LongDukDong Posted April 13, 2018 Posted April 13, 2018 On 4/11/2018 at 7:58 AM, fejeena said: Yes , PK extender works not good with creatures sex. ( it's shit. I don't use it ) See https://www.loverslab.com/topic/97403-lapf-extended-patch/ just released some hours ago it should fix the problem.  Boy, It looks like I made it in time  * = * = *  In Oblivion (plain Vanilla... no chocolate sprinkles): Dogs use dogbody.nif, dogeyes01.nif and doghead.nif Wolves and Timberwolves use wolfbody.nif wolfeyes.nif and wolfhead.nif  In LoversCreatures Lovers Creature Dog uses dogbody.nif, dogeyes01.nif, doghead.nif and dogd.nif (their 'extra goodies')  In LoversBitch My Dog uses uses dogbody.nif, dogeyes01.nif, doghead.nif and dogd.nif (their 'extra goodies')  Horny Wolves,Wolves and Timberwolves use wolfbody.nif wolfeyes.nif, wolfhead.nif and dogd.nif And the Alpha Wolf uses wolfbody.nif wolf-black-eyes.nif, wolfhead.nif and dogd.nif  In essence, The heads and bodies are all stock vanilla content with the exception of some extra equipment, and a different set of eyes for the Alpha Wolf.  There was no sense in creating new meshes for the wolves afterall. It does seem strange that you're having such problems with the Horny Wolves since they were made solely for Lovers Bitch.... Unless someone is making some new mod to expand on the whole Wolf Cave experience.
fejeena Posted April 13, 2018 Author Posted April 13, 2018 In the newest LB version there are dog and wolf body replacers Version 1.51a BB LC3 All dogs and wolves that normally use vanilla body meshes will use the replacer. It is the body with dick in one, with the new dick bones for animated dick. But the head and eyes are still the vanilla meshes.  Lovers bitch does not change the vanilla dog and wolf head. The Horny wolves use vanilla head and eyes. If the horny wolves does not have heads in your game then all wolves would have no heads. ( And all Mod wolves that use vanilla heads ) ................................ EDIT: LongDukDong, I added the Link to your Mod in post 1
DogOnPorch Posted April 13, 2018 Posted April 13, 2018 12 hours ago, fejeena said: In the newest LB version there are dog and wolf body replacers   Fejeena, when I use Set Body on a companion...or anyone...then use the slave dog collar to get her to bend over, she loses her body token. I have to reset while she is on all fours. However, when the dog climbs-aboard, the token is put back. Is there a way to stop the token from being removed at all?
fejeena Posted April 14, 2018 Author Posted April 14, 2018 Will check it. If i remember right a token was added to strip the slave ( A invisible, unplayable token that use hand, foot, upper and lower body slot )  No , the 2 token use amulet and tail slot. And no strip spell. So you should not lose the SetBody body.  I will try it in game tomorrow.
mem4ob4 Posted April 14, 2018 Posted April 14, 2018 6 hours ago, DogOnPorch said:  Fejeena, when I use Set Body on a companion...or anyone...then use the slave dog collar to get her to bend over, she loses her body token. I have to reset while she is on all fours. However, when the dog climbs-aboard, the token is put back. Is there a way to stop the token from being removed at all? The collar is amulet slot but when player tells slave to wear the collar a token is added to the slave. Though invisible, it still has a bodyslot set in the CS of -Tail-. Not sure if this is what might be messing with it for you. It is the xLoversBitchRepBitchToken (xx057ab4) and I don't see where LBGW is forcing them to wear it. Also- when the slave drops to all fours, if they are wearing something marked as Playable on upper or lower body, it is removed. Yea, not a direct answer I know, but some possibilities to look at.  Mem 1
DogOnPorch Posted April 14, 2018 Posted April 14, 2018 2 hours ago, mem4ob4 said: The collar is amulet slot but when player tells slave to wear the collar a token is added to the slave. Though invisible, it still has a bodyslot set in the CS of -Tail-. Not sure if this is what might be messing with it for you. It is the xLoversBitchRepBitchToken (xx057ab4) and I don't see where LBGW is forcing them to wear it. Also- when the slave drops to all fours, if they are wearing something marked as Playable on upper or lower body, it is removed. Yea, not a direct answer I know, but some possibilities to look at.  Mem  Thanks Mem. It's more annoying than anything else. Minor.
