Hex Bolt Posted February 15 Author Posted February 15 8 hours ago, Duburgue said: I was thinking, Captive Followers scans the list of available followers, so on paper a soft dependency to Captive Followers would allow Lola/Simple Slavery to pick a random non-restrained follower without the need to build the list manually ? Although you can have a large list, the expectation is that a player's buyer pool will be relatively small, for an experience that fits your character. You're going to have a lot of interaction with whoever buys you, and you'll be adventuring together, so you'll want a good fit. Two mages or two warriors might not be the best team, and if you're roleplaying things, your master will want the legendary items like Dawnbreaker. A large, impersonal list might not work as well as you're thinking. 1
Sjussi Posted February 15 Posted February 15 I don't know how hard or easy this would be. But an idea has been in my head for long time. After Killing every bandit in a bandit camp "Master/Mistress" decides to keep this place. There could be small quests such as : - place your stuff in the final chess - clean / remove the dead bodies (I don't know how) - cook - attend to master/mistress - some other things - (run to next village/town to get food) Hopefully for some time until money runs out, then Every thing that can be sold is put on lola and we go to town, selling both the loot and most likely enter prostitution quests to get more money. this might be just stupid idea but I wanted to send it if it had any merit.
Hex Bolt Posted February 15 Author Posted February 15 (edited) 35 minutes ago, Sjussi said: After Killing every bandit in a bandit camp "Master/Mistress" decides to keep this place. Thank you for the idea. It sounds fun, but taking over an area is really outside the scope of this mod. Also, it probably wouldn't be as straightforward as it might seem. For instance, those camps usually have a campfire but no cooking station, so this mod would have to add one or players would need a separate mod that does (several of those exist, but this mod doesn't detect them). Lore-wise, I'd be concerned that a raiding party might return in a day or two. You only know a place is cleared because the game tells you, but your character can't know that. I think I did see a mod on Nexus that lets you take over camps, but I skipped past it because so often, bandit camps are run-down, dismal places, with no merchants, of course, so I didn't see myself wanting to stay longer than perhaps to sleep overnight and move on. Edited February 15 by Hex Bolt 1
AlyssaAwoo Posted February 15 Posted February 15 (edited) Just messing around with the mod a bit and I've had some unfair/odd experiences: I took a carriage from Riften to Whiterun, and I was punished for neglecting my owner (The journey takes too long apparently) I was also made to fetch my owner a bottle of wine - in the outskirts of Whiterun. Couldn't get one within the given hour and failed. My owner wanted to have sex in a dungeon - an uncleared dungeon with bandits right around the corner. Edited February 15 by AlyssaAwoo
Hex Bolt Posted February 16 Author Posted February 16 (edited) On 2/15/2026 at 6:17 PM, AlyssaAwoo said: I took a carriage from Riften to Whiterun, and I was punished for neglecting my owner (The journey takes too long apparently) Right, because you didn't offer service enough that day. That ride should take at least 12 game hours. At the default of being able to offer service every 2 hours, you lost out on at least 6 opportunities. For long carriage or "fast" travel, consider suspending the mod before you depart, since you're effectively suspending world encounters too. On 2/15/2026 at 6:17 PM, AlyssaAwoo said: I was also made to fetch my owner a bottle of wine - in the outskirts of Whiterun. Couldn't get one within the given hour and failed. The game treats much of the road south of Whiterun as being within the city limits, so it's okay for your owner to demand a drink there. To make this fair, the Honningbrew Meadery sells what you need during the event, so you should be able to beat the time limit. Beyond that, resourceful slaves are known to carry a supply of drinks. A stamina potion or two for a long run helps too. On 2/15/2026 at 6:17 PM, AlyssaAwoo said: My owner wanted to have sex in a dungeon - an uncleared dungeon with bandits right around the corner. If you're not in combat, this mod can't know that hostile actors are nearby, and your owner is not going to be willing to forego sex throughout a dungeon crawl. SexLab's reposition hotkey can help you move away from danger. You can mitigate the likelihood of an awkward situation by checking your owner's arousal. Sex demands don't occur when the owner is below the configurable arousal level. When your owner starts to get "in the mood", offer sex. You can do that outside the cooldown for offering service. Keep your owner satisfied, which is the main reason you were brought here, right? I will look into adding a conversation topic for a few seconds grace period to move to a better location. Edited February 23 by Hex Bolt
