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[mod] Regula Magistri


bobbily

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Posted
18 hours ago, DeyoZero said:

The titles belong to me, but when I try to give them to a Spellbound woman, it says the laws prohibit giving titles to women.

What faith do you have? 
I had some issues when playing as muslim faiths. Really any faith with multiple spouses mess with this mod. 

Posted
On 8/15/2022 at 11:56 AM, DeyoZero said:

The titles belong to me, but when I try to give them to a Spellbound woman, it says the laws prohibit giving titles to women.

What nation/culture are you playing as? I don't see how that could be involved, but culture traits have caused other issues....

Posted

Hello! I am trying to make Mulsa trait into inheritable trait, that is only inherited by those with Magister religion. How would the code for the trait look like? I tried

potential = {
	faith = faith:regula_default
}
inherit_chance = 100
birth = 100

But this didn't work - children are still born without the trait. What am I missing?

Posted (edited)
On 8/21/2022 at 3:10 PM, Arjik said:

Hello! I am trying to make Mulsa trait into inheritable trait, that is only inherited by those with Magister religion. How would the code for the trait look like? I tried

potential = {
	faith = faith:regula_default
}
inherit_chance = 100
birth = 100

But this didn't work - children are still born without the trait. What am I missing?

I have it with inherit_chance=100 and valid_sex=female and it works
although since mulsa changes to paelex I don't think it would inherit from that

edit: also having it at birth can result in the strange situation where you can turn a 3 year old into a paelex, so it would probably be better on all fronts to just make a trigger that automatically gives them mulsa when they turn 16 if their mother had one of the traits.

 

Edited by blblblb
new info
Posted

Just some suggestions to try and prevent the family death spiral:

Adding a stress gain reduction into either of the 2 mod tenets would be good. Not sure if you can mod only a stress reduction for family death or specific groups but that would probably be more balanced than a straight stress gain reduction.

Adding a small ticking stress reducer event to non-player characters because they cant really manage their own stress so it will just pile up till death spiral. maybe only 1 or 2 per month, would stop the overtime build up.

Add a house trait on the free the keeper of souls decision that reduces stress gain to all who have the trait.

 

Posted
10 hours ago, Joe9719S said:

Just some suggestions to try and prevent the family death spiral:

Adding a stress gain reduction into either of the 2 mod tenets would be good. Not sure if you can mod only a stress reduction for family death or specific groups but that would probably be more balanced than a straight stress gain reduction.

Adding a small ticking stress reducer event to non-player characters because they cant really manage their own stress so it will just pile up till death spiral. maybe only 1 or 2 per month, would stop the overtime build up.

Add a house trait on the free the keeper of souls decision that reduces stress gain to all who have the trait.

 

That sounds like a good idea. If I get around to it, I'll make a submod, and release it here. 

Posted (edited)

Hey guys, my game keeps crashing when i acquire the book and click "Power at any cost" - wondering if anyone had a similar issue or know how i might go about fixing it.

 

Update: i realized i had the old version of the mod, but now im crashing on startup after the 1.7 update - other people seem to be too

 

Edited by Mulligans9
updating info
Posted

@bobbily Got back to playing ck3 after a long time. Was there any reason to change the schemes from so that they your diplomacy instead of your intrigue? I think intrigue fits the theme better.

 

If it's just personal preference, how do I change it back? Is going inside the /common/schemes folder and changing the values from "skill = diplomacy" to "skill = intrigue" enough?

Posted

It is crashing my game upon launch when enabled together with Community Flavor Pack. I know you are probably already updating it so just see it as the way I vent my frustration when I can't play the game with your mod.

Posted (edited)
1 hour ago, ad020202 said:

It is crashing my game upon launch when enabled together with Community Flavor Pack. I know you are probably already updating it so just see it as the way I vent my frustration when I can't play the game with your mod.

Got crushes on launch when enabled even without CBO. Carnalitas and RM - got crush. Disabled both, got launched game :)

 

upd. Checked... Carnalitas without RM launching fine. With RM game crushes :(

Edited by 919973FL
Posted
2 hours ago, 919973FL said:

Got crushes on launch when enabled even without CBO. Carnalitas and RM - got crush. Disabled both, got launched game :)

 

upd. Checked... Carnalitas without RM launching fine. With RM game crushes :(

Weird, my RM works fine w/ Carnaitas. I don't use CBO tho. Maybe that's the difference.

Posted (edited)

having 64 mods in load list... maybe you are right, but disabling RM and CBO allows the game to run. It seems that i will need to recompose loading list again... Meh...

 

upd: it seems that CFP in any combination with Carnalitas and RM crushes the game. Disabled CFP, loaded and enabled EPE - game runs without problems.

Edited by 919973FL
Posted
3 hours ago, 919973FL said:

having 64 mods in load list... maybe you are right, but disabling RM and CBO allows the game to run. It seems that i will need to recompose loading list again... Meh...

 

upd: it seems that CFP in any combination with Carnalitas and RM crushes the game. Disabled CFP, loaded and enabled EPE - game runs without problems.

 

I'm getting crashes on start up  but i don't have CFP enabled, im going to try uninstalling CFP.

Posted
1 hour ago, Mulligans9 said:

 

I'm getting crashes on start up  but i don't have CFP enabled, im going to try uninstalling CFP.

Try to disable all mods and enable them by a few at time, then run the game and check it that way till you find which one cause crashes.

Posted
27 minutes ago, deathskull2011 said:

just Carnalitas, CBO, and Regula Magistri and no other mod crashes. Carnalitas and Regula Magistri works just fine. It looks like CBO is breaking it for me...

 

Yep, Carna+CBO works alone without RM and RM and Carna works together without CBO. All three together though will crash your game.

Posted
10 hours ago, cksemf1212 said:

Carna without RM or RM without Carna there is no problem.
But used together, crash the game.

Carna and RM together work fine. For me atleast with the memory fix patch from Carna and all. With CBO in there though it wont. CBO+Carna works alone. CBO+RM+Carna does not.

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