shrtjsrtj Posted December 5, 2023 Posted December 5, 2023 Sweeping at home is easy too, if home cooking gets added as just a 50/50 chance of either cooking or cleaning being the event, I don't see it changing anything score wise. Personally I'd be happy with just that for some variety. But to make things more challenging here's another idea: Three Course Meal - Timed event. Have to make 3 dishes from a list, somewhat randomized. Similar memorization game to I think it's I Am Famous from Sub Lola and Radiant Prostitutions table waiting, but with incentives to stockpile ingredients at home. Could maybe tack on option to ask for more time and or gold to buy ingredients, but of course you'll be wearing something appropriate to go shopping in. On the party quest ideas, here's another one: Clean Up - No pets are allowed at this party so you get put in a cage, bound and blindfolded or in some other way put away for the night. Or maybe put in some furniture as a display at the party, either works. When you wake up the place is a mess with things everywhere that you have to tidy up. Visitors - Just a general idea, but Lola's duties should include polishing pussies and cocks as well as the furniture. So for events where people come over to visit, this could be something else to do. 1 hour ago, HexBolt8 said: What problems might come up with shopping (like items not available or too few in stock)? Do vendors need a new dialog topic for domestic supplies? How quickly would items get used up? You'd probably use the MCM to target a container and mark it as the one for domestic goods so SLTR so would know what to check. Trying it like this would help firm up the concept, if anyone's interested. I run into the issue of not being able to find the right ingredients in the cooking quest already in the mod, and TBH, it's fine to fail things now and then. As long as we can plan around it for future events so we're not caught out again, it doesn't feel punishing and unfair. If you don't want players stocking up on prepared meals then I'd think making sure vendors have everything needed and a large variety in what the owner could ask to be cooked would be the way to go. Other than availability and stock issues, opening hours is one that sticks out as well as gold. I'm probably an outlier but I like to have the owner take all or almost all the gold and live off of a daily allowance, that way I don't have to worry about it and can always ask if I need to buy something expensive.
r3mind Posted December 5, 2023 Posted December 5, 2023 You guys are too rich to afford a house in Skyrim. My Lola barely makes enough gold to pay her owner and another devious follower. The mods responsible for this are: SL Survival, 2x less loot, Don't Roll in That (enemies' armor usually gets destroyed when they die), Trade & Barter. The owner of course takes at least 50% of her gold, because he does all the work in battle. Maybe I need another mod for mortgage in Skyrim, but I'd prefer if the owner somehow helped Lola to stop being homeless^^ 1
DonQuiWho Posted December 5, 2023 Posted December 5, 2023 @HexBolt8 FWIW, if you're seriously looking for some suggestions for Lola's Mistress's additional entertainment , if she and Lola are short of money -a variable target perhaps -then you could have Lola set up to be a 'CASH COW': ie Lola can be suitably restrained and taken to a nearby thoroughfare, a roadside, in town location etc, ie any place nearby with passing pedestrian traffic, placed in stocks/wheel/any other restraint furniture for which there is suitable restrained sex animations, and used, on a % chance basis, as a cash machine until the tip jar collects enough to ensure that the coffers are topped up again. Mechanics might be a bit like Inte's PO , but there's no harm in that, - I'm sure you could dream up some variant quirks on that - and Lola's being pulled along behind the mistress to her fate would add a touch 'voluntary compulsion' that's not quite there at the moment So it wouldn't be voluntary prostitution, like a lot of other mods, but it could be a bit more entertaining, and certainly would be more fullfilling (sic), than the drudgery of street sweeping etc DQW
bubba999 Posted December 5, 2023 Posted December 5, 2023 Sorry if this has been asked but I can't find the answer. No whipmarks are showing up on her body during or after whipping. I have Zap 8 but do I need a slavetats pack instead? TIA.
r3mind Posted December 5, 2023 Posted December 5, 2023 4 hours ago, DonQuiWho said: 'CASH COW' Speaking of cows... Lola could be fed lactacid from MME and when milked enough, deliver her quality milk to another city, but it seems the mod is mostly about pony play, which is also fine
Hex Bolt Posted December 5, 2023 Author Posted December 5, 2023 1 hour ago, bubba999 said: No whipmarks are showing up on her body during or after whipping. I have Zap 8 but do I need a slavetats pack instead? The whip marks are decals, like blood splatter. If you have blood turned off in the game settings, that possibly could affect whip marks too. Equipping clothing that covers decals will erase them. If your character is wearing invisible body armor, that would probably block decals. Other configuration settings affect decals. This is what I'm using (I make decals last 6 minutes for whip marks, which unfortunately also affects blood). Spoiler ---Skyrim.ini--- [Display] fDecalLifetime=360 ---SkyrimPrefs.ini--- [Decals] uMaxDecals=1000 bDecals=1 bSkinnedDecals=1 uMaxSkinDecals=100 uMaxSkinDecalsPerActor=60 1
lcewolf Posted December 5, 2023 Posted December 5, 2023 Spoiler All good and fair point. I agrea with all of them. I have play at Skyrim more then 2060 Hours with LE alone. I never complete the DLC because I love try new way to play Skyrim. Test mod and add immersive way to play is one of my hobby. Submissive Lola since is out it is on my gamelist same as Devious Follower Sexlab survival and all the required mod. For my part I use Tes5edit mostly change and add condition to add various answer from owner. So the owner in many situation do add immersion. I love immersion and this mod. I know most people do request for changing the mod for fitting the way they play without changing the mod themself. Maybe I overthinking when I was reading all the previous post. I was trying to find a quick fix for them with the Idea to add an extra page. I certainly dosent want to add extra work on you. Thank you for your time @HexBolt8 and have a nice day!
lcewolf Posted December 5, 2023 Posted December 5, 2023 4 hours ago, bubba999 said: Sorry if this has been asked but I can't find the answer. No whipmarks are showing up on her body during or after whipping. I have Zap 8 but do I need a slavetats pack instead? TIA. If i can suggest you try this mod for whipmarks It's a real wonder for immersion. 3
kingsglaive Posted December 6, 2023 Posted December 6, 2023 (edited) On 2023/12/5 at AM9点37分, Anunya said: ... I love a good brainstorm ... so here are some ideas (as always - adopt what you like, ignore what doesn't work). Some of these are inspired by Monoman's excellent work on Wartimes : Grocery Shopping - go to one or more vendors and buy a bunch of food and drink. Place them somewhere appropriate in the home. Don't Run Low - Master requires a minimum number of mead / bread / ingredients / whatever at all times in the house. If supplies are below the threshold for too long (and maybe you use them for cooking, or Master simply uses them at some semi-fixed rate) Lola gets punished. Tidying Up - Master drops a random collection of stuff on the ground (or Lola has to take them from Master's inventory. Put those item in specific containers around the house (becaues that's where they go). Every so often, the things get moved (or Master takes them), and Lola is responsible for putting them back in their proper place. This could potential have a memory game aspect if desired. Fetch Packages - Master tells you to quickly fetch some specific items from people in town then return with them. This could potentially be the things used in Tidying Up. Home Improvement - if the home is not fully upgraded and Master has money, go to the Steward and upgrade the home. If that puts Master below their gold threshold, well.... Feeding the Fires - there's a wood pile (container). Make sure there's always enough wood in it to keep the fires going. Wood in the pile disappear gradually. Potentially the player will have to take wood from the pile and put into the fire (another container). Host a Party - Master feels like having a party. Go invite some attendees (could be a list generated by SubLola, or slave will have to invite people (in a humiliating fashion?) and receive a yes or no. Once people have been invited, return to the home and provide services (maybe a high volume of regular tasks like dancing, having sex with guests, bringing food and mead to guests, sharing humiliating secrets with guests, do a fashion show... whatever works). This could potentially be something that comes after other requirements are met (shop for groceries, make sure there are enough supplies, packages have been fetched, the place is tidied up etc). Deliver a Message - bring a message from Master to someone else in time. Be quick about it. The message may ask /allow the recipient to... do stuff... to Lola. Or maybe Lola is just picking up something. Lola won't know until she does it (... or should she peek at the note she's delivering?) Longshot request (because I think it only works for SE)... it would be awesome if the Sweeping Task would trigger Sweeping Organizes Stuff for those who have it installed. I have 4 new ideas, not sure if they count as family tasks. Hotel performance: Whenever you arrive at the hotel, the master will let Lola perform with the gleeman in the hotel. Lola is responsible for dancing, and gleeman is responsible for musical instruments and singing. Struggle mini game: The master will restrain Lola with handcuffs or shackles, and then let Lola break free. The master will watch Lola's struggle from the side. Lola must find a way for the slave to struggle to please the master. If Lola cannot break free, she needs to ask the master for help. The master will ask Lola that Lola must be whipped, Spank That Ass or have sex in exchange for the master to unlock Lola. There is no time limit for asking for help. Of course, if Lola doesn't break free, struggle, or ask for help, she will remain restrained. Master's reward: Whenever Lola cooks a sumptuous meal for the master, the master has a chance to reward Lola with a potion filled with the master's semen, or have sex with Lola. Whether having sex or drinking semen potion, Lola will gain a state of attribute gain. Owner is tired: Owner feels tired and orders lola to go home as soon as possible or find a hotel for the owner to stay. In order to prevent lola from doing other things, the owner will tie up lola. Perhaps this can be extended or replaced (Time to Relax)? Edited December 6, 2023 by kingsglaive
r3mind Posted December 6, 2023 Posted December 6, 2023 I think I've tested all events that involve devious devices and the only one that didn't work for me is "Time to Relax". The equipped armbinder (I think hand wrists too) is not removed when the quest is done. I tried to add some debug messages to RemoveDD functions, but they don't seem to be called, so I have no idea what's the problem. I'm using Devious Devices NG, and I also don't see it changing anything for armbinders (and as I said all other quests add/remove devices without problem). Since nobody mentions this, I guess the problem is still with my mods, but I wish I knew where to look for it further^^
kingsglaive Posted December 6, 2023 Posted December 6, 2023 3 minutes ago, Vigor said: 我想我已经测试了所有涉及不正当设备的活动,唯一对我不起作用的是“放松时间”。任务完成后,装备的臂环(我想手腕上也有)不会被移除。我尝试向RemoveDD函数添加一些调试消息,但它们似乎没有被调用,所以我不知道问题是什么。我正在使用Devious Devices NG,而且我也没有看到它对armbinders有任何改变(正如我所说,所有其他任务添加/删除设备都没有问题)。由于没有人提到这一点,我想问题仍然出在我的模组上,但我希望我知道在哪里进一步寻找它^^ You might try this SetStage vkjEnoughAction 0
Hex Bolt Posted December 6, 2023 Author Posted December 6, 2023 30 minutes ago, kingsglaive said: Hotel performance It's not a home event, but dancing in taverns is already on my list for future events. 32 minutes ago, kingsglaive said: Struggle mini game Devious Device Helpers (here and here) has a bondage game. I could add something similar here, but that would be a low priority because it already exists in another mod.