AlyssaAwoo Posted February 16 Posted February 16 (edited) 1 hour ago, Hex Bolt said: Right, because you didn't offer service enough that day. That ride should take at least 12 game hours. At the default of being able to offer service every 2 hours, you lost out on at least 6 opportunities. For long carriage or "fast" travel, consider suspending the mod before you depart, since you're effectively suspending world encounters too. Fair, I went down to the lowest submission score instantly. How about a sort of grace period though? My character got bought out of simple slavery and has no idea how this whole servitude thing works, I feel your owner should simply remind you of your duties for the first day or so - just so you get the ropes. Needed a carriage home from that slave auction, and bam instantly to lowest submission score and whipped. I'm a noobie, gimme a break Mistress! Perhaps if you pick a forceful personality then they simply do not care like right now. 1 hour ago, Hex Bolt said: The game treats much of the road south of Whiterun as being within the city limits, so it's okay for your owner to demand a drink there. To make this fair, the Honningbrew Meadery sells what you need during the event, so you should be able to beat the time limit. Beyond that, resourceful slaves are known to carry a supply of drinks. A stamina potion or two for a long run helps too. I had several speed debuffs applied from fatigue from the carriage, and the 'incident' that lead to me getting sold into slavery, so I was so slow that hour just wasn't cutting it. A Skyrim hour goes by fast! 1 hour ago, Hex Bolt said: I will look into adding a conversation topic for a few seconds grace period to move to a better location. I've had times when the owner demands sex in the inn's crowded main hall, but we have a private room right over there. Good idea actually, while playing I thought it'd be weird if the owner would want to have sex right here, in a muddy puddle, or in a crypt full of rotting bodies. Nobody wants to have sex in such places, even if you're horny. (Unless you're into that stuff I suppose..) Perhaps your owner should wait till you're in a good spot, but until you're there they will keep you horny with your piercings. So you're hot and ready for when there is finally a time and place. Or maybe you can go "Of course Mistress, but please not here, let's have sex in a more appropriate place", and if you forget and never bring it up again they will give you an extra harsh punishment for it. But it will last until you finish your dungeon at least. Better not forget after all that action though! Edited February 16 by AlyssaAwoo
Hex Bolt Posted February 16 Author Posted February 16 10 minutes ago, AlyssaAwoo said: Fair, I went down to the lowest submission score instantly. You shouldn't have lost that much score unless you've set higher than default service quotas and/or a very punishing Submission Decrease Rate. With default settings, you'd lose 18 points if you managed to do absolutely nothing to serve your owner for 24 hours. 15 minutes ago, AlyssaAwoo said: How about a sort of grace period though? My character got bought out of simple slavery and has no idea how this whole servitude thing works, I feel your owner should simply remind you of your duties for the first day or so - just so you get the ropes. Needed a carriage home from that slave auction, and bam instantly to lowest submission score and whipped. To be fair to Mistress, she did tell you at the time of enslavement: "I also expect you to offer service to me. Do it often. If you don't, I will punish you for not trying hard enough to please me. I want you kneeling at my feet, asking 'How may I serve you?'" I know there are a lot of settings, but the ones for your daily quotas are present and visible. I understand that reviewing a lot of settings for a new mod can be overwhelming (this is empathy, not sarcasm or condescension). Okay, so with regard to reminders, this person bought you for probably a lot of gold for as little as 5 days. Will Mistress waste 20% of the contract time coddling her slave with reminders, or explain it in a way that no slave can fail to understand? 