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[mod] Regula Magistri


bobbily

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Posted (edited)

Is there a way to become immortal with RA?

 

I love this mod and the more I get my head around it the more I love it. ?

 

One thing I don't understand is why, if this is essentially about a male dominated world/religion, do the women get to inherit but not own and the males own but not inherit?

To me that is counter-intuitive and overly complicated.

Edited by Grey Cloud
Posted

The ethos is that your realm isn't male dominated, it's YOU dominated. All power flows from the Magister, through their wives (or, failing that, female vassals).

 

Practically speaking, this setup prevents every title from automatically going to the player, which would kind of defeat the purpose of CK3.

 

Others have reported a conflict between this mod and some mod that modifies the Muslim faith. I don't remember the details, but since I do most of my debugging with a Muslim start I can confirm that it works fine with the vanilla faith.

Posted (edited)

Thanks for the reply.

 

I've just tried two different muslim starts and both exhibited the same problem.

Both 867 starts with the Abbasids.

Both build your own leader (400 points give or take a couple).

First one tweaked the characters appearance quite a bit.

Second one I didn't do anything but in game he appeared as the character from the first try.

 

Only edit I've done to any RM files is to reduce the initial cost of starting the mod - knocked the last zero off all three amounts.

 

First try I tried to start RM as soon as I'd let the game settle down and I'd dealt with the notifications, got married, etc.

I start RM and get the window with choose or refuse options. Obviously I choose yes.

I then get the dark rumours in the med window plus the 'you now have the cenobite' message. Followed a few seconds later by 'you have lost the cenobite trait', followed by you have it, followed by you lost it. When the mod works 'gain the cenobite trait' wins 3-2 (gain - loss - gain - loss - gain)*. When the mod fails it is 2-2 followed by a 'you are mow a something beginning with P. And that is that.

The women have the fascinare option in the menu but it is greyed out.

The Decisions menu has the manage the RM options but only the children one is there. The holy sites option is absent - not greyed out just not there.

 

Second try the same except I didn't try for RM until several years had passed. I'd had several children and fought a couple of wars and so on. RM did the same as in the first attempt (and all the other games it had failed in).

 

* "When the mod works 'gain the cenobite trait' wins 3-2 (gain - loss - gain - loss - gain)" As far as I'm aware RM has done this on every game I've used it.

 

7 hours ago, bobbily said:

The ethos is that your realm isn't male dominated, it's YOU dominated. All power flows from the Magister, through their wives (or, failing that, female vassals).

Yes but why have one gender in charge and the other having the titles? The rest of the world could carry on as normal but the player could control the women who would 'influence' their ruler/husbands.

 

7 hours ago, bobbily said:

Practically speaking, this setup prevents every title from automatically going to the player, which would kind of defeat the purpose of CK3.

See above comment. ?

 

7 hours ago, bobbily said:

I do most of my debugging with a Muslim start I can confirm that it works fine with the vanilla faith.

Let me know which faction and the start year etc and I will have a go at this end.

 

Just for the record the mods I've got installed are:

 

Character Body Overhaul
Character Body Overhaul Clothes 1
Character Body Overhaul Clothes 2
Character Body Overhaul Clothes 3
Character Body Overhaul Clothes 4
Physical Attributes
CK3 Human Phenotype Project
Carnalitas
CBO Animations Pack   <----------- New yesterday.
Coetus Anima
Coetus Anima Text Overwrite MF
Regula Magistri

 

 

Edit:

All vanilla and early date.

Tried Sassanids and they worked.

Tried Najd and they worked (the ruler there has a nervous breakdown as soon as the game starts. You get a suicide option in the Decisions menu ? )

Tried the Abbasids again and they still wouldn't work. (Bastards. I want that one because they are sat on one holy site and have relatively easy access to the others).

Tried the one that covers Egypt and they worked.

Tried Byzantines and they worked (started RM after I got back from the war in Sicily).

 

Could the problem be with the flavour of Islam that the Abbasids use? Might try and figure that out later.

Another Edit: It's called Ash'arism. I can't find any info on which of the other factions have it.

Edited by Grey Cloud
Posted

Thank you for all the hard work you've put into this mod, @bobbily. It's made CK3 very enjoyable to play while waiting for the expansion.

 

I have a suggestion regarding the "Abice Maritus" interaction: to transfer the incumbent ruler's money to the spouse as the latter takes the throne. I think it makes sense that if the wife can seize the throne, then she should surely be able to seize the husband's financial assets as well. It also avoids the issue of the new ruler being unable to immediately fund armies to deal with invasive neighbors or internal rebellions effectively.

