fejeena Posted April 24, 2020 Author Posted April 24, 2020 On 3/27/2020 at 5:44 AM, LongDukDong said: Mind if I receive this info? I made a 'Prima Book' for Lovers Bitch. It would certainly be useful. Finally tested the script. Does not work.
Asspirate69 Posted May 12, 2020 Posted May 12, 2020 I'm having a serious issue here. No matter what I do with my load order or what mods I enable and disable besides the bare minimum, my game freezes every time I go into the kennel and I have to use task manager to nuke it. I have installed correctly and used every version of the esp with no luck.
fejeena Posted May 13, 2020 Author Posted May 13, 2020 Your Load order please? You have installed meshes and sound-all-Versions.7z AND textures-all-Versions.7z THEN install LBGW 1.51a BB LC3 esp and readme.7z last and let overwrite ! Read the Readme !!! You have LAPF and Lovers Creatures2 ? You have installed LoversCreatures 2 after LAPF and let it overwrite some LAPF files? Both works ? Sex with NPCs and creatures? -------------- The Mod works since many years.
Asspirate69 Posted May 13, 2020 Posted May 13, 2020 DISREGARD - figured out the problem and it was unrelated to what you said, although I still appreciate you trying to help me
DogOnPorch Posted June 15, 2020 Posted June 15, 2020 Just poking around in this esp... The AI pathing should be fixed around the exterior of Wolf Cave and Maera's house...easy fix. Maera's house should be moved back from the road by about 20 feet/6 meters. The door is of course persistent...
fejeena Posted June 15, 2020 Author Posted June 15, 2020 Why? The Path near the wolf cave I checked with Unique Landscapes - ChorrolHinterland and vanilla. Think with vanilla is was not perfect but ok. When I change it I mess up Unique Landscapes. That's why there is no Path grid in the LoversBitch esp, The last esp with path grid in cell -14, 25 in the load order will be used. And is there a conclictiong Mod near Maera's house? In my game the path grid is ok. The house is right at the road but does not block it. That is still the original position, I never changed it in my version. But yes, can be moved back a bit ( in the next version ) EDIT: Oh the right path grid at Maera's house is only in my esp not in the uploaded esp. I made so many changes that I do not know what is in the released versions. But the wolf cave is without pathgrid in the esp. Maybe I should move the cave in another cell. Maybe a new version: "Version 1.51a BB LC3 2020 path grid fixed and moved wolf cave"
DogOnPorch Posted June 16, 2020 Posted June 16, 2020 8 hours ago, fejeena said: Why? The Path near the wolf cave I checked with Unique Landscapes - ChorrolHinterland and vanilla. Think with vanilla is was not perfect but ok. When I change it I mess up Unique Landscapes. That's why there is no Path grid in the LoversBitch esp, The last esp with path grid in cell -14, 25 in the load order will be used. And is there a conclictiong Mod near Maera's house? In my game the path grid is ok. The house is right at the road but does not block it. That is still the original position, I never changed it in my version. But yes, can be moved back a bit ( in the next version ) EDIT: Oh the right path grid at Maera's house is only in my esp not in the uploaded esp. I made so many changes that I do not know what is in the released versions. But the wolf cave is without pathgrid in the esp. Maybe I should move the cave in another cell. Maybe a new version: "Version 1.51a BB LC3 2020 path grid fixed and moved wolf cave" The cell is okay, just often it's easy to forget the pathing...I deleted a few etc and Maera acts properly around her house/cave. You know the jazz...running into walls. The house's location always bothered me from the early days. It's sitting ON the road...I fixed than in this esp. As for dialogue...yikes. The party needed some real re-working. Talking about trees when they could be commenting on dogs? Fixed that, too...with my wife's help. I know you didn't write it...but it always seemed like a placeholder for better relevant dialogue. I also added a Saturday visit to Chorrol for Maeva to visit her buddy, Rena....after stage 4 of the quest.
