lovers Bitch does not change other creatures! No Spider Daedra. And it adds no poisons You get poisons during sex with LoversLove Juice. Player and NPC get it. Healing and poison potions. And NPCs use the poison. But it's health damage ( up to 50 per round ) There are other Mods with Sex penalties and Diseases. Damage Attribute poison are vanilla poisons and the NPCs use potions. Chapel Altars and spell works fine for player and NPCs. I never tested Restore Attribute spells with creatures. You can use the console and set the Attribute ModAV Attribute value e.g. ModAV agility 45 Or setAV ( but it change the base Attribute of all creatures of the same type )
ppp Posted October 6, 2021 Posted October 6, 2021 Maybe I'm not explaining properly: Spider Daedra have this attack by default. If my dog fights them, eventually he has very low Speed (even 0). And it stays that way until I do something to fix it. I'd rather not have to open the Console after 2-3 fights. This is a problem for all persistent followers. Possibly one of the reasons Oblivion doesn't give you any for more than one Quest. It's sounding like LoversBitch has no built-in solution, so I'll have to keep working on my own.
fejeena Posted October 6, 2021 Author Posted October 6, 2021 I don't know of any companion Mod with a "solution" Solution 1: Add Resist Poison 100, Resist Magic 100, Resist Disease 100 ( ability ) to all player dogs in the LoversBitch esp solution 2 ( very bad) : Kill the dog and you get a new one in the kennel player room. ( and you have to start the training again )
ppp Posted October 7, 2021 Posted October 7, 2021 (edited) I actually found one: ModActorValue2. It can be used as a Restore Attribute effect (won't go over base + Fortified), and with the appropriate checks can be applied to only a damaged Attribute, avoiding the bug. Edited October 7, 2021 by ppp
fejeena Posted October 7, 2021 Author Posted October 7, 2021 With modAV2 you can fix it if it is damaged. The Resist ability you can add so it never happens again.
ppp Posted October 7, 2021 Posted October 7, 2021 Maybe, but I'm pretty happy with my solution. 100% Resist Magic also makes the dog much stronger in general. And I have a mod installed that caps Resist Magic anyway. If I recall, only the Player can catch Diseases, making Resist Disease unnecessary as an NPC buff. A lot of mods give it out anyway.
mem4ob4 Posted October 8, 2021 Posted October 8, 2021 On 10/6/2021 at 3:18 PM, ppp said: Maybe I'm not explaining properly: Spider Daedra have this attack by default. If my dog fights them, eventually he has very low Speed (even 0). And it stays that way until I do something to fix it. I'd rather not have to open the Console after 2-3 fights. This is a problem for all persistent followers. Possibly one of the reasons Oblivion doesn't give you any for more than one Quest. It's sounding like LoversBitch has no built-in solution, so I'll have to keep working on my own. If I recall correctly, xloversbitchcallback does restore damaged stats for both dog and player if knotted. (during orgasm phase with xloversbitchrestore added from xloversbitchquest updating the knot timer.) It uses modavc. Changing that to modav2 may give better results. But this all depends on knotting occurring. Mem 1
fejeena Posted October 8, 2021 Author Posted October 8, 2021 (edited) EDIT: But AVC is like AV2 ???? ModActorValueC - modifies the actor value without changing the base value. Acts like a spell: a negative number reduces the value which can be restored and a positive value restores values without exceeding the maximum of the stat. It use reference.SetAVC actorValueCode amount The actorValueCode is number 0 to 7 ModActorValue2 - modifies the current value without changing the base value. Acts like a spell: a negative number reduces the value which can be restored and a positive value restores values without exceeding the maximum of the stat. It use reference.ModAV2 actorValueName amount the actorValueName are Strength, Intelligen, ... That's why it does not work in the script What is the difference ? If AVC change the actor value without chaning the base value it is changing the current value ??? or not ? Both change the current value... Aren't they both the same, except that one uses numbers