31 minutes ago, AlyssaAwoo said: I'm a noobie, gimme a break Mistress! Spare the whip, spoil the slave. Seriously, failures and setbacks happen, and that's okay. Your Mistress will never kill you or sell you for having a low score, so the only way is up. It's easy to improve your score. Soon, Mistress will be pleased with you. 1 hour ago, AlyssaAwoo said: A Skyrim hour goes by fast! For what it's worth, I like changing the timescale from 20 (3-minute hours) to 12 (5-minute hours). Things still move along, but it's less rushed. 49 minutes ago, AlyssaAwoo said: I had several speed debuffs applied from fatigue from the carriage, and the 'incident' that lead to me getting sold into slavery, so I was so slow that hour just wasn't cutting it. Again, speaking with empathy, you set yourself up for trouble. With the benefit of hindsight, you can probably see that you'd have done much, much better to stay in Riften for a day to recover, rest, get to know your owner, and begin your service on the right foot. Not realizing that, you made a different choice and things went badly, but you can recover. I am sorry that you had a rough start, and I thank you for taking the time to post your thoughts about it. This mod can't and shouldn't prevent new slaves from using carriages or fast travel, and there's only so much the mod can communicate up front without being annoying. For the sake of compatibility, this mod won't modify vanilla scripts to, for instance, warn that taking a ride now could be a bad idea. It's intended to be an enjoyable experience, but there's a balance between providing too much up-front info and not getting in your way. I hope that you stay with it and have a lot of fun with your Mistress. She very much wants to have fun with you. 1 hour ago, AlyssaAwoo said: Good idea actually, while playing I thought it'd be weird if the owner would want to have sex right here, in a muddy puddle, or in a crypt full of rotting bodies. Nobody wants to have sex in such places, even if you're horny. Limitations of what this mod can know, plus not giving you a free pass. You're a sex slave, so you're going to get used, even in a crypt. As with the booze, thinking ahead makes things go better. "This seems like a nice [less filthy] spot. Would you like to have me, Mistress?" It's just a mod, and mods have limitations, but notice how it reshapes your thinking from what you want to what Mistress wants. Hopefully, that's a refreshing change from being the Chosen One. Ideally, your character decides that there's no better way to live. She's your Mistress; she gives you what you really need. 1
AlyssaAwoo Posted February 16 Posted February 16 (edited) 1 hour ago, Hex Bolt said: You shouldn't have lost that much score unless you've set higher than default service quotas and/or a very punishing Submission Decrease Rate. With default settings, you'd lose 18 points if you managed to do absolutely nothing to serve your owner for 24 hours. It should all be default, except for service per day set to 1, which should only help in my case. 1 hour ago, Hex Bolt said: For what it's worth, I like changing the timescale from 20 (3-minute hours) to 12 (5-minute hours). Things still move along, but it's less rushed. Is that alright to do? I have known about setting timescale forever now, but from what I've heard it messes up scripts that rely on a vanilla timescale. Does it not? 1 hour ago, Hex Bolt said: It's just a mod, and mods have limitations, but notice how it reshapes your thinking from what you want to what Mistress wants. Hopefully, that's a refreshing change from being the Chosen One. Ideally, your character decides that there's no better way to live. She's your Mistress; she gives you what you really need. Just to be clear I'm not complaining, or frustrated or anything, we're cool, just pointing out some stuff where I thought the mod could have been more accommodating. You're definitely right with the things you mention, my first impression was just pretty rough. I'm trying to use SLTR more passively, I'd like it to not get in the way of the main Skyrim gameplay loop. Stuff like getting sent home in the middle of a dungeon I'd love to explore because I'm overencumbered or getting punished because I slept too long to be combat ready is a little bit of a buzzkill. I couldn't find any settings that would let me tweak the mod to what I'd like it to do; Be really active in towns, and send me to towns occasionally, but preserve the main gameplay loop by doing no, or barely any events in the wilderness/dungeons. A little bit of flavor while I'm not adventuring if you will. Even setting it to 1 service per day still absorbed a large chunk of Skyrim, she would still beckon every 5 minutes it felt like, even if I asked her how to be of service and did so. Anyhow this is not where I intended to go with this, it's a support thread, not trying to whine about anything or waste your time with chitchat. If it was bad feedback then so be it. Edited February 16 by AlyssaAwoo
