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Posted
8 hours ago, BadGaevyn said:

I apologize. It wasn't meant to be disrespectful. Will not happen again.

Okay.  Hopefully you'll soon get the answer you're seeking in the other mod's discussion thread.  Happy New Year to you.

Posted

Speaking of houses... If there ever will be an update to house tasks, then I beg to have an alternative way to acquire one, because I always use hardcore settings for SLTR and related mods (harder economy, less loot, master demands gold and spends a lot, etc.). I don't even remember if I ever got to housing when playing Lola :D It can even be the simplest solution like a loan (but of course ideally with consequences and stuff).

Posted
21 minutes ago, Vigor said:

If there ever will be an update to house tasks, then I beg to have an alternative way to acquire one....

At first, I thought you wanted other ways to acquire a house task:)  Home ownership is awkward.  Even with enhancement mods, I'm thoroughly tired of vanilla houses like Breezehome.  However, those are the only ones guaranteed to be in a game.  Mod-added houses are much more interesting, and there are so many that a different one can be used with every game.  Unfortunately, other mods can't be aware of them without creating a dependence.  They're also usually free, so there's nothing to work for.

 

I don't see a good way to work acquiring a house into SLTR.  In my games, I've handled housing in different ways.  The owner might simply own a house at the start.  (Such an owner might have a loan to pay off, justifying a high living expense setting.)  Other times, I might award the owner with a modest house as a gift from the jarl after completing a major quest.

 

My favorite approach is to decide on a desired house and a reasonable price for it, then work toward accumulating that much gold in the owner's inventory.  When that goal is reached, I remove the gold with the console and move into the house.  This encourages earning gold through a mix of dungeon diving, crafting, and prostitution.  Since the owner is paying, this approach works best with a high fraction of loot going to the owner.  Unfortunately, if acquiring gold is difficult due to your preferred playstyle, this probably won't work for you.

 

However one does it, I think it's best if the owner legally owns the house.  If you ever end the enslavement, you lose access to the house.  If it gets too difficult on your own, you might just find yourself asking to be a slave again.  SLTR can't force these things, but it's easy to roleplay.

Posted
1 hour ago, HexBolt8 said:

However one does it, I think it's best if the owner legally owns the house.  If you ever end the enslavement, you lose access to the house.  If it gets too difficult on your own, you might just find yourself asking to be a slave again.  SLTR can't force these things, but it's easy to roleplay.

Made me wonder, shouldn't it be possible to set the Master as the owner of the house? At least in as much as other NPC's "own" their houses (and if you leave slavery ... "you are not supposed to be in here"), or can't that be set for player houses?

Posted
57 minutes ago, Talesien said:

Made me wonder, shouldn't it be possible to set the Master as the owner of the house?

Yes, the owner can be set as the owner of the owner of the house's interior cell, which should assign ownership of everything inside.  I think that Devious Followers Continued either has that or it was a planned feature to restrict the PC's access to everything inside except a single container.

 

I wouldn't do that here, though -- too much risk of complications for little benefit.  As a slave, it would be a hassle to not be able to use things that the owner reasonably would want you to use, and as a former slave, you might lose important items stored there (even if you take them, they'd be marked as stolen).  Even just locking the door at the end of enslavement could be problematic.  What if you ended enslavement inside the place?  (Echoes of Hotel California)

 

For me, the only time I lost a house after parting ways with the owner, the story was that the house was then sold to someone else.  When I'd pass by there on the road, it was sad.  Nothing actually prevented me from going inside, but the story was that someone else now lived there.  I'd hoped to save up to buy it, but that never happened.  That character probably should have stayed a slave (something that the owner often tells Lola).

Posted
6 hours ago, HexBolt8 said:

Yes, the owner can be set as the owner of the owner of the house's interior cell, which should assign ownership of everything inside.  I think that Devious Followers Continued either has that or it was a planned feature to restrict the PC's access to everything inside except a single container.

