kingsglaive Posted February 13 Posted February 13 (edited) 3 hours ago, Hex Bolt said: I'm not sure that I feel any better now. Strange. SdB's scripts are identical for LE and SE. The animations are not, but if those didn't work, it would have been reported in that mod. I know you're an experienced player, but you ran FNIS after installing that mod? It's easy to forget. No, they're not related in any way. Fashion Slave (or anything that blocks the pet suit) will prevent Woof! from starting. The starting conditions were incorrect for 2.1.14, but I fixed that in 2.1.15. I'll test it again when I get a chance. Hmm, let me know if it always does that. I've seen it work very recently, so it should be okay. Any specific item? I just tested and that worked correctly with ale and alto wine. Thanks! I'd been working on a "morning service" concept. That idea didn't work out, but I used the greeting. I've always felt that we could add some interaction with this tattoo glow feature. https://www.nexusmods.com/skyrimspecialedition/mods/83794 Edited February 13 by kingsglaive
CaptainJ03 Posted February 13 Posted February 13 (edited) 10 hours ago, Hex Bolt said: Strange. SdB's scripts are identical for LE and SE. The animations are not, but if those didn't work, it would have been reported in that mod. I know you're an experienced player, but you ran FNIS after installing that mod? It's easy to forget. Tested again (of course I ran FNIS the first time) - still doesn't trigger via SubLola, but triggers on its own, so the animation works per se. My bad, turns out I'm just plain stupid. Wasn't aware that I had to refresh the modlist manually. Works as intended. *sigh* 10 hours ago, Hex Bolt said: (Woof!) No, they're not related in any way. Fashion Slave (or anything that blocks the pet suit) will prevent Woof! from starting. The starting conditions were incorrect for 2.1.14, but I fixed that in 2.1.15. I'll test it again when I get a chance. Sometimes you just have a streak of bad luck, and as you always tell other people: there are a lot of other miniquests to choose from. Oh, just a remark. After the first woof greeting, Mistress tells me something about loosing up the straps so that I can move faster. I assume that you're doing it with altering the speedmult variable - that doesn't do anything with DD NG. I'm good, because I've tweaked the DD.ini so that I move quite fast in a hobble dress or petsuit, but others might not even know where to look. 10 hours ago, Hex Bolt said: (Boot licking in the palace doesn't work) Hmm, let me know if it always does that. I've seen it work very recently, so it should be okay. (Run Lola Run is weird) Any specific item? I just tested and that worked correctly with ale and alto wine. Always. Any palace, regardless if I only pretend or do it right. End the conversation, nothing happens, get praised for being good. Same with the fetch quest: always, anywhere, regardless what I'm told to fetch. Edited February 13 by CaptainJ03
SullenMan Posted February 13 Posted February 13 What should I do if the second follower constantly runs up and demands sex? Is there some kind of switch or "aroused mod"? that sets a delay between the script's activations?
shiagwen Posted February 13 Posted February 13 So you really made it, pc has to pay the money she is sold for back to her new owner. But i dint see any new version of SS++. That means she is sold for some hundred Gold and has to pay back this tip. That kind of joke you can not laugh about. SS++ needs an overhjaul Hundreds to Thousands, as i said before.
CaptainJ03 Posted February 13 Posted February 13 (edited) Aaaand some more bugs (on AE 1170) I hope it doesn't confuse you if I keep editing my posts from today. When asking Mistress for help with DDs, whenever I ask about the gag, Mistress tells me "No, I gagged you for a reason" and some scorepoints are substracted, although that gag came from some Cursed event. With the Pony Express quest, Mistress says she'll wait in the inn, and actually goes there, but as soon as I enter, say, Belethor's shop, she's with me again. Might be an NFF thing, and I don't remember having that behaviour on LE. Also during the Pony Express, I sometimes get notifications like "Fralia Gray-Mane. No perception for .Parade.Seen.4" Counting is Fun - is no fun when the right answer isn't provided. It's a first that this happened, (with the current release, just in case you changed sth.) In the first round of whipping Lola was so excited that she forgot to count and had to guess, but in the 2nd round, the possible answers were 0 to 4 (with 17 hits applied), next round 0, 1, 2 and only when it was down to one possible answer, the correct number appeared. (Submission score over "kept above" if that matters, which is 96 in my case) Previously I never had problems with this, so it might just be an issue with "Skyrim's price winnig AI" 😜 This might be related to releasing the follower that's been my playmate. Wasn't aware that she isn't automatically removed as a playmate, so it might have been, as there was a delay between starting the next round of whipping and the whipping itself, that Mistress told the Playmate to do the job, had to do it herself, which confused the counting. I only realised that I need to remove her manually, when Mistress told me that Vampires must feed. (which is one possible interaction people keep asking about) Edited February 13 by CaptainJ03 1
Hex Bolt Posted February 13 Author Posted February 13 4 hours ago, shiagwen said: SS++ needs an overhjaul Hundreds to Thousands, as i said before. No, it doesn't. No slave is worth hundreds of thousands. Even jarls don't have that kind of money. But that's beside the point. Next time, slow down and read the auction dialog. All bidding is for amounts over an unspecified starting bid, which could be a few coins or thousands. You're never told the total sale price, so you can mentally fill in even the astronomical amount you think someone would pay for your character. Purchase Debt is a new setting on SLTR's Mod Integration page.