kingsglaive Posted December 6, 2023 Posted December 6, 2023 (edited) 31 minutes ago, HexBolt8 said: Devious Device Helpers(此处和此处)有一个束缚游戏。我可以在这里添加类似的内容,但这将是一个低优先级,因为它已经存在于另一个模组中。 In fact, I would rather see this feature in lola. Immersive is better this way.In addition, this module is very old and I am not sure whether it can adapt to the new environment. Another idea: after the owner has sex with Lola, he will ask Lola for her evaluation of the experience of having sex with the owner. There are two options. If lola answers: "The master is very powerful, lola likes to have sex with the master." Then the master will praise lola for being a good sex slave, and then give lola a bottle of semen potion (the potion has a beneficial effect). If Lola answers: "The master is too rough, Lola is not used to it." Then the master will call Lola a bad slave and punish Lola with electric shocks. If Lola is equipped with Piercings, the owner will say that Lola doesn't like it because she doesn't have enough sexual desire, and the owner will activate the Piercings vibration on Lola to train Lola. Although Lola is a slave and must obey, the master also has vanity and wants to hear Lola's praise. Edited December 6, 2023 by kingsglaive
Hex Bolt Posted December 6, 2023 Author Posted December 6, 2023 21 minutes ago, Vigor said: I think I've tested all events that involve devious devices and the only one that didn't work for me is "Time to Relax". The equipped armbinder (I think hand wrists too) is not removed when the quest is done. I tried to add some debug messages to RemoveDD functions, but they don't seem to be called, so I have no idea what's the problem. I'm using Devious Devices NG, and I also don't see it changing anything for armbinders (and as I said all other quests add/remove devices without problem). Since nobody mentions this, I guess the problem is still with my mods, but I wish I knew where to look for it further I don't think I've heard this one before. Are you going all the way to the part where you thank your owner for freeing you? The quest doesn't use the RemoveDD function. It uses UnlockDevice in Devious Devices. Devious Devices NG is still in early development, so possibly that's a factor, and you can't add it to an existing game (new games only), which also might be a factor. You should be able to cheat yourself a key to free yourself and continue playing. A papyrus log for the time when you're supposed to be freed might reveal something useful. If you're willing to recreate the problem, go to a wilderness area (most places outside of any town), add weight to trigger the event (such as by adding steel ingots with the console), fast travel to a town, then finish the event with papyrus logging enabled. If there's a bug in SLTR, I'd like to fix it; if there's a problem in DD NG, I'm sure the author will want to know; if there's something unusual with your game, maybe this will reveal it.
r3mind Posted December 6, 2023 Posted December 6, 2023 1 hour ago, HexBolt8 said: I don't think I've heard this one before. Are you going all the way to the part where you thank your owner for freeing you? The quest doesn't use the RemoveDD function. It uses UnlockDevice in Devious Devices. Devious Devices NG is still in early development, so possibly that's a factor, and you can't add it to an existing game (new games only), which also might be a factor. You should be able to cheat yourself a key to free yourself and continue playing. A papyrus log for the time when you're supposed to be freed might reveal something useful. If you're willing to recreate the problem, go to a wilderness area (most places outside of any town), add weight to trigger the event (such as by adding steel ingots with the console), fast travel to a town, then finish the event with papyrus logging enabled. If there's a bug in SLTR, I'd like to fix it; if there's a problem in DD NG, I'm sure the author will want to know; if there's something unusual with your game, maybe this will reveal it. I'm pretty sure it worked without DD NG, but I'm just curious where the problem can be. Or maybe I'm already that late in the game when things start to behave oddly That's why I usually prefer to figure out the issue myself first. When I open my inventory, the device looks unequipped, but it's still on my character and can be removed via debug in devious followers. Anyways, I'll see if I can find anything later.
Hex Bolt Posted December 6, 2023 Author Posted December 6, 2023 1 hour ago, Vigor said: When I open my inventory, the device looks unequipped, but it's still on my character and can be removed via debug in devious followers. That's useful information. It seems like something (not SLTR and not DD NG) did a normal item unequip on the device, which leaves it in a half-on, half-off state. From my experience, Sky UI's outfit swapping can do that if you've enabled the option to remove equipped armor before equipping the new outfit. I'm not sure if that would affect armbinders, but it's a possibility, or it could be another mod that decided to unequip it. If it only happened once, you might not have a real problem.
