ganluchun Posted April 1 Posted April 1 (edited) 12 hours ago, Hex Bolt said: Not for very long contracts, but for short ones when you only have a few days left (a scenario that many players seem to like), losing out on reducing the remaining time by a day is significant. Failure to meet your daily quotas also reduces your score and results in a whipping. For slaves, the master does not seem terrifying and cannot bring pressure. I hope you can add some MCM options. Even if the slave has not made any mistakes, they must receive several electric shocks and whips every day, just like they must serve every day. This can give the slave a reason to try to complete the contract as soon as possible. For a slave who fights monsters every day, the cost of ignoring their master doesn't seem serious. The problem I am currently facing is that I am very satisfied with the content of this mod, but I do not have the motivation to complete the contract as soon as possible. Or is this normal? Anyway, this is a mod that I really like. Edited April 1 by ganluchun
Hex Bolt Posted April 1 Author Posted April 1 (edited) 51 minutes ago, ganluchun said: For slaves, the master does not seem terrifying and cannot bring pressure. The master is not supposed to be terrifying. The master should be dominant, commanding, and superior, but also seductive and enticing. The assumption is that your character is predisposed to be submissive to someone like that. If you became a slave voluntarily, you found what you wanted. If you were bought at the slave auction, it's because the master sensed that submissive quality in you. Even if you don't know that about yourself, your master will help you understand your secret desires. 51 minutes ago, ganluchun said: The problem I am currently facing is that I am very satisfied with the content of this mod, but I do not have the motivation to complete the contract as soon as possible. Or is this normal? That's great! Your master wants you to stay in the contract, and when the contract ends, to remain a slave voluntarily (or ask for a new contract because you like not having a choice to leave). The purpose of the contract is to make you give the relationship a chance. Ideally, you realize that you want to be your master's slave. When the contract ends, you can choose to leave. Think of it like a date (well, a date with a collar, whips, and bondage sex). If you don't like it, you walk away when it ends. If you do like it, you want to continue the relationship. Yes, it's normal to like what is happening and not want for it to end. It's also normal to be a little surprised that you don't want to leave. This mod is designed so that you can remain a slave indefinitely and still play Skyrim. 51 minutes ago, ganluchun said: Even if the slave has not made any mistakes, they must receive several electric shocks and whips every day, just like they must serve every day. If you're good, you may ask to be whipped. Or spanked. Sound fun? 51 minutes ago, ganluchun said: Anyway, this is a mod that I really like. Great, I'm glad you're enjoying it! Edited April 1 by Hex Bolt 1
gegging Posted April 1 Posted April 1 on 2.1.19, new game. Upon acquiring a master/mistress all of my gold is removed, it is not in the new master/mistress's inventory. Is this supposed to happen?
CaptainJ03 Posted April 1 Posted April 1 10 minutes ago, gegging said: on 2.1.19, new game. Upon acquiring a master/mistress all of my gold is removed, it is not in the new master/mistress's inventory. Is this supposed to happen? If you did that through Simple Slavery, then yes. Otherwise it might be a bug.