Hex Bolt Posted February 13 Author Posted February 13 5 hours ago, SullenMan said: What should I do if the second follower constantly runs up and demands sex? Is there some kind of switch or "aroused mod"? that sets a delay between the script's activations? It's determined by the playmate's SexLab arousal. When it exceeds your MCM setting for when the playmate is sufficiently aroused, the playmate demands sex. When sex with you ends, the playmate's arousal is set to zero, to allow a long time before the playmate's arousal gets high again. Check that your setting for playmate arousal isn't too low. If you used the minimum (10) the playmate will want sex often. Also, check that your installation of SexLab Aroused is working property, so it can correctly report the playmate's arousal.
Snook001 Posted February 13 Posted February 13 Hi, I tried to find a result for bind or binding but got too many hits, and found none with the author Lazy Palm. So here's my question, is your mod compatible or can coexist with Binding? I was thinking of having the same master of mistress for both mod. Any plan to merge them of having them look for events on both mods? Is it even possible? Thanks.
CaptainJ03 Posted February 13 Posted February 13 35 minutes ago, Snook001 said: I tried to find a result for bind or binding but got too many hits, and found none with the author Lazy Palm. So here's my question, is your mod compatible or can coexist with Binding? I was thinking of having the same master of mistress for both mod. Any plan to merge them of having them look for events on both mods? Is it even possible? AFAIK there's no integration yet, and not planned - for the simple reason that Lazy Palm's mod still isn't reliable. Yes, the idea is nice, some festures are really great - but the constant unequipping of any device and re-equipping the PC with not forseeable devices that are clumsily to edit (and your edits are lost upon the next update) - it's just not compatible with anything. Yes, you can use Lola's Mistress for a Binding Mistress. That make for a lot of rules to follow, and not everything is compatible, but if you've already spent hours on defining device sets, you can easily spend some more hours on fiddling with the rules, if you get any kick out of that.
Hex Bolt Posted February 13 Author Posted February 13 (edited) 4 hours ago, CaptainJ03 said: When asking Mistress for help with DDs, whenever I ask about the gag, Mistress tells me "No, I gagged you for a reason" and some scorepoints are substracted, although that gag came from some Cursed event. Oh, no, so embarrassing. I had the condition reversed, and it's probably been that way for a long time. Those mistakes are so hard to spot. Fixed now for the next update. Thank you for reporting this. 4 hours ago, CaptainJ03 said: With the Pony Express quest, Mistress says she'll wait in the inn, and actually goes there, but as soon as I enter, say, Belethor's shop, she's with me again. Might be an NFF thing, and I don't remember having that behaviour on LE. I just retested (on LE) and the owner stays in the inn. It might be NFF, or something else you're using that tries to keep followers with you. If you talk to your owner, you should see the Follow Me topic until you finish the event. If the owner moves to your position even when supposedly waiting, something else is doing that, probably not NFF because it's good with follower waiting. 4 hours ago, CaptainJ03 said: Counting is Fun - is no fun when the right answer isn't provided. It's a first that this happened, (with the current release, just in case you changed sth.) In the first round of whipping Lola was so excited that she forgot to count and had to guess, but in the 2nd round, the possible answers were 0 to 4 (with 17 hits applied), next round 0, 1, 2 and only when it was down to one possible answer, the correct number appeared. (Submission score over "kept above" if that matters, which is 96 in my case) Something is overriding the Zaz punishment came damage or causing you not to take damage (such as god mode). Hits can't be counted unless they do at least 1 point of damage. Just guessing, you have a feature turned on (possibly in AE) that protects you from being hurt by your followers. That feature might also protect your follower from you (punch your owner and see if you get punished). 7 hours ago, CaptainJ03 said: After the first woof greeting, Mistress tells me something about loosing up the straps so that I can move faster. I assume that you're doing it with altering the speedmult variable - that doesn't do anything with DD NG. I'm good, because I've tweaked the DD.ini so that I move quite fast in a hobble dress or petsuit, but others might not even know where to look. No, I'm aware that DD has its own setting for the speed debuff. SLTR manipulates DD's setting to temporarily let you go faster than the default painfully slow crawl. Since you have that debuff configured in DD to be "quite fast", you won't receive any benefit when the owner loosens the straps. 