Antiope_Apollonia Posted December 6, 2023 Posted December 6, 2023 Hello again! I've had a lot on my plate—and my mind—lately, and I'm pretty much psychologically incapable of casually browsing forum threads—if I don't keep up with every post, I get twitchy—so I haven't really been around lately, but I've still been enjoying Skyrim and SLTR in my free time. And I've been enjoying the heck out of a lot of the "new"—as of about four months ago—updates to SLTR, too, but holy moly, I see you've been a busy little bee while I wasn't paying attention! I can't wait to check out all the new stuff—it looks like you've added some more great work as ever—but while we're reeling from the latest modpocalypse, I figured this was a good chance to swing by and drop a Wall-o'-Text™ with my latest notes. I've read through the changelogs and tried to avoid saying anything redundant, but sorry in advance if I've missed anything. These notes were made on 2.0.64, but as far as I can tell, they should all still be relevant. Spoiler I don't remember the details, but I know we've discussed possibly integrating Campfire with SLTR before. I don't know if you have anything on the back burner to this end, but I had a couple of ideas in this area: I know you've mentioned that you have a longstanding note to BOLO for more variety of wilderness events. This is very simple, but I think it'd be quite nice. How about, if Mistress wants to have sex at night in the wilderness, She can first ask you to build a campfire. You'd have a set amount of time—probably an hour or two—to gather materials and build the fire, then once you've finished, you report back to Her and She takes you by the fire. Perhaps, if it takes Lola too long to build the fire, the sex after is Rough. You might want to consider having an MCM option along the lines of the prostitution "flat chance" option for this. It'd be cool if we could have an option for Burden of Service and/or Pack Slave to have a visible backpack associated with them. Would be nice both for roleplaying reasons and practical ones to just as a visual reminder that the quest is active. Might utilise Campfire or similar as a soft requirement? Obviously, some folks wear a backpack all the time, so it'd need to be optional, but for those of us who don't, I think it'd be neat. In a similar vein, I recall some previous discussion of Become a Bard / Students of Song integration. I don't have much do add on that directly—I do think being asked to play for Mistress would be a nice alternative to dancing for the sake of variety—but it did give me another idea. Could Mistress use the bard instrumental music behaviour while Lola is dancing? Or, if you have a playmate, maybe the playmate plays while Mistress relaxes? I don't think this would even require mod integration; I'd think it could be done with just vanilla assets. Along these lines, there could also be an additional event could be for Lola to play while the playmate dances. Not sure what's technically possible here, but Time to Relax should probably not trigger during an animation, e.g., mining, as, aside from just looking bad, it can break the bound hands animation. Maybe the thing to do would just be to wait to apply the bondage device until the player answers the dialogue, instead of immediately when Mistress forcegreets? (I suppose that solution would also have the minor secondary benefit of making Lola's uncooperative responses more immersive, since she could plausibly think she might be able to talk Mistress out of it.) If Careless Hands is active when Time to Relax starts, you can get in trouble for taking the armbinder off when it's removed if Careless Hands ends before Time to Relax. Vampire Mistress is still "feeding" during Time to Relax and Careless Hands. I would contend that the best solution is to just remove heavy bondage at the start of feeding—I don't see why Mistress should go hungry just because Lola can't aim properly during combat. Bonus points if Mistress plays a dialogue line to acknowledge that She needs to "get you ready" or whatever when removing heavy bondage to feed. But if that's not possible, it'd be better to just have Mistress go without eating until you're out of bondage, since, as it is now, it just calls random bondage sex—and ignoring my configured filters and so usually calling some awkward default strapon animation. You've really improved the vampire functionality by leaps and bound with recent updates, but this is the one glaring issue that remains, and it's a doozy. The new introductory talk for vampire feeding is great—I really like Mistress's dialogue—but I think Lola's responses are a little limited. It seems odd that Lola's only fear is that Mistress will make her a vampire. "Am I going to die?" and "Will it hurt?" or similar options would be very welcome. Also might be fun if, if you have food in your inventory, the first time Mistress tells you She's hungry, you can offer it to Her, and She replies that that's not the kind of meal She has in mind. The new(ish) "I will submit to you for a spanking" dialogue in I Am Famous seems to be checking spanking animations differently than the rest of the mod. I use DF Rydin Overlap Spanking successfully otherwise—when Mistress spanks me, it works every time—but that event choice seems to be pulling in a bunch of other animations into the pool. This event does call the spanking animation sometimes, but it's nowhere near every time, and when it pulls other animations, it's not doing the "no valid animation" thing where it just throws all filters out the window, so I don't know what's going on here. The improvements you've made to A new Look over the course of several updates—list of styles, cooldown improvements, etc.—have made this into something that's incredibly nice from a gameplay perspective; at this point, it's gone from an event I always used to keep disabled to one more reason I couldn't play Skyrim without SLTR. But I'm still really struggling with it from a roleplaying perspective. I have to ask for my old style back to progress the event, which feels awkwardly un-submissive to begin with, and moreover, every time I do, Mistress sounds so disappointed in me that I feel like a bad slave. I hate disappointing Mistress—you could say that avoiding disappointing Her is my chief motivation. I'd love it if you could clarify what the technical constraints are here so I can perhaps give more productive suggestions. I know what I've discussed in the past is having the event end automatically, but I'm not sure exactly why that suggestion didn't work out, so I'm not sure how best to improve future suggestions. With that said, forgive me if this is a dead end, but I think the best solution would be to keep the current functionality around asking Mistress to change it back, but to simply add an event to the forcegreet pool once the time limit has been reached, and when Mistress forcegreets you the second time, she reverts the change unbiddenly. (If you ask first, it'd remove that second event from the pool, of course.) I think this implementation should be a win–win since people who like the current functionality can still ask, but submissives who aren't comfortable asking won't have to. You could even basically just reuse the dialogue from the start of the event ("you need a new look"), although I think it'd be ideal if Mistress commented on it having been a nice change of pace, but now it's time to go back to Her favourite look for Lola. (Hair change event conclusion) I think maybe this is a typo? "You don't seem to appreciate how I make you look nice." I think this should probably be either, "... how nice I make you look." or, "... what I do to make you look nice." Some of the dialogue also feels like it might have been written when the event was just shaving the head. The lines about "it makes quite a statement about you!" and such seem a little out of place for putting my hair up in a braid or ponytail. Maybe these should be a little more vague? The console line like you added for dances was a great solution that made getting your dance list configured so much easier. It's be great if you could do something similar for hairstyles, although it might not work as well just to do exactly the same thing. Because the hairstyles are something you live with for a longer time, and your first impression may not match how you feel after running around with it for a while, you'd probably want to repeat the console line at the end of the event as well as the beginning. Or, even better if possible, maybe the current style could just be displayed in the MCM? You could even have a button to remove the current style from the list for the future directly. I have no idea what this note was supposed to be. Maybe a suggestion for a new dialogue line for variety in the dancing event? Antiope failed to record sufficient context; please forgive this slave, Sir! It seems like it'd work to that end, at least! "I'm bored. Dance for me, pet." → "Let's see those sexy moves!" How about a dialogue for when you've done I Am Famous before with an NPC target during Working Slave akin to how it acknowledges past Working Slave interactions? Or even vice versa—acknowledgement of past Working Slave interactions during I Am Famous? Something very roughly along the lines of, "Oof, it was great before, but I have to pay for it this time?" and, "I get to take you again, and I don't have to pay this time?!" respectively, perhaps. Regarding "It's been a while since you complimented my beauty...": How about a dialogue option under "Mistress?" → "I want to tell you something" to do just so, which would then disable this idle comment for the next couple of game-days or so? (No quota or anything here—we have enough quotas—just some nice roleplaying flavour.) Ditto for, "You know, you haven't thanked me for your training recently." Well, I need a dialogue to be able to do so! Okay, so I've mentioned this before, but I wanted to flesh it out in detail, because I really think it'd be a win–win that could really improve one of SLTR's less popular events. And I say this as one of the users who actually likes Clean Sweep, but I also find certain elements of the current implementation frustrating. Add an MCM slider for "Number of sweeps required to guarantee owner's satisfaction during Clean Sweep." Can be any integer from 1–10. Players can tell Mistress they've finished after any number of sweeps, regardless of MCM setting. If the player claims to have finished before reaching the MCM number, then there's a proportional chance that Mistress will reject Lola's work. e.g., If you've set the number to "5", and you sweep four times, then Mistress would have a 20% chance to reject your work. The number of sweeps is cumulative, regardless of how many times the player has talked to Mistress. e.g., If you've set the number to "5", and you talk to Mistress after sweeping three times, and if she rejects you, then sweeping one more time would be the same as having swept four times from the beginning. The player can keep sweeping as many times as they wish—including exceeding the required number from the MCM—if they wish to for roleplaying reasons. If Lola's housework gets rejected by Mistress twice in one event, she earns a punishment. So, if the event worked like this, then people who just don't like it could make it minimally invasive by setting it to "1" in the MCM. And people who want to roleplay more could actually sweep in every room of the house, for example. And people who want more variety could set the value higher, but gamble on an early finish when they're in a hurry. And those of us who hate failing Mistress could be good little slaves and always do the maximum to make Her proud of us. Currently, there's also a lack of response from Lola to being assigned this event. How about, e.g., "I'm not a housemaid!" / "My pleasure, Mistress"? Bonus suggestion: Mistress could intervene to complicate matters a bit between sweeps if you're taking too long, e.g., by forcing you to wear ballet boots or a blindfold or whatever. Maybe something along the lines of, "You're taking too long and I'm bored. Let's spice this housework up a bit." Strict mode: "Mistress?" → "About my being your slave?" → "Are you happy with me?" at low scores elicits a response to the effect of "I'm going to show you pleasures beyond your darkest, most passionate desires." This definitely fits better in Playful mode. Maybe something more along the lines of security and being taken care of and not having to make decisions would be more appropriate for this mode? It'd be cool if Trophy Slave had some dialogue options for Lola to express a fear—or hope, as the case may be—about her Mistress selling her off. If you were initially enslaved via SS++, then Trophy Slave should probably start on cooldown. The event and its dialogue feel kinda out of place when it triggers on my first morning after being collared before ever