fejeena Posted June 16, 2020 Author Posted June 16, 2020 The Trees are no bug and they do not talk about dogs. They talk about everything. Mud crabs, guards, trees, kvatch. But there is a bug in the dialogs with the trees. And two others xPartyResponse3a "Yes" [DIAL:03029C96] xPartyResponse1b "The dog." [DIAL:03029C73] xPartyResponse4b "I'm sure you can do it." [DIAL:03029CA9] There are no random flags in the dialogs of these topics, so only the first dialog will be used . -The trees around here are so pretty. -Excuse me? I don't follow. -Thanks! I'll see if I can work up the courage and show off at the Count's next party. 7 other dialogs you will never hear ( read ) Somthing like NPC: The citizens are so much nicer here than Kvatch. Player: But Kvatch was destroyed NPC: That doesn't help the fact that they're incredibly rude people. End conversation
DogOnPorch Posted June 16, 2020 Posted June 16, 2020 3 hours ago, fejeena said: The Trees are no bug and they do not talk about dogs. They talk about everything. Mud crabs, guards, trees, kvatch. But there is a bug in the dialogs with the trees. And two others xPartyResponse3a "Yes" [DIAL:03029C96] xPartyResponse1b "The dog." [DIAL:03029C73] xPartyResponse4b "I'm sure you can do it." [DIAL:03029CA9] There are no random flags in the dialogs of these topics, so only the first dialog will be used . -The trees around here are so pretty. -Excuse me? I don't follow. -Thanks! I'll see if I can work up the courage and show off at the Count's next party. 7 other dialogs you will never hear ( read ) Somthing like NPC: The citizens are so much nicer here than Kvatch. Player: But Kvatch was destroyed NPC: That doesn't help the fact that they're incredibly rude people. End conversation Yes, the conversation flow is easily changed to include tie-ins to Lovers Blackmail and a few others since it turns out Countess Caro and her mother are the real power in the land with the death of the Emperor. So no wasted convos about mud-crabs when the Countess could say something meaningful related to the quests at hand.
fejeena Posted June 16, 2020 Author Posted June 16, 2020 The mud crab part is my favorite! One of the best conversations in all mods I use. NPC: I saw a mudcrab the other day... Player: Why does everyone say that? NPC: Excuse me? Player: Everyone in Tamriel talk about them! NPC: ...I don't know. They're fun to talk about, I guess? Player: They don't even live around here! NPC: Now that you mention it, I don't remember seeing a mudcrab. That's odd. I don't even know why I said that. Nevermind then. And the better variant NPC: I saw a mudcrab the other day... Player: Why does everyone say that? NPC: Excuse me? Player: Everyone in Tamriel talk about them! NPC: ...I don't know. They're fun to talk about, I guess? Player: But in the same 5 voices, too? NPC: Okay, now I really don't follow you. Player: Everyone talks exactly the same! NPC: Are you saying that everyone of my race sounds exactly the same to you? You racist pig. Just go away!
DogOnPorch Posted June 24, 2020 Posted June 24, 2020 On 6/16/2020 at 2:02 PM, fejeena said: The mud crab part is my favorite! One of the best conversations in all mods I use. NPC: I saw a mudcrab the other day... Player: Why does everyone say that? NPC: Excuse me? Player: Everyone in Tamriel talk about them! NPC: ...I don't know. They're fun to talk about, I guess? Player: They don't even live around here! NPC: Now that you mention it, I don't remember seeing a mudcrab. That's odd. I don't even know why I said that. Nevermind then. And the better variant NPC: I saw a mudcrab the other day... Player: Why does everyone say that? NPC: Excuse me? Player: Everyone in Tamriel talk about them! NPC: ...I don't know. They're fun to talk about, I guess? Player: But in the same 5 voices, too? NPC: Okay, now I really don't follow you. Player: Everyone talks exactly the same! NPC: Are you saying that everyone of my race sounds exactly the same to you? You racist pig. Just go away! I used the conversations to further connect Lovers Blackmail, Bitch and Vilja's past job at the Dog Shop. Vilja, if unfamiliar with the quest, was fired from Rena's shop for eating the good dog food.