Hex Bolt Posted February 16 Author Posted February 16 34 minutes ago, AlyssaAwoo said: Is that alright to do? I have known about setting timescale forever now, but from what I've heard it messes up scripts that rely on a vanilla timescale. Does it not? It's fine to change it. iNeed even offers a setting for it. The most likely problem would be confusion if a mod gives you 180 seconds to do something but tells you "one game hour" on the assumption that your timescale is 20. Mods should check for that, and many of them do. I've tried to be consistent here and talk about seconds or minutes if a deadline is in real time ("You have 3 minutes, get going") or hours for game hours ("You have 4 hours"). Submissive Lola will adjust to your timescale. It's a personal preference, but I really like 5-minite hours, 2-hour days. I rush less to get to shops before they close. Two game hours for the default offering service cooldown is 10 minutes rather than 6. It's less compressed, more relaxed. 46 minutes ago, AlyssaAwoo said: Just to be clear I'm not complaining, or frustrated or anything, we're cool, just pointing out some stuff where I thought the mod could have been more accommodating. That's how I understood it. I just didn't want you to be frustrated because you had an awkward start. 48 minutes ago, AlyssaAwoo said: Stuff like getting sent home in the middle of a dungeon I'd love to explore because I'm overencumbered or getting punished because I slept too long to be combat ready is a little bit of a buzzkill. I hear you. Good news, those two specific things shouldn't ever be a problem. The being overburdened rule will not trigger in a dungeon, because it would be very disruptive to have to leave partway through. But, when you finish and get back outside, your owner might promptly decide that's time for a rest. The default settings work fine with 7 to 9 hours of sleep, just don't neglect too many opportunities to offer service and you'll be fine. 54 minutes ago, AlyssaAwoo said: I couldn't find any settings that would let me tweak the mod to what I'd like it to do; Be really active in towns, and send me to towns occasionally, but preserve the main gameplay loop by doing no, or barely any events in the wilderness/dungeons. Give it time. It usually plays out exactly that way. There are so many more location-triggered events for town than wilderness, you'll find yourself fairly busy when you return to town but rarely bothered much when you're adventuring. Out-of-town events tend to be short: here's a zap, let's check your collar, strip for me, dance for me. The goal is to keep reminding you that you're a slave without getting in your way too much. 58 minutes ago, AlyssaAwoo said: Even setting it to 1 service per day still absorbed a large chunk of Skyrim, she would still beckon every 5 minutes it felt like, even if I asked her how to be of service and did so. Increase the Owner Boredom Delay, which controls how long your owner waits for you to offer service before deciding to just give you a task. Note that some events trigger on entering a location, regardless of that cooldown, and your owner will demand sex based on arousal. 1 hour ago, AlyssaAwoo said: Anyhow this is not where I intended to go with this, it's a support thread, not trying to whine about anything or waste your time with chitchat. Nah, it's all good. Many players who never post will read these things, so I'm also writing for them when I offer explanations or advice. And you did remind me that I really should look at adding a "How about over there?" response when the owner wants sex. 3
AlyssaAwoo Posted February 16 Posted February 16 Hmm I just tried the carriage again with service right before it, got set to -18 submission score from 0 for it still and whipped harshly. Maybe there's a mod making my carriage rides longer? I can't think of which would do so tbh.