having left Riften. Similarly, "Motivation" might should start on cooldown, too, for dialogue consistency reasons. This playthrough, it happened to be my very first offer of service, before even leaving the Slave Market, and that didn't really make much sense. I like the look of your changes to Pony Express and look forward to experiencing them. I've noted that I very seldom experience this event in 2.0.64 and older versions since you've had to rather go out of your way to seek it out, so this seems like a positive move for sure. Also delighted to see the cuffs are finally coloured! Quote Changed: For Simple Slavery auctions, the owner will now walk over to study the notice board while you're in the slave pen, then walk to the center of the hall to watch while the auction takes place. I love this change! It's been on my wishlist for a long time, but I figured it was out of reach. The next level would be if 2–3 random potential buyers from your list were all present, which would not only be visually cool, but it could also add to the suspense. Forced Masturbation event: This event tells you to undress and even plays the stripping animation regardless of if you're already naked. I know we've talked about this before, but I can't help myself but to mention I still feel strongly that it could use a less mopey response, too—a simple "Thank you, Mistress" would be fine. Aside from the fact that masturbation simply is pleasant, it's also just a continuity problem with other parts of the mod, e.g., Confessions. There could also be some fun in Mistress's reply to an over-eager response. The forced masturbation event has also always been incredibly rare for me. It seems like tweaking its conditions to make it play more frequently would add some welcome variety to the rotation of dancing, cavity search, collar checks, etc. and give some nice animations more use. This is a staple of the genre, after all. Given some of the current dialogue, I guess maybe it's implemented on the assumption of having "sex addiction"-type SLAroused settings? I keep that stuff toned way down. Maybe it could use a "flat chance" MCM toggle like prostitution? Or, maybe better, a 1–100 slider for the arousal threshold? Or maybe the best option of all would be to let it be called regardless of Lola's arousal—it's for Mistress's benefit, not Lola's, anyway—and add a little dialogue variety to reflect Lola's arousal at the time, e.g., "But I'm not even wet!" could be an unruly response at low arousal, and maybe Mistress's order at low arousal could be more along the lines that a slave shouldn't be allowed to cool off sexually. Shipwreck rope event tells you to strip even if you're already naked. It would also benefit from a non-kinky but still compliant response option—something to the effect that it doesn't turn me on, but I'm happy that it turns Mistress on, so to speak. At this point, I think SLTR is pretty much the best gold modulation mod in Skyrim as far as making gold management feel meaningful. There's not a lot of room for improvement left on that front, especially with the change to prostitution gold sharing that feels so much better, but I still see a little room for fine-tuning around the edges: It'd be good to be able to set the cooldown for using Mistress's gold in the Cooldowns tab. I can see a justification for some folks wanting to shorten it, since Mistress's gold also isn't infinite, and you do have to work for it, but personally, I'm more interested in the possibility of experimenting with a longer cooldown to make me be still more thoughtful about purchases. The current 12-hours is a pretty good spot, but SLTR does thrive on customisation. I feel like we should probably still have to work for gold with members of the wrong sex. Maybe just dancing, but without any sexual followup? Or maybe they could give you a version of the "Run, Lola, Run!" quest? I'd enjoy the sitcom gender stereotype if the ladies want sex and the men just want me to get them a beer, lol. We could use one more category for gold sharing that might should be pretty vaguely worded. I'm thinking of things like purchasing upgrades from Hearthfire Stewards, gold for Ralis during Unearthed, upgrading crafting stations with Ordinator, etc. This category should maybe require servicing Mistress instead, or perhaps it could just forego service. I know I mentioned this a long time ago, and it isn't a huge problem as-is, but I do still feel like having an option for Mistress's Daily Gold Expenses to scale with player level—or, alternatively, perhaps even time elapsed, if that's easier?—would be extremely useful. There's simply no static number that works well both early- and late-game. I've started playing with Experience, and it has revolutionised my Skyrim experience. It makes levelling so much more intuitive and removes all the weird, counterintuitive perverse incentives from the vanilla levelling system. (If you're trying to optimise your levelling in vanilla, you should pay for training in skills you never use every level, and you should be careful not to level up while adventuring to avoid missing training. That's just silly!) On the whole, SLTR works quite nicely in conjunction with Experience, but a couple of the quests seem to be oddly classified and thus give inappropriate amounts of experience. The biggest offender is, by far, Run Lola Run!, which gives the highest category of experience. I could make a patch for this, but given the deserved popularity of Experience, I'd suggest that this would be worth you factoring in natively. Normal Run, Lola, Run! should probably only give stage completion experience. Maybe Sweet Rolls should give more experience than drinks, since they always have to be fresh and are thus a more demanding event. Spending Mistress's gold currently gives a pretty substantial experience reward for something that's already for the player's benefit. Probably should be stage completion only. Prostitution might deserve to be increased to the highest experience category. Could Mistress be a Radiant quest giver? Maybe just a dialogue under "Mistress?" along the lines of "Is there anything in particular Mistress would like to do today?" And she could reply to the effect that, "I want to explore this dungeon." or "I want to deal with these bandits." This could simply create a radiant quest to clear that objective. It's always nice to have more sources of radiant quests, especially with Experience, and I think it'd be a nice addition to making Mistress feel like she's got a bit of a firmer grasp on the reins. I've long dreamt of some deeper integration between SLTR and Paradise Halls Enhanced (PAHE), especially in light of Mistress's idle dialogues about, "I wonder if we could get a collar on one of these bandits?" I've always had grander, but quite vague, visions in mind for this, and knowing what a small niche of players enjoys both mods—I do know it's more than just me, but it is small for sure—I've never really pursued it. But recently I've realised that simply checking for a PAHE installation and modifying those idle dialogues accordingly is probably quite attainable, and that'd do at least 90% of the work of making the two mods feel like they cooperate instead of conflict. Basically, the current comments are worded in a very explicitly hypothetical way that clearly suggests that Mistress knows she can't actually enslave the bandits. If PAHE is installed, I'd suggest the comments should instead be much more concrete, recognising that it is, in fact, possible to enslave them. And it might be worth adding one or two extra lines for variety, since they'd be a lot more meaningful for those players. Something along the lines of, "Hmm. Are any of these bandits worth adding to my collection?" or "Keep an eye out for bandits worth collaring alive, Lola." That small change would be awesome for the handful of us who play both sides of the D/s mod space. When I revised my mod setup a few months ago, I finally installed CFTO and fully disabled fast travel, and that has been a very positive change. It's also got me thinking about a very simple possible addition to SLTR: "Carriage events". This wouldn't be anything fancy—mostly just a text pane popup with a brief story about what transpired during the journey. e.g., You spent the carriage ride over your Mistress's knee so She could pass the time on the long, monotonous journey by swatting your bottom. This could have little effects like arriving with a fresh "Spanked Bottom" buff, and maybe there could be a very brief scene after disembarking where it turns out Mistress gagged or bound you on the journey, and after arriving, you have to kneel for Her to remove the devices. Having a pool of little narratives about your journey could be a nice addition to these systems. You could even include elements that aren't really related to Mistress and Lola at all, e.g., just something about the scenery along the way. You could maybe also do something similar for regular fast travel... I have no dog in that race, as, as I've mentioned, I no longer use it at all. I have less of an idea for how it'd look with regular fast travel, though, since theoretically it's just cutting out regular gameplay as opposed to carriages, ferries, and The Northern Maiden, which are cutting downtime on the vehicle. I won't be surprised if this turns out to not really be your cuppa tea at all, but I love the idea enough that I can't help but share it, and it'd be pretty simple to do. Past a certain score threshold—maybe 80?—if Lola nearly dies during combat—e.g., if health drops below 20%—then after combat ends, there's a very simple event where Mistress forcegreets Lola, plays the vanilla hug animation, and just has a little dialogue about how She was worried for a moment and She's glad Lola is okay. You could also go further and have the event be flavoured by Lola's submission score. e.g., At lower scores, Mistress could chide Lola for her recklessness, tell her off for nearly destroying Her property, etc. A few little moments like that that demonstrate that Mistress actually values Her property are the one thing I've really felt was missing from the SLTR experience, emotionally, for quite a while. Real people seem to be more sentimental about their cars than Mistress is about Lola, to say nothing of a dog or a horse. I'd love to see a little of that sentimentality break through; that feeling of being a cherished pet is what I find most appealing about the whole thing. Mistress has warmed up a bit with the addition of more "good girls" and such over time, and I'm really grateful for that—those little things go a long way—but I still think there's the opportunity to do more in this area. Maybe, for Playful mode, the dialogue would be a little more like teammate banter in sports competitions and such? No dog in that race, so I'll leave pinning down Playful mode to others. As much as I love the above idea, I'm much more optimistic about your enthusiasm for this one, although it'd be more involved to implement. I'd love to have the ability for Mistress to decide to re-sell you through SS++ for failing to please her sufficiently, and I think I have a pretty well-thought-out way to do it. You set up your list of potential buyers similarly to now, but for each one, you can also set a "score threshold" or whatever you want to call it. I think the easiest way to do this would be that Lola's progress as a slave gets evaluated—i.e., the threshold is checked—at some percentage of the way through your contract time, ideally with a little bit of randomness, e.g., 40–60% of the total contract duration. When the evaluation occurs, if Lola hasn't lived up to Mistress's expectations, then she'll be sold. So, for example, you set a contract length of 30 days and a threshold of 50 score: an event occurs after between 12–18 days, and if Lola has earned +50 score, Mistress decides to keep her, and if she's earned less than +50 score, Mistress decides to re-sell her. Bonus points if Lola has a dialogue option to beg not to be sold, and, if Lola has only narrowly missed the threshold—e.g., she's within 10% of the target score—she has e.g., a 50% chance of convincing Mistress to give her more time to meet the threshold. Maybe the chance of success for the begging not to be sold could even be proportional to how close she got to the target score. e.g., At 70% of the target, maybe she has a 35% chance, but at 90%, it's a 45% chance to convince Mistress to give Lola more time to convince Her to keep her. You could even do the reverse, too, and give Lola an option to beg to be sold, which could also have a chance to fail that scales with how much she exceeded the threshold. At the evaluation time, Mistress would have a talk with Lola about her assessment. If Lola has failed to live up to expectations, She could lament that, although She had high hopes for Lola, Lola has been a disappointment and must be replaced with a better slave. If Lola does meet Her expectations, She could talk about how hard it is for a Mistress to find the right slave, and She's pleased that Lola seems to be a good fit. Mistress might could hint at the future possibility of Tagged during this talk, too. This should ideally tie into Mistress's current idle dialogue about selling Lola "to get a better slave if you displease me." If Lola passes the evaluation, perhaps that dialogue is removed from the pool and replaced with something about not making Her regret Her decision. Mistress should probably also hint at how high her threshold is in the initial collaring chat. Maybe each successive 10–20 point band has a different comment about her expectations, and the higher the threshold, the more of a hardass she comes off as? If Mistress decides to sell Lola, She should probably just gag her and put her in heavy bondage—maybe time to finally utilise a straitjacket?!