7 hours ago, CaptainJ03 said: Always. Any palace, regardless if I only pretend or do it right. End the conversation, nothing happens, get praised for being good. Same with the fetch quest: always, anywhere, regardless what I'm told to fetch. For the palace, something might be breaking the scene, considering that the shoe licking works for you for I Am Famous. I'll make a note to examine that event for possible vulnerabilities. For Run Lola Run, that's weird. I haven't touched that part for a while. I just read your original statement again. I might have misunderstood. Are you saying that what you select "I'm on my way", the quest immediately ends with praise like "Nice, immediate service"? If so, something might have deleted the Prompt record that replaces "I'm on my way" with "I have some alto wine right here", possibly an editing or Lola renaming mistake. Just guessing. If you're able to use xEdit or the CK, you could examine your ESP file to check that. The immediate service responses should all have filled-in Prompt fields. Edited February 13 by Hex Bolt
shiagwen Posted February 13 Posted February 13 1 hour ago, Hex Bolt said: No, it doesn't. No slave is worth hundreds of thousands. Even jarls don't have that kind of money. But that's beside the point. Next time, slow down and read the auction dialog. All bidding is for amounts over an unspecified starting bid, which could be a few coins or thousands. You're never told the total sale price, so you can mentally fill in even the astronomical amount you think someone would pay for your character. Purchase Debt is a new setting on SLTR's Mod Integration page. What are you talking about ? Hundreds of Thousands ? The price is between 400 and 600 ,one goes to 1200. That payback is done in two clients. The total sale price is always said, when bidding ends with the winner. What do you mean with mentally fill in ? there is nothing in ss++ mcm about starting or finishing bid , the dialogues are taken random.
Hex Bolt Posted February 13 Author Posted February 13 1 hour ago, Snook001 said: So here's my question, is your mod compatible or can coexist with Binding? It can coexist with Binding, but there are consequences. SLTR will accept any item of the same time if another mod replaces it. If Binding replaces your collar, SLTR is satisfied that you're still wearing a collar. However, SLTR will usually avoid replacing items equipped by another mod, because when SLTR's event ends, that might inadvertently free you from something you're supposed to have on or escape from. It's simple enough to just select another event that doesn't involve that device slot. So, having a lot of devices equipped can prevent some SLTR events from starting, limiting what you get to experience. You can do it, but I don't recommend it. 1 hour ago, Snook001 said: Any plan to merge them of having them look for events on both mods? Is it even possible? I was recently asked about that. Any integration would realistically have to come from Binding's side. SLTR could send notifications when certain things change, but I think Lazy Palm is busy enough as it is and might not see much benefit to responding to Lola events. 1
Hex Bolt Posted February 13 Author Posted February 13 2 minutes ago, shiagwen said: What are you talking about ? Hundreds of Thousands ? The price is between 400 and 600 ,one goes to 1200. That payback is done in two clients. The total sale price is always said, when bidding ends with the winner. What do you mean with mentally fill in ? there is nothing in ss++ mcm about starting or finishing bid , the dialogues are taken random. Perhaps you're using a translated version of SS++ that loses the precise meaning. Here is one example of the beginning of an auction, in the original words. Auctioneer: "Next up is a strong specimen.... Who'll offer the asking price?" Bidder: "I'll do that, and raise the bid by five." Auctioneer: "Five hundred there, who will give me six? Six hundred over minimum bid for this fine specimen!" Later... Auctioneer: "Twelve hundred over minimum going once.... Sold, to bidder 3822...." The minimum bid, the "asking price" is intentionally never defined. It could be anything, so the bids are "x" plus some stated extra amount. Since the total price is not known, a player can interpret it to be anything, and SLTR has no need to know what that is. 1
Hex Bolt Posted February 13 Author Posted February 13 11 hours ago, BigOnes69 said: Do you plan on adding more interaction the playmate? It seems a little lacking or dead ended with all the other things going on. Maybe the playmate can try to interact behind the Masters back such as accepting monies to allow sex and the master finds out resulting in different outcomes. Anything to add spice. Maybe even a second playmate. There could also be manipulation from player and or playmate to create conflict between authorized pimps and the master resulting in a sale of both player and playmate. The playmate is a minor character, an optional one. Players always have a master when enslaved by this mod, but they might not choose a playmate or even have a second follower, so the focus is on the owner. There's some cooperation between the owner and playmate, such as the option to delegate punishing you to the playmate, but I prefer to avoid conflict between them because that can become complex. You could have a coup by using the MCM button to make the playmate your owner when you think the time is right.
