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[mod] Regula Magistri


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Hi, I kinda managed to make this female centric, now my female ruler can open the book of secrets and gain the traits and mind control other females, the one thing which is not really working is my female ruler doesn't get the 999 spouses when the religion is changed. Can you please tell, where you lock the Magisterian Concubinage to only males?   

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Have you considered making regula faith be under another major family faith (christianity,islam, etc.) for artifact purposes or making regula artifacts?

 

There is also this mod that let you use other faith artifacts if you put their correspoding Syncretism tenet https://steamcommunity.com/sharedfiles/filedetails/?id=2755396914,

maybe you could use it as base to change artifact usage depending on regula holy sites.

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looked through some them and they end the same way, perhaps your are correct and a mod is messing with it, but ive tried it with just carnalitas will still brick moments after you chose a holy site. btw thanks for responding.

 

Screenshot 2022-04-16 161636.jpg

debug.log

Edited by Gato2L
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Okay, I've been trying for months to figure out why I can't have more than 1 partner. I tried playing as Bohemian character with regula maagistri, I tried as an Arab and still can have only monogamous marriage. What is going on!? I tried reinstalling the game when someone told me, still no changes.

 

What am I doing wrong?

 

image.png.948dbae1451b7f3c8f27885bf37052bd.pngimage.png.15fd0c850b846659ff8bace8333e813d.png

I've tried changing the mods order, this is the latest changes

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4 hours ago, Wapoww said:

Okay, I've been trying for months to figure out why I can't have more than 1 partner. I tried playing as Bohemian character with regula maagistri, I tried as an Arab and still can have only monogamous marriage. What is going on!? I tried reinstalling the game when someone told me, still no changes.

 

What am I doing wrong?

 

image.png.948dbae1451b7f3c8f27885bf37052bd.pngimage.png.15fd0c850b846659ff8bace8333e813d.png

I've tried changing the mods order, this is the latest changes

Have you changed your culture?

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On 11/16/2020 at 10:03 PM, bobbily said:
Hello Everyone,
 
I'm working on a mind-control "Haremocracy" mod for Crusader Kings 3. This mod creates a number of traits, events, schemes, and interactions based around the Player's interaction with the Regula Magistri (Rule of the Master). The intent of these is to create a state headed by a single (male) ruler and his female vassal concubines.

 

The file: Regula_Magistri_0.93.zip

 

Hypnopics-Collective Page

 

Regula_Logo_medium.jpg

 

## Highlights
Start in secret, building a collection of brainwashed followers while you attempt to free an ancient evil. Once the evil is freed, move into the open and rule the realm from the comfort of your bedchamber.
 
Creates a religion, Regula Magistri. This religion has two custom tenets linked to the Magister and his harem. The magister can have unlimited wives, each of which can boost desmesne income and development. The holy sites unlock different character interactions, adjust the sex of newborns, or otherwise changes the base game.
 
Creates a scheme (Fascinare) to add the Mulsa trait to female characters and convert them to the Regula Magistri religion. Each woman with the Mulsa and at least one landed title (county or higher) can be upgraded to the Paelex trait and added to the MC's harem. Mulsa can also be forced to act against their liege and family, revealing secrets, kidnapping or deposing their husband, and even waging war against their leige for the right to swear fealty to the magister.
 
Creates a number of new wars linked to the enslavement of other rulers. Free female rulers can be dominated, while those already charmed can be stolen from their rightful liege or allowed to break their former bonds of fealty through a custom faction, Servitude.
 
Creates two new gender succession laws, Hereditas Magistri and Hereditas Compedita. The MC's titles pass to their male offspring, while those of their vassals pass to female offspring. All MC vassals will adopt Hereditas Compedita on a quarterly basis.
 