 

The snippet I used to effect the change (cribbed from other parts of the base game) is as follows:

 

scope:recipient.primary_spouse = {
    ...
    if = {
        limit = { gold > 0 }
        pay_short_term_gold = {
            target = scope:recipient
            gold = scope:recipient.primary_spouse.gold
        }
    }
    ...
}

 

 

Posted

When the mod works 'gain the cenobite trait' wins 3-2 (gain - loss - gain - loss - gain)*. When the mod fails it is 2-2 followed by a 'you are mow a something beginning with P. And that is that.

 

The game only allows a player's devotion level to be increased or decreased, not set to a given value. Since you need to start at level 2 for the mod to work properly I set it to decrease your devotion 5 times (reducing it to 1 regardless of your initial value), then add a level. It sounds like that's not working properly for some reason, leaving you at the punishing level (1). 

 

I'll play with it a bit and see what I can come up.

 

@nobullyplz, that's a great idea.  I'll work it in.

Posted (edited)
2 hours ago, bobbily said:

The game only allows a player's devotion level to be increased or decreased, not set to a given value. Since you need to start at level 2 for the mod to work properly I set it to decrease your devotion 5 times (reducing it to 1 regardless of your initial value), then add a level. It sounds like that's not working properly for some reason, leaving you at the punishing level (1).

I understand what you are saying but why would that only affect that particular faction (at least of the factions I've tried so far)?

 

Edit: I just did a quick new game of the vanilla Mogyer Confederation and the leader's devotion was Dutiful which I think is the first level of Devotion (2nd is Faithful). RA fired up and worked.

 

Edit 2: I just did a quick start with the vanilla Abbasids again  - the Emir's Devotion is level one but RA started and closed as usual. The Emir does have two sins on the go which give his monthly piety a negative value (it's going down by -x.x per month).

Edited by Grey Cloud
Posted (edited)

I've been playing as an immortal Magister who marries off his daughters to title holders and eventually gets said titles via dominating his daughters. So basically is there any purpose for my sons to exist at all? If not, is there something I can change in the files to make my all my children female? I've tried to change the chance from 60 to 100 in regula_holy_site_events.txt, but it didn't work as I intended.

Edited by ad020202
Posted (edited)
On 10/25/2021 at 8:10 AM, ad020202 said:

So basically is there any purpose for my sons to exist at all?

I'm new to this mod myself but as I understand things you marry off to wife with titles (non-matrilineal  marriage) - their female children inherit the titles. Might be completely wrong here though. ?

Edited by Grey Cloud
Posted
On 10/22/2021 at 2:01 AM, Grey Cloud said:

Thanks for the reply.

 

I've just tried two different muslim starts and both exhibited the same problem.

Both 867 starts with the Abbasids.

Both build your own leader (400 points give or take a couple).

First one tweaked the characters appearance quite a bit.

Second one I didn't do anything but in game he appeared as the character from the first try.

 

Only edit I've done to any RM files is to reduce the initial cost of starting the mod - knocked the last zero off all three amounts.

 

First try I tried to start RM as soon as I'd let the game settle down and I'd dealt with the notifications, got married, etc.

I start RM and get the window with choose or refuse options. Obviously I choose yes.

I then get the dark rumours in the med window plus the 'you now have the cenobite' message. Followed a few seconds later by 'you have lost the cenobite trait', followed by you have it, followed by you lost it. When the mod works 'gain the cenobite trait' wins 3-2 (gain - loss - gain - loss - gain)*. When the mod fails it is 2-2 followed by a 'you are mow a something beginning with P. And that is that.

The women have the fascinare option in the menu but it is greyed out.

The Decisions menu has the manage the RM options but only the children one is there. The holy sites option is absent - not greyed out just not there.

 

Second try the same except I didn't try for RM until several years had passed. I'd had several children and fought a couple of wars and so on. RM did the same as in the first attempt (and all the other games it had failed in).

 

* "When the mod works 'gain the cenobite trait' wins 3-2 (gain - loss - gain - loss - gain)" As far as I'm aware RM has done this on every game I've used it.

 

Yes but why have one gender in charge and the other having the titles? The rest of the world could carry on as normal but the player could control the women who would 'influence' their ruler/husbands.

 

See above comment. ?

 

Let me know which faction and the start year etc and I will have a go at this end.

 

Just for the record the mods I've got installed are:

 

Character Body Overhaul
Character Body Overhaul Clothes 1
Character Body Overhaul Clothes 2
Character Body Overhaul Clothes 3
Character Body Overhaul Clothes 4
Physical Attributes
CK3 Human Phenotype Project
Carnalitas
CBO Animations Pack   <----------- New yesterday.
Coetus Anima
Coetus Anima Text Overwrite MF
Regula Magistri

 

 

Edit:

All vanilla and early date.