DogOnPorch Posted April 14, 2018 Posted April 14, 2018 9 hours ago, fejeena said: Will check it. If i remember right a token was added to strip the slave ( A invisible, unplayable token that use hand, foot, upper and lower body slot )  No , the 2 token use amulet and tail slot. And no strip spell. So you should not lose the SetBody body.  I will try it in game tomorrow.  Odd...perhaps something else is conflicting. I'll check, too. Â
fejeena Posted April 14, 2018 Author Posted April 14, 2018 Still buiy with RL Â But the xLoversBitchRepBitchToken (xx057ab4)Â is added with the "Take that collar" dialogue. And the collar is amulet slot. So the NPC can only lose tail and amulet. Â And there is a stip token xLoversBitchQuickStrip "Quick Strip" [CLOT:03018608], but that is added when you go on all fours and the clothes are checked, if you have kennel clothes ( xLoversBitchKennelOutfitFunction [SCPT:03021784]Â )Â and during the Oblivion gate quest when you are stripped Slots of the "Quick Strip" Token: Head, Upper Body, Lower Body, Hand, Foot, Quiver, Shield, Torch, Tail. But I never losed my SetBody body when I go on all foures or during the Oblivion Quest.
DogOnPorch Posted April 14, 2018 Posted April 14, 2018 54 minutes ago, fejeena said: Still buiy with RL Â But the xLoversBitchRepBitchToken (xx057ab4)Â is added with the "Take that collar" dialogue. And the collar is amulet slot. So the NPC can only lose tail and amulet. Â And there is a stip token xLoversBitchQuickStrip "Quick Strip" [CLOT:03018608], but that is added when you go on all fours and the clothes are checked, if you have kennel clothes ( xLoversBitchKennelOutfitFunction [SCPT:03021784]Â )Â and during the Oblivion gate quest when you are stripped Slots of the "Quick Strip" Token: Head, Upper Body, Lower Body, Hand, Foot, Quiver, Shield, Torch, Tail. But I never losed my SetBody body when I go on all foures or during the Oblivion Quest. No obvious conflicts... Â I add the slave/bitch token using the console. Perhaps it isn't treated the same as when it is added normally. Â Either way, everything works great...just this minor burp.
fejeena Posted April 15, 2018 Author Posted April 15, 2018 I don't have the bug in my game. -----------------------  The dialogue "Put on this collar" add the 2 token. Dialogue script: PlayerRef.RemoveItem xLoversBitchCollar1 1 AddItem xLoversBitchCollar1 1                 ; amulet slot EquipItem xLoversBitchCollar1 AddItem xLoversBitchRepBitchToken 1   ; tail slot set xLoversBitchQuest.rRepBitch to GetSelf --------------------------- And remove it with "Return the collar" UnEquipItem xLoversBitchCollar1 RemoveItem xLoversBitchCollar1 1 PlayerRef.AddItem xLoversBitchCollar1 1 RemoveItem xLoversBitchRepBitchToken 1 set xLoversBitchQuest.rRepBitch to 0 ----------------------------------------------  No stripping. I tried it with and without clothes. My slave had a slave collar that will be unequipped and replaced by the Bitch collar, but no clothes and body changes.  When I use the mount key the slave get on all fours and all clothes are stripped. For a few seconds, the NPC loses the Setbody-body biut then SetBody restores the body. ( I don't use SetBody reloaded )  Adding and removing the collar should not have an effect on the body
kernalgohd Posted May 22, 2018 Posted May 22, 2018 Im having an issue with all canine animations just not playing right now. I have another mod that has creatures working just fine, but when it comes to canines either the player character stands upright and the canine stands inside of it, or the pose gets partway in, but no movement happens, just sounds. at the end of what would be the animation, the cum effect still displays, and the knot based messages still appear as well. Any ideas?  Edit: Solved. The issue seems to have been somewhere along the line the animations were overwritten or deleted from Lovers Creatures, so reinstalling that mod has cleared it up