HEFTW Posted August 6, 2020 Posted August 6, 2020 Ok, now days this file contains 10 different files in the download! Could you please include a Readme or some simple download instructions? Do we still need all parts? Which parts can be skipped? If we need all parts, why aren't they combined in a single archive? My initial idea was to download everything and then just cross my fingers and overwrite data as I add it, hoping it will work. ?
fejeena Posted August 6, 2020 Author Posted August 6, 2020 12 hours ago, HEFTW said: Ok, now days this file contains 10 different files in the download! Could you please include a Readme or some simple download instructions? Do we still need all parts? Which parts can be skipped? If we need all parts, why aren't they combined in a single archive? My initial idea was to download everything and then just cross my fingers and overwrite data as I add it, hoping it will work. ? Read post 1 ! Version, and all files you need and how to install in 4 lines. Version 1.51a BB LC3 For animated penis animations/Skeleton from Creatures Overhaul - WorkshopAll you need: meshes and sound-all-Versions.7z and textures-all-Versions.7z and LBGW 1.51a BB LC3 esp and readme.7z Install LBGW 1.51a BB LC3 esp and readme.7z last and let overwrite ! Read the Readme !!! ------------------------------------------- So you need 3 files meshes and sound-all-Versions.7z textures-all-Versions.7z LBGW 1.51a BB LC3 esp and readme.7z You install first meshes and sound-all-Versions.7z and textures-all-Versions.7z. Then you install LBGW 1.51a BB LC3 esp and readme.7z and let overwrite. ! Read the Readme !!! There are some subfolders ( two different esp and extra dog meshes for other Mods ) ------------------------------------------- When I uploaded the Mod it was only possible to upload 100MB files. And the two base files were not updated, only the esp with readme files ( in the file are also meshes and textures updates. A all in one file is bad for updates. The other files are old versions ( recognizable by the names) and some replacer you can use ( e.g. if you use the DMRA body replacer I could imagine that you would like to have the right clothes for it. )
HEFTW Posted August 16, 2020 Posted August 16, 2020 Quote When I uploaded the Mod it was only possible to upload 100MB files. And the two base files were not updated, only the esp with readme files ( in the file are also meshes and textures updates. A all in one file is bad for updates. Yeah I figured as much then. Thanks for the quick reply! BTW I couldn't seam to find this text any where in post one (I might be missing it though I guess, is a lot of text in post 1 ^.^') Though all in one file might be bad for updates, maybe you could remove some of the files that is no longer needed from the download section? Just trying to be help full Oh, the link to the extra animations listed in the Readme LoversBitch by Chase Roxand doesn't seam to work for me. Quote I strongly suggest that you also download the extra Creature vs NPC animations found here:http://lovers.eeveelab.com/index.php?action=downloads;sa=view;down=30
fejeena Posted August 16, 2020 Author Posted August 16, 2020 You do not download anything else ! The Link you posted do not work. And you do not need any other animations. I add the original Readme by Chase Roxand, only for information. Not for downloading or install instruction !!! All you need it All you need is : All you need: meshes and sound-all-Versions.7z and textures-all-Versions.7z and LBGW 1.51a BB LC3 esp and readme.7z Install the 3 files, the LBGW 1.51a BB LC3 esp and readme.7z last and let it overwrite , and everything works. NO OTHER DOWNLOAD ! And all animations work !