 
## Requirements
 This mod requires Carnalitas to function.

 

 

## Incompatibilities
This version is not compatible with Regula Magistri 0.8x saves. It is compatible with Royal Court.
 
This mod may conflict with any mod that overwrites or replaces the following:
Files:
00_doctrines
00_marraige_scripted_modifiers
00_marriage_interaction_effects
00_realm_laws
02_genes_accessories_misc
adultery_events
hair_palette.dds
skin_palette.dds
story_cycle_infidelity_confrontation
 
Triggers: 
might_cheat_on_partner_trigger
can_set_relation_lover_trigger
valid_demand_conversion_conditions_trigger

 

 

## Installation/Activation

Unzip into your /Documents/Paradox Interactive/Crusader Kings III/mod folder. 
Add "Regula Magistri" to your mod playset, after Carnalitas.

Activate the mod by taking the "Acquire the Regula Magistri" decision. Don't use the character creator to start with the Regula Magistri religion or convert to the religion in-game.  Those actions disrupt the mod initialization.

 

## Tips and Tricks

To rapidly transition from Spellbound to the Magister:

 

As a minor duke with fewer than three counts as vassals:

1. Marry someone. Show them the book.

2. Give them a county or a barony. Wait six months in-game.

3. Give another female character a county or barony.  Show them the book.

4. Release the Keeper of Souls.

 

-If more than three counts as vassals:

1. Revoke one of their titles. 'Tis better to be feared than loved.

2. Give it to a female character.

Larger domains are much more complex, requiring that you use the alter inheritance laws interaction, etc. but a small domain can load the full mod in ten minutes or less.

 

 

To survive as a small state:

-Hide within a larger one. So long as you have the title revocation feudal contract your liege will hate you, but not do too much else.

-Modify religious tolerance through the game rules.  If you set all religions to accepted that will reduce the aggro you draw.
-Prepare for a war immediately after releasing the keeper of souls mod.   If you have ~300 gold in the bank after becoming a Magister it's a lot easier to put down your first rebellion or fend off an invasion. If you put enough Spellbound women in positions of power your realm will be very stable during this period, making it a lot easier to fend off attacks from your neighbours.

 

## Known Bugs

The Polygamy/Monogamy/Concubine Cultural Tenets override the mod's cap on spouses.

Some participants don't disrobe during the orgy.

 

## Contributing
If you are interested in contributing, please get in touch here or at the links above. Assistance with art or event dialogue would be greatly appreciated.

 

## Change notes

  Reveal hidden contents
0.93
Simplified Chinese localization added to the game. All credit to waibibabo.
 
Bugfixes and tweaks:
French localization tweaked.
 
0.92
Updated for 1.5.10
French localization has been added to the game! All credit for this great feat goes to Mederic.
 
Bugfixes and tweaks:
Getting caught while Spellbound no longer breaks the game.
Using Domitans Tribunal on a pregnant Mulsa no longer runs the risk of giving them the One with the Book trait.
The Servitude Faction War is now only valid against Lieges that don't worship the Keeper of Souls.
Tweaked the Yadz Holy Site benefit so that it improves all personal schemes, including mod ones.
Added can_set_relation_soulmate to the list of tweaked triggers, as part of the neverending fight to quash the cuckhold code Paradox has put in.
 
0.91
Added a new trait, Child of the Book. The product of an event chain that can be randomly triggered when Domitans Tribunal is used on a pregnant character. Shows up on the child's fourth birthday.
Added a new Martial Custom, Female Famuli Only.  Can be implemented like other Martial customs (Royal Court) or with the "Enact the Female Famuli Only Martial Custom" major decision. When active only women can become knights, and all members of your culture get a few small army/men-at-arms bonuses.
 
Bugfixes and tweaks:
Added Breeder, Gossip, and Multitasker to the Ruler Designer, with appropriate costs.
Winning 10 Domination OR Usurp Vassal wars will now trigger the Subjugator bloodline.
Fixed the Divorce Courtier interaction.
Added some text to the "Acquire the Regula Magistri" decision, so it'll flag when you've improperly converted to the religion before triggering the decision.
Tweaked the "Acquire the Regula Magistri" decision so that it'll show as invalid when your character is a child/woman, instead of hiding itself.
Tweaked the Regula Magistri Tenets so that the custom pieces only show within the Regula Magistri religious group.
Changed the default religious Gender Doctrine to Female Dominated (from Complex). This should enable shield maidens and a few of the Paradox-scripted gender events. To keep compatibility with prior saves the Complex doctrine is still in the code; it will be removed in a later update.
The Bestow Barony interaction has been renamed to "Bestow Landed Title," and it does what it says on the tin. Thanks to Noutei for the improved code!
Upped the penalty for NPCs that sleep with Paelices.  Try laughing off stab wounds, cuckoos.
 