Gamora1435 Posted April 1 Posted April 1 1 hour ago, gegging said: on 2.1.19, new game. Upon acquiring a master/mistress all of my gold is removed, it is not in the new master/mistress's inventory. Is this supposed to happen? Hi, in the MCM menu under “Mod Integration,” there's a menu point called ‘Purchase debt’ for the “Simple Slavery” mod. If you hover your mouse over it, you'll see an explanation of what it does. You can set the amount of debt you owe your owner individually from 0 to x, y, z, but your gold in your inventory will definitely be gone. (If you don´t like the idea, Give your gold to your follower before the auction starts; you can get it back afterward—I’ve tested it.) See spoiler for a screenshot of the MCM menu. Stay kink Translated with DeepL.com (free version) Spoiler
Hex Bolt Posted April 1 Author Posted April 1 (edited) 3 hours ago, Gamora1435 said: You can set the amount of debt you owe your owner individually from 0 to x, y, z, but your gold in your inventory will definitely be gone. (If you don´t like the idea, Give your gold to your follower before the auction starts; you can get it back afterward—I’ve tested it.) Purchase debt defaults to zero. The only way a player can lose gold through this mechanism is to choose to use it. Players who don't like the idea can just leave the setting at 0. It seems that although I had intended for the gold loss to be optional, only occurring when the Purchase Debt is nonzero, the way I implemented it removes your gold anyway. Personally, it's inconceivable to me that you can be sold to a slaver for gold, who then sells you to a buyer for gold, yet no one bothers to take your gold. It's not like such people are known for high morals or an inability to search a captive for a big bag of gold. However, as reasonable as it is to remove that gold, it was not my intention to do it without the player's consent, so I will update the process so that it works as I had erroneously stated in the striked-out line above. You'll have to opt into gold removal with a nonzero Purchase Debt. If players just want the gold removal, Simple Slavery optionally can do that (I play with SS++ removing all my gold, so I hadn't noticed the gold loss during SLTR enslavement). Sorry for the confusion. Edit: Fixed now for the next update. Edited April 1 by Hex Bolt
Gamora1435 Posted April 1 Posted April 1 17 minutes ago, Hex Bolt said: Purchase debt defaults to zero. The only way a player can lose gold through this mechanism is to choose to use it. Players who don't like the idea can just leave the setting at 0. Thanks for the info. Personally, I think the debt idea is excellent. I like it (see my picture and the total amount of my debt). By the way, is there any chance that restraints like yokes, especially the breastyoke, could be added (that would be my personal preference)? And does anyone know if the “Submissive Lola - Coffees Task Extension 1.0.9” can be installed mid-game and, if necessary, removed? (I don’t really like the idea that my owner can just sell me off, but there are other features in the extension.) Translated with DeepL.com (free version)
Gamora1435 Posted April 1 Posted April 1 Just now, Gamora1435 said: Thanks for the info. Personally, I think the debt idea is excellent. I like it (see my picture and the total amount of my debt). By the way, is there any chance that restraints like yokes, especially the breastyoke, could be added (that would be my personal preference)? And does anyone know if the “Submissive Lola - Coffees Task Extension 1.0.9” can be installed mid-game and, if necessary, removed? (I don’t really like the idea that my owner can just sell me off, but there are other features in the extension.) Translated with DeepL.com (free version) By the way, is there any chance that restraints like yokes, especially the breastyoke, could be added (that would be my personal preference)? Bug ki translate the word "restraints" should "straitjackets" be.
Hex Bolt Posted April 1 Author Posted April 1 51 minutes ago, Gamora1435 said: By the way, is there any chance that restraints like yokes, especially the breastyoke, could be added (that would be my personal preference)? They're already available. 1
Hex Bolt Posted April 1 Author Posted April 1 57 minutes ago, Gamora1435 said: does anyone know if the “Submissive Lola - Coffees Task Extension 1.0.9” can be installed mid-game and, if necessary, removed? Just guessing, it should be safe to add mid-game, though you might need to do it when you're not enslaved. That would be a question for that mod's support topic, better asked over there (the author has not been active recently, but players who use the mod should be able to help with your question, which is not directly related to SLTR). Definitely do not remove it after installing it. It attaches at least one script to your character. It's better to turn off or suspend mod features than risk corrupting your game by uninstalling. 1
Gamora1435 Posted April 1 Posted April 1 1 hour ago, Hex Bolt said: They're already available. By the way, is there any chance that restraints like yokes, especially the breastyoke, could be added (that would be my personal preference)? its a bug from autotranslating it should be : By the way, is there any chance that STRAIGHTJACKETS like yokes especially the breastyoke. could be added. i know that you implementet just the yokes so i ask for STRAIGHTJACKETS. (sorry for my english) 1 hour ago, Hex Bolt said: Just guessing, it should be safe to add mid-game, though you might need to do it when you're not enslaved. That would be a question for that mod's support topic, better asked over there (the author has not been active recently, but players who use the mod should be able to help with your question, which is not directly related to SLTR). Definitely do not remove it after installing it. It attaches at least one script to your character. It's better to turn off or suspend mod features than risk corrupting your game by uninstalling. Yes you are right but there is from all the post´s latly (maybe 1/2 to 1 Year) no response in the thread. so i asked here. Sorry
Hex Bolt Posted April 1 Author Posted April 1 16 minutes ago, Gamora1435 said: its a bug from autotranslating it should be : By the way, is there any chance that STRAIGHTJACKETS like yokes especially the breastyoke. could be added. i know that you implementet just the yokes so i ask for STRAIGHTJACKETS. (sorry for my english) Oh, I see. Straitjackets add too much unnecessary complexity because there are so many variations. I believe that some act as chastity devices, so they would have to be excluded. The others have a variety of styles: leather, latex, topless, catsuit, and probably others, often in at least 3 colors.
