Leafknight4 Posted June 19, 2022 Posted June 19, 2022 7 hours ago, genericlogin said: I just had a look at this, and found that my paelax regularly become orba (I hope I'm remembering the cryptic names right). As I recall, that was supposed to happen when their ruler dies, and he hasn't. I've used the "carpe orba" action on them, but they just go back to being orba the next month. That happened to me, turned out my culture's "concubines" tradition overrode the wife limit. Check your culture for anything that affects wives/concubines, and either remove it or change your culture.
821415528 Posted June 19, 2022 Posted June 19, 2022 When I become a religious leader, the system shows that the culture or religion is inconsistent, and all my wives have disappeared. How can I solve it?
genericlogin Posted June 19, 2022 Posted June 19, 2022 3 hours ago, Leafknight4 said: That happened to me, turned out my culture's "concubines" tradition overrode the wife limit. Check your culture for anything that affects wives/concubines, and either remove it or change your culture. Ah, I was playing a Welsh character, so that does indeed explain it.
Grey Cloud Posted June 20, 2022 Posted June 20, 2022 When I first played CK last, this mod was my favourite but now it driving me nuts. This whole palaver of getting RM started is a lesson in frustration. What exactly constitutes a 'high position' at court? I've tried with wife, concubine and council member but the requirements boxes don't change. If some one could expalin it I would be very grateful. I would like to know if there is something I could change in one of the files to make the requirements easily obtainable. Because of the pissing about and the costs involved your character can die of old age before RM even starts. This means that in practical terms it limits which realms are viable. Try starting as one of the Scandinavian realms and see how long it takes to accrue costs.
Grey Cloud Posted June 21, 2022 Posted June 21, 2022 I've just tried again with a different new game. I have a main wife and two secondary wives who all been shown the book up to gaze at the spiral. They have the icons and pop ups saying they are vassals and their title banner icon is clearly visible. In Decisions Keeper of the Book the other requirements are marked as met but it still shows that I am missing two spellbound vassals RM. Am I missing something obvious?
Krazzie123 Posted June 21, 2022 Posted June 21, 2022 3 hours ago, Grey Cloud said: I've just tried again with a different new game. I have a main wife and two secondary wives who all been shown the book up to gaze at the spiral. They have the icons and pop ups saying they are vassals and their title banner icon is clearly visible. In Decisions Keeper of the Book the other requirements are marked as met but it still shows that I am missing two spellbound vassals RM. Am I missing something obvious? You need to have female vassals shown the book, if I remember correctly they must be Countess level and above, that means you will need to be a Duke(?) or at least a Count with multiple counties that you can grant to the female vassals.
Grey Cloud Posted June 21, 2022 Posted June 21, 2022 (edited) 1 hour ago, Krazzie123 said: You need to have female vassals shown the book, if I remember correctly they must be Countess level and above, that means you will need to be a Duke(?) or at least a Count with multiple counties that you can grant to the female vassals. Thanks but I've followed the instructions on the description page, such as they are. As a minor duke with fewer than three counts as vassals: 1. Marry someone. Show them the book. 2. Give them a county or a barony. Wait six months in-game. 3. Give another female character a county or barony. Show them the book. 4. Release the Keeper of Souls. So according to that, the first one is marry, book, county; the second is no marry, county, book. No idea what the wait six months is for. Alternatively. -If more than three counts as vassals: 1. Revoke one of their titles. 'Tis better to be feared than loved. 2. Give it to a female character. Larger domains are much more complex, requiring that you use the alter inheritance laws interaction, etc. but a small domain can load the full mod in ten minutes or less. Presumably 'count' is being used in its strict sense of a male? Why is it necessary to revoke a title? What if you personally hold titles you can assign to your females? No mention of waiting for six months here; no hints given for what this alter inheritance laws interaction is about. Edited June 21, 2022 by Grey Cloud
Leafknight4 Posted June 22, 2022 Posted June 22, 2022 (edited) 6 hours ago, Grey Cloud said: Thanks but I've followed the instructions on the description page, such as they are. As a minor duke with fewer than three counts as vassals: 1. Marry someone. Show them the book. 2. Give them a county or a barony. Wait six months in-game. 3. Give another female character a county or barony. Show them the book. 4. Release the Keeper of Souls. So according to that, the first one is marry, book, county; the second is no marry, county, book. No idea what the wait six months is for. Alternatively. -If more than three counts as vassals: 1. Revoke one of their titles. 'Tis better to be feared than loved. 2. Give it to a female character. Larger domains are much more complex, requiring that you use the alter inheritance laws interaction, etc. but a small domain can load the full mod in ten minutes or less. Presumably 'count' is being used in its strict sense of a male? Why is it necessary to revoke a title? What if you personally hold titles you can assign to your females? No mention of waiting for six months here; no hints given for what this alter inheritance laws interaction is about. Are they powerful vassals? I seem to recall from my last playthrough that they did not count until they had the little ironman-ish fist indicating they were powerful vassals. Edited June 22, 2022 by Leafknight4
genericlogin Posted June 22, 2022 Posted June 22, 2022 I saw this too. They do indeed have to be "powerful vassals" by the game's standards. You can also go to the vassal tab of your ruler's character sheet and they'll actually be identified by the words "powerful vassal" in red. I was playing as a king, and I had to replace my two most powerful dukes with their female heirs (they thoughtfully rebelled and gave me an excuse to execute them) to trigger it.