0.90
The mod initialization has been completely reworked. The mod now starts with a much cheaper version of the major decision, "Acquire the Regula Magistri." Buying the book gives the player the "Spellbound" secret, and allows them to show the book to female characters in their realm (giving them the Spellbound secret as well). This also unlocks a major decision to "Free the Keeper of Souls."
-Before the player can free the Keeper of Souls they must show the book to their primary wife and at least two female powerful vassals.
-Spellbound NPC rulers gain a modified female-preference succession, "Hereditas Enatic-Cognatic." Female rulers can be created by either granting characters titles in your realm or by imposing Hereditas Enatic-Cognatic succession on male vassals through the "Historical Forgery Scheme." If your religion/culture won't allow you to grant titles to unlanded women you can first target them with "Bestow Barony".
-Freeing the Keeper of Souls unlocks the core of the mod, converts all Spellbound characters and their holdings to Regula Magistri, and grants a number of bonuses to the player/NPCs.
 
Added a series of "bloodlines", inheritable traits awarded when a character dies after doing something noteworthy. The current list:
Charmer - 30 successful fascinare actions in a single lifetime (prisoners and wards count). Female only.
Mindshaper - 40 successful domitans tribunal actions in a single lifetime (domination wars count). Female only.
Thrallmaker - Make 5 contubernalis in a single lifetime. Male only.
Subjugator - Win 12 Domination wars in a single lifetime. Male only.
Chessmaster - Trigger 5 successful Servitude faction wars in a single lifetime. Male only.
Imperator - Bring 4 queens into the fold using the Potestas non Transfunde action. Male only.
 
-Plus two bloodlines that are awarded on pregnancy:
Multitasker - 3 wives/concubines pregnant at the same time. AI or PC, male or female.
    -8 if you're the magister.  You've got 40 wives, standards are higher.
Breeder - Pregnant with a 6th child. AI or PC, female only.
 
Multitasker and Breeder can be applied multiple times throughout a playthrough, while the others are single-shot. When the trait is earned it will be automatically applied to all offspring.
-Values for your current character can be checked with the "Manage Regula Magistri Settings" minor decision.
 
The list of religious given names has been updated to feature famous men and women from history. The men are largely known for their vices, while the women are a mix of those known for their beauty/sexual skills (Helen, Theodora etc.) and those known for great accomplishments (Hypatia, Enheduanna, etc.).
 
Bugfixes and tweaks:
Limited the number of electors to 21, to keep the voting process from slowing everything down.
Magisters of any rank can now have sex with their prisoners at will.
Characters created for the orgy invitation event now have appropriate education traits, and can be directly recruited to your court.
Your wives can no longer be invited as a "surprise" guest at the orgy.  No one cares that you carpooled, Susan.
 
0.82
Bugfixes and tweaks:
In rare circumstances underage characters were being invited to the orgy.  They've been tucked back in bed.

 

0.81

Added a new title succession law, Compeditae Elective. Power passes from the Magister to a son, cousin, or uncle, according to the votes of landed Mulsae, Paelices, etc. in the realm.
-Note: This succession law will affect all the player's directly held titles, and effectively serves as an improved form of Primogeniture. It's intended to be a late game advance, and can be enabled via the appropriately priced "Adopt the Compeditae Elective Succession Law" decision.
Added a new title succession law, Heritament, to ensure that Compeditae elective works as it intuitively should, instead of how Paradox implemented title succession laws. This law is automatically applied to all the player's titles, so long as Compeditae Elective is in place.
 
