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Fill Her Up Baka Edition


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Posted

Work fine for me now with SLIF, SLSO and SLUtilities. Had to restart Sexlab many times, but now all is ok. SLIF see FHUp when change morph mode on first MCM page.

Posted

Hey Baka, everything works for me except on event add npc cum. When they expel cum no ingridient is added to their inventory with 1.76. I am using nether follower framework. Could the mods be conflicting?

Posted (edited)

Please add the version number at the end of the file name so people know if they have the current version or not in their mod managers. 

Like this:  Fill Her Up Baka Edition 1.76.7z

 

Edited by Celedhring
Posted

I've used this mod for a long time and I have one idea for improvement for this mod. As I think hard arnor such as plate armor or ebony will be wery tight when character is full, which makes impossible to wear all hard armor. I don't know about realisation this feature, but maybe if you make character unable to wear armor except leather and cloth, it'll be work nice

 

Posted

Does anyone know why I cannot get this mod to show up in MCM? I have everything it needs to work, but the game acts like it doesn't exist. I have tried ski_configmanagerinstance, but no dice

 

Posted (edited)

I'm having an issue. The mod doesn't track the amount of cum inside my character. The best I can explain it is within the MCM, one of the tabs shows you the "Amount" inside your character separated between Stomach, womb, and something else. After having Penetrative sex in which the creature orgasms inside the PC, It does not increase. A cum overlay every appears on the PC's body but theses numbers stayed at 0.0000. Has anyone have this problem?

Edited by mcnv
clarification.
Posted
3 hours ago, mcnv said:

A cum overlay every appears on the PC's body but theses numbers stayed at 0.0000. Has anyone have this problem?

I had this problem with FHUp before solving it in Sexlab. Try to check Sexlab MCM for numbers of different sex types and if changes are applied after sex.

But i am not sure.

Posted (edited)
9 hours ago, crococat said:

I had this problem with FHUp before solving it in Sexlab. Try to check Sexlab MCM for numbers of different sex types and if changes are applied after sex.

But i am not sure.

How do i check that?

Is it the Stats tab on MCM? Because it tracks the sex just fine.

FHU Tracks who's sperm is in the player but just doesn't increase the numbers 

 

Quick update: Downgrading to 1.55 seems to work and I'm happy with it. Numbers track and inflation happens. good.

Edited by mcnv
Posted

For some reason when I try to make NPCs expel Cum manually by waiting for an Hour the Cum Textures and the Tongue never appear, but if I do so with a Female Player it works %100 of the time, what am I doing wrong?

Posted
5 hours ago, mcnv said:

How do i check that?

Sorry, maybe there is SexlabUtility feature, in my Sexlab MCM is tracking of oral, vaginal and anal separately. And when it is ok, so FHUp is ok also with last version.

Posted
On 8/16/2022 at 1:50 PM, mcnv said:

I'm having an issue. The mod doesn't track the amount of cum inside my character. The best I can explain it is within the MCM, one of the tabs shows you the "Amount" inside your character separated between Stomach, womb, and something else. After having Penetrative sex in which the creature orgasms inside the PC, It does not increase. A cum overlay every appears on the PC's body but theses numbers stayed at 0.0000. Has anyone have this problem?

 

Are you talking about the inflated actors tab?  In my case it shows to values the amount of cum in the womb and the amount of cum in anal.  There's another value for total size if you have cum in the womb and ass.  Just to make sure is FHU baka the only mod you use that affects the belling?  There's also SLIF and hentai pregnancy.  Just wanting to know if you have a possible conflict.

Posted

Okay I have a question about the compatibility of this mod and SLIF.  This mod works great for me by itself, but it is recommended to use this mod with SLIF.   When I install SLIF in the game It's recognized by the MCM, but I'm not sure if it actually is doing anything in my game.  There's a toggle in FHU baka that says to checkmark if I'm using SLIF and it was on, but when I go to the SLIF mod in MCM theres a menu item called mods.   It is supposed to show all the mods that are registered with SLIF.  In my case, it doesn't show FHU baka it only shows itself and all mods.  I've tried asking for help on the SLIF forum but it doesn't seem as active because nobody responds.