and other names? https://cs.elderscrolls.com/index.php?title=ModActorValueC https://cs.elderscrolls.com/index.php?title=ModActorValue2 https://obse.silverlock.org/obse_command_doc.html ------------------------------------------------------------------------------------------ __________________________________________________________________________________________ Old post This part ? !!!! Not working !!!! -------------------------------------------------------------- ;Minor stat restore to dog and bitch for knotting set i to 0 while i <= 7 ; 0 to 7 = Strength to Luck xme.modAV2 i 2 ;;;; AV2 does not work !!! if zme.IsSpellTarget xLoversBitchRestore zme.modAV2 i 2 endif Let i += 1 loop endif return endif if trg == 2 ; Sex end if xme.IsSpellTarget xLoversBitchRestore xme.RemoveSpellNS xLoversBitchRestore endif if zme.IsSpellTarget xLoversBitchRestore zme.RemoveSpellNS xLoversBitchRestore endif ------------------------------- So you have to fuck and knot a lot if it only restores 2 points. changing the modAVC i 2 to modAV2 i 2 And if you want to restore more points use 5 or 10 ( modAV2 i 10 ) xme is dog zme is player, you can add better restore only to the dogs ----------------------------------- xme.modAV2 i 10 if zme.IsSpellTarget xLoversBitchRestore zme.modAV2 i 2 endif ---------------------------------- EDIT : In CS I can not compile the script With modAVC no problem but with modAV2 I get error messages : invalid actor value 'i' for parameter actor value. Because modAV2 need the names So I can only change the value for better dog restore xme.modAVC i 10 if zme.IsSpellTarget xLoversBitchRestore zme.modAVC i 2 endif Or you change the script: ;Minor stat restore to dog and bitch for knotting set i to 0 while i <= 7 ; 0 to 7 = Strength to Luck If i == 0 xme.modAV2 Strength 2 elseif i == 1 xme.modAV2 Intelligence 2 elseif i == 2 xme.modAV2 Willpower 2 elseif i == 3 xme.modAV2 Agility 2 elseif i == 4 xme.modAV2 Speed 2 elseif i == 5 xme.modAV2 Endurance 2 elseif i == 6 xme.modAV2 Personality 2 elseif i == 7 xme.modAV2 Luck 2 endif if zme.IsSpellTarget xLoversBitchRestore ;;; here the same with zme.modAV2 for the player If i == 0 zme.modAV2 Strength 2 elseif i == 1 zme.modAV2 Intelligence 2 elseif i == 2 zme.modAV2 Willpower 2 elseif i == 3 zme.modAV2 Agility 2 elseif i == 4 zme.modAV2 Speed 2 elseif i == 5 zme.modAV2 Endurance 2 elseif i == 6 zme.modAV2 Personality 2 elseif i == 7 zme.modAV2 Luck 2 endif endif Let i += 1 loop endif return endif Edited October 8, 2021 by fejeena
FatGugu1973 Posted December 19, 2021 Posted December 19, 2021 Is there an install guide for this? Because I can't figure out where the directories are (mesehes etc) supposed to be after you download all the files. Where does the esp go relative to the other directories? And can't someone make an omod for this for us dumb people?
LongDukDong Posted December 19, 2021 Posted December 19, 2021 FIRST off... Did you install LAPF (aka Loversi with PK)? In general, you would install LAPF the same way and in the same folders as you would LoversBitch. If you did not install LAPF, this mod will not work. You would install LoversBitch within the Oblivion\Data folder. This is the same folder that has the Oblivion.esm (or ElderScrollsMaster) file, a folder that holds subfolders like Meshes, Sound, etc. All LoversBitch content would go there. As to LAPF , ditto. However, if you did not install LAPF yet.... (>>CLICK ME<<) Seriously, read this and follow this first. The LAPF instructions I wrote posted November 12, 2021 : Post #1475 Note: You will also need to install LoversCreatures (now two versions available - read descriptions for your preference) before you install LoversBitch to include animal sex animatics... this after installing LAPF.
FatGugu1973 Posted December 19, 2021 Posted December 19, 2021 I've got LAPF and all the other reqs. LBGW is the last piece of the puzzle before I can use Bravil Underground. My problem is that I got these four directories I downloaded to get the LBGW mod. And they don't seem to work if I just point Vortex at them like I would normally do. So I am thinking the directory structure is wrong as is somehow? Seems less plausible now tht I have typed it out. Anyhow, thanks again for the help, LDD! Sorry for being such a PITA.