Bugfixes and tweaks:
The infectious Fascinare effect no longer converts men.
Tweaked the Fascinare scheme code.  It should be easier to recruit agents now.
The "Domitans Tribunal Available" suggestion has been tweaked to only include direct vassals.

 

0.8

Added a set of Holy Sites for West Africa. As with the European and Mediterranean Holy Sites this comes with a different base tenet, in this case Communal Identity.
Added a set of Holy Sites for South-central Asia, based on the path of Alexander the Great. The base tenet is Pursuit of Power.
Players can now force Mulsa to break their betrothals and divorce their courtier spouses.
Players can now summon Mulsa courtiers to their court.
 
Bugfixes and tweaks:
Added relationship status to the list of Fascinare modifiers.  Charming friends/lovers is now easier, while rivals/nemeses will be much harder to subdue.
Rebalanced the Fascinare scheme.  The minimum score is much higher, but having a consistent 100% success rate will require at least some optimization. Standard failures now return half the piety invested, critical failures unchanged.
Fixed an issue with initializing the mod. Popes, Caliphs, etc. must forsake all they hold holy before they can get laid. 
Fixed an issue with joining an ongoing servitude war. Now you join on the side of the characters fighting to be enslaved by you, instead of fighting against them.
Fixed an issue with the game rules not executing correctly when all compeditae were supposed to be naked.
Fixed a loophole where multiple Sanctifica Serva events could be running simultaneously, dodging the minimum health requirements.
The Abice Maritus interaction now transfers the husband's gold to his wife, alongside his titles.  Where he's going gold won't be useful anyway. Thanks to nobullyplz for the code!

 

0.71
The mod is now compatible with CK3 version 1.4.
You can now make your Domina and Paelex naked at all times with the "Compeditae Clothing" Game Rule.
The Mulsa/Paelex/One with the Book/etc. portrait modifiers can be disabled with the "Portrait Modifiers" Game Rule.

Bugfixes and tweaks:
Adjusted the Mulsa and Paelex eyes, so they don't stand out as much. Tweaked the structure of the Paelex eye.
Added descriptors to some of the events, explaining what happens when they fire.
The religion has been overhauled to take advantage of the new deactivate_holy_site effect.  There should be little visible change on the player side, but swapping between holy sites mid-game should now be seamless.

Known issues:
Not all holy order titles can be corrupted. This stems from issues with how the base game's has_revokable_lease trigger is coded, and will hopefully be resolved in the next update from Paradox.
Shackles often don't line up with prisoner's wrists.  This is due to an error in the game's default animation.
Despite the flavour text, those that are one with the book don't die when the book is destroyed.

 

0.70

 
The traits Mulsa, Paelex, Contubernalis, and One with the Book now all change a character's appearance. The first three have altered (or no) pupils, while One with the Book transforms the character's hair, skin, and eyes in different ways, depending on their highest skill.
It may be nigh impossible to stop lustful characters from cheating, but their lasciviousness now works to your advantage. Paelicies will now trigger mod-specific cheating events rather than the base game versions, allowing you to choose to dominate (female) or punish (male) their lovers.
If you are the Pontifex Carnalis you can now ally with independent female rulers, via the "Forge a Compeditaen Alliance" interaction.
Rather than simply revoke the lease of a hostile holy order within your realm, you may corrupt them instead.  The titles within your demesne will be granted to a new holy order within your religion. This is the first mod interaction to require the Exarch trait.
Regula Magistri has been added to the list of polygamous religions. This required overwriting the base game files 00_marriage_scripted_modifiers and 00_marriage_interaction_effects. Thanks to dverago for the code!
 