Isangrad Posted June 22, 2022 Posted June 22, 2022 The three times I played with this mod, the women I vassalized had read the book before hand.
Grey Cloud Posted June 22, 2022 Posted June 22, 2022 (edited) 9 hours ago, Leafknight4 said: Are they powerful vassals? I seem to recall from my last playthrough that they did not count until they had the little ironman-ish fist indicating they were powerful vassals. 5 hours ago, genericlogin said: They do indeed have to be "powerful vassals" by the game's standards. I don't know how powerful you can be with only a single county under your belt but they have all had the little fist icon. 3 hours ago, Isangrad said: The three times I played with this mod, the women I vassalized had read the book before hand. That's the way I was doing it as it made more sense, i.e. they had to be spellbound before giving them a title and the only way to make them spellbound was to have them read the book. I don't know how it happened but I got it working last night. Started yet another new game, this time as the Mogyar. Had a war against a little guy. My army 3 times larger than his and he only had two counties. Took his first county then split my army and sent one half to his capital and the other to chase down his army. Five minutes later the war is won and troops dismissed. Went to decisions and started search for the book or whatever the first step is called. I've no sooner left decisions when lots of pop ups start appearing on various topics. Included in this was messages about my leader being at death's door. Then I noticed that at the top of the screen I was getting the 'you are now a cenobite' series of messages. Then my screen is full of pops about my leader being dead and the new leader and, and, FFS WTF. Anyway, when the dust eventually settled it seemed the only option I had available was the inheritance laws one which I turned out to be simple enough. I'll be starting yet another new game shortly (with fingers crossed). Thanks for the replies. Edited June 22, 2022 by Grey Cloud
Krazzie123 Posted June 22, 2022 Posted June 22, 2022 11 hours ago, Leafknight4 said: Are they powerful vassals? I seem to recall from my last playthrough that they did not count until they had the little ironman-ish fist indicating they were powerful vassals. I think you got it right in the sense they need to be powerful vassal. Typically if you are a Duke your countesses vassals are "Powerful". Been a while since my last game so I couldn't really remember it well. Good luck.
Grey Cloud Posted June 22, 2022 Posted June 22, 2022 21 minutes ago, Krazzie123 said: I think you got it right in the sense they need to be powerful vassal. Which then begs the question: 'What differentiates a powerful vassal from a regular vassal? Alongside my question of how a vassal can be powerful with only one county. ?♂️
genericlogin Posted June 22, 2022 Posted June 22, 2022 5 minutes ago, Grey Cloud said: Which then begs the question: 'What differentiates a powerful vassal from a regular vassal? Alongside my question of how a vassal can be powerful with only one county. ?♂️ As I recall it's the vassals with the most levies on a (monthly?) update. It's theoretically possible for a count with a high development county and a bunch of buildings to have more levies than a duke with low development counties and no buildings. I've also seen a vassal I'd given a captured dukedom be considered "not powerful" compared to an established count because the new vassal's holdings were all at 0 control. 1
Leafknight4 Posted June 22, 2022 Posted June 22, 2022 1 hour ago, Grey Cloud said: Which then begs the question: 'What differentiates a powerful vassal from a regular vassal? Alongside my question of how a vassal can be powerful with only one county. ?♂️ Mechanically, it's as genericlogin said. It's purely based on how powerful they are numbers-wise. For example, the duke of Deheubarth is not gonna be as powerful as the count of Brysis. Graphically, they have an ironman fist in the corner of their portrait, grey if they're on the council, red if they're not. There's a limit to how many powerful vassals you have (I think it's 3), so if you have a lot of vassals it's less likely the county you gave out will make your vassal powerful. Though, if you're playing Welsh, I guess you won't have a lot of vassals for a while ;). Also, as a side note, I'm not sure but I think your wife only counts if she's also a vassal. I've gotten locked out a few times, and every time it seemed to be when my wife was also a ruler. Though, that also might've been a coincidence, so take it with a grain of salt.