LongDukDong Posted December 19, 2021 Posted December 19, 2021 In general, don't use Vortex. You will find these remarks here and there. In the Lovers with PK download thread: On 11/2/2021 at 6:47 PM, assassin394 said: Why not use Vortex for Oblivion? I only use Oblivion Mod Manager for install .omod files. For simple zip files that contain data folder Vortex work just fine. On 11/2/2021 at 8:32 PM, fejeena said: It does not work perfect with Oblivion. And why do you use two Mod manager ? OBMM and Vortex ? In Crowning Isles... On 6/1/2020 at 7:18 PM, fejeena said: NEVER NMM for Oblivion ! I t can not install Lovers Mods. Also no Vortex . Use OMM. And never your Game in C : / program files !! And I could go on with CrowningIsles, LoversBoxing... etc. I use OBMM. Don't use Vortex.
FatGugu1973 Posted December 19, 2021 Posted December 19, 2021 I use Vortex because it's easy to use. Plus, when I started modding Oblivion, I didn't know it had its own mod manager. Plus I don't get how to install stuff without an OMOD in OBMM. Otherwise, I might yank everything out of Vortex and reinstall under OBMM.
assassin394 Posted December 19, 2021 Posted December 19, 2021 (edited) Stop with the Vortex hater. The reason I use both OBMM and Vortex is because Vortex can't install .omod file properply and OBMM can't install normal zip/rar files. And NO, I refuse to use Mod Organizer even if someone point a gun at my head. I rather install manually than use that monstrosity program. Edited December 19, 2021 by assassin394
FatGugu1973 Posted December 20, 2021 Posted December 20, 2021 (edited) 3 hours ago, assassin394 said: Stop with the Vortex hater. The reason I use both OBMM and Vortex is because Vortex can't install .omod file properply and OBMM can't install normal zip/rar files. And NO, I refuse to use Mod Organizer even if someone point a gun at my head. I rather install manually than use that monstrosity program. Have you ever tried Wyre Bash? It's like it was designed for aliens. And I only have OBMM for OMODs too. Edited December 20, 2021 by FatGugu1973
fejeena Posted December 20, 2021 Author Posted December 20, 2021 (edited) My Mod (like LoversBitch) you have to unpack. There are subfolders , you have to choose an esp, textures replacers , ... You copy everythink you want in one folder. Then you can copy it in your data folder. (manual installation) Or you create a OMod Or pack as zip/7z/rar then you can install with a Modmanager (but best not Vortex ) And LoversBitch are 3 files you have to download, Unpack meshes+sound, textures in one folder, and then the esp+readme AND it let overwrite files from meshes and textures. --------------------- And old Nexus MM and Vortex: That are MM to destroy your game. If you let it update automatically you lost every control. It can be that the update need different Masterfiles, is not compatible with your other Mods, or you changed the esp (few hours of work to get beautiful NPCs) and the automatically update destroy everything. For people who don't want to think during an installation Vortex is good. But with many Lovers Mods it will not work. ---------------------- EDIT and the install guide is this You need meshes and sound-all-Versions.7z and textures-all-Versions.7z and Version 1.51 BB fix3 esp and readme.7z That is the install order first meshes and sound-all-Versions.7z Then textures-all-Versions.7z and then Version 1.51 BB fix3 esp and readme.7z and let it overwrite ! Of course first you need LAPF then install LoversCreatures , and let it overwrite LAPF ( I use LoversCreatures 2.0 ) then LoversBitch and let it overwrite Edited December 20, 2021 by fejeena
Sladen2019 Posted February 24, 2022 Posted February 24, 2022 Some of the crashes on exiting/entering the Wolf Cave might be caused by Pluggy. I am building a new install and noticed the Pluggy author talk about it. Alot of install guides say to install Pluggy. The Pluggy author has stated that he/she intends to make a new version but that was back in August 26 2020. https://www.nexusmods.com/oblivion/mods/23979?tab=posts https://www.nexusmods.com/oblivion/mods/23979?tab=bugs
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