Gamora1435 Posted April 2 Posted April 2 3 hours ago, Hex Bolt said: Oh, I see. Straitjackets add too much unnecessary complexity because there are so many variations. I believe that some act as chastity devices, so they would have to be excluded. The others have a variety of styles: leather, latex, topless, catsuit, and probably others, often in at least 3 colors. I understand, No problem. Your mod is so to realy great work. All of it ineract so fine with other mods (if you get equipped with devices from other mods or you have a chastity belt on it´s no problem for submissive lola to recognize it and play fine) (No Ki Translate)
gegging Posted April 2 Posted April 2 (edited) 10 hours ago, Hex Bolt said: Purchase debt defaults to zero. The master/mistress was acquired via A strong hand, not simple slavery. I had been working around it by just giving them all of my money before it. Edited April 2 by gegging
Hex Bolt Posted April 2 Author Posted April 2 1 hour ago, gegging said: The master/mistress was acquired via A strong hand, not simple slavery. I had been working around it by just giving them all of my money before it. Ah, I see the problem. When I added the purchase debt feature, I had to update the logic for situations where a new owner buys you (rather than being bought by your current owner). It's missing a condition for the auction start. I will fix that. Thank you for clarifying what was happening. Since this affects all enslavement starts, I will publish a new update tomorrow. 1
Hex Bolt Posted April 2 Author Posted April 2 Version 2.1.20 Fixes related to the recently-added Purchase Debt feature. Fixed: Your gold would disappear upon enslavement (unintended side effect of Purchase Debt). Fixed: The auction start was removing your gold even if Purchase Debt was 0. 2
Hellethia_ Posted April 4 Posted April 4 Hello I've been playing your mods for few years now, but I realized I was never able to trigger one event: the cooking meal Either I was home with my Mistress or in small town, she never asked me to prepare a meal ever. It is the only event I have never tried. Is there something I could be missing ? I'm talking about several games over the years, either on LE or SE. Also 3-way scenes never happened despite a high chance setup. How could I fix this ? Thank you !
CaptainJ03 Posted April 4 Posted April 4 2 hours ago, Hellethia_ said: I've been playing your mods for few years now, but I realized I was never able to trigger one event: the cooking meal There was a setting in the MCM for domestic events... These days it's in the Cooldown menu, look for "A Stewing Master/Mistress"
Hellethia_ Posted April 4 Posted April 4 4 hours ago, CaptainJ03 said: There was a setting in the MCM for domestic events... These days it's in the Cooldown menu, look for "A Stewing Master/Mistress" Thanks but the cooldown is set to 0.5 days, and it still doesn't work
Hex Bolt Posted April 4 Author Posted April 4 8 hours ago, Hellethia_ said: I've been playing your mods for few years now, but I realized I was never able to trigger one event: the cooking meal Either I was home with my Mistress or in small town, she never asked me to prepare a meal ever. It is the only event I have never tried. There is a toggle for "No domestic events" on the Rules page. It's off by default, so you probably turned it on at some point. 8 hours ago, Hellethia_ said: Also 3-way scenes never happened despite a high chance setup. It's used by the I Am Famous event and Temple of Love events. If you have the former turned off and rarely visit Markarth (or have that od turn off too), the owner won't ask for 3-way sex.