Grey Cloud Posted June 22, 2022 Posted June 22, 2022 3 hours ago, genericlogin said: As I recall it's the vassals with the most levies on a (monthly?) update. Okay, I get that from a game mechanic perspective but how is that going to pan out with this mod? The amount of forensic investigation to find a realm with enough counties for at least two them to be 'powerful' is mind-boggling. Which brings me to my next problem. What happens if you play as a monogamous culture? How are you going to get the two extra wives in order to show them the book? This is where I am at just now. ? 2 hours ago, Leafknight4 said: I'm not sure but I think your wife only counts if she's also a vassal Not so apparently. My wife is not a vassal but her box is ticked in the RM decisions jobby.
Grey Cloud Posted June 22, 2022 Posted June 22, 2022 1 hour ago, Grey Cloud said: Which brings me to my next problem. What happens if you play as a monogamous culture? How are you going to get the two extra wives in order to show them the book? This is where I am at just now. Well, try as I might I cannot see a way past this problem. This mod was so much simpler and fun when all that was required was to match the money, prestige and piety costs.
genericlogin Posted June 22, 2022 Posted June 22, 2022 3 hours ago, Grey Cloud said: Okay, I get that from a game mechanic perspective but how is that going to pan out with this mod? The amount of forensic investigation to find a realm with enough counties for at least two them to be 'powerful' is mind-boggling. Which brings me to my next problem. What happens if you play as a monogamous culture? How are you going to get the two extra wives in order to show them the book? This is where I am at just now. ? The mod has you covered, although it can take a while. There's a new interaction you can use on a vassal to force them to adopt enatic-cognatic succession, so just do that to your two most powerful vassals. Once they each have an adult daughter to inherit, arrange for them to meet with a fatal mishap and show their book to your two new female powerful vassals. Note that you can show the book to any woman, she doesn't have to be your wife.
Grey Cloud Posted June 22, 2022 Posted June 22, 2022 2 hours ago, genericlogin said: The mod has you covered, although it can take a while. There's a new interaction you can use on a vassal to force them to adopt enatic-cognatic succession, so just do that to your two most powerful vassals. Once they each have an adult daughter to inherit, arrange for them to meet with a fatal mishap and show their book to your two new female powerful vassals. Note that you can show the book to any woman, she doesn't have to be your wife. Thanks for the reply but this mod had me covered last year when it just required payment of money, prestige and pity. All this jumping through hoops isn't what I'm interested in as it doesn't add anything to anything. It's pointless adding new, overly complicated features to the mod if there isn't an accompanying explanation of what they do. I mean "enatic-cognatic succession"? WTF? Whatever happened to plain old "matrilineal"? What are the two(?) entries in the traits in character creation? One mentions being a female whose mother something chosen something by the Magister and I can't remember what the other does. As I've said, last year I used to have hoot with this mod - now I've just had a week of frustration.
genericlogin Posted June 23, 2022 Posted June 23, 2022 1 hour ago, Grey Cloud said: I mean "enatic-cognatic succession"? WTF? Whatever happened to plain old "matrilineal"? It may actually be called that, I'm just used to the technical name from playing CK2 for many, many years. Look at it this way: it's CK3, so sooner or later they'll find a way to turn succession laws into progress bars.