CroakedKnot Posted September 27, 2020 Posted September 27, 2020 I have been struggling to get the textures for this mod working properly; all of the custom dogs (collie, doberman, german shepherd, etc) all just appear as a head and a dick. I have seen that others have faced similar issues and resolved via uninstalling the meshes and sound-all-Versions.7z and textures-all-Versions.7z and LBGW 1.51a BB LC3 esp and readme.7z files and reinstalling in the correct order and I have attempted this, though my problem has persisted through several attempts. My current modlist is below: Quote Active Mod Files: 00 Oblivion.esm 01 Cobl Main.esm [Version 1.74] 02 Oscuro's_Oblivion_Overhaul.esm [Version 1.5.11] 03 Lovers with PK.esm 04 LoversCreature.esm 05 Unofficial Oblivion Patch.esp [Version 3.5.6b] 06 UOP Vampire Aging & Face Fix.esp [Version 1.0.0] 07 Oblivion Citadel Door Fix.esp 08 DLCShiveringIsles.esp 09 Unofficial Shivering Isles Patch.esp [Version 1.5.9a] 0A DLCHorseArmor.esp 0B DLCHorseArmor - Unofficial Patch.esp [Version 1.0.9] 0C DLCOrrery.esp 0D DLCOrrery - Unofficial Patch.esp [Version 1.0.7] 0E DLCVileLair.esp 0F DLCVileLair - Unofficial Patch.esp [Version 1.0.11] 10 DLCMehrunesRazor.esp 11 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.7] 12 DLCSpellTomes.esp 13 DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] 14 NN_ElvenLordEN.esp 15 Weapon Improvement Project.esp [Version 1.9] 16 DLCThievesDen.esp 17 DLCThievesDen - Unofficial Patch.esp [Version 1.0.15] 18 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.14] 19 Cobl Glue.esp [Version 1.73] 1A Cobl Si.esp [Version 1.63] 1B Cobl Patch - Silent Misc Item Equip.esp [Version 01] 1C Oscuro's_Oblivion_Overhaul.esp [Version 1.5.10] 1D OOOExtended.esp 1E OOOExtendedArcheryPatch.esp 1F Cobl Tweaks - OOO Mergeable.esp [Version 1.72] 20 Cobl Tweaks - OOO.esp [Version 1.72] ** Cobl Tweaks - FCOM.esp [Version 1.72] ** Cobl Tweaks - FCOM Mergeable.esp [Version 1.72] 21 DLCBattlehornCastle.esp 22 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.12] 23 DLCFrostcrag.esp 24 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.10] 25 Knights.esp 26 Knights - Unofficial Patch.esp [Version 1.1.8] 27 Oscuro's_Oblivion_Overhaul - Knights of Nine.esp 28 Enemy Weapons dont drop.esp 29 NN_DeceiversFineryReplacer.esp 2A LoversAdultPlayPlusforSSP.esp 2B LoversVoiceSSPplus.esp 2C LoversRaperS.esp 2D LoversJoburg.esp 2E LoversBed.esp 2F LoversPayBandit.esp 30 Lovers with PK.esp [Version 96v5] 31 LoversBitch.esp 32 LoversCreature.esp 33 Lovers with PK Extender.esp [Version 2.4.3] 34 LoversAchievments.esp 35 LoversBackup2.esp 36 LoversRapeSlave.esp 37 LoversMB2.esp 38 LoversLight.esp 39 tbskGuardsFeatures.esp 3A tbskGuardsFeatures OOO Patch.esp ++ Item interchange - Extraction.esp [Version 88] ++ Item interchange - Placement.esp [Version 88] ++ Item interchange - Placement for Frostcrag.esp [Version 88] ++ Item interchange - Option, Ingredients in Bulk.esp [Version 88] 3B Oblivion_Character_Overhaul.esp [Version 2.0] 3C Kart Hair Replace v01.esp 3D OCO DLC Faces.esp 3E NPC Hair Matches Beard.esp ++ Cobl Filter Late MERGE ONLY.esp [Version 1.53] 3F Bashed Patch, 0.esp 40 LoversIdleAnimsPriority.esp 41 LoversAnimObjectsPriority.esp 42 VanillaRealArmorReplacer.esp 43 OCO_Eyes_Fix.esp 44 LoversCreatureCompanion.esp 45 RingofMara.esp