Bugfixes and tweaks:
Adding the Mulsa trait to the ward of a Paelex or the MC will now add a small amount of renown, if the ward is of a different dynasty (5 for paelex/10 for magister)
Generals will no longer abandon their armies to go to an orgy.
Fixed the Fascinare ward event. In some cases it wasn't firing correctly when the guardian was a Mulsa.
Limited the Fascinare ward events to the MC and their direct vassals, to reduce the number of events firing. Events with more distant vassals/mulsae will auto-succeed.
Reduced the piety gain from Domitans Tribunal from 250 to 100.  It was a little too overpowered with dozens of Paelices.
Reduced the chance that an Infecta would entrance their spouse from 40% to 20%.
Militant Paelices can now successfully petition to found a holy order in their realm, with your assistance.  Unlike the default AI interaction this requires only that they hold a duchy title or greater, but you will have to financially support their efforts.
 
Known issues:
Not all holy order titles can be corrupted. This stems from issues with how the base game's has_revokable_lease trigger is coded, and will hopefully be resolved in the next update from Paradox.
Switching to another Magister religion via the Config decision leaves the holy orders behind.
Shackles often don't line up with prisoner's wrists.  This is due to an error in the game's default animation.
Despite the flavour text, those that are one with the book don't die when the book is destroyed.
 
0.6

Added an alternate set of Holy Sites, with their own minor benefits.  The sites are:

Rome - Bloodlust of the She-Wolf
Toulouse - Faith of the Perfecti
Zeeland - Acumen of Nehalennia
Gotland - Vitality of Freyja
Krakow - Glamour of Wanda

 

This variant can be selected during the initialization event or swapped to using the settings menu (see below).  The three tenets are Regula Magistri, Concubinocracy and Warmonger.

 

Reworked the major Jerusalem/Rome Holy Site bonus. Holders of Jerusalem will now give two traits when using the Fascinare Scheme: Mulsa and Infecta. This second trait represents a parasitic portion of the Magister's will, which will hop from host to host in the target's realm, converting/charming each time. The chain will naturally end after ~4 conversions.
-Does not affect wards.

 

Added a set of prisoner interactions. Female captives can be charmed, fucked, brainwashed to become your lover, or reduced to mindless thralls. Fascinare/Astringere interactions are cheaper when applied to prisoners.

 

Added a new Compeditae scheme: Instiga Discordia. Instruct your servants to sow discord in their liege's court, triggering a rivalry between their liege and either a powerful vassal or their liege lord.

 

Added a new interaction, Astringere (and associated interactions Destringere and Restringere). Add strong hooks to Compeditae, at the cost of a bit of their health and fertility. Will add a small amount of tyrrany/dread.

 

Added two new random events. In the first an ambitious Paelex will ask to be made Domina, in the second a militant Paelex will request resources to set up a holy order in their demesne.

 

Created a settings menu, accessible via the minor decision "Manage Regula Magistri Settings" 
Players can now auto- ssign their children to be raised in their mother's court. The "Manage Child Education Settings" option in the settings menu/event will lead to an event that allows boys, girls, or both to be educated by their mothers without player involvement. Base code by shaaaaq.
Players can switch their religion between the old Mediterranean Holy Sites and the new European set by selecting "Change Regula Magistri Holy Sites" in the settings event. All Compeditae in your realm will convert, as will your counties.

 

Added another Domitans Tribunal event to the roster, "Monumental." 

 

Added an action to inform the player when Mulsae can be dominated, Orbae can be claimed, or independent rulers can be vassalized. (Initial code by shaaaaq).

 

Bugfixes and Tweaks:
Fixed the domitans tribunal interaction.  New Paelices will now break up with every lover, not just one
Adjusted Abice Maritus.  The player can trigger the interaction without the requisite holy site, but possessing the holy site allows the AI to take the interaction and reduces the cost for the player from 250 -> 100 piety.
Patched the Orgy invitation. Attendees will no longer invite homosexual/bisexual men, no matter how ridiculously good looking they are.
Fascinare will now remove the nemesis relationship, not just a rivalry.

 

Known issues:
The shackles often don't line up with prisoner's wrists.  This is due to an error in the game's default animation.
Despite the flavour text, those that are one with the book don't die when the book is destroyed.
Default game doctrines don't show up when creating a new religion (the tenets still do, and existing religions are unaffected).
 