Posted (edited)
22 minutes ago, masterpyromancer said:

Okay I have a question about the compatibility of this mod and SLIF.  This mod works great for me by itself, but it is recommended to use this mod with SLIF.   When I install SLIF in the game It's recognized by the MCM, but I'm not sure if it actually is doing anything in my game.  There's a toggle in FHU baka that says to checkmark if I'm using SLIF and it was on, but when I go to the SLIF mod in MCM theres a menu item called mods.   It is supposed to show all the mods that are registered with SLIF.  In my case, it doesn't show FHU baka it only shows itself and all mods.  I've tried asking for help on the SLIF forum but it doesn't seem as active because nobody responds.

 

You're probably only looking in he "Default Modus" page and not the "Morphs Modus".  If FillHerUp has the "Use Bodymorph" feature enabled, it will send morph to SLIF Morph Modus instead of the Default Modus.

 

Disable "Bodymorph" in FillHerUp Baka, and it will appear in Default Modus, but only if an Orgasm event occurred in Sexlab. If you are using something that modify the Orgasm event triggers, like SLSO, it will only happen with orgasm events.  Unmodified Sexlab will always orgasm at the end of sex animation. Theres is not pre-registration of mods in SLIF, it will only list the mods that have generated morph SLIF's calls.  After changing FillHerUp morph settings, you need to force a Sexlab animation that has vaginal or anal orgasm events, to trigger FIllherUp own functions that will then call SLIF. 

 

You likely will want to use default modus anyway, because most of the SLIF settings are to setup the morph application using default modus. Most Morph Modus parameters are set by the mod calling it and will bypass many of the SLIF settings.

 

Edited by safado
Posted
23 hours ago, safado said:

 

You're probably only looking in he "Default Modus" page and not the "Morphs Modus".  If FillHerUp has the "Use Bodymorph" feature enabled, it will send morph to SLIF Morph Modus instead of the Default Modus.

 

Disable "Bodymorph" in FillHerUp Baka, and it will appear in Default Modus, but only if an Orgasm event occurred in Sexlab. If you are using something that modify the Orgasm event triggers, like SLSO, it will only happen with orgasm events.  Unmodified Sexlab will always orgasm at the end of sex animation. Theres is not pre-registration of mods in SLIF, it will only list the mods that have generated morph SLIF's calls.  After changing FillHerUp morph settings, you need to force a Sexlab animation that has vaginal or anal orgasm events, to trigger FIllherUp own functions that will then call SLIF. 

 

You likely will want to use default modus anyway, because most of the SLIF settings are to setup the morph application using default modus. Most Morph Modus parameters are set by the mod calling it and will bypass many of the SLIF settings.

 

So many words and yet I can't understand what to do lol
I've installed Baka and SLIF but my belly stays completely the same. What'd I do wrong?

Posted

Does anyone know how your bodymorph is updated? I have to change or unequip my body armor to make my body update it's appearance. I am using the latest version of fhube and slif

Posted (edited)
1 hour ago, Alrarora said:

Does anyone know how your bodymorph is updated? I have to change or unequip my body armor to make my body update it's appearance. I am using the latest version of fhube and slif

 

By inflation event call.  It update after a calculation triggered by a SLIF-send-inflation event function call from a compatible mod.  It also happens a few seconds after a reload.  There's a configurable timer to update the calculations, but it is disabled by default. I do not use that and leave it off for better papyrus performance and stability. 

 

You can force it using the SLIF test function.  Go to the section "Testing NIO/Bodymorph values changes"of the post below, for hints to force the changes. I wrote that long ago.