 

I wouldn't do that here, though -- too much risk of complications for little benefit.  As a slave, it would be a hassle to not be able to use things that the owner reasonably would want you to use, and as a former slave, you might lose important items stored there (even if you take them, they'd be marked as stolen).  Even just locking the door at the end of enslavement could be problematic.  What if you ended enslavement inside the place?  (Echoes of Hotel California)

 

For me, the only time I lost a house after parting ways with the owner, the story was that the house was then sold to someone else.  When I'd pass by there on the road, it was sad.  Nothing actually prevented me from going inside, but the story was that someone else now lived there.  I'd hoped to save up to buy it, but that never happened.  That character probably should have stayed a slave (something that the owner often tells Lola).

You can just spend money to buy the settings back from the housekeeper (this is not recommended for custom homes).
But it doesn't matter to me. If I choose a master, I will usually be enslaved by that master or even sign a permanent slave contract.

Posted (edited)

Hi, is there a way to change conditions for the quests somehow? Specifically, I would like to make "pony express" quest available for a male character. I've found some souce files for this quest, but I coudn't find where the conditions are being set.

Edited by Fuck You Fuck You Fuck You
Posted

Is there any way to remove whipping marks from the player? I managed to get out of SLTR slavery from Simple Slavery but it's been in game weeks and they still haven't faded. They get reapplied almost immediately if I remove them through Racemenu too.

Posted
1 hour ago, H Bof said:

Is there any way to remove whipping marks from the player? I managed to get out of SLTR slavery from Simple Slavery but it's been in game weeks and they still haven't faded. They get reapplied almost immediately if I remove them through Racemenu too.

 

Pretty sure Lola just adds decals which disappear after changing clothes.

 

Do you have punishing lashes installed? It adds permanent whip marks.

Posted (edited)
51 minutes ago, shrtjsrtj said:

 

Pretty sure Lola just adds decals which disappear after changing clothes.

 

Do you have punishing lashes installed? It adds permanent whip marks.

I don't have any mod or patch for that so I don't think so, the only way I might is if it was in a FOMOD and I forgot about it.

 

If it helps at all I am using Attack|DXP which messed with whipping scenes a little (I'm not sure if there's a patch for it but either way I don't have one). My follower would usually only land 1 or 2 attacks then stand there for a moment and put it away and the scene would end. Could this be the cause?

Edited by H Bof
Posted
9 hours ago, H Bof said:

My follower would usually only land 1 or 2 attacks then stand there for a moment and put it away and the scene would end. Could this be the cause?

I don't think that would be the cause for that, but it will be a problem for the Counting is Fun event.  I suggest looking for a configuration setting in that mod which make it less intrusive on other mods that use weapons attacks (that's what whipping technically is).

 

The marks from whipping are just decals.  Decal duration is controlled by fDecalLifetime in Skyrim.ini, which is maybe 3 minutes by default.  Equipping and removing clothing that covers the area will immediately clear the marks.  As the previous post mentioned, you probably are using something that makes the marks permanent.  Look through your mod list for something that would do that.  You might have to use the technique of starting a temporary new game with a reduced set of mods and gradually add them back until the problem reappears.  You can test whipping at any time during enslavement by doing "set vkjtest to 1" in the console and choosing "[TEST] I want to test something" in conversation with the owner.

Posted
4 hours ago, HexBolt8 said:

I don't think that would be the cause for that, but it will be a problem for the Counting is Fun event.  I suggest looking for a configuration setting in that mod which make it less intrusive on other mods that use weapons attacks (that's what whipping technically is).

Not gonna work, there are no such settings, it's not how Attack works. What attack does is (among other things) basically using DAR/OAR and fitting combat styles for those to replace all combat animations. So what is required is an OAR version of the whipping animation, which then can be used with the right weapon (i.e. the whip). There is something along those lines for the whipping in Pamas Prison Alternative that can be adapted, it's not working as well as I hoped though, possibly a problem with Precision and missing Precision data for the whip.
Anyway reminds me I wanted to look a bit more into this, perhaps I will find the time over the WE, weather promises to be horrible enough. ;)

Posted
28 minutes ago, Talesien said:

What attack does is (among other things) basically using DAR/OAR and fitting combat styles for those to replace all combat animations.