Tried Sassanids and they worked.

Tried Najd and they worked (the ruler there has a nervous breakdown as soon as the game starts. You get a suicide option in the Decisions menu ? )

Tried the Abbasids again and they still wouldn't work. (Bastards. I want that one because they are sat on one holy site and have relatively easy access to the others).

Tried the one that covers Egypt and they worked.

Tried Byzantines and they worked (started RM after I got back from the war in Sicily).

 

Could the problem be with the flavour of Islam that the Abbasids use? Might try and figure that out later.

Another Edit: It's called Ash'arism. I can't find any info on which of the other factions have it.

I think it has to do with the 'Taqiya' trait - which is specifically set to auto-revert people back to their original religion.  (So you can pretend to convert but keep it going underground.)

Posted
4 hours ago, Darkmind_mc said:

I think it has to do with the 'Taqiya' trait - which is specifically set to auto-revert people back to their original religion.  (So you can pretend to convert but keep it going underground.)

Interesting but I don't think so because I've started as a custom character and I wouldn't have given myself a religious trait.

Posted
On 10/31/2021 at 2:35 AM, Grey Cloud said:

Interesting but I don't think so because I've started as a custom character and I wouldn't have given myself a religious trait.

It's part of the religion - two of the forms of Islam have it by default.

Posted (edited)
1 hour ago, Darkmind_mc said:

It's part of the religion - two of the forms of Islam have it by default.

In which case one of the other Islamic rulers I tried should have failed unless I just got lucky/unlucky with those I chose. ?‍♂️ Which flavours of Islam have it? I'll give them a go if I know.

 

Edit: I've just had a quick look at the CK3 wiki and could not see any mention of this Taqiya thing. Can you point me to something or, while we are here, have you tried RM as a leader of an Islamic faction which has Taqiya?

Edited by Grey Cloud
Posted
6 hours ago, Grey Cloud said:

In which case one of the other Islamic rulers I tried should have failed unless I just got lucky/unlucky with those I chose. ?‍♂️ Which flavours of Islam have it? I'll give them a go if I know.

 

Edit: I've just had a quick look at the CK3 wiki and could not see any mention of this Taqiya thing. Can you point me to something or, while we are here, have you tried RM as a leader of an Islamic faction which has Taqiya?

I started with Fatimids in the 1066 start period.  (Nice start otherwise - you start with *two* holy sites, and fairly close to a third.)  That's Isma'ilism.  Here's a screenshot with some info:
 

220052830_ScreenShot2021-11-01at5_19_15PM.png.5a89c4d2fa29fba3ef2b5a5f64b5f37b.png

 

The distinctive effect I see with this is that as you progress through piety you get each Magistrum level, fully functional - for about a day, before you revert back.

 

(Note that I've started as a custom ruler with the same location, and a variant of Islam that doesn't have that tenet with no issues.)

Posted

I'm not sure why that is autoconverting back though.  I've seen similar interactions with Irish starts, but the conversion-reversion is via a decision, not automatic.

Posted (edited)

Ahh!  The default Abbasid ruler is the Caliph.  The conversion to RM isn't firing correctly.

 

I just destroyed the caliphate title before initialized the mod.  Things seem stable. I'll add "not the head of faith" to the list of initialize decision pre-reqs.

 

 

Edited by bobbily
Posted (edited)
14 hours ago, Darkmind_mc said:

(Note that I've started as a custom ruler with the same location, and a variant of Islam that doesn't have that tenet with no issues.)

I took the simpler route and just looked at the Abbasid faction.

 

 

 


Abbasid.thumb.jpg.0438cc9cbf99a6ca24ce046533e3476d.jpg
 

 

As you can see the Abbasids don't have Taqiya as one of their tenets.

 

10 hours ago, bobbily said:

The default Abbasid ruler is the Caliph.

I've just tried with the Umayyids who do not have a caliph and RM fired up without a problem. ?

Edited by Grey Cloud
Posted

Is it possible to get your followers to give up their titles/claims to you? I'm trying to get access to the holy sites and decided to murder the male heirs so then I could Fascinare the female ruler but it seems like that might be a moot point. Best you could do is maybe get them to marry you, but even then it would only be an alliance. Shame. It'd be cool if you could get them to forfeit their titles/claims up to you for the glory of the Magister.

 

Probably wouldn't be very balanced but maybe a high Piety cost or something to balance it out. 

Posted
1 hour ago, RichterQ87 said:

Is it possible to get your followers to give up their titles/claims to you? I'm trying to get access to the holy sites and decided to murder the male heirs so then I could Fascinare the female ruler but it seems like that might be a moot point. Best you could do is maybe get them to marry you, but even then it would only be an alliance. Shame. It'd be cool if you could get them to forfeit their titles/claims up to you for the glory of the Magister.