 
0.5
Added a new type of vassalization war: Domination. Crush the independence and will of nearby female rulers, then add them to your harem.
Enabled the Regula Magistri for non-independent MCs.  You can now work to take down the HRE or Byzantine empire from within, slowly suborning your liege's vassals. Note: They WILL try to depose you. Be prepared for war.
Implemented the Hereditas Compedita Inheritance for Compeditae that are not your vassals (both independent rulers and those sworn to another character). Unlike in your realm, only the Compedita's laws will change; those above and below them will keep their default inheritance laws.
Added a few random events, linked to either a fight within the harem or generous vassals that wish to give you gold.
 
Bugfixes and Tweaks:
Overwrote the adultery and conversion triggers. It should be impossible for spouses to cheat or lose faith now.
Made it so extramarital sex by the MC will not cause anger their spouses.
The AI will now use the Abice Maritus interaction when possible. If you hold Alexandria expect to periodically see female Compenditae deposing their husbands.
Fixed an issue with wards not gaining the Witch trait when appropriate.
Finally fixed the issues around inheritance of the Regula Magistri.  The event will now fire 1-4 weeks after the death of a previous Magister.
 
Known bugs:
Despite the flavour text, those that are one with the book don't die when the book is destroyed.
 
0.4
Completely reworked the Regula Magistri Holy sites.
The fall of Jerusalem introduces a rot deep into both Christianity and Islam. Their fervor decreases by 10 for every year that you hold this holy site, while all followers of the Keeper of Souls see income from their vassals increase by 20%.
 
Alexandria unlocks an AI character interaction, Abice Maritus. Unlanded wives may now take their husband's titles, sending their spouse off to live with the nuns. All followers become slightly more attractive to members of the opposite sex.
 
Lesbos adjusts the gender of newborns, ensuring that 80% of births in your religion are female. All followers gain a small prowess and health boost.
 
Carthage provides a bonus to levy size and follower's piety. Also unlocks the Sanctifica Serva interactions, which allows MCs to make their Paelices immortal, at the cost of their own health.
 
Brescia allows Mulsae, Paelices and Dominae to perform the Fascinare scheme, adding the Mulsa trait to others in their court and dynasty. Slightly increases follower's diplomacy and lifestyle XP gain.
 
 
New Interactions:
Added a faction for foreign Mulsa: Servitude. Servitude factions seek to swear fealty to the Magister, and will wage war against their liege to do so.
    -Added a character interaction for the Magister to join an ongoing Servitude civil war (Target the defender).
Added a war type: Usurption. Winning the war transfers all vassals with the Mulsa trait to the Magister's realm.
Added a Mulsa interaction, "Revelum Secretum".  Will cause foreign Mulsas to disclose secrets from their court, or potentially create some.
Reformed the Head of Faith. The Magister is now the head of the faithful.
Added a new Head of Faith character interaction: Potestas non Transfunde. Magisters that have acquired the title Pontifex Carnalis can now publicly demand neighbouring independent, female Compeditae swear fealty to them (at the cost of a large amount of prestige, reduced based on rank and magister level). 
Added an event to entrance your wards and the wards of your mulsa, paelex, domina etc.
 
Misc.
Promoted all Paelices to the role of sister-wife. The concubinage is closed.
Added an effect to strip Magister traits from heathens, and another to give a penalty to magisters with unlanded wives/concubines.
Expanded the roster of Fascinare events.
Slowed the appearance of the aging process in Mulsae, Paelices and Dominae. Maybe she's born with it. Maybe it's demonic possession.
 
Bugfixes and Tweaks:
Fixed the Rapta Maritus requirements, and slightly tweaked the benefits for the Mulsa (adds callous and arbitrary traits, instead of deceitful).
Increased the difficulty of the Fascinare scheme against foreign characters, while providing a bonus when targeting people in your realm.
Corrected the holy order names.  Added a bunch of fresh orders to the rolls in the process.
Corrected the Head of Faith inheritance.
 