fejeena Posted September 27, 2020 Author Posted September 27, 2020 Yes first meshes and sound-all-Versions.7z and textures-all-Versions.7z Have you unpacked the folders? Open the folders and copy the meshes, sound and textures folder into your Oblivion/data folder. No meshes folder in meshes folder . Or the "meshes and sound-all-Versions" folder in the data folder. Then LBGW 1.51a BB LC3 esp and readme.7z and let overwrite ! Make sure that you copy the folders in the right folders. ---------------------------------------------------------------------- Has nothing to do with LoversBitch, but you should sort your unsorted Mods , the last 4 esp. Up to armor and clothes Mods ( after DLCSpellTomes.esp and DLCSpellTomes - Unofficial Patch.esp . Or after Oscuro's_Oblivion_Overhaul - Knights of Nine.esp if OOO change armors ) 42 VanillaRealArmorReplacer.esp Up to lovers Mods 44 LoversCreatureCompanion.esp 45 RingofMara.esp after OCO DLC Faces.esp 43 OCO_Eyes_Fix.esp
CroakedKnot Posted September 27, 2020 Posted September 27, 2020 The first time around I tried to manually install via drag-and-drop (placing the contents of the textures folder in textures, meshes in meshes, etc.) And I over-wrote with LBGW the same way. When that did not work and, I deleted all of the files and used Wyrebash to re-install them in order. In both cases (and every attempt I've tried with certain mods disabled) I've had the same results. So I'm not sure if there's something that I'm missing here. I'll list what Wyre indicates as "mismatches" and "conflicts" if that helps any. Mismatch Quote Meshes\Creatures\dog\Amber_dog_body.nif Meshes\Creatures\dog\asdogbodyalsatian.nif Meshes\Creatures\dog\asdogbodyblack.nif Meshes\Creatures\dog\d_collie brown.nif Meshes\Creatures\dog\d_collie.nif Meshes\Creatures\dog\d_dobermann.nif Meshes\Creatures\dog\dogd.nif Meshes\Creatures\dog\hellhoundbody.nif Meshes\Creatures\dog\hyena_body.nif Meshes\Creatures\dog\maddog.nif Meshes\Creatures\dog\mtcdogbody02.nif Meshes\Creatures\dog\Order_dobermann.nif Meshes\Creatures\dog\Pet_dog_body.nif Meshes\Creatures\dog\skeletal hound.nif Meshes\Creatures\dog\southlanderwolfbody.nif Meshes\Creatures\dog\stoneWolf.nif Meshes\Creatures\dog\wac_dog_body.nif Meshes\Creatures\dog\wac_doggreatimperial_body.nif Meshes\Creatures\dog\wolf-black-body.nif Meshes\Creatures\dog\wolfdarkbody.nif Meshes\Creatures\dog\wolficebody.nif Meshes\Creatures\dog\yume2body.nif Conflicts Quote = Active BSA Conflicts ======================================== = Loose File Conflicts ==================================== = Lower ======================================== ==59== Lovers Creatures Beta1-2a.7z ini\1101_Motion.ini ini\1102_Motion.ini ini\1103_Motion.ini ini\1104_Motion.ini ini\1110_Motion.ini ini\1111_Motion.ini ini\207_Motion.ini meshes\characters\_male\idleanims\ani2\1101_DefMotionx0.kf meshes\characters\_male\idleanims\ani2\1101_DefMotionx1.kf meshes\characters\_male\idleanims\ani2\1101_DefMotionx2.kf meshes\characters\_male\idleanims\ani2\1101_DefMotionx3.kf meshes\characters\_male\idleanims\ani2\1102_DefMotionx0.kf meshes\characters\_male\idleanims\ani2\1102_DefMotionx1.kf meshes\characters\_male\idleanims\ani2\1102_DefMotionx2.kf meshes\characters\_male\idleanims\ani2\1102_DefMotionx3.kf meshes\characters\_male\idleanims\ani2\1103_DefMotionx0.kf meshes\characters\_male\idleanims\ani2\1103_DefMotionx1.kf