—and order her to go straight to Riften, refusing to do anything else along the way. Alternatively, you could just fade to black and resume in the Riften Slave Market, but I think forcing Lola to walk there would feel a hell of a lot more impactful. This could also be an MCM option. Each time you're sold, your score should probably reset to zero. I think that makes the most sense in terms of roleplaying, but aside from that, anything else would necessitate making the maths rather complicated for determining whether Lola's progress has been sufficient. You'd want to factor in negative score from behaviour, but you'd probably want to ignore score decay in these calculations. I don't usually play with score decay, though, so I'm not the best qualified to evaluate decay and remain agnostic on that point. Ideally, you'd have an setting for whether to cycle buyers in sequence or in random order. You'd probably want to prevent repeat buyers unless the list has been exhausted, but this could also be a togglable setting. Different people could utilise this system in different ways, but the use case that I have in mind would be to have some potential owners that are close to impossible to satisfy, virtually guaranteeing that I'll get re-sold a few times before landing on an owner who will accept me for what I'm capable of. And then to have a smaller number in the pool whose satisfaction is attainable. I think that this would make for a really emotionally impactful experience when you finally get a Mistress who wants to keep you after you've been rejected a few times, and it'd make the Mistress–Lola bond feel even more special than it already does. Just imagine the devastation of working hard to please a Mistress only to have her reject you, bind you more tightly than she ever has before, and drive you across Tamriel to sell you off, and then imagine how great it'd feel to finally find an owner who accepts you after going through that a couple of times! It'd also just be a nice way to utilise more of the many lovely followers that the modding community has produced in an organic way. I could also imagine some people might want to make all potential owners impossible to please so they're just constantly cycled to new owners. You might even want to make an option to set the score threshold to 101 so it's literally impossible. An option to randomise a potential buyer's satisfaction threshold—probably not random from 0–100, but maybe "Random" would mean 25–95 or so—could be nice for some use cases, too. A simple toggle that greys out the manual input and randomises would work, but I think the best implementation might be a dropdown that offers, e.g., "Manual", "Lax" (25–60), "Moderate" (45–75), "Strict" (60–95), or "Random" (25–95). Another option that could be a nice to have would be an MCM toggle to automatically decrease the threshold by e.g., 10% for each time you've already been sold in the current game, that way you could set all potential buyers with very high thresholds, and you'd know that eventually, the threshold would scale down to an attainable threshold. 3
shrtjsrtj Posted December 7, 2023 Posted December 7, 2023 2 hours ago, Antiope_Apollonia said: As much as I love the above idea, I'm much more optimistic about your enthusiasm for this one, although it'd be more involved to implement. I'd love to have the ability for Mistress to decide to re-sell you through SS++ for failing to please her sufficiently, and I think I have a pretty well-thought-out way to do it. You probably already know this but in case you don't, the Coffees Task Extension has an option to resell Lola. You can set the lower and upper bounds and cooldowns between sales, so you can be sold if not performing well enough and also sold once you've been trained to a certain level. It also works for selling playmates and does some of what you're asking for already. e.g. you get put in bondage gear for the sale, it can happen through SS+ and it resets score. Maybe you could try it out and make suggestion there? Mechanically it works very well, but a lot of your suggestion would really elevate and refine it.
Hex Bolt Posted December 7, 2023 Author Posted December 7, 2023 (edited) 9 hours ago, Antiope_Apollonia said: I figured this was a good chance to swing by and drop a Wall-o'-Text™ with my latest notes. Thank you for the feedback. I read it all. Obviously, I can't respond to all of it. I made several wording changes based on your comments. I generally don't document these, because they're too minor for change notes. Actual changes made so far for the next version: Fixed: If Careless Hands is active when Time to Relax starts and it ends before Time to Relax does, you could get in trouble for not wearing the bindings. Careless Hands will no longer remove hand bindings when it ends if Time to Relax is running, and if it's active when Time to Relax finishes, both quests will end. Changed: "A New Look" now has 4 responses (enthusiastic, obedient, pouting, and unhappy). If you choose enthusiastic, then when the event ends, you'll sound more submissive, and the owner won't seem disappointed that it's time to change your hair back. Changed: If you were enslaved through Simple Slavery, the Trophy Slave event cannot occur for at least a week. Changed: To avoid animation problems, vampire owners or playmates will not feed on you while you're wearing heavy bondage. 9 hours ago, Antiope_Apollonia said: The new(ish) "I will submit to you for a spanking" dialogue in I Am Famous seems to be checking spanking animations differently than the rest of the mod. It doesn't. It's the exact same script function. Are you using Ashal's SexLab, or an alternative? It's possible that SL replacers are trying to help or optimize in ways that break this sex scene. SLTR requires that spanking animations have the "Spank" or "Spanking" tag, and based on your MCM settings, it might also suppress animations tagged "Furniture" or "Chair". That's it. 9 hours ago, Antiope_Apollonia said: Antiope failed to record sufficient context; please forgive this slave, Sir! It seems like it'd work to that end, at least! "I'm bored. Dance for me, pet." → "Let's see those sexy moves!" I figured out what she meant. Done for the next update. I'll let you be surprised. 9 hours ago, Antiope_Apollonia said: Regarding "It's been a while since you complimented my beauty...": How about a dialogue option under "Mistress?" → "I want to tell you something" to do just so.... I'm open to that, but remember that I won't let Mistress give you a warm response. We differ there. You're always just a slave, and Mistress won't let you forget that. Is it still worth it? (I wish that a suitable mod existed for those who want warmth, hugs, and concern from a follower who isn't an awestruck fan of the PC as the Mighty Dragonborn, but I'm not aware of one.) 9 hours ago, Antiope_Apollonia said: I say this as one of the users who actually likes Clean Sweep, but I also find certain elements of the current implementation frustrating. Sweeping will likely get an update, with a difficulty setting and/or being hidden being a Domestic Chores toggle. Understand that the orders to sweep again are most likely not because you didn't do a good job, but because the owner likes making you do it, so it wouldn't matter how much you swept. If Mistress says there's a dirty spot, there is, even if you both know it's not true. You might have noticed a few posts up a mention of sweeping mods. You can use them any time, even during Clean Sweep. I'm interested in possibly having a soft use of those mods with sweeping events. Your suggestion for ballet boots is pure gold! It works with the animation, and it would make the job harder in real life. I'll have to figure out when to use it (not every time, which is too predictable). 9 hours ago, Antiope_Apollonia said: Similarly, "Motivation" might should start on cooldown, too, for dialogue consistency reasons. This playthrough, it happened to be my very first offer of service, before even leaving the Slave Market, and that didn't really make much sense. I disagree. "Motivation" is one of the harsher events (and it's optional), but it's a great way to show a new slave that you mean business. 9 hours ago, Antiope_Apollonia said: I've started playing with Experience, and it has revolutionised my Skyrim experience.... I could make a patch for this, but given the deserved popularity of Experience, I'd suggest that this would be worth you factoring in natively. Although I disagree with its intent (I like Skyrim's skill-based experience system), I applaud this mod's generic, conflict-free implementation. I don't think I can factor it in, but if you come up with a patch you're welcome to post it here. 9 hours ago, Antiope_Apollonia said: When I revised my mod setup a few months ago, I finally installed CFTO and fully disabled fast travel, and that has been a very positive change. I'd have to look to see if I can tap into the end of a carriage ride without modifying vanilla scripts. This is a nice idea, but I'd encourage you to take it a step further and don't use carriages either. On foot, the world feels big, you have more encounters, and it's great for gathering ingredients. 9 hours ago, Antiope_Apollonia said: I'd love to have the ability for Mistress to decide to re-sell you through SS++ for failing to please her sufficiently... I don't want that, exactly. The owner's words are just to put you in the right mindspace that you might be sold. Simple Slavery is not the right method because it gives the human player an easy out. If you opted for a long contract or permanent enslavement, it's irrelevant if you can just misbehave and get sold with no SS outcome selected and be freed. You're supposed to feel trapped and experience a small part of a slave's fears if you opted into that by choosing a long enslavement over the default of just being able to end enslavement whenever you like. Right now, you have the option to switch any follower into the owner role and then dismiss the previous owner, so you can simulate being sold, though you keep your score. (This is great if you're stuck in a long enslavement, but you find a new follower mod that you'd love to use right now as your owner.) I'm open to the concept of being passed on to another slave owner, with score reset to zero (as you suggested) -- or negative if your score is below zero (as a known bad slave). As a practical matter, this would probably have to be triggered in the MCM (like switching owners), but it could initiate an immersive force greeting from the owner with a talk about your failings (maybe the owner decides that the playmate is a more worthy pet) and a fade to black, with a new owner selected from your auction buyers and the dismissal of your previous owner (and possibly the playmate) as follower(s). That's a pretty cold rejection, especially if your owner runs off with your playmate, leaving you enslaved to a stranger. I'd imagine bitter tears that night, particularly if the new owner starts you off with a "motivation". Edited December 7, 2023 by HexBolt8 2
r3mind Posted December 7, 2023 Posted December 7, 2023 I feel sorry for HexBolt8 being bombarded with questions and suggestions lately (in a good way) Hopefully it doesn't make an impression that the mod has issues or lacks content, because it doesn't. There are enough things to enjoy as is and I noticed that everyone plays it very differently. For example, when you talk about selling Lola to another owner at a low score, I would never use that option, because it doesn't make sense to me. She either needs to get punished or sent to another mod (e.g. S.L.U.T.S. with a high debt). I always use the option when you have to reach a high score (80-99 depending on the difficulty) before asking to be freed, because Lola agrees to a contract to serve her owner, and only when she served him/her well, the contract can be ended. But I'll say this again, this is just how I play and there is no the right way to play Submissive Lola!