fejeena Posted May 22, 2018 Author Posted May 22, 2018 Your Load order please. ! ! !  And normally there are no missing creatures animations, only missing human human animations. Do you use the  Version 1.51a BB LC3  version? , should have all animations. Â
kernalgohd Posted May 23, 2018 Posted May 23, 2018 Now my current problem is animations working fine. but I either have dogs with dicks and no faces, or no dicks but with faces Load order; Spoiler 00  Oblivion.esm 01  Beautiful People 2ch-Ed.esm 02  Oscuro's_Oblivion_Overhaul.esm  [Version 1.36] 03  Lovers with PK.esm 04  LoversCreature.esm 05  x117race.esm 06  Chanpon.esm 07  DLCShiveringIsles.esp 08  Living Economy.esp 09  Living Economy - Items.esp 0A  Cutthroat Merchants.esp 0B  DLCHorseArmor.esp 0C  DLCOrrery.esp 0D  DLCVileLair.esp 0E  DLCMehrunesRazor.esp 0F  DLCSpellTomes.esp ++  MaleBodyReplacerV5.esp 10  DLCThievesDen.esp 11  Oscuro's_Oblivion_Overhaul.esp  [Version 1.36] 12  OOOExtended.esp 13  DLCBattlehornCastle.esp 14  DLCFrostcrag.esp 15  Knights.esp 16  Harvest [Flora].esp  [Version 3.0.0] 17  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0] 18  LoversDeathDenied.esp 19  LoversAdultPlayPlusforSSP.esp 1A  LoversRaperS.esp 1B  Lovers with PK.esp  [Version 96v5] 1C  LoversBitch.esp 1D  LoversCreature.esp 1E  Lovers with PK Extender.esp  [Version 2.4.3] 1F  LoversMB2.esp 20  DiabloEF 6 in 1.esp ++  Beautiful People 2ch-Ed Disable BandBlindMask.esp **  Beautiful People 2ch-Ed Sheogorath Eye.esp ++  Beautiful People 2ch-Ed Vanilla Race.esp ++  Beautiful People 2ch-Ed Merged Hair Modules.esp ++  Beautiful People 2ch-Ed Merged Eye Modules.esp ++  Beautiful People 2ch-Ed Merged SKSRENs Hair Modules.esp ++  Beautiful People 2ch-Ed Merged RoseSims Hair Modules.esp ++  x117 Merged SKSRENs Hair Modules.esp ++  Beautiful People 2ch-Ed CustomRace.esp ++  Beautiful People 2ch-Ed Chocolate Elves.esp 21  Beautiful People 2ch-Ed Ashara's Sirens and Tritons.esp ++  Beautiful People 2ch-Ed Cute Elves.esp ++  Beautiful People 2ch-Ed Nec Mystic High Elf Remake.esp 22  Beautiful People 2ch-Ed MS Elves - NoSc.esp ++  Beautiful People 2ch-Ed ENG Race.esp 23  x117race.esp ++  x117Race ENG Race.esp 24  Lop-ears Elf.esp 25  OOO-Respawn_Two_Week.esp  [Version 1.33] 26  Bashed Patch, 0.esp 27  LoversIdleAnimsPriority.esp 28  LoversAnimObjectsPriority.esp 29  LAPF_Ex_Patch.esp  Â
fejeena Posted May 23, 2018 Author Posted May 23, 2018 Dogs without faces or dicks: you have not installed all files  All you need: meshes and sound-all-Versions.7z and textures-all-Versions.7z and LBGW 1.51a BB LC3 esp and readme.7z  First you install meshes and sound-all-Versions.7z and textures-all-Versions.7z  Then you install LBGW 1.51a BB LC3 esp and readme.7z
kernalgohd Posted May 30, 2018 Posted May 30, 2018 reinstalling LBGW entirely fixed the issue, I can only assume something was overwritten along the way
Chedderbob Posted May 30, 2018 Posted May 30, 2018 Is there something that applies magika siphon on the player after training with Maeras german shepard for the first time? Everything is fine until i leave her house. The moment im loaded outside i have a 4 magika siphon draining my magika to 0. It labels it as ability when looking at the active effects page but i cant seem to find whats actually applying it. Â Â EDIT: Nevermind. My issue has nothing to do with this mod. Was just coincidence. Did notice a bit of an issue with a fresh born pup. Seems he doesn't move can't be activated in any way or anything. Just stands there until I load somewhere else then he appears and just stands there some more. 1