 

0.3
Added a recurring event, "Throw an Orgy". It gives ongoing bonuses and cures STIs.
Added the AI scheme "Rapta Maritus". Will cause charmed wives to attempt to kidnap their husbands and deliver them to your dungeon.
Reworked how the paelex piety bonus is administered.  It's now merged with the other paelex bonuses, as a character modifier.
 

0.2
Added a series of Magister traits, keyed to devotion levels.
Added Paelex, Domina and Orba traits.
Added the Domitans Tribunal interaction, which recruits landed vassals into your harem.
Added the Favens paelex and Demitte domina interactions, to promote and demote concubines.
Added Magister and Devoted tenets.
Added re-initiation events, to add some effects when a PC dies.

 

 

 
 
## Images
  Reveal hidden contents

Regula 1 - Opening the book.jpgRegula 2 - Keeper of Souls.jpgRegula 3 - Religion.jpg1331958210_Regula12-Portraits.thumb.jpg.5cd0829571a66e86b755d43ac3eb6b92.jpgRegula 5 - Charmed.jpgRegula 4 - Charm Dialogue.jpgRegula 6 - Succession.jpg

 

 

 

Regula_Magistry_0.1.rar 3.64 MB · 229 downloads

Regula_Magistri_0.2.zip 2.31 MB · 70 downloads

Regula_Magistri_0.21.zip 2.31 MB · 66 downloads

Regula_Magistri_0.22.zip 2.31 MB · 224 downloads

Reg 3.62 MB · 426 downloads ula_Magistri_0.3.zip 3.62 MB · 426 downloads

Regula_Magistri_0.4.zip 9.84 MB · 517 downloads

Regula_Magistri_0.5.zip 9.79 MB · 719 downloads

Regula_Magistri_0.6.zip 9.87 MB · 477 downloads

Regula_Magistri_0.61.zip 10.04 MB · 451 downloads

Regula_Magistri_0.7.zip 13.38 MB · 279 downloads

Regula_Magistri_0.71.zip 13.58 MB · 640 downloads

Regula_Magistri_0.72.zip 13.91 MB · 1,037 downloads

Regula_Magistri_0.8.zip 13.69 MB · 341 downloads

Regula_Magistri_0.81.zip 13.39 MB · 419 downloads

Regula_Magistri_0.82.zip 13.39 MB · 477 downloads

Regula_Magistri_0.90.zip 18.86 MB · 707 downloads

Regula_Magistri_0.91.zip 19.14 MB · 1,046 downloads

Regula_Magistri_0.92.zip 19.21 MB · 384 downloads

In the next update you should add cultures that use the new skin colours, with presets here are my suggestions:

 

Succubus Cultures:

Lillithian: Grey Skin, black hair, green eyes, Israelite Language

Liluian: Blue Skin, Dark blue Hair, Red Eyes, Assyrian Language

Qarinian: Red Skin, White Hair, Green Eyes, Arabic Language

 

Angelic Cultures:

Enochian: White Skin, Yellow hair, Blue Eyes, Israelite Language

Lazarean: Dark Grey Skin, Black Hair, Black Eyes, Assyrian Language

Olympian: Orange Skin, Yellow Hair, Blue Eyes, Greek Language

 

Interplanetary Cultures

Barsoomian: Orange Skin, Red Hair, Blue Eyes (Martian) (Reference to John Carter)

Endymian: Light Grey Skin, Dark Grey hair, White Eyes (Lunar) (Reference to a True Story by Lucian of Samosata around 150 AD)

Venusian: Yellow Skin, Blondish Hair, Green Eyes

Sirian: Blue Skin, White Hair, Blue Eyes

 

These are just some suggestions do anything you like with these or don't do anything at all with them, i just think it would be fun to play around with

 

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15 hours ago, Darkmind_mc said:

Your cultural traditions override your religious traditions - at least one Arab culture I know has a monogamous tradition, which would prevent the religion from allowing you to have multiple wives.

Do i need to change my culture? I don't have monogamy culture by the way.

 

Anyway... I'll try having polyamorous tradition.

 

Edit: okay, now i get it. I believe i can't have multiple spouse was because i'm using regula magistri religion with custom character.