Spoiler

 

 

Edited by safado
Posted (edited)

Not sure if it's just on my end, but does anyone try to brew potions with this mod and find that the cum ingredients are extremely OP? Maybe my smashed patch did something weird to the game but the just the ingredients from the mod can produce these really powerful potions even at low Alchemy level with effects like "lower enemy stamina regeneration by 152%" or "slow enemies by 70%".

 

These potions also sells for very high prices because of this, so with this mod, your Dragonborn can quickly become a robber baron by spreading her legs for a few hours a day. Not sure if this is the intended effect, but I found it kind of hilarious

Edited by asianboy345
Posted
3 hours ago, JDT13 said:

Someone recommend armor that's compatible, so far only this mod https://www.nexusmods.com/skyrimspecialedition/mods/31371?tab=files seems to inflate the stomach.

 

You need to find armor\cloth that are set up for the body mesh you are using, with bodyslide files included or as an add-on. In SkyrimSE the more feature rich are 3BAv2(aka 3BBB version 2.xx) and BHUNP.

 

Build the body assets and cloth\armor using Outfit Studio Bodyslide with the build morph enabled, and preferably using the same bodypreset for all parts.

That normally adds the morph references to the body\armor part to be used by the inflation functions in the game.

 

Acro748 (creator of 3BAv2) converted "Bad Dog's Armor and Clothes replacer" and is very good.  It has proper weight for the morphs.

You will need to build all the "BD" parts before using it in the game. It is a replacement of the SKyrimSE original cloths and armors. 

 

Spoiler

32518-1623499123-1221387473.gif

 

If you use other FactoryClosed mods, then you may want armor and cloths with BakaKeyword added.  The following is a patch to add those to the BD armor replace, but it has extra requirements for the masters.

Spoiler

 

 

 

Posted (edited)

I got a problem on loading save. That all npc with refID starts on FF reset their inflation on loading. As far as I know, these IDs are "dynamic", but there are game and some mods that use them to work. It would be cool if the mod worked for this npc.

 

Spoiler

ScreenShot59.png.b35c00cdc6bb6e272392a7c06bdb28f2.png

ScreenShot63.png.5a9ed0abf4cfc3a152c5fadb25b374f6.png

 

And that after load save:

 

ScreenShot65.png.fb95e9fb0c384e2bacdb916febbce9ac.png

 

Edited by Tempest_Art
Posted
On 8/26/2022 at 12:51 AM, Gonzeh said:

 

All armours and outfits will work as long as you select "build morphs" when using Bodyslide.

 

20 hours ago, safado said:

 

You need to find armor\cloth that are set up for the body mesh you are using, with bodyslide files included or as an add-on. In SkyrimSE the more feature rich are 3BAv2(aka 3BBB version 2.xx) and BHUNP.

 

Build the body assets and cloth\armor using Outfit Studio Bodyslide with the build morph enabled, and preferably using the same bodypreset for all parts.

That normally adds the morph references to the body\armor part to be used by the inflation functions in the game.

 

Acro748 (creator of 3BAv2) converted "Bad Dog's Armor and Clothes replacer" and is very good.  It has proper weight for the morphs.

You will need to build all the "BD" parts before using it in the game. It is a replacement of the SKyrimSE original cloths and armors. 

 

  Reveal hidden contents

32518-1623499123-1221387473.gif

 

If you use other FactoryClosed mods, then you may want armor and cloths with BakaKeyword added.  The following is a patch to add those to the BD armor replace, but it has extra requirements for the masters.

  Reveal hidden contents

 

 

 

 

Thanks, had to see bodyslide tutorial and took a while to tinker but works.

Posted
On 8/16/2022 at 10:48 AM, TubaAssassin said:

Does anyone know why I cannot get this mod to show up in MCM? I have everything it needs to work, but the game acts like it doesn't exist. I have tried ski_configmanagerinstance, but no dice

 

SAME! Looks like no one here has a solution.

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