Anunya Posted February 13 Posted February 13 I imagine another reason to keep the playmate kind of simple is that they can be used both as "another slave" and as "another owner", depending on MCM settings.
blahity Posted February 13 Posted February 13 (edited) For "Scenic" location ideas: Temple of Mara, right in front of her statue Castle Volkihar, in the dining hall Castle Dawnguard, in the dining hall Outside the Thalmor Embassy Anywhere in the Dark Brotherhood halls In the main hall of the college of winterhold Hall of the Companions The Lady standing stone Maybe add an extra line if you're a member/leader of one of the factions. ("Show your colleagues what a well behaved slave their Archmage is!", "Make sure you bark the entire time for the Companions! I'm sure they'll enjoy it!", "Be a good Listener and obey every command I give you. Let your underlings see how well you listen to me.") Edited February 13 by blahity
CaptainJ03 Posted February 14 Posted February 14 6 hours ago, blahity said: For "Scenic" location ideas: A lot of your ideas are locked by quests. You can't even just fetch something from the magic library in the Arcaneum without starting the mages guild quest, Castle Volkihar is only accessible quite a way down the Dawnguard questline. When I'm a Lola, or slave to any other mod, I never touch these or the mainquest, for role-playing purposes. It doesn't feel fitting for the leader of any guild to be slave to some random character. Especially not for the listener, I'd just say "get rid of her" and my mates would queue up to kill my pretend Master.
CaptainJ03 Posted February 14 Posted February 14 Concerning the whipping - I knew that editing a bug report was a bad idea. Did you read my notion, that a missing Playmate could be the possible cause? Mistress orders the playmate to punish me, but as I already discarded that follower, she then does it herself. But the script compares the hits applied by the playmate (which is zero) with the hits Lola recieved (a lot!) and cannot bring the two to coincide. On any other occasion the pain game worked flawlessly.
Hex Bolt Posted February 14 Author Posted February 14 3 hours ago, CaptainJ03 said: Concerning the whipping - I knew that editing a bug report was a bad idea. Did you read my notion, that a missing Playmate could be the possible cause? Mistress orders the playmate to punish me, but as I already discarded that follower, she then does it herself. But the script compares the hits applied by the playmate (which is zero) with the hits Lola recieved (a lot!) and cannot bring the two to coincide. I had missed your edit. I'll look into what you suggested. 1
FateElf Posted February 14 Posted February 14 (edited) Glad to see there's another update,at the same time, I also want to praise the recent updates—every update has included exactly what I wanted most. Thank you, but I'm currently facing an issue: 1.After installing a blood mod, the whip marks disappeared. Are the whip marks controlled by a specific mod, or are they part of the vanilla game? 2.When using version 2.1.16, I occasionally encounter an issue where the dancing doesn't stop. I've been playing this mod for a long time, and this is the first time I've experienced this. 3.I read the latest comments. I remember that in much older versions, when entering a palace or a lord's house, the owner would ask me to clean their shoes, but I haven't seen this event in a long time. Was it removed? 4.This might not be the right place to ask, but for some reasons, I've lost access to the Chinese translation I previously had, and I can't contact the translator. If the translator happens to see this or if there's a way to get a new Chinese translation, I would be extremely grateful. Edited February 14 by FateElf
Hex Bolt Posted February 14 Author Posted February 14 1 hour ago, FateElf said: After installing a blood mod, the whip marks disappeared. Are the whip marks controlled by a specific mod, or are they part of the vanilla game? Whip marks are decals applied by the Zaz punishment cane. Decal duration is controlled by the fDecalLifetime property in Skyrim.ini. Perhaps your blood mod is setting this value to zero. During whipping, blood splatter (not whip marks) is temporarily turned off. Possibly that affects your blood mod in some way. Blood on the floor and splatter on the camera are not appropriate for the scene. It's a whipping, not an execution. 1 hour ago, FateElf said: When using version 2.1.16, I occasionally encounter an issue where the dancing doesn't stop. I've been playing this mod for a long time, and this is the first time I've experienced this. Is it the dancing scene (music player, owner watching and cheering) that doesn't stop, or just your dancing animation? If it's just the animation, that might be a game glitch that prevent your idle animation from resetting. If so, jumping will clear it. 1 hour ago, FateElf said: I remember that in much older versions, when entering a palace or a lord's house, the owner would ask me to clean their shoes, but I haven't seen this event in a long time. Was it removed? That event still present, but there are conditions. It must be during the day, you must not be gagged or wearing a yoke, and it will not occur in Markarth because the entrance is too far from the throne.