meshes\characters\_male\idleanims\ani2\1103_DefMotionx2.kf meshes\characters\_male\idleanims\ani2\1103_DefMotionx3.kf meshes\characters\_male\idleanims\ani2\1104_DefMotionx0.kf meshes\characters\_male\idleanims\ani2\1104_DefMotionx1.kf meshes\characters\_male\idleanims\ani2\1104_DefMotionx2.kf meshes\characters\_male\idleanims\ani2\1104_DefMotionx3.kf meshes\characters\_male\idleanims\ani2\1110_DefMotionx0.kf meshes\characters\_male\idleanims\ani2\1110_DefMotionx1.kf meshes\characters\_male\idleanims\ani2\1110_DefMotionx2.kf meshes\characters\_male\idleanims\ani2\1110_DefMotionx3.kf meshes\characters\_male\idleanims\ani2\1111_DefMotionx0.kf meshes\characters\_male\idleanims\ani2\1111_DefMotionx1.kf meshes\characters\_male\idleanims\ani2\1111_DefMotionx2.kf meshes\characters\_male\idleanims\ani2\1111_DefMotionx3.kf meshes\characters\_male\idleanims\ani2\207_DefMotionx0.kf meshes\characters\_male\idleanims\ani2\207_DefMotionx1.kf meshes\characters\_male\idleanims\ani2\207_DefMotionx2.kf meshes\characters\_male\idleanims\ani2\207_DefMotionx3.kf meshes\Creatures\Dog\dogd.nif meshes\Creatures\Dog\IdleAnims\ani2\1101_OffMotionx0.kf meshes\Creatures\Dog\IdleAnims\ani2\1101_OffMotionx1.kf meshes\Creatures\Dog\IdleAnims\ani2\1101_OffMotionx2.kf meshes\Creatures\Dog\IdleAnims\ani2\1101_OffMotionx3.kf meshes\Creatures\Dog\IdleAnims\ani2\1102_OffMotionx0.kf meshes\Creatures\Dog\IdleAnims\ani2\1102_OffMotionx1.kf meshes\Creatures\Dog\IdleAnims\ani2\1102_OffMotionx2.kf meshes\Creatures\Dog\IdleAnims\ani2\1102_OffMotionx3.kf meshes\Creatures\Dog\IdleAnims\ani2\1103_OffMotionx0.kf meshes\Creatures\Dog\IdleAnims\ani2\1103_OffMotionx1.kf meshes\Creatures\Dog\IdleAnims\ani2\1103_OffMotionx2.kf meshes\Creatures\Dog\IdleAnims\ani2\1103_OffMotionx3.kf meshes\Creatures\Dog\IdleAnims\ani2\1104_OffMotionx0.kf meshes\Creatures\Dog\IdleAnims\ani2\1104_OffMotionx1.kf meshes\Creatures\Dog\IdleAnims\ani2\1104_OffMotionx2.kf meshes\Creatures\Dog\IdleAnims\ani2\1104_OffMotionx3.kf meshes\Creatures\Dog\IdleAnims\ani2\1110_OffMotionx0.kf meshes\Creatures\Dog\IdleAnims\ani2\1110_OffMotionx1.kf meshes\Creatures\Dog\IdleAnims\ani2\1110_OffMotionx2.kf meshes\Creatures\Dog\IdleAnims\ani2\1110_OffMotionx3.kf meshes\Creatures\Dog\IdleAnims\ani2\1111_OffMotionx0.kf meshes\Creatures\Dog\IdleAnims\ani2\1111_OffMotionx1.kf meshes\Creatures\Dog\IdleAnims\ani2\1111_OffMotionx2.kf meshes\Creatures\Dog\IdleAnims\ani2\1111_OffMotionx3.kf meshes\Creatures\Dog\IdleAnims\ani2\207_OffMotionx0.kf meshes\Creatures\Dog\IdleAnims\ani2\207_OffMotionx1.kf meshes\Creatures\Dog\IdleAnims\ani2\207_OffMotionx2.kf meshes\Creatures\Dog\IdleAnims\ani2\207_OffMotionx3.kf ==60== creatures v1.2.7z meshes\creatures\dog\asdogbodyalsatian.nif meshes\creatures\dog\asdogbodyblack.nif meshes\creatures\dog\d_collie.nif meshes\creatures\dog\d_dobermann.nif meshes\creatures\dog\dogd.nif meshes\creatures\dog\hellhoundbody.nif meshes\creatures\dog\stoneWolf.nif meshes\creatures\dog\wolf-black-body.nif meshes\creatures\dog\wolfdarkbody.nif meshes\creatures\dog\wolficebody.nif meshes\creatures\dog\IdleAnims\ani2\1101_OffMotionx0.kf meshes\creatures\dog\IdleAnims\ani2\1101_OffMotionx1.kf meshes\creatures\dog\IdleAnims\ani2\1101_OffMotionx2.kf meshes\creatures\dog\IdleAnims\ani2\1101_OffMotionx3.kf meshes\creatures\dog\IdleAnims\ani2\1102_OffMotionx0.kf meshes\creatures\dog\IdleAnims\ani2\1102_OffMotionx1.kf