CaptainJ03 Posted April 4 Posted April 4 1 hour ago, Hex Bolt said: There is a toggle for "No domestic events" on the Rules page. It's off by default, so you probably turned it on at some point. Oh, that one's well hidden. Between the hair change event and the selection of hair styles I really didn't find it when I wrote my answer earlier... Spoiler
Hex Bolt Posted April 4 Author Posted April 4 1 hour ago, CaptainJ03 said: Oh, that one's well hidden. Between the hair change event and the selection of hair styles I really didn't find it when I wrote my answer earlier. I'll look at moving domestic events and clothes prank above all the hair settings. 1
shrtjsrtj Posted April 6 Posted April 6 On 4/1/2026 at 8:46 AM, Hex Bolt said: Any suggestions? 1) This may be a bit too dark for the mod, but maybe an event where the owner casts soul trap on you in dungeons? Spoiler Adds to the feeling you can't escape parts of this mod and as the author you get another opportunity to talk down the PCs fighting ability. It'd just be a roleplay event with a buff in the buff page with a shortish duration that probably does nothing, some dialogue and an animation with you posing and them casting. In the early part of enslavement it'd be to get their moneys worth out of you, "I paid a lot of coin for you, you're not a very good fighter but this way I'll at least get something out of you." Later on, probably at the slave is kept if score is higher than x part the dialogue would change. Something like "You're still terrible adventurer, but maybe I'll make something useful out of you." and later still for a playful dom something like "This looks like a dangerous dungeon. Come here pet, time for your buffs." If Lola ever asks what the owner would do with the soul gem, it'd be to enchant boots so that they're always shiny, since Lola likes licking them so much. Again, probably a bit too dark. As the player you just reload on death and there's nothing that persists, so it's all just role play in the end but not sure if it fits the mood well. 2) There are some veiled comments about mining slaves in the mod, so maybe take Lola to a mine to show how bad it can be? Spoiler Not sure what would work best, but here's one idea: Unfortunately, or maybe fortunately you get there at the shift change or break time. So no actual mining and instead you're supposed to have sex with them with the option to try and talk your way out of it. Probably by offering to do domestic chores like cooking and cleaning. Probably a giant pain to implement but it'd be like the event about rope ties near boats that can trigger outside of cities. Could also have an option to tease Lola about sending her to service the miners when you get near a mine. 3) More DDs? Spoiler If your score is negative or if you fail you daily service you get to wear some extra devices. I think it'd work well if it came with a delay after failed service whipping so this is not strictly a punishment, but also something to help you grow as a slave. "You wear my collar but maybe that's not enough of a reminder of what you truly are." First thought would be shackles(the metal cuffs with short chains), there's already a cuffs option and they don't get in the way of things unlike a lot of other DD's. And I could see some more invasive options as fun. "The constant rattling of chains, when you walk, when you sleep and when you're fucked, will be the background of you life. The chains will be a hissing, cold and unfeeling metal snake that is a part of you until you learn your place." As long as you don't complain too often about them in the ask about changing rules conversation stub, you get a minor daily score buff on top of the possible bonus/minus to score for the conversation when they're equipped. Removal after x days in a row of good service would be fitting. I think that last one has the most potential as a mechanic and doesn't have to be chains that was just one idea. Expanding failed service beyond punishment and done by adding some sort of corrective event well after the fact, would add events to the pool for those that fail often, have a negative score, or even just forget to offer service before fast traveling a long distance. And those events would have a lot more options since they'll be corrective measures instead of punishments. 2
gegging Posted April 6 Posted April 6 When you make a hireling your owner and they leave your service for whatever reason(quests, to find a steward etc), you have to pay gold to rehire them after 24 hours. I'd like a dialogue option where you either have to humiliate yourself or extend slavery duration. You could make this universal for all follower types where if they have to leave for whatever reason and you want them to be your follower again, they demand something.
Hex Bolt Posted April 6 Author Posted April 6 7 hours ago, gegging said: When you make a hireling your owner and they leave your service for whatever reason(quests, to find a steward etc), you have to pay gold to rehire them after 24 hours. I'd like a dialogue option where you either have to humiliate yourself or extend slavery duration. You could make this universal for all follower types where if they have to leave for whatever reason and you want them to be your follower again, they demand something. You want extra punishment, on top of having to pay to rehire, if vanilla quests that are beyond your control remove a hireling as your follower? That hireling never stopped being your owner, so from the hireling's perspective as master, did you do anything wrong?
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