Edited by Wapoww
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So, after a lot of tweaking, I was able to convert this mod to a female centric playthrough. Now you can use all the features of this mod playing as a female character and have a female harem lol. Of course the localization is not correct.image.thumb.png.6f2203aac3fecdf1b46c68e7c337c63f.png

Test_2.png

Edited by trolllol49
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I've been having the same problem as Gato2L -- after releasing the Keeper, the game will crash soon after, sometimes immediately, sometimes when doing something that involves the religion.  I've tried with a stripped down mod list, and it still happens.  The only ones I have in common with Gato2L's list are Carnalitas, Carnalitas Mundi, Carnalitas Dei, and Regula Magistri itself.  Also having trouble generating an error report -- it seems to hang when it tries.

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So, I've ran across this a couple of times, and it's something that I think could use a tweak, and would make the overall mod better.

As you can see in the screenshot, I am trying to invite Elina to a plot against her own child. The base game, rightfully IMO, does not allow this. It give a -100 modifier, making almost impossible, since most anyone would not want to harm their own family. You can't even use a hook, as the option is grayed out with the explaination that "Elina is this character's mother". 

That's all well and good, for a normal game... but this is a mind control mod. We have women imprisoning and/or deposing their own husbands, after all. In this case, Elina is my Mulsa, with 100+ relation with me. However, this provides me no modifier in the join scheme calculation, aside from the +25 from having high relation with her. And even if she had Sigillum, the hook from it can't be used due to the base game restriction I mentioned above. I think it would make sense to add a large positive modifier to the calculation for scheme joining chance for mind controlled characters.

20220420152255_1.jpg.859b63e2dff5fff6fb42f0b53e37698b.jpg

Edited by MasterQuinn
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could it be possible to add new options for holy sites in other regions of the map? like siberia, india, south west africa, northen europe, etc, mostly cause the current other options that are not the mediterranean sea holy sites are quite bad imo, they are very far apart from each other.

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On 4/19/2022 at 11:33 PM, trolllol49 said:

So, after a lot of tweaking, I was able to convert this mod to a female centric playthrough. Now you can use all the features of this mod playing as a female character and have a female harem lol. Of course the localization is not correct.image.thumb.png.6f2203aac3fecdf1b46c68e7c337c63f.png

Test_2.png

 

can i ask what mod you use to make ur characters look so good?

Link to comment
On 4/20/2022 at 3:33 AM, trolllol49 said:

So, after a lot of tweaking, I was able to convert this mod to a female centric playthrough. Now you can use all the features of this mod playing as a female character and have a female harem lol. Of course the localization is not correct.image.thumb.png.6f2203aac3fecdf1b46c68e7c337c63f.png

Test_2.png

could you release the changes in say a google drive Pls!!

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On 4/18/2022 at 10:59 PM, Wapoww said:

Do i need to change my culture? I don't have monogamy culture by the way.

 

Anyway... I'll try having polyamorous tradition.

 

Edit: okay, now i get it. I believe i can't have multiple spouse was because i'm using regula magistri religion with custom character.

First, custom characters have no issues with Regula Magistri - just make sure you aren't trying to start as the Magistrian faith, and you're using the in-game decisions to convert.

 

Second, you don't have to change your entire culture, you can reform it if you are the head of the culture, which allows you to replace any tradition with another.

 

Third, don't add any marriage traditions, but rather replace any your culture already has. You need to have none of the traditions that change the max number of wives, adding more traditions doesn't help. This is because the mod relies on religious marriage doctrines, which are overwritten by any cultural traditions of the same kind. If your culture has polygamy, monogamy, or concubines traditions, replace them with something else entirely (for example, "Loyal Subjects", or maybe "Master Artisans" or something) and you'll suddenly have 999 max wives when the reform completes a while later.

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13 minutes ago, JhonnatanV said:

Good morning, afternoon or evening, sorry for bothering you, I'm new to this mod, I don't know if this has already been asked, but is it okay if I create a new magistri religion? does that break the game?

 

Sorry for my english.

I don't think so

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