blahity Posted February 14 Posted February 14 14 hours ago, CaptainJ03 said: A lot of your ideas are locked by quests. You can't even just fetch something from the magic library in the Arcaneum without starting the mages guild quest, Castle Volkihar is only accessible quite a way down the Dawnguard questline. When I'm a Lola, or slave to any other mod, I never touch these or the mainquest, for role-playing purposes. It doesn't feel fitting for the leader of any guild to be slave to some random character. Especially not for the listener, I'd just say "get rid of her" and my mates would queue up to kill my pretend Master. They work for me because I keep it consensual. I don't really use any of the non-con scenarios. 1
Hex Bolt Posted February 15 Author Posted February 15 On 2/13/2026 at 10:59 AM, CaptainJ03 said: This [Counting is Fun problem] might be related to releasing the follower that's been my playmate. Wasn't aware that she isn't automatically removed as a playmate.... Maybe. But the script does check availability (including being a follower) before deciding that a playmate can do the whipping. You'd have to have dismissed the playmate follower after the owner says "Let's begin" but before whipping starts, a small window. Let me know if you continue to see the problem, but it looks like a fluke or being immune to damage from followers. I will add a check that the playmate is still a follower to SLTR's general monitoring. That shouldn't really be needed, but there's no reason to keep showing a dismissed follower in that role.
CaptainJ03 Posted February 15 Posted February 15 5 hours ago, Hex Bolt said: Maybe. But the script does check availability (including being a follower) before deciding that a playmate can do the whipping. You'd have to have dismissed the playmate follower after the owner says "Let's begin" but before whipping starts, a small window. Let me know if you continue to see the problem, but it looks like a fluke or being immune to damage from followers. Let's call it a fluke. Lola isn't immune to damage, and Punishing Lashes puts extra damage on top, so that's not the cause. The follower came to mind because I only realised much later that I need to tell this mod manually that I don't have a playmate anymore. Mistress told me "Vampires need to feed" for my vampiric playmate that I've dismissed much earlier (and just before the whipping quest started, but not during that quest)
Duburgue Posted February 15 Posted February 15 Quote Glad to see there's another update,at the same time, I also want to praise the recent updates—every update has included exactly what I wanted most. Seconded (eg forbidding to shout in town). I love the feature to choose a buyer for Simple Slavery and start Lola this way (the rookie useless adventuress bought and shaped by a seasoned warrior scenario) but maintaining a good list of valid buyers is a bit clunky. I was thinking, Captive Followers scans the list of available followers, so on paper a soft dependency to Captive Followers would allow Lola/Simple Slavery to pick a random non-restrained follower without the need to build the list manually ? Quote I'm working on a concept for a scenic sex quest. Your owner might want to have sex with you at a scenic location, potentially at a specific time (under the moonlight or during the day when you might be seen). This seems more fun than making you clear a random dungeon. It's not a challenge quest, just a reason to go somewhere interesting with several days to get there. I'm looking for thoughts or suggestions. If that's possible any Dibella Shrine outdoors. That would open the door to modded locations eg the Dibella Shrine from Blue Palace Terrace. Others : *Gjukar's monument once the Mara quest is completed (alternatively the Stendarr Shrine with the two pillars nearby) *the Ancestor Glade once the Dawnguard quest is completed (alternatively Angi's camp nearby). Lola doesn't require extensions I recall *the Dibella Shrine south of Dawnstar (cold, though) *Standing Stones (Lover and Lady first and foremost, Tower, Lord, Serpent & Steed are more adventurous and cold) *Daedric shrines (Azura & Meridia; Dagon, Peryite and Boethiah are possible, but since we don't know the alignment of the party...) *the top of FrostFlow lighthouse (cold) *Akatosh's shrine above Rorikstead with the dragon scales. Link to the Dragonbone Quest ? There is no Dragon Bone hand placed in the base game. *Mara's shrine north of Volunruud (cold) *Kynareth shoes Shrine south of Morthal (Hjaalmarch Hills). Feet jokes needed. *Top of Snowpoint beacon (cold); alternatively Rift Watchtower. *High Hrothgar, to see if the Greybeards lose their cool. *Talos Shrines (what if the owner is aldmer though...). There are 9 of them in the wilderness (https://en.uesp.net/wiki/Skyrim:Shrines#Shrine_of_Talos). The Froki one is rarely seen and remote so it might be a good idea if not for the cold. *Reachwind eyrie overlook. Dwemer kinks ?
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