meshes\creatures\dog\IdleAnims\ani2\1102_OffMotionx2.kf meshes\creatures\dog\IdleAnims\ani2\1102_OffMotionx3.kf meshes\creatures\dog\IdleAnims\ani2\1103_OffMotionx0.kf meshes\creatures\dog\IdleAnims\ani2\1103_OffMotionx1.kf meshes\creatures\dog\IdleAnims\ani2\1103_OffMotionx2.kf meshes\creatures\dog\IdleAnims\ani2\1103_OffMotionx3.kf meshes\creatures\dog\IdleAnims\ani2\1104_OffMotionx0.kf meshes\creatures\dog\IdleAnims\ani2\1104_OffMotionx1.kf meshes\creatures\dog\IdleAnims\ani2\1104_OffMotionx2.kf meshes\creatures\dog\IdleAnims\ani2\1104_OffMotionx3.kf meshes\creatures\dog\IdleAnims\ani2\1110_OffMotionx0.kf meshes\creatures\dog\IdleAnims\ani2\1110_OffMotionx1.kf meshes\creatures\dog\IdleAnims\ani2\1110_OffMotionx2.kf meshes\creatures\dog\IdleAnims\ani2\1110_OffMotionx3.kf meshes\creatures\dog\IdleAnims\ani2\1111_OffMotionx0.kf meshes\creatures\dog\IdleAnims\ani2\1111_OffMotionx1.kf meshes\creatures\dog\IdleAnims\ani2\1111_OffMotionx2.kf meshes\creatures\dog\IdleAnims\ani2\1111_OffMotionx3.kf meshes\creatures\dog\IdleAnims\ani2\207_OffMotionx0.kf meshes\creatures\dog\IdleAnims\ani2\207_OffMotionx1.kf meshes\creatures\dog\IdleAnims\ani2\207_OffMotionx2.kf meshes\creatures\dog\IdleAnims\ani2\207_OffMotionx3.kf = Higher ======================================== ==64== meshes and sound-all-versions.7z meshes\creatures\Dog\Amber_dog_body.nif meshes\creatures\Dog\asdogbodyalsatian.nif meshes\creatures\Dog\asdogbodyblack.nif meshes\creatures\Dog\d_collie brown.nif meshes\creatures\Dog\d_collie.nif meshes\creatures\Dog\d_dobermann.nif meshes\creatures\Dog\dogd.nif meshes\creatures\Dog\hellhoundbody.nif meshes\creatures\Dog\hyena_body.nif meshes\creatures\Dog\maddog.nif meshes\creatures\Dog\mtcdogbody02.nif meshes\creatures\Dog\Order_dobermann.nif meshes\creatures\Dog\Pet_dog_body.nif meshes\creatures\Dog\skeletal hound.nif meshes\creatures\Dog\southlanderwolfbody.nif meshes\creatures\Dog\stoneWolf.nif meshes\creatures\Dog\wac_dog_body.nif meshes\creatures\Dog\wac_doggreatimperial_body.nif meshes\creatures\Dog\wolf-black-body.nif meshes\creatures\Dog\wolfdarkbody.nif meshes\creatures\Dog\wolficebody.nif meshes\creatures\Dog\yume2body.nif
fejeena Posted September 28, 2020 Author Posted September 28, 2020 I never used Wyre Bash, so I don't know about "mismatches" and "conflicts" But I see creatures v1.2.7z and Lovers Creatures Beta1-2a.7z ???? The Lovers Creatures file is Lovers Creatures Beta1-2a.7z No Textures conflicts? I don't know how Wyre Bash overwrite files meshes and sound-all-Versions.7z and textures-all-Versions.7z must overwrite some files from LoversCreatures and Oblivion BSA . And LBGW 1.51a BB LC3 esp and readme.7z must overwrite files from the above files and LoversCreatures and Oblivion BSA .
Sladen2019 Posted September 28, 2020 Posted September 28, 2020 Many people use Wrye Bash as their mod manager, not just for the Bashed Patch feature. I use it myself as my main and only manager. In Wrye Bashs program window are tabs for Installers/Mods/Saves/ini etc. Wrye Bash can intelligently go through all the files that are in the Installers tab and list which files are conflicting with each other. It says if the conflicts are higher/lower in the installers load order. It can also detect conflicts with files that are inside the BSAs. The term "Mismatched" refers to two files with the same name and type, but have different file sizes.