I would think that just replacing the whip attack animation would be fine.  Neither SLTR nor ZAP (which handles the whipping mechanics) care about the animation.  The problem is this:  "My follower would usually only land 1 or 2 attacks then stand there for a moment and put it away and the scene would end."  If the scene ends prematurely, that's more like the problem with some combat-related mods that cause the follower to sheath the weapon and/or stop attacking.  That's bad.

 

32 minutes ago, Talesien said:

There is something along those lines for the whipping in Pamas Prison Alternative that can be adapted

If it's just an animation replacer that Attack and OAR can use, that's fine, but if it's a different implementation of ZAP's whipping scene, SLTR won't be able to use it.

Posted (edited)
1 hour ago, HexBolt8 said:

I would think that just replacing the whip attack animation would be fine.  Neither SLTR nor ZAP (which handles the whipping mechanics) care about the animation.  The problem is this:  "My follower would usually only land 1 or 2 attacks then stand there for a moment and put it away and the scene would end."  If the scene ends prematurely, that's more like the problem with some combat-related mods that cause the follower to sheath the weapon and/or stop attacking.  That's bad.

 

If it's just an animation replacer that Attack and OAR can use, that's fine, but if it's a different implementation of ZAP's whipping scene, SLTR won't be able to use it.

As mentioned (in a somewhat convoluted way, I admit) I suspect that is less a problem of Attack or the OAR Animation but with Precision. While @H Bof didn't mention it, I suspect he does run Precision (most people using Attack do, as it's required or at least recommended for many of the combat movesets). What happens in my case is that the whipper moves past me during an attack and then fails to reposition himself. The moving past appears like a problem with either Precision or the animation or both. Not 100% sure what handles NPC's repositioning themselves if their target is no longer in front and/or in reach. That could very well have something to do with Attack, still it only happens with the whipping, not any 'proper' combat moveset, so it's probably something that needs to be fixed in a whipping moveset.

Edited by Talesien
Posted
22 minutes ago, Talesien said:

 While @H Bof didn't mention it, I suspect he does run Precision

Ahh yes I use Precision as well and had the same issues as you for Prison Alternative. I usually was able to jerry-rig it to work again through moveto player commands for that mod tho.

Posted

I have the MCM 'WhoAsks' option configured so that the follower is the one who takes the initiative. However, I would like to know if there is a possibility that i cannot refuse or simply force me to initiate bondage if I refuse her multiple times. I mean, it would be nice if the event took me by surprise. Do I need to configure something in MCM to make this happen?

Posted
3 hours ago, petterparker said:

I have the MCM 'WhoAsks' option configured so that the follower is the one who takes the initiative. However, I would like to know if there is a possibility that i cannot refuse or simply force me to initiate bondage if I refuse her multiple times. I mean, it would be nice if the event took me by surprise. Do I need to configure something in MCM to make this happen?

There is no outcome to the conversation that has forced acceptance.  The Simple Slavery start does that.  When the follower asks about enslaving you, you can agree, say no for now (the follower will ask again later), or strongly refuse (that follower will never ask again, but another follower can ask).

Posted
On 12/5/2023 at 6:20 AM, DonQuiWho said:

 

Ah, don't go!  The mods sometimes get their knickers in a twist about all sorts of things, and I've had stuff deleted which I thought, in context, was fairly innocuous

 

You clearly know more about techie stuff than me, and probably a lot of others, and I like this suggestion, even though I understand that Hexbolt8 thinks it might not be practicable within the mod structure

 

Make sure you stay, and when you have another idea, please add it to the thread.  We all learn something that way, and without your sort of contribution, we'd all be poorer

 

And your Lola is sooooo cute! ?

 

Sp hang in there

 

DQW

 

 

That character facepreset has now been released again. If you want it, you should download it quickly, otherwise it will be closed again after a while.