DogOnPorch Posted May 30, 2018 Posted May 30, 2018 9 hours ago, Chedderbob said: Is there something that applies magika siphon on the player after training with Maeras german shepard for the first time? Everything is fine until i leave her house. The moment im loaded outside i have a 4 magika siphon draining my magika to 0. It labels it as ability when looking at the active effects page but i cant seem to find whats actually applying it.   EDIT: Nevermind. My issue has nothing to do with this mod. Was just coincidence. Did notice a bit of an issue with a fresh born pup. Seems he doesn't move can't be activated in any way or anything. Just stands there until I load somewhere else then he appears and just stands there some more.  There is no pregnancy in Lovers Bitch...K9 or otherwise. There is a 'puppy mill' add-on for LB...separate critter.  Glad you solved the other issue.  Â
fejeena Posted May 30, 2018 Author Posted May 30, 2018 LB don't have a own preg system, you use HiyokoGeneratorBroodMother. A puppy is not part of LBGW and it is not your companion ( you can not have two bitch bones). You can release your active dog ( back in the kennel) and let your puppy mount you until he knots and give a bitch bone.   All HiyokoGeneratorBroodMother "children" don't have any AI package, they stand were they are born Not sure if "children" inherit the AI pack of the creatures parent. But Player dogs don't have any AI packages. ( The bitch bone and the commads add stay and follow packages) EDIT: I should not test things wile modding other things and the load order is messed up. Yes the children ( human and creature) will follow the mother. But the base ID / base creatures don't have a AI Package, they get the follow package from hiyoko ( no packages in HiyokoGeneratorBroodMother)  So let the puppy mount you and get a bitch Bone or use MCS ( https://www.loverslab.com/topic/1569-mad-companionship-spells-mcs-extension-humantouchnpc/ )
LongDukDong Posted May 31, 2018 Posted May 31, 2018 12 hours ago, fejeena said: All HiyokoGeneratorBroodMother "children" don't have any AI package, they stand were they are born Not sure if "children" inherit the AI pack of the creatures parent. But From observation, the children have a 'follow' AI package, so they follow the mother unless otherwise controlled (MCS or LST).
mem4ob4 Posted May 31, 2018 Posted May 31, 2018 The hiyoko system (including broodmother) will give your offspring a follow package as LongDukDong observed. Something may be blocking or not catching that and it corrects itself after you load in somewhere. You might see if it happens with man or mer children also.
BlueCoral Posted August 13, 2018 Posted August 13, 2018 I don't get which file is the latest or what got updated in April? I have LBGW 1.51a BB LC3 esp and readme.7z installed with Version 1.51 BB esp and readme.7z overwriting it.
fejeena Posted August 13, 2018 Author Posted August 13, 2018 Latest version All you need: meshes and sound-all-Versions.7z and textures-all-Versions.7z and LBGW 1.51a BB LC3 esp and readme.7z  First install Meshes and textures Then install LBGW 1.51a BB LC3, ( esp and folders ) and let overwrite all.
DukeDog Posted August 15, 2018 Posted August 15, 2018 On 11/27/2013 at 12:43 PM, fejeena said: More Pictures Version 1.51 BB the Player room with CTD   Reveal hidden contents  Crazy Tamriel Disco (CTD) without light  Sound and light Sysrem  CTD with light  unused toilet used toilet  New book  New graffiti and Pictures at the cabinet doors.  Poster and cigarettes    Things you can do/activate in the Player room   Hide contents  the Switches Crazy Tamriel Disco  The CTD Switch and the secret door   Hide contents       REALLY CTD ROOM crazy tamerel room or Crash to desktop room
fejeena Posted August 15, 2018 Author Posted August 15, 2018 I have no crashes in the room. CTD = Crazy Tamriel Disco
offnightmare Posted December 2, 2018 Posted December 2, 2018 Getting headless wolves and dogs despite reinstalling the mod mod added dogs such as the collie bloodhound etc have intact heads.
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