Leafknight4 Posted June 23, 2022 Posted June 23, 2022 8 hours ago, Grey Cloud said: Well, try as I might I cannot see a way past this problem. This mod was so much simpler and fun when all that was required was to match the money, prestige and piety costs. Refer to my answer to an earlier question. Basically, you can change it, you just have to get rid of monogamy. (Also, I think Bobbily has a culture rework in the making): On 6/19/2022 at 10:49 AM, Leafknight4 said: That happened to me, turned out my culture's "concubines" tradition overrode the wife limit. Check your culture for anything that affects wives/concubines, and either remove it or change your culture. Yes, simpler is sometimes better, but this game is so dynamic at this point, there's a way around a lot of soft-lock issues like this. Reforming takes a while, but it's relatively fast if you become leader of the culture early on. A simpler way is to take a county of a different culture and make it your capital to quickly convert, but that depends on the country you start as. Personally I like the added requirements since I'm a fan of immersive elements in games, but I understand your frustration too. Maybe later on, Bobbily will add a game rule or something to allow the option for an easier start in the mod, or perhaps the possible culture rework will make it easier.
Grey Cloud Posted June 23, 2022 Posted June 23, 2022 5 minutes ago, Leafknight4 said: Basically, you can change it, you just have to get rid of monogamy. Another hoop to jump through? I wouldn't know where to start to change monogamy. 7 minutes ago, Leafknight4 said: Personally I like the added requirements since I'm a fan of immersive elements in games, but I understand your frustration too. Maybe later on, Bobbily will add a game rule or something to allow the option for an easier start in the mod, or perhaps the possible culture rework will make it easier. My immersion or enjoyment comes when I have RM on the go. The vanilla game has nothing to offer me. If I hadn't played this mod last year I wouldn't be going through all this now - I'd have dumped it days ago. The original way of getting into RM is still there in the relevant file(s). I'm currently trying the two male vassals and changing the inheritance laws. So far: First attempt failed despite an 87% chance of success. Second attempt success. Third attempt failed due to discovery after about 2 minutes. Fourth attempt succeeded. Next task is to find which two guys were the successes as I didn't have the wit to get their names. ?
Grey Cloud Posted June 23, 2022 Posted June 23, 2022 (edited) Fucking unbelievable. After yet another new game and an absolute saga I finally got the two powerful vassals. They both read the book and I started the next phase. It got to the pop up where you choose the region for the temples, I clicked on the Asian option and CTD. Went back in game and luckily there was an auto save after the book had been read by the two vassals. Unfortunately the same thing happened at exactly the same point. I even tried one where I clicked on the Europe option but it still did a CTD. I gave up on this game last year because it is shit and it didn't have enough mods to keep it interesting. Now, eight months on it is even more shit thanks to the Court nonsense and I can't get my favourite to work. And I've just read in another thread that there has been an update which will likely screw up more mods. Edited June 23, 2022 by Grey Cloud
Savaris2222 Posted June 23, 2022 Posted June 23, 2022 A cool thing would be to give the domina a unique form of Sanctifica Serva, rather than pulling from the 5 available ones, basing it on the trait Domina rather than the skills, and just to show her superiority compared to the others, she could just suffer from less fertility rather than being straight up unable to get any more kids Cause the way it is right now, my council always has at least two people who look very similar on it, due to the primary wife being either pretty bland or straight up looking like one of the councillors
yoyoman69 Posted June 24, 2022 Posted June 24, 2022 (edited) How do you guys even manage to have so many problems. It's pretty straightforward from what I'm seeing and it would be really boring if all you had to do was pay some prestige to get the mod started. Think about how it fits into a "realistic" medieval game in a period where everyone should be mad on religion. It should actually be harder to get it started. I was able to basically alter my whole Byzantine empire to enatic succession, triggered the Keeper, half of the empire is already converted, married all the heirs and dukes. Too easy. You can easily fascinare any ruler or their wife and make their wife take all their lands, which is stupid. If you fascinare a few powerful vassals, you can destroy any empire. It's one hell of a mod and I love it, but it does need some challenge to it. I'm thinking all of your male children should go on a free-for-all for who ends up king of the hill or something, and the realm should decide who they support. The scheme where a ruler's wife can take his titles needs to be massively nerfed. I wouldn't mind if paelexes/dominas could become lovers. The way it's done now, I don't think they can. All fertility modifiers need to be cut out entirely. The game already has too much of them. Edited June 24, 2022 by yoyoman69 some suggestions
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