kingsglaive Posted December 7, 2023 Posted December 7, 2023 10 hours ago, Antiope_Apollonia said: 再一次问好!我最近有很多事情要做,我的脑子里也有很多事情,而且我在心理上几乎无法随意浏览论坛帖子——如果我没有跟上每一篇帖子,我就会感到紧张——所以我没有最近确实很流行,但我在空闲时间仍然喜欢《Skyrim》和《SLTR》。我也很享受 SLTR 的许多“新”更新(大约四个月前),但是天哪,我发现你一直是一只忙碌的小蜜蜂,而我却不是注意!我迫不及待地想看看所有的新东西——看起来你一如既往地添加了一些更出色的作品——但是当我们对最新的 modpocalypse 感到震惊时,我认为这是一个很好的机会,可以顺便过去一下带有我最新笔记的 Wall-o'-Text™。我已经通读了变更日志,并试图避免说任何多余的话,但如果我错过了任何内容,请提前抱歉。这些注释是在 2.0.64 上编写的,但据我所知,它们应该仍然具有相关性。 显示隐藏内容 I don't remember the details, but I know we've discussed possibly integrating Campfire with SLTR before. I don't know if you have anything on the back burner to this end, but I had a couple of ideas in this area: I know you've mentioned that you have a longstanding note to BOLO for more variety of wilderness events. This is very simple, but I think it'd be quite nice. How about, if Mistress wants to have sex at night in the wilderness, She can first ask you to build a campfire. You'd have a set amount of time—probably an hour or two—to gather materials and build the fire, then once you've finished, you report back to Her and She takes you by the fire. Perhaps, if it takes Lola too long to build the fire, the sex after is Rough. You might want to consider having an MCM option along the lines of the prostitution "flat chance" option for this. It'd be cool if we could have an option for Burden of Service and/or Pack Slave to have a visible backpack associated with them. Would be nice both for roleplaying reasons and practical ones to just as a visual reminder that the quest is active. Might utilise Campfire or similar as a soft requirement? Obviously, some folks wear a backpack all the time, so it'd need to be optional, but for those of us who don't, I think it'd be neat. In a similar vein, I recall some previous discussion of Become a Bard / Students of Song integration. I don't have much do add on that directly—I do think being asked to play for Mistress would be a nice alternative to dancing for the sake of variety—but it did give me another idea. Could Mistress use the bard instrumental music behaviour while Lola is dancing? Or, if you have a playmate, maybe the playmate plays while Mistress relaxes? I don't think this would even require mod integration; I'd think it could be done with just vanilla assets. Along these lines, there could also be an additional event could be for Lola to play while the playmate dances. Not sure what's technically possible here, but Time to Relax should probably not trigger during an animation, e.g., mining, as, aside from just looking bad, it can break the bound hands animation. Maybe the thing to do would just be to wait to apply the bondage device until the player answers the dialogue, instead of immediately when Mistress forcegreets? (I suppose that solution would also have the minor secondary benefit of making Lola's uncooperative responses more immersive, since she could plausibly think she might be able to talk Mistress out of it.) If Careless Hands is active when Time to Relax starts, you can get in trouble for taking the armbinder off when it's removed if Careless Hands ends before Time to Relax. Vampire Mistress is still "feeding" during Time to Relax and Careless Hands. I would contend that the best solution is to just remove heavy bondage at the start of feeding—I don't see why Mistress should go hungry just because Lola can't aim properly during combat. Bonus points if Mistress plays a dialogue line to acknowledge that She needs to "get you ready" or whatever when removing heavy bondage to feed. But if that's not possible, it'd be better to just have Mistress go without eating until you're out of bondage, since, as it is now, it just calls random bondage sex—and ignoring my configured filters and so usually calling some awkward default strapon animation. You've really improved the vampire functionality by leaps and bound with recent updates, but this is the one glaring issue that remains, and it's a doozy. The new introductory talk for vampire feeding is great—I really like Mistress's dialogue—but I think Lola's responses are a little limited. It seems odd that Lola's only fear is that Mistress will make her a vampire. "Am I going to die?" and "Will it hurt?" or similar options would be very welcome. Also might be fun if, if you have food in your inventory, the first time Mistress tells you She's hungry, you can offer it to Her, and She replies that that's not the kind of meal She has in mind. The new(ish) "I will submit to you for a spanking" dialogue in I Am Famous seems to be checking spanking animations differently than the rest of the mod. I use DF Rydin Overlap Spanking successfully otherwise—when Mistress spanks me, it works every time—but that event choice seems to be pulling in a bunch of other animations into the pool. This event does call the spanking animation sometimes, but it's nowhere near every time, and when it pulls other animations, it's not doing the "no valid animation" thing where it just throws all filters out the window, so I don't know what's going on here. The improvements you've made to A new Look over the course of several updates—list of styles, cooldown improvements, etc.—have made this into something that's incredibly nice from a gameplay perspective; at this point, it's gone from an event I always used to keep disabled to one more reason I couldn't play Skyrim without SLTR. But I'm still really struggling with it from a roleplaying perspective. I have to ask for my old style back to progress the event, which feels awkwardly un-submissive to begin with, and moreover, every time I do, Mistress sounds so disappointed in me that I feel like a bad slave. I hate disappointing Mistress—you could say that avoiding disappointing Her is my chief motivation. I'd love it if you could clarify what the technical constraints are here so I can perhaps give more productive suggestions. I know what I've discussed in the past is having the event end automatically, but I'm not sure exactly why that suggestion didn't work out, so I'm not sure how best to improve future suggestions. With that said, forgive me if this is a dead end, but I think the best solution would be to keep the current functionality around asking Mistress to change it back, but to simply add an event to the forcegreet pool once the time limit has been reached, and when Mistress forcegreets you the second time, she reverts the change unbiddenly. (If you ask first, it'd remove that second event from the pool, of course.) I think this implementation should be a win–win since people who like the current functionality can still ask, but submissives who aren't comfortable asking won't have to. You could even basically just reuse the dialogue from the start of the event ("you need a new look"), although I think it'd be ideal if Mistress commented on it having been a nice change of pace, but now it's time to go back to Her favourite look for Lola. (Hair change event conclusion) I think maybe this is a typo? "You don't seem to appreciate how I make you look nice." I think this should probably be either, "... how nice I make you look." or, "... what I do to make you look nice." Some of the dialogue also feels like it might have been written when the event was just shaving the head. The lines about "it makes quite a statement about you!" and such seem a little out of place for putting my hair up in a braid or ponytail. Maybe these should be a little more vague? The console line like you added for dances was a great solution that made getting your dance list configured so much easier. It's be great if you could do something similar for hairstyles, although it might not work as well just to do exactly the same thing. Because the hairstyles are something you live with for a longer time, and your first impression may not match how you feel after running around with it for a while, you'd probably want to repeat the console line at the end of the event as well as the beginning. Or, even better if possible, maybe the current style could just be displayed in the MCM? You could even have a button to remove the current style from the list for the future directly. I have no idea what this note was supposed to be. Maybe a suggestion for a new dialogue line for variety in the dancing event? Antiope failed to record sufficient context; please forgive this slave, Sir! It seems like it'd work to that end, at least! "I'm bored. Dance for me, pet." → "Let's see those sexy moves!" How about a dialogue for when you've done I Am Famous before with an NPC target during Working Slave akin to how it acknowledges past Working Slave interactions? Or even vice versa—acknowledgement of past Working Slave interactions during I Am Famous? Something very roughly along the lines of, "Oof, it was great before, but I have to pay for it this time?" and, "I get to take you again, and I don't have to pay this time?!" respectively, perhaps. Regarding "It's been a while since you complimented my beauty...": How about a dialogue option under "Mistress?" → "I want to tell you something" to do just so, which would then disable this idle comment for the next couple of game-days or so? (No quota or anything here—we have enough quotas—just some nice roleplaying flavour.) Ditto for, "You know, you haven't thanked me for your training recently." Well, I need a dialogue to be able to do so! Okay, so I've mentioned this before, but I wanted to flesh it out in detail, because I really think it'd be a win–win that could really improve one of SLTR's less popular events. And I say this as one of the users who actually likes Clean Sweep, but I also find certain elements of the current implementation frustrating. Add an MCM slider for "Number of sweeps required to guarantee owner's satisfaction during Clean Sweep." Can be any integer from 1–10. Players can tell Mistress they've finished after any number of sweeps, regardless of MCM setting. If the player claims to have finished before reaching the MCM number, then there's a proportional