Hex Bolt Posted February 16 Author Posted February 16 (edited) 29 minutes ago, AlyssaAwoo said: Hmm I just tried the carriage again with service right before it, got set to -18 submission score from 0 for it still and whipped harshly. Maybe there's a mod making my carriage rides longer? I can't think of which would do so tbh. You can check the game time before and after the ride. Longer rides will make meeting your daily service quotas harder, if not impossible. With default settings, you have to offer sex once, offer service 3 times, and earn a net score of 6 for the day. If you lost 18 points, you failed all your quotas. So, if you sleep for 8 hours and ride for 12, that leaves just 4 hours to serve your owner adequately. You only mentioned offering service once, just before the ride. If you're going to lose many hours fast traveling or riding, I suggest going to this mod's System page and toggling "Suspend all events" until you arrive. Rules, including quotas, are not enforced while things are suspended. Alternatively, you might consider traveling on foot, which is actually much faster in game time than "fast" or carriage travel. You'll have time to bond with your owner and experience the vastness of Skyrim. Just a suggestion. Edited February 16 by Hex Bolt
AlyssaAwoo Posted February 16 Posted February 16 (edited) 8 minutes ago, Hex Bolt said: You can check the game time before and after the ride. Longer rides will make meeting your daily service quotas harder, if not impossible. With default settings, you have to offer sex once, offer service 3 times, and earn a net score of 6 for the day. If you lost 18 points, you failed all your quotas. So, if you sleep for 8 hours and ride for 12, that leaves just 4 hours to serve your owner adequately. You only mentioned offering service once, just before the ride. If you're going to lose many hours fast traveling or riding, I suggest going to this mod's System page and toggling "Suspend all events" until you arrive. Rules, including quotas, are not enforced while things are suspended. Alternatively, you might consider traveling on foot, which is actually much faster in game time than "fast" or carriage travel. You'll have time to bond with your owner and experience the vastness of Skyrim. Just a suggestion. It's possible the minimum daily score was not achievable with that 1 service per day I configured, and that's why I was getting punished, I'll have to try it out some more. Also I tend to fast travel back to towns, walking back the way I came from is pretty boring. Trying to get used to using horses more though! Edited February 16 by AlyssaAwoo
Hex Bolt Posted February 16 Author Posted February 16 (edited) 24 minutes ago, AlyssaAwoo said: It's possible the minimum daily score was not achievable with that 1 service per day I configured, and that's why I was getting punished, I'll have to try it out some more. If you lost 18 points, you failed all quotas. Keep in mind that, to discourage cheating, changes to the quota settings affect tomorrow, not today. Lowering the settings just before you step onto the carriage won't help you. The Suspend function is a great big cheat button that you can use when you have to, since carriages don't stop along the way to allow you to serve your owner (well, not without mods for that). Use it for situations like that, which this mod just isn't equipped to handle. SLTR does handle situations it recognizes. For instance, when you're sent to Simple Slavery while enslaved by SLTR, this mod suspends itself (can't have your owner making demands of you while you're in the slave pen) and unsuspends itself depending on the outcome, such as if your owner buys you back. Edited February 16 by Hex Bolt
AlyssaAwoo Posted February 16 Posted February 16 1 minute ago, Hex Bolt said: If you lost 18 points, you failed all quotas. Keep in mind that, to discourage cheating, changes to the quota settings affect tomorrow, not today. Lowering the settings just before you step onto the carriage won't help you. The Suspend function is great big cheat button that you can use when you have to, since carriages don't stop along the way to allow you to serve your owner (well, not without mods for that). Use it for situations like that, which this mod just isn't equipped handle. SLTR does handles situations it recognizes. For instance, when you're sent to Simple Slavery while enslaved by SLTR, this mod suspends itself (can't have your owner making demands of you while you're in the slave pen) and unsuspends itself depending on the outcome, such as if your owner buys you back. I did actually configure the mod before the slavery, but yeah I'll try some different daily score and service combos to see how those go. Also another small thing if you don't mind; Are you aware of any conflicts with the mod 'Precision'? I believe the mod changes combat in a way where your follower does not actually whip you, they are just a tad too far away for the NPC to consider hitting you. Instead they simply stand there out of range until the timer runs out.
Hex Bolt Posted February 16 Author Posted February 16 20 minutes ago, AlyssaAwoo said: Are you aware of any conflicts with the mod 'Precision'? I believe the mod changes combat in a way where your follower does not actually whip you, they are just a tad too far away for the NPC to consider hitting you. Instead they simply stand there out of range until the timer runs out. It's possible. Maybe there's something you can adjust in its settings. It's a non-vanilla weapon, so I don't know how well a mod like that might handle it.