CroakedKnot Posted September 28, 2020 Posted September 28, 2020 I went ahead and did a completely clean install (uninstalled all of my mods manually, wiped appdata, wiped documents folder, used CC cleaner to wipe registry, restarted PC and reinstalled oblivion.) I installed manually using drag-and-drop in the order you suggested. I'm unfortunately encountering the same issue even with using fewer mods. I'm certainly open to considering that I've messed up somehow, though I honestly don't know how I could have done so; I dragged mesh, sound and texture folders into data and let them overwrite. Then I did the same thing with the contents of LGBW's meshes and ini files, then I put the .nif files in meshes\creatures\dog\. I haven't tested components of the mod other than entering Rena's dog shop and using a console command to unlock her kennel to see the dogs' models and make sure they're working. Quote Active Mod Files: 00 Oblivion.esm 01 Lovers with PK.esm 02 LoversCreature.esm 03 Unofficial Oblivion Patch.esp [Version 3.5.6b] 04 UOP Vampire Aging & Face Fix.esp [Version 1.0.0] 05 Oblivion Citadel Door Fix.esp 06 DLCShiveringIsles.esp 07 Unofficial Shivering Isles Patch.esp [Version 1.5.9a] 08 DLCHorseArmor.esp 09 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.9] 0A DLCOrrery.esp 0B DLCOrrery - Unofficial Patch.esp [Version 1.0.7] 0C DLCVileLair.esp 0D DLCVileLair - Unofficial Patch.esp [Version 1.0.11] 0E DLCMehrunesRazor.esp 0F DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.7] 10 DLCSpellTomes.esp 11 DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] 12 DLCThievesDen.esp 13 DLCThievesDen - Unofficial Patch.esp [Version 1.0.15] 14 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.14] 15 DLCBattlehornCastle.esp 16 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.12] 17 DLCFrostcrag.esp 18 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.10] 19 Knights.esp 1A Knights - Unofficial Patch.esp [Version 1.1.8] 1B Enemy Weapons dont drop.esp 1C LoversAdultPlayPlusforSSP.esp 1D LoversVoiceSSPplus.esp 1E LoversBed.esp 1F LoversPayBandit.esp 20 Lovers with PK.esp [Version 96v5] 21 LoversBitch.esp 22 LoversCreature.esp 23 LoversBackup2.esp 24 LoversRapeSlave.esp 25 LoversMB2.esp 26 LoversLight.esp 27 Oblivion_Character_Overhaul.esp [Version 2.0] 28 LoversIdleAnimsPriority.esp 29 LoversAnimObjectsPriority.esp Also RE: creatures v1.2.7z, that was from here: https://www.loverslab.com/files/file/77-creature-sexual-organs-vanillafcom-compatible-replacer/ . I'd thought I needed it for OOO creatures with genitals, though I've realized my mistake.
fejeena Posted September 28, 2020 Author Posted September 28, 2020 Sorry don't know how to help or what you are doing wrong. Yes some peope hat the same problem but it was always an installation error on their part and they were able to fix it. Sure you have the textures in the right folder? You say collie, doberman, german shepherd are without body. Check your game folder if you have textures\creatures\dog\asdog_blackwhitecollie.dds textures\creatures\dog\asdog_dobermannblack.dds textures\creatures\dog\asdog_alsatian.dds And the _n.dds files
CroakedKnot Posted September 28, 2020 Posted September 28, 2020 All of the above files appear to be there and in the right place. I am well and truly stumped. Thank you for trying to help, though!
Sladen2019 Posted September 28, 2020 Posted September 28, 2020 Double check your OBSE files to make sure everything is where it should be. Run the game from within Steam, not the OBSE launcher. Do not use that creatures 1.2.7 mod you referred to at all. Avoid overhauls for now. Overhauls are really best not used by noobies. Your installers tab in WB needs to have order to it, just like your esms/esps. It should have a similar order to that of your esms/esps. In WB, go over all your mods in Installers and check to see if anything has stuff "skipped" listed under the skipped tab. If you find something that has skipped files, right click on the installer and checkmark "Has Extra Directories".
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