chance that Mistress will reject Lola's work. e.g., If you've set the number to "5", and you sweep four times, then Mistress would have a 20% chance to reject your work. The number of sweeps is cumulative, regardless of how many times the player has talked to Mistress. e.g., If you've set the number to "5", and you talk to Mistress after sweeping three times, and if she rejects you, then sweeping one more time would be the same as having swept four times from the beginning. The player can keep sweeping as many times as they wish—including exceeding the required number from the MCM—if they wish to for roleplaying reasons. If Lola's housework gets rejected by Mistress twice in one event, she earns a punishment. So, if the event worked like this, then people who just don't like it could make it minimally invasive by setting it to "1" in the MCM. And people who want to roleplay more could actually sweep in every room of the house, for example. And people who want more variety could set the value higher, but gamble on an early finish when they're in a hurry. And those of us who hate failing Mistress could be good little slaves and always do the maximum to make Her proud of us. Currently, there's also a lack of response from Lola to being assigned this event. How about, e.g., "I'm not a housemaid!" / "My pleasure, Mistress"? Bonus suggestion: Mistress could intervene to complicate matters a bit between sweeps if you're taking too long, e.g., by forcing you to wear ballet boots or a blindfold or whatever. Maybe something along the lines of, "You're taking too long and I'm bored. Let's spice this housework up a bit." Strict mode: "Mistress?" → "About my being your slave?" → "Are you happy with me?" at low scores elicits a response to the effect of "I'm going to show you pleasures beyond your darkest, most passionate desires." This definitely fits better in Playful mode. Maybe something more along the lines of security and being taken care of and not having to make decisions would be more appropriate for this mode? It'd be cool if Trophy Slave had some dialogue options for Lola to express a fear—or hope, as the case may be—about her Mistress selling her off. If you were initially enslaved via SS++, then Trophy Slave should probably start on cooldown. The event and its dialogue feel kinda out of place when it triggers on my first morning after being collared before ever having left Riften. Similarly, "Motivation" might should start on cooldown, too, for dialogue consistency reasons. This playthrough, it happened to be my very first offer of service, before even leaving the Slave Market, and that didn't really make much sense. I like the look of your changes to Pony Express and look forward to experiencing them. I've noted that I very seldom experience this event in 2.0.64 and older versions since you've had to rather go out of your way to seek it out, so this seems like a positive move for sure. Also delighted to see the cuffs are finally coloured! I love this change! It's been on my wishlist for a long time, but I figured it was out of reach. The next level would be if 2–3 random potential buyers from your list were all present, which would not only be visually cool, but it could also add to the suspense. Forced Masturbation event: This event tells you to undress and even plays the stripping animation regardless of if you're already naked. I know we've talked about this before, but I can't help myself but to mention I still feel strongly that it could use a less mopey response, too—a simple "Thank you, Mistress" would be fine. Aside from the fact that masturbation simply is pleasant, it's also just a continuity problem with other parts of the mod, e.g., Confessions. There could also be some fun in Mistress's reply to an over-eager response. The forced masturbation event has also always been incredibly rare for me. It seems like tweaking its conditions to make it play more frequently would add some welcome variety to the rotation of dancing, cavity search, collar checks, etc. and give some nice animations more use. This is a staple of the genre, after all. Given some of the current dialogue, I guess maybe it's implemented on the assumption of having "sex addiction"-type SLAroused settings? I keep that stuff toned way down. Maybe it could use a "flat chance" MCM toggle like prostitution? Or, maybe better, a 1–100 slider for the arousal threshold? Or maybe the best option of all would be to let it be called regardless of Lola's arousal—it's for Mistress's benefit, not Lola's, anyway—and add a little dialogue variety to reflect Lola's arousal at the time, e.g., "But I'm not even wet!" could be an unruly response at low arousal, and maybe Mistress's order at low arousal could be more along the lines that a slave shouldn't be allowed to cool off sexually. Shipwreck rope event tells you to strip even if you're already naked. It would also benefit from a non-kinky but still compliant response option—something to the effect that it doesn't turn me on, but I'm happy that it turns Mistress on, so to speak. At this point, I think SLTR is pretty much the best gold modulation mod in Skyrim as far as making gold management feel meaningful. There's not a lot of room for improvement left on that front, especially with the change to prostitution gold sharing that feels so much better, but I still see a little room for fine-tuning around the edges: It'd be good to be able to set the cooldown for using Mistress's gold in the Cooldowns tab. I can see a justification for some folks wanting to shorten it, since Mistress's gold also isn't infinite, and you do have to work for it, but personally, I'm more interested in the possibility of experimenting with a longer cooldown to make me be still more thoughtful about purchases. The current 12-hours is a pretty good spot, but SLTR does thrive on customisation. I feel like we should probably still have to work for gold with members of the wrong sex. Maybe just dancing, but without any sexual followup? Or maybe they could give you a version of the "Run, Lola, Run!" quest? I'd enjoy the sitcom gender stereotype if the ladies want sex and the men just want me to get them a beer, lol. We could use one more category for gold sharing that might should be pretty vaguely worded. I'm thinking of things like purchasing upgrades from Hearthfire Stewards, gold for Ralis during Unearthed, upgrading crafting stations with Ordinator, etc. This category should maybe require servicing Mistress instead, or perhaps it could just forego service. I know I mentioned this a long time ago, and it isn't a huge problem as-is, but I do still feel like having an option for Mistress's Daily Gold Expenses to scale with player level—or, alternatively, perhaps even time elapsed, if that's easier?—would be extremely useful. There's simply no static number that works well both early- and late-game. I've started playing with Experience, and it has revolutionised my Skyrim experience. It makes levelling so much more intuitive and removes all the weird, counterintuitive perverse incentives from the vanilla levelling system. (If you're trying to optimise your levelling in vanilla, you should pay for training in skills you never use every level, and you should be careful not to level up while adventuring to avoid missing training. That's just silly!) On the whole, SLTR works quite nicely in conjunction with Experience, but a couple of the quests seem to be oddly classified and thus give inappropriate amounts of experience. The biggest offender is, by far, Run Lola Run!, which gives the highest category of experience. I could make a patch for this, but given the deserved popularity of Experience, I'd suggest that this would be worth you factoring in natively. Normal Run, Lola, Run! should probably only give stage completion experience. Maybe Sweet Rolls should give more experience than drinks, since they always have to be fresh and are thus a more demanding event. Spending Mistress's gold currently gives a pretty substantial experience reward for something that's already for the player's benefit. Probably should be stage completion only. Prostitution might deserve to be increased to the highest experience category. Could Mistress be a Radiant quest giver? Maybe just a dialogue under "Mistress?" along the lines of "Is there anything in particular Mistress would like to do today?" And she could reply to the effect that, "I want to explore this dungeon." or "I want to deal with these bandits." This could simply create a radiant quest to clear that objective. It's always nice to have more sources of radiant quests, especially with Experience, and I think it'd be a nice addition to making Mistress feel like she's got a bit of a firmer grasp on the reins. I've long dreamt of some deeper integration between SLTR and Paradise Halls Enhanced (PAHE), especially in light of Mistress's idle dialogues about, "I wonder if we could get a collar on one of these bandits?" I've always had grander, but quite vague, visions in mind for this, and knowing what a small niche of players enjoys both mods—I do know it's more than just me, but it is small for sure—I've never really pursued it. But recently I've realised that simply checking for a PAHE installation and modifying those idle dialogues accordingly is probably quite attainable, and that'd do at least 90% of the work of making the two mods feel like they cooperate instead of conflict. Basically, the current comments are worded in a very explicitly hypothetical way that clearly suggests that Mistress knows she can't actually enslave the bandits. If PAHE is installed, I'd suggest the comments should instead be much more concrete, recognising that it is, in fact, possible to enslave them. And it might be worth adding one or two extra lines for variety, since they'd be a lot more meaningful for those players. Something along the lines of, "Hmm. Are any of these bandits worth adding to my collection?" or "Keep an eye out for bandits worth collaring