shrtjsrtj Posted February 17 Posted February 17 5 hours ago, AlyssaAwoo said: Also another small thing if you don't mind; Are you aware of any conflicts with the mod 'Precision'? I believe the mod changes combat in a way where your follower does not actually whip you, they are just a tad too far away for the NPC to consider hitting you. Instead they simply stand there out of range until the timer runs out. I've yet to find a universal fix for Precision and ZAZ whipping events that works well. You can use MoveToPlayer to try and get them back on target but they'll invariably start moving away again. Or open the Precision MCM and disable things until it works properly, I think it's just collisions but not 100% sure. Nymra apparently(I haven't tested) fixed it for Naked Defeat by disabling Precision collisions for whipping events, and might support other mods in the future. 1
Hex Bolt Posted February 17 Author Posted February 17 14 hours ago, shrtjsrtj said: I've yet to find a universal fix for Precision and ZAZ whipping events that works well. You can use MoveToPlayer to try and get them back on target but they'll invariably start moving away again. Or open the Precision MCM and disable things until it works properly, I think it's just collisions but not 100% sure. Nymra apparently(I haven't tested) fixed it for Naked Defeat by disabling Precision collisions for whipping events, and might support other mods in the future. I did some research. There doesn't seem to be much that SLTR can do. * Precision provides a very limited application interface (just two functions), which allows collision effects to be turned off for an actor. Naked Defeat uses that interface to avoid the problem that Precision's impacts during whipping were knocking actors loose in (but not out of) bondage furniture (which Naked Defeat was using). That won't help here. The problem seems to be Precision's AI, not impact effects. For non-furniture whipping, Precision seems to be determining the "proper" distance for an attacker, which can conflict with ZAP's predetermined distance. The whipper must reach that spot for whipping to take place. If Precision won't allow getting there, things don't work -- two mods, both doing what seems reasonable from their perspective, fighting each other. Precision doesn't allow turning off that behavior (maybe a player can in the MCM, but SLTR cannot). Users of Precision might try experimenting with these values in its settings.ini: [Miscellaneous] fActiveActorDistance = 4000 fAIWeaponReachOffset = 0 * SLTR temporarily extends the weapon reach of the whipping cane, on the assumption that this might help hits to register from farther away. It's possible that this is having the opposite effect with Precision's AI, making the weapon seem to be longer than it is. Since I don't know that this adjustment was helping (it seemed like it might, but I have no data on that), I will remove the adjustment in the next update. 1
shrtjsrtj Posted February 18 Posted February 18 6 hours ago, Hex Bolt said: * SLTR temporarily extends the weapon reach of the whipping cane, on the assumption that this might help hits to register from farther away. It's possible that this is having the opposite effect with Precision's AI, making the weapon seem to be longer than it is. Since I don't know that this adjustment was helping (it seemed like it might, but I have no data on that), I will remove the adjustment in the next update. I've just been lazy and was waiting for someone more knowledgeable than me to fix the issue, but this is interesting. I did a little testing and you can tweak individual settings for weapons in the .toml files for Precision, so I tried that and it greatly expanded the hitbox as well as the weapon trails. Very basic setup with numbers that are probably too high for most people: Spoiler [[WeaponOverride]] Weapon = { FormID = 0x006001, Plugin = "ZaZAnimationPack.esm" } # zbfPunishmentCrop Length = 160 [[WeaponOverride]] Weapon = { FormID = 02006002, Plugin = "ZaZAnimationPack.esm" } # zbfPunishmentPaddle Length = 160 [[WeaponOverride]] Weapon = { FormID = 0x006003, Plugin = "ZaZAnimationPack.esm" } # zbfPunishmentCatONine Length = 160 [[WeaponOverride]] Weapon = { FormID = 0x006004, Plugin = "ZaZAnimationPack.esm" } # zbfPunishmentCane Length = 160 There are other things you can mess with than just the length that might help with the whip missing when it shouldn't like Radius, which increases the collision capsule radius. Not sure if I should jack it up to extremes so that it never misses, let the swings that go over your head when kneeling just miss or try to find some middle ground that visually looks accurate. After that things get pretty complex. It looks like you can tweak all sorts of things for specific weapon animations, and that may help with the situations where the whip goes through your body but doesn't register a hit. But I really don't know, like I said it gets complex and I don't know anywhere near enough about how Skyrim animation stuff works to properly understand it all. Maybe this is a dead end.