 

Probably wouldn't be very balanced but maybe a high Piety cost or something to balance it out. 

If you get high enough level, and they're neighboring ruler, you can force them to become your vassals...

Posted
1 hour ago, Darkmind_mc said:

If you get high enough level, and they're neighboring ruler, you can force them to become your vassals...

How do you increase your level?

Posted
32 minutes ago, RichterQ87 said:

How do you increase your level?

I've no idea what level he means but if you click on another ruler and choose 'make vassal' (or whatever it's called) you get a pop up saying whether or not he will do it. If it is in red and saying no then hover over the text and see why it is no.

There is usually several reasons and one of the most common (I've found) is 'you are not his natural liege'.

Posted
14 hours ago, RichterQ87 said:

How do you increase your level?

Increase piety/devotion.

 

And this is separate from the 'Offer Vassilization' option that Grey Cloud is talking about.  This will be a separate option with a Regula Magestri symbol by it.  The only requirements from it that I've seen are that the ruler is female, neighboring you, a Musla (though I'm not sure about that - it might just be that they are a part of your religion), and you can pay the piety cost.  It specifically works when you can't offer vassilazation as you aren't their natural liege - it's one of my go-to options for that.

Posted

With RM interactions being personal they depend on diplomacy and not intrigue. Especially considering that honest is a sin and deceitful is a virtue, was that the intent?

Posted

I feel like I'm lacking some options atm. I'm not a 100% sure as to the features of this mod so take this with a grain of salt.

 

1. There's no option to make my Mulsa wage war against their liege despite owning duchies and counties. Do I have to get them to sow discord first or something?

2. Even if I get them to depose their husbands, what am I supposed to do after that? They become the new ruler but how does this benefit me? I can't force them to give it up to me or anything. Closest I could do is arrange a marriage and even then there's a real chance that the penalties might make them refuse despite being your Mulsa.

3. There's no special option to vassalize female rulers which have been made Mulsa as far as I can tell, even if you are neighboring them and have max Piety level.

4. Supposedly you can upgrade Mulsa to Paelex? I'm not sure what that is but I can only upgrade them to Domina it seems, and that's if they're my vassals.

5. No extra war options as far as I can tell. Can't 'dominate' rulers, can't steal charmed Mulsa from their liege or break their bonds of fealty.

 

For a mind control mod, I feel like there's quite a few things which could be added/improved upon.

 

A few suggestions other than what I've already mentioned:

1. An option to have Mulsa forfeit their titles/claims to you no matter whether they neighbor you or not. Perhaps implement a high piety cost to balance it out.

2. An option where you can assign your Mulsa as your lover would be nice because currently you'd have to Fascinare them and THEN seduce them so that's 2 years down the drain assuming you succeed.

3. An option to get your Mulsa to divorce their spouses would be good, not just abduct them.

 

Props to the creator for making this mod. I hope nobody takes this criticism as hate, I'm simply providing my opinion which I hope to be constructive. 

Posted (edited)
14 hours ago, RichterQ87 said:

3. There's no special option to vassalize female rulers which have been made Mulsa as far as I can tell, even if you are neighboring them and have max Piety level.

4. Supposedly you can upgrade Mulsa to Paelex? I'm not sure what that is but I can only upgrade them to Domina it seems, and that's if they're my vassals.

5. No extra war options as far as I can tell. Can't 'dominate' rulers, can't steal charmed Mulsa from their liege or break their bonds of fealty.

 

2. An option where you can assign your Mulsa as your lover would be nice because currently you'd have to Fascinare them and THEN seduce them so that's 2 years down the drain assuming you succeed.

3. An option to get your Mulsa to divorce their spouses would be good, not just abduct them.

 

Props to the creator for making this mod. I hope nobody takes this criticism as hate, I'm simply providing my opinion which I hope to be constructive. 

 

3. There should be a casus belli to declare war on any independent neighboring female ruler. (maybe only on those lower than you) <- it also works on diferent religions, force converts them and you marry them.

4. Paelex are made when a Mulsa is also your vassal and married to you, the Domina is the primary wife. (or the other way around)

5. other than the one on 3. i don't know of any.

 

2. IIRC one of the Orgy options is to make her a lover. Its been a while since i last played Ck3, but wasn't one of the options you get at the end of the scheme to make her a lover?

3. That is already in the mod, you just need to unlock it with a holy site. (or at least it was last time i played, so check the holy sites, they have nice unlocks for controlling them)

Edited by Darkimana

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