alive, Lola." That small change would be awesome for the handful of us who play both sides of the D/s mod space. When I revised my mod setup a few months ago, I finally installed CFTO and fully disabled fast travel, and that has been a very positive change. It's also got me thinking about a very simple possible addition to SLTR: "Carriage events". This wouldn't be anything fancy—mostly just a text pane popup with a brief story about what transpired during the journey. e.g., You spent the carriage ride over your Mistress's knee so She could pass the time on the long, monotonous journey by swatting your bottom. This could have little effects like arriving with a fresh "Spanked Bottom" buff, and maybe there could be a very brief scene after disembarking where it turns out Mistress gagged or bound you on the journey, and after arriving, you have to kneel for Her to remove the devices. Having a pool of little narratives about your journey could be a nice addition to these systems. You could even include elements that aren't really related to Mistress and Lola at all, e.g., just something about the scenery along the way. You could maybe also do something similar for regular fast travel... I have no dog in that race, as, as I've mentioned, I no longer use it at all. I have less of an idea for how it'd look with regular fast travel, though, since theoretically it's just cutting out regular gameplay as opposed to carriages, ferries, and The Northern Maiden, which are cutting downtime on the vehicle. I won't be surprised if this turns out to not really be your cuppa tea at all, but I love the idea enough that I can't help but share it, and it'd be pretty simple to do. Past a certain score threshold—maybe 80?—if Lola nearly dies during combat—e.g., if health drops below 20%—then after combat ends, there's a very simple event where Mistress forcegreets Lola, plays the vanilla hug animation, and just has a little dialogue about how She was worried for a moment and She's glad Lola is okay. You could also go further and have the event be flavoured by Lola's submission score. e.g., At lower scores, Mistress could chide Lola for her recklessness, tell her off for nearly destroying Her property, etc. A few little moments like that that demonstrate that Mistress actually values Her property are the one thing I've really felt was missing from the SLTR experience, emotionally, for quite a while. Real people seem to be more sentimental about their cars than Mistress is about Lola, to say nothing of a dog or a horse. I'd love to see a little of that sentimentality break through; that feeling of being a cherished pet is what I find most appealing about the whole thing. Mistress has warmed up a bit with the addition of more "good girls" and such over time, and I'm really grateful for that—those little things go a long way—but I still think there's the opportunity to do more in this area. Maybe, for Playful mode, the dialogue would be a little more like teammate banter in sports competitions and such? No dog in that race, so I'll leave pinning down Playful mode to others. As much as I love the above idea, I'm much more optimistic about your enthusiasm for this one, although it'd be more involved to implement. I'd love to have the ability for Mistress to decide to re-sell you through SS++ for failing to please her sufficiently, and I think I have a pretty well-thought-out way to do it. You set up your list of potential buyers similarly to now, but for each one, you can also set a "score threshold" or whatever you want to call it. I think the easiest way to do this would be that Lola's progress as a slave gets evaluated—i.e., the threshold is checked—at some percentage of the way through your contract time, ideally with a little bit of randomness, e.g., 40–60% of the total contract duration. When the evaluation occurs, if Lola hasn't lived up to Mistress's expectations, then she'll be sold. So, for example, you set a contract length of 30 days and a threshold of 50 score: an event occurs after between 12–18 days, and if Lola has earned +50 score, Mistress decides to keep her, and if she's earned less than +50 score, Mistress decides to re-sell her. Bonus points if Lola has a dialogue option to beg not to be sold, and, if Lola has only narrowly missed the threshold—e.g., she's within 10% of the target score—she has e.g., a 50% chance of convincing Mistress to give her more time to meet the threshold. Maybe the chance of success for the begging not to be sold could even be proportional to how close she got to the target score. e.g., At 70% of the target, maybe she has a 35% chance, but at 90%, it's a 45% chance to convince Mistress to give Lola more time to convince Her to keep her. You could even do the reverse, too, and give Lola an option to beg to be sold, which could also have a chance to fail that scales with how much she exceeded the threshold. At the evaluation time, Mistress would have a talk with Lola about her assessment. If Lola has failed to live up to expectations, She could lament that, although She had high hopes for Lola, Lola has been a disappointment and must be replaced with a better slave. If Lola does meet Her expectations, She could talk about how hard it is for a Mistress to find the right slave, and She's pleased that Lola seems to be a good fit. Mistress might could hint at the future possibility of Tagged during this talk, too. This should ideally tie into Mistress's current idle dialogue about selling Lola "to get a better slave if you displease me." If Lola passes the evaluation, perhaps that dialogue is removed from the pool and replaced with something about not making Her regret Her decision. Mistress should probably also hint at how high her threshold is in the initial collaring chat. Maybe each successive 10–20 point band has a different comment about her expectations, and the higher the threshold, the more of a hardass she comes off as? If Mistress decides to sell Lola, She should probably just gag her and put her in heavy bondage—maybe time to finally utilise a straitjacket?!—and order her to go straight to Riften, refusing to do anything else along the way. Alternatively, you could just fade to black and resume in the Riften Slave Market, but I think forcing Lola to walk there would feel a hell of a lot more impactful. This could also be an MCM option. Each time you're sold, your score should probably reset to zero. I think that makes the most sense in terms of roleplaying, but aside from that, anything else would necessitate making the maths rather complicated for determining whether Lola's progress has been sufficient. You'd want to factor in negative score from behaviour, but you'd probably want to ignore score decay in these calculations. I don't usually play with score decay, though, so I'm not the best qualified to evaluate decay and remain agnostic on that point. Ideally, you'd have an setting for whether to cycle buyers in sequence or in random order. You'd probably want to prevent repeat buyers unless the list has been exhausted, but this could also be a togglable setting. Different people could utilise this system in different ways, but the use case that I have in mind would be to have some potential owners that are close to impossible to satisfy, virtually guaranteeing that I'll get re-sold a few times before landing on an owner who will accept me for what I'm capable of. And then to have a smaller number in the pool whose satisfaction is attainable. I think that this would make for a really emotionally impactful experience when you finally get a Mistress who wants to keep you after you've been rejected a few times, and it'd make the Mistress–Lola bond feel even more special than it already does. Just imagine the devastation of working hard to please a Mistress only to have her reject you, bind you more tightly than she ever has before, and drive you across Tamriel to sell you off, and then imagine how great it'd feel to finally find an owner who accepts you after going through that a couple of times! It'd also just be a nice way to utilise more of the many lovely followers that the modding community has produced in an organic way. I could also imagine some people might want to make all potential owners impossible to please so they're just constantly cycled to new owners. You might even want to make an option to set the score threshold to 101 so it's literally impossible. An option to randomise a potential buyer's satisfaction threshold—probably not random from 0–100, but maybe "Random" would mean 25–95 or so—could be nice for some use cases, too. A simple toggle that greys out the manual input and randomises would work, but I think the best implementation might be a dropdown that offers, e.g., "Manual", "Lax" (25–60), "Moderate" (45–75), "Strict" (60–95), or "Random" (25–95). Another option that could be a nice to have would be an MCM toggle to automatically decrease the threshold by e.g., 10% for each time you've already been sold in the current game, that way you could set all potential buyers with very high thresholds, and you'd know that eventually, the threshold would scale down to an attainable threshold. Maybe you can try this extension, it has a lot of what you want.
nightfury1985 Posted December 7, 2023 Posted December 7, 2023 I wonder if integration with Riding Styles might be possible, where the Master/Mistress rides the horse whil the PC is hanging along underneath, sort of like in this image (because a slave belongs in their place): 1
kingsglaive Posted December 7, 2023 Posted December 7, 2023 38 minutes ago, nightfury1985 said: 我想知道是否可以与骑马风格集成,主人/情妇骑着马,而电脑挂在下面,有点像这张图片中的那样(因为奴隶属于他们的位置):
nightfury1985 Posted December 7, 2023 Posted December 7, 2023 19 minutes ago, kingsglaive said: Last I checked they don't work together. I was suggesting making them work together, so when you summon a riding styles horse Lola's Mistress hops on the back while Lola hangs underneath...
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