Hex Bolt Posted February 18 Author Posted February 18 15 minutes ago, shrtjsrtj said: Very basic setup with numbers that are probably too high for most people The only weapon that matters is the punishment cane. As I'd mentioned several posts back, it's all the same weapon for whipping (ZAP won't use anything else), so SLTR just swaps out the visual model during whipping if you chose whip or paddle. The current version of SLTR increases the weapon reach of the cane to 1.6. I suppose that equates to the 160 that you used in your example. Did that work? The next update will revert that to the default 1.1. I'd thought that increasing the reach as helping, maybe it was doing more harm than good. ZAP insists on placing the whipper where ZAP thinks makes sense. If Precision can be configured to match that distance, the two should be in harmony, but that's outside SLTR's control.
shrtjsrtj Posted February 18 Posted February 18 3 minutes ago, Hex Bolt said: The only weapon that matters is the punishment cane. As I'd mentioned several posts back, it's all the same weapon for whipping (ZAP won't use anything else), so SLTR just swaps out the visual model during whipping if you chose whip or paddle. I have other mods that use whipping events, so I figured I'd add them all(?). Quote The current version of SLTR increases the weapon reach of the cane to 1.6. I suppose that equates to the 160 that you used in your example. Did that work? I used 160 since it's what another whip mod for Precision I copied from uses, just a happy accident that similar to what you used. Depending on your definition of working, it kind of works. You can get hit by the whip from a much greater range instead of them swinging at air or just walking in place but it doesn't solve all the problems and adds some of its own. It's still an improvement IMO. Increasing Radius to stupidly high numbers(100+) instead of Length fixes the whip goes through you but doesn't connect issue as well as the range issues, but it also increases the horizontal swing range way too far and I'm not sure why. Quote The next update will revert that to the default 1.1. I'd thought that increasing the reach as helping, maybe it was doing more harm than good. No idea, I'm just fumbling my way through. One other issue with Precision and ZAZ whipping is that they'll swing from way outside of any range where they could hit, and just swing at air. Could that issue be because of that Lola change? Quote If Precision can be configured to match that distance, the two should be in harmony, but that's outside SLTR's control. Yeah, apologies for all this off topic stuff and thanks for the help understanding some of it.
Hex Bolt Posted February 18 Author Posted February 18 14 minutes ago, shrtjsrtj said: One other issue with Precision and ZAZ whipping is that they'll swing from way outside of any range where they could hit, and just swing at air. Could that issue be because of that Lola change? Maybe. I don't know exactly how Precision is using that attribute. If you're playing around with things, you could give yourself the Zaz punishment cane and see how it works on a bandit. SLTR only changes the reach attribute temporarily during whipping, so you'll see the un-tweaked behavior in combat. Of course, the real question is how Precision will try to position the whipper after I revert the change. If it still doesn't match up with ZAP, the whipping scene won't start. Again, it's two mods both trying to force what they think is right. Precision might still need some adjustments.
FateElf Posted February 22 Posted February 22 Hi, I’ve encountered a couple of issues and would really appreciate any help: 1.My character’s arousal in SexLab Aroused Redux is already very high. Based on my previous experience, having sex should reset it to zero. However, no matter how many times I have sex with my master, it doesn’t decrease at all, while my master’s arousal resets to zero after sex. I understand that Lola has a satisfaction setting, but I’d like to ask: if I don’t configure this satisfaction value, will arousal not decrease? Or could there be an issue with my arousal system settings? 2.I was wondering if there are any plans to add forgiveness for carriage travel. I’ve been trying to avoid fast travel as much as possible, but for very long distances, using a carriage can still cause me to fail my master’s commands, and it also seems to disrupt the daily reset timing, which is a bit unfortunate. As you know, Skyrim can sometimes have issues where the game becomes unresponsive or appears to freeze, so for very long journeys, walking may not always be practical. Of course, this is just a small personal suggestion—if it’s not reasonable, I completely understand. Please feel free to continue developing the mod at your own pace.
Hex Bolt Posted February 22 Author Posted February 22 1 hour ago, FateElf said: My character’s arousal in SexLab Aroused Redux is already very high. Based on my previous experience, having sex should reset it to zero. However, no matter how many times I have sex with my master, it doesn’t decrease at all, while my master’s arousal resets to zero after sex. I understand that Lola has a satisfaction setting, but I’d like to ask: if I don’t configure this satisfaction value, will arousal not decrease? Or could there be an issue with my arousal system settings? SexLab Aroused uses a formula to calculate how much arousal decreases after sex. Not having an orgasm causes arousal to not decrease (such as if your character performs a blowjob, your character will not orgasm from the sex). The duration of sex affects the amount of arousal decrease (if you use hotkeys to quickly advance through sex, you do not get much benefit). However, the main thing that is probably hurting you is Time Rate Change. I talk about this on the mod description page under the heading, "Recommended SexLab Aroused Settings". With the default settings, frequent sex makes you a sex addict, so your arousal never decreases. Follow the recommendation that I gave on the mod page. Set Time Rate Change to zero and your Time Rate to 10. This mod sets the owner's arousal to zero after sex so that the owner will not demand sex so often, but you have to manage your own arousal. 1 hour ago, FateElf said: I was wondering if there are any plans to add forgiveness for carriage travel. No. The game does not notify mods when carriage travel or fast travel starts or ends, and I do not want to modify vanilla scripts to make it do that, which would be a big compatibility risk. 1 hour ago, FateElf said: I’ve been trying to avoid fast travel as much as possible, but for very long distances, using a carriage can still cause me to fail my master’s commands, and it also seems to disrupt the daily reset timing, which is a bit unfortunate. Use the Suspend feature on this mod's MCM System page before you travel and turn it on after you reach your destination. The Suspend option exists for situations like this, or being imprisoned, when you can't serve your owner. Any form of instantly passing time, whether it's waiting, sleeping, or fast traveling, will change the daily service time if that time occurred while time advanced instantly. This gives you a full 24 hours to meet your quotas for the new day. There is a feature on the MCM to set the current time as your new daily service time. 1 hour ago, FateElf said: As you know, Skyrim can sometimes have issues where the game becomes unresponsive or appears to freeze, so for very long journeys, walking may not always be practical. Actually, that is not my experience. I have very few problems with the game freezing or crashing. My game is stable and responsive, and I'm on Skyrim LE, which people say is less stable, but I have very little trouble with my games. I can walk anywhere I want without problems. If your game freezes, be sure that you have installed the crash fixes and optimal performance settings that are recommended for your version of the game. Never uninstall a mod during your game. Don't do it. Even with save cleaning, even if it seems to be okay immediately afterwards, you might have weird problems later. Be skeptical of using mods that are in a "beta" or "work in progress" state; they might be adding bugs to your game. Be careful about using too many mods that add a lot of script processing. Other than crash fixes and performance settings, there's not much you can do in your current game, but you might think about which mods are risky or add a heavy load when you get ready to start your next game. Just some suggestions to have a better time playing Skyrim, so you're not forced to rely on fast travel to avoid game glitches.
esdeath2331 Posted February 23 Posted February 23 On 2/15/2026 at 1:07 AM, FateElf said: Glad to see there's another update,at the same time, I also want to praise the recent updates—every update has included exactly what I wanted most. Thank you, but I'm currently facing an issue: 1.After installing a blood mod, the whip marks disappeared. Are the whip marks controlled by a specific mod, or are they part of the vanilla game? 2.When using version 2.1.16, I occasionally encounter an issue where the dancing doesn't stop. I've been playing this mod for a long time, and this is the first time I've experienced this. 3.I read the latest comments. I remember that in much older versions, when entering a palace or a lord's house, the owner would ask me to clean their shoes, but I haven't seen this event in a long time. Was it removed? 4.This might not be the right place to ask, but for some reasons, I've lost access to the Chinese translation I previously had, and I can't contact the translator. If the translator happens to see this or if there's a way to get a new Chinese translation, I would be extremely grateful. 我汉化了,但是我没有作者同意,我是个人用的。作者同意的汉化大概在10DM的discord那里有
esdeath2331 Posted February 23 Posted February 23 hello,How can I lower the vibration trigger frequency for the vibrating device?
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