https://www.nexusmods.com/skyrimspecialedition/mods/101531?tab=files

image.png.c9558381e2169be3660faac422633ac6.png

Posted

I have a new idea and an addition to a previously presented idea
1: There seems to be an idea that was adopted before. After the master and Lola arrive at the hotel, the master will order Lola to perform with the hotel gleeman. Gleeman is in charge of musical instruments and Lola is in charge of dance.
And when Lola's obedience reaches 100, she can ask the gleeman from Gleeman Academy to write a book about how the master trains Lola to become a qualified sex slave. In addition, the derived master asks Lola to use (sex or gold) to let other gleeman learn the content of the book. .
I think it can be combined. The host asked lola to let the hotel gleeman learn the content of the book through (sex or gold), and asked lola to persuade the gleeman to perform together (even a Nudity performance). Gleeman is still in charge of the instruments and Lola is in charge of the dance.
2: The restraint struggle that was previously suspected of being adopted. The master will tie up Lola and ask Lola to work hard to break free to please the master. I think if Lola has Piercings on her body, the master will vibrate Lola and ask Lola to continue to break free.
3: Before being enslaved, if Lola is bound, Lola can ask the follower (master) to untie her. The follower (master) will ask lola to be his slave, and then turn on Submissive Lola enslavement. In addition, the follower (master) has a chance to offer to help lola untie her bonds (if she is bound), but requires that lola must become his slave. If lola agrees, the master will help her untie her bonds and start Submissive Lola slavery, and lola will also You can refuse and nothing will happen.

Posted (edited)

Alright, I've probably spent about 5 hours scouring this mess of a page/site to just find all the mods needed to make Submissive Lola: The Resubmission v2.0.51 voices work properly, I have SOME of the dialogue but there's a lot I don't have, I currently have:
submissivelola_est
submissivelola_est_Voices1
submissivelola_est_Voices2
submissivelola_est_Voices3
lola_delta_new

sound

 

Those were all the patches and fixes I've found trying to ctrl+f through these pages for hours, if anyone can help me by just showing me their mod-list to get this working right you'd be my hero. I feel like I'm missing one file or I did something drastically wrong, the intro dialogue doesn't work for starting the quest with a vanilla NPC but some of their lines come through. Thanks in advance for any help!

Edited by Seikilos
edit to add specifics
Posted
40 minutes ago, Seikilos said:

Alright, I've probably spent about 5 hours scouring this mess of a page/site to just find all the mods needed to make Submissive Lola: The Resubmission v2.0.51 voices work properly, I have SOME of the dialogue but there's a lot I don't have, I currently have:
submissivelola_est
submissivelola_est_Voices1
submissivelola_est_Voices2
submissivelola_est_Voices3
lola_delta_new

sound

 

Those were all the patches and fixes I've found trying to ctrl+f through these pages for hours, if anyone can help me by just showing me their mod-list to get this working right you'd be my hero. I feel like I'm missing one file or I did something drastically wrong, the intro dialogue doesn't work for starting the quest with a vanilla NPC but some of their lines come through. Thanks in advance for any help!

 

I just use the ones linked here:

 

 

 

Posted
7 hours ago, shrtjsrtj said:

 

I just use the ones linked here:

 

So you just have 4 mods in your list and all your voice lines work? I'll give it a shot, felt like it was missing a bunch of stuff 

 

 

Posted
15 minutes ago, Seikilos said:

So you just have 4 mods in your list and all your voice lines work? I'll give it a shot, felt like it was missing a bunch of stuf


The voice lines are only available for vanilla voices. If you’re using a custom voiced follower, there will not be voice lines for it.

Posted (edited)
14 minutes ago, Herowynne said:


The voice lines are only available for vanilla voices. If you’re using a custom voiced follower, there will not be voice lines for it.

I learned that so I went to the Dunmer lass in Whiterun. Getting a message "Cannot read Data/Interface.Lola.MessageFormat.json" at the top left, only some of her lines are working at the moment so I'm assuming I installed something incorrectly? Not sure..

Edited by Seikilos
Posted
26 minutes ago, Seikilos said:

I learned that so I went to the Dunmer lass in Whiterun. Getting a message "Cannot read Data/Interface.Lola.MessageFormat.json" at the top left, only some of her lines are working at the moment so I'm assuming I installed something incorrectly? Not sure..

Figured it out! Thanks for offering help ya'll. Jesus, so much time and effort over such a dumb thing. So I ripped the .bsa files and 7ziped them correctly but I didn't think to install the voice pack, too. Figured that step didn't matter because I already had the Voices mods install, I feel like a dumb but just in case anyone else has this problem